#AREADATA Name Atlantis~ Builders None~ VNUMs 2600 2699 Credits {60 80} Baeyn Atlantis~ Security 9 End #MOBILES #2600 bass~ A bass~ A bass is swimming freely in the water. ~ With {3brown {^stripes running across its body, this fish is both tasty and nice to look at. It flicks its tail once, twice, then swims off into the murky darkness. ~ shador~ AG Tb CP 100 0 65 105 50d50+2500 50d15+12000 10d10+50 whip -42 -42 -42 -42 CFGH 0 BR S stand stand none 1825 AGHMVW ABCDEFGHIJKP large unknown #2601 electric eel~ An electric eel~ An eel is sending spurts of electricity into the water. ~ Wriggling silently into the rocks and waiting for its prey, this animal kills others by sending blasts of deadly lightning into their enemies. Be warned, approach this creature with caution and only when necessary. ~ sivah~ AG UV C 100 0 55 102 50d50+2000 50d10+7000 10d4+23 mblast -34 -34 -34 -34 NOP 0 0 a stand stand none 2000 AHMV ABCDEFGHIJK medium unknown #2602 trout~ A trout~ A trout is lying on the sea bed. ~ This fat lazy creature lies on the shallow part of the sea day by day, waiting for someone to capture it. Gazing up at you with large lazy eyes, it realizes that you pose no threat to it and goes back to sleep. ~ efrit~ AG LV BC 100 0 70 102 50d50+5000 50d20+14500 6d10+33 shock -46 -46 -46 -46 FJKOP 0 IJ FG stand stand none 3000 AHMV ABCDEFGHIJK medium unknown #2603 pirahna~ A pirahna~ A pirahna swims around looking for prey. ~ This creature uses its razor-sharp teeth to bite into anything, and works best in a group. It enjoys privacy and bares its teeth at you. ~ vixta~ AI JPSV CEH 100 0 50 50 50d10+4500 50d10+4500 5d8+20 drowning -30 -30 -30 -30 CDFJKV 0 BM NS stand stand none 5000 AHMV ABCDEFGHIJK medium unknown #2604 Desimus~ Desimus~ Desimus is forging a piece of armor. ~ Desimus possesses the most muscular body you have ever seen. Holding a large hammer, he bangs it on the anvil, hard at work. Rivulets of sweat stream down his forehead ~ human~ AB 0 CDEH 1000 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand male 6000 AHMV ABCDEFGHIJK giant unknown #2608 citizen atlantis~ Citizen of Atlantis~ A citizen of Atlantis is strolling around. ~ With a happy smile on his face, this citizen seems to be unaware of the fact that Atlantis has sunken. He depends on the bubble keeping the air in for survival. ~ revada~ AG Vc CE 100 0 75 75 50d20+5000 50d25+17000 6d11+35 slash -50 -50 -50 -50 FGHJKP 0 M N stand stand none 3600 AHMV ABCDEFGHIJK large unknown #2615 atlantis guard~ An Atlantis Guard~ An Atlantis Guard raises his sword threateningly. ~ With a huge sharp-bladed sword and a gigantic bulk, this man instills respect and fear in everything he meets. Although possible of doing so, he does not like killing and hates violence. ~ cylith~ AB Va CH 100 0 80 80 100d10+7000 50d30+19500 10d10+100 slash -54 -54 -54 -54 FKNP 0 E K stand stand male 2500 AHMV ABCDEFGHIJK large unknown #2620 baker~ the baker~ The baker proudly presents you different types of food. ~ The fresh smell of baked food wafts into your nose, tempting you enormously. The baker's hands are still free of callouses, suggesting that he has not been in this trade for long. ~ human~ AB 0 0 0 0 1 1 2d6+10 2d6+10 1d4+0 none 9 9 9 9 0 0 0 0 stand stand none 1 AHMV ABCDEFGHIJK medium unknown #2622 Cythan~ Cythan~ Cythan offers you his jewellery. ~ This man is truly business-minded. He does not care about anything else except making money, and is ruthless at his game. ~ human~ AB 0 CDEH 100 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand none 6000 AHMV ABCDEFGHIJK medium unknown #2623 grocer~ the grocer~ The grocer stands behind the counter, waiting for customers. ~ Clad in a home-made apron and a leather tunic, the grocer welcomes you with a friendly smile on his face. Offering his carefully crafted wares to you, he is in great need of business. ~ human~ AB 0 0 0 0 1 1 2d6+10 2d6+10 1d4+0 none 9 9 9 9 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium unknown #2624 Carioca~ Carioca~ Carioca is welcoming you with a broad smile on her face. ~ Neatly dressed in flowing white robes, she has not seen customers for days, even months. Spreading her arms wide to show her assortment of goods, she asks, What would you like? ~ human~ AB LUVc CDEHNO 1000 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand female 6000 AHMV ABCDEFGHIJK medium unknown #2625 lylith~ Lylith~ Lylith is