/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "magic.h"
#include "olc.h"
#include "db.h"
CH_CMD ( do_wiznet )
{
int flag;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
if ( IS_SET ( ch->wiznet, WIZ_ON ) )
{
send_to_char ( "Signing off of Wiznet.\n\r", ch );
REMOVE_BIT ( ch->wiznet, WIZ_ON );
}
else
{
send_to_char ( "Welcome to Wiznet!\n\r", ch );
SET_BIT ( ch->wiznet, WIZ_ON );
}
return;
}
if ( !str_prefix ( argument, "on" ) )
{
send_to_char ( "Welcome to Wiznet!\n\r", ch );
SET_BIT ( ch->wiznet, WIZ_ON );
return;
}
if ( !str_prefix ( argument, "off" ) )
{
send_to_char ( "Signing off of Wiznet.\n\r", ch );
REMOVE_BIT ( ch->wiznet, WIZ_ON );
return;
}
/* show wiznet status */
if ( !str_prefix ( argument, "status" ) )
{
buf[0] = '\0';
if ( !IS_SET ( ch->wiznet, WIZ_ON ) )
strcat ( buf, "off " );
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
{
strcat ( buf, wiznet_table[flag].name );
strcat ( buf, " " );
}
strcat ( buf, "\n\r" );
send_to_char ( "Wiznet status:\n\r", ch );
send_to_char ( buf, ch );
return;
}
if ( !str_prefix ( argument, "show" ) )
/* list of all wiznet options */
{
buf[0] = '\0';
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
{
if ( wiznet_table[flag].level <= get_trust ( ch ) )
{
strcat ( buf, wiznet_table[flag].name );
strcat ( buf, " " );
}
}
strcat ( buf, "\n\r" );
send_to_char ( "Wiznet options available to you are:\n\r", ch );
send_to_char ( buf, ch );
return;
}
flag = wiznet_lookup ( argument );
if ( flag == -1 || get_trust ( ch ) < wiznet_table[flag].level )
{
send_to_char ( "No such option.\n\r", ch );
return;
}
if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
{
sprintf ( buf, "You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name );
send_to_char ( buf, ch );
REMOVE_BIT ( ch->wiznet, wiznet_table[flag].flag );
return;
}
else
{
sprintf ( buf, "You will now see %s on wiznet.\n\r",
wiznet_table[flag].name );
send_to_char ( buf, ch );
SET_BIT ( ch->wiznet, wiznet_table[flag].flag );
return;
}
}
void wiznet ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag,
long flag_skip, int min_level )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
sprintf ( buf, "{V%s{x", string );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
( IS_HERO ( d->character ) ||
( d->character->class >= MAX_CLASS / 2 ) ) &&
IS_SET ( d->character->wiznet, WIZ_ON ) && ( !flag ||
IS_SET ( d->
character->
wiznet,
flag ) ) &&
( !flag_skip || !IS_SET ( d->character->wiznet, flag_skip ) ) &&
get_trust ( d->character ) >= min_level && d->character != ch )
{
if ( IS_SET ( d->character->wiznet, WIZ_PREFIX ) )
send_to_char ( "{y-{Y-{R>{r>{x ", d->character );
act_new ( buf, d->character, obj, ch, TO_CHAR, POS_DEAD );
}
}
return;
}
CH_CMD ( do_iquest )
{
char arg1[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
argument = one_argument ( argument, arg1 );
if ( ( arg1[0] == '\0' ) || ( !IS_IMMORTAL ( ch ) ) )
{
if ( !global_quest )
{
send_to_char ( "There is no quest in progress.\n\r", ch );
return;
}
if ( ch->on_quest )
{
send_to_char ( "You'll have to wait till the quest is over.\n\r",
ch );
return;
}
ch->on_quest = TRUE;
send_to_char ( "Your quest flag is now on.\n\r", ch );
return;
}
if ( !str_cmp ( arg1, "on" ) )
{
if ( global_quest )
{
send_to_char ( "The global quest flag is already on.\n\r", ch );
return;
}
global_quest = TRUE;
send_to_char ( "The global quest flag is now on.\n\r", ch );
return;
}
if ( !str_cmp ( arg1, "off" ) )
{
if ( !global_quest )
{
send_to_char ( "The global quest flag is not on.\n\r", ch );
return;
}
global_quest = FALSE;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
d->character->on_quest = FALSE;
}
}
send_to_char ( "The global quest flag is now off.\n\r", ch );
return;
}
do_iquest ( ch, "" );
return;
}
/* equips a character */
CH_CMD ( do_outfit )
{
OBJ_DATA *obj;
int i, sn, vnum;
if ( ch->level > 9 || IS_NPC ( ch ) )
{
send_to_char ( "Find it yourself!\n\r", ch );
return;
}
if ( ( obj = get_eq_char ( ch, WEAR_LIGHT ) ) == NULL )
{
if ( ch->carry_number + 1 > can_carry_n ( ch ) )
{
send_to_char ( "You can't carry any more items.\n\r", ch );
return;
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_BANNER ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_LIGHT );
act ( "$G gives you a light.", ch, NULL, NULL, TO_CHAR );
}
if ( ( obj = get_eq_char ( ch, WEAR_BODY ) ) == NULL )
{
if ( ch->carry_number + 1 > can_carry_n ( ch ) )
{
send_to_char ( "You can't carry any more items.\n\r", ch );
return;
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_VEST ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_BODY );
act ( "$G gives you a vest.", ch, NULL, NULL, TO_CHAR );
}
/* do the weapon thing */
if ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL )
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
if ( ch->carry_number + 1 > can_carry_n ( ch ) )
{
send_to_char ( "You can't carry any more items.\n\r", ch );
return;
}
for ( i = 0; weapon_table[i].name != NULL; i++ )
{
if ( ch->pcdata->learned[sn] <
ch->pcdata->learned[*weapon_table[i].gsn] )
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object ( get_obj_index ( vnum ), 0 );
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_WIELD );
act ( "$G gives you a weapon.", ch, NULL, NULL, TO_CHAR );
}
if ( ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL ||
!IS_WEAPON_STAT ( obj, WEAPON_TWO_HANDS ) ) &&
( obj = get_eq_char ( ch, WEAR_SHIELD ) ) == NULL )
{
if ( ch->carry_number + 1 > can_carry_n ( ch ) )
{
send_to_char ( "You can't carry any more items.\n\r", ch );
return;
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_SHIELD ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_SHIELD );
act ( "$G gives you a shield.", ch, NULL, NULL, TO_CHAR );
}
}
/* RT nochannels command, for those spammers */
CH_CMD ( do_nochannels )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOCHANNELS ) )
{
REMOVE_BIT ( victim->comm, COMM_NOCHANNELS );
send_to_char ( "The gods have restored your channel priviliges.\n\r",
victim );
send_to_char ( "NOCHANNELS removed.\n\r", ch );
sprintf ( buf, "$N restores channels to %s", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOCHANNELS );
send_to_char ( "The gods have revoked your channel priviliges.\n\r",
victim );
send_to_char ( "NOCHANNELS set.\n\r", ch );
sprintf ( buf, "$N revokes %s's channels.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_smote )
{
CHAR_DATA *vch;
char *letter, *name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) )
{
send_to_char ( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char ( "Emote what?\n\r", ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
send_to_char ( "You must include your name in an smote.\n\r", ch );
return;
}
send_to_char ( argument, ch );
send_to_char ( "\n\r", ch );
for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
{
if ( vch->desc == NULL || vch == ch )
continue;
if ( ( letter = strstr ( argument, vch->name ) ) == NULL )
{
send_to_char ( argument, vch );
send_to_char ( "\n\r", vch );
continue;
}
strcpy ( temp, argument );
temp[strlen ( argument ) - strlen ( letter )] = '\0';
last[0] = '\0';
name = vch->name;
for ( ; *letter != '\0'; letter++ )
{
if ( *letter == '\'' && matches == strlen ( vch->name ) )
{
strcat ( temp, "r" );
continue;
}
if ( *letter == 's' && matches == strlen ( vch->name ) )
{
matches = 0;
continue;
}
if ( matches == strlen ( vch->name ) )
{
matches = 0;
}
if ( *letter == *name )
{
matches++;
name++;
if ( matches == strlen ( vch->name ) )
{
strcat ( temp, "you" );
last[0] = '\0';
name = vch->name;
continue;
}
strncat ( last, letter, 1 );
continue;
}
matches = 0;
strcat ( temp, last );
strncat ( temp, letter, 1 );
last[0] = '\0';
name = vch->name;
}
send_to_char ( temp, vch );
send_to_char ( "\n\r", vch );
}
return;
}
CH_CMD ( do_bamfin )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( ch ) )
{
smash_tilde ( argument );
if ( argument[0] == '\0' )
{
sprintf ( buf, "Your poofin is %s\n\r", ch->pcdata->bamfin );
send_to_char ( buf, ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
send_to_char ( "You must include your name.\n\r", ch );
return;
}
free_string ( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup ( argument );
sprintf ( buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin );
send_to_char ( buf, ch );
}
return;
}
CH_CMD ( do_bamfout )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( ch ) )
{
smash_tilde ( argument );
if ( argument[0] == '\0' )
{
sprintf ( buf, "Your poofout is %s\n\r", ch->pcdata->bamfout );
send_to_char ( buf, ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
send_to_char ( "You must include your name.\n\r", ch );
return;
}
free_string ( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup ( argument );
sprintf ( buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout );
send_to_char ( buf, ch );
}
return;
}
CH_CMD ( do_deny )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
SET_BIT ( victim->act, PLR_DENY );
send_to_char ( "You are denied access!\n\r", victim );
sprintf ( buf, "$N denies access to %s", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
send_to_char ( "OK.\n\r", ch );
save_char_obj ( victim );
stop_fighting ( victim, TRUE );
do_quit ( victim, "" );
return;
}
CH_CMD ( do_wipe )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Wipe whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
SET_BIT ( victim->act2, PLR2_WIPED );
sprintf ( buf, "$N wipes access to %s", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
send_to_char ( "OK.\n\r", ch );
save_char_obj ( victim );
stop_fighting ( victim, TRUE );
do_disconnect ( ch, victim->name );
return;
}
CH_CMD ( do_disconnect )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Disconnect whom?\n\r", ch );
return;
}
if ( is_number ( arg ) )
{
int desc;
if ( ch->level < MAX_LEVEL )
{
return;
}
desc = atoi ( arg );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == desc )
{
close_socket ( d );
send_to_char ( "Ok.\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL ||
( victim->level > ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act ( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
if ( IS_SET ( victim->act, PLR_KEY ) && ( ch->level < MAX_LEVEL ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == ch->desc )
{
close_socket ( d );
return;
}
}
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket ( d );
send_to_char ( "Ok.\n\r", ch );
return;
}
}
bug ( "Do_disconnect: desc not found.", 0 );
send_to_char ( "Descriptor not found!\n\r", ch );
return;
}
CH_CMD ( do_twit )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char ( "Syntax: twit <character>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( ( victim->level >= ch->level ) && ( victim != ch ) )
{
send_to_char ( "Your command backfires!\n\r", ch );
send_to_char ( "You are now considered a TWIT.\n\r", ch );
SET_BIT ( ch->act, PLR_TWIT );
return;
}
if ( IS_SET ( victim->act, PLR_TWIT ) )
{
send_to_char ( "Someone beat you to it.\n\r", ch );
}
else
{
SET_BIT ( victim->act, PLR_TWIT );
send_to_char ( "Twit flag set.\n\r", ch );
send_to_char ( "You are now considered a TWIT.\n\r", victim );
}
return;
}
CH_CMD ( do_pardon )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char ( "Syntax: pardon <character>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_TWIT ) )
{
REMOVE_BIT ( victim->act, PLR_TWIT );
send_to_char ( "Twit flag removed.\n\r", ch );
send_to_char ( "You are no longer a TWIT.\n\r", victim );
}
return;
}
CH_CMD ( do_echo )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char ( "Global echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( d->character->level >= ch->level )
send_to_char ( "global> ", d->character );
send_to_char ( argument, d->character );
send_to_char ( "\n\r", d->character );
}
}
return;
}
CH_CMD ( do_wecho )
{
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
send_to_char ( "Warn echo what?\n\r", ch );
return;
}
sprintf ( buf, "{z{W***{x {Y%s{x {z{W***{x", argument );
do_echo ( ch, buf );
do_echo ( ch, buf );
do_echo ( ch, buf );
do_restore ( ch, "all" );
do_allpeace ( ch, "" );
return;
}
CH_CMD ( do_recho )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char ( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING &&
d->character->in_room == ch->in_room )
{
if ( d->character->level >= ch->level )
send_to_char ( "local> ", d->character );
send_to_char ( argument, d->character );
send_to_char ( "\n\r", d->character );
}
}
return;
}
CH_CMD ( do_zecho )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char ( "Zone echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character->in_room != NULL &&
ch->in_room != NULL &&
d->character->in_room->area == ch->in_room->area )
{
if ( d->character->level >= ch->level )
send_to_char ( "zone> ", d->character );
send_to_char ( argument, d->character );
send_to_char ( "\n\r", d->character );
}
}
}
CH_CMD ( do_pecho )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument ( argument, arg );
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char ( "Personal echo what?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "Target not found.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
send_to_char ( "personal> ", victim );
send_to_char ( argument, victim );
send_to_char ( "\n\r", victim );
send_to_char ( "personal> ", ch );
send_to_char ( argument, ch );
send_to_char ( "\n\r", ch );
}
ROOM_INDEX_DATA *find_location ( CHAR_DATA * ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number ( arg ) )
return get_room_index ( atol ( arg ) );
if ( ( victim = get_char_world ( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world ( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
CH_CMD ( do_corner )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Corner whom?\n\r", ch );
return;
}
sprintf ( buf, "%s %d", arg, ROOM_VNUM_CORNER );
do_transfer ( ch, buf );
do_nochannels ( ch, buf );
return;
}
CH_CMD ( do_transfer )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char ( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp ( arg1, "all" ) && ( ch->level >= CREATOR ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != ch &&
d->character->in_room != NULL &&
ch->level >= d->character->ghost_level &&
can_see ( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf ( buf, "%s %s", d->character->name, arg2 );
do_transfer ( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location ( ch, arg2 ) ) == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) &&
room_is_private ( ch, location ) && ch->level < MAX_LEVEL )
{
send_to_char ( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( ( victim->level > ch->level && !IS_SET ( ch->act, PLR_KEY ) &&
( victim->level != MAX_LEVEL ) ) ||
( ( IS_SET ( victim->act, PLR_KEY ) ) &&
( ch->level != MAX_LEVEL ) ) )
{
send_to_char ( "You failed!\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char ( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting ( victim, TRUE );
act ( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room ( victim );
char_to_room ( victim, location );
act ( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act ( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look ( victim, "auto" );
send_to_char ( "Ok.\n\r", ch );
}
CH_CMD ( do_allpeace )
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != ch &&
d->character->in_room != NULL &&
ch->level >= d->character->ghost_level &&
can_see ( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf ( buf, "%s peace", d->character->name );
do_at ( ch, buf );
}
}
}
CH_CMD ( do_wedpost )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument ( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char ( "Syntax: wedpost <char>\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't playing.\n\r", ch );
return;
}
if ( victim->wedpost )
{
send_to_char
( "They are no longer allowed to post wedding announcements.\n\r",
ch );
victim->wedpost = FALSE;
}
else
{
send_to_char
( "They are now allowed to post wedding announcements.\n\r", ch );
victim->wedpost = TRUE;
}
}
CH_CMD ( do_recover )
{
char arg1[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument ( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char ( "Recover whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) && !IS_SET ( ch->act, ACT_PET ) )
{
send_to_char ( "You can't recover NPC's.\n\r", ch );
return;
}
if ( ( get_trust ( victim ) > get_trust ( ch ) &&
!IS_SET ( ch->act, PLR_KEY ) && ( victim->level != MAX_LEVEL ) ) ||
( ( IS_SET ( victim->act, PLR_KEY ) ) &&
( ch->level != MAX_LEVEL ) ) )
{
send_to_char ( "You failed!\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char ( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
{
send_to_char ( "They are fighting.\n\r", ch );
return;
}
if ( victim->alignment < 0 )
{
if ( ( location = get_room_index ( ROOM_VNUM_TEMPLEB ) ) == NULL )
{
send_to_char ( "The recall point seems to be missing.\n\r", ch );
