drm/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/*************************************************************************** 
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROT license, in the file doc/rot.license                           * 
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

CH_CMD ( do_bane )
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost, sn;
    SPELL_FUN *spell;
    char *words;

    /* check for priest */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_SATAN ) )
            break;
    }

    if ( mob == NULL )
    {
        send_to_char ( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        /* display price list */
        act ( "$N says '{aI offer the following services:{x'", ch, NULL, mob,
              TO_CHAR );
        send_to_char ( "  align: Belan's favor          20 gold\n\r", ch );
        send_to_char ( "  sanctuary: Belan's protection 35 gold\n\r", ch );
        send_to_char ( "  voodoo: Remove voodoo curses   1 platinum\n\r",
                       ch );
        send_to_char ( " Type curse <type> to be cursed.\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg, "sanctuary" ) )
    {
        spell = spell_sanctuary;
        sn = skill_lookup ( "sanctuary" );
        words = "judicandus unam";
        cost = 3500;
    }

    else if ( !str_prefix ( arg, "align" ) )
    {
        spell = NULL;
        sn = -1;
        words = "judicandus belan";
        cost = 2000;
    }

    else if ( !str_prefix ( arg, "voodoo" ) )
    {
        spell = NULL;
        sn = -1;
        words = "judicandus mojo";
        cost = 10000;
    }

    else
    {
        act ( "$N says '{aType 'curse' for a list of spells.{x'", ch, NULL,
              mob, TO_CHAR );
        return;
    }

    if ( cost > ( ch->gold * 100 + ch->silver ) )
    {
        act ( "$N says '{aYou do not have enough gold for my services.{x'",
              ch, NULL, mob, TO_CHAR );
        return;
    }

    if ( spell != NULL && ch->alignment >= 0 )
    {
        act ( "$N says '{aBelan does not protect the pure of heart!{x'", ch,
              NULL, mob, TO_CHAR );
        return;
    }

    WAIT_STATE ( ch, PULSE_VIOLENCE );

    if ( !str_prefix ( arg, "voodoo" ) )
    {
        if ( remove_voodoo ( ch ) )
        {
            deduct_cost ( ch, cost, VALUE_SILVER );
            act ( "$n utters the words '{a$T{x'.", mob, NULL, words,
                  TO_ROOM );
            act ( "$n tells you '{aThe voodoo curses on you will soon be destroyed.{x'", mob, NULL, ch, TO_VICT );
            return;
        }
        deduct_cost ( ch, cost / 5, VALUE_SILVER );
        act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM );
        act ( "$n tells you '{aI couldn't find any voodoo dolls with your name.{x'", mob, NULL, ch, TO_VICT );
        return;
    }

    deduct_cost ( ch, cost, VALUE_SILVER );
    act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM );

    if ( spell == NULL )        /* Decrease alignment toward evil */
    {
        ch->alignment -= 200;
        ch->alignment = UMAX ( ch->alignment, -1000 );
        if ( ch->pet != NULL )
            ch->pet->alignment = ch->alignment;
        send_to_char ( "You feel Loki's anger toward your actions!\n\r", ch );
        return;
    }

    if ( sn == -1 )
        return;

    spell ( sn, mob->level, mob, ch, TARGET_CHAR );
}