attending to her pets' needs. ~ This woman is indeed business-minded and money-faced. To earn more money, she has actually decided to lock the animals up and make customers feel pity and buy them. ~ human~ AB 0 CDEH 1000 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand none 6000 AHMV ABCDEFGHIJK medium unknown #2626 black bear~ A black bear~ A {8black {xbear rears up angrily! ~ Using its razor-sharp gleaming claws to tear any type of flesh, this is one of the most feared creatures. Shaking its hairy head, it stares at you, telling you to leave now. ~ cylith~ AI SVZa 0 100 0 75 50 50d10+4500 50d10+4500 5d8+20 claw -30 -30 -30 -30 CFK 0 E K stand stand none 5000 AHMV ABCDEFGHIJK giant unknown #2627 Xeo~ Xeo~ Xeo has a big hammer in his hand. ~ Dressed in a blacksmith's apron, this huge man snatches up his heavy hammer and begins to work. Although large in size, this man is gentle at heart and has the mind of a child. ~ human~ AB UVc CDEH 100 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium unknown #2628 baby dragon~ A baby dragon~ A fire-breathing dragon growls angrily. ~ Its face narrowed into a narrow sharp angle, the dragon breathes fire angrily at you. Its eyes angle into narrow slits, and you sense that beneath that fierce expression it is still a child. ~ dragon~ AI JS DH 100 0 75 50 50d10+4500 50d10+4500 5d8+20 flbite -30 -30 -30 -30 FIK 0 BEH FI stand stand none 5000 AHMVZ ABCDEFGHIJKPQUVX medium unknown F aff T #2629 Rathe~ Rathe~ Rathe is offering his scrolls to you. ~ With a long, grey beard and a wizened wise face, this man wears a long blue flowing robe. Eager to please you with his magical wares, he smiles politely at you. ~ human~ AB Vc CDEH 100 0 102 102 12d584+2860 12d584+2860 5d20+51 none -73 -73 -73 -73 0 0 0 0 stand stand male 6000 AHMV ABCDEFGHIJK medium unknown #2630 flatfish~ a flatfish~ A flatfish is camouflaged in the sand. ~ With a large, flattened body, it is lying hidden in the sand, minding its own business. Sensing danger, it does not make a move. ~ efrit~ AG LVa C 200 0 70 70 500d10+1000 2d6+10 50d2+50 bite 9 9 9 9 DFKP 0 IJ FG stand stand none 2500 AHMV ABCDEFGHIJK large unknown #2635 fish angler~ an angler fish~ An angler fish is wandering around aimlessly. ~ With a light to show the way, this angler fish is easy to spot. Its light also serves as a must-get for travellers. ~ sivah~ AG UV CE 23 0 75 68 500d10+1000 2d6+10 30d5+50 none 9 9 9 9 AEKP 0 0 0 stand stand none 1500 AHMV ABCDEFGHIJK medium unknown #2641 gardener~ an Atlantean gardener~ An Atlantean gardener is busy watering the plants. ~ Looking up from his work in irritation as he busily waters the thriving plants, you sense an air of violence about him. He is not just a mere gardener, he is also a guard for the king. ~ human~ AB Vc CS 200 0 65 80 500d10+2000 2d6+10 100d2+10 crush 9 9 9 9 CEF 0 0 0 stand stand male 1650 AHMV ABCDEFGHIJK medium unknown #2649 watchful atlantean~ a watchful Atlantean~ A watchful Atlantean stands at attention. ~ Surveying the area alertly, he does not allow strangers to pass beyond this point. ~ cylith~ ABF Va HS 200 0 70 80 500d10+2500 2d6+10 20d10+50 slash 9 9 9 9 CEIP 0 E K stand stand male 1650 AHMV ABCDEFGHIJK large unknown #2653 waiter~ a waiter~ A waiter is running around with food on his platter. ~ With trays balanced carefully balanced on his hands, this man is a work of art. Using precision and concentration, he is able to balance many objects on his arms. ~ elf~ AG JV PQ 100 0 65 65 500d10+2000 2d6+10 10d15+50 crush 9 9 9 9 CKW 0 B Z stand stand male 1650 AHMV ABCDEFGHIJK medium unknown #2654 chef~ a chef~ A chef is chopping up vegetables. ~ With a cleaver in his hands, the chef closes his eyes to concentrate, then begins chopping up vegetables in furious dexterity. ~ rahmat~ AB TVc CE 50 0 65 65 500d10+2000 2d6+10 10d10+100 cleave 9 9 9 9 FNOPV 0 J E stand stand female 1650 AHMV ABCDEFGHIJK medium unknown #2655 head chef~ the Head Chef~ The Head Chef is yelling orders to everyone. ~ With a cross expression on his face, he begins yelling orders to waiters and chefs alike. ~ efrit~ AB LV CHS -100 0 70 70 500d10+3000 50d20+14500 50d5+1 scratch -46 -46 -46 -46 CFGKPV 0 IJ FG stand stand male 1700 AHMV ABCDEFGHIJK medium unknown #2657 sleeping servant~ a sleeping servant~ A servant is having a rest. ~ Sleeping like a log, this man looks very comfortable. You do not wish to disturb him. ~ drezil~ AB DFLV CT 100 0 65 65 500d10+2000 2d6+10 50d50+1 slash 9 9 9 9 EFNP 0 Xa HLQ stand stand male 1650 AHMV ABCDEFGHIJK medium unknown #2662 king atlantis~ the King of Atlantis~ The King of Atlantis is sitting majestically on his golden throne. ~ The ruler of Atlantis and worshipped by many Atlanteans, this King has become very haughty due to all the pampering. Eyebrows furrowing in annoyment, he motions you out. ~ bakali~ AB Vc DEHS -100 0 75 75 500d10+4000 50d25+17000 20d20+200 whip -50 -50 -50 -50 EFIKPW 0 H I stand stand male 2250 AHMV ABCDEFGHIJK giant unknown #2670 guest~ a guest~ A guest is mixing along with the others. ~ He is chatting animatedly to other guests. Waving impatiently, he shows that he does not want to be disturbed. ~ bakali~ AG V D 0 0 65 65 50d15+7000 50d15+12000 6d9+30 none -42 -42 -42 -42 0 0 H I stand stand male 1650 AHMV ABCDEFGHIJK medium unknown #2671 queen atlantis~ The Queen of Atlantis~ The Queen of Atlantis is admiring herself in the mirror. ~ The Queen is looking at her reflection in the mirror, touching-up her makeup. She notices you and yells, "Guards!! Guards!!! Get this stranger out of here!!" ~ human~ ABR V CDEH 0 0 70 70 50d20+8000 50d20+14500 6d10+33 none -46 -46 -46 -46 0 0 0 I stand stand none 1700 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #2600 atlantis brew translucence~ {8At{^la{8n{^ti{8s' {7B{&re{8w {xof {8Tr{7an{3slu{7ce{8nce{x~ A potent brew glows faintly.~ unknown~ potion 0 A 80 'pass door' 'invisibility' 'reserved' 'reserved' 80 20 7500 P #2601 fish nuggets~ {6f{^is{6h {3nu{#gge{3ts{x~ Nuggets made out of fishes are in a box.~ unknown~ food 0 A 5 3 0 0 0 0 10 550 P #2602 lobster chowder~ {!lobster {5ch{%owd{5er{x~ Lobster mashed into chowder is lying here.~ unknown~ food 0 A 5 3 0 0 0 0 10 550 P #2604 seaweed~ fresh {2se{@a{2w{@e{2ed{x~ The {2se{@a{2w{@e{2ed{x tickles your feet as you swim past.~ unknown~ food 0 A 10 5 0 0 0 0 0 0 P #2605 stealthy atlantis boots~ {3Ste{7al{3thy {8At{^la{8n{^ti{8s {8B{7o{3o{7t{8s{x~ Intricately designed boots are still glowing-hot.~ unknown~ armor HS AG 21 23 20 22 0 70 50 50000 P A 13 250 A 18 7 A 19 7 A 14 100 S 'invisibility' #2606 durable atlantis headgear~ {3Du{7rab{3le {8At{^la{8n{^ti{8s {8H{&e{3ad{7ge{8ar{x~ Intricately designed headgear is glowing-hot.~ unknown~ armor HS AE 24 23 20 22 0 70 50 50000 P A 19 7 A 18 7 A 14 100 A 13 250 #2607 atlantis freezing axe~ {8At{^la{8n{^ti{8s {7Fr{&ee{8zin{7g {3A{#x{3e{x~ An axe made out of Atlantis steel is lying here.~ unknown~ weapon HS AN axe 10 12 frbite BHK 75 60 50000 P A 19 12 A 18 12 A 13 70 A 5 1 #2608 atlantis shocking mace~ {8At{^la{8n{^ti{8s {7S{&ho{8ck{7in{8g {3M{#ac{3e{x~ A electrical mace made from Atlantis steel pulses with energy.~ unknown~ weapon HS AN mace 10 12 shbite GJ 75 60 50000 P A 2 1 A 13 70 A 19 11 A 18 11 #2609 wand magic missile~ {3W{#an{3d {xof {5M{%agi{5c M{%issi{5le{x~ A wand pulses with energy.~ unknown~ wand 0 AO 60 15 15 'magic missile' 0 60 30 25000 P #2610 atlantis haversack~ {8At{^la{8n{^ti{8s {3ha{#ve{3rsa{#ck{x~ A durable haversack lies here.~ unknown~ container 0 AD 20 A 0 100 25 50 40 27500 P A 13 100 A 2 2 A 5 2 #2611 fountain~ a fountain~ A fountain is gushing {^cr{&ys{^tal-{^cl{&ea{^r {^water {xout.~ ?~ fountain 0 0 -1 1 'icewine' 0 0 0 10000 0 P #2612 atlantis water bottle~ {8At{^la{8n{^ti{8s {6wa{^t{6e{^r {3bottle{x~ A water bottle filled with fresh clean water lies on the floor.~ unknown~ drink 0 A 30 30 'water' 0 0 1 10 5000 P #2613 dark blue sapphire~ a {$dark-blue {xsapphire{x~ A gem shines in the darkness.~ unknown~ jewelry 0 A 0 0 0 0 0 0 10 10000 P #2614 atlantis brew healing~ {8At{^la{*n{^ti{8s' {7B{&re{8w {xof {8He{7a{3li{7n{8g{x~ A potent brew glows faintly.~ unknown~ potion 0 A 80 'cure wounds' 'cure wounds' 'cure wounds' 'cure wounds' 80 20 12000 P #2615 clam stick~ {7c{&la{7m{x-on-a-{#stick{x~ A string of fresh clams are skewered on a stick.~ unknown~ food 0 A 5 5 0 0 0 0 10 1500 P #2616 green emerald~ a {@green {xemerald~ A gem shines in the darkness.~ unknown~ jewelry 0 A 0 0 0 0 0 0 10 15000 P #2617 steel broadsword~ a {8S{7te{8el {3broadsword{x~ A sharp object is glinting in the sun.~ unknown~ weapon 0 AN sword 5 19 cleave BK 60 6 10000 P A 19 15 A 1 1 A 14 30 #2620 seaweed cake~ a {@s{2e{@aw{2ee{@d {3c{#ak{3e {x~ A cake made out of seaweed is here.~ unknown~ food 0 A 24 3 0 0 0 0 10 750 P #2622 red ruby~ a {!red {xruby~ A glittering ruby shines in the darkness.