/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "mob_cmds.h" /* * Command table. */ const struct mob_cmd_type mob_cmd_table[] = { {"asound", do_mpasound}, {"gecho", do_mpgecho}, {"zecho", do_mpzecho}, {"kill", do_mpkill}, {"assist", do_mpassist}, {"junk", do_mpjunk}, {"echo", do_mpecho}, {"echoaround", do_mpechoaround}, {"echoat", do_mpechoat}, {"mload", do_mpmload}, {"oload", do_mpoload}, {"purge", do_mppurge}, {"goto", do_mpgoto}, {"at", do_mpat}, {"transfer", do_mptransfer}, {"gtransfer", do_mpgtransfer}, {"otransfer", do_mpotransfer}, {"force", do_mpforce}, {"gforce", do_mpgforce}, {"vforce", do_mpvforce}, {"cast", do_mpcast}, {"damage", do_mpdamage}, {"remember", do_mpremember}, {"forget", do_mpforget}, {"delay", do_mpdelay}, {"cancel", do_mpcancel}, {"call", do_mpcall}, {"flee", do_mpflee}, {"remove", do_mpremove}, {"", 0} }; CH_CMD ( do_mob ) { /* * Security check! */ if ( ch->desc != NULL && get_trust ( ch ) < MAX_LEVEL ) return; mob_interpret ( ch, argument ); } /* * Mob command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void mob_interpret ( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument ( argument, command ); /* * Look for command in command table. */ for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == mob_cmd_table[cmd].name[0] && !str_prefix ( command, mob_cmd_table[cmd].name ) ) { ( *mob_cmd_table[cmd].do_fun ) ( ch, argument ); tail_chain ( ); return; } } sprintf ( buf, "Mob_interpret: invalid cmd from mob %ld: '%s'", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0, command ); bug ( buf, 0 ); } char *mprog_type_to_name ( int type ) { switch ( type ) { case TRIG_ACT: return "ACT"; case TRIG_SPEECH: return "SPEECH"; case TRIG_RANDOM: return "RANDOM"; case TRIG_FIGHT: return "FIGHT"; case TRIG_HPCNT: return "HPCNT"; case TRIG_DEATH: return "DEATH"; case TRIG_ENTRY: return "ENTRY"; case TRIG_GREET: return "GREET"; case TRIG_GRALL: return "GRALL"; case TRIG_GIVE: return "GIVE"; case TRIG_BRIBE: return "BRIBE"; case TRIG_KILL: return "KILL"; case TRIG_DELAY: return "DELAY"; case TRIG_SURR: return "SURRENDER"; case TRIG_EXIT: return "EXIT"; case TRIG_EXALL: return "EXALL"; default: return "ERROR"; } } /* * Displays MOBprogram triggers of a mobile * * Syntax: mpstat [name] */ CH_CMD ( do_mpstat ) { char arg[MAX_STRING_LENGTH]; MPROG_LIST *mprg; CHAR_DATA *victim; int i; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Mpstat whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "No such creature.\n\r", ch ); return; } if ( !IS_NPC ( victim ) ) { send_to_char ( "That is not a mobile.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "No such creature visible.\n\r", ch ); return; } sprintf ( arg, "Mobile #%ld [%s]\n\r", victim->pIndexData->vnum, victim->short_descr ); send_to_char ( arg, ch ); sprintf ( arg, "Delay %-6d [%s]\n\r", victim->mprog_delay, victim->mprog_target == NULL ? "No target" : victim->mprog_target->name ); send_to_char ( arg, ch ); if ( !victim->pIndexData->mprog_flags ) { send_to_char ( "[No programs set]\n\r", ch ); return; } for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL; mprg = mprg->next ) { sprintf ( arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r", ++i, mprog_type_to_name ( mprg->trig_type ), mprg->vnum, mprg->trig_phrase ); send_to_char ( arg, ch ); } return; } /* * Displays the source code of a given MOBprogram * * Syntax: mpdump [vnum] */ CH_CMD ( do_mpdump ) { char buf[MAX_INPUT_LENGTH]; MPROG_CODE *mprg; one_argument ( argument, buf ); if ( ( mprg = get_mprog_index ( atol ( buf ) ) ) == NULL ) { send_to_char ( "No such MOBprogram.\n\r", ch ); return; } page_to_char ( mprg->code, ch ); } /* * Prints the argument to all active players in the game * * Syntax: mob gecho [string] */ CH_CMD ( do_mpgecho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug ( "MpGEcho: missing argument from vnum %d", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( IS_IMMORTAL ( d->character ) ) send_to_char ( "Mob echo> ", d->character ); send_to_char ( argument, d->character ); send_to_char ( "\n\r", d->character ); } } } /* * Prints the argument to all players in the same area as the mob * * Syntax: mob zecho [string] */ CH_CMD ( do_mpzecho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug ( "MpZEcho: missing argument from vnum %ld", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ch->in_room == NULL ) return; for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area ) { if ( IS_IMMORTAL ( d->character ) ) send_to_char ( "Mob echo> ", d->character ); send_to_char ( argument, d->character ); send_to_char ( "\n\r", d->character ); } } } /* * Prints the argument to all the rooms aroud the mobile * * Syntax: mob asound [string] */ CH_CMD ( do_mpasound ) { ROOM_INDEX_DATA *was_in_room; int door; if ( argument[0] == '\0' ) return; was_in_room = ch->in_room; for ( door = 0; door < 6; door++ ) { EXIT_DATA *pexit; if ( ( pexit = was_in_room->exit[door] ) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room ) { ch->in_room = pexit->u1.to_room; MOBtrigger = FALSE; act ( argument, ch, NULL, NULL, TO_ROOM ); MOBtrigger = TRUE; } } ch->in_room = was_in_room; return; } /* * Lets the mobile kill any player or mobile without murder * * Syntax: mob kill [victim] */ CH_CMD ( do_mpkill ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; if ( victim == ch || IS_NPC ( victim ) || ch->position == POS_FIGHTING ) return; if ( IS_AFFECTED ( ch, AFF_CHARM ) && ch->master == victim ) { bug ( "MpKill - Charmed mob attacking master from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } multi_hit ( ch, victim, TYPE_UNDEFINED ); return; } /* * Lets the mobile assist another mob or player * * Syntax: mob assist [character] */ CH_CMD ( do_mpassist ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL ) return; multi_hit ( ch, victim->fighting, TYPE_UNDEFINED ); return; } /* * Lets the mobile destroy an object in its inventory * it can also destroy a worn object and it can destroy * items using all.xxxxx or just plain all of them * * Syntax: mob junk [item] */ CH_CMD ( do_mpjunk ) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; OBJ_DATA *obj_next; one_argument ( argument, arg ); if ( arg[0] == '\0' ) return; if ( str_cmp ( arg, "all" ) && str_prefix ( "all.", arg ) ) { if ( ( obj = get_obj_wear ( ch, arg ) ) != NULL ) { unequip_char ( ch, obj ); extract_obj ( obj ); return; } if ( ( obj = get_obj_carry ( ch, arg ) ) == NULL ) return; extract_obj ( obj ); } else for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( arg[3] == '\0' || is_name ( &arg[4], obj->name ) ) { if ( obj->wear_loc != WEAR_NONE ) unequip_char ( ch, obj ); extract_obj ( obj ); } } return; } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: mob echoaround [victim] [string] */ CH_CMD ( do_mpechoaround ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; act ( argument, ch, NULL, victim, TO_NOTVICT ); } /* * Prints the message to only the victim * * Syntax: mob echoat [victim] [string] */ CH_CMD ( do_mpechoat ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) return; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; act ( argument, ch, NULL, victim, TO_VICT ); } /* * Prints the message to the room at large * * Syntax: mpecho [string] */ CH_CMD ( do_mpecho ) { if ( argument[0] == '\0' ) return; act ( argument, ch, NULL, NULL, TO_ROOM ); } /* * Lets the mobile load another mobile. * * Syntax: mob mload [vnum] */ CH_CMD ( do_mpmload ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; long vnum; one_argument ( argument, arg ); if ( ch->in_room == NULL || arg[0] == '\0' || !is_number ( arg ) ) return; vnum = atol ( arg ); if ( ( pMobIndex = get_mob_index ( vnum ) ) == NULL ) { sprintf ( arg, "Mpmload: bad mob index (%ld) from mob %ld", vnum, IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); bug ( arg, 0 ); return; } victim = create_mobile ( pMobIndex ); char_to_room ( victim, ch->in_room ); return; } /* * Lets the mobile load an object * * Syntax: mob oload [vnum] [level] {R} */ CH_CMD ( do_mpoload ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; bool fToroom = FALSE, fWear = FALSE; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); one_argument ( argument, arg3 ); if ( arg1[0] == '\0' || !is_number ( arg1 ) ) { bug ( "Mpoload - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( arg2[0] == '\0' ) { level = get_trust ( ch ); } else { /* * New feature from Alander. */ if ( !is_number ( arg2 ) ) { bug ( "Mpoload - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } level = atoi ( arg2 ); if ( level < 0 || level > get_trust ( ch ) ) { bug ( "Mpoload - Bad