drm/player/
#HELPS
202 Poweritems~
Power Items in NON hero areas are limited to 1 weapon and
1 item every 50 vnums. {YALL{x power items MUST have
p-item in their name. For example, Broadsword sword p-item,
black dagger p-item.

The formula for powerweapons must be followed accordingly.

The formula is  level x 3 = points, points are used according
to the chart below.

 Point chart:
============================
1 point      = 1 mana
1 point      = 1 hp
1 point      = 5 move
5 points     = 1 save, savingbreath, savingpara, savingrod, etc.
5 points     = 1 ac
5 points     = 1 stat (str,dex,con,wis, or int)
10 points    = 1 hitroll
10 points    = 1 damroll
10 points    = vorpal, and sharp, each
20 points    = vampiric, flaming, shocking, frost, and poison, each
-10 points   = two handed

For AVdam on Power Weapons set the level 5 levels above the level you
want it to be and then type autoweapon, then set it back down, use
the level you want the weapon to be for points, not the level you used
for AVdam. Also remember to erase the stats given by autoweapon BEFORE
giving stats according to the formula.


Power Items

Power Armor

The formula for power armor is level x 4 = points. Use the chart below
to see how points are allocated. For the AC on armor set the level 5 levels
above what you are intending it to be, then autoarmor, then set it back down.
Also remember to erase autoarmor addaffects before applying new addaffects.

Power Items (Jewelry, Auras, Floating items, and Tattoos)

The formula for power items is level x 6 = points. See chart below. Remember everything but
jewelry has HALF the armor for its level, jewelry can not have AC. Jewelry includes Rings,
Earrings, and some necklaces.

Here is the point values:
============================
1 point      = 1 mana
1 point      = 1 hp
1 point      = 5 move
5 points     = 1 save, savingbreath, savingpara, savingrod, etc.
5 points     = 1 ac
10 points    = 1 hitroll
10 points    = 1 damroll
15 points    = 1 stat (1 str,dex,con,wis, or int)
~
-1 Application~
There are a few rules when it comes to being considered to be an imm on DR.
1) You must be at least hero 1st tier (need to know the mud)
2) You are expected to allways have shown respect and consideration for
all other players

If you think you pass both of these rules feel out the following application that
suites your needs, and email it to drmud@spaceservices.net. Also Immortal EXP is
a plus but not a must. Everyone has to start some where.

---------------------------------------------------------------------------------------

Builder Application

Your Current Level on DR:
Mud EXP (Years you have been mudding):
Imm EXP (Years you have been an imm of that time mudding):
Building EXP:
Rom/RoT OLC building EXP:
Muds you have built for, thier names, and if they are still up
thier addy and your name when you were an imm there:
2 Mob descriptions (what you see when you look at them):
2 Room descriptions:

---------------------------------------------------------------------------------------

Quest IMM Application

Your Current Level on DR (due to the need of great knowlage of the entire
mud we ask that you be at least an Ancient):
Mud EXP:
IMM EXP:
Building EXP:
Rom/RoT OLC building EXP:
Muds you have been either a quest imm on or have built for, their names, and if
still running addy and your name when you were an imm there:
2 Mob descriptions:
2 Room descriptions:

---------------------------------------------------------------------------------------

Coder Application

Your Current Level on DR:
Mud EXP:
Imm EXP:
Coding EXP (years you have coded):
Coding languages known:
Muds you have coded on, names, and if they are still up and running, the addy to the
mud, and your name there as an imm:
Rom/RoT Coding EXP:

---------------------------------------------------------------------------------------

Webmaster Application

Your Current Level on DR:
Mud EXP:
Imm EXP:
HTML EXP:
Other languages known, like java, php, shockwave ect:
A allready built site we can look at and judge: <addy>

---------------------------------------------------------------------------------------
~
-1 ROT~
RoT is a ROM2.4 derived mud, which is originally based on the Merc 1.0 code.
The RoT modifications to the ROM source are copyright 1996-1997 by Russ Walsh.
~

-1 ROM~
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,  
ROM II was started, eventually replacing the original ROM.  ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.

Alander's current project is Tesseract, the latest version of the ROM code.
It can be found at hypercube.org 9000.

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
    and suggestions, saving a lot of headaches

New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there.  Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used. 

The new features of 2.4 were largely produced in bull sessions with
Gabrielle (my wife) and Brian Moore, without whom this release wouldn't
have happened.  In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)
~
-1 IMMORTAL IMMORT GOD WIZARD WIZ~
'Immortal' (often, simply, 'immort') refers to players who have reached
the highest attainable levels in the game.  Here, anyone of level 102
or higher is an 'immortal.'  Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase;
examples range from teleportation and invisibility to mortal sight to
creation of objects, removal of a player's privileges (channels,
ability to move, or even ability to log in), and ability to promote
players to immortality.

Since immortals can wreak havoc with game balance, they are (ideally)
a carefully-chosen and policed group.  An absolute rule of immortal
behavior is that no immortal can aid or assist any player without
explicit permission from the higher ranks; in other words, please
don't ask an immortal to help you kill a mob, gather EQ, etc, or
you'll likely be either politely or rudely refused, or referred to
this file.