~ unknown~ jewelry 0 A 0 0 0 0 0 0 10 10000 P #2623 shimmering flame~ a shimmering flame~ A burning flame shimmers in the darkness.~ unknown~ light A A 0 0 999 0 0 60 40 30000 P #2624 atlantis detection brew~ {8At{^la{8n{^ti{8s' {7B{&re{8w {xof {8De{7te{3ct{7io{8n{x~ This potent brew glows faintly.~ unknown~ potion 0 A 80 'true sight' 'reserved' 'reserved' 'reserved' 80 20 13500 P #2627 atlantis steel dagger~ {8At{^la{8n{^ti{8s {7S{&te{8el {3Da{#gg{3er{x~ A sharp dagger made from Atlantis steel is lying here.~ unknown~ weapon HS AN dagger 10 12 iron BK 75 50 50000 P A 1 1 A 18 10 A 19 10 A 12 70 #2628 ornate atlantis breastplate~ {3Or{7na{3te {8At{^la{8n{^ti{8s {8B{7re{3as{8tp{7la{8te{x~ An intricately designed piece of armor is still glowing-hot.~ unknown~ armor HS AK 21 22 21 20 0 70 60 50000 P A 14 100 A 13 250 A 19 7 A 18 7 #2629 staff of fire breath~ {3Staff {xof {!Fire {3Br{#ea{3th{x~ A burning staff glows softly.~ unknown~ staff 0 AO 30 20 20 'fire breath' 0 60 40 25000 P #2630 shield polished~ a {7polished {7shield{x~ A shield is gleaming in the sun.~ unknown~ armor 0 AJ 25 20 23 27 0 60 5 10000 P A 13 50 A 18 10 A 5 1 #2635 anglers light~ an {8an{#gle{8r's {3li{!gh{3t{x~ A bright light is glowing in the murky darkness.~ unknown~ light 0 A 0 0 999 0 0 70 3 2000 P A 20 -2 A 18 16 A 19 17 A 14 20 #2641 overalls gardening~ some {3ga{#rden{3ing {3overalls{x~ A pair of large overalls are on the floor.~ unknown~ armor 0 AF 25 25 26 24 0 64 4 10000 P A 19 17 A 18 20 A 13 120 #2653 stone tray~ a {8stone tray{x~ A hard tray is lying on the floor.~ unknown~ armor T AO 25 26 25 27 0 62 6 10000 P A 2 1 A 13 70 A 18 20 A 19 12 #2655 cleaver chef~ {7c{&he{7f's {8cl{7e{&av{8er{x~ A razor sharp blade used for cutting vegetables is here.~ unknown~ weapon T AN axe 10 11 chill AJK 70 4 10000 P A 19 23 A 18 23 A 17 -12 A 13 75 #2657 bed luxurious~ a luxurious bed~ A comfortable bed is waiting for someone to sleep on it.~ unknown~ furniture 0 0 100 1000000 HIKL 2000 2000 0 -13824 0 P #2662 jewel-studded crown~ {3<{!J{5e{%w{1e{!l{8-studded {3C{#ro{8w{3n{3>{x~ A glittering crown shines in the darkness.~ unknown~ armor 0 AE 23 20 21 24 0 70 4 10000 P A 13 150 A 20 -2 A 19 16 A 18 20 A 17 -12 #2671 sparkling seashell necklace~ a {3sparkling {6se{^a{5s{%h{6el{^l {7n{&ec{7klac{&e{x~ A necklace made from different multicolored shells has been carelessly misplaced.~ unknown~ armor 0 AC 22 23 20 21 0 68 3 10000 P A 3 1 A 4 1 A 20 -1 A 19 18 A 12 70 #2673 iron safe~ an iron safe~ A heavy safe is resting in the corner~ unknown~ container 0 A 1000 A 0 200 25 0 5 1000 P #2674 shimmering portal shadun~ a shimmering portal~ A {Ys{yh{Yi{ym{Ym{ye{Yr{yi{Yn{yg{x portal is leading to {DShadun{x.~ unknown~ portal AO 0 0 0 0 20100 0 0 0 0 P #0 #ROOMS #2600 Underwater Path~ Brightly-coloured fishes of all shapes and sizes are swimming freely in the {^sky-blue{x sea. Underwater {@plants{x seemingly wave at you, swaying in time to a hidden music. As you swim deeper into the {^sea{x, the sea seems to draw into itself, as if hiding some secret. The sea grows {8darker{x and colder, and it feels very {&uninviting{x... ~ 0 0 6 D0 ~ ~ 0 0 2601 S #2601 Underwater Path~ Brightly-coloured fishes of all shapes and sizes are swimming freely in the {^sky-blue{x sea. Underwater {@plants{x seemingly wave at you, swaying in time to a hidden music. As you swim deeper into the {^sea{x, the sea seems to draw into itself, as if hiding some secret. The sea grows {8darker{x and colder, and it feels very {&uninviting{x... ~ 0 0 6 D0 ~ ~ 0 0 2602 D2 ~ ~ 0 0 2600 S #2602 Underwater Path~ Brightly-coloured fishes of all shapes and sizes are swimming freely in the {^sky-blue{x sea. Underwater {@plants{x seemingly wave at you, swaying in time to a hidden music. As you swim deeper into the {^sea{x, the sea seems to draw into itself, as if hiding some secret. The sea grows {8darker{x and colder, and it feels very {&uninviting{x... ~ 0 0 6 D2 ~ ~ 0 0 2601 D5 ~ ~ 0 0 2603 S #2603 Whirlpool!