#AREADATA
Name Desert~
Builders None~
VNUMs 4200 4299
Credits {60  80} Sha/Kat Desert~
Security 6
End



#MOBILES
#4200
cactus~
a cactus~
A {2ca{@ct{2us {xlooks prickly...better not touch it!
~
The thorns of the cactus are sharp and prickly, and it would be best to avoid contact with the plant.
A slight scratch or cut would already cause bleeding, and leave the wound sore.
~
modron~
AG J 0 0 0
75 70 50d20+5000 50d20+14500 6d10+33 pound
-46 -46 -46 -46
QR BMNPQ HIK 0
stand stand none 1875
AHMV ABCDEFGHIJK medium unknown
#4209
scorpion~
a scorpion~
A {8scorpion{x scurries across the blazing deserts.
~
A small scorpion scuttles across the desert, with its poison-tipped tail upright and erect, poised for attack.
These small desert scorpions though miniscule in size, have venoms with the ability to even kill an elephant.
~
modron~
AG J 0 -20 0
70 80 70d10+5000 50d30+19500 8d9+36 sting
-54 -54 -54 -54
QR BMNPQ LQ H
stand stand none 10
AHMV ABCDEFGHIJK tiny unknown
F res HIK
#4212
rattlesnake~
a rattlesnake~
A rattlesnake slithers closer towards you.
~
A standard mob is here.
~
human~
AG 0 0 0 0
70 80 500d2+5000 50d30+19500 8d9+36 bite
-54 -54 -54 -54
0 L 0 0
stand stand none 2500
AHMV ABCDEFGHIJK small unknown
#4213
bobcat~
a bobcat~
A bobcat roams freely in the wilderness.
~
The bobcat's coat is a pale tawny-gray, with the absence of spots on the back and less distinct markings than usual bobcats.
Despite its pussycat appearance when seen in repose, the bobcat is fierce and equipped to kill animals as large as deer. 
~
cat~
AG Z 0 0 0
70 80 500d10+1500 50d30+19500 8d9+36 scratch
-54 -54 -54 -54
FH 0 0 0
stand stand none 210
AGHMV ABCDEFGHIJKQUV small unknown
#4219
tumbleweed~
a tumbleweed~
A {2tu{@mb{2le{@we{2ed{x rolls about with the wind.
~
A tumbleweed rolls over in the wind, never to stop unless the wind does.
Such is the fate of a tumbleweed.
~
human~
AG 0 0 0 0
75 70 50d20+5000 50d20+14500 6d10+33 none
-46 -46 -46 -46
0 0 0 0
stand stand none 1875
AHMV ABCDEFGHIJK medium unknown
#4221
camel~
a camel~
A {3ca{#m{3el{x sips water from a small puddle.
~
A two-humped camel trots along the neverending desert obidiently, occasionally stopping by puddles sipping water.
Its hump has shrunk significantly, showing how drained of water the camel is.
Its master must have been left behind somewhere within the vast sands.
~
sareef~
AG V R 0 0
75 70 50d20+5000 50d20+14500 6d10+33 none
-46 -46 -46 -46
0 0 T IX
stand stand none 1875
AHMV ABCDEFGHIJK medium unknown
#4222
merchant~
a merchant~
The merchant brushes his sweat away.
~
As the merchant craftily counts his money, it is a wonder how the merchant has actually managed to keep his business prospering.
Selling his normal wares at jacked up prices, adventurers have no choice but to buy their provisions from the shrewd man.
~
human~
AB 0 H 0 0
1 1 2d6+10 2d6+10 1d4+0 none
9 9 9 9
0 0 0 0
stand stand none 1
AHMV ABCDEFGHIJK medium unknown
#4228
coyote~
a coyote~
A coyote marks out its territory.
~
Alone, in pairs or in packs, Coyotes maintain their territories by marking them with urine. They also use calls to defend their territory, as well as for strengthening social bonds and general communication.
