/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "db.h" /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Command table. */ const struct cmd_type cmd_table[] = { /* * Common movement commands. */ {"north", do_north, POS_STANDING, 0, 1, LOG_NEVER, 0}, {"east", do_east, POS_STANDING, 0, 1, LOG_NEVER, 0}, {"south", do_south, POS_STANDING, 0, 1, LOG_NEVER, 0}, {"west", do_west, POS_STANDING, 0, 1, LOG_NEVER, 0}, {"up", do_up, POS_STANDING, 0, 1, LOG_NEVER, 0}, {"down", do_down, POS_STANDING, 0, 1, LOG_NEVER, 0}, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ {"auction", do_auction, POS_STANDING, 0, 1, LOG_ALWAYS, 1}, {"ancient", do_ancient, POS_RESTING, 0, 1, LOG_ALWAYS, 1}, {"at", do_at, POS_DEAD, L6, 1, LOG_NORMAL, 1}, {"cast", do_cast, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, /* { "ooc", do_ooc, POS_SLEEPING, 0, 1,LOG_NORMAL, 1 },*/ {"buy", do_buy, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"channels", do_channels, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"exits", do_exits, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"get", do_get, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"goto", do_goto, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"group", do_group, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"guild", do_guild, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"hit", do_kill, POS_FIGHTING, 0, 1, LOG_NORMAL, 0}, {"inventory", do_inventory, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"kill", do_kill, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"look", do_look, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"lscore", do_lscore, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"clan", do_clantalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"cwho", do_clanwho, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"home", do_home, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"music", do_music, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"mock", do_mock, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"order", do_order, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"practice", do_practice, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"rest", do_rest, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"sit", do_sit, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"sockets", do_sockets, POS_DEAD, L2, 1, LOG_NORMAL, 1}, {"stand", do_stand, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"tell", do_tell, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"unlock", do_unlock, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"wield", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"wizhelp", do_wizhelp, POS_DEAD, 0, 2, LOG_NORMAL, 1}, {"update", do_update, POS_DEAD, ML, 2, LOG_NORMAL, 1}, /* * Informational commands. */ {"check", do_unread, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"affects", do_affects, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"areas", do_areas, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"anew", do_anew, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"bug", do_bug, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"changes", do_changes, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"commands", do_commands, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"compare", do_compare, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"consider", do_consider, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"count", do_count, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"credits", do_credits, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"equipment", do_equipment, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"lore", do_lore, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"examine", do_examine, POS_RESTING, 0, 1, LOG_NORMAL, 1}, /* { "groups", do_groups, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ {"?", do_help, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"help", do_help, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"idea", do_idea, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"info", do_groups, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"motd", do_motd, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"news", do_news, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"peek", do_peek, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"read", do_read, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"report", do_report, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"rules", do_rules, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"cinfo", do_charinfo, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"oscore", do_score, POS_DEAD, 0, 1, LOG_NORMAL, 1}, // { "nscore", do_score_new, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, {"score", do_score_loki, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"scan", do_scan, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"skills", do_skills, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"socials", do_socials, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"show", do_show, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"spells", do_spells, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"story", do_story, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"time", do_time, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"typo", do_typo, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"weather", do_weather, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"who", do_who, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"whois", do_whois, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"wizlist", do_wizlist, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"worth", do_worth, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, /* * Marriage