~ A deadly whirlpool is drawing you further and further down, and you wonder if this is the end. Around you, much debris and other fish can be seen being sucked into the whirlpool. You desperately try to grab hold of a large object, but to no avail. ~ 0 1 6 D5 ~ ~ 0 0 2604 S #2604 The Bottom of the Whirlpool~ You are amazed that you have survived that deadly whirlpool without even being injured. Even though you are so far below, the sun is still shining brightly. In the distance, a large {3dome {xof a building is faintly visible. ~ 0 0 6 D0 ~ ~ 0 0 2605 S #2605 Path to Atlantis~ As you near the dome, you realise that it is some sort of shield protecting a city from outside contact! The water is stranger much quieter and still, where the torrents and crashing tides above seem to have died down. As you notice the sunken city busting with life, you begin to wonder if you have actually stumbled upon the fabled lost city of Atlantis! ~ 0 0 6 D0 ~ ~ 0 0 2606 D2 ~ ~ 0 0 2604 S #2606 Path to Atlantis~ As you near the dome, you realise that it is some sort of shield protecting a city from outside contact! The water is stranger much quieter and still, where the torrents and crashing tides above seem to have died down. As you notice the sunken city busting with life, you begin to wonder if you have actually stumbled upon the fabled lost city of Atlantis! ~ 0 0 6 D0 ~ ~ 0 0 2607 D2 ~ ~ 0 0 2605 S #2607 The Lost City of Atlantis~ Ruined buildings of all sizes are to your east and west. The buildings are filled with water, and the water is still and silent. Seaweed litters the sea bed and rare types of plants grow beside the walls. Only one or two fish venture into the darkness, as if they are scared of something. ~ 0 0 6 D0 ~ ~ 0 0 2610 D1 ~ ~ 0 0 2608 D2 ~ ~ 0 0 2606 D3 ~ ~ 0 0 2609 S #2608 Ruined house~ The water pressure has crushed most of the building, and only parts of the walls are remaining. Healthy-looking citizens are strolling around here, as if nothing has happened. A large, shimmering bubble is surrounding the city, and it keeps all the air in, leaving its citizens safe and healthy. This is the work of some great sorcerer. ~ 0 0 0 D3 ~ ~ 0 0 2607 S #2609 Ruined house~ The water pressure has crushed most of the building, and only parts of the walls are remaining. Healthy-looking citizens are strolling around here, as if nothing has happened. A large, shimmering bubble is surrounding the city, and it keeps all the air in, leaving its citizens safe and healthy. This is the work of some great sorcerer. ~ 0 0 0 D1 ~ ~ 0 0 2607 S #2610 Atlantis Street~ To the north is the hustle and bustle of the Market Square. This pathway is lined with exotic kinds of water plants, and many citizens are walking to and fro. Amazingly, even at this great depth, some sunlight still manages to penetrate the murky water. ~ 0 0 0 D0 ~ ~ 0 0 2611 D1 ~ ~ 0 0 2612 D2 ~ ~ 0 0 2607 D3 ~ ~ 0 0 2613 S #2611 Market Square~ The Market Square is noisy with the sounds of barter trade. Everywhere you look, stalls selling different goods can be seen. In the centre of the Market Square, a large fountain gushing colored water out is the center of attraction. ~ 0 0 0 D0 ~ ~ 0 0 2638 D1 ~ ~ 0 0 2614 D2 ~ ~ 0 0 2610 D3 ~ ~ 0 0 2615 S #2612 Ruined house~ The water pressure has crushed most of the building, and only parts of the walls are remaining. Healthy-looking citizens are strolling around here, as if nothing has happened. A large, shimmering bubble is surrounding the city, and it keeps all the air in, leaving its citizens safe and healthy. This is the work of some great sorcerer. ~ 0 0 0 D3 ~ ~ 0 0 2610 S #2613 Ruined house~ The water pressure has crushed most of the building, and only parts of the walls are remaining. Healthy-looking citizens are strolling around here, as if nothing has happened. A large, shimmering bubble is surrounding the city, and it keeps all the air in, leaving its citizens safe and healthy. This is the work of some great sorcerer. ~ 0 0 0 D1 ~ ~ 0 0 2610 S #2614 Terop Street~ This is where the main shops are located. A few fish swim close, and in between the water plants. The citizens of Atlantis seem to have an affinity for jewels, for the pathways are gem-studded. Many citizens walk around aimlessly, looking bored. ~ 0 0 0 D0 ~ ~ 0 0 2624 D1 ~ ~ 0 0 2616 D2 ~ ~ 0 0 2625 D3 ~ ~ 0 0 2611 S #2615 Terop Street~ This is where the main shops are located. A few fish swim close, and in between the water plants. The citizens of Atlantis seem to have an affinity for jewels, for the pathways are gem-studded. Many citizens walk around aimlessly, looking bored. ~ 0 0 0 D0 ~ ~ 0 0 2620 D1 ~ ~ 0 0 2611 D2 ~ ~ 0 0 2629 D3 ~ ~ 0 0 2618 S #2616 Terop Street~ This is where the main shops are located. A few fish swim close, and in between the