The duties of immortals, and even the very reasons for their existence,
are topics of continual and heated debate in various MUD forums, and are
fraught with misconceptions, poor examples, and outrageous hypocrisies. :)
~

-1 SOCIALS~
 
This is a complete list of socials for this MUD:
Compiled originally by: Sara
accuse       adjust      air          apologize     applaud     babble
bark         bcatch      beckon       beer          bearhug     beg
bird         bkiss       bleed        blink         blush       boast
boggle       bonk        bounce       bow           brb         burp
cackle       caress      charge       cheer         chuckle     clap
claw         collapse    comfort      comb          cough       cover
cower        cringe      criticize    cry           cuddle      curse
curtsey      dance       daydream     drool         duck        embrace
explode      eyebrow     faint        fart          flare       flash
flex         flinch      flip         flirt         flutter     fondle
french       frown       fume         gasp          giggle      glare
goose        grimace     grin         groan         grope       grovel
growl        grumble     hand         head          hiccup      highfive
hop          howl        hug          hush          ignore      innocent
insane       judge       kiss         knee          laugh       lick
love         lust        massage      meditate      moan        moon
mosh         mutter      nibble       nod           nudge       nuzzle
pant         passout     pat          peck          pie         pinch
pissed       plead       point        poke          ponder      pout
pray         propose     puke         punch         purr        ramble
raspberry    rofl        roll         rub           ruffle      run
scratch      scream      serenade     shake         shiver      shrug
sigh         sing        slap         slobber       smile       smirk
snap         snarl       sneeze       snicker       sniff       snore
snort        snowball    snuggle      sob           spam        spank
spit         squeal      squeeze      squirm        stare       stretch
strip        stroke      strut        sulk          swoon       tackle
tease        thank       threaten     tickle        tip         tongue
twiddle      type        undress      view          wave        whine
whistle      wiggle      wince        wink          wonder      worry
worship      yawn        yeehaw       yodel         rose	laces
tank	     starve	 aargh	      homework	    puff	differ
yae	     lightbulb   ogg	      confused	    beam        twitch
bite	     discodance  scuff        whap	    lag		chortle
zerbert
 
~

-1 MERC~
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn.  
Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and 
ftp.math.okstate.edu.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Thanks to ...
  ... Diku Mud for starting it all.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.

~
-1 MAP MAPS~
Thanks to Ezra for drawing the originals of several maps on ROM.
~

-1 LOGIN~
{WWhat are you known as traveller?{x ~

-1 GREETING1~
.
{R      ***** **                         {r            *{x       
{R   ******  ***                         {r          ** {x       
{R **    *  * ***                        {r    *     ** {x       
{R*     *  *   ***                       {r   **     ** {x       
{R     *  *     ***                      {r   **     ** {x       
{R    ** **      **{r    ***       ****     ******** **  ***{x   
{R    ** **      **{r   * ***     * ***  * ********  ** * ***{x  
{R    ** **      **{r  *   ***   *   ****     **     ***   ***{x 
{R    ** **      **{r **    *** **    **      **     **     **{x 
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{R*                                                       {r*{x  
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                                                       {r*{x    
                                                     {r*{x     
                                                           
                                                                      
{R     ***** ***{r                                                       {x 
{R  ******  * **{r    *                  *                               {x 
{R **   *  *  **{r   ***                ***                              {x 
{R*    *  *   **{r    *                  *                               {x 
{R    *  *    *{r                                                        {x 
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{R  ****      ***{r   **     ****  **    **      **    **    **     **   {x 
{R *  ****    **{r    *** * * **** *     *** *   ***   ***    ********   {x 
{R*    **     *{r      ***     ****       ***     ***   ***     *** ***  {x 
{R*            {r                                                    *** {x 
{R **          {r                                              ****   ***{x 
               {r                                          *******  **   {x 
               {r                                         *     ****     {x


{R*************************{x
       {r*         *{x
       {r*         *{x           {D**{x  
       {r*         *{x           {D**{x
       {r*         *{x                     {WA Darker Reality{x
       {r*         *{x     
       {r*         *{x           {D**{x
       {r*         *{x           {D**{x 
{R*************************{x


~ 

-1 GREETING2~
.
   {g@@@@@@@  @@@@@@@@  @@@@@@  @@@@@@@ @@@  @@@{x 
   {g@@!  @@@ @@!      @@!  @@@   @!!   @@!  @@@{x 
   {g@!@  !@! @!!!:!   @!@!@!@!   @!!   @!@!@!@!{x 
   {G!!:  !!! !!:      !!:  !!!   !!:   !!:  !!!{x 
   {G:: :  :  : :: ::   :   : :    :     :   : :{x 
                                            
                                            
   {g@@@@@@@  @@@  @@@@@@ @@@ @@@  @@@  @@@@@@@{x  
   {g@@!  @@@ @@! !@@     @@! @@!@!@@@ !@@      {x 
   {g@!@!!@!  !!@  !@@!!  !!@ @!@@!!@! !@! @!@!@{x 
   {G!!: :!!  !!:     !:! !!: !!:  !!! :!!   !!:{x 
   {G:   : : :   ::.: :  :   ::    :   :: :: : {x 

