#AREADATA Name Desert~ Builders None~ VNUMs 4200 4299 Credits {60 80} Sha/Kat Desert~ Security 6 End #MOBILES #4200 cactus~ a cactus~ A {2ca{@ct{2us {xlooks prickly...better not touch it! ~ The thorns of the cactus are sharp and prickly, and it would be best to avoid contact with the plant. A slight scratch or cut would already cause bleeding, and leave the wound sore. ~ modron~ AG J 0 0 0 75 70 50d20+5000 50d20+14500 6d10+33 pound -46 -46 -46 -46 QR BMNPQ HIK 0 stand stand none 1875 AHMV ABCDEFGHIJK medium unknown #4209 scorpion~ a scorpion~ A {8scorpion{x scurries across the blazing deserts. ~ A small scorpion scuttles across the desert, with its poison-tipped tail upright and erect, poised for attack. These small desert scorpions though miniscule in size, have venoms with the ability to even kill an elephant. ~ modron~ AG J 0 -20 0 70 80 70d10+5000 50d30+19500 8d9+36 sting -54 -54 -54 -54 QR BMNPQ LQ H stand stand none 10 AHMV ABCDEFGHIJK tiny unknown F res HIK #4212 rattlesnake~ a rattlesnake~ A rattlesnake slithers closer towards you. ~ A standard mob is here. ~ human~ AG 0 0 0 0 70 80 500d2+5000 50d30+19500 8d9+36 bite -54 -54 -54 -54 0 L 0 0 stand stand none 2500 AHMV ABCDEFGHIJK small unknown #4213 bobcat~ a bobcat~ A bobcat roams freely in the wilderness. ~ The bobcat's coat is a pale tawny-gray, with the absence of spots on the back and less distinct markings than usual bobcats. Despite its pussycat appearance when seen in repose, the bobcat is fierce and equipped to kill animals as large as deer. ~ cat~ AG Z 0 0 0 70 80 500d10+1500 50d30+19500 8d9+36 scratch -54 -54 -54 -54 FH 0 0 0 stand stand none 210 AGHMV ABCDEFGHIJKQUV small unknown #4219 tumbleweed~ a tumbleweed~ A {2tu{@mb{2le{@we{2ed{x rolls about with the wind. ~ A tumbleweed rolls over in the wind, never to stop unless the wind does. Such is the fate of a tumbleweed. ~ human~ AG 0 0 0 0 75 70 50d20+5000 50d20+14500 6d10+33 none -46 -46 -46 -46 0 0 0 0 stand stand none 1875 AHMV ABCDEFGHIJK medium unknown #4221 camel~ a camel~ A {3ca{#m{3el{x sips water from a small puddle. ~ A two-humped camel trots along the neverending desert obidiently, occasionally stopping by puddles sipping water. Its hump has shrunk significantly, showing how drained of water the camel is. Its master must have been left behind somewhere within the vast sands. ~ sareef~ AG V R 0 0 75 70 50d20+5000 50d20+14500 6d10+33 none -46 -46 -46 -46 0 0 T IX stand stand none 1875 AHMV ABCDEFGHIJK medium unknown #4222 merchant~ a merchant~ The merchant brushes his sweat away. ~ As the merchant craftily counts his money, it is a wonder how the merchant has actually managed to keep his business prospering. Selling his normal wares at jacked up prices, adventurers have no choice but to buy their provisions from the shrewd man. ~ human~ AB 0 H 0 0 1 1 2d6+10 2d6+10 1d4+0 none 9 9 9 9 0 0 0 0 stand stand none 1 AHMV ABCDEFGHIJK medium unknown #4228 coyote~ a coyote~ A coyote marks out its territory. ~ Alone, in pairs or in packs, Coyotes maintain their territories by marking them with urine. They also use calls to defend their territory, as well as for strengthening social bonds