water plants. The citizens of Atlantis seem to have an affinity for jewels, for the pathways are gem-studded. Many citizens walk around aimlessly, looking bored. ~ 0 0 0 D0 ~ ~ 0 0 2628 D1 ~ ~ 0 0 2617 D2 ~ ~ 0 0 2627 D3 ~ ~ 0 0 2614 S #2617 Easten Gate of Atlantis~ This is the gate that connects Atlantis to the rest of the sea. All around it seaweed and different kinds of plants grow, and fish swim merrily outside Atlantis. The gate is heavily guarded, and anyone who wishes to leave Atlantis must have a pass. ~ 0 0 0 D1 ~ ~ 0 0 2630 D3 ~ ~ 0 0 2616 S #2618 Terop Street~ This is where the main shops are located. A few fish swim close, and in between the water plants. The citizens of Atlantis seem to have an affinity for jewels, for the pathways are gem-studded. Many citizens walk around aimlessly, looking bored. ~ 0 0 0 D0 ~ ~ 0 0 2623 D1 ~ ~ 0 0 2615 D2 ~ ~ 0 0 2622 D3 ~ ~ 0 0 2619 S #2619 Western Gate of Atlantis~ This is the gate that connects Atlantis to the rest of the sea. All around it seaweed and different kinds of plants grow, and fish swim merrily outside Atlantis. The gate is heavily guarded, and anyone who wishes to leave Atlantis must have a pass. ~ 0 0 0 D1 ~ ~ 0 0 2618 D3 ~ ~ 0 0 2634 S #2620 The bakery~ Customers shuffle around, bartering for lower prices on the different types of delicacies. There is a sign on the left wall, reminding the baker that no matter how rude or unreasonable customers might be, they are always right! ~ 0 0 0 D2 ~ ~ 0 0 2615 S #2621 Standard room~ ~ 0 0 0 D0 ~ ~ 0 0 2615 S #2622 Cythan's Jewellery~ Glittering jewellery of all kinds are stacked in glass cabinets, for customers to admire. Rubies, emeralds and sapphires are the object of desire for most citizens of Atlantis, and this store does very good business. ~ 0 0 0 D0 ~ ~ 0 0 2618 S #2623 General store~ You have entered the general store of Atlantis. Here, assorted items for the use of travellers are kept safely out of your reach. The great wealth of the citizens is apparent in the amount of exotic items on display here. A small note is pinned on the wall notifying customers that if they want a list of items, just type list. ~ 0 0 0 D2 ~ ~ 0 0 2618 S #2624 Carioca's Potions~ Foul-smelling potions are stacked neatly on shelves, and Carioca herself welcomes you with a wide smile on her face. Judging by the colour of these potent brews, they may range from being healing potions to self-damaging spells. ~ 0 0 0 D2 ~ ~ 0 0 2614 S #2625 Lylith's Pets~ The animals sold here are indeed different from others. They range from meek little cats and dogs to great elephants and baby fire-breathing dragons. The owner, Lylith, has cruelly locked them up in tiny cages, so as to save space. ~ 0 4096 0 D0 ~ ~ 0 0 2614 S #2626 Standard room~ ~ 0 4100 0 S #2627 Xeo's Forge~ Weaponry of all sorts are stacked up neatly in one corner, and in the next room Xeo himself is designing a new weapon. In the next room, great bursts of heat can be felt even from outside. A small sign hangs next to the door, showing that the shop is now still open. ~ 0 0 0 D0 ~ ~ 0 0 2616 S #2628 Desimus' Armory~ As you enter the armory, you feel the room temperature increase greatly. Loud clanging noises come from everywhere, and you realize that Desimus is busy forging more pieces of armor. Different sizes and materials of armor are hanging on the wall for display, proving Desimus' prowess as a armorer. ~ 0 0 0 D2 ~ ~ 0 0 2616 S #2629 Rathe's Magical Wares~ Wands made from all sorts of materials are stacked neatly in one corner, and scrolls containing potent spells are in the other. Dividing the room into two is a large desk, and behind it are shelves crammed with jars, scrolls, and many different magical items. ~ 0 0 0 D0 ~ ~ 0 0 2615 S #2630 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D0 ~ ~ 0 0 2631 D1 ~ ~ 0 0 2633 D3 ~ ~ 0 0 2617 S #2631 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D1 ~ ~ 0 0 2632 D2 ~ ~ 0 0 2630 S #2632 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D2 ~ ~ 0 0 2633 D3 ~ ~ 0 0 2631 S #2633 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D0 ~ ~ 0 0 2632 D3 ~ ~ 0 0 2630 S #2634 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D0 ~ ~ 0 0 2636 D1 ~ ~ 0 0 2619 D3 ~ ~ 0 0 2635 S #2635 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D0 ~ ~ 0 0 2637 D1 ~ ~ 0 0 2634 S #2636 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D2 ~ ~ 0 0 