/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
CH_CMD ( do_bane )
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int cost, sn;
SPELL_FUN *spell;
char *words;
/* check for priest */
for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
{
if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_SATAN ) )
break;
}
if ( mob == NULL )
{
send_to_char ( "You can't do that here.\n\r", ch );
return;
}
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
/* display price list */
act ( "$N says '{aI offer the following services:{x'", ch, NULL, mob,
TO_CHAR );
send_to_char ( " align: Belan's favor 20 gold\n\r", ch );
send_to_char ( " sanctuary: Belan's protection 35 gold\n\r", ch );
send_to_char ( " voodoo: Remove voodoo curses 1 platinum\n\r",
ch );
send_to_char ( " Type curse <type> to be cursed.\n\r", ch );
return;
}
if ( !str_prefix ( arg, "sanctuary" ) )
{
spell = spell_sanctuary;
sn = skill_lookup ( "sanctuary" );
words = "judicandus unam";
cost = 3500;
}
else if ( !str_prefix ( arg, "align" ) )
{
spell = NULL;
sn = -1;
words = "judicandus belan";
cost = 2000;
}
else if ( !str_prefix ( arg, "voodoo" ) )
{
spell = NULL;
sn = -1;
words = "judicandus mojo";
cost = 10000;
}
else
{
act ( "$N says '{aType 'curse' for a list of spells.{x'", ch, NULL,
mob, TO_CHAR );
return;
}
if ( cost > ( ch->gold * 100 + ch->silver ) )
{
act ( "$N says '{aYou do not have enough gold for my services.{x'",
ch, NULL, mob, TO_CHAR );
return;
}
if ( spell != NULL && ch->alignment >= 0 )
{
act ( "$N says '{aBelan does not protect the pure of heart!{x'", ch,
NULL, mob, TO_CHAR );
return;
}
WAIT_STATE ( ch, PULSE_VIOLENCE );
if ( !str_prefix ( arg, "voodoo" ) )
{
if ( remove_voodoo ( ch ) )
{
deduct_cost ( ch, cost, VALUE_SILVER );
act ( "$n utters the words '{a$T{x'.", mob, NULL, words,
TO_ROOM );
act ( "$n tells you '{aThe voodoo curses on you will soon be destroyed.{x'", mob, NULL, ch, TO_VICT );
return;
}
deduct_cost ( ch, cost / 5, VALUE_SILVER );
act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM );
act ( "$n tells you '{aI couldn't find any voodoo dolls with your name.{x'", mob, NULL, ch, TO_VICT );
return;
}
deduct_cost ( ch, cost, VALUE_SILVER );
act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM );
if ( spell == NULL ) /* Decrease alignment toward evil */
{
ch->alignment -= 200;
ch->alignment = UMAX ( ch->alignment, -1000 );
if ( ch->pet != NULL )
ch->pet->alignment = ch->alignment;
send_to_char ( "You feel Loki's anger toward your actions!\n\r", ch );
return;
}
if ( sn == -1 )
return;
spell ( sn, mob->level, mob, ch, TARGET_CHAR );
}