return;
}
}
else
{
if ( ( location = get_room_index ( ROOM_VNUM_TEMPLE ) ) == NULL )
{
send_to_char ( "The recall point seems to be missing.\n\r", ch );
return;
}
}
if ( is_clan ( victim ) &&
( clan_table[victim->clan].hall != ROOM_VNUM_ALTAR ) &&
!IS_SET ( victim->act, PLR_TWIT ) )
location = get_room_index ( clan_table[victim->clan].hall );
if ( IS_NPC ( victim ) && IS_SET ( ch->act, ACT_PET ) &&
is_clan ( victim->master ) &&
( clan_table[victim->master->clan].hall != ROOM_VNUM_ALTAR ) &&
!IS_SET ( victim->master->act, PLR_TWIT ) )
location = get_room_index ( clan_table[victim->master->clan].hall );
if ( victim->in_room == location )
{
act ( "$N does not need recovering.", ch, NULL, victim, TO_CHAR );
return;
}
if ( !IS_SET ( victim->in_room->room_flags, ROOM_NO_RECALL ) &&
!IS_AFFECTED ( victim, AFF_CURSE ) )
{
act ( "$N does not need recovering.", ch, NULL, victim, TO_CHAR );
return;
}
if ( victim->fighting != NULL )
stop_fighting ( victim, TRUE );
act ( "$n disappears in a flash.", victim, NULL, NULL, TO_ROOM );
char_from_room ( victim );
char_to_room ( victim, location );
act ( "$n arrives from a flash of light.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act ( "$n has recovered you.", ch, NULL, victim, TO_VICT );
do_look ( victim, "auto" );
act ( "$N has been recovered.", ch, NULL, victim, TO_CHAR );
if ( victim->pet != NULL )
do_recover ( victim->pet, "" );
}
CH_CMD ( do_at )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
if ( IS_NPC ( ch ) )
{
send_to_char ( "NPC's cannot use this command.\n\r", ch );
return;
}
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char ( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location ( ch, arg ) ) == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && room_is_private ( ch, location )
&& ch->level < MAX_LEVEL )
{
send_to_char ( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room ( ch );
char_to_room ( ch, location );
interpret ( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room ( ch );
char_to_room ( ch, original );
ch->on = on;
break;
}
}
return;
}
CH_CMD ( do_goto )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
char arg[MAX_INPUT_LENGTH];
int count = 0;
if ( ( argument[0] == '\0' ) && ( IS_NPC ( ch ) ) )
{
send_to_char ( "Goto where?\n\r", ch );
return;
}
if ( ( argument[0] == '\0' ) && ( !ch->pcdata->recall ) )
{
send_to_char ( "Goto where?\n\r", ch );
return;
}
if ( ( argument[0] == '\0' ) && ( ch->pcdata->recall ) )
{
sprintf ( arg, "%d", ch->pcdata->recall );
}
else
{
sprintf ( arg, "%s", argument );
}
if ( ( location = find_location ( ch, arg ) ) == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if ( !is_room_owner ( ch, location ) && room_is_private ( ch, location )
&& ( count > 1 || ch->level < MAX_LEVEL ) )
{
send_to_char ( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting ( ch, TRUE );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( ( rch->level >= ch->invis_level ) &&
( rch->level >= ch->ghost_level ) )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act ( "$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
char_from_room ( ch );
char_to_room ( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( ( rch->level >= ch->invis_level ) &&
( rch->level >= ch->ghost_level ) )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act ( "$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
if ( ( argument[0] == '\0' ) && ( ch->pet != NULL ) )
{
char_from_room ( ch->pet );
char_to_room ( ch->pet, location );
}
do_look ( ch, "auto" );
return;
}
CH_CMD ( do_violate )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char ( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location ( ch, argument ) ) == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
if ( !room_is_private ( ch, location ) )
{
send_to_char ( "That room isn't private, use goto.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting ( ch, TRUE );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( ( rch->level >= ch->invis_level ) &&
( rch->level >= ch->ghost_level ) )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act ( "$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
char_from_room ( ch );
char_to_room ( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( ( rch->level >= ch->invis_level ) &&
( rch->level >= ch->ghost_level ) )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act ( "$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
do_look ( ch, "auto" );
return;
}
/* RT to replace the 3 stat commands */
CH_CMD ( do_stat )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " stat <name>\n\r", ch );
send_to_char ( " stat obj <name>\n\r", ch );
send_to_char ( " stat mob <name>\n\r", ch );
send_to_char ( " stat room <number>\n\r", ch );
return;
}
if ( !str_cmp ( arg, "room" ) )
{
do_rstat ( ch, string );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_ostat ( ch, string );
return;
}
if ( !str_cmp ( arg, "char" ) || !str_cmp ( arg, "mob" ) )
{
do_mstat ( ch, string );
return;
}
/* do it the old way */
obj = get_obj_world ( ch, argument );
if ( obj != NULL )
{
do_ostat ( ch, argument );
return;
}
victim = get_char_world ( ch, argument );
if ( victim != NULL )
{
do_mstat ( ch, argument );
return;
}
location = find_location ( ch, argument );
if ( location != NULL )
{
do_rstat ( ch, argument );
return;
}
send_to_char ( "Nothing by that name found anywhere.\n\r", ch );
}
CH_CMD ( do_rstat )
{
char buf[MAX_STRING_LENGTH * 100];
char arg[MAX_INPUT_LENGTH * 100];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument ( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location ( ch, arg );
if ( location == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
room_is_private ( ch, location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
send_to_char ( "That room is private right now.\n\r", ch );
return;
}
sprintf ( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name,
location->area->name );
send_to_char ( buf, ch );
sprintf ( buf,
"Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum, location->sector_type, location->light,
location->heal_rate, location->mana_rate );
send_to_char ( buf, ch );
sprintf ( buf, "Room flags: %s.\n\rDescription:\n\r%s",
room_bit_name ( location->room_flags ), location->description );
send_to_char ( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char ( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char ( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char ( " ", ch );
}
send_to_char ( "'.\n\r", ch );
}
send_to_char ( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if ( ( get_trust ( ch ) >= rch->ghost_level ) &&
( can_see ( ch, rch ) ) )
{
send_to_char ( " ", ch );
one_argument ( rch->name, buf );
send_to_char ( buf, ch );
}
}
send_to_char ( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char ( " ", ch );
one_argument ( obj->name, buf );
send_to_char ( buf, ch );
}
send_to_char ( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf ( buf,
"Door: %d. To: %ld. Key: %ld. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
( pexit->u1.to_room ==
NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key,
pexit->exit_info, pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\n\r" );
send_to_char ( buf, ch );
}
}
return;
}
CH_CMD ( do_ostat )
{
char buf[MAX_STRING_LENGTH * 100];
char arg[MAX_INPUT_LENGTH * 100];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world ( ch, argument ) ) == NULL )
{
send_to_char ( "Nothing like that in hell, earth, or heaven.\n\r",
ch );
return;
}
sprintf ( buf, "Name(s): %s\n\r", obj->name );
send_to_char ( buf, ch );
sprintf ( buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum,
obj->pIndexData->new_format ? "new" : "old",
item_type_name ( obj ), obj->pIndexData->reset_num );
send_to_char ( buf, ch );
sprintf ( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char ( buf, ch );
sprintf ( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name ( obj->wear_flags ),
extra_bit_name ( obj->extra_flags ) );
send_to_char ( buf, ch );
sprintf ( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1,
get_obj_number ( obj ), obj->weight, get_obj_weight ( obj ),
get_true_weight ( obj ) );
send_to_char ( buf, ch );
sprintf ( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
send_to_char ( buf, ch );
sprintf ( buf,
"In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : can_see ( ch,
obj->
carried_by ) ?
obj->carried_by->name : "someone", obj->wear_loc );
send_to_char ( buf, ch );
sprintf ( buf, "Values: %ld %ld %ld %ld %ld\n\r", obj->value[0],
obj->value[1], obj->value[2], obj->value[3], obj->value[4] );
send_to_char ( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf ( buf, "Level %ld spells of:", obj->value[0] );
send_to_char ( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char ( " '", ch );
send_to_char ( skill_table[obj->value[1]].name, ch );
send_to_char ( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char ( " '", ch );
send_to_char ( skill_table[obj->value[2]].name, ch );
send_to_char ( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char ( " '", ch );
send_to_char ( skill_table[obj->value[3]].name, ch );
send_to_char ( "'", ch );
}
if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL )
{
send_to_char ( " '", ch );
send_to_char ( skill_table[obj->value[4]].name, ch );
send_to_char ( "'", ch );
}
send_to_char ( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf ( buf, "Has %ld(%ld) charges of level %ld", obj->value[1],
obj->value[2], obj->value[0] );
send_to_char ( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char ( " '", ch );
send_to_char ( skill_table[obj->value[3]].name, ch );
send_to_char ( "'", ch );
}
send_to_char ( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf ( buf, "It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name );
send_to_char ( buf, ch );
break;
case ITEM_WEAPON:
send_to_char ( "Weapon type is ", ch );
switch ( obj->value[0] )
{
case ( WEAPON_EXOTIC ):
send_to_char ( "exotic\n\r", ch );
break;
case ( WEAPON_SWORD ):
send_to_char ( "sword\n\r", ch );
break;
case ( WEAPON_DAGGER ):
send_to_char ( "dagger\n\r", ch );
break;
case ( WEAPON_SPEAR ):
send_to_char ( "spear/staff\n\r", ch );
break;
case ( WEAPON_MACE ):
send_to_char ( "mace/club\n\r", ch );
break;
case ( WEAPON_AXE ):
send_to_char ( "axe\n\r", ch );
break;
case ( WEAPON_FLAIL ):
send_to_char ( "flail\n\r", ch );
break;
case ( WEAPON_WHIP ):
send_to_char ( "whip\n\r", ch );
break;
case ( WEAPON_POLEARM ):
send_to_char ( "polearm\n\r", ch );
break;
default:
send_to_char ( "unknown\n\r", ch );
break;
}
if ( obj->clan )
{
sprintf ( buf, "Damage is variable.\n\r" );
}
else
{
if ( obj->pIndexData->new_format )
sprintf ( buf, "Damage is %ldd%ld (average %ld)\n\r",
obj->value[1], obj->value[2],
( 1 + obj->value[2] ) * obj->value[1] / 2 );
else
sprintf ( buf, "Damage is %ld to %ld (average %ld)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
}
send_to_char ( buf, ch );
sprintf ( buf, "Damage noun is %s.\n\r",
attack_table[obj->value[3]].noun );
send_to_char ( buf, ch );
if ( obj->value[4] ) /* weapon flags */
{
sprintf ( buf, "Weapons flags: %s\n\r",
weapon_bit_name ( obj->value[4] ) );
send_to_char ( buf, ch );
}
break;
case ITEM_ARMOR:
if ( obj->clan )
{
sprintf ( buf, "Armor class is variable.\n\r" );
}
else
{
sprintf ( buf,
"Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2],
obj->value[3] );
}
send_to_char ( buf, ch );
break;
case ITEM_CONTAINER:
case ITEM_PIT:
sprintf ( buf,
"Capacity: %ld# Maximum weight: %ld# flags: %s\n\r",
obj->value[0], obj->value[3],
cont_bit_name ( obj->value[1] ) );
send_to_char ( buf, ch );
if ( obj->value[4] != 100 )
{
sprintf ( buf, "Weight multiplier: %ld%%\n\r",
obj->value[4] );
send_to_char ( buf, ch );
}
break;
}
if ( is_clan_obj ( obj ) )
{
sprintf ( buf, "This object is owned by the [{%s%s{x] clan.\n\r",
clan_table[obj->clan].pkill ? "B" : "M",
clan_table[obj->clan].who_name );
send_to_char ( buf, ch );
}
if ( is_class_obj ( obj ) )
{
sprintf ( buf, "This object may only be used by a %s.\n\r",
class_table[obj->class].name );
send_to_char ( buf, ch );
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char ( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char ( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char ( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char ( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char ( " ", ch );
}
send_to_char ( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf, "Affects %s by %d, level %d",
affect_loc_name ( paf->location ), paf->modifier,
paf->level );
send_to_char ( buf, ch );
if ( paf->duration > -1 )
sprintf ( buf, ", %d hours.\n\r", paf->duration );
else
sprintf ( buf, ".\n\r" );
send_to_char ( buf, ch );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
sprintf ( buf, "Adds %s affect.\n",
affect_bit_name ( paf->bitvector ) );
break;
case TO_WEAPON:
sprintf ( buf, "Adds %s weapon flags.\n",
weapon_bit_name ( paf->bitvector ) );
break;
case TO_OBJECT:
sprintf ( buf, "Adds %s object flag.\n",
extra_bit_name ( paf->bitvector ) );
break;
case TO_IMMUNE:
sprintf ( buf, "Adds immunity to %s.\n",
imm_bit_name ( paf->bitvector ) );
break;
case TO_RESIST:
sprintf ( buf, "Adds resistance to %s.\n\r",
imm_bit_name ( paf->bitvector ) );
break;
case TO_VULN:
sprintf ( buf, "Adds vulnerability to %s.\n\r",
imm_bit_name ( paf->bitvector ) );
break;
case TO_SHIELDS:
sprintf ( buf, "Adds %s shield.\n",
shield_bit_name ( paf->bitvector ) );
break;
default:
sprintf ( buf, "Unknown bit %d: %ld\n\r", paf->where,
paf->bitvector );
break;
}
send_to_char ( buf, ch );
}
}
if ( !obj->enchanted )
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name ( paf->location ), paf->modifier,
paf->level );
send_to_char ( buf, ch );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
sprintf ( buf, "Adds %s affect.\n",
affect_bit_name ( paf->bitvector ) );
break;
case TO_OBJECT:
sprintf ( buf, "Adds %s object flag.\n",
extra_bit_name ( paf->bitvector ) );
break;
case TO_IMMUNE:
sprintf ( buf, "Adds immunity to %s.\n",
imm_bit_name ( paf->bitvector ) );
break;
case TO_RESIST:
sprintf ( buf, "Adds resistance to %s.\n\r",
imm_bit_name ( paf->bitvector ) );
break;
case TO_VULN:
sprintf ( buf, "Adds vulnerability to %s.\n\r",
imm_bit_name ( paf->bitvector ) );
break;
case TO_SHIELDS:
sprintf ( buf, "Adds %s shield.\n",
shield_bit_name ( paf->bitvector ) );
break;
default:
sprintf ( buf, "Unknown bit %d: %ld\n\r", paf->where,
paf->bitvector );
break;
}
send_to_char ( buf, ch );
}
}
return;
}
CH_CMD ( do_mstat )
{
char buf[MAX_STRING_LENGTH * 100];
char arg[MAX_INPUT_LENGTH * 100];
BUFFER *output;
AFFECT_DATA *paf;
CHAR_DATA *victim;
OBJ_INDEX_DATA *questinfoobj;
MOB_INDEX_DATA *questinfo;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL ||
( victim->level > ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
output = new_buf ( );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Name: %s\n\rSocket: %s\n\r", victim->name,
victim->pcdata->socket );
}
else
{
sprintf ( buf, "Name: %s\n\rSocket: <mobile>\n\r", victim->name );
}
add_buf ( output, buf );
sprintf ( buf,
"Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r",
IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC ( victim ) ? victim->pIndexData->
new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC ( victim ) ? victim->group : 0,
sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum );
add_buf ( output, buf );
if ( IS_NPC ( victim ) )
{
sprintf ( buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count,
victim->pIndexData->killed );
add_buf ( output, buf );
}
sprintf ( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ),
victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ),
victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ),
victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ),
victim->perm_stat[STAT_CON], get_curr_stat ( victim,
STAT_CON ) );
add_buf ( output, buf );
sprintf ( buf,
"Hp: %ld/%ld Mana: %ld/%ld Move: %ld/%ld Practices: %d\n\r",
victim->hit, victim->max_hit, victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC ( ch ) ? 0 : victim->practice );
add_buf ( output, buf );
sprintf ( buf, "Lv: %d Class: %s Align: %d Exp: %ld\n\r",
victim->level,
IS_NPC ( victim ) ? "mobile" : class_table[victim->class].name,
victim->alignment, victim->exp );
add_buf ( output, buf );
sprintf ( buf, "Platinum: %ld Gold: %ld Silver: %ld\n\r",
victim->platinum, victim->gold, victim->silver );
add_buf ( output, buf );
sprintf ( buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ),
GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) );
add_buf ( output, buf );
sprintf ( buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL ( victim ), GET_DAMROLL ( victim ),
victim->saving_throw, size_table[victim->size].name,
position_table[victim->position].name, victim->wimpy );
