Type: Bug Fix Code: Rogue 2.1 Alpha/Rom2.4 Credits: Zallik the MAN! Created: Famine Date: Jan 27th, 2003 This is a little bug fix for Deaths with NULL silver/objects so forth. This affects all RogueMUD 2.1 versions. This is a simple fix thats already there. This is mainly for the newbies. In fight.c find this in "void make_corpse" // for ( obj = ch->carrying; obj != NULL; obj = obj_next ) for ( obj = ch->carrying; obj; obj = obj->next_content ) { bool floating = FALSE; Ok, the problem is this. It finds a NULL and is suppost to go into the loop. Which obviously doesn't being someone commented it out and added a new loop. So when it finds a "NULL" it spams your loggs and obviously fills up your space. So to fix this is simple. Remove the old forloop and uncomment the original. If your having trouble with "Slay" or random mob deaths. Then this is why. -Famine AIM: ifamiinie xsevensinzx@msn.com RogueMUD the best stock codebase ever to hit the STABLE! 1 bug and shrinking!