/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
CH_CMD ( do_heal )
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int cost, sn;
SPELL_FUN *spell;
char *words;
/* check for healer */
for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
{
if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_HEALER ) )
break;
}
if ( mob == NULL )
{
send_to_char ( "You can't do that here.\n\r", ch );
return;
}
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
/* display price list */
act ( "$N says '{aI offer the following spells:{x'", ch, NULL, mob,
TO_CHAR );
send_to_char
( " {Wlight {x:{c cure light wounds{y 10 {Ygold{x\n\r",
ch );
send_to_char
( " {Wserious{x:{c cure serious wounds{y 15 {Ygold{x\n\r",
ch );
send_to_char
( " {Wcritic{x : {ccure critical wounds{y 25 {Ygold{x\n\r",
ch );
send_to_char
( " {Wheal{x : {chealing spell{y 50 {Ygold{x\n\r", ch );
send_to_char
( " {Wblind{x : {ccure blindness{y 20 {Ygold{x\n\r",
ch );
send_to_char
( " {Wdisease{x:{c cure disease{y 15{Y gold{x\n\r",
ch );
send_to_char
( " {Wpoison{x : {ccure poison{y 25 {Ygold{x\n\r",
ch );
send_to_char
( " {Wuncurse{x:{c remove curse {y 50 {Ygold{x\n\r",
ch );
send_to_char
( " {Wrefresh{x:{c restore movement {y 5 {Ygold{x\n\r",
ch );
send_to_char
( " {Wmana{x : {crestore mana {y 10 {Ygold{x\n\r",
ch );
// send_to_char(" acid : acidshield 4 plat\n\r",ch);
// send_to_char(" shock : shockshield 3 plat\n\r",ch);
// send_to_char(" fire : fireshield 2 plat\n\r",ch);
// send_to_char(" ice : iceshield 1 plat\n\r",ch);
// send_to_char(" pshield: poisonshield 50 gold\n\r",ch);
send_to_char
( " {WCancel {x:{c Cancellation{y 90 {Ygold{x\n\r",
ch );
send_to_char ( " \n\r{xType heal <{rtype{x> to be healed.\n\r", ch );
return;
}
if ( !str_prefix ( arg, "light" ) )
{
spell = spell_cure_light;
sn = skill_lookup ( "cure light" );
words = "judicandus dies";
cost = 1000;
}
else if ( !str_prefix ( arg, "serious" ) )
{
spell = spell_cure_serious;
sn = skill_lookup ( "cure serious" );
words = "judicandus gzfuajg";
cost = 1600;
}
else if ( !str_prefix ( arg, "critical" ) )
{
spell = spell_cure_critical;
sn = skill_lookup ( "cure critical" );
words = "judicandus qfuhuqar";
cost = 2500;
}
else if ( !str_prefix ( arg, "heal" ) )
{
spell = spell_heal;
sn = skill_lookup ( "heal" );
words = "pzar";
cost = 5000;
}
else if ( !str_prefix ( arg, "blindness" ) )
{
spell = spell_cure_blindness;
sn = skill_lookup ( "cure blindness" );
words = "judicandus noselacri";
cost = 2000;
}
else if ( !str_prefix ( arg, "disease" ) )
{
spell = spell_cure_disease;
sn = skill_lookup ( "cure disease" );
words = "judicandus eugzagz";
cost = 1500;
}
else if ( !str_prefix ( arg, "cancel" ) )
{
spell = spell_cancellation;
sn = skill_lookup ( "cancellation" );
words = "judicandus eugzagz";
cost = 9000;
}
else if ( !str_prefix ( arg, "poison" ) )
{
spell = spell_cure_poison;
sn = skill_lookup ( "cure poison" );
words = "judicandus sausabru";
cost = 2500;
}
else if ( !str_prefix ( arg, "uncurse" ) || !str_prefix ( arg, "curse" ) )
{
spell = spell_remove_curse;
sn = skill_lookup ( "remove curse" );
words = "candussido judifgz";
cost = 5000;
}
else if ( !str_prefix ( arg, "mana" ) || !str_prefix ( arg, "energize" ) )
{
spell = NULL;
sn = -1;
words = "energizer";
cost = 1000;
}
else if ( !str_prefix ( arg, "refresh" ) || !str_prefix ( arg, "moves" ) )
{
spell = spell_refresh;
sn = skill_lookup ( "refresh" );
words = "candusima";
cost = 500;
}
/*
else if (!str_prefix(arg, "acid"))
{
spell = spell_acidshield;
sn = skill_lookup("acidshield");
words = "acidshield";
cost = 40000;
}
else if (!str_prefix(arg, "shock"))
{
spell = spell_shockshield;
sn = skill_lookup("shockshield");
words = "shockshield";
cost = 30000;
}
else if (!str_prefix(arg, "fire"))
{
spell = spell_fireshield;
sn = skill_lookup("fireshield");
words = "fireshield";
cost = 20000;
}
else if (!str_prefix(arg, "ice"))
{
spell = spell_iceshield;
sn = skill_lookup("iceshield");
words = "iceshield";
cost = 10000;
}
else if (!str_prefix(arg, "pshield"))
{
spell = spell_poisonshield;
sn = skill_lookup("poisonshield");
words = "poisonshield";
cost = 5000;
}*/
else
{
act ( "$N says '{aType 'heal' for a list of spells.{x'", ch, NULL,
mob, TO_CHAR );
return;
}
if ( cost >
( ( ch->platinum * 10000 ) + ( ch->gold * 100 ) + ch->silver ) )
{
act ( "$N says '{aYou do not have enough gold for my services.{x'",
ch, NULL, mob, TO_CHAR );
return;
}
WAIT_STATE ( ch, PULSE_VIOLENCE );
deduct_cost ( ch, cost, VALUE_SILVER );
act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM );
if ( spell == NULL ) /* restore mana trap...kinda hackish */
{
ch->mana += dice ( 2, 8 ) + mob->level / 3;
ch->mana = UMIN ( ch->mana, ch->max_mana );
send_to_char ( "A warm {Yglow{x passes through you.\n\r", ch );
return;
}
if ( sn == -1 )
return;
spell ( sn, mob->level, mob, ch, TARGET_CHAR );
}