Functions. */ {"marry", do_marry, POS_DEAD, IM, 1, LOG_ALWAYS, 1}, {"divorce", do_divorce, POS_DEAD, IM, 1, LOG_ALWAYS, 1}, {"spousetalk", do_spousetalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"consent", do_consent, POS_RESTING, 0, 1, LOG_NORMAL, 1}, /* * Configuration commands. */ {"alia", do_alia, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"alias", do_alias, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autolist", do_autolist, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autoassist", do_autoassist, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autoexit", do_autoexit, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autogold", do_autogold, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autoloot", do_autoloot, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autosac", do_autosac, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autosplit", do_autosplit, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autostore", do_autostore, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autopeek", do_autopeek, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"brief", do_brief, POS_DEAD, 0, 1, LOG_NORMAL, 1}, /* { "channels", do_channels, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, */ {"colour", do_colour, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"color", do_colour, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"combine", do_combine, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"compact", do_compact, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"description", do_description, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"long", do_long, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"nofollow", do_nofollow, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"noloot", do_noloot, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"nosummon", do_nosummon, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"notran", do_notran, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"outfit", do_outfit, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"password", do_password, POS_DEAD, 0, 1, LOG_NEVER, 1}, {"prompt", do_prompt, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"scroll", do_scroll, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"title", do_title, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"unalias", do_unalias, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"wimpy", do_wimpy, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"autoall", do_autoall, POS_DEAD, 0, 1, LOG_NORMAL, 1}, /* * Communication commands. */ {"afk", do_afk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"answer", do_answer, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"ansi", do_colour, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, /* { "auction", do_auction, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ {"deaf", do_deaf, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"emote", do_emote, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"pmote", do_pmote, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {".", do_ooc, POS_SLEEPING, 0, 1, LOG_NORMAL, 0}, {"ic", do_gossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"=", do_cgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 0}, {"cgossip", do_cgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"-", do_qgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 0}, {"qgossip", do_qgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {",", do_emote, POS_RESTING, 0, 1, LOG_NORMAL, 0}, {"grats", do_grats, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"gtell", do_gtell, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {";", do_gtell, POS_DEAD, 0, 1, LOG_NORMAL, 0}, /* { "music", do_music, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ {"note", do_note, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"pose", do_pose, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"iquest", do_iquest, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"ask", do_ask, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"quote", do_quote, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"quiet", do_quiet, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"reply", do_reply, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"replay", do_replay, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"say", do_say, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"'", do_say, POS_RESTING, 0, 1, LOG_NORMAL, 0}, {"shout", do_shout, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"unread", do_unread, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"weddings", do_weddings, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"yell", do_yell, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"ooc", do_ooc, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"gossip", do_ooc, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"gocial", do_gocial, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"rtalk", do_racetalk, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"announce", do_announce, POS_DEAD, ML, 1, LOG_NORMAL, 1}, /* * Object manipulation commands. */ {"brandish", do_brandish, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"close", do_close, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"drink", do_drink, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"drop", do_drop, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"eat", do_eat, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"envenom", do_envenom, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"fill", do_fill, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"give", do_give, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"heal", do_heal, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"repent", do_repent, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"curse", do_curse, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"hold", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"list", do_list, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"lock", do_lock, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"open", do_open, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"pick", do_pick, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"pour", do_pour, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"put", do_put, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"quaff", do_quaff, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"recite", do_recite, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"remove", do_remove, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"sell", do_sell, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"second", do_second, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"take", do_get, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"sacrifice", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"junk", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 0}, {"tap", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 0}, /* { "unlock", do_unlock, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, */ {"value", do_value, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"verbose", do_verbose, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"wear", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"zap", do_zap, POS_RESTING, 0, 1, LOG_NORMAL, 1}, /* * Combat commands. */ {"assassinate", do_assassinate, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"backstab", do_backstab, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"blackjack", do_blackjack, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"bash", do_bash, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"bs", do_backstab, POS_FIGHTING, 0, 1, LOG_NORMAL, 0}, {"berserk", do_berserk, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"circle", do_circle, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"call", do_call_wild, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"feed", do_feed, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"dirt", do_dirt, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"disarm", do_disarm, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"flee", do_flee, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"gouge", do_gouge, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"kick", do_kick, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"murde", do_murde, POS_FIGHTING, 0, 1, LOG_NORMAL, 0}, {"murder", do_murder, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"rescue", do_rescue, POS_FIGHTING, 0, 1, LOG_NORMAL, 0}, {"surrender", do_surrender, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"trip", do_trip, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"rampage", do_rampage, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, //{ "garrote", do_garrote, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, {"ambush", do_ambush, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"stake", do_stake, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"sharpen", do_sharpen, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"nervestrike", do_nervestrike, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"ns", do_nervestrike, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"strike", do_strike, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"eyerub", do_rub, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"rub", do_rub, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"thrust", do_thrust, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"whirlwind", do_whirlwind, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, /* * Mob command interpreter (placed here for faster scan...) */ {"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0}, /* * Miscellaneous commands. */ {"enter", do_enter, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"follow", do_follow, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"gain", do_gain, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"go", do_enter, POS_STANDING, 0, 1, LOG_NORMAL, 0}, /* { "group", do_group, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ {"groups", do_groups, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"hide", do_hide, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"explored", do_explored, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"member", do_member, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"play", do_play, POS_RESTING, 0, 1, LOG_NORMAL, 1}, /* { "practice", do_practice, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ {"qui", do_qui, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"quit", do_quit, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"recall", do_recall, POS_FIGHTING, 0, 1, LOG_NORMAL, 1}, {"/", do_recall, POS_FIGHTING, 0, 1, LOG_NORMAL, 0}, {"rent", do_rent, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"save", do_save, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"sleep", do_sleep, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"sneak", do_sneak, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"swalk", do_swalk, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"split", do_split, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"steal", do_steal, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"train", do_train, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"track", do_track, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"visible", do_visible, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"wake", do_wake, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"where", do_where, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"donate", do_donate, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"donateclan", do_clan_donate, POS_STANDING, 