and general communication. At night the coyote howls and emits a series of short, high-pitched yips, sending a tingling feeling of fear to enemies. ~ wolf~ AG VZ 0 0 0 70 80 50d10+5000 50d30+19500 8d9+36 chomp -54 -54 -54 -54 FH 0 0 0 stand stand none 5120 AGHMV ABCDEFGHIJKQV medium unknown #4229 vulture~ a vulture~ A vulture savagely devours a {!r{1ottin{!g{x carcass. ~ The vulture is brown-black with a featherless red head, white bill and yellow feet. Vultures are best known for their practice of feeding on dead animal carcasses, and it stays perched on a tree, scouting for a new target. ~ song bird~ AG T N -500 0 70 80 50d10+5000 50d30+19500 8d9+36 peck -54 -54 -54 -54 FH 0 0 0 stand stand none 5100 AGHMVW ABCDEFGHIJKP medium unknown #4231 tarantula~ a tarantula~ A {8tarantula{x crawls steadily towards you. ~ These black hairy arachnids has eight eyes that are closely grouped, and large fangs with 2 pairs of slits on the underside of the abdomen. The largest arachnids known to all, it would not be advisable to tread on them. Even if you dont care about the eight years of bad luck. ~ centipede~ AG Z 0 0 0 70 80 50d10+5000 50d30+19500 8d9+36 sting -54 -54 -54 -54 0 0 FI E stand stand none 1250 ABGHMOV ABCDEFGHIJK small unknown #4242 aziz~ Aziz~ Aziz looks up after looking through his wares. ~ Aziz is a jolly man who uses his wide and expansive knowledge of potions to benefit the few travellers that dare to come by. ~ human~ AB 0 H 0 0 1 1 2d6+10 2d6+10 1d4+0 none 9 9 9 9 0 0 0 0 stand stand none 1 AHMV ABCDEFGHIJK medium unknown #4243 heckar~ Heckar~ Heckar is mumbling some words incoherently. ~ This healer is new to the trade, and he mumbles words incoherently, shaking his head meanwhile. Type 'heal' for a list of spells. ~ human~ ABa 0 H 0 0 1 1 2d6+10 2d6+10 1d4+0 none 9 9 9 9 0 0 0 0 stand stand male 10 AHMV ABCDEFGHIJK medium unknown #4244 strong man~ a strong man~ A strong worker lugs at the heavy crates. ~ Forehead glistening with beads of pespiration, the strong man can be seen straining his rippling biceps in attempt to accomplish his work. Long hours, hard work, but little pay. It is a wonder why these people are still working for the nomad merchants. ~ human~ AB ac H 250 0 70 80 50d10+7000 50d30+19500 8d9+36 pound -54 -54 -54 -54 P 0 0 0 stand stand male 5000 AHMV ABCDEFGHIJK large unknown #4245 veiled figure~ a veiled figure~ A veiled figure is standing here. ~ A veiled figure is standing here. ~ human~ ABT 0 H -1000 0 60 100 50d10+9500 50d10+9500 7d10+50 crush -38 -38 -38 -38 CDFHIKN 0 0 0 stand stand none 250 AHMV ABCDEFGHIJK large unknown #0 #OBJECTS #4200 sweet water~ a {6pu{^dd{6le{x of {$water{x~ A puddle of water is spreading on the ground.~ unknown~ drink 0 A 20 20 'water' 0 0 1 10 1 P #4201 traveller potion cure blind~ {&T{7raveller's {5Potion {7 of Cure Blindness{x~ There is a bottle full of magneta liquid.~ unknown~ potion 0 0 101 'cure blindness' 'cure blindness' 'reserved' 'reserved' 70 10 6000 P #4221 cracker jack biscuits~ {6Cr{^ac{6ker {6J{^ac{6k {3Bis{#cu{3its{x~ There is a packet of biscuits with the words 'Cracker Jack' on it.