/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
/*
* Spell functions.
* Defined in magic.c.
*/
DECLARE_SPELL_FUN( spell_null );
DECLARE_SPELL_FUN( spell_acid_blast );
DECLARE_SPELL_FUN( spell_animate );
DECLARE_SPELL_FUN( spell_armor );
DECLARE_SPELL_FUN( spell_bless );
DECLARE_SPELL_FUN( spell_blindness );
DECLARE_SPELL_FUN( spell_cancellation );
DECLARE_SPELL_FUN( spell_chain_lightning );
DECLARE_SPELL_FUN( spell_charm_person );
DECLARE_SPELL_FUN( spell_conjure );
DECLARE_SPELL_FUN( spell_continual_light );
DECLARE_SPELL_FUN( spell_cure_blindness );
DECLARE_SPELL_FUN( spell_cure_disease );
DECLARE_SPELL_FUN( spell_cure_wounds );
DECLARE_SPELL_FUN( spell_cure_poison );
DECLARE_SPELL_FUN( spell_curse );
DECLARE_SPELL_FUN( spell_demonfire );
DECLARE_SPELL_FUN( spell_detect_evil );
DECLARE_SPELL_FUN( spell_detect_good );
DECLARE_SPELL_FUN( spell_detect_hidden );
DECLARE_SPELL_FUN( spell_detect_invis );
DECLARE_SPELL_FUN( spell_detect_magic );
DECLARE_SPELL_FUN( spell_detect_poison );
DECLARE_SPELL_FUN( spell_dispel_magic );
DECLARE_SPELL_FUN( spell_earthquake );
DECLARE_SPELL_FUN( spell_elemental_fury );
DECLARE_SPELL_FUN( spell_empower );
DECLARE_SPELL_FUN( spell_energy_drain );
DECLARE_SPELL_FUN( spell_faerie_fire );
DECLARE_SPELL_FUN( spell_faerie_fog );
DECLARE_SPELL_FUN( spell_farsight );
DECLARE_SPELL_FUN( spell_fireproof );
DECLARE_SPELL_FUN( spell_fireshield );
DECLARE_SPELL_FUN( spell_fly );
DECLARE_SPELL_FUN( spell_frenzy );
DECLARE_SPELL_FUN( spell_gate );
DECLARE_SPELL_FUN( spell_vigor );
DECLARE_SPELL_FUN( spell_haste );
DECLARE_SPELL_FUN( spell_heal );
DECLARE_SPELL_FUN( spell_heat_metal );
DECLARE_SPELL_FUN( spell_iceshield );
DECLARE_SPELL_FUN( spell_identify );
DECLARE_SPELL_FUN( spell_infravision );
DECLARE_SPELL_FUN( spell_invis );
DECLARE_SPELL_FUN( spell_know_alignment );
DECLARE_SPELL_FUN( spell_locate_object );
DECLARE_SPELL_FUN( spell_magic_missile );
DECLARE_SPELL_FUN( spell_mass_healing );
DECLARE_SPELL_FUN( spell_mass_invis );
DECLARE_SPELL_FUN( spell_pass_door );
DECLARE_SPELL_FUN( spell_plague );
DECLARE_SPELL_FUN( spell_poison );
DECLARE_SPELL_FUN( spell_protection_evil );
DECLARE_SPELL_FUN( spell_protection_good );
DECLARE_SPELL_FUN( spell_protection_voodoo );
DECLARE_SPELL_FUN( spell_protection_neutral);
DECLARE_SPELL_FUN( spell_quest_pill );
DECLARE_SPELL_FUN( spell_refresh );
DECLARE_SPELL_FUN( spell_remove_curse );
DECLARE_SPELL_FUN( spell_restore_mana );
DECLARE_SPELL_FUN( spell_resurrect );
DECLARE_SPELL_FUN( spell_sanctuary );
DECLARE_SPELL_FUN( spell_sandstorm );
DECLARE_SPELL_FUN( spell_sever );
DECLARE_SPELL_FUN( spell_shockshield );
DECLARE_SPELL_FUN( spell_shield );
DECLARE_SPELL_FUN( spell_sleep );
DECLARE_SPELL_FUN( spell_slow );
DECLARE_SPELL_FUN( spell_stone_skin );
DECLARE_SPELL_FUN( spell_summon );
DECLARE_SPELL_FUN( spell_teleport );
DECLARE_SPELL_FUN( spell_transport );
DECLARE_SPELL_FUN( spell_voodoo );
DECLARE_SPELL_FUN( spell_weaken );
DECLARE_SPELL_FUN( spell_acid_breath );
DECLARE_SPELL_FUN( spell_fire_breath );
DECLARE_SPELL_FUN( spell_frost_breath );
DECLARE_SPELL_FUN( spell_gas_breath );
DECLARE_SPELL_FUN( spell_lightning_breath );
DECLARE_SPELL_FUN( spell_general_purpose );
DECLARE_SPELL_FUN( spell_high_explosive );
DECLARE_SPELL_FUN( spell_ward );
DECLARE_SPELL_FUN( spell_shadowshield );
DECLARE_SPELL_FUN( spell_bladebarrier );
DECLARE_SPELL_FUN( spell_prismaticshield );
DECLARE_SPELL_FUN( spell_acidshield );
DECLARE_SPELL_FUN( spell_earthshield );
DECLARE_SPELL_FUN( spell_true_sight );
DECLARE_SPELL_FUN( spell_swarm );
DECLARE_SPELL_FUN( spell_death_touch );
DECLARE_SPELL_FUN( spell_bloodbath );
DECLARE_SPELL_FUN( spell_ultravision );
DECLARE_SPELL_FUN( spell_protective_force );
DECLARE_SPELL_FUN( spell_resistance );
DECLARE_SPELL_FUN( spell_cleansing );
DECLARE_SPELL_FUN( spell_grow );
DECLARE_SPELL_FUN( spell_mana_shield );
DECLARE_SPELL_FUN( spell_hailstorm );
DECLARE_SPELL_FUN( spell_tornado );
DECLARE_SPELL_FUN( spell_leech );
DECLARE_SPELL_FUN( spell_corrupt_potion );
DECLARE_SPELL_FUN( spell_regeneration );
DECLARE_SPELL_FUN( spell_blade_poison );
DECLARE_SPELL_FUN( spell_cause_damage );
DECLARE_SPELL_FUN( spell_renewal );
DECLARE_SPELL_FUN( spell_divine_blessing );
DECLARE_SPELL_FUN( spell_infernal_offering );
DECLARE_SPELL_FUN( spell_cascade );
DECLARE_SPELL_FUN( spell_outrage );
DECLARE_SPELL_FUN( spell_nourish );
DECLARE_SPELL_FUN( spell_essence_of_mist );
DECLARE_SPELL_FUN( spell_essence_of_bat );
DECLARE_SPELL_FUN( spell_essence_of_wolf );
DECLARE_SPELL_FUN( spell_blaze );
DECLARE_SPELL_FUN( spell_shrink );
DECLARE_SPELL_FUN( spell_mastermind );