{R*************************{x
       {r*         *{x
       {r*         *{x           {D**{x  
       {r*         *{x           {D**{x
       {r*         *{x                     {WA Darker Reality{x
       {r*         *{x     
       {r*         *{x           {D**{x
       {r*         *{x           {D**{x 
{R*************************{x

~

-1 GREETING3~
.
   {R@@@@@@@   @@@@@@@@   @@@@@@   @@@@@@@  @@@  @@@ {x 
   {R@@@@@@@@  @@@@@@@@  @@@@@@@@  @@@@@@@  @@@  @@@ {x 
   {R@@!  @@@  @@!       @@!  @@@    @@!    @@!  @@@ {x 
   {R!@!  @!@  !@!       !@!  @!@    !@!    !@!  @!@ {x 
   {r@!@  !@!  @!!!:!    @!@!@!@!    @!!    @!@!@!@! {x 
   {r!@!  !!!  !!!!!:    !!!@!!!!    !!!    !!!@!!!! {x 
   {r!!:  !!!  !!:       !!:  !!!    !!:    !!:  !!! {x 
   {r:!:  !:!  :!:       :!:  !:!    :!:    :!:  !:! {x 
   {r:::: ::   :: ::::   ::   :::     ::    ::   ::: {x 
   {r:: :  :   : :: ::    :   : :     :      :   : :{x  
                                                 
                                             
   {R@@@@@@@   @@@   @@@@@@   @@@  @@@  @@@   @@@@@@@@ {x 
   {R@@@@@@@@  @@@  @@@@@@@   @@@  @@@@ @@@  @@@@@@@@@ {x 
   {R@@!  @@@  @@!  !@@       @@!  @@!@!@@@  !@@       {x 
   {R!@!  @!@  !@!  !@!       !@!  !@!!@!@!  !@!        {x
   {R@!@!!@!   !!@  !!@@!!    !!@  @!@ !!@!  !@! @!@!@ {x
   {R!!@!@!    !!!   !!@!!!   !!!  !@!  !!!  !!! !!@!! {x 
   {r!!: :!!   !!:       !:!  !!:  !!:  !!!  :!!   !!: {x 
   {r:!:  !:!  :!:      !:!   :!:  :!:  !:!  :!:   !::  {x
   {r::   :::   ::  :::: ::    ::   ::   ::   ::: :::: {x 
   {r :   : :  :    :: : :    :    ::    :    :: :: :{x   
                                            {wBy Rigok{x

{R*************************{x
       {r*         *{x
       {r*         *{x           {D**{x  
       {r*         *{x           {D**{x
       {r*         *{x                     {WA Darker Reality{x
       {r*         *{x     
       {r*         *{x           {D**{x
       {r*         *{x           {D**{x 
{R*************************{x
~
 
-1 GREETING4~
.
        {R:::::::::  ::::::::::     ::: ::::::::::: :::    :::{x 
       {R:+:    :+: :+:          :+: :+:   :+:     :+:    :+:{x  
      {r+:+    +:+ +:+         +:+   +:+  +:+     +:+    +:+{x   
     {r+#+    +:+ +#++:++#   +#++:++#++: +#+     +#++:++#++{x    
    {r+#+    +#+ +#+        +#+     +#+ +#+     +#+    +#+{x     
   {D#+#    #+# #+#        #+#     #+# #+#     #+#    #+#{x      
  {D#########  ########## ###     ### ###     ###    ###{x       
                                                           
        {R:::::::::  ::::::::::: :::::::: ::::::::::: ::::    :::  ::::::::{x 
       {R:+:    :+:     :+:    :+:    :+:    :+:     :+:+:   :+: :+:    :+:{x 
      {r+:+    +:+     +:+    +:+           +:+     :+:+:+  +:+ +:+         
     {r+#++:++#:      +#+     +#++:++#     +#+     +#+ +:+ +#+ :#:          
    {r+#+    +#+     +#+           +#+    +#+     +#+  +#+#+# +#+   +#+#{x    
   {D#+#    #+#     #+#    #+#    #+#    #+#     #+#   #+#+# #+#    #+#{x     
  {D###    ### ########### ######## ########### ###    ####  ########{x  

{R*************************{x
       {r*         *{x
       {r*         *{x           {D**{x  
       {r*         *{x           {D**{x
       {r*         *{x                     {WA Darker Reality{x
       {r*         *{x     
       {r*         *{x           {D**{x
       {r*         *{x           {D**{x 
{R*************************{x


~

-1 GREETING5~
.
   {R########{r::'{R########{r::::'{R###{r::::'{R########{r:'{R##{r::::'{R##{r::::{x
   {R##{r.... {R##{r: {R##{r.....::::'{R## ##{r:::... {R##{r..:: {R##{r:::: {R##{r::::{x
   {R##{r::::{R ##{r: {R##{r::::::::'{R##{r:. {R##{r::::: {R##{r:::: {R##{r:::: {R##{r::::{x
   {R##{r::::{R ##{r: {R######{r:::'{R##{r:::. {R##{r:::: {R##{r:::: {R#########{r::::{x
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   {r........:::........::..:::::..:::::..:::::..:::::..:::::{x
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   {R##{r.... {R##{r:. {R##{r::'{R##{r... {R##{r:. {R##{r:: {R###{r:: {R##{r:'{R##{r... {R##{r::{x
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   {r..:::::..::....:::......:::....::..::::..:::......::::{x