add_buf ( output, buf );
if ( IS_NPC ( victim ) && victim->pIndexData->new_format )
{
sprintf ( buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun );
add_buf ( output, buf );
}
sprintf ( buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
add_buf ( output, buf );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf,
"Thirst: %d Hunger: %d Full: %d Drunk: %d Quest: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK], victim->qps );
add_buf ( output, buf );
}
sprintf ( buf, "Carry number: %d Carry weight: %ld\n\r",
victim->carry_number, get_carry_weight ( victim ) / 10 );
add_buf ( output, buf );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age ( victim ),
( int ) ( victim->played + current_time -
victim->logon ) / 3600,
victim->pcdata->last_level, victim->timer );
add_buf ( output, buf );
}
sprintf ( buf, "Act: %s\n\r", act_bit_name ( victim->act ) );
add_buf ( output, buf );
if ( victim->act2 )
{
sprintf ( buf, "Act2: %s\n\r", act2_bit_name ( victim->act2 ) );
add_buf ( output, buf );
}
if ( victim->comm )
{
sprintf ( buf, "Comm: %s\n\r", comm_bit_name ( victim->comm ) );
add_buf ( output, buf );
}
if ( IS_NPC ( victim ) && victim->off_flags )
{
sprintf ( buf, "Offense: %s\n\r",
off_bit_name ( victim->off_flags ) );
add_buf ( output, buf );
}
if ( victim->imm_flags )
{
sprintf ( buf, "Immune: %s\n\r", imm_bit_name ( victim->imm_flags ) );
add_buf ( output, buf );
}
if ( victim->res_flags )
{
sprintf ( buf, "Resist: %s\n\r", imm_bit_name ( victim->res_flags ) );
add_buf ( output, buf );
}
if ( victim->vuln_flags )
{
sprintf ( buf, "Vulnerable: %s\n\r",
imm_bit_name ( victim->vuln_flags ) );
add_buf ( output, buf );
}
sprintf ( buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name ( victim->form ),
part_bit_name ( victim->parts ) );
add_buf ( output, buf );
if ( victim->affected_by )
{
sprintf ( buf, "Affected by %s\n\r",
affect_bit_name ( victim->affected_by ) );
add_buf ( output, buf );
}
if ( victim->shielded_by )
{
sprintf ( buf, "Shielded by %s\n\r",
shield_bit_name ( victim->shielded_by ) );
add_buf ( output, buf );
}
sprintf ( buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)" );
add_buf ( output, buf );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */
send_to_char ( buf, ch ); /* OLC */
}
sprintf ( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] !=
'\0' ? victim->long_descr : "(none)\n\r" );
add_buf ( output, buf );
if ( IS_NPC ( victim ) && victim->spec_fun != 0 )
{
sprintf ( buf, "Mobile has special procedure %s.\n\r",
spec_name ( victim->spec_fun ) );
add_buf ( output, buf );
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[( int ) paf->type].name,
affect_loc_name ( paf->location ), paf->modifier,
paf->duration,
paf->where ==
TO_SHIELDS ? shield_bit_name ( paf->
bitvector ) :
affect_bit_name ( paf->bitvector ), paf->level );
add_buf ( output, buf );
}
if ( IS_SET ( ch->act, PLR_QUESTOR ) )
{
if ( ch->pcdata->questmob == -1 )
printf_to_char ( ch, "{g%s's Quest is {WALMOST{g complete.{x\n\r",
ch->name );
else if ( ch->pcdata->questobj > 0 )
{
questinfoobj = get_obj_index ( ch->pcdata->questobj );
if ( questinfoobj != NULL )
{
printf_to_char ( ch,
"{gThey are on a quest to recover {W%s{g.{x\n\r",
questinfoobj->name );
}
else
send_to_char ( "{gThey aren't currently on a quest.{x\n\r",
ch );
}
else if ( ch->pcdata->questmob > 0 )
{
questinfo = get_mob_index ( ch->pcdata->questmob );
if ( questinfo != NULL )
{
printf_to_char ( ch,
"{gThey are on a quest to slay %s{g.{x\n\r",
questinfo->short_descr );
}
else
send_to_char ( "{gThey aren't currently on a quest.{x\n\r",
ch );
}
}
page_to_char ( buf_string ( output ), ch );
free_buf ( output );
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
CH_CMD ( do_vnum )
{
char arg[MAX_INPUT_LENGTH * 100];
char buf[MAX_STRING_LENGTH * 100];
BUFFER *output;
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
char *string;
string = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " vnum obj <name>\n\r", ch );
send_to_char ( " vnum mob <name>\n\r", ch );
send_to_char ( " vnum skill <skill or spell>\n\r", ch );
send_to_char ( " vnum areas\n\r", ch );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_ofind ( ch, string );
return;
}
if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
{
do_mfind ( ch, string );
return;
}
if ( !str_cmp ( arg, "skill" ) || !str_cmp ( arg, "spell" ) )
{
do_slookup ( ch, string );
return;
}
if ( !str_cmp ( arg, "areas" ) || !str_cmp ( arg, "area" ) )
{
output = new_buf ( );
iAreaHalf = ( top_area + 1 ) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf ( buf,
"{g%-20s {w[{R%-7ld{w-{R%-7ld{w]{g %-20s {w[{R%-7ld{w-{R%-7ld{w]{x\n\r",
pArea1->name, pArea1->min_vnum, pArea1->max_vnum,
( pArea2 != NULL ) ? pArea2->name : "",
( pArea2 != NULL ) ? pArea2->min_vnum : 0,
( pArea2 != NULL ) ? pArea2->max_vnum : 0 );
add_buf ( output, buf );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
page_to_char ( buf_string ( output ), ch );
free_buf ( output );
return;
}
/* do both */
do_mfind ( ch, argument );
do_ofind ( ch, argument );
}
CH_CMD ( do_mfind )
{
char buf[MAX_STRING_LENGTH * 100];
char arg[MAX_INPUT_LENGTH * 100];
BUFFER *output;
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
output = new_buf ( );
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name ( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf ( buf, "[%6ld] %s\n\r", pMobIndex->vnum,
pMobIndex->short_descr );
add_buf ( output, buf );
}
}
}
if ( !found )
{
send_to_char ( "No mobiles by that name.\n\r", ch );
}
else
{
page_to_char ( buf_string ( output ), ch );
}
free_buf ( output );
return;
}
CH_CMD ( do_ofind )
{
char buf[MAX_STRING_LENGTH * 100];
char arg[MAX_INPUT_LENGTH * 100];
BUFFER *output;
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
output = new_buf ( );
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name ( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf ( buf, "[%6ld] %s\n\r", pObjIndex->vnum,
pObjIndex->short_descr );
add_buf ( output, buf );
}
}
}
if ( !found )
{
send_to_char ( "No objects by that name.\n\r", ch );
}
else
{
page_to_char ( buf_string ( output ), ch );
}
free_buf ( output );
return;
}
CH_CMD ( do_owhere )
{
char buf[MAX_INPUT_LENGTH * 100];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf ( );
if ( argument[0] == '\0' )
{
send_to_char ( "Find what?\n\r", ch );
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj ( ch, obj ) || !is_name ( argument, obj->name ) ||
ch->level < obj->level || ( obj->carried_by != NULL &&
!can_see ( ch, obj->carried_by ) ) )
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see ( ch, in_obj->carried_by )
&& in_obj->carried_by->in_room != NULL )
sprintf ( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number,
obj->short_descr, PERS ( in_obj->carried_by, ch ),
in_obj->carried_by->in_room->vnum );
else if ( in_obj->in_room != NULL &&
can_see_room ( ch, in_obj->in_room ) )
sprintf ( buf, "%3d) %s is in %s [Room %ld]\n\r", number,
obj->short_descr, in_obj->in_room->name,
in_obj->in_room->vnum );
else
sprintf ( buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr );
buf[0] = UPPER ( buf[0] );
add_buf ( buffer, buf );
if ( number >= max_found )
break;
}
if ( !found )
send_to_char ( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
}
CH_CMD ( do_mwhere )
{
char buf[MAX_STRING_LENGTH * 100];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf ( );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && d->connected == CON_PLAYING &&
d->character->in_room != NULL && can_see ( ch, d->character )
&& can_see_room ( ch, d->character->in_room ) )
{
victim = d->character;
if ( ( victim->level <= CREATOR && ch->level <= CREATOR ) ||
ch->level > CREATOR )
{
count++;
if ( d->original != NULL )
sprintf ( buf,
"%3d) %s (in the body of %s) is in %s [%ld]\n\r",
count, d->original->name,
victim->short_descr, victim->in_room->name,
victim->in_room->vnum );
else
sprintf ( buf, "%3d) %s is in %s [%ld]\n\r", count,
victim->name, victim->in_room->name,
victim->in_room->vnum );
add_buf ( buffer, buf );
}
}
}
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
return;
}
found = FALSE;
buffer = new_buf ( );
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL && is_name ( argument, victim->name ) )
{
if ( ( victim->level <= CREATOR && ch->level <= CREATOR ) ||
ch->level > CREATOR )
{
found = TRUE;
count++;
sprintf ( buf, "%3d) [%ld] %-28s [%ld] %s\n\r", count,
IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC ( victim ) ? victim->short_descr : victim->
name, victim->in_room->vnum,
victim->in_room->name );
add_buf ( buffer, buf );
}
}
}
if ( !found )
act ( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
return;
}
CH_CMD ( do_reboo )
{
send_to_char ( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
/*void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d,*d_next;
if (ch->invis_level < LEVEL_ANCIENT)
{
sprintf( buf, "Reboot by %s.", ch->name );
do_echo( ch, buf );
}
do_force ( ch, "all save");
do_save (ch, "");
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
close_socket(d);
}
return;
}*/
CH_CMD ( do_reboot )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Usage: reboot now\n\r", ch );
send_to_char ( "Usage: reboot <ticks to reboot>\n\r", ch );
send_to_char ( "Usage: reboot cancel\n\r", ch );
send_to_char ( "Usage: reboot status\n\r", ch );
return;
}
if ( is_name ( arg, "cancel" ) )
{
reboot_counter = -1;
send_to_char ( "Reboot canceled.\n\r", ch );
return;
}
if ( is_name ( arg, "now" ) )
{
reboot_rot ( );
return;
}
if ( is_name ( arg, "status" ) )
{
if ( reboot_counter == -1 )
sprintf ( buf, "Automatic rebooting is inactive.\n\r" );
else
sprintf ( buf, "Reboot in %i minutes.\n\r", reboot_counter );
send_to_char ( buf, ch );
return;
}
if ( is_number ( arg ) )
{
reboot_counter = atoi ( arg );
sprintf ( buf, "Rot will reboot in %i ticks.\n\r", reboot_counter );
send_to_char ( buf, ch );
return;
}
do_reboot ( ch, "" );
}
void reboot_rot ( void )
{
DESCRIPTOR_DATA *d, *d_next;
// save_gquest_data();
sprintf ( log_buf, "Rebooting ROT." );
log_string ( log_buf );
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
write_to_buffer ( d, "Death Rising is now going down for a reboot.",
0 );
if ( d->character != NULL )
save_char_obj ( d->character );
close_socket ( d );
}
merc_down = TRUE;
return;
}
CH_CMD ( do_shutdow )
{
send_to_char ( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
CH_CMD ( do_shutdown )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d, *d_next;
if ( ch->invis_level < LEVEL_ANCIENT )
sprintf ( buf, "Shutdown by %s.", ch->name );
append_file ( ch, SHUTDOWN_FILE, buf );
strcat ( buf, "\n\r" );
if ( ch->invis_level < LEVEL_ANCIENT )
do_echo ( ch, buf );
do_force ( ch, "all save" );
do_save ( ch, "" );
//save_gquest_data();
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
close_socket ( d );
}
return;
}
CH_CMD ( do_protect )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char ( "Protect whom from snooping?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
{
send_to_char ( "You can't find them.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) )
{
act_new ( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD );
send_to_char ( "Your snoop-proofing was just removed.\n\r", victim );
REMOVE_BIT ( victim->comm, COMM_SNOOP_PROOF );
}
else
{
act_new ( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD );
send_to_char ( "You are now immune to snooping.\n\r", victim );
SET_BIT ( victim->comm, COMM_SNOOP_PROOF );
}
}
CH_CMD ( do_snoop )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char ( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char ( "Cancelling all snoops.\n\r", ch );
if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
wiznet ( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS,
WIZ_SECURE, get_trust ( ch ) );
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char ( "Busy already.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room &&
room_is_private ( ch, victim->in_room ) &&
!IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
send_to_char ( "That character is in a private room.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) ||
( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) &&
!IS_TRUSTED ( ch, IMPLEMENTOR ) ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char ( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
sprintf ( buf, "$N starts snooping on %s",
( IS_NPC ( ch ) ? victim->short_descr : victim->name ) );
wiznet ( buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) );
}
send_to_char ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_switch )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char ( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char ( "Ok.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) )
{
send_to_char ( "You can only switch into mobiles.\n\r", ch );
return;
}
if ( victim->level > ch->level )
{
send_to_char
( "That character is too powerful for you to handle.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room &&
room_is_private ( ch, victim->in_room ) &&
!IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
send_to_char ( "That character is in a private room.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char ( "Character in use.\n\r", ch );
return;
}
sprintf ( buf, "$N switches into %s", victim->short_descr );
wiznet ( buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) );
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if ( ch->prompt != NULL )
victim->prompt = str_dup ( ch->prompt );
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char ( "Ok.\n\r", victim );
return;
}
CH_CMD ( do_return )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char ( "You aren't switched.\n\r", ch );
return;
}
send_to_char
( "You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if ( ch->prompt != NULL )
{
free_string ( ch->prompt );
ch->prompt = NULL;
}
sprintf ( buf, "$N returns from %s.", ch->short_descr );
wiznet ( buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
get_trust ( ch ) );
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check ( CHAR_DATA * ch, OBJ_DATA * obj )
{
if ( IS_TRUSTED ( ch, GOD ) ||
( IS_TRUSTED ( ch, IMMORTAL ) && obj->level <= 105 ) ||
( IS_TRUSTED ( ch, DEMI ) && obj->level <= 100 ) ||
( IS_TRUSTED ( ch, KNIGHT ) && obj->level <= 20 ) ||
( IS_TRUSTED ( ch, SQUIRE ) && obj->level == 5 ) )
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone )
{
OBJ_DATA *c_obj, *t_obj;
for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content )
{
if ( obj_check ( ch, c_obj ) )
{
t_obj = create_object ( c_obj->pIndexData, 0 );
clone_object ( c_obj, t_obj );
obj_to_obj ( t_obj, clone );
recursive_clone ( ch, c_obj, t_obj );
}
}
}
/* command that is similar to load */
CH_CMD ( do_clone )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Clone what?\n\r", ch );
return;
}
if ( !str_prefix ( arg, "object" ) )
{
mob = NULL;
obj = get_obj_here ( ch, rest );
if ( obj == NULL )
{
send_to_char ( "You don't see that here.\n\r", ch );
return;
}
}
else if ( !str_prefix ( arg, "mobile" ) ||
!str_prefix ( arg, "character" ) )
{
obj = NULL;
mob = get_char_room ( ch, rest );
if ( mob == NULL )
{
send_to_char ( "You don't see that here.\n\r", ch );
return;
}
}
else /* find both */
{
mob = get_char_room ( ch, argument );
obj = get_obj_here ( ch, argument );
if ( mob == NULL && obj == NULL )
{
send_to_char ( "You don't see that here.\n\r", ch );
return;
}
}
/* clone an object */
if ( obj != NULL )
{
OBJ_DATA *clone;
if ( !obj_check ( ch, obj ) )
{
send_to_char
( "Your powers are not great enough for such a task.\n\r",
ch );
return;
}
if ( obj->item_type == ITEM_EXIT )
{
send_to_char ( "You cannot clone an exit object.\n\r", ch );
return;
}
clone = create_object ( obj->pIndexData, 0 );
clone_object ( obj, clone );
if ( obj->carried_by != NULL )
obj_to_char ( clone, ch );
else
obj_to_room ( clone, ch->in_room );
recursive_clone ( ch, obj, clone );
act ( "$n has created $p.", ch, clone, NULL, TO_ROOM );
act ( "You clone $p.", ch, clone, NULL, TO_CHAR );
wiznet ( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE,
get_trust ( ch ) );
return;
}
else if ( mob != NULL )
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( mob ) )
{
send_to_char ( "You can only clone mobiles.\n\r", ch );
return;
}
if ( ( mob->level > 100 && !IS_TRUSTED ( ch, GOD ) ) ||
( mob->level > 90 && !IS_TRUSTED ( ch, IMMORTAL ) ) ||
( mob->level > 85 && !IS_TRUSTED ( ch, DEMI ) ) ||
( mob->level > 0 && !IS_TRUSTED ( ch, KNIGHT ) ) ||
!IS_TRUSTED ( ch, SQUIRE ) )
{
send_to_char
( "Your powers are not great enough for such a task.\n\r",
ch );
return;
}
clone = create_mobile ( mob->pIndexData );
clone_mobile ( mob, clone );
for ( obj = mob->carrying; obj != NULL; obj = obj->next_content )
{
if ( obj_check ( ch, obj ) )
{
new_obj = create_object ( obj->pIndexData, 0 );
