/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" CH_CMD ( do_heal ) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_HEALER ) ) break; } if ( mob == NULL ) { send_to_char ( "You can't do that here.\n\r", ch ); return; } one_argument ( argument, arg ); if ( arg[0] == '\0' ) { /* display price list */ act ( "$N says '{aI offer the following spells:{x'", ch, NULL, mob, TO_CHAR ); send_to_char ( " {Wlight {x:{c cure light wounds{y 10 {Ygold{x\n\r", ch ); send_to_char ( " {Wserious{x:{c cure serious wounds{y 15 {Ygold{x\n\r", ch ); send_to_char ( " {Wcritic{x : {ccure critical wounds{y 25 {Ygold{x\n\r", ch ); send_to_char ( " {Wheal{x : {chealing spell{y 50 {Ygold{x\n\r", ch ); send_to_char ( " {Wblind{x : {ccure blindness{y 20 {Ygold{x\n\r", ch ); send_to_char ( " {Wdisease{x:{c cure disease{y 15{Y gold{x\n\r", ch ); send_to_char ( " {Wpoison{x : {ccure poison{y 25 {Ygold{x\n\r", ch ); send_to_char ( " {Wuncurse{x:{c remove curse {y 50 {Ygold{x\n\r", ch ); send_to_char ( " {Wrefresh{x:{c restore movement {y 5 {Ygold{x\n\r", ch ); send_to_char ( " {Wmana{x : {crestore mana {y 10 {Ygold{x\n\r", ch ); // send_to_char(" acid : acidshield 4 plat\n\r",ch); // send_to_char(" shock : shockshield 3 plat\n\r",ch); // send_to_char(" fire : fireshield 2 plat\n\r",ch); // send_to_char(" ice : iceshield 1 plat\n\r",ch); // send_to_char(" pshield: poisonshield 50 gold\n\r",ch); send_to_char ( " {WCancel {x:{c Cancellation{y 90 {Ygold{x\n\r", ch ); send_to_char ( " \n\r{xType heal <{rtype{x> to be healed.\n\r", ch ); return; } if ( !str_prefix ( arg, "light" ) ) { spell = spell_cure_light; sn = skill_lookup ( "cure light" ); words = "judicandus dies"; cost = 1000; } else if ( !str_prefix ( arg, "serious" ) ) { spell = spell_cure_serious; sn = skill_lookup ( "cure serious" ); words = "judicandus gzfuajg"; cost = 1600; } else if ( !str_prefix ( arg, "critical" ) ) { spell = spell_cure_critical; sn = skill_lookup ( "cure critical" ); words = "judicandus qfuhuqar"; cost = 2500; } else if ( !str_prefix ( arg, "heal" ) ) { spell = spell_heal; sn = skill_lookup ( "heal" ); words = "pzar"; cost = 5000; } else if ( !str_prefix ( arg, "blindness" ) ) { spell = spell_cure_blindness; sn = skill_lookup ( "cure blindness" ); words = "judicandus noselacri"; cost = 2000; } else if ( !str_prefix ( arg, "disease" ) ) { spell = spell_cure_disease; sn = skill_lookup ( "cure disease" ); words = "judicandus eugzagz"; cost = 1500; } else if ( !str_prefix ( arg, "cancel" ) ) { spell = spell_cancellation; sn = skill_lookup ( "cancellation" ); words = "judicandus eugzagz"; cost = 9000; } else if ( !str_prefix ( arg, "poison" ) ) { spell = spell_cure_poison; sn = skill_lookup ( "cure poison" ); words = "judicandus sausabru"; cost = 2500; } else if ( !str_prefix ( arg, "uncurse" ) || !str_prefix ( arg, "curse" ) ) { spell = spell_remove_curse; sn = skill_lookup ( "remove curse" ); words = "candussido judifgz"; cost = 5000; } else if ( !str_prefix ( arg, "mana" ) || !str_prefix ( arg, "energize" ) ) { spell = NULL; sn = -1; words = "energizer"; cost = 1000; } else if ( !str_prefix ( arg, "refresh" ) || !str_prefix ( arg, "moves" ) ) { spell = spell_refresh; sn = skill_lookup ( "refresh" ); words = "candusima"; cost = 500; } /* else if (!str_prefix(arg, "acid")) { spell = spell_acidshield; sn = skill_lookup("acidshield"); words = "acidshield"; cost = 40000; } else if (!str_prefix(arg, "shock")) { spell = spell_shockshield; sn = skill_lookup("shockshield"); words = "shockshield"; cost = 30000; } else if (!str_prefix(arg, "fire")) { spell = spell_fireshield; sn = skill_lookup("fireshield"); words = "fireshield"; cost = 20000; } else if (!str_prefix(arg, "ice")) { spell = spell_iceshield; sn = skill_lookup("iceshield"); words = "iceshield"; cost = 10000; } else if (!str_prefix(arg, "pshield")) { spell = spell_poisonshield; sn = skill_lookup("poisonshield"); words = "poisonshield"; cost = 5000; }*/ else { act ( "$N says '{aType 'heal' for a list of spells.{x'", ch, NULL, mob, TO_CHAR ); return; } if ( cost > ( ( ch->platinum * 10000 ) + ( ch->gold * 100 ) + ch->silver ) ) { act ( "$N says '{aYou do not have enough gold for my services.{x'", ch, NULL, mob, TO_CHAR ); return; } WAIT_STATE ( ch, PULSE_VIOLENCE ); deduct_cost ( ch, cost, VALUE_SILVER ); act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM ); if ( spell == NULL ) /* restore mana trap...kinda hackish */ { ch->mana += dice ( 2, 8 ) + mob->level / 3; ch->mana = UMIN ( ch->mana, ch->max_mana ); send_to_char ( "A warm {Yglow{x passes through you.\n\r", ch ); return; } if ( sn == -1 ) return; spell ( sn, mob->level, mob, ch, TARGET_CHAR ); }