2634 D3 ~ ~ 0 0 2637 S #2637 Seabed~ Even the golden rays of the sun cannot penetrate the murky depths of the seabed. Specially adapted fish swim around, some with lanterns hanging in front of them. This darkness is a contrast to the happiness and contentment of the citizens in nearby Atlantis. ~ 0 1 0 D1 ~ ~ 0 0 2636 D2 ~ ~ 0 0 2635 S #2638 Path to the Castle~ This worn path leads to the castle of Atlantis. The mighty sorcerer who cast the spell upon Atlantis resides there. Some aquatic plants have been planted here, to provide decoration for the people visiting. ~ 0 0 0 D0 ~ ~ 0 0 2639 D2 ~ ~ 0 0 2611 S #2639 Path to the Castle~ This worn path leads to the castle of Atlantis. The mighty sorcerer who cast the spell upon Atlantis resides there. Some aquatic plants have been planted here, to provide decoration for the people visiting. ~ 0 0 0 D0 ~ ~ 0 0 2640 D2 ~ ~ 0 0 2638 S #2640 The Castle Gates~ Majestic, towering gates rise over you. In such a magnificent palace as this, only the most influential royalty may reside here. Twin towers are on either side of the gates, adding to the awe-inspiring scene. ~ 0 0 0 D0 ~ ~ 0 0 2641 D2 ~ ~ 0 0 2639 S #2641 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D0 ~ ~ 0 0 2646 D1 ~ ~ 0 0 2642 D2 ~ ~ 0 0 2640 D3 ~ ~ 0 0 2643 S #2642 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D0 ~ ~ 0 0 2645 D3 ~ ~ 0 0 2641 S #2643 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D0 ~ ~ 0 0 2644 D1 ~ ~ 0 0 2641 D3 ~ ~ 0 0 2648 S #2644 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D1 ~ ~ 0 0 2646 D2 ~ ~ 0 0 2643 D3 ~ ~ 0 0 2647 S #2645 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D2 ~ ~ 0 0 2642 D3 ~ ~ 0 0 2646 S #2646 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D0 ~ ~ 0 0 2649 D1 ~ ~ 0 0 2645 D2 ~ ~ 0 0 2641 D3 ~ ~ 0 0 2644 S #2647 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D1 ~ ~ 0 0 2644 D2 ~ ~ 0 0 2648 S #2648 Courtyard~ A lush green garden full of plants and animals sparkles with life. There is a long winding pathway which the sorceror likes to stroll on, while enjoying the beautiful surroundings. Tall sturdy trees are on every side of the pathway. ~ 0 0 1 D0 ~ ~ 0 0 2647 D1 ~ ~ 0 0 2643 S #2649 Castle Hallway~ Brightly lit torches bathe this pathway in a luminous gold. This hallway is large and wide and has a welcoming atmosphere. However, the guards at the entrance discourage commoners to enter. ~ 0 0 0 D0 ~ ~ 0 0 2650 D2 ~ ~ 0 0 2646 S #2650 Castle Hallway~ Brightly lit torches bathe this pathway in a luminous gold. This hallway is large and wide and has a welcoming atmosphere. However, the guards at the entrance discourage commoners to enter. ~ 0 0 0 D0 ~ ~ 0 0 2651 D2 ~ ~ 0 0 2649 S #2651 Castle Hallway~ Brightly lit torches bathe this pathway in a luminous gold. This hallway is large and wide and has a welcoming atmosphere. However, the guards at the entrance discourage commoners to enter. ~ 0 0 0 D1 ~ ~ 0 0 2653 D2 ~ ~ 0 0 2650 D3 ~ ~ 0 0 2657 D4 ~ ~ 0 0 2652 S #2652 Stairwell~ The winding stairwell ends here. To the north is the throne room, while the fabled king sits. While to the other cardinal directions are living chambers. The stairwell is large and well decorated, as the royalty live in the lap of luxury. ~ 0 0 0 D0 ~ ~ 0 0 2672 D1 ~ ~ 0 0 2671 D2 ~ ~ 0 0 2670 D3 ~ ~ 0 0 2673 D5 ~ ~ 0 0 2651 S #2653 Kitchen~ An aromatic smell fills the air. You have entered the kitchen, and a bustling sight greets you. Chefs run around everywhere, yelling orders and looking fustrated. Food sizzles, looking very delicious and waiting to be consumed. ~ 0 0 0 D1 ~ ~ 0 0 2655 D2 ~ ~ 0 0 2654 D3 ~ ~ 0 0 2651 S #2654 Kitchen~ An aromatic smell fills the air. You have entered the kitchen, and a bustling sight greets you. Chefs run around everywhere, yelling orders and looking fustrated. Food sizzles, looking very delicious and waiting to be consumed. ~ 0 0 0 D0 ~ ~ 0 0 2653 D1 ~ ~ 0 0 2656 S #2655 Kitchen~ An aromatic smell fills the air. You have entered the kitchen, and a bustling sight greets you. Chefs run around everywhere, yelling orders and looking fustrated. Food sizzles, looking very delicious and waiting to be consumed. ~ 0 0 0 D2 ~ ~ 0 0 2656 D3 ~ ~ 0 0 2653 S #2656 Kitchen~ An aromatic smell fills the air. You have entered the kitchen, and a bustling sight greets you. Chefs run around everywhere, yelling orders and looking fustrated. Food sizzles, looking