clone_object ( obj, new_obj );
recursive_clone ( ch, obj, new_obj );
obj_to_char ( new_obj, clone );
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room ( clone, ch->in_room );
act ( "$n has created $N.", ch, NULL, clone, TO_ROOM );
act ( "You clone $N.", ch, NULL, clone, TO_CHAR );
sprintf ( buf, "$N clones %s.", clone->short_descr );
wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
return;
}
}
/* RT to replace the two load commands */
CH_CMD ( do_load )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " load mob <vnum>\n\r", ch );
send_to_char ( " load obj <vnum> <level>\n\r", ch );
if ( ch->level >= CREATOR )
send_to_char ( " load voodoo <player>\n\r", ch );
return;
}
if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
{
do_mload ( ch, argument );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_oload ( ch, argument );
return;
}
if ( !str_cmp ( arg, "voodoo" ) && ( ch->level >= CREATOR ) )
{
do_vload ( ch, argument );
return;
}
/* echo syntax */
do_load ( ch, "" );
}
CH_CMD ( do_mload )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' || !is_number ( arg ) )
{
send_to_char ( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index ( atol ( arg ) ) ) == NULL )
{
send_to_char ( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile ( pMobIndex );
char_to_room ( victim, ch->in_room );
act ( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf ( buf, "$N loads %s.", victim->short_descr );
wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
send_to_char ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_oload )
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument ( argument, arg1 );
one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || !is_number ( arg1 ) )
{
send_to_char ( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust ( ch ); /* default */
if ( arg2[0] != '\0' ) /* load with a level */
{
if ( !is_number ( arg2 ) )
{
send_to_char ( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi ( arg2 );
if ( level < 0 || level > get_trust ( ch ) )
{
send_to_char ( "Level must be be between 0 and your level.\n\r",
ch );
return;
}
}
if ( ( pObjIndex = get_obj_index ( atol ( arg1 ) ) ) == NULL )
{
send_to_char ( "No object has that vnum.\n\r", ch );
return;
}
if ( pObjIndex->item_type == ITEM_EXIT )
{
send_to_char ( "You cannot load an exit object.\n\r", ch );
return;
}
obj = create_object ( pObjIndex, level );
if ( CAN_WEAR ( obj, ITEM_TAKE ) )
obj_to_char ( obj, ch );
else
obj_to_room ( obj, ch->in_room );
act ( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE,
get_trust ( ch ) );
send_to_char ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_vload )
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
bool found = FALSE;
char *name;
argument = one_argument ( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char ( "Syntax: load voodoo <player>\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *wch;
if ( d->connected != CON_PLAYING || !can_see ( ch, d->character ) )
continue;
wch = ( d->original != NULL ) ? d->original : d->character;
if ( !can_see ( ch, wch ) )
continue;
if ( !str_prefix ( arg1, wch->name ) && !found )
{
if ( IS_NPC ( wch ) )
continue;
if ( wch->level > ch->level )
continue;
found = TRUE;
if ( ( pObjIndex = get_obj_index ( OBJ_VNUM_VOODOO ) ) == NULL )
{
send_to_char ( "Cannot find the voodoo doll vnum.\n\r", ch );
return;
}
obj = create_object ( pObjIndex, 0 );
name = wch->name;
sprintf ( buf, obj->short_descr, name );
free_string ( obj->short_descr );
obj->short_descr = str_dup ( buf );
sprintf ( buf, obj->description, name );
free_string ( obj->description );
obj->description = str_dup ( buf );
sprintf ( buf, obj->name, name );
free_string ( obj->name );
obj->name = str_dup ( buf );
if ( CAN_WEAR ( obj, ITEM_TAKE ) )
obj_to_char ( obj, ch );
else
obj_to_room ( obj, ch->in_room );
act ( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE,
get_trust ( ch ) );
send_to_char ( "Ok.\n\r", ch );
return;
}
}
send_to_char ( "No one of that name is playing.\n\r", ch );
return;
}
CH_CMD ( do_randclan )
{
randomize_entrances ( ROOM_VNUM_CLANS );
send_to_char ( "Clan entrances have been moved.\n\r", ch );
return;
}
CH_CMD ( do_purge )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC ( victim ) && !IS_SET ( victim->act, ACT_NOPURGE ) &&
victim != ch /* safety precaution */ )
extract_char ( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( !IS_OBJ_STAT ( obj, ITEM_NOPURGE ) )
extract_obj ( obj );
}
act ( "$n purges the room!", ch, NULL, NULL, TO_ROOM );
send_to_char ( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) )
{
if ( ch == victim )
{
send_to_char ( "Ho ho ho.\n\r", ch );
return;
}
if ( get_trust ( ch ) <= get_trust ( victim ) )
{
send_to_char ( "Maybe that wasn't a good idea...\n\r", ch );
sprintf ( buf, "%s tried to purge you!\n\r", ch->name );
send_to_char ( buf, victim );
return;
}
if ( get_trust ( ch ) <= DEITY )
{
send_to_char ( "Not against PC's!\n\r", ch );
return;
}
act ( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT );
if ( victim->level > 1 )
save_char_obj ( victim );
d = victim->desc;
extract_char ( victim, TRUE );
if ( d != NULL )
close_socket ( d );
return;
}
act ( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char ( victim, TRUE );
return;
}
CH_CMD ( do_advance )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
{
send_to_char ( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "That player is not here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi ( arg2 ) ) < 1 || level > 211 )
{
send_to_char ( "Level must be 1 to 211.\n\r", ch );
return;
}
if ( level > get_trust ( ch ) )
{
send_to_char ( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
send_to_char ( "Lowering a player's level!\n\r", ch );
send_to_char
( "{R******** {GOOOOHHHHHHHHHH NNNNOOOO {R*******{x\n\r",
victim );
sprintf ( buf,
"{R**** {WYou've been demoted to level %d {R****{x\n\r",
level );
send_to_char ( buf, victim );
if ( ( victim->level > HERO ) || ( level > HERO ) )
{
update_wizlist ( victim, level );
}
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level ( victim, victim->pcdata->points );
victim->max_hit = 100;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level_quiet ( victim );
victim->practice = temp_prac;
}
else
{
send_to_char ( "Raising a player's level!\n\r", ch );
send_to_char
( "{B******* {GOOOOHHHHHHHHHH YYYYEEEESSS {B******{x\n\r",
victim );
sprintf ( buf,
"{B**** {WYou've been advanced to level %d {B****{x\n\r",
level );
send_to_char ( buf, victim );
if ( ( victim->level > HERO ) || ( level > HERO ) )
{
update_wizlist ( victim, level );
}
}
for ( iLevel = victim->level; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level_quiet ( victim );
}
victim->exp =
exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1,
victim->
level );
victim->trust = 0;
save_char_obj ( victim );
return;
}
CH_CMD ( do_knight )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument ( argument, arg1 );
/* if (!IS_SET(ch->act, PLR_KEY))
{
send_to_char( "This function is not currently implemented.\n\r", ch );
return;
} */
if ( arg1[0] == '\0' )
{
send_to_char ( "Syntax: knight <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room ( ch, arg1 ) ) == NULL )
{
send_to_char ( "That player is not here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
level = 204;
if ( level <= victim->level )
{
return;
}
else
{
act ( "You touch $Ns shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_CHAR );
act ( "$n touches your shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_VICT );
act ( "$n touches $Ns shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_NOTVICT );
act ( "$N glows with an unearthly light as $S mortality slips away.",
ch, NULL, victim, TO_NOTVICT );
}
update_wizlist ( victim, level );
for ( iLevel = victim->level; iLevel < level; iLevel++ )
{
send_to_char ( "You raise a level!! ", victim );
victim->level += 1;
advance_level ( victim );
}
victim->exp =
exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1,
victim->
level );
victim->trust = 0;
save_char_obj ( victim );
return;
}
CH_CMD ( do_squire )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument ( argument, arg1 );
/* if (!IS_SET(ch->act, PLR_KEY))
{
send_to_char( "This function is not currently implemented.\n\r", ch );
return;
} */
if ( arg1[0] == '\0' )
{
send_to_char ( "Syntax: squire <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room ( ch, arg1 ) ) == NULL )
{
send_to_char ( "That player is not here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
level = 203;
if ( level <= victim->level )
{
return;
}
else
{
act ( "You touch $Ns shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_CHAR );
act ( "$n touches your shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_VICT );
act ( "$n touches $Ns shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_NOTVICT );
act ( "$N glows with an unearthly light as $S mortality slips away.",
ch, NULL, victim, TO_NOTVICT );
}
update_wizlist ( victim, level );
for ( iLevel = victim->level; iLevel < level; iLevel++ )
{
send_to_char ( "You raise a level!! ", victim );
victim->level += 1;
advance_level ( victim );
}
victim->exp =
exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1,
victim->
level );
victim->trust = 0;
save_char_obj ( victim );
return;
}
CH_CMD ( do_trust )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
{
send_to_char ( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "That player is not here.\n\r", ch );
return;
}
if ( ( level = atoi ( arg2 ) ) < 0 || level > 210 )
{
send_to_char ( "Level must be 0 (reset) or 1 to 210.\n\r", ch );
return;
}
if ( level > get_trust ( ch ) )
{
send_to_char ( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
CH_CMD ( do_restore )
{
char arg[MAX_INPUT_LENGTH * 100], buf[MAX_STRING_LENGTH * 100];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument ( argument, arg );
if ( arg[0] == '\0' || !str_cmp ( arg, "room" ) )
{
/* cure room */
for ( vch = ch->in_room->people; vch != NULL;
vch = vch->next_in_room )
{
if ( IS_SET ( vch->act, PLR_NORESTORE ) )
{
act ( "$n attempts to restore you, but fails.", ch, NULL, vch,
TO_VICT );
}
else
{
affect_strip ( vch, gsn_plague );
affect_strip ( vch, gsn_poison );
affect_strip ( vch, gsn_blindness );
affect_strip ( vch, gsn_sleep );
affect_strip ( vch, gsn_curse );
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos ( vch );
act ( "$n has restored you.", ch, NULL, vch, TO_VICT );
}
}
sprintf ( buf, "$N restored room %ld.", ch->in_room->vnum );
wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
send_to_char ( "Room restored.\n\r", ch );
return;
}
if ( get_trust ( ch ) >= MAX_LEVEL - 2 && !str_cmp ( arg, "all" ) )
{
/* cure all */
for ( d = descriptor_list; d != NULL; d = d->next )
{
victim = d->character;
if ( victim == NULL || IS_NPC ( victim ) )
continue;
if ( IS_SET ( victim->act, PLR_NORESTORE ) )
{
act ( "$n attempts to restore you, but fails.", ch, NULL,
victim, TO_VICT );
}
else
{
affect_strip ( victim, gsn_plague );
affect_strip ( victim, gsn_poison );
affect_strip ( victim, gsn_blindness );
affect_strip ( victim, gsn_sleep );
affect_strip ( victim, gsn_curse );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos ( victim );
if ( victim->in_room != NULL )
act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
}
}
send_to_char ( "All active players restored.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_NORESTORE ) )
{
act ( "$n attempts to restore you, but fails.", ch, NULL, victim,
TO_VICT );
send_to_char ( "You failed.\n\r", ch );
return;
}
affect_strip ( victim, gsn_plague );
affect_strip ( victim, gsn_poison );
affect_strip ( victim, gsn_blindness );
affect_strip ( victim, gsn_sleep );
affect_strip ( victim, gsn_curse );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos ( victim );
act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf ( buf, "$N restored %s",
IS_NPC ( victim ) ? victim->short_descr : victim->name );
wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
send_to_char ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_immkiss )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Who do you want to kiss?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( ch->in_room != victim->in_room )
{
send_to_char ( "Your lips aren't that long!\n\r", ch );
return;
}
affect_strip ( victim, gsn_plague );
affect_strip ( victim, gsn_poison );
affect_strip ( victim, gsn_blindness );
affect_strip ( victim, gsn_sleep );
affect_strip ( victim, gsn_curse );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos ( victim );
act ( "$n kisses you, and you feel a sudden rush of adrenaline.", ch,
NULL, victim, TO_VICT );
send_to_char ( "You feel MUCH better now!\n\r", victim );
send_to_char ( "They feel MUCH better now!\n\r", ch );
sprintf ( buf, "$N immkissed %s",
IS_NPC ( victim ) ? victim->short_descr : victim->name );
wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
return;
}
CH_CMD ( do_freeze )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_FREEZE ) )
{
REMOVE_BIT ( victim->act, PLR_FREEZE );
send_to_char ( "You can play again.\n\r", victim );
send_to_char ( "FREEZE removed.\n\r", ch );
sprintf ( buf, "$N thaws %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->act, PLR_FREEZE );
send_to_char ( "You can't do ANYthing!\n\r", victim );
send_to_char ( "FREEZE set.\n\r", ch );
sprintf ( buf, "$N puts %s in the deep freeze.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
save_char_obj ( victim );
return;
}
CH_CMD ( do_norestore )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Norestore whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_NORESTORE ) )
{
REMOVE_BIT ( victim->act, PLR_NORESTORE );
send_to_char ( "NORESTORE removed.\n\r", ch );
sprintf ( buf, "$N allows %s restores.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->act, PLR_NORESTORE );
send_to_char ( "NORESTORE set.\n\r", ch );
sprintf ( buf, "$N denys %s restores.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
save_char_obj ( victim );
return;
}
CH_CMD ( do_notitle )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Notitle whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_NOTITLE ) )
{
REMOVE_BIT ( victim->act, PLR_NOTITLE );
send_to_char ( "NOTITLE removed.\n\r", ch );
sprintf ( buf, "$N allows %s title.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->act, PLR_NOTITLE );
send_to_char ( "NOTITLE set.\n\r", ch );
sprintf ( buf, "$N denys %s title.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
save_char_obj ( victim );
return;
}
CH_CMD ( do_log )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp ( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char ( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char ( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET ( victim->act, PLR_LOG ) )
{
REMOVE_BIT ( victim->act, PLR_LOG );
send_to_char ( "LOG removed.\n\r", ch );
}
else
{
SET_BIT ( victim->act, PLR_LOG );
send_to_char ( "LOG set.\n\r", ch );
}
return;
}
CH_CMD ( do_noemote )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOEMOTE ) )
{
REMOVE_BIT ( victim->comm, COMM_NOEMOTE );
send_to_char ( "You can emote again.\n\r", victim );
send_to_char ( "NOEMOTE removed.\n\r", ch );
sprintf ( buf, "$N restores emotes to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOEMOTE );
send_to_char ( "You can't emote!\n\r", victim );
send_to_char ( "NOEMOTE set.\n\r", ch );
sprintf ( buf, "$N revokes %s's emotes.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_noshout )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Noshout whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOSHOUT ) )
{
REMOVE_BIT ( victim->comm, COMM_NOSHOUT );
send_to_char ( "You can shout again.\n\r", victim );
send_to_char ( "NOSHOUT removed.\n\r", ch );
sprintf ( buf, "$N restores shouts to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOSHOUT );
send_to_char ( "You can't shout!\n\r", victim );
send_to_char ( "NOSHOUT set.\n\r", ch );
sprintf ( buf, "$N revokes %s's shouts.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_notell )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Notell whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOTELL ) )
{
REMOVE_BIT ( victim->comm, COMM_NOTELL );
send_to_char ( "You can tell again.\n\r", victim );
send_to_char ( "NOTELL removed.\n\r", ch );
sprintf ( buf, "$N restores tells to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOTELL );
send_to_char ( "You can't tell!\n\r", victim );
send_to_char ( "NOTELL set.\n\r", ch );
sprintf ( buf, "$N revokes %s's tells.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_peace )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
{
stop_fighting ( rch, TRUE );
if ( !IS_NPC ( rch ) )
{
send_to_char ( "Ok.\n\r", ch );
}
}
if ( IS_NPC ( rch ) && IS_SET ( rch->act, ACT_AGGRESSIVE ) )
REMOVE_BIT ( rch->act, ACT_AGGRESSIVE );