~ unknown~ food 0 A 20 5 0 0 0 0 10 1000 P #4222 small canteen~ a small {3canteen{x~ A small canteen lies on the ground.~ unknown~ drink 0 A 60 60 'water' 0 0 0 10 1000 P #4225 geyser~ a geyser~ A {^ge{7ys{^er{x bathes you in jets of refreshing water.~ unknown~ fountain 0 0 -1 -1 'water' 0 0 0 0 0 P #4233 pool water~ a pool of {$water{x~ There is a pool of {$water{x here.~ unknown~ fountain 0 0 0 0 'water' 0 0 0 10 1 P #4234 pool water~ a pool of {$water{x~ There is a pool of {$water{x here.~ unknown~ drink 0 0 0 0 'water' 0 0 0 10 1 P #4241 traveller potion cure poison~ {&T{7raveller's {5Potion {7of Cure Poison{x~ There is a bottle filled with magneta liquid.~ unknown~ potion 0 A 70 'cure poison' 'cure poison' 'reserved' 'reserved' 70 10 2160 P #4242 traveller potion cure poison~ {&T{7raveller's {5Potion {7of Cure Disease{x~ There is a potion filled with magneta liquid.~ unknown~ potion 0 A 101 'cure disease' 'cure disease' 'reserved' 'reserved' 70 10 4000 P #4243 wooden mat~ a {3wo{#od{3en{x mat~ A {3wo{#od{3en{x mat is used for resting on.~ unknown~ furniture 0 0 100 1000 HK 3000 3000 1 10 1 P #4244 shimmering portal shadun~ a shimmering portal~ A {Ys{yh{Yi{ym{Ym{ye{Yr{yi{Yn{yg{x portal is leading to {DShadun{x.~ unknown~ portal AO 0 0 0 0 20100 0 0 0 0 P #4245 the hunter's spear~ {YT{yhe {YH{yunter's {YS{ypear{x~ {YT{yhe {YH{yunter's {YS{ypear{x is lying here.~ unknown~ weapon AY AN staff 7 19 sliver DGIL 80 30 5760 P #0 #ROOMS #4200 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4216 D1 ~ ~ 0 0 4201 D3 ~ ~ 0 0 4206 S #4201 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4215 D1 ~ ~ 0 0 4202 D3 ~ ~ 0 0 4200 S #4202 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4214 D1 ~ ~ 0 0 4203 D3 ~ ~ 0 0 4201 S #4203 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4213 D1 ~ ~ 0 0 4204 D3 ~ ~ 0 0 4202 S #4204 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4212 D1 ~ ~ 0 0 4205 D3 ~ ~ 0 0 4203 S #4205 Mountain Barrier~ ~ 0 0 5 D0 ~ ~ 0 0 4211 D3 ~ ~ 0 0 4204 S #4206 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4217 D1 ~ ~ 0 0 4200 D3 ~ ~ 0 0 4207 S #4207 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4218 D1 ~ ~ 0 0 4206 D3 ~ ~ 0 0 4208 S #4208 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4219 D1 ~ ~ 0 0 4207 D3 ~ ~ 0 0 4209 S #4209 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the east and west, sealing off any access in those directions. ~ 0 0 5 D0 ~ ~ 0 0 4220 D1 ~ ~ 0 0 4208 D3 ~ ~ 0 0 4210 S #4210 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier strectches eastwards, sealing off any access in that direction. ~ 0 0 5 D0 ~ ~ 0 0 4221 D1 ~ ~ 0 0 4209 S #4211 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the north and south, blocking off any access eastwards. ~ 0 0 5 D0 ~ ~ 0 0 4232 D2 ~ ~ 0 0 4205 D3 ~ ~ 0 0 4212 S #4212 Quicksand!