At night the coyote howls and emits a series of short, high-pitched yips, sending a tingling feeling of fear to enemies.
~
wolf~
AG VZ 0 0 0
70 80 50d10+5000 50d30+19500 8d9+36 chomp
-54 -54 -54 -54
FH 0 0 0
stand stand none 5120
AGHMV ABCDEFGHIJKQV medium unknown
#4229
vulture~
a vulture~
A vulture savagely devours a {!r{1ottin{!g{x carcass.
~
The vulture is brown-black with a featherless red head, white bill and yellow feet.
Vultures are best known for their practice of feeding on dead animal carcasses, and it stays perched on a tree, scouting for a new target.
~
song bird~
AG T N -500 0
70 80 50d10+5000 50d30+19500 8d9+36 peck
-54 -54 -54 -54
FH 0 0 0
stand stand none 5100
AGHMVW ABCDEFGHIJKP medium unknown
#4231
tarantula~
a tarantula~
A {8tarantula{x crawls steadily towards you.
~
These black hairy arachnids has eight eyes that are closely grouped, and large fangs with 2 pairs of slits on the underside of the abdomen.
The largest arachnids known to all, it would not be advisable to tread on them. Even if you dont care about the eight years of bad luck.
~
centipede~
AG Z 0 0 0
70 80 50d10+5000 50d30+19500 8d9+36 sting
-54 -54 -54 -54
0 0 FI E
stand stand none 1250
ABGHMOV ABCDEFGHIJK small unknown
#4242
aziz~
Aziz~
Aziz looks up after looking through his wares.
~
Aziz is a jolly man who uses his wide and expansive knowledge of potions to benefit the few travellers that dare to come by.
~
human~
AB 0 H 0 0
1 1 2d6+10 2d6+10 1d4+0 none
9 9 9 9
0 0 0 0
stand stand none 1
AHMV ABCDEFGHIJK medium unknown
#4243
heckar~
Heckar~
Heckar is mumbling some words incoherently.
~
This healer is new to the trade, and he mumbles words incoherently, shaking his head meanwhile.
Type 'heal' for a list of spells.
~
human~
ABa 0 H 0 0
1 1 2d6+10 2d6+10 1d4+0 none
9 9 9 9
0 0 0 0
stand stand male 10
AHMV ABCDEFGHIJK medium unknown
#4244
strong man~
a strong man~
A strong worker lugs at the heavy crates.
~
Forehead glistening with beads of pespiration, the strong man can be seen straining his rippling biceps in attempt to accomplish his work.
Long hours, hard work, but little pay. It is a wonder why these people are still working for the nomad merchants.
~
human~
AB ac H 250 0
70 80 50d10+7000 50d30+19500 8d9+36 pound
-54 -54 -54 -54
P 0 0 0
stand stand male 5000
AHMV ABCDEFGHIJK large unknown
#4245
veiled figure~
a veiled figure~
A veiled figure is standing here.
~
A veiled figure is standing here.