{R*************************{x
       {r*         *{x
       {r*         *{x           {D**{x  
       {r*         *{x           {D**{x
       {r*         *{x                     {WA Darker Reality{x
       {r*         *{x     
       {r*         *{x           {D**{x
       {r*         *{x           {D**{x 
{R*************************{x

~

-1 AUTHORS~
.
                {WOriginal DikuMUD by Hans Staerfeldt, Katja Nyboe,
{W                Tom Madsen, Michael Seifert, and Sebastian Hammer
{W                Based on MERC 2.1 code by Hatchet, Furey, and Kahn
{W                ROM 2.4 copyright (c) 1993-1995 Russ Taylor
{W                ROT 1.4 copyright (c) 1996-1997 Russ Walsh
{W                DR 1.0a copyright (c) 2000-2001 DRCrew
{W                Quest Code (c) 1996 Ryan Addams{x
{W                Modified Quest Code (c) 2000-2001 Ryan Jennings
{W                Tier System (c) Mike Estepp
{W                Many Special Thanks go out to Ryan Jennings
{W                Original Verbose system (c) Gregor Stipicic, 2001
~

-1 MOTD~
.  

         {RD{re{Ra{rt{Rh {RR{Disin{Rg {WII{x: A {DD{ra{Drker {RR{realit{Ry{x Welcomes you all!
         But Please recognize that we still are in alpha so
         expect crashs, and save often!
               

{W* {xRemember we are still in the alpha stages and thus are unstable, so save often.{x
{W* {xIt's important to remember that when you reach level 50 you are guilded to loner.{x
{W* {xCheck out the website at drmud.spaceservices.net{x
{W* {RRemember{x to visit the DR website regularly for updates and the most recent news.{x
{W* {YMangan{x is now cleared to build for the clans, so contact him if I, 
    {xRoland, or Suraman are not on.

{Y****************{x
{Y*{RWARNING!!!{x
{Y*{RREAD BELOW!!{x
{Y****************{x
{WPK is back!! READ your news and help pk!!{x

~
 
102 IMOTD~
{RWelcome Immortal{Y!{x
{WMessage coming soon{x
{R[{xHit Return to continue{R]
~

102 JOBS~
This is a partial list of what a god of any given level should be doing. It is
not complete yet.

Angels:(102-104)
Angels and higher level gods may not assist mortals directly in any way.  
An Angel's main job is to help with quests (via switch), or possibly run
small quest of their own -- but the rewards should be minimal.

Deities:(105-106)
Deities have two main roles: reimbursement and quest running.  Be skeptical
on reimburses, don't just hand out every piece of gear.  I suggest limiting
reimbursements to 10 items at a time, and make sure that you do not load things
at too high a level (new format items have hard-coded levels, so are not a
problem).  vnum and stat are useful for this.  You can draft Angels to help you
run a quest, and please note that quests should NOT have huge rewards -- the
main point should be to have fun.  Deities have no business trying to enforce
rules -- the most you should do to a player is a NOCHANNEL or similar light
punishment.

Gods:(107-109)
Gods can run quests just like Deities, and it's nice to do reimbursements too.
However, the main role of a God is keeping the peace.  Gods can enforce (but
not create rules), using the various NOTELL-class commands, as well as deny,
purge, freeze, and ban (but be careful with these commands!)  Gods are expected
to help make the mud run more smoothly, power trips are strictly verbotten.

Not fufilling the roles of your office can result in demotion or deletion.
~

-1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~
.
{W1{x) {cNo PK is to happen if person is Linkdead or AFK, both are shown{x
       {cto you in the room so you DO know.{x

{W2{x) {cNO {RMalicious{c PK, you may ONLY pk someone every 30 minutes.{x

{W3{x) {cPK is to be kept to SAME tier as the attacker ONLY, no Cross Tier{x
       {cPK. Even though the code currently allows this, it will NOT be{x
       {callowed.{x

{W4{x) {cYour {RVictim{c MUST be in a PK clan.{x

{W5{x) {cYour victim must NOT be more then 10 levels above you or 5 levels{x
       {cbelow you. Anyone not following this WILL have all characters{x
       {cdeleted without warning period, no warnings.{x

{W6{x) {cYou may NOT loot any Quest Items, restrung or otherwise. All other{x
       {cequipment is fair game along with the platinum on the corpse.{x

{W7{x) {cYou may NOT sacrafice your victims corpse, you may only loot it so{x
       {cmake sure you turn autosac off before starting a fight because it is{x
       {cno excuse!{x

{W8{x) {cFailure to follow all of these rules when pking shall result{x
       {cin extreme punishment and that will be your only warning.{x
       {cA second offense will result in immediate deletion. We {x
       {cunderstand accidents happen and will take this into consideration{x 

~

102 COMMANDMENTS LAWS 'GOD RULES' GODS~
.
                         **********************
                         ** The Rules of DR  **
                         **********************
 
1)  Do not kill mortals, do not kill mortals, do not kill mortals.
    This includes transferring/summoning them to aggressive mobs.
 