~ The sand below you seems to quiver and tremble with each step you take. Quicksand! As you struggle to grasp onto any object within your desperate reach, you attempt to stay afloat before you sink any deeper. ~ 0 5 0 D0 ~ ~ 0 0 4231 D1 ~ ~ 0 0 4211 D2 ~ ~ 0 0 4204 D3 ~ ~ 0 0 4213 S #4213 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4230 D1 ~ ~ 0 0 4212 D2 ~ ~ 0 0 4203 D3 ~ ~ 0 0 4214 S #4214 Sandstorm~ Grains of fine sand are swept off the ground, to form a virtually impregnable sheet of sand. Barraged by the sands brushing by your skin, you feel yourself suffering several cuts and abrasions, and there seems to be no visible way out of this sandstorm. Trekking forward, seems to be the only way out. ~ 0 4 10 D0 ~ ~ 0 0 4229 D1 ~ ~ 0 0 4213 D2 ~ ~ 0 0 4202 D3 ~ ~ 0 0 4215 S #4215 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4228 D1 ~ ~ 0 0 4214 D2 ~ ~ 0 0 4201 D3 ~ ~ 0 0 4216 S #4216 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4227 D1 ~ ~ 0 0 4215 D2 ~ ~ 0 0 4200 D3 ~ ~ 0 0 4217 S #4217 Sand dune~ The accumulation of windblown sand marks the beginning of one of nature's most interesting and beautiful phenomena. Sand dunes occur throughout the world, from coastal and lakeshore plains to arid desert regions. In addition to the remarkable structure and patterns of sand dunes, they also provide habitats for a variety of life which is marvelously adapted to this unique environment. ~ 0 4 10 D0 ~ ~ 0 0 4226 D1 ~ ~ 0 0 4216 D2 ~ ~ 0 0 4206 D3 ~ ~ 0 0 4218 S #4218 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4225 D1 ~ ~ 0 0 4217 D2 ~ ~ 0 0 4207 D3 ~ ~ 0 0 4219 S #4219 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4224 D1 ~ ~ 0 0 4218 D2 ~ ~ 0 0 4208 D3 ~ ~ 0 0 4220 S #4220 Rock boulders~ Caused by the fluctuation in temperatures between extreme heat and cold, these rocks have developed cracks on its surface, and are peeling off through exfoliation. Near these rock boulders, small quantities of minerals and valuble stones can be found, glimmering with temptation. ~ 0 4 0 D0 ~ ~ 0 0 4223 D1 ~ ~ 0 0 4219 D2 ~ ~ 0 0 4209 D3 ~ ~ 0 0 4221 S #4221 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountaints, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the north and south, sealing off any access westwards. ~ 0 0 5 D0 ~ ~ 0 0 4222 D1 ~ ~ 0 0 4220 D2 ~ ~ 0 0 4210 S #4222 Merchant tent~ This is a small makeshift tent, where the nomad merchants have established a temporary stall to sell their goods and wares to travellers crossing the desert A range of goods from foodstuff to water supplies are on sale here, the basic necessities for life in the desert. ~ 0 0 0 D0 ~ ~ 0 0 4243 D1 ~ ~ 0 0 4223 D2 ~ ~ 0 0 4221 S #4223 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4242 D1 ~ ~ 0 0 4224 D2 ~ ~ 0 0 4220 D3 ~ ~ 0 0 4222 S #4224 Quicksand!~ Gingerly treading across the sandy and hot ground, you feel a suction force around your feet. Dismissing it as another of the delusions caused by the intense heat of the desert, you confidently stride on. Yet, as you look beneath your feet, you see the sand part and reveal a gaping hole as if to suck you right beneath. ~ 0 4 10 D0 ~ ~ 0 0 4241 D1 ~ ~ 0 0 4225 D2 ~ ~ 0 0 4219 D3 ~ ~ 0 0 4223 S #4225 Geyser~ Suddenly, the sands around you seem to gush and spurt through the sandy surface, showering you with blissful warm water. As you cup your hands to collect as much water as you can, you notice that the geyser stands at an amazing 10 feet! For a brief moment, you seem to forget all your sorrows, and