/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" CH_CMD ( do_bane ) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for priest */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_SATAN ) ) break; } if ( mob == NULL ) { send_to_char ( "You can't do that here.\n\r", ch ); return; } one_argument ( argument, arg ); if ( arg[0] == '\0' ) { /* display price list */ act ( "$N says '{aI offer the following services:{x'", ch, NULL, mob, TO_CHAR ); send_to_char ( " align: Belan's favor 20 gold\n\r", ch ); send_to_char ( " sanctuary: Belan's protection 35 gold\n\r", ch ); send_to_char ( " voodoo: Remove voodoo curses 1 platinum\n\r", ch ); send_to_char ( " Type curse <type> to be cursed.\n\r", ch ); return; } if ( !str_prefix ( arg, "sanctuary" ) ) { spell = spell_sanctuary; sn = skill_lookup ( "sanctuary" ); words = "judicandus unam"; cost = 3500; } else if ( !str_prefix ( arg, "align" ) ) { spell = NULL; sn = -1; words = "judicandus belan"; cost = 2000; } else if ( !str_prefix ( arg, "voodoo" ) ) { spell = NULL; sn = -1; words = "judicandus mojo"; cost = 10000; } else { act ( "$N says '{aType 'curse' for a list of spells.{x'", ch, NULL, mob, TO_CHAR ); return; } if ( cost > ( ch->gold * 100 + ch->silver ) ) { act ( "$N says '{aYou do not have enough gold for my services.{x'", ch, NULL, mob, TO_CHAR ); return; } if ( spell != NULL && ch->alignment >= 0 ) { act ( "$N says '{aBelan does not protect the pure of heart!{x'", ch, NULL, mob, TO_CHAR ); return; } WAIT_STATE ( ch, PULSE_VIOLENCE ); if ( !str_prefix ( arg, "voodoo" ) ) { if ( remove_voodoo ( ch ) ) { deduct_cost ( ch, cost, VALUE_SILVER ); act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM ); act ( "$n tells you '{aThe voodoo curses on you will soon be destroyed.{x'", mob, NULL, ch, TO_VICT ); return; } deduct_cost ( ch, cost / 5, VALUE_SILVER ); act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM ); act ( "$n tells you '{aI couldn't find any voodoo dolls with your name.{x'", mob, NULL, ch, TO_VICT ); return; } deduct_cost ( ch, cost, VALUE_SILVER ); act ( "$n utters the words '{a$T{x'.", mob, NULL, words, TO_ROOM ); if ( spell == NULL ) /* Decrease alignment toward evil */ { ch->alignment -= 200; ch->alignment = UMAX ( ch->alignment, -1000 ); if ( ch->pet != NULL ) ch->pet->alignment = ch->alignment; send_to_char ( "You feel Loki's anger toward your actions!\n\r", ch ); return; } if ( sn == -1 ) return; spell ( sn, mob->level, mob, ch, TARGET_CHAR ); }