}
return;
}
CH_CMD ( do_wizlock )
{
wizlock = !wizlock;
if ( wizlock )
{
char buf[MIL];
wiznet ( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 );
send_to_char ( "Game wizlocked.\n\r", ch );
sprintf ( buf, "%s has wizlocked the game.", ch->name );
append_file ( ch, WIZLOCK_FILE, buf );
}
else
{
wiznet ( "$N removes wizlock.", ch, NULL, 0, 0, 0 );
send_to_char ( "Game un-wizlocked.\n\r", ch );
unlink ( WIZLOCK_FILE );
}
return;
}
/* RT anti-newbie code */
CH_CMD ( do_newlock )
{
newlock = !newlock;
if ( newlock )
{
char buf[MIL];
wiznet ( "$N locks out new characters.", ch, NULL, 0, 0, 0 );
send_to_char ( "New characters have been locked out.\n\r", ch );
sprintf ( buf, "%s has newlocked the game.", ch->name );
append_file ( ch, NEWLOCK_FILE, buf );
}
else
{
wiznet ( "$N allows new characters back in.", ch, NULL, 0, 0, 0 );
send_to_char ( "Newlock removed.\n\r", ch );
unlink ( NEWLOCK_FILE );
}
return;
}
CH_CMD ( do_slookup )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp ( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf ( buf,
"{cSn{x: {Y%3d {cSlot{x:{Y %3d{c Skill{x/{cSpell{x: '{Y%s{x'{x\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char ( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup ( arg ) ) < 0 )
{
send_to_char ( "No such skill or spell.\n\r", ch );
return;
}
sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn,
skill_table[sn].slot, skill_table[sn].name );
send_to_char ( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
CH_CMD ( do_set )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " set mob <name> <field> <value>\n\r", ch );
send_to_char ( " set obj <name> <field> <value>\n\r", ch );
send_to_char ( " set room <room> <field> <value>\n\r", ch );
send_to_char ( " set skill <name> <spell or skill> <value>\n\r",
ch );
send_to_char ( " set char <name> <field> <value>\n\r", ch );
return;
}
if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) )
{
do_mset ( ch, argument );
return;
}
if ( !str_prefix ( arg, "skill" ) || !str_prefix ( arg, "spell" ) )
{
do_sset ( ch, argument );
return;
}
if ( !str_prefix ( arg, "object" ) )
{
do_oset ( ch, argument );
return;
}
if ( !str_prefix ( arg, "room" ) )
{
do_rset ( ch, argument );
return;
}
/* echo syntax */
do_set ( ch, "" );
}
CH_CMD ( do_sset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
argument = one_argument ( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " set skill <name> <spell or skill> <value>\n\r",
ch );
send_to_char ( " set skill <name> all <value>\n\r", ch );
send_to_char ( " (use the name of the skill, not the number)\n\r",
ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp ( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup ( arg2 ) ) < 0 )
{
send_to_char ( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number ( arg3 ) )
{
send_to_char ( "Value must be numeric.\n\r", ch );
return;
}
value = atoi ( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char ( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
CH_CMD ( do_mset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " set char <name> <field> <value>\n\r", ch );
send_to_char ( " Field being one of:\n\r", ch );
send_to_char ( " str int wis dex con sex class level\n\r", ch );
send_to_char ( " race group platinum gold silver hp\n\r", ch );
send_to_char ( " mana move prac align train thirst\n\r", ch );
send_to_char ( " hunger drunk full quest aqp\n\r", ch );
send_to_char ( " security pkkills pkdeaths\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ||
( victim->level > ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number ( arg3 ) ? atol ( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp ( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_STR ) )
{
sprintf ( buf, "Strength range is 3 to %d\n\r.",
get_max_train ( victim, STAT_STR ) );
send_to_char ( buf, ch );
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp ( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf ( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char ( buf, ch );
}
else
{
send_to_char ( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
if ( !str_cmp ( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_INT ) )
{
sprintf ( buf, "Intelligence range is 3 to %d.\n\r",
get_max_train ( victim, STAT_INT ) );
send_to_char ( buf, ch );
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp ( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_WIS ) )
{
sprintf ( buf, "Wisdom range is 3 to %d.\n\r",
get_max_train ( victim, STAT_WIS ) );
send_to_char ( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp ( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_DEX ) )
{
sprintf ( buf, "Dexterity ranges is 3 to %d.\n\r",
get_max_train ( victim, STAT_DEX ) );
send_to_char ( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp ( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_CON ) )
{
sprintf ( buf, "Constitution range is 3 to %d.\n\r",
get_max_train ( victim, STAT_CON ) );
send_to_char ( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix ( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char ( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix ( arg2, "class" ) )
{
int class;
if ( IS_NPC ( victim ) )
{
send_to_char ( "Mobiles have no class.\n\r", ch );
return;
}
class = class_lookup ( arg3 );
if ( class == -1 )
{
char buf[MAX_STRING_LENGTH];
strcpy ( buf, "Possible classes are: " );
for ( class = 0; class < MAX_CLASS; class++ )
{
if ( class > 0 )
strcat ( buf, " " );
strcat ( buf, class_table[class].name );
}
strcat ( buf, ".\n\r" );
send_to_char ( buf, ch );
return;
}
victim->class = class;
return;
}
if ( !str_prefix ( arg2, "level" ) )
{
if ( !IS_NPC ( victim ) )
{
send_to_char ( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > ch->level )
{
sprintf ( buf, "Level range is 0 to %d.\n\r", ch->level );
send_to_char ( buf, ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix ( arg2, "platinum" ) )
{
victim->platinum = value;
return;
}
if ( !str_prefix ( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix ( arg2, "silver" ) )
{
victim->silver = value;
return;
}
if ( !str_prefix ( arg2, "pkkills" ) )
{
victim->pcdata->pkkills = value;
return;
}
if ( !str_prefix ( arg2, "pkdeaths" ) )
{
victim->pcdata->pkdeaths = value;
return;
}
if ( !str_prefix ( arg2, "hp" ) )
{
if ( value < -10 || value > 100000000 )
{
send_to_char ( "Hp range is -10 to 100,000,000 hit points.\n\r",
ch );
return;
}
victim->max_hit = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix ( arg2, "mana" ) )
{
if ( value < 0 || value > 100000000 )
{
send_to_char ( "Mana range is 0 to 100,000,000 mana points.\n\r",
ch );
return;
}
victim->max_mana = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix ( arg2, "move" ) )
{
if ( value < 0 || value > 100000 )
{
send_to_char ( "Move range is 0 to 100,000,000 move points.\n\r",
ch );
return;
}
victim->max_move = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix ( arg2, "practice" ) )
{
if ( value < 0 || value > 500 )
{
send_to_char ( "Practice range is 0 to 500 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix ( arg2, "train" ) )
{
if ( value < 0 || value > 500 )
{
send_to_char ( "Training session range is 0 to 500 sessions.\n\r",
ch );
return;
}
victim->train = value;
return;
}
if ( !str_prefix ( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char ( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
if ( victim->pet != NULL )
victim->pet->alignment = victim->alignment;
return;
}
if ( !str_prefix ( arg2, "thirst" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char ( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix ( arg2, "drunk" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char ( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix ( arg2, "full" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char ( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix ( arg2, "hunger" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char ( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if ( !str_prefix ( arg2, "quest" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "NPC's don't need quest points.\n\r", ch );
return;
}
victim->qps = value;
return;
}
if ( !str_prefix ( arg2, "aqp" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "NPC's don't need quest points.\n\r", ch );
return;
}
victim->pcdata->questpoints = value;
return;
}
if ( !str_prefix ( arg2, "race" ) )
{
int race;
race = race_lookup ( arg3 );
if ( race == 0 )
{
send_to_char ( "That is not a valid race.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) && !race_table[race].pc_race )
{
send_to_char ( "That is not a valid player race.\n\r", ch );
return;
}
victim->race = race;
return;
}
if ( !str_prefix ( arg2, "group" ) )
{
if ( !IS_NPC ( victim ) )
{
send_to_char ( "Only on NPCs.\n\r", ch );
return;
}
victim->group = value;
return;
}
/*
* Generate usage message.
*/
do_mset ( ch, "" );
return;
}
CH_CMD ( do_string )
{
char type[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
char buf2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
int cnt, plc;
smash_tilde ( argument );
argument = one_argument ( argument, type );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " string char <name> <field> <string>\n\r", ch );
send_to_char ( " fields: name short long title who spec\n\r", ch );
send_to_char ( " string obj <name> <field> <string>\n\r", ch );
send_to_char ( " fields: name short long extended\n\r", ch );
return;
}
if ( !str_prefix ( type, "character" ) || !str_prefix ( type, "mobile" ) )
{
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ( ( victim->level >= ch->level ) && ( ch != victim ) )
{
send_to_char ( "That will not be done.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "who" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( ( ch->level < CREATOR ) && ( victim->level < HERO ) &&
( victim->class < MAX_CLASS / 2 ) )
{
send_to_char ( "Not on 1st tier mortals.\n\r", ch );
return;
}
buf[0] = '\0';
buf2[0] = '\0';
victim->pcdata->who_descr = str_dup ( "" );
if ( arg3[0] == '\0' )
{
return;
}
cnt = 0;
for ( plc = 0; plc < strlen ( arg3 ); plc++ )
{
if ( arg3[plc] != '{' )
{
if ( buf[0] == '\0' )
{
sprintf ( buf2, "%c", arg3[plc] );
}
else
{
sprintf ( buf2, "%s%c", buf, arg3[plc] );
}
sprintf ( buf, "%s", buf2 );
cnt++;
}
else if ( arg3[plc + 1] == '{' )
{
if ( buf[0] == '\0' )
{
sprintf ( buf2, "{{" );
}
else
{
sprintf ( buf2, "%s{{", buf );
}
sprintf ( buf, "%s", buf2 );
cnt++;
plc++;
}
else
{
if ( buf[0] == '\0' )
{
sprintf ( buf2, "{%c", arg3[plc + 1] );
}
else
{
sprintf ( buf2, "%s{%c", buf, arg3[plc + 1] );
}
sprintf ( buf, "%s", buf2 );
plc++;
}
if ( cnt >= 10 )
{
plc = strlen ( arg3 );
}
}
sprintf ( buf2, "%s{0", buf );
sprintf ( buf, "%s", buf2 );
while ( cnt < 10 )
{
sprintf ( buf2, "%s ", buf );
sprintf ( buf, "%s", buf2 );
cnt++;
}
victim->pcdata->who_descr = str_dup ( buf );
buf[0] = '\0';
buf2[0] = '\0';
return;
}
if ( arg3[0] == '\0' )
{
do_string ( ch, "" );
return;
}
if ( !str_prefix ( arg2, "name" ) )
{
if ( !IS_NPC ( victim ) )
{
send_to_char ( "Not on PC's.\n\r", ch );
return;
}
free_string ( victim->name );
victim->name = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "short" ) )
{
free_string ( victim->short_descr );
victim->short_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "long" ) )
{
free_string ( victim->long_descr );
strcat ( arg3, "\n\r" );
victim->long_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "title" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
set_title ( victim, arg3 );
return;
}
if ( !str_prefix ( arg2, "spec" ) )
{
if ( !IS_NPC ( victim ) )
{
send_to_char ( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup ( arg3 ) ) == 0 )
{
send_to_char ( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if ( arg3[0] == '\0' )
{
do_string ( ch, "" );
return;
}
if ( !str_prefix ( type, "object" ) )
{
/* string an obj */
if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( obj->item_type == ITEM_EXIT )
{
send_to_char ( "You cannot modify exit objects.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "name" ) )
{
free_string ( obj->name );
obj->name = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "short" ) )
{
free_string ( obj->short_descr );
obj->short_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "long" ) )
{
free_string ( obj->description );
obj->description = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "ed" ) || !str_prefix ( arg2, "extended" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument ( argument, arg3 );
if ( argument == NULL )
{
send_to_char
( "Syntax: oset <object> ed <keyword> <string>\n\r", ch );
return;
}
strcat ( argument, "\n\r" );
ed = new_extra_descr ( );
ed->keyword = str_dup ( arg3 );
ed->description = str_dup ( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_string ( ch, "" );
}
CH_CMD ( do_oset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
long value;
int clan;
int class;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " set obj <object> <field> <value>\n\r", ch );
send_to_char ( " Field being one of:\n\r", ch );
send_to_char ( " value0 value1 value2 value3 value4 (v1-v4)\n\r",
ch );
send_to_char ( " level weight cost timer clan guild\n\r", ch );
return;
}
if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( obj->item_type == ITEM_EXIT )
{
send_to_char ( "You cannot modify exit objects.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "extra" ) )
{
if ( ( value = flag_value ( extra_flags, arg3 ) ) != NO_FLAG )
{
TOGGLE_BIT ( obj->extra_flags, value );
}
return;
}
if ( !str_prefix ( arg2, "clan" ) )
{
if ( !str_prefix ( arg3, "none" ) )
{
obj->clan = 0;
return;
}
if ( ( clan = clan_lookup ( arg3 ) ) == 0 )
{
send_to_char ( "No such clan exists.\n\r", ch );
return;
}
obj->clan = clan;
return;
}
if ( !str_prefix ( arg2, "guild" ) )
{
if ( !str_prefix ( arg3, "none" ) )
{
obj->class = 0;
return;
}
if ( ( class = class_lookup ( arg3 ) ) == 0 )
{
send_to_char ( "No such guild exists.\n\r", ch );
return;
}
obj->class = class;
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atol ( arg3 );
/*
* Set something.
*/
if ( !str_cmp ( arg2, "value0" ) || !str_cmp ( arg2, "v0" ) )
{
if ( obj->item_type == ITEM_WEAPON )
{
obj->value[0] = UMIN ( MAX_WEAPON, value );
obj->value[0] = UMAX ( 0, obj->value[0] );
return;
}
if ( ( obj->item_type == ITEM_WAND ) ||
( obj->item_type == ITEM_STAFF ) ||
( obj->item_type == ITEM_POTION ) ||
( obj->item_type == ITEM_SCROLL ) ||
( obj->item_type == ITEM_PILL ) )
{
obj->value[0] = UMIN ( MAX_LEVEL, value );
obj->value[0] = UMAX ( 0, obj->value[0] );
return;
}
obj->value[0] = value;
return;
}
if ( !str_cmp ( arg2, "value1" ) || !str_cmp ( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp ( arg2, "value2" ) || !str_cmp ( arg2, "v2" ) )
{
if ( ( obj->item_type == ITEM_FOUNTAIN ) ||
( obj->item_type == ITEM_DRINK_CON ) )
{
obj->value[2] = UMIN ( MAX_LIQUID, value );
obj->value[2] = UMAX ( 0, obj->value[2] );
return;
}
obj->value[2] = value;
return;
}
if ( !str_cmp ( arg2, "value3" ) || !str_cmp ( arg2, "v3" ) )
{
if ( obj->item_type == ITEM_WEAPON )
{
obj->value[3] = UMIN ( MAX_DAMAGE_MESSAGE, value );
obj->value[3] = UMAX ( 0, obj->value[3] );
return;
}
obj->value[3] = value;
return;
}
if ( !str_cmp ( arg2, "value4" ) || !str_cmp ( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix ( arg2, "extra" ) )
{
send_to_char ( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "wear" ) )
{
send_to_char ( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "level" ) )
{
if ( ( get_trust ( ch ) < CREATOR &&
( obj->pIndexData->level - 5 ) > value ) &&
!IS_SET ( ch->act, PLR_KEY ) )
{
send_to_char
( "You may not lower an item more than 5 levels!\n\r", ch );
return;
}
if ( ( get_trust ( ch ) == CREATOR &&
( obj->pIndexData->level - 10 ) > value ) &&
!IS_SET ( ch->act, PLR_KEY ) )
{
send_to_char
( "You may not lower an item more than 10 levels!\n\r", ch );
return;
}
obj->level = UMIN ( MAX_LEVEL, value );
obj->level = UMIN ( 0, obj->level );
return;
}
if ( !str_prefix ( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix ( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix ( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_oset ( ch, "" );
return;
}
CH_CMD ( do_rset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " set room <location> <field> <value>\n\r", ch );
send_to_char ( " Field being one of:\n\r", ch );
send_to_char ( " sector\n\r", ch );
return;
}
if ( ( location = find_location ( ch, arg1 ) ) == NULL )
{
send_to_char ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
room_is_private ( ch, location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
send_to_char ( "That room is private right now.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number ( arg3 ) )
{
send_to_char ( "Value must be numeric.\n\r", ch );
return;
}
value = atol ( arg3 );
/*
* Set something.