indulge childishly in this gift from god. ~ 0 4 10 D0 ~ ~ 0 0 4240 D1 ~ ~ 0 0 4226 D2 ~ ~ 0 0 4218 D3 ~ ~ 0 0 4224 S #4226 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4239 D1 ~ ~ 0 0 4227 D2 ~ ~ 0 0 4217 D3 ~ ~ 0 0 4225 S #4227 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4238 D1 ~ ~ 0 0 4228 D2 ~ ~ 0 0 4216 D3 ~ ~ 0 0 4226 S #4228 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4237 D1 ~ ~ 0 0 4229 D2 ~ ~ 0 0 4215 D3 ~ ~ 0 0 4227 S #4229 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4236 D1 ~ ~ 0 0 4230 D2 ~ ~ 0 0 4214 D3 ~ ~ 0 0 4228 S #4230 Small cave~ Sheltered from the tormenting sands outside, many adventures seek refuge within these caverns til the sandstorm subsides. Although dark, musty and uncomfortable, you try to tolerate the poor living conditions and beg for the sandstorms to cease. ~ 0 4 10 D0 ~ ~ 0 0 4235 D1 ~ ~ 0 0 4231 D2 ~ ~ 0 0 4213 D3 ~ ~ 0 0 4229 S #4231 Desert sands~ The arid atmosphere, caused by the low humidity and intensely inhumane heat radiated from the sun, is caused by the high diurnal range from the extreme heat in the day, and bitter cold at night. With each painful step you take, you struggle to remain conscious, remain focused, and remain alive. You begin to wonder what made you so foolish as to tread into the Sands of Sorrows. ~ 0 4 10 D0 ~ ~ 0 0 4234 D1 ~ ~ 0 0 4232 D2 ~ ~ 0 0 4212 D3 ~ ~ 0 0 4230 S #4232 Mountain Barrier~ The desert crashes head first onto the hard slopes of the steep rising mountains, and ricchochets off the rock, swirling in the air, and temporary blinding your vision. The mountain barrier stretches towards the north and south, blocking off any access eastwards. ~ 0 0 5 D0 ~ ~ 0 0 4233 D2 ~ ~ 0 0 4211 D3 ~ ~ 0 0 4231 S #4233 Oasis~ The path leading along the oasis is completely surrounded by palm trees, their leaves waving to you as the wind blows past. Further on, you can see a pond glittering under the sunlight. Is it another of your mirages caused by the intense heat from the sun? ~ 0 0 0 D2 ~ ~ 0 0 4232 D3 ~ ~ 0 0 4234 S #4234 Oasis~ The path leading along the oasis is completely surrounded by palm trees, their leaves waving to you as the wind blows past. Further on, you can see a pond glittering under the sunlight. Is it another of your mirages caused by the intense heat from the sun? ~ 0 0 0 D1 ~ ~ 0 0 4233 D2 ~ ~ 0 0 4231 D3 ~ ~ 0 0 4235 S #4235 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4234 D2 ~ ~ 0 0 4230 D3 ~ ~ 0 0 4236 S #4236 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4235 D2 ~ ~ 0 0 4229 D3 ~ ~ 0 0 4237 S #4237 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4236 D2 ~ ~ 0 0 4228 D3 ~ ~ 0 0 4238 S #4238 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4237 D2 ~ ~ 0 0 4227 D3 ~ ~ 0 0 4239 S #4239 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4238 D2 ~ ~ 0 0 4226 D3 ~ ~ 0 0 4240 S #4240 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D0 ~ ~ 0 0 2500 D1 ~ ~ 0 0 4239 D2 ~ ~ 0 0 4225 D3 ~ ~ 0 0 4241 S #4241 Barren wastelands~ The lands are dry, arid, and definately inhospitable for any biological life. As you stagger forward into the vast wastelands, you notice the