~
human~
ABT 0 H -1000 0
60 100 50d10+9500 50d10+9500 7d10+50 crush
-38 -38 -38 -38
CDFHIKN 0 0 0
stand stand none 250
AHMV ABCDEFGHIJK large unknown
#0



#OBJECTS
#4200
sweet water~
a {6pu{^dd{6le{x of {$water{x~
A puddle of water is spreading on the ground.~
unknown~
drink 0 A
20 20 'water' 0 0
1 10 1 P
#4201
traveller potion cure blind~
{&T{7raveller's {5Potion {7 of Cure Blindness{x~
There is a bottle full of magneta liquid.~
unknown~
potion 0 0
101 'cure blindness' 'cure blindness' 'reserved' 'reserved'
70 10 6000 P
#4221
cracker jack biscuits~
{6Cr{^ac{6ker {6J{^ac{6k {3Bis{#cu{3its{x~
There is a packet of biscuits with the words 'Cracker Jack' on it.~
unknown~
food 0 A
20 5 0 0 0
0 10 1000 P
#4222
small canteen~
a small {3canteen{x~
A small canteen lies on the ground.~
unknown~
drink 0 A
60 60 'water' 0 0
0 10 1000 P
#4225
geyser~
a geyser~
A {^ge{7ys{^er{x bathes you in jets of refreshing water.~
unknown~
fountain 0 0
-1 -1 'water' 0 0
0 0 0 P
#4233
pool water~
a pool of {$water{x~
There is a pool of {$water{x here.~
unknown~
fountain 0 0
0 0 'water' 0 0
0 10 1 P
#4234
pool water~
a pool of {$water{x~
There is a pool of {$water{x here.~
unknown~
drink 0 0
0 0 'water' 0 0
0 10 1 P
#4241
traveller potion cure poison~
{&T{7raveller's {5Potion {7of Cure Poison{x~
There is a bottle filled with magneta liquid.~
unknown~
potion 0 A
70 'cure poison' 'cure poison' 'reserved' 'reserved'
70 10 2160 P
#4242
traveller potion cure poison~
{&T{7raveller's {5Potion {7of Cure Disease{x~
There is a potion filled with magneta liquid.~
unknown~
potion 0 A
101 'cure disease' 'cure disease' 'reserved' 'reserved'
70 10 4000 P
#4243
wooden mat~
a {3wo{#od{3en{x mat~
A {3wo{#od{3en{x mat is used for resting on.~
unknown~
furniture 0 0
100 1000 HK 3000 3000
1 10 1 P
#4244
shimmering portal shadun~
a shimmering portal~
A {Ys{yh{Yi{ym{Ym{ye{Yr{yi{Yn{yg{x portal is leading to {DShadun{x.~
unknown~
portal AO 0
0 0 0 20100 0
0 0 0 P
#4245
the hunter's spear~
{YT{yhe {YH{yunter's {YS{ypear{x~
{YT{yhe {YH{yunter's {YS{ypear{x is lying here.~
unknown~
weapon AY AN
staff 7 19 sliver DGIL
80 30 5760 P
#0



#ROOMS
#4200
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4216
D1
~
~
0 0 4201
D3
~
~
0 0 4206
S
#4201
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4215
D1
~
~
0 0 4202
D3
~
~
0 0 4200
S
#4202
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4214
D1
~
~
0 0 4203
D3
~
~
0 0 4201
S
#4203
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4213
D1
~
~
0 0 4204
D3
~
~
0 0 4202
S
#4204
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4212
D1
~
~
0 0 4205
D3
~
~
0 0 4203
S
#4205
Mountain Barrier~
~
0 0 5
D0
~
~
0 0 4211
D3
~
~
0 0 4204
S
#4206
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4217
D1
~
~
0 0 4200
D3
~
~
0 0 4207
S
#4207
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4218
D1
~
~
0 0 4206
D3
~
~
0 0 4208
S
#4208
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4219
D1
~
~
0 0 4207
D3
~
~
0 0 4209
S
#4209
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the east and
west, sealing off any access in those directions.  
~
0 0 5
D0
~
~
0 0 4220
D1
~
~
0 0 4208
D3
~
~
0 0 4210
S
#4210
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier strectches eastwards, sealing
off any access in that direction.  
~
0 0 5
D0
~
~
0 0 4221
D1
~
~
0 0 4209
S
#4211
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the north and
south, blocking off any access eastwards.  
~
0 0 5
D0
~
~
0 0 4232
D2
~
~
0 0 4205
D3
~
~
0 0 4212
S
#4212
Quicksand!~
The sand below you seems to quiver and tremble with each step you take. 
Quicksand!  As you struggle to grasp onto any object within your desperate
reach, you attempt to stay afloat before you sink any deeper.  