2)  Do not cheat for ANY mortal in ANY way, especially your own. 
    Unless of course you LIKE deletion. Yes this includes tanking,
    healing/restoring, casting protection spells <armor, sanct>,    
    and softening up or altering mobs.
 
3)  Do not transfer or summon mobs to mortals or mortals to mobs.
    They have legs, if they want to kill a mob, they can easilly
    go there themselves.
 
4)  DO NOT kill the shopkeepers for any reason at ALL.
 
5)  DO NOT use reboot.  <--- Note, simple English.
 
6)  Do not give out free equipment.  You don't need to win brownie
    points with the mortals.  Quest are fine but handing out items
    isn't.
 
7)  A note on quests: Quests are a good thing, more or less, BUT 
    do not give out overly extravagant prizes.  Exercise some 
    common sense here folks.  Do not load items more than 4 levels
    below their normal level (i.e. no level 5 ogre gauntlets).
 
8)  Do not undermine the authority of a higher level god.  If you 
    see that someone has been frozen or nochannelled do not restore
    their priveleges.  They are being punished for a reason.
 
9)  Do not try to overrule each other.  
 
10) Trusted mortals:  Do not use your god powers to help your mortal
    character.  If you do, your trust will be taken away.

~

-1 RULES~
These are the rules of DR.  For other matters, use common sense.
For clan specific rules, see HELP CLANRULES.


 {W1){c     Player Killing and Stealing may be encouraged{x
     {c   here on Death Rising, but it is limited ONLY to{x
     {c   members of PK clans, or Loners. Also see help PK{x
     {c   for further rules on the matter.
 
 {W2){c     The {DC{RU{DRSE{c channel is there for a reason,{x
     {c   if you want to use foul language use the curse{x
     {c   channel, not ANY other public channels or forums.{x
     {c   If you are offended by profane language turn off{x
     {c   the {DC{RU{DRSE{c channel.{x
 
 {W3){c     Cheating on Death Rising is considered highly{x
     {c   illegal, if you caught abusing any bug or any{x
     {c   feature the consequences will be HIGH (possible{x
     {c   deletion of all characters, permenate site ban).{x
 
 {W4){c     Multi-Playing in ANY way is considered HIGHLY{x
     {c   illegal. If you are caught with two characters{x
     {c   on at any time without permission directly from{x
     {c   Loki expect the same consequences as cheating{x
     {c   holds. For more information on the subject see{x
     {c   help multi-play.{x

 {W5){c     Kill stealing is not allowed here. Though{x
     {c   accidents do happen, we understand this.{x
     {c   But you need to be aware of if there are{x
     {c   any other players in the area and ask before{x
     {c   killing an allready hurt mob.{x
    
 {W6){c     You being here is a privilage not a right.{x
     {c   Immortals are to be respected at ALL times,{x
     {c   as are other fellow players. Past the roleplaying{x
     {c   aspect any disrespect is not allowed to other{x
     {c   mortal players. Any orders/requests by immortals{x
     {c   are expected to be complied with immediately.{x

 {W7){c     If you lose equipment from a PK battle do {RNOT{x
     {c   ask the Immortals to replace it. This will be{x
     {c   very badly by immortals, and punishments will be{x
     {c   awared to the player that asks.{x

 {W8){c     Your name MUST be of a fantasy matter, while names{x
     {c   like Takasi may be accepeted, name like Bob or Joe{x
     {c   will not be. Any vulger names will be renamed{x
     {c   immediately upon seeing of it, this includes{x
     {c   all other unacceptable names.{x
 
 {W9 {c     Any and all spam is totally unacceptable!!{x
 
{W10){c     These rules may be changed at any time by the{x
     {c   Immortals, do not question them on any statement{x
     {c   of the rules.{x
     {x
~

-1 CLANRULES~
1. Do NOT join any clan until you investigate ALL clans.

2. Once you join a clan, you must STAY WITH THAT Clan. No switching clans,
abandoning your clan mates, etc.; the point of joining a clan is to use
TEAMWORK. That means when you get pkilled, you ask your CLAN MATES to
retrieve your corpse, re-equip you, help you avenge your death, etc. Do
not count on the IMMs for help.

3. Clanned characters are *not* allowed to pkill anyone in their own clan,
or anyone NOT clanned; nor are they allowed to kill members of non-pkill clans.

4. Clanned characters are NOT allowed to use edited equipment for pkill.
This does not include Clan EQ or Quest items, both of which are allowed.

5. If you get pkilled, you will *NOT* be reimbursed ANY eq by the IMMs;
this includes edited EQ, items of sentimental value, quest items, etc.

6. Clanned characters are not allowed to ask for or receive ANY kind of
IMM-related help; this includes corpse retrievals, spellups, assistance
locating chars, reimbursements, etc.

7. If you are a clan leader, you are expected to MUD on a regular basis.
If you do not actively play your character for three weeks, and have not
found a replacement, you will be removed as leader.