*/
if ( !str_prefix ( arg2, "flags" ) )
{
send_to_char ( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset ( ch, "" );
return;
}
CH_CMD ( do_sockets )
{
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int count;
char *st;
char s[100];
char idle[10];
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
strcat ( buf2,
"\n\r[Num Connected_State Login@ Idl] Player Name Host\n\r" );
strcat ( buf2,
"--------------------------------------------------------------------------\n\r" );
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character && can_see ( ch, d->character ) )
{
/* NB: You may need to edit the CON_ values */
switch ( d->connected )
{
case CON_PLAYING:
st = " PLAYING ";
break;
case CON_GET_NAME:
st = " Get Name ";
break;
case CON_GET_OLD_PASSWORD:
st = "Get Old Passwd ";
break;
case CON_CONFIRM_NEW_NAME:
st = " Confirm Name ";
break;
case CON_GET_NEW_PASSWORD:
st = "Get New Passwd ";
break;
case CON_CONFIRM_NEW_PASSWORD:
st = "Confirm Passwd ";
break;
case CON_GET_NEW_RACE:
st = " Get New Race ";
break;
case CON_GET_NEW_SEX:
st = " Get New Sex ";
break;
case CON_GET_NEW_CLASS:
st = " Get New Class ";
break;
case CON_GET_ALIGNMENT:
st = " Get New Align ";
break;
case CON_DEFAULT_CHOICE:
st = " Choosing Cust ";
break;
case CON_GEN_GROUPS:
st = " Customization ";
break;
case CON_PICK_WEAPON:
st = " Picking Weapon";
break;
case CON_READ_IMOTD:
st = " Reading IMOTD ";
break;
case CON_BREAK_CONNECT:
st = " LINKDEAD ";
break;
case CON_READ_MOTD:
st = " Reading MOTD ";
break;
case CON_WIZ:
st = " IMM CHOICE ";
break;
case CON_GET_ANSI:
st = " Get ANSI ";
break;
default:
st = " !UNKNOWN! ";
break;
}
count++;
/* Format "login" value... */
vch = d->original ? d->original : d->character;
strftime ( s, 100, "%I:%M%p", localtime ( &vch->logon ) );
if ( vch->timer > 0 )
sprintf ( idle, "%-2d", vch->timer );
else
sprintf ( idle, " " );
sprintf ( buf, "[%3d %s %7s %2s] %-12s %-32.32s\n\r",
d->descriptor, st, s, idle,
( d->original ) ? d->original->name : ( d->
character ) ?
d->character->name : "(None!)", d->host );
strcat ( buf2, buf );
}
}
sprintf ( buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat ( buf2, buf );
send_to_char ( buf2, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
CH_CMD ( do_force )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char ( "Force whom to do what?\n\r", ch );
return;
}
one_argument ( argument, arg2 );
if ( !str_cmp ( arg2, "delete" ) || !str_prefix ( arg2, "mob" ) )
{
send_to_char ( "That will NOT be done.\n\r", ch );
return;
}
if ( !str_cmp ( arg2, "reroll" ) )
{
send_to_char ( "That will NOT be done.\n\r", ch );
return;
}
sprintf ( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp ( arg, "all" ) )
{
DESCRIPTOR_DATA *d, *d_next;
if ( get_trust ( ch ) < MAX_LEVEL - 3 )
{
send_to_char ( "Not at your level!\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d->connected == CON_PLAYING &&
get_trust ( d->character ) < get_trust ( ch ) )
{
act ( buf, ch, NULL, d->character, TO_VICT );
interpret ( d->character, argument );
}
}
}
else if ( !str_cmp ( arg, "players" ) )
{
DESCRIPTOR_DATA *d, *d_next;
if ( get_trust ( ch ) < MAX_LEVEL - 2 )
{
send_to_char ( "Not at your level!\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d->connected == CON_PLAYING &&
get_trust ( d->character ) < get_trust ( ch ) &&
d->character->level < LEVEL_ANCIENT )
{
act ( buf, ch, NULL, d->character, TO_VICT );
interpret ( d->character, argument );
}
}
}
else if ( !str_cmp ( arg, "gods" ) )
{
DESCRIPTOR_DATA *d, *d_next;
if ( get_trust ( ch ) < MAX_LEVEL - 2 )
{
send_to_char ( "Not at your level!\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d->connected == CON_PLAYING &&
get_trust ( d->character ) < get_trust ( ch ) &&
d->character->level >= LEVEL_ANCIENT )
{
act ( buf, ch, NULL, d->character, TO_VICT );
interpret ( d->character, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world ( ch, arg ) ) == NULL ||
( victim->level >= ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char ( "Aye aye, right away!\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room &&
room_is_private ( ch, victim->in_room ) &&
!IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
send_to_char ( "That character is in a private room.\n\r", ch );
return;
}
if ( ( get_trust ( victim ) >= get_trust ( ch ) &&
!IS_SET ( ch->act, PLR_KEY ) &&
( victim->level != MAX_LEVEL ) ) || ( !IS_NPC ( victim ) &&
( IS_SET
( victim->act,
PLR_KEY ) ) &&
( ch->level !=
MAX_LEVEL ) ) )
{
send_to_char ( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) && get_trust ( ch ) < MAX_LEVEL - 3 )
{
send_to_char ( "Not at your level!\n\r", ch );
return;
}
act ( buf, ch, NULL, victim, TO_VICT );
interpret ( victim, argument );
}
send_to_char ( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
CH_CMD ( do_invis )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument ( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level )
{
ch->invis_level = 0;
if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
act ( "$n slowly fades into existence.", ch, NULL, NULL,
TO_ROOM );
}
else
{
act ( "$n appears in a blinding {z{Wflash{x!", ch, NULL, NULL,
TO_ROOM );
}
send_to_char ( "You slowly fade back into existence.\n\r", ch );
}
else
{
if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
act ( "$n slowly fades into thin air.", ch, NULL, NULL,
TO_ROOM );
}
else
{
act ( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM );
}
send_to_char ( "You slowly vanish into thin air.\n\r", ch );
ch->invis_level = get_trust ( ch );
}
else
/* do the level thing */
{
level = atoi ( arg );
if ( level < 2 || level > get_trust ( ch ) )
{
send_to_char
( "Invis level must be between 2 and your level.\n\r", ch );
return;
}
else
{
if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
act ( "$n slowly fades into thin air.", ch, NULL, NULL,
TO_ROOM );
}
else
{
act ( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM );
}
send_to_char ( "You slowly vanish into thin air.\n\r", ch );
ch->reply = NULL;
ch->invis_level = level;
}
}
return;
}
CH_CMD ( do_incognito )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument ( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level )
{
ch->incog_level = 0;
act ( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust ( ch );
ch->ghost_level = 0;
act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi ( arg );
if ( level < 2 || level > get_trust ( ch ) )
{
send_to_char
( "Incog level must be between 2 and your level.\n\r", ch );
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
ch->ghost_level = 0;
act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You cloak your presence.\n\r", ch );
}
}
return;
}
CH_CMD ( do_ghost )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument ( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->ghost_level )
{
ch->ghost_level = 0;
act ( "$n steps out from the mist.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You step out from the mist.\n\r", ch );
}
else
{
ch->ghost_level = get_trust ( ch );
ch->incog_level = 0;
act ( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You vanish into a mist.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi ( arg );
if ( level < 2 || level > get_trust ( ch ) )
{
send_to_char
( "Ghost level must be between 2 and your level.\n\r", ch );
return;
}
else
{
ch->reply = NULL;
ch->ghost_level = level;
ch->incog_level = 0;
act ( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM );
send_to_char ( "You vanish into a mist.\n\r", ch );
}
}
return;
}
CH_CMD ( do_holylight )
{
if ( IS_NPC ( ch ) )
return;
if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) )
{
REMOVE_BIT ( ch->act, PLR_HOLYLIGHT );
send_to_char ( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT ( ch->act, PLR_HOLYLIGHT );
send_to_char ( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
CH_CMD ( do_prefi )
{
send_to_char ( "You cannot abbreviate the prefix command.\r\n", ch );
return;
}
CH_CMD ( do_prefix )
{
char buf[MAX_INPUT_LENGTH];
if ( argument[0] == '\0' )
{
if ( ch->prefix[0] == '\0' )
{
send_to_char ( "You have no prefix to clear.\r\n", ch );
return;
}
send_to_char ( "Prefix removed.\r\n", ch );
free_string ( ch->prefix );
ch->prefix = str_dup ( "" );
return;
}
if ( ch->prefix[0] != '\0' )
{
sprintf ( buf, "Prefix changed to %s.\r\n", argument );
free_string ( ch->prefix );
}
else
{
sprintf ( buf, "Prefix set to %s.\r\n", argument );
}
ch->prefix = str_dup ( argument );
}
CH_CMD ( do_mquest )
{
OBJ_DATA *obj;
if ( argument[0] == '\0' )
{
send_to_char ( "Make a quest item of what?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry ( ch, argument ) ) == NULL )
{
send_to_char ( "You do not have that item.\n\r", ch );
return;
}
if ( IS_OBJ_STAT ( obj, ITEM_QUEST ) )
{
REMOVE_BIT ( obj->extra_flags, ITEM_QUEST );
act ( "$p is no longer a quest item.", ch, obj, NULL, TO_CHAR );
}
else
{
SET_BIT ( obj->extra_flags, ITEM_QUEST );
act ( "$p is now a quest item.", ch, obj, NULL, TO_CHAR );
}
return;
}
CH_CMD ( do_mpoint )
{
OBJ_DATA *obj;
if ( argument[0] == '\0' )
{
send_to_char ( "Make a questpoint item of what?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry ( ch, argument ) ) == NULL )
{
send_to_char ( "You do not have that item.\n\r", ch );
return;
}
if ( IS_OBJ_STAT ( obj, ITEM_QUESTPOINT ) )
{
REMOVE_BIT ( obj->extra_flags, ITEM_QUESTPOINT );
act ( "$p is no longer a questpoint item.", ch, obj, NULL, TO_CHAR );
}
else
{
SET_BIT ( obj->extra_flags, ITEM_QUESTPOINT );
act ( "$p is now a questpoint item.", ch, obj, NULL, TO_CHAR );
}
return;
}
CH_CMD ( do_gset )
{
if ( IS_NPC ( ch ) )
return;
if ( ( argument[0] == '\0' ) || !is_number ( argument ) )
{
send_to_char ( "Goto point cleared.\n\r", ch );
ch->pcdata->recall = 0;
return;
}
ch->pcdata->recall = atol ( argument );
send_to_char ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_wizslap )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
ROOM_INDEX_DATA *pRoomIndex;
AFFECT_DATA af;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "WizSlap whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
pRoomIndex = get_random_room ( victim );
act ( "$n slaps you, sending you reeling through time and space!", ch,
NULL, victim, TO_VICT );
act ( "$n slaps $N, sending $M reeling through time and space!", ch, NULL,
victim, TO_NOTVICT );
act ( "You send $N reeling through time and space!", ch, NULL, victim,
TO_CHAR );
char_from_room ( victim );
char_to_room ( victim, pRoomIndex );
act ( "$n crashes to the ground!", victim, NULL, NULL, TO_ROOM );
af.where = TO_AFFECTS;
af.type = skill_lookup ( "weaken" );
af.level = 105;
af.duration = 1;
af.location = APPLY_STR;
af.modifier = 0 * ( 105 / 5 );
af.bitvector = AFF_WEAKEN;
affect_to_char ( victim, &af );
send_to_char ( "You feel your strength slip away.\n\r", victim );
do_look ( victim, "auto" );
return;
}
CH_CMD ( do_pack )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *pack;
OBJ_DATA *obj;
int i;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Send a survival pack to whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( ( victim->level >= 10 ) && ( ch->level < DEMI ) )
{
send_to_char ( "They don't need one at thier level.\n\r", ch );
return;
}
if ( !can_pack ( victim ) )
{
send_to_char ( "They already have a survival pack.\n\r", ch );
return;
}
pack = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_PACK ), 0 );
pack->level = 5;
for ( i = 0; i < 7; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_A ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
for ( i = 0; i < 2; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_B ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_C ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_D ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_E ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_F ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_G ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_H ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_I ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_J ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_K ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_L ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_M ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_N ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
for ( i = 0; i < 2; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_O ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_P ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_Q ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
for ( i = 0; i < 2; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_R ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_S ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_T ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
for ( i = 0; i < 2; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_U ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
for ( i = 0; i < 2; i++ )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_V ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
}
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_W ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_X ), 0 );
obj->level = 5;
obj_to_obj ( obj, pack );
obj_to_char ( pack, victim );
send_to_char ( "Ok.\n\r", ch );
act ( "$p suddenly appears in your inventory.", ch, pack, victim,
TO_VICT );
return;
}
bool can_pack ( CHAR_DATA * ch )
{
OBJ_DATA *object;
bool found;
if ( ch->desc == NULL )
return TRUE;
if ( ch->level > HERO )
return TRUE;
/*
* search the list of objects.
*/
found = TRUE;
for ( object = ch->carrying; object != NULL;
object = object->next_content )
{
if ( object->pIndexData->vnum == OBJ_VNUM_SURVIVAL_PACK )
found = FALSE;
}
if ( found )
return TRUE;
return FALSE;
}
CH_CMD ( do_dupe )
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH], arg2[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int pos;
bool found = FALSE;
if ( IS_NPC ( ch ) )
return;
smash_tilde ( argument );
argument = one_argument ( argument, arg );
one_argument ( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char ( "Dupe whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
send_to_char ( "You failed.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
if ( victim->pcdata->dupes[0] == NULL )
{
send_to_char ( "They have no dupes set.\n\r", ch );
return;
}
send_to_char ( "They currently have the following dupes:\n\r", ch );
for ( pos = 0; pos < MAX_DUPES; pos++ )
{
if ( victim->pcdata->dupes[pos] == NULL )
break;
sprintf ( buf, " %s\n\r", victim->pcdata->dupes[pos] );
send_to_char ( buf, ch );
}
return;
}
for ( pos = 0; pos < MAX_DUPES; pos++ )
{
if ( victim->pcdata->dupes[pos] == NULL )
break;
if ( !str_cmp ( arg2, victim->pcdata->dupes[pos] ) )
{
found = TRUE;
}
}
if ( found )
{
found = FALSE;
for ( pos = 0; pos < MAX_DUPES; pos++ )
{
if ( victim->pcdata->dupes[pos] == NULL )
break;
if ( found )
{
victim->pcdata->dupes[pos - 1] = victim->pcdata->dupes[pos];
victim->pcdata->dupes[pos] = NULL;
continue;
}
if ( !str_cmp ( arg2, victim->pcdata->dupes[pos] ) )
{
send_to_char ( "Dupe removed.\n\r", ch );
free_string ( victim->pcdata->dupes[pos] );
victim->pcdata->dupes[pos] = NULL;
found = TRUE;
}
}
return;
}
for ( pos = 0; pos < MAX_DUPES; pos++ )
{
if ( victim->pcdata->dupes[pos] == NULL )
break;
}
if ( pos >= MAX_DUPES )
{
send_to_char ( "Sorry, they've reached the limit for dupes.\n\r",
ch );
return;
}
/* make a new dupe */
victim->pcdata->dupes[pos] = str_dup ( arg2 );
sprintf ( buf, "%s now has the dupe %s set.\n\r", victim->name, arg2 );
send_to_char ( buf, ch );
}
CH_CMD ( do_cscore )
{
int i;
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL ||
( victim->level > ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
printf_to_char ( ch,
"\n\r{Y=============================================================================={x\n\r" );
printf_to_char ( ch, "{Y| {b %s%s{x\n\r", victim->name,
IS_NPC ( victim ) ? ", the mobile." : victim->pcdata->
title );
printf_to_char ( ch,
"{Y+-----------------------------------------------------------------------------{x\n\r" );
printf_to_char ( ch,
"{Y| {cRace {x:{g %-9s{Y| {cAQP{x :{g %-8ld{Y| {cHP{x :{g %-6ld{x/{G%ld\n\r"
"{Y| {cAge {x:{g %-9d{Y| {cIQP{x :{g %-8d{Y| {cMN{x :{g %-6ld{x/{G%ld\n\r"
"{Y| {cSex {x:{g %-9s{Y| {cDamr{x:{g %-8d{Y| {cMV{x :{g %-6ld{x/{G%ld\n\r"
"{Y| {cLevel{x:{g %-9d{Y| {cHitr{x:{g %-8d{Y| {cItems{x :{g %-6d{x/{G%d\n\r"
"{Y| {cClass{x:{g %-9s{Y| {cPlat{x:{g %-8ld{Y| {cWeight{x :{g %-6ld{x/{G%d\n\r"
"{Y| {cAlign{x:{g %-9d{Y| {cGold{x:{g %-8ld{Y| {cSaves{x :{g %-6d{x\n\r"
"{Y| {cWimpy{x:{g %-9d{Y| {cSilv{x:{g %-8ld{Y| {cBalance{x:{g %ld{x\n\r"
"{Y| {cHours{x:{g %-9d{x\n\r",
IS_NPC ( victim ) ? "mobile" : race_table[victim->race].