~
0 5 0
D0
~
~
0 0 4231
D1
~
~
0 0 4211
D2
~
~
0 0 4204
D3
~
~
0 0 4213
S
#4213
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4230
D1
~
~
0 0 4212
D2
~
~
0 0 4203
D3
~
~
0 0 4214
S
#4214
Sandstorm~
Grains of fine sand are swept off the ground, to form a virtually
impregnable sheet of sand.  Barraged by the sands brushing by your skin, you
feel yourself suffering several cuts and abrasions, and there seems to be no
visible way out of this sandstorm.  Trekking forward, seems to be the only
way out.  
~
0 4 10
D0
~
~
0 0 4229
D1
~
~
0 0 4213
D2
~
~
0 0 4202
D3
~
~
0 0 4215
S
#4215
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4228
D1
~
~
0 0 4214
D2
~
~
0 0 4201
D3
~
~
0 0 4216
S
#4216
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4227
D1
~
~
0 0 4215
D2
~
~
0 0 4200
D3
~
~
0 0 4217
S
#4217
Sand dune~
The accumulation of windblown sand marks the beginning of one of nature's
most interesting and beautiful phenomena.  Sand dunes occur throughout the
world, from coastal and lakeshore plains to arid desert regions.  In
addition to the remarkable structure and patterns of sand dunes, they also
provide habitats for a variety of life which is marvelously adapted to this
unique environment.  
~
0 4 10
D0
~
~
0 0 4226
D1
~
~
0 0 4216
D2
~
~
0 0 4206
D3
~
~
0 0 4218
S
#4218
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4225
D1
~
~
0 0 4217
D2
~
~
0 0 4207
D3
~
~
0 0 4219
S
#4219
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4224
D1
~
~
0 0 4218
D2
~
~
0 0 4208
D3
~
~
0 0 4220
S
#4220
Rock boulders~
Caused by the fluctuation in temperatures between extreme heat and cold,
these rocks have developed cracks on its surface, and are peeling off
through exfoliation.  Near these rock boulders, small quantities of minerals
and valuble stones can be found, glimmering with temptation.  
~
0 4 0
D0
~
~
0 0 4223
D1
~
~
0 0 4219
D2
~
~
0 0 4209
D3
~
~
0 0 4221
S
#4221
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountaints, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the north and
south, sealing off any access westwards.  
~
0 0 5
D0
~
~
0 0 4222
D1
~
~
0 0 4220
D2
~
~
0 0 4210
S
#4222
Merchant tent~
This is a small makeshift tent, where the nomad merchants have
established a temporary stall to sell their goods and wares to travellers
crossing the desert A range of goods from foodstuff to water supplies are on
sale here, the basic necessities for life in the desert.  
~
0 0 0
D0
~
~
0 0 4243
D1
~
~
0 0 4223
D2
~
~
0 0 4221
S
#4223
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4242
D1
~
~
0 0 4224
D2
~
~
0 0 4220
D3
~
~
0 0 4222
S
#4224
Quicksand!~
Gingerly treading across the sandy and hot ground, you feel a suction
force around your feet.  Dismissing it as another of the delusions caused by
the intense heat of the desert, you confidently stride on.  Yet, as you look
beneath your feet, you see the sand part and reveal a gaping hole as if to
suck you right beneath.  
~
0 4 10
D0
~
~
0 0 4241
D1
~
~
0 0 4225
D2
~
~
0 0 4219
D3
~
~
0 0 4223
S
#4225
Geyser~
Suddenly, the sands around you seem to gush and spurt through the sandy
surface, showering you with blissful warm water.  As you cup your hands to
collect as much water as you can, you notice that the geyser stands at an
amazing 10 feet!  For a brief moment, you seem to forget all your sorrows,
and indulge childishly in this gift from god.  