5, 1, LOG_NORMAL, 1}, {"class", do_class, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"forge", do_forge, POS_STANDING, 0, 1, LOG_NORMAL, 0}, {"qforge", do_questforge, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"ignor", do_ignor, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"ignore", do_ignore, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"remembe", do_remembe, POS_SLEEPING, 0, 1, LOG_NORMAL, 0}, {"remember", do_remember, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"voodoo", do_voodoo, POS_STANDING, 20, 1, LOG_NORMAL, 1}, {"backup", do_backup, POS_DEAD, 0, 1, LOG_ALWAYS, 1}, {"game", do_game, POS_STANDING, 0, 1, LOG_NORMAL, 1}, /* { "slots", do_slots, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, */ /* { "highdice", do_high_dice, POS_STANDING, 0, 1, LOG_NORMAL, 1 },*/ {"quest", do_quest, POS_RESTING, 0, 1, LOG_NORMAL, 1}, //{ "gquest", do_gquest, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, {"reform", do_reform, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"qpgive", do_qpgive, POS_RESTING, 0, 1, LOG_NORMAL, 1}, {"decline", do_decline, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"bet", do_bet, POS_SLEEPING, 0, 1, LOG_NORMAL, 1}, {"accept", do_agree, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"challenge", do_challenge, POS_STANDING, 0, 1, LOG_NORMAL, 1}, /* * Immortal commands. */ {"itake", do_itake, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"copyover", do_copyover, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"advance", do_advance, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"dump", do_dump, POS_DEAD, ML, 1, LOG_ALWAYS, 0}, {"trust", do_trust, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"violate", do_violate, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"allow", do_allow, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"ban", do_ban, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"bane", do_bane, POS_DEAD, 0, 1, LOG_ALWAYS, 1}, {"bank", do_bank, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"deny", do_deny, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"disconnect", do_disconnect, POS_DEAD, L3, 1, LOG_ALWAYS, 1}, {"dupe", do_dupe, POS_DEAD, L1, 1, LOG_NORMAL, 1}, {"finger", do_finger, POS_DEAD, 0, 1, LOG_NORMAL, 1}, {"flag", do_flag, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"freeze", do_freeze, POS_DEAD, L4, 1, LOG_ALWAYS, 1}, {"permban", do_permban, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"protect", do_protect, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"reboo", do_reboo, POS_DEAD, L1, 1, LOG_NORMAL, 0}, {"reboot", do_reboot, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"set", do_set, POS_DEAD, L2, 1, LOG_NORMAL, 1}, {"shutdow", do_shutdow, POS_DEAD, ML, 1, LOG_NORMAL, 0}, {"shutdown", do_shutdown, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, /* { "sockets", do_sockets, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, */ {"wedpost", do_wedpost, POS_DEAD, ML, 1, LOG_NORMAL, 1}, {"wizlock", do_wizlock, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"force", do_force, POS_DEAD, L7, 1, LOG_NORMAL, 1}, {"load", do_load, POS_DEAD, L6, 1, LOG_NORMAL, 1}, {"newlock", do_newlock, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"nochannels", do_nochannels, POS_DEAD, L6, 1, LOG_ALWAYS, 1}, {"noemote", do_noemote, POS_DEAD, L6, 1, LOG_ALWAYS, 1}, {"noclan", do_noclan, POS_DEAD, L3, 1, LOG_ALWAYS, 1}, {"norestore", do_norestore, POS_DEAD, L3, 1, LOG_ALWAYS, 1}, {"noshout", do_noshout, POS_DEAD, L6, 1, LOG_ALWAYS, 1}, {"notell", do_notell, POS_DEAD, L6, 1, LOG_ALWAYS, 1}, {"notitle", do_notitle, POS_DEAD, L3, 1, LOG_ALWAYS, 1}, {"pack", do_pack, POS_DEAD, AN, 2, LOG_NORMAL, 1}, {"pecho", do_pecho, POS_DEAD, L5, 1, LOG_NORMAL, 1}, {"purge", do_purge, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"restore", do_restore, POS_DEAD, L4, 1, LOG_NORMAL, 1}, {"sla", do_sla, POS_DEAD, L3, 1, LOG_NORMAL, 0}, {"slay", do_slay, POS_DEAD, L3, 1, LOG_NORMAL, 1}, {"showskill", do_showskill, POS_DEAD, 1, 1, LOG_NORMAL, 1}, {"showclass", do_showclass, POS_DEAD, 1, 1, LOG_NORMAL, 1}, {"teleport", do_transfer, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"transfer", do_transfer, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"corner", do_corner, POS_DEAD, IM, 1, LOG_ALWAYS, 1}, {"twit", do_twit, POS_DEAD, L7, 1, LOG_NORMAL, 1}, {"pardon", do_pardon, POS_DEAD, L7, 1, LOG_NORMAL, 1}, {"promote", do_promote, POS_DEAD, 0, 1, LOG_NORMAL, 1}, /* { "at", do_at, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, */ {"poofin", do_bamfin, POS_DEAD, L8, 1, LOG_NORMAL, 1}, {"poofout", do_bamfout, POS_DEAD, L8, 1, LOG_NORMAL, 1}, {"gecho", do_echo, POS_DEAD, L4, 1, LOG_NORMAL, 1}, /* { "goto", do_goto, POS_DEAD, L8, 1, LOG_NORMAL, 1 }, */ {"ghost", do_ghost, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"holylight", do_holylight, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"incognito", do_incognito, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"invis", do_invis, POS_DEAD, IM, 1, LOG_NORMAL, 0}, {"log", do_log, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"memory", do_memory, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"mwhere", do_mwhere, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"owhere", do_owhere, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"peace", do_peace, POS_DEAD, L6, 1, LOG_NORMAL, 1}, {"allpeace", do_allpeace, POS_DEAD, L1, 1, LOG_NORMAL, 1}, {"penalty", do_penalty, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"echo", do_recho, POS_DEAD, L8, 1, LOG_NORMAL, 1}, {"return", do_return, POS_DEAD, L7, 