name, victim->pcdata->questpoints, victim->hit,
victim->max_hit, get_age ( victim ), victim->qps,
victim->mana, victim->max_mana,
victim->sex == 0 ? "sexless" : victim->sex ==
1 ? "male" : "female", GET_DAMROLL ( victim ),
victim->move, victim->max_move, victim->level,
GET_HITROLL ( victim ), victim->carry_number,
can_carry_n ( victim ), class_table[victim->class].name,
victim->platinum, get_carry_weight ( victim ) / 10,
can_carry_w ( victim ) / 10, victim->alignment,
victim->gold, victim->saving_throw, victim->wimpy,
victim->silver, victim->pcdata->balance,
( int ) ( victim->played + current_time -
victim->logon ) / 3600 );
/*stats*/
printf_to_char ( ch,
"{Y+-----------------------------------------------------------------------------{x\n\r" );
printf_to_char ( ch,
"{Y| {cStr{x:{g %d{x({G%d{x) {cInt{x: {g%d{x({G%d{x) {cWis{x: {g%d{x({G%d{x) {cDex{x: {g%d{x({G%d{x) {cCon{x: {g%d{x({G%d{x)\n\r",
victim->perm_stat[STAT_STR], get_curr_stat ( victim,
STAT_STR ),
victim->perm_stat[STAT_INT], get_curr_stat ( victim,
STAT_INT ),
victim->perm_stat[STAT_WIS], get_curr_stat ( victim,
STAT_WIS ),
victim->perm_stat[STAT_DEX], get_curr_stat ( victim,
STAT_DEX ),
victim->perm_stat[STAT_CON], get_curr_stat ( victim,
STAT_CON ) );
/*AC*/ if ( ch->level >= 1 )
{
printf_to_char ( ch,
"{Y| {cPierce{x:{g %d{c Bash{x:{g %d{x {cSlash {x:{g %d{c Magic{x:{g %d{x\n\r",
GET_AC ( victim, AC_PIERCE ), GET_AC ( victim,
AC_BASH ),
GET_AC ( victim, AC_SLASH ), GET_AC ( victim,
AC_EXOTIC ) );
}
for ( i = 0; i < 4; i++ )
{
char *temp;
switch ( i )
{
case ( AC_PIERCE ):
temp = "piercing";
break;
case ( AC_BASH ):
temp = "bashing";
break;
case ( AC_SLASH ):
temp = "slashing";
break;
case ( AC_EXOTIC ):
temp = "magic";
break;
default:
temp = "error";
break;
}
}
printf_to_char ( ch,
"{Y+-----------------------------------------------------------------------------{x\n\r" );
/* RT wizinvis and holy light */
if ( IS_IMMORTAL ( victim ) )
{
printf_to_char ( ch, "{Y| {cHoly Light{x: " );
if ( IS_SET ( victim->act, PLR_HOLYLIGHT ) )
printf_to_char ( ch, "{Gon{x" );
else
printf_to_char ( ch, "{goff{x" );
}
if ( IS_IMMORTAL ( victim ) )
{
printf_to_char ( ch,
"{c Invis{x:{g %d {cIncognito{x: %d {cGhost{x:{g %d\n\r",
victim->invis_level, victim->incog_level,
victim->ghost_level );
printf_to_char ( ch,
"{Y+-----------------------------------------------------------------------------{x\n\r" );
}
if ( !IS_NPC ( victim ) )
{
printf_to_char ( ch,
"{Y| {c[{gArena Stats{c]{c Wins{x:{g %d {cLosses{x:{g %d{x\n\r",
victim->pcdata->awins, victim->pcdata->alosses );
if ( victim->challenger != NULL )
{
printf_to_char ( ch,
"{Y| {c[{gArena{c]{c You have been challenged by{r %s{c.{x\n\r",
victim->challenger->name );
}
if ( victim->gladiator != NULL )
{
printf_to_char ( ch,
"{Y| {c[{gArena bet{c]{c You have a {Y%d gold{c bet on %s.{x\n\r",
victim->pcdata->plr_wager,
victim->gladiator->name );
}
}
if ( !IS_NPC ( victim ) )
{
printf_to_char ( ch,
"{Y| {c[{gPK stats{c]{R Kills{x: %ld {DDeaths{x: %ld\n\r",
victim->pcdata->pkkills, victim->pcdata->pkdeaths );
}
if ( is_clan ( victim ) )
{
printf_to_char ( ch, "{Y| {cClan{x: %s {cRank{x: %s{x, %s {x\n\r",
clan_table[victim->clan].who_name,
clan_rank_table[victim->clan_rank].
title_of_rank[victim->sex],
is_pkill ( victim ) ? "{RPkill{c.{x" :
"{mNon-Pkill{c.{x" );
}
if ( victim->invited )
{
printf_to_char ( ch,
"{Y| {RYou have been invited to join clan {x[{%s%s{x]\n\r",
clan_table[victim->invited].pkill ? "B" : "M",
clan_table[victim->invited].who_name );
}
if ( !IS_NPC ( ch ) )
{
int rcnt = roomcount ( victim );
int arcnt = areacount ( victim );
double rooms = top_room, percent = ( double ) rcnt / ( rooms / 100 );
double arooms = ( double ) ( arearooms ( victim ) ), apercent =
( double ) arcnt / ( arooms / 100 );
printf_to_char ( ch,
"{Y| {cExplored: {g%4d{c/{G%4d{c rooms. ({W%5.2f%%{c of the world) ({W%5.2f%%{c of current area)\n\r{x",
rcnt, top_room, percent, apercent );
}
printf_to_char ( ch,
"{Y=============================================================================={x\n\r" );
return;
}
CH_CMD ( do_award )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char ( "Syntax:\n\r", ch );
send_to_char ( " award <name> <field> <value>\n\r", ch );
send_to_char ( "\n\rField being one of the following:\n\r", ch );
send_to_char ( "platinum hp mana move practice train iqp aqp\n\r",
ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ||
( victim->level > ch->level && victim->level == MAX_LEVEL ) )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number ( arg3 ) ? atol ( arg3 ) : -1;
if ( !str_prefix ( arg2, "platinum" ) )
{
victim->platinum += value;
printf_to_char ( ch, "You have awarded %s %ld platinum!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld platinum!",
value );
return;
}
if ( !str_prefix ( arg2, "hp" ) )
{
if ( value < -100 || value > 100 )
{
send_to_char ( "Hp range is -100 to 100 hit points.\n\r", ch );
return;
}
victim->max_hit += value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_hit += value;
printf_to_char ( ch, "You have awarded %s %ld hitpoints!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld hitpoints!",
value );
return;
}
if ( !str_prefix ( arg2, "mana" ) )
{
if ( value < -100 || value > 100 )
{
send_to_char ( "Mana range is -100 to 100 mana points.\n\r", ch );
return;
}
victim->max_mana += value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_mana += value;
printf_to_char ( ch, "You have awarded %s %ld mana!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld mana!", value );
return;
}
if ( !str_prefix ( arg2, "move" ) )
{
if ( value < -100 || value > 100 )
{
send_to_char ( "Move range is -100 to 100 move points.\n\r", ch );
return;
}
victim->max_move += value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_move += value;
printf_to_char ( ch, "You have awarded %s %ld move!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld move!", value );
return;
}
if ( !str_prefix ( arg2, "practice" ) )
{
if ( value < -50 || value > 50 )
{
send_to_char ( "Practice range is -50 to 50 sessions.\n\r", ch );
return;
}
victim->practice += value;
printf_to_char ( ch, "You have awarded %s %ld practices!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld practices!",
value );
return;
}
if ( !str_prefix ( arg2, "train" ) )
{
if ( value < -50 || value > 50 )
{
send_to_char
( "Training session range is -50 to 50 sessions.\n\r", ch );
return;
}
victim->train += value;
printf_to_char ( ch, "You have awarded %s %ld trains!\n\r",
victim->name, value );
printf_to_char ( victim, "You have been awarded %ld trains!", value );
return;
}
if ( !str_prefix ( arg2, "iqp" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "NPC's don't need quest points.\n\r", ch );
return;
}
victim->qps += value;
printf_to_char ( ch, "You have awarded %s %ld IQP!\n\r", victim->name,
value );
printf_to_char ( victim, "You have been awarded %ld IQP!", value );
return;
}
if ( !str_prefix ( arg2, "aqp" ) )
{
if ( IS_NPC ( victim ) )
{
send_to_char ( "NPC's don't need quest points.\n\r", ch );
return;
}
victim->pcdata->questpoints += value;
printf_to_char ( ch, "You have awarded %s %ld AQP!\n\r", victim->name,
value );
printf_to_char ( victim, "You have been awarded %ld AQP!", value );
return;
}
/*
* Generate usage message.
*/
do_award ( ch, "" );
return;
}
CH_CMD ( do_bonus )
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int value;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
{
send_to_char ( "Syntax: bonus <char> <Exp>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "That Player is not here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char ( "You may not bonus yourself.\n\r", ch );
return;
}
if ( IS_IMMORTAL ( victim ) || victim->level >= LEVEL_IMMORTAL )
{
send_to_char ( "You can't bonus immortals silly!\n\r", ch );
return;
}
value = atoi ( arg2 );
if ( value < -5000 || value > 5000 )
{
send_to_char ( "Value range is -5000 to 5000.\n\r", ch );
return;
}
if ( value == 0 )
{
send_to_char ( "The value must not be equal to 0.\n\r", ch );
return;
}
gain_exp ( victim, value );
sprintf ( buf, "You have bonused %s a whopping %d experience points.\n\r",
victim->name, value );
send_to_char ( buf, ch );
if ( value > 0 )
{
sprintf ( buf, "You have been bonused %d experience points.\n\r",
value );
send_to_char ( buf, victim );
}
else
{
sprintf ( buf, "You have been penalized %d experience points.\n\r",
value );
send_to_char ( buf, victim );
}
return;
}
/* Vape command by Lucas Clav of Ash Planet (206.28.93.8:4000), you may use these commands
as long as this header remains in tact. */
CH_CMD ( do_vape )
{
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
if ( is_name ( ch->name, "Suedoe" ) )
return;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax: Vape <name> \n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "You cannot VAPE mobiles!\n\r", ch );
return;
}
if ( is_name ( victim->name, "Lucas Suedoe" ) )
return;
sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( victim->name ) );
stop_fighting ( victim, TRUE );
sprintf ( buf, "{w%s {Dflies down from the heavens.{x", ch->name );
do_echo ( ch, buf );
sprintf ( buf,
"{w%s {Dlooks at {w%s{D and smiles as he shoves"
"his dagger into {w%s's{Dback.{x", ch->name, victim->name,
victim->name );
do_echo ( ch, buf );
sprintf ( buf,
"{DYou watch as {w%s's{D heart flies out its "
"chest... {RH{rA{RH{rA{RH{rA{RH{rA{D %s has been vaporized.{x",
victim->name, victim->name );
do_echo ( ch, buf );
do_quit ( victim, "" );
unlink ( strsave );
return;
}
CH_CMD ( do_addlag )
{
CHAR_DATA *victim;
char arg1[MAX_STRING_LENGTH];
int x;
argument = one_argument ( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char ( "addlag to who?", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They're not here.", ch );
return;
}
if ( ( x = atoi ( argument ) ) <= 0 )
{
send_to_char ( "That makes a LOT of sense.", ch );
return;
}
if ( x > 100 )
{
send_to_char ( "There's a limit to cruel and unusual punishment",
ch );
return;
}
send_to_char
( "{WOh {RSHIT{Y!{x The lag monster is attacking you{Y!{R!{Y!{x\n\r",
victim );
WAIT_STATE ( victim, x );
send_to_char ( "Adding lag now...\n\r", ch );
return;
}
CH_CMD ( do_qspell )
{
CHAR_DATA *vch;
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
argument = one_argument ( argument, arg );
if ( IS_NPC ( ch ) )
return;
if ( arg[0] == '\0' )
{
send_to_char ( "Spellup whom?\n\r", ch );
return;
}
if ( !str_cmp ( arg, "all" ) && ( ch->level >= SQUIRE ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != ch &&
d->character->in_room != NULL &&
ch->level >= d->character->ghost_level &&
can_see ( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf ( buf, "%s %s", d->character->name, arg );
do_qspell ( ch, buf );
}
}
return;
}
if ( str_cmp ( "room", arg ) )
{
if ( ( vch = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
}
else
vch = ch;
if ( !str_cmp ( "room", arg ) )
for ( vch = ch->in_room->people; vch; vch = vch->next_in_room )
{
if ( vch == ch )
continue;
if ( IS_NPC ( vch ) )
continue;
spell_shockshield ( skill_lookup ( "shockshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_fireshield ( skill_lookup ( "fireshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_iceshield ( skill_lookup ( "iceshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_acidshield ( skill_lookup ( "acidshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_poisonshield ( skill_lookup ( "poisonshield" ), ch->level,
ch, vch, TARGET_CHAR );
spell_briarshield ( skill_lookup ( "briarshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_shield ( skill_lookup ( "shield" ), ch->level, ch, vch,
TARGET_CHAR );
spell_armor ( skill_lookup ( "armor" ), ch->level, ch, vch,
TARGET_CHAR );
spell_sanctuary ( skill_lookup ( "sanctuary" ), ch->level, ch,
vch, TARGET_CHAR );
spell_fly ( skill_lookup ( "fly" ), ch->level, ch, vch,
TARGET_CHAR );
spell_frenzy ( skill_lookup ( "frenzy" ), ch->level, ch, vch,
TARGET_CHAR );
spell_giant_strength ( skill_lookup ( "giant strength" ),
ch->level, ch, vch, TARGET_CHAR );
spell_bless ( skill_lookup ( "bless" ), ch->level, ch, vch,
TARGET_CHAR );
spell_haste ( skill_lookup ( "haste" ), ch->level, ch, vch,
TARGET_CHAR );
spell_dragon_skin ( skill_lookup ( "dragon skin" ), ch->level, ch,
vch, TARGET_CHAR );
spell_dragon_wisdom ( skill_lookup ( "dragon wisdom" ), ch->level,
ch, vch, TARGET_CHAR );
}
else
{
spell_shockshield ( skill_lookup ( "shockshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_fireshield ( skill_lookup ( "fireshield" ), ch->level, ch, vch,
TARGET_CHAR );
spell_iceshield ( skill_lookup ( "iceshield" ), ch->level, ch, vch,
TARGET_CHAR );
spell_acidshield ( skill_lookup ( "acidshield" ), ch->level, ch, vch,
TARGET_CHAR );
spell_poisonshield ( skill_lookup ( "poisonshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_briarshield ( skill_lookup ( "briarshield" ), ch->level, ch,
vch, TARGET_CHAR );
spell_shield ( skill_lookup ( "shield" ), ch->level, ch, vch,
TARGET_CHAR );
spell_armor ( skill_lookup ( "armor" ), ch->level, ch, vch,
TARGET_CHAR );
spell_sanctuary ( skill_lookup ( "sanctuary" ), ch->level, ch, vch,
TARGET_CHAR );
spell_fly ( skill_lookup ( "fly" ), ch->level, ch, vch, TARGET_CHAR );
spell_frenzy ( skill_lookup ( "frenzy" ), ch->level, ch, vch,
TARGET_CHAR );
spell_giant_strength ( skill_lookup ( "giant strength" ), ch->level,
ch, vch, TARGET_CHAR );
spell_bless ( skill_lookup ( "bless" ), ch->level, ch, vch,
TARGET_CHAR );
spell_haste ( skill_lookup ( "haste" ), ch->level, ch, vch,
TARGET_CHAR );
spell_dragon_skin ( skill_lookup ( "dragon skin" ), ch->level, ch,
vch, TARGET_CHAR );
spell_dragon_wisdom ( skill_lookup ( "dragon wisdom" ), ch->level, ch,
vch, TARGET_CHAR );
}
return;
}
/** Function: do_pload
* Descr : Loads a player object into the mud, bringing them (and their
* pet) to you for easy modification. Player must not be connected.