~
0 4 10
D0
~
~
0 0 4240
D1
~
~
0 0 4226
D2
~
~
0 0 4218
D3
~
~
0 0 4224
S
#4226
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4239
D1
~
~
0 0 4227
D2
~
~
0 0 4217
D3
~
~
0 0 4225
S
#4227
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4238
D1
~
~
0 0 4228
D2
~
~
0 0 4216
D3
~
~
0 0 4226
S
#4228
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4237
D1
~
~
0 0 4229
D2
~
~
0 0 4215
D3
~
~
0 0 4227
S
#4229
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4236
D1
~
~
0 0 4230
D2
~
~
0 0 4214
D3
~
~
0 0 4228
S
#4230
Small cave~
Sheltered from the tormenting sands outside, many adventures seek refuge
within these caverns til the sandstorm subsides.  Although dark, musty and
uncomfortable, you try to tolerate the poor living conditions and beg for
the sandstorms to cease.  
~
0 4 10
D0
~
~
0 0 4235
D1
~
~
0 0 4231
D2
~
~
0 0 4213
D3
~
~
0 0 4229
S
#4231
Desert sands~
The arid atmosphere, caused by the low humidity and intensely inhumane
heat radiated from the sun, is caused by the high diurnal range from the
extreme heat in the day, and bitter cold at night.  With each painful step
you take, you struggle to remain conscious, remain focused, and remain
alive.  You begin to wonder what made you so foolish as to tread into the
Sands of Sorrows.  
~
0 4 10
D0
~
~
0 0 4234
D1
~
~
0 0 4232
D2
~
~
0 0 4212
D3
~
~
0 0 4230
S
#4232
Mountain Barrier~
The desert crashes head first onto the hard slopes of the steep rising
mountains, and ricchochets off the rock, swirling in the air, and temporary
blinding your vision.  The mountain barrier stretches towards the north and
south, blocking off any access eastwards.  
~
0 0 5
D0
~
~
0 0 4233
D2
~
~
0 0 4211
D3
~
~
0 0 4231
S
#4233
Oasis~
The path leading along the oasis is completely surrounded by palm trees,
their leaves waving to you as the wind blows past.  Further on, you can see
a pond glittering under the sunlight.  Is it another of your mirages caused
by the intense heat from the sun?  
~
0 0 0
D2
~
~
0 0 4232
D3
~
~
0 0 4234
S
#4234
Oasis~
The path leading along the oasis is completely surrounded by palm trees,
their leaves waving to you as the wind blows past.  Further on, you can see
a pond glittering under the sunlight.  Is it another of your mirages caused
by the intense heat from the sun?  
~
0 0 0
D1
~
~
0 0 4233
D2
~
~
0 0 4231
D3
~
~
0 0 4235
S
#4235
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4234
D2
~
~
0 0 4230
D3
~
~
0 0 4236
S
#4236
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4235
D2
~
~
0 0 4229
D3
~
~
0 0 4237
S
#4237
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4236
D2
~
~
0 0 4228
D3
~
~
0 0 4238
S
#4238
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4237
D2
~
~
0 0 4227
D3
~
~
0 0 4239
S
#4239
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4238
D2
~
~
0 0 4226
D3
~
~
0 0 4240
S
#4240
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D0
~
~
0 0 2500
D1
~
~
0 0 4239
D2
~
~
0 0 4225
D3
~
~
0 0 4241
S
#4241
Barren wastelands~
The lands are dry, arid, and definately inhospitable for any biological
life.  As you stagger forward into the vast wastelands, you notice the
absence of all forms of life.  Just plain vast fields of sands.  Sand.  More
sand.  Even more sand.  
~
0 4 10
D1
~
~
0 0 4240
D2
~
~
0 0 4224
D3
~
~
0 0 4242
S
#4242
Potion shop~
The hot and stuffy room beside the healing tent serves as a area for
natives' to purchase potions for their different uses.  The potions
carefully brewed by Aziz are gingerly placed one by one into the glass
cabinet, serving as protection against any kind of obstacle.  
~
0 0 0
D1
~
~
0 0 4241
D2
~
~
0 0 4223
D3
~
~
0 0 4243
S
#4243
Tent~
Another makeshift tent that was hastily built to provide shelter for the
nomads, this is probably their resting area.  Here, the merchants rest in
preparation for their journey tomorrow, their destination unknown.  Mosquito
nets can be seen strewn messily acroos the tent, in attempt to keep out the
bloodthirsty insects, as well as other desert creatures.  
