/* Form category (sh_int form_category) */
#define FORM_ANML 1
#define FORM_QUEST 2
#define FORM_MYTH_ANIMAL 3
/* Foci (sh_int form_foci) */
#define FORM_OFFENSE 1
#define FORM_DEFENSE 2
#define FORM_UTILITY 3
#define FORM_AIR 4
#define FORM_WATER 5
#define FORM_SUB 6
#define FORM_PLANAR 7
#define FORM_PLANT 8
/* MAX_FORM moved to merc.h */
extern const struct form_type form_table [MAX_FORM];
struct form_type {
char * name;
char * short_descr;
char * long_descr;
sh_int form_stats[6];
sh_int armor[4];
sh_int dam_reduc; //100 is normal dam
sh_int attacks; //max attacks per round
char * attack_type; //must be on attack_table
sh_int parry_mod; //how difficult it is for the form to parry, 0 is normal, - is harder, + is easier (numbers are added to parry chance)
sh_int dice_num; //6d4+3 (6)
sh_int dice_type; //6d4+3 (4)
sh_int dice_add; //6d4+3 (3)
sh_int hit_roll;
sh_int dam_roll;
sh_int saves_spell;
long imm_flags; //immunity flags
long res_flags; //resistance flags
long vuln_flags; //vuln flags
long affected_by; //affects
sh_int form_category; //form_quest etc..
sh_int form_foci;
char * yell; //the yell when the form is attacked
char * description;
long specials; //special bits (progs)
char * spec_one;
char * spec_two;
char * spec_three;
};