* Note: be sure to send them back when your done with them.
* Returns : (void)
* Syntax : pload (who)
* Written : v1.0 12/97
* Author : Gary McNickle <gary@dharvest.com>
*/
CH_CMD ( do_pload )
{
DESCRIPTOR_DATA d;
bool isChar = FALSE;
char name[MAX_INPUT_LENGTH];
if ( argument[0] == '\0' )
{
send_to_char ( "Load who?\n\r", ch );
return;
}
argument[0] = UPPER ( argument[0] );
argument = one_argument ( argument, name );
/* Dont want to load a second copy of a player who's allready online! */
if ( get_char_world ( ch, name ) != NULL )
{
send_to_char ( "That person is allready connected!\n\r", ch );
return;
}
isChar = load_char_obj ( &d, name ); /* char pfile exists? */
if ( !isChar )
{
send_to_char
( "Load Who? Are you sure? I cant seem to find them.\n\r", ch );
return;
}
d.character->desc = NULL;
d.character->next = char_list;
char_list = d.character;
d.connected = CON_PLAYING;
reset_char ( d.character );
/* bring player to imm */
if ( d.character->in_room != NULL )
{
char_to_room ( d.character, ch->in_room ); /* put in room imm is in */
}
act ( "$n has pulled $N from the pattern!", ch, NULL, d.character,
TO_ROOM );
if ( d.character->pet != NULL )
{
char_to_room ( d.character->pet, d.character->in_room );
act ( "$n has entered the game.", d.character->pet, NULL, NULL,
TO_ROOM );
}
}
/** Function: do_punload
* Descr : Returns a player, previously 'ploaded' back to the void from
* whence they came. This does not work if the player is actually
* connected.
* Returns : (void)
* Syntax : punload (who)
* Written : v1.0 12/97
* Author : Gary McNickle <gary@dharvest.com>
*/
CH_CMD ( do_punload )
{
CHAR_DATA *victim;
char who[MAX_INPUT_LENGTH];
argument = one_argument ( argument, who );
if ( ( victim = get_char_world ( ch, who ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
/** Person is legitametly logged on... was not ploaded.
*/
if ( victim->desc != NULL )
{
send_to_char ( "I dont think that would be a good idea...\n\r", ch );
return;
}
if ( victim->was_in_room != NULL ) /* return player and pet to orig room */
{
char_to_room ( victim, victim->was_in_room );
if ( victim->pet != NULL )
char_to_room ( victim->pet, victim->was_in_room );
}
save_char_obj ( victim );
do_quit ( victim, "" );
act ( "$n has released $N back to the Pattern.", ch, NULL, victim,
TO_ROOM );
}
CH_CMD ( do_addapply )
{
OBJ_DATA *obj;
AFFECT_DATA paf;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
int affect_modify = 0, bit = 0, enchant_type, pos, i;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
argument = one_argument ( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char
( "Syntax for applies: addapply <object> <apply type> <value>\n\r",
ch );
send_to_char ( "Apply Types: hp str dex int wis con mana\n\r", ch );
send_to_char ( " ac move hitroll damroll saves\n\r\n\r",
ch );
send_to_char
( "Syntax for affects: addapply <object> affect <affect name>\n\r",
ch );
send_to_char
( "Affect Names: blind invisible detect_evil detect_invis detect_magic\n\r",
ch );
send_to_char
( " detect_hidden detect_good sanctuary faerie_fire infrared\n\r",
ch );
send_to_char
( " curse poison protect_evil protect_good sneak hide sleep charm\n\r",
ch );
send_to_char
( " flying pass_door haste calm plague weaken dark_vision berserk\n\r",
ch );
send_to_char
( " shockshield fireshield iceshield slow\n\r", ch );
return;
}
if ( ( obj = get_obj_here ( ch, arg1 ) ) == NULL )
{
send_to_char ( "No such object exists!\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "hp" ) )
enchant_type = APPLY_HIT;
else if ( !str_prefix ( arg2, "str" ) )
enchant_type = APPLY_STR;
else if ( !str_prefix ( arg2, "dex" ) )
enchant_type = APPLY_DEX;
else if ( !str_prefix ( arg2, "int" ) )
enchant_type = APPLY_INT;
else if ( !str_prefix ( arg2, "wis" ) )
enchant_type = APPLY_WIS;
else if ( !str_prefix ( arg2, "con" ) )
enchant_type = APPLY_CON;
else if ( !str_prefix ( arg2, "mana" ) )
enchant_type = APPLY_MANA;
else if ( !str_prefix ( arg2, "move" ) )
enchant_type = APPLY_MOVE;
else if ( !str_prefix ( arg2, "ac" ) )
enchant_type = APPLY_AC;
else if ( !str_prefix ( arg2, "hitroll" ) )
enchant_type = APPLY_HITROLL;
else if ( !str_prefix ( arg2, "damroll" ) )
enchant_type = APPLY_DAMROLL;
else if ( !str_prefix ( arg2, "saves" ) )
enchant_type = APPLY_SAVING_SPELL;
else if ( !str_prefix ( arg2, "affect" ) )
enchant_type = APPLY_SPELL_AFFECT;
else
{
send_to_char ( "That apply is not possible!\n\r", ch );
return;
}
if ( enchant_type == APPLY_SPELL_AFFECT )
{
for ( pos = 0; affect_flags[pos].name != NULL; pos++ )
if ( !str_cmp ( affect_flags[pos].name, arg3 ) )
bit = affect_flags[pos].bit;
}
else
{
if ( is_number ( arg3 ) )
affect_modify = atoi ( arg3 );
else
{
send_to_char ( "Applies require a value.\n\r", ch );
return;
}
}
affect_enchant ( obj );
/* create the affect */
paf.where = TO_AFFECTS;
paf.type = 0;
paf.level = ch->level;
paf.duration = -1;
paf.location = enchant_type;
paf.modifier = affect_modify;
paf.bitvector = bit;
if ( enchant_type == APPLY_SPELL_AFFECT )
{
/* make table work with skill_lookup */
for ( i = 0; arg3[i] != '\0'; i++ )
{
if ( arg3[i] == '_' )
arg3[i] = ' ';
}
paf.type = skill_lookup ( arg3 );
}
affect_to_obj ( obj, &paf );
send_to_char ( "Ok.\n\r", ch );
}
CH_CMD ( do_resetxp )
{
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Reset who's xp?\n\r", ch );
return;
}
if ( !( victim = get_char_world ( ch, arg ) ) )
{
send_to_char ( "They are not currently on.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Not on a NPC.\n\r", ch );
return;
}
ch->exp = exp_per_level ( ch, ch->pcdata->points ) * ch->level;
send_to_char ( "Xp to level has been reseted.\n\r", ch );
send_to_char ( "Your Xp to level has been reset.\n\r", victim );
save_char_obj ( ch );
return;
}
/*
* Coded by: Thale (Andrew Maslin)
* Syntax: Rename <victim> <new_name>
* Limitations: This header must be kept with this function. In addition,
* this file is subject to the ROM license. The code in this file is
* copywritten by Andrew Maslin, 1998. If you have a "credits" help in your
* mud, please add the name Thale to that as credit for this function.
*/
CH_CMD ( do_rename )
{
CHAR_DATA *victim;
FILE *fp;
char strsave[MAX_INPUT_LENGTH];
char *name;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
char playerfile[MAX_INPUT_LENGTH];
if ( !IS_IMMORTAL ( ch ) )
{
send_to_char ( "You don't have the power to do that.\n\r", ch );
return;
}
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char ( "Rename who?\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char ( "What should their new name be?\n\r", ch );
return;
}
arg2[0] = UPPER ( arg2[0] );
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
send_to_char ( "They aren't connected.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Use string for NPC's.\n\r", ch );
return;
}
if ( !check_parse_name ( arg2 ) )
{
sprintf ( buf, "The name {c%s{x is {Rnot allowed{x.\n\r", arg2 );
send_to_char ( buf, ch );
return;
}
sprintf ( playerfile, "%s%s", PLAYER_DIR, capitalize ( arg2 ) );
if ( ( fp = file_open ( playerfile, "r" ) ) != NULL )
{
sprintf ( buf, "There is already someone named %s.\n\r",
capitalize ( arg2 ) );
send_to_char ( buf, ch );
file_close ( fp );
return;
}
if ( ( victim->level >= ch->level ) && ( victim->level >= ch->trust ) &&
( ( ch->level != IMPLEMENTOR ) || ( ch->trust != IMPLEMENTOR ) ) &&
( ch != victim ) )
{
send_to_char ( "I don't think that's a good idea.\n\r", ch );
return;
}
if ( victim->position == POS_FIGHTING )
{
send_to_char ( "They are fighting right now.\n\r", ch );
return;
}
name = str_dup ( victim->name );
sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( victim->name ) );
free_string ( name );
arg2[0] = UPPER ( arg2[0] );
free_string ( victim->name );
victim->name = str_dup ( arg2 );
save_char_obj ( victim );
unlink ( strsave );
#if defined(unix)
if ( IS_IMMORTAL ( victim ) )
{
sprintf ( strsave, "%s%s", GOD_DIR, capitalize ( name ) );
unlink ( strsave );
}
#endif
if ( victim != ch )
{
sprintf ( buf, "{YNOTICE: {xYou have been renamed to {c%s{x.\n\r",
arg2 );
send_to_char ( buf, victim );
}
send_to_char ( "Done.\n\r", ch );
return;
}
CH_CMD ( do_doubleqp )
{
char arg[MIL];
argument = one_argument ( argument, arg );
if ( ( arg[0] == '\0' ) )
{
if ( !double_qp )
{
send_to_char ( "Syntax: double <on|off>.\n\r", ch );
return;
}
}
if ( !str_cmp ( arg, "on" ) )
{
if ( double_qp )
{
send_to_char ( "Double QP is already in affect!\n\r", ch );
return;
}
double_qp = TRUE;
send_to_char ( "Double QP is now in affect!\n\r", ch );
do_announce ( ch, "has activated doubleqp" );
return;
}
if ( !str_cmp ( arg, "off" ) )
{
if ( !double_qp )
{
send_to_char ( "The global QP flag isn't on!.\n\r", ch );
return;
}
double_qp = FALSE;
send_to_char ( "The double QP flag is now off!\n\r", ch );
do_announce ( ch, "has turned off doubleqp" );
return;
}
}
CH_CMD ( do_doublexp )
{
char arg[MIL];
argument = one_argument ( argument, arg );
if ( ( arg[0] == '\0' ) )
{
if ( !double_exp )
{
send_to_char ( "Syntax: double <on|off>.\n\r", ch );
return;
}
}
if ( !str_cmp ( arg, "on" ) )
{
if ( double_exp )
{
send_to_char ( "Double exp is already in affect!\n\r", ch );
return;
}
double_exp = TRUE;
send_to_char ( "Double exp is now in affect!\n\r", ch );
do_announce ( ch, "has activated doublexp" );
return;
}
if ( !str_cmp ( arg, "off" ) )
{
if ( !double_exp )
{
send_to_char ( "The global exp flag isn't on!.\n\r", ch );
return;
}
double_exp = FALSE;
send_to_char ( "The double exp flag is now off!\n\r", ch );
do_announce ( ch, "has turned off doublexp" );
return;
}
}
CH_CMD ( do_questreset )
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char ( "Syntax: questreset <player>\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
send_to_char ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
send_to_char ( "Mobs dont quest.\n\r", ch );
return;
}
/* if (IS_SET(victim->act,PLR_QUESTOR))
REMOVE_BIT(victim->act,PLR_QUESTOR);
victim->pcdata->questgiver = NULL;
victim->pcdata->countdown = 0;
victim->pcdata->questmob = 0;
victim->pcdata->questobj = 0;
victim->pcdata->nextquest = 0;
*/
end_quest ( victim, 0 );
printf_to_char ( victim, "%s has cleared your quest.\n\r",
PERS ( ch, victim ) );
printf_to_char ( ch, "You clear %s's quest.\n\r", victim->name );
return;
}
CH_CMD ( do_astat )
{
if ( arena == FIGHT_OPEN )
send_to_char ( "Arena is [CLEAR]\n\r", ch );
if ( arena == FIGHT_START )
send_to_char ( "A challenge has been started.\n\r", ch );
if ( arena == FIGHT_BUSY )
send_to_char ( "Arena is [BUSY]\n\r", ch );
if ( arena == FIGHT_LOCK )
send_to_char ( "Arena is [LOCKED]\n\r", ch );
return;
}
CH_CMD ( do_aclear )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
arena = FIGHT_OPEN;
send_to_char ( "Arena now set [CLEARED]\n\r", ch );
sprintf ( buf, "{W[{RArena{W]{x The arena has been opened.\n\r" );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character )
{
send_to_char ( buf, d->character );
if ( IS_SET ( d->character->act2, PLR2_CHALLENGER ) )
REMOVE_BIT ( d->character->act2, PLR2_CHALLENGER );
if ( IS_SET ( d->character->act2, PLR2_CHALLENGED ) )
REMOVE_BIT ( d->character->act2, PLR2_CHALLENGED );
if ( IS_SET ( d->character->in_room->room_flags, ROOM_ARENA ) )
{
char_from_room ( d->character );
char_to_room ( d->character,
get_room_index ( ROOM_VNUM_TEMPLE ) );
}
}
}
}
CH_CMD ( do_abusy )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
arena = FIGHT_BUSY;
send_to_char ( "Arena now set [BUSY]\n\r", ch );
sprintf ( buf, "{W[{RArena{W]{x The arena is now busy.\n\r" );
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character )
{
send_to_char ( buf, d->character );
}
}
}
CH_CMD ( do_alock )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
arena = FIGHT_LOCK;
send_to_char ( "Arena now set [LOCKED]\n\r", ch );
sprintf ( buf, "{W[{RArena{W]{x The arena has been locked.\n\r" );
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character )
{
send_to_char ( buf, d->character );
}
}
}
CH_CMD ( do_update ) /* by Maniac */
{
if ( argument[0] == '\0' ) /* No options ??? */
{
send_to_char ( "The following options are available:\n\r", ch );
send_to_char ( " bank: Update the share_value.\n\r", ch );
return;
}
if ( !str_prefix ( argument, "bank" ) )
{
/* if ( time_info.hour < 9 || time_info.hour > 17 )
{
send_to_char( "Sorry, the market's closed.\n\r", ch );
return;
} */
bank_update ( );
send_to_char ( "Ok...bank updated.\n\r", ch );
return;
}
return;
}
/* Written by takeda (takeda@mathlab.sunysb.edu) *//*
void do_avator( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
OBJ_DATA *obj_next;
OBJ_DATA *obj;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: avator <level>.\n\r", ch );
return;
}
if ( IS_NPC(ch) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg1 ) ) < 1 || level > MAX_LEVEL )
{
sprintf(buf, "Level must be 1 to %d.\n\r", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
sprintf(buf, "Your Trust is %d.\n\r",ch->trust);
send_to_char(buf,ch);
return;
}
if(ch->trust == 0)
{
ch->trust = ch->level;
}
if ( level <= ch->level )
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r",ch );
temp_prac = ch->practice;
ch->level = 1;
ch->exp = exp_per_level(ch,ch->pcdata->points);
ch->max_hit = 20;
ch->max_mana = 100;
ch->max_move = 100;
ch->practice = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
advance_level( ch );
ch->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", ch);
}
for ( iLevel = ch->level ; iLevel < level; iLevel++ )
{
ch->level += 1;
advance_level( ch);
}
sprintf(buf,"You are now level %d.\n\r",ch->level);
send_to_char(buf,ch);
ch->exp = exp_per_level(ch,ch->pcdata->points)
* UMAX( 1, ch->level );
if(ch->level < 103)
{
for (obj = ch->carrying; obj; obj = obj_next);
}
obj_next = obj->next_content;
if (obj->wear_loc != WEAR_NONE && can_see_obj (ch, obj))
remove_obj (ch, obj->wear_loc, TRUE);
}
}
save_char_obj(ch);
return;
}
*/