1, LOG_NORMAL, 1}, {"snoop", do_snoop, POS_DEAD, L4, 1, LOG_ALWAYS, 1}, {"stat", do_stat, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"string", do_string, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"switch", do_switch, POS_DEAD, L7, 1, LOG_NORMAL, 1}, {"wizinvis", do_invis, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"wecho", do_wecho, POS_DEAD, ML, 1, LOG_NORMAL, 1}, {"vnum", do_vnum, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"zecho", do_zecho, POS_DEAD, L4, 1, LOG_NORMAL, 1}, {"clead", do_clead, POS_DEAD, L1, 1, LOG_NORMAL, 1}, {"randclan", do_randclan, POS_DEAD, L1, 1, LOG_NORMAL, 1}, {"clone", do_clone, POS_DEAD, L6, 1, LOG_NORMAL, 1}, {"wiznet", do_wiznet, POS_DEAD, 0, 2, LOG_NORMAL, 1}, {"immtalk", do_immtalk, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"immchat", do_immtalk, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"imotd", do_imotd, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {":", do_immtalk, POS_DEAD, IM, 1, LOG_NORMAL, 0}, {"smote", do_smote, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"prefi", do_prefi, POS_DEAD, IM, 1, LOG_NORMAL, 0}, {"prefix", do_prefix, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"mpoint", do_mpoint, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"mquest", do_mquest, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"sign", do_sign, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"immkiss", do_immkiss, POS_DEAD, L4, 1, LOG_NORMAL, 1}, {"squire", do_squire, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"knight", do_knight, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"recover", do_recover, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"gset", do_gset, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"wizslap", do_wizslap, POS_DEAD, L5, 1, LOG_NORMAL, 1}, {"wipe", do_wipe, POS_DEAD, L1, 1, LOG_ALWAYS, 1}, {"mpdump", do_mpdump, POS_DEAD, IM, 1, LOG_NEVER, 1}, {"mpstat", do_mpstat, POS_DEAD, IM, 1, LOG_NEVER, 1}, {"omni", do_omni, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"bonus", do_bonus, POS_DEAD, L3, 1, LOG_NORMAL, 1}, {"award", do_award, POS_DEAD, L5, 1, LOG_NORMAL, 1}, {"vape", do_vape, POS_DEAD, ML, 1, LOG_NORMAL, 1}, {"addlag", do_addlag, POS_DEAD, L4, 1, LOG_NORMAL, 1}, /*{ "sever", do_sever, POS_DEAD, IM, 1, LOG_NORMAL, 1}, */ {"spellup", do_qspell, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"questreset", do_questreset, POS_DEAD, L5, 1, LOG_NORMAL, 1}, {"pload", do_pload, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"punload", do_punload, POS_DEAD, ML, 1, LOG_ALWAYS, 1}, {"addapply", do_addapply, POS_DEAD, L5, 1, LOG_NORMAL, 1}, {"setxp", do_resetxp, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"rename", do_rename, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"doublexp", do_doublexp, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"doubleqp", do_doubleqp, POS_DEAD, L2, 1, LOG_ALWAYS, 1}, {"astat", do_astat, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"alock", do_alock, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"abusy", do_abusy, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"aclear", do_aclear, POS_DEAD, IM, 1, LOG_NORMAL, 1}, {"cscore", do_cscore, POS_DEAD, IM, 1, LOG_NORMAL, 1}, /* * OLC */ {"edit", do_olc, POS_DEAD, 0, LOG_NORMAL, 1}, {"asave", do_asave, POS_DEAD, 0, LOG_NORMAL, 1}, {"alist", do_alist, POS_DEAD, 0, LOG_NORMAL, 1}, {"resets", do_resets, POS_DEAD, 0, LOG_NORMAL, 1}, {"redit", do_redit, POS_DEAD, 0, LOG_NORMAL, 1}, {"medit", do_medit, POS_DEAD, 0, LOG_NORMAL, 1}, {"aedit", do_aedit, POS_DEAD, 0, LOG_NORMAL, 1}, {"oedit", do_oedit, POS_DEAD, 0, LOG_NORMAL, 1}, {"mpedit", do_mpedit, POS_DEAD, 0, LOG_NORMAL, 1}, {"msedit", do_msedit, POS_DEAD, 0, LOG_NORMAL, 1}, {"sedit", do_sedit, POS_DEAD, IM, 1, LOG_ALWAYS, 1}, {"mplist", do_mplist, POS_DEAD, IM, 1, LOG_NORMAL, 1}, /* * Commands needed last on list */ {"restring", do_restring, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"delet", do_delet, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"delete", do_delete, POS_STANDING, 0, 1, LOG_NORMAL, 1}, {"rerol", do_rerol, POS_DEAD, 0, 1, LOG_NORMAL, 0}, {"reroll", do_reroll, POS_DEAD, 0, 1, LOG_NORMAL, 1}, /* * End of list. */ {"", 0, POS_DEAD, 0, 1, LOG_NORMAL, 0} }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret ( CHAR_DATA * ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; int string_count = nAllocString; int perm_count = nAllocPerm; /* * Placed here, so we don't have to worry about tildes, period. * RW */ smash_tilde ( argument ); sprintf ( last_command, "%s in room[%ld]: %s.", ch->name, ch->in_room->vnum, argument ); if ( ch->desc != NULL ) { sprintf ( last_command2, "%s", argument ); last_descriptor = ch->desc->descriptor; } else { last_command2[0] = '\0'; } /* * Strip leading spaces. */ while ( isspace ( *argument ) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT ( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC ( ch ) && IS_SET ( ch->act, PLR_FREEZE ) ) { send_to_char ( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy ( logline, argument ); if ( !isalpha ( argument[0] ) && !isdigit ( argument[0] ) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace ( *argument ) ) argument++; } else { argument = one_argument ( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust ( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix ( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { if ( cmd_table[cmd].tier == 1 ) { found = TRUE; break; } else if ( ch->class >= MAX_CLASS / 2 ) { found = TRUE; break; } else if ( ch->level >= LEVEL_ANCIENT ) { found = TRUE; break; } } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy ( logline, "" ); if ( ( !IS_NPC ( ch ) && IS_SET ( ch->act, PLR_LOG ) ) || fLogAll || ( cmd_table[cmd].log == LOG_ALWAYS && ch->level != MAX_LEVEL ) ) { sprintf ( log_buf, "Log %s: %s", ch->name, logline ); wiznet ( log_buf, ch, NULL, WIZ_SECURE, 0, get_trust ( ch ) ); log_string ( log_buf ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer ( ch->desc->snoop_by, "% ", 2 ); write_to_buffer ( ch->desc->snoop_by, logline, 0 ); write_to_buffer ( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social ( ch, command, argument ) ) send_to_char ( "That is not a command I am familiar with.