8. Clan leaders must be tier 2 and at least level 50.

9. In order to form a new clan, you must follow these rules:

        a. Have two people involved in forming the clan.
	b. Have the cash/cubics to create it and support it.(see help prices)

10. You must ALWAYS have at least THREE members of your clan ACTIVELY
PLAYING the game. This means that if your membership drops to less than
three members for more than one month, your clan will be disbanded and dropped
from the list of clans.

11. As a member of a clan, you are expected to assist other members of your
clan. This includes spellups, corpse retrievals, levelling, etc.

12. If you reroll a clan leader into, you must find three
current members of your clan to "sponsor" you back into the leader position.
The three members can email, note, or verbally give their nominations to
the Implementors.

~

0 SUICIDE DELETE~
Use the delete command to erase unwanted characters, so the name will be
available for use.  This command must be typed twice to delete a character,
and you cannot be forced to delete.  Typing delete with an argument will
return your character to 'safe' status if you change your mind after the
first delete.  Second tier players should use reroll to recreate a
character, instead of the delete command.
~

0 REROLL~
The reroll command may be used once you reach hero status in the first
tier of classes, or at any time while playing a second tier character.
This command must be typed twice to reroll a character, and you cannot
be forced to reroll.  Typing reroll with an argument will return your
character to 'safe' status if you change your mind after the first reroll.

After typing reroll the second time, you will be forced to quit.  When
you reconnect, you will have to re-create your character, but will be
given the second tier classes to choose from, instead of the first tier
classes. (see 'help tier')

After rerolling, you will start out in your new class at level 1, so
this command is similar to deleting and recreating your character.
~

0 TIER~
.
There are currently a total of 28 classes on Death Rising,
split into three seperate tiers.


     {GTier {g1{W   |  {YTier {y2    {W|  {RTier {r3{W     |  {BTier {b4{x
     {W================================================{x
     {GM{gage{W     |  {YW{yizard    {W|  {RI{rnvoker    {W| {BS{borcerer{x
     {GC{gleric{W   |  {YP{yriest    {W|  {RB{rishop     {W| {BT{bemplar{x
     {GR{gogue{W    |  {YT{yhief     {W|  {RM{rercenary {W | {BA{bssassin{x
     {GW{garrior{W  |  {YB{yerserker {W|  {RG{rladiator {W | {BK{bnight{x
     {GT{gracker{W  |  {YH{yunter    {W|  {RR{ranger    {W | {BS{btrider{x
     {GD{gruid    {W|  {YS{yhaman    {W|  {RS{rage      {W | {BE{blder{x
     {GR{gevenant {W|  {YV{yampire   {W|  {RL{rich      {W | {BC{bainite{x



Tier 2 is notably stronger then tier 1, and tier 3 is notabaly
stronger then tier 2 or 1, and tier 4 is notably stronger
then all the other tiers Death Rising.

Though before you advance to tier 2, 3, or 4 you must become a
Hero (level 201), and must reroll into the next tier
(help reroll).

You do NOT have to choose a class in the same slot as your
previous class, you may choose any class. In other words;
a Mage does NOT have to become a Wizard, and Gladiator
does NOT have to become a Berserker.
~

0 HEALER~
The healer decided to grab a quick buck, and now charges for his heals.  Some
services are still free to players of level 30 or below, however.  To see
a full listing of the healer's services, type 'heal' at his residence. To
receive healing, bring plenty of money, and type 'heal <spell>'.
~


-1 GAIN~
The gain command is used to learn new skills, once the proper trainer has 
been found. (Check New Thalos) The following options can be used with gain:

gain list:    list all groups and skills that can be learned
gain points:  lower your creation points by 1 (costs two sessions)
gain <name>:  add a skill or skill group, at the listed cost
gain convert: turns 6 practices into one training session
gain study:   turns 1 training session into 6 practices

Gain uses training sessions, not practices. (see 'help train')
Gained skills and groups do NOT increase your experience per level or total
number of creation points. 
~

-1 RESTRING~
Syntax: restring obj <string>

The restring command is used to change the name of an object in your
inventory.  Only specific trainers have the ability to restring an object
for you (Check New Thalos), and charge you 8 quest points per item.

Restringing an object will only change the short name of the object, not
the long description or keywords associated with that object, so you will
still have to use the original keywords to use a restrung object.

For example:
    Object to be restrung is 'an imperial sword',

       > restring sword a battle axe

    This will now show up as 'a battle axe' in your inventory, and will use
    this string in actions:  '<char> wields a battle axe' or '<char> gets a
    battle axe'.