level from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } } /* * Added 3rd argument * omitted - load to mobile's inventory * 'R' - load to room * 'W' - load to mobile and force wear */ if ( arg3[0] == 'R' || arg3[0] == 'r' ) fToroom = TRUE; else if ( arg3[0] == 'W' || arg3[0] == 'w' ) fWear = TRUE; if ( ( pObjIndex = get_obj_index ( atol ( arg1 ) ) ) == NULL ) { bug ( "Mpoload - Bad vnum arg from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } obj = create_object ( pObjIndex, level ); if ( ( fWear || !fToroom ) && CAN_WEAR ( obj, ITEM_TAKE ) ) { obj_to_char ( obj, ch ); if ( fWear ) wear_obj ( ch, obj, TRUE ); } else { obj_to_room ( obj, ch->in_room ); } return; } /* * Lets the mobile purge all objects and other npcs in the room, * or purge a specified object or mob in the room. The mobile cannot * purge itself for safety reasons. * * syntax mob purge {target} */ CH_CMD ( do_mppurge ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC ( victim ) && victim != ch && !IS_SET ( victim->act, ACT_NOPURGE ) ) extract_char ( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_SET ( obj->extra_flags, ITEM_NOPURGE ) ) extract_obj ( obj ); } return; } if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) { if ( ( obj = get_obj_here ( ch, arg ) ) ) { extract_obj ( obj ); } else { bug ( "Mppurge - Bad argument from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); } return; } if ( !IS_NPC ( victim ) ) { bug ( "Mppurge - Purging a PC from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } extract_char ( victim, TRUE ); return; } /* * Lets the mobile goto any location it wishes that is not private. * * Syntax: mob goto [location] */ CH_CMD ( do_mpgoto ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { bug ( "Mpgoto - No argument from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( location = find_location ( ch, arg ) ) == NULL ) { bug ( "Mpgoto - No such location from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ch->fighting != NULL ) stop_fighting ( ch, TRUE ); char_from_room ( ch ); char_to_room ( ch, location ); return; } /* * Lets the mobile do a command at another location. * * Syntax: mob at [location] [commands] */ CH_CMD ( do_mpat ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; OBJ_DATA *on; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug ( "Mpat - Bad argument from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( location = find_location ( ch, arg ) ) == NULL ) { bug ( "Mpat - No such location from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } original = ch->in_room; on = ch->on; char_from_room ( ch ); char_to_room ( ch, location ); interpret ( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room ( ch ); char_to_room ( ch, original ); ch->on = on; break; } } return; } /* * Lets the mobile transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: mob transfer [target|'all'] [location] */ CH_CMD ( do_mptransfer ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { bug ( "Mptransfer - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( !str_cmp ( arg1, "all" ) ) { CHAR_DATA *victim_next; for ( victim = ch->in_room->people; victim != NULL; victim = victim_next ) { victim_next = victim->next_in_room; if ( !IS_NPC ( victim ) ) { sprintf ( buf, "%s %s", victim->name, arg2 ); do_mptransfer ( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location ( ch, arg2 ) ) == NULL ) { bug ( "Mptransfer - No such location from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( room_is_private ( ch, location ) ) return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) return; if ( victim->in_room == NULL ) return; if ( victim->fighting != NULL ) stop_fighting ( victim, TRUE ); char_from_room ( victim ); char_to_room ( victim, location ); do_look ( victim, "auto" ); return; } /* * Lets the mobile transfer all chars in same group as the victim. * * Syntax: mob gtransfer [victim] [location] */ CH_CMD ( do_mpgtransfer ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { bug ( "Mpgtransfer - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( who = get_char_room ( ch, arg1 ) ) == NULL ) return; for ( victim = ch->in_room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if ( is_same_group ( who, victim ) ) { sprintf ( buf, "%s %s", victim->name, arg2 ); do_mptransfer ( ch, buf ); } } return; } /* * Lets the mobile force someone to do something. Must be mortal level * and the all argument only affects those in the room with the mobile. * * Syntax: mob force [victim] [commands] */ CH_CMD ( do_mpforce ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug ( "Mpforce - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( !str_cmp ( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( vch->in_room == ch->in_room && get_trust ( vch ) < get_trust ( ch ) && can_see ( ch, vch ) ) { interpret ( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; if ( victim == ch ) return; interpret ( victim, argument ); } return; } /* * Lets the mobile force a group something. Must be mortal level. * * Syntax: mob gforce [victim] [commands] */ CH_CMD ( do_mpgforce ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug ( "MpGforce - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; if ( victim == ch ) return; for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) { vch_next = vch->next_in_room; if ( is_same_group ( victim, vch ) ) { interpret ( vch, argument ); } } return; } /* * Forces all mobiles of certain vnum to do something (except ch) * * Syntax: mob vforce [vnum] [commands] */ CH_CMD ( do_mpvforce ) { CHAR_DATA *victim, *victim_next; char arg[MAX_INPUT_LENGTH]; long vnum; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug ( "MpVforce - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( !is_number ( arg ) ) { bug ( "MpVforce - Non-number argument vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } vnum = atol ( arg ); for ( victim = char_list; victim; victim = victim_next ) { victim_next = victim->next; if ( IS_NPC ( victim ) && victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL ) interpret ( victim, argument ); } return; } /* * Lets the mobile cast spells -- * Beware: this does only crude checking on the target validity * and does not account for mana etc., so you should do all the * necessary checking in your mob program before issuing this cmd! * * Syntax: mob cast [spell] {target} */ CH_CMD ( do_mpcast ) { CHAR_DATA *vch; OBJ_DATA *obj; void *victim = NULL; char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH]; int sn; argument = one_argument ( argument, spell ); one_argument ( argument, target ); if ( spell[0] == '\0' ) { bug ( "MpCast - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( sn = skill_lookup ( spell ) ) < 0 ) { bug ( "MpCast - No such spell from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } vch = get_char_room ( ch, target ); obj = get_obj_here ( ch, target ); switch ( skill_table[sn].target ) { default: return; case TAR_IGNORE: break; case TAR_CHAR_OFFENSIVE: if ( vch == NULL || vch == ch ) return; victim = ( void * ) vch; break; case TAR_CHAR_DEFENSIVE: victim = vch == NULL ? ( void * ) ch : ( void * ) vch; break; case TAR_CHAR_SELF: victim = ( void * ) ch; break; case TAR_OBJ_CHAR_DEF: case TAR_OBJ_CHAR_OFF: case TAR_OBJ_INV: if ( obj == NULL ) return; victim = ( void * ) obj; } ( *skill_table[sn].spell_fun ) ( sn, ch->level, ch, victim, skill_table[sn].target ); return; } /* * Lets mob cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: mob damage [victim] [min] [max] {kill} */ CH_CMD ( do_mpdamage ) { CHAR_DATA *victim = NULL, *victim_next; char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument ( argument, target ); argument = one_argument ( argument, min ); argument = one_argument ( argument, max ); if ( target[0] == '\0' ) { bug ( "MpDamage - Bad syntax from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( !str_cmp ( target, "all" ) ) fAll = TRUE; else if ( ( victim = get_char_room ( ch, target ) ) == NULL ) return; if ( is_number ( min ) ) low = atoi ( min ); else { bug ( "MpDamage - Bad damage min vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( is_number ( max ) ) high = atoi ( max ); else { bug ( "MpDamage - Bad damage max vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } one_argument ( argument, target ); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if ( target[0] != '\0' ) fKill = TRUE; if ( fAll ) { for ( victim = ch->in_room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if ( victim != ch ) damage ( victim, victim, fKill ? number_range ( low, high ) : UMIN ( victim->hit, number_range ( low, high ) ), TYPE_UNDEFINED, DAM_NONE, FALSE ); } } else damage ( victim, victim, fKill ? number_range ( low, high ) : UMIN ( victim->hit, number_range ( low, high ) ), TYPE_UNDEFINED, DAM_NONE, FALSE ); return; } /* * Lets the mobile to remember a target. The target can be referred to * with $q and $Q codes in MOBprograms. See also "mob forget". * * Syntax: mob remember [victim] */ CH_CMD ( do_mpremember ) { char arg[MAX_INPUT_LENGTH]; one_argument ( argument, arg ); if ( arg[0] != '\0' ) ch->mprog_target = get_char_world ( ch, arg ); else bug ( "MpRemember: missing argument from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); } /* * Reverse of "mob remember". * * Syntax: mob forget */ CH_CMD ( do_mpforget ) { ch->mprog_target = NULL; } /* * Sets a delay for MOBprogram execution. When the delay time expires, * the mobile is checked for a MObprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_MOBILE * * Syntax: mob delay [pulses] */ CH_CMD ( do_mpdelay ) { char arg[MAX_INPUT_LENGTH]; one_argument ( argument, arg ); if ( !is_number ( arg ) ) { bug ( "MpDelay: invalid arg from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } ch->mprog_delay = atoi ( arg ); } /* * Reverse of "mob delay", deactivates the timer. * * Syntax: mob cancel */ CH_CMD ( do_mpcancel ) { ch->mprog_delay = -1; } /* * Lets the mobile to call another MOBprogram withing a MOBprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ CH_CMD ( do_mpcall ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; MPROG_CODE *prg; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { bug ( "MpCall: missing arguments from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( prg = get_mprog_index ( atol ( arg ) ) ) == NULL ) { bug ( "MpCall: invalid prog from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument ( argument, arg ); if ( arg[0] != '\0' ) vch = get_char_room ( ch, arg ); argument = one_argument ( argument, arg ); if ( arg[0] != '\0' ) obj1 = get_obj_here ( ch, arg ); argument = one_argument ( argument, arg ); if ( arg[0] != '\0' ) obj2 = get_obj_here ( ch, arg ); program_flow ( prg->vnum, prg->code, ch, vch, ( void * ) obj1, ( void * ) obj2 ); } /* * Forces the mobile to flee. * * Syntax: mob flee * */ CH_CMD ( do_mpflee ) { ROOM_INDEX_DATA *was_in; EXIT_DATA *pexit; int door, attempt; if ( ch->fighting != NULL ) return; if ( ( was_in = ch->in_room ) == NULL ) return; for ( attempt = 0; attempt < 6; attempt++ ) { door = number_door ( ); if ( ( pexit = was_in->exit[door] ) == 0 || pexit->u1.to_room == NULL || IS_SET ( pexit->exit_info, EX_CLOSED ) || ( IS_NPC ( ch ) && IS_SET ( pexit-> u1. to_room-> room_flags, ROOM_NO_MOB ) ) ) continue; move_char ( ch, door, FALSE, FALSE ); if ( ch->in_room != was_in ) return; } } /* * Lets the mobile to transfer an object. The object must be in the same * room with the mobile. * * Syntax: mob otransfer [item name] [location] */ CH_CMD ( do_mpotransfer ) { OBJ_DATA *obj; ROOM_INDEX_DATA *location; char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { bug ( "MpOTransfer - Missing argument from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } one_argument ( argument, buf ); if ( ( location = find_location ( ch, buf ) ) == NULL ) { bug ( "MpOTransfer - No such location from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } if ( ( obj = get_obj_here ( ch, arg ) ) == NULL ) return; if ( obj->carried_by == NULL ) obj_from_room ( obj ); else { if ( obj->wear_loc != WEAR_NONE ) unequip_char ( ch, obj ); obj_from_char ( obj ); } obj_to_room ( obj, location ); } /* * Lets the mobile to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: mob remove [victim] [object vnum|'all'] */ CH_CMD ( do_mpremove ) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; long vnum = 0; bool fAll = FALSE; char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) return; one_argument ( argument, arg ); if ( !str_cmp ( arg, "all" ) ) fAll = TRUE; else if ( !is_number ( arg ) ) { bug ( "MpRemove: Invalid object from vnum %d.", IS_NPC ( ch ) ? ch->pIndexData->vnum : 0 ); return; } else vnum = atol ( arg ); for ( obj = victim->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( fAll || obj->pIndexData->vnum == vnum ) { unequip_char ( ch, obj ); obj_from_char ( obj ); extract_obj ( obj ); } } }