\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch ( ch->position ) { case POS_DEAD: send_to_char ( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char ( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char ( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char ( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char ( "Nah... You feel too relaxed...\n\r", ch ); break; case POS_SITTING: send_to_char ( "Better stand up first.\n\r", ch ); break; case POS_FIGHTING: send_to_char ( "No way! You are still fighting!\n\r", ch ); break; } return; } /* * Dispatch the command. */ ( *cmd_table[cmd].do_fun ) ( ch, argument ); if ( string_count != nAllocString ) { sprintf ( log_buf, "%s in strings :: %s : %s. %d to %d, a%s of %d", ( string_count < nAllocString ? "Increase" : "Decrease" ), ch->name, cmd_table[cmd].name, string_count, nAllocString, ( string_count < nAllocString ? "n increase" : " decrease" ), abs ( ( nAllocString - string_count ) ) ); wiznet ( log_buf, NULL, NULL, WIZ_MEM, 0, 0 ); } if ( perm_count != nAllocPerm ) { sprintf ( log_buf, "%s in perms :: %s : %s. %d to %d, a%s of %d", ( perm_count < nAllocPerm ? "Increase" : "Decrease" ), ch->name, cmd_table[cmd].name, perm_count, nAllocPerm, ( perm_count < nAllocPerm ? "n increase" : " decrease" ), abs ( ( nAllocPerm - perm_count ) ) ); wiznet ( log_buf, NULL, NULL, WIZ_MEM, 0, 0 ); } tail_chain ( ); return; } bool check_social ( CHAR_DATA * ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix ( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) ) { send_to_char ( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char ( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char ( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char ( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp ( social_table[cmd].name, "snore" ) ) break; send_to_char ( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument ( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act ( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act ( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act ( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act ( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act ( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act ( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act ( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC ( ch ) && IS_NPC ( victim ) && !IS_AFFECTED ( victim, AFF_CHARM ) && IS_AWAKE ( victim ) && victim->desc == NULL ) { switch ( number_bits ( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act ( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act ( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act ( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act ( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act ( "You slap $N.", victim, NULL, ch, TO_CHAR ); act ( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number ( char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit ( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument ( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi ( argument ); *pdot = '.'; strcpy ( arg, pdot + 1 ); return number; } } strcpy ( arg, argument ); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument ( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '*' ) { *pdot = '\0'; number = atoi ( argument ); *pdot = '*'; strcpy ( arg, pdot + 1 ); return number; } } strcpy ( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument ( char *argument, char *arg_first ) { char cEnd; while ( isspace ( *argument ) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER ( *argument ); arg_first++; argument++; } *arg_first = '\0'; while ( isspace ( *argument ) ) argument++; return argument; } CH_CMD ( do_commands ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_ANCIENT && cmd_table[cmd].level <= get_trust ( ch ) && cmd_table[cmd].show ) { if ( cmd_table[cmd].tier == 1 ) { sprintf ( buf, "%-12s", cmd_table[cmd].name ); send_to_char ( buf, ch ); if ( ++col % 6 == 0 ) send_to_char ( "\n\r", ch ); } else if ( ch->class >= MAX_CLASS / 2 ) { sprintf ( buf, "%-12s", cmd_table[cmd].name ); send_to_char ( buf, ch ); if ( ++col % 6 == 0 ) send_to_char ( "\n\r", ch ); } else if ( ch->level >= LEVEL_ANCIENT ) { sprintf ( buf, "%-12s", cmd_table[cmd].name ); send_to_char ( buf, ch ); if ( ++col % 6 == 0 ) send_to_char ( "\n\r", ch ); } } } if ( col % 6 != 0 ) send_to_char ( "\n\r", ch ); return; } CH_CMD ( do_wizhelp ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; printf_to_char ( ch, "{Y------------------------------{cImmortal Commands{Y------------------------------{x\n\r" ); col = 0; if ( ( ch->class < MAX_CLASS / 2 ) && ( get_trust ( ch ) < LEVEL_ANCIENT ) ) { return; } for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( ( cmd_table[cmd].level >= LEVEL_ANCIENT && cmd_table[cmd].level <= get_trust ( ch ) && cmd_table[cmd].show ) || ( ( cmd_table[cmd].tier == 2 ) && ( cmd_table[cmd].level <= get_trust ( ch ) ) && cmd_table[cmd].show ) ) { sprintf ( buf, "{r%-12s{x", cmd_table[cmd].name ); send_to_char ( buf, ch ); if ( ++col % 6 == 0 ) send_to_char ( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char ( "\n\r", ch ); printf_to_char ( ch, "{Y-------------------------------------------------------------------------------{x" ); return; }