    Because the keywords of the object are not changed, to wield or
    manipulate this object, you will still need to use 'sword' or 'imperial',
    ie:  get sword     wield sword
~

102 CLONE~
Syntax:
  clone obj <object>
  clone mob <mobile>
  clone <name>

The clone command duplicates an object or mobile.  The level of item or mobile
that may be cloned depends on your level.  The target object or mob must be in
the same room as you, or in your posession.  Strung and set information is
preserved by clone, as well as any spell effects and container contents or
mobile inventory, except for items which are too high for you to clone.  
Strung extended descriptions on objects are not kept, however.
~

110 RANDCLAN~
Syntax: randclan

Randclan will move the entrances to all clan halls to new randomly selected
locations.  This is automatically done by the system at boot, and once per
day thereafter, but can be called by an implementor to correct any problems
in the choice of locations from the last automatic run.
~

0 SKILLS SPELLS~
The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be).  They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable.
~


0 OUTFIT~
The outfit command, usable by levels 9 and below, equips your character with
a new set of sub issue gear (banner, weapon, helmet, shield, and vest), 
courtesy of the Mayor's warehouses.  Only empty equipment slots are affected.
~

0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOSTORE AUTOPEEK~
ROT uses varies automatic actions, to ease the boredom of always splitting
gold and sacrificing corpses.  The commands are as follows:

autolist  : list all automatic actions
autoloot  : take all equipment from dead mobiles
autogold  : take all gold from dead mobiles
autosac	  : sacrifice dead monsters (if autoloot is on, only empty corpes)
autoexit  : display room exits upon entering a room
autosplit : split up spoils from combat among your group members
autoassist: makes you help group members in combat
autostore : saves all tells during combat
autopeek  : will show inventory during a look <char> (with the peek skill)

Typing a command sets the action , typing it again removes it. 
~
-1 CLAN~
   A Clan is a collection of players, united to follow and further
a common cause.  Each clan has rules and regulations, to find out
more about clans and their 'beliefs' type "help <clan name>".  Only
Clan members can kill or steal from other players.  To join a Clan
you must be level 25 or above and level 70 or below.  Second tier
players may join a clan starting at level 15.  Speak to the Clan
Leader about joining.  If you go Loner before level 70 you may 
join a Clan later.
   Joining a Clan is a dangerous step.  Many adventurers live to 
kill and torture others and chances are that your paths will cross.
   Clans may now choose to allow pkill or not, members of clans that
choose not to have pkill will be unable to attack other players, or
be attacked by others.
   Existing Clans may buy special rooms and mobiles by acquiring 
imm quest points as payment.  To see room prices, type
"help prices".  New Clans may be formed by petitioning the immortals.
Please remember that their word is final on all matters not covered by
this help.

A list of current clans can be obtained with:  clan list
~
-1 PRICES PRICE~
{xAll prices below are listed in imm quest points, NOT auto quest points.
{xYou must have ALL imm quest points BEFORE requesting an addition.
{xContact Loki for all additions.{x

{WAddition Type   {D|{B Max of the type{D |{R  Price in IQP 
{WClan Hall       {D|{B        1{D        |{R     500  
{WClan Room       {D|{B       20{D        |{R    75 {m$ 
{WClan Healer     {D|{B        1{D        |{R     150 
{WClan Merchant   {D|{B        5{D        |{R     150 
{WClan Weapon     {D|{B       15{D        |{m       *  
{WClan Armor      {D|{B       30{D        |{m      ** 
{WClan Potion     {D|{B       15{D        |{m     *** 
{WClan Items      {D|{B       20{D        |{R    30{m @ 
{WClan Portal     {D|{B        6{D        |{R      50 



{m$   {xSee 'help rooms' for more information on ordering new rooms.
{m*   {xWeapon Prices are dependent on level and added affects (see charts below).
{m**  {xArmor Prices are dependent on level and added affects (see charts below).
{m*** {xPotions Prices are determines by Loki once they have been made.
{m&   {xClan Items include keys, furniture, beds and other misc. items.

{GLevel    {D|{Y Price in IQP 
{G1-25     {D|{Y     10 
{G26-35    {D|{Y     15 
{G36-45    {D|{Y     20 
{G46-55    {D|{Y     25 
{G56-65    {D|{Y     30 
{G66-75    {D|{Y     35 
{G76-85    {D|{Y     40 
{G86-95    {D|{Y     45 
{G96-105   {D|{Y     50 
{G106-115  {D|{Y     55 
{G116-125  {D|{Y     60 
{G126-135  {D|{Y     65 
{G136-145  {D|{Y     70 
{G146-155  {D|{Y     75 
{G156-165  {D|{Y     80 
{G166-175  {D|{Y     85 
{G176-185  {D|{Y     90 
{G186-195  {D|{Y     95 
{G196-201  {D|{Y    100 
{G  202    {D|{Y    110


{WAdded Affect    {D| {B Price in IQP {D| {RMax{x
{W4 hit or dam    {D|{B    15         {D| {R90h/90d{x
{W-20 AC          {D|{B    15         {D| {R-200ac{x
{W-2 Saving Throw {D|{B    20         {D| {R-20s{x
{W+20 hp,mana,mv  {D|{B     5         {D| {R200hp/200m/200mv{x
{WExtra Flags     {D|{B    10         {D|{R N/A{x
{WSpecial Flags{M # {D|{B    20         {D| {R3{x
{W+1 to a stat{D    |{B    15         {D| {R4str/4dex/4wis/4int/4con{x

{m#{xSpecial Flags are Flaming,Vampiric,Shocking,Poison,Sharp,Vorpal,Freezing. 