absence of all forms of life. Just plain vast fields of sands. Sand. More sand. Even more sand. ~ 0 4 10 D1 ~ ~ 0 0 4240 D2 ~ ~ 0 0 4224 D3 ~ ~ 0 0 4242 S #4242 Potion shop~ The hot and stuffy room beside the healing tent serves as a area for natives' to purchase potions for their different uses. The potions carefully brewed by Aziz are gingerly placed one by one into the glass cabinet, serving as protection against any kind of obstacle. ~ 0 0 0 D1 ~ ~ 0 0 4241 D2 ~ ~ 0 0 4223 D3 ~ ~ 0 0 4243 S #4243 Tent~ Another makeshift tent that was hastily built to provide shelter for the nomads, this is probably their resting area. Here, the merchants rest in preparation for their journey tomorrow, their destination unknown. Mosquito nets can be seen strewn messily acroos the tent, in attempt to keep out the bloodthirsty insects, as well as other desert creatures. ~ 0 0 0 D0 ~ ~ 0 0 4244 D1 ~ ~ 0 0 4242 D2 ~ ~ 0 0 4222 S #4244 Storeroom~ Another makeshift tent within the nomad settlement, this is where the merchants have left their stocks and wares safe from prying eyes and itchy fingers. Crates of various unique goods from around the realms are stacked neatly above one another, and strong men can be seen transporting the crates. ~ 0 0 0 D2 ~ ~ 0 0 4243 S #4245 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4246 S #4246 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4247 D3 ~ ~ 0 0 4245 S #4247 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4248 D3 ~ ~ 0 0 4246 S #4248 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4249 D3 ~ ~ 0 0 4247 S #4249 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4250 D3 ~ ~ 0 0 4248 S #4250 Standard room~ ~ 0 0 0 D1 ~ ~ 0 0 4251 D3 ~ ~ 0 0 4249 S #4251 Standard room~ ~ 0 0 0 D3 ~ ~ 0 0 4250 S #0 #SPECIALS M 4228 spec_dog_pee M 4229 spec_fido S #RESETS M 0 4200 100 4200 1 G 0 4200 0 M 0 4219 100 4200 1 O 0 4244 0 4200 M 0 4221 100 4201 1 M 0 4209 100 4201 2 M 0 4219 100 4202 1 M 0 4200 100 4204 1 G 0 4200 0 M 0 4219 100 4204 1 M 0 4221 100 4205 1 M 0 4209 100 4205 2 M 0 4229 100 4205 1 M 0 4229 100 4206 3 M 0 4200 100 4207 1 G 0 4200 0 M 0 4200 100 4208 1 G 0 4200 0 M 0 4221 100 4208 1 M 0 4209 100 4209 2 M 0 4200 100 4210 1 G 0 4200 0 M 0 4221 100 4210 1 M 0 4219 100 4210 1 M 0 4200 100 4211 1 G 0 4200 0 M 0 4229 100 4211 2 M 0 4221 100 4212 1 M 0 4200 100 4213 1 G 0 4200 0 M 0 4213 100 4213 2 M 0 4221 100 4214 1 M 0 4219 100 4214 1 M 0 4200 100 4215 1 G 0 4200 0 M 0 4213 100 4215 2 M 0 4221 100 4216 1 M 0 4219 100 4216 1 M 0 4221 100 4217 1 M 0 4229 100 4217 1 M 0 4219 100 4218 1 M 0 4221 100 4219 1 M 0 4221 100 4221 1 M 0 4219 100 4221 1 M 0 4219 100 4221 1 M 0 4222 100 4222 1 G 0 4221 0 G 0 4222 0 M 0 4231 100 4223 2 M 0 4228 100 4223 1 O 0 4225 0 4225 M 0 4245 1 4225 1 E 0 4245 0 16 M 0 4228 100 4226 2 M 0 4231 100 4227 2 M 0 4228 100 4228 2 M 0 4231 100 4229 2 M 0 4228 100 4230 2 M 0 4231 100 4231 2 M 0 4229 100 4232 2 M 0 4213 100 4232 1 O 0 4233 0 4233 O 0 4234 0 4234 M 0 4242 100 4242 1 G 0 4201 0 G 0 4241 0 G 0 4242 0 M 0 4243 100 4243 1 O 0 4243 0 4243 M 0 4244 100 4244 2 S #SHOPS 4222 0 0 0 0 0 100 10 0 24 4242 0 0 0 0 0 100 10 0 24 0 #MOBPROGS #0 #$