/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" char *const distance[4]= { "right here.", "nearby to the %s.", "not far %s.", "far to the %s." }; void scan_list args((ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth, sh_int door)); void scan_char args((CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door)); void do_scan(CHAR_DATA *ch, char *argument) { extern char *const dir_name[]; char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *scan_room; EXIT_DATA *pExit; sh_int door, depth, outlet; argument = one_argument(argument, arg1); if (IS_AFFECTED(ch,AFF_BLIND)) { send_to_char("Maybe it would help if you could see?\n\r",ch); return; } if (arg1[0] == '\0') { act("$n looks all around.", ch, NULL, NULL, TO_ROOM); send_to_char("Looking around you see:\n\r", ch); scan_list(ch->in_room, ch, 0, -1); for (door=0;door<6;door++) { outlet = door; if ( ( ch->alignment < 0 ) && (pExit = ch ->in_room->exit[door+6]) != NULL) outlet += 6; if ((pExit = ch ->in_room->exit[outlet]) != NULL) scan_list(pExit->u1.to_room, ch, 1, outlet); } return; } else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north")) door = 0; else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east")) door = 1; else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south")) door = 2; else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west")) door = 3; else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up" )) door = 4; else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down")) door = 5; else { send_to_char("Which way do you want to scan?\n\r", ch); return; } act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR); act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM); sprintf(buf, "Looking %s you see:\n\r", dir_name[door]); scan_room = ch->in_room; for (depth = 1; depth < 4; depth++) { outlet = door; if ( ( ch->alignment < 0 ) && (pExit = scan_room->exit[outlet+6]) != NULL) outlet += 6; if ((pExit = scan_room->exit[outlet]) != NULL) { scan_room = pExit->u1.to_room; scan_list(pExit->u1.to_room, ch, depth, outlet); } } return; } void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth, sh_int door) { CHAR_DATA *rch; if (scan_room == NULL) return; for (rch=scan_room->people; rch != NULL; rch=rch->next_in_room) { if (rch == ch) continue; if (!IS_NPC(rch) && rch->invis_level > get_trust(ch)) continue; if ( get_trust(ch) < rch->ghost_level) continue; if (can_see(ch, rch)) scan_char(rch, ch, depth, door); } return; } void scan_char(CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door) { extern char *const dir_name[]; extern char *const distance[]; char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; buf[0] = '\0'; if ( IS_AFFECTED(ch, AFF_FARSIGHT) || depth == 0 ) { strcat(buf, PERS(victim, ch)); if(!IS_NPC(victim)) { if(in_range(ch,victim) && ch!=victim && !has_killed_flag(victim)) strcat(buf," {r({RPK{r){x"); else if (in_range(ch,victim) && ch!=victim && has_killed_flag(victim)) strcat(buf," {r({xPK{r){x"); } if(IS_NPC(victim) && IS_SET(victim->act,ACT_AGGRESSIVE)) strcat(buf," {x[{RA{rGGRESSIV{RE{x]"); strcat(buf, ", "); } else { strcat(buf, "Something is moving "); } sprintf(buf2, distance[depth], dir_name[door]); strcat(buf, buf2); strcat(buf, "\n\r"); send_to_char(buf, ch); return; }