~

-1 COUNT~
The count command displays the number of people (that you can see) logged
into the mud.  It also displays the highest number observed that day, if
it is higher.
~
 
-1 GATE~
The gate spell is a powerful transportation magic that opens up a portal 
between your character and another person or creature somewhere else in the
world.  This portal will transport you and any pet you might have, but not
other members of your group.  Monsters recieve a save against gate, and
monster or players more than 3 levels higher than you can not be gated to at 
all.  God rooms, private rooms, and no recall rooms cannot be gated to, and
no recall rooms cannot be gated out of.  Finally, any god or hero is also 
immune to gate, as well as any player who has no summon set.  Clan members 
may not be gated to except by their fellow Clan members.
~
-1 WORLD DIRECTIONS MAP~
None Currently
~
102 WEAPONSTATS~
                                      Weapon Stats                                
=====================================================================
This help is to be used as a guide for making weapons.  The point of 
this is to keep the mud in balance.  The following shows the damdice
to use for it's level.  DO NOT use any other values.  Round to the 
nearest level if the weapon is inbetween.


Level     AVG      Dice
=======================
0          6       3d3
5          9       3d5
10        12       4d5
15        15       5d5
20        17       5d6
25        20       5d7
30        24       6d7
35        30       6d9
40        35       7d9
45        39       6d12
50        45       7d12
55        49       7d13
60        54       9d11
65        60       10d11
70        64       8d15
75        72       8d17
80        76       9d16
85        80       10d15
90        85       10d16
95        93       11d16
100       95       10d18
101       119      14d16


Points for weapons.
============================
When putting in added affects a weapon recieves points.  To determine 
this you go by the level of the weapon.  i.e. A level 55 weapon 
recieves 110 points.  These points can be used according to the chart
below.  The formula for figuring out the points for a weapon would be
(weapon level) * 2 = Points. 


 Point chart:
============================
1 point      = 1 mana
1 point      = 1 hp
1 point      = 5 move
5 points     = 1 save, savingbreath, savingpara, savingrod, etc.
5 points     = 1 ac
5 points     = 1 stat (str,dex,con,wis, or int)
10 points    = 1 hitroll
10 points    = 1 damroll
10 points    = vorpal, and sharp, each
20 points    = vampiric, flaming, shocking, frost, and poison, each
-10 points   = two handed

You can also add negative effects.  For example a level 65 weapon with
-30 hps.  You take half of the -30 and add it for extra points, thus 
the weapon would have 80 points.  Another example is a level 40 weapon
with -2 damroll would recieve half of those points.  So it would be 50
points.

Please remember when creating weapons to make diverse weapons.  Not just
swords, daggers, and the like.  Try to keep a good mix of weapons in your area.

The only exception to these stats are powerweapons.  These stats are onlyto be created after
checking with an IMM 108+.
~
-1 AFFECTS AFFECT~
This command is used to show all the spells affecting your character. At
low levels, only the spell name will be displayed, at higher levels the
effects and duration of the spell will also be shown.  Spell effects
are no longer shown on score (this can be changed by using 'show' command).
~
-1 Version~
.
                 {R********************************* 
                 {R*    {YATTENTION!! ATTENTION!!{R    *
                 {R*********************************
                 {R*********************************{x
{R****************************************************************{x
{R*                  {YREAD THIS!!! READ THIS!!!{R                   *{x
{R*  {WAs of January 25th the mud will become wizlocked. There will{R*{x
{R*  {Wbe countless changes. This could take between one week and  {R*{x
{R*  {Wand one year. When you come back there will have been a     {R*{x
{R*  {Wp-wipe, and a clan-wipe. The mud will come back in alpha    {R*{x
{R*  {Wmode, this means even more changes. Once we are out of alpha{R*{x
{R*  {Wthere will be another p-wipe and clan-wipe, and we will come{R*{x
{R*  {Wback in beta mode, we will probably be in this version much {R*{x
{R*  {Wlonger than alpha because much more must be tested and      {R*{x
{R*  {Wand ptested.                                                {R*{x
{R*                                                               *{x
{R*  {WAs of now I know exactally what your asking yourself. Right {R*{x
{R*  {Wnow your asking yourself, if Im going to lose my player     {R*{x
{R*  {Wand my clan, why should I ever come back? Well coming back  {R*{x
{R*  {Wis really up to you, but you have to think this way do you  {R*{x
{R*  {Wwant to be a part of one of the all out funnest muds, one of{R*{x
{R*  {Wmost innovative muds, and simply a part of a great mud from {R*{x
{R*  {Wthe beggining? Or do you want to leave because you simply   {R*{x
{R*  {Wlost a character in a time of great change?                 {R*{x
{R*                                                               {R*{x
{R*  {WAlso from now until Jan. 25th I will be interviewing        {R*{x
{R*  {Wbuilders, and questimms. If you are hoping to become either {R*{x
{R*  {Wyou need to either send me a note, contact me while I am on,{R*{x
{R*  {Wor send me an email (death_rising_implementor@hotmail.com). {R*{x
{R*  {WI will be hiring 2 more builders, and 2 questimms, so you   {R*{x
{R*  {Wwill have to know what your getting into before i interview {R*{x
{R*  {Wyou.                                                        {R*{x
{R*                                                               {R*{x
{R*  {GLoki, Owner and Head Coder                                  {R*{x
{R****************************************************************{x
~
0 $~
#$