~
0 0 0
D0
~
~
0 0 4244
D1
~
~
0 0 4242
D2
~
~
0 0 4222
S
#4244
Storeroom~
Another makeshift tent within the nomad settlement, this is where the
merchants have left their stocks and wares safe from prying eyes and itchy
fingers.  Crates of various unique goods from around the realms are stacked
neatly above one another, and strong men can be seen transporting the
crates.  
~
0 0 0
D2
~
~
0 0 4243
S
#4245
Standard room~
~
0 0 0
D1
~
~
0 0 4246
S
#4246
Standard room~
~
0 0 0
D1
~
~
0 0 4247
D3
~
~
0 0 4245
S
#4247
Standard room~
~
0 0 0
D1
~
~
0 0 4248
D3
~
~
0 0 4246
S
#4248
Standard room~
~
0 0 0
D1
~
~
0 0 4249
D3
~
~
0 0 4247
S
#4249
Standard room~
~
0 0 0
D1
~
~
0 0 4250
D3
~
~
0 0 4248
S
#4250
Standard room~
~
0 0 0
D1
~
~
0 0 4251
D3
~
~
0 0 4249
S
#4251
Standard room~
~
0 0 0
D3
~
~
0 0 4250
S
#0



#SPECIALS
M 4228 spec_dog_pee
M 4229 spec_fido
S



#RESETS
M 0 4200 100 4200 1
G 0 4200 0
M 0 4219 100 4200 1
O 0 4244 0 4200
M 0 4221 100 4201 1
M 0 4209 100 4201 2
M 0 4219 100 4202 1
M 0 4200 100 4204 1
G 0 4200 0
M 0 4219 100 4204 1
M 0 4221 100 4205 1
M 0 4209 100 4205 2
M 0 4229 100 4205 1
M 0 4229 100 4206 3
M 0 4200 100 4207 1
G 0 4200 0
M 0 4200 100 4208 1
G 0 4200 0
M 0 4221 100 4208 1
M 0 4209 100 4209 2
M 0 4200 100 4210 1
G 0 4200 0
M 0 4221 100 4210 1
M 0 4219 100 4210 1
M 0 4200 100 4211 1
G 0 4200 0
M 0 4229 100 4211 2
M 0 4221 100 4212 1
M 0 4200 100 4213 1
G 0 4200 0
M 0 4213 100 4213 2
M 0 4221 100 4214 1
M 0 4219 100 4214 1
M 0 4200 100 4215 1
G 0 4200 0
M 0 4213 100 4215 2
M 0 4221 100 4216 1
M 0 4219 100 4216 1
M 0 4221 100 4217 1
M 0 4229 100 4217 1
M 0 4219 100 4218 1
M 0 4221 100 4219 1
M 0 4221 100 4221 1
M 0 4219 100 4221 1
M 0 4219 100 4221 1
M 0 4222 100 4222 1
G 0 4221 0
G 0 4222 0
M 0 4231 100 4223 2
M 0 4228 100 4223 1
O 0 4225 0 4225
M 0 4245 1 4225 1
E 0 4245 0 16
M 0 4228 100 4226 2
M 0 4231 100 4227 2
M 0 4228 100 4228 2
M 0 4231 100 4229 2
M 0 4228 100 4230 2
M 0 4231 100 4231 2
M 0 4229 100 4232 2
M 0 4213 100 4232 1
O 0 4233 0 4233
O 0 4234 0 4234
M 0 4242 100 4242 1
G 0 4201 0
G 0 4241 0
G 0 4242 0
M 0 4243 100 4243 1
O 0 4243 0 4243
M 0 4244 100 4244 2
S



#SHOPS
4222 0 0 0 0 0 100 10 0 24
4242 0 0 0 0 0 100 10 0 24
0



#MOBPROGS
#0

#$