very delicious and waiting to be consumed. ~ 0 0 0 D0 ~ ~ 0 0 2655 D3 ~ ~ 0 0 2654 S #2657 Servant's Quarters~ Even the servants in this luxurious palace live better than the commoners outside. Soft bouncy beds lie next to the walls, welcoming one to sleep there. Other basic neccesities are located all around the quarters. ~ 0 0 0 D0 ~ ~ 0 0 2658 D1 ~ ~ 0 0 2651 D3 ~ ~ 0 0 2659 S #2658 Servant's Quarters~ Even the servants in this luxurious palace live better than the commoners outside. Soft bouncy beds lie next to the walls, welcoming one to sleep there. Other basic neccesities are located all around the quarters. ~ 0 0 0 D2 ~ ~ 0 0 2657 D3 ~ ~ 0 0 2661 S #2659 Servant's Quarters~ Even the servants in this luxurious palace live better than the commoners outside. Soft bouncy beds lie next to the walls, welcoming one to sleep there. Other basic neccesities are located all around the quarters. ~ 0 0 0 D0 ~ ~ 0 0 2661 D1 ~ ~ 0 0 2657 S #2660 Standard room~ ~ 0 4 0 S #2661 Servant's Quarters~ Even the servants in this luxurious palace live better than the commoners outside. Soft bouncy beds lie next to the walls, welcoming one to sleep there. Other basic neccesities are located all around the quarters. ~ 0 0 0 D1 ~ ~ 0 0 2658 D2 ~ ~ 0 0 2659 S #2662 Throne Room~ This is the fabled throne room of Atlantis. A great, golden chair sits in the middle of the room, probably the throne of the sorceror. Many guards stand at alert at any entrance of the throne room, making sure that no thief steals the bejewelled crown of Atlantis. ~ 0 0 0 D2 ~ ~ 0 0 2672 S #2670 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D0 ~ ~ 0 0 2652 D1 ~ ~ 0 0 2674 D2 ~ ~ 0 0 2676 D3 ~ ~ 0 0 2675 S #2671 Queen's Chambers~ This is the beautiful Queen of Atlantis's bedroom. Pictures of herself are framed on the wall, expressing her vanity. She does not do anything but stay in her room and lie in luxury all day. ~ 0 0 0 D3 ~ ~ 0 0 2652 S #2672 Castle Hallway~ This hallway leads to the throne room. A lavish carpet is on the floor for the whole hallway, and pictures are framed on the wall. Countless chandeliers hang from the ceiling, bathing the room in blue light. ~ 0 0 0 D0 ~ ~ 0 0 2662 D2 ~ ~ 0 0 2652 S #2673 Sorceror's Chambers~ The king, or sorceror of Atlantis has ordered this room to be built as a sleeping room for him. It is guarded so well that even an insect will be noticed, proving the sorceror's paranoia. Shelves stuffed with magic books and spells, scrolls are beside his bed, while the wands are left lying on the floor. ~ 0 0 0 D1 ~ ~ 0 0 2652 S #2674 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D2 ~ ~ 0 0 2677 D3 ~ ~ 0 0 2670 S #2675 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D1 ~ ~ 0 0 2670 D2 ~ ~ 0 0 2678 S #2676 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D0 ~ ~ 0 0 2670 D1 ~ ~ 0 0 2677 D3 ~ ~ 0 0 2678 S #2677 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D0 ~ ~ 0 0 2674 D3 ~ ~ 0 0 2676 S #2678 Guests room~ This is where the guests reside. Only the noblest and wealthiest Atlanteans can even think of entering the castle, let alone staying in it. Luxurious king-sized beds line the wall, fluffy pillows and all. A chandelier hangs from the ceiling, lighting the room up in brilliant golden hues. ~ 0 0 0 D0 ~ ~ 0 0 2675 D1 ~ ~ 0 0 2676 S #0 #SPECIALS M 2603 spec_breath_frost M 2608 spec_breath_any S #RESETS M 0 2600 100 2600 1 M 0 2602 100 2600 1 O 0 2674 0 2600 M 0 2600 100 2601 1 M 0 2601 100 2601 1 M 0 2600 100 2602 1 M 0 2601 100 2602 1 M 0 2601 100 2603 1 O 0 2604 0 2604 M 0 2600 100 2604 1 M 0 2602 100 2604 1 O 0 2604 0 2605 M 0 2601 100 2605 1 M 0 2602 100 2605 1 M 0 2600 100 2606 1 M 0 2601 100 2606 1 M 0 2602 100 2606 1 M 0 2601 100 2607 1 M 0 2602 100 2607 1 M 0 2615 100 2607 2 E 0 2630 0 11 E 0 2617 0 16 M 0 2608 100 2608 1 M 0 2608 100 2609 1 M 0 2608 100 2610 1 O 0 2611 0 2611 M 0 2608 100 2611 1 M 0 2608 100 2612 2 M 0 2608 100 2613 2 M 0 2608 100 2614 1 M 0 2608 100 2615 1 M 0 2615 100 2617 2 E 0 2630 0 11 E 0 2617 0 16 M 0 2608 100 2617 1 M 0 2608 100 2618 1 M 0 2615 100 2619 2 E 0 2617 0 16 E 0 2630 0 11 M 0 2620 100 2620 1 G 0 2602 0 G 0 2601 0 G 0 2615 0 G 0 2620 0 M 0 2622 100 2622 1 G 0 2616 0 G 0 2613 0 G 0 2622 0 M 0 2623 100 2623 1 G 0 2612 0 G 0 2610 0 G 0 2623 0 M 0 2624 100 2624 1 G 0 2600 0 G 0 2614 0 G 0 2624 0 M 0 2625 100 2625 1 M 0 2628 100 2626 1 M 0 2626 100 2626 1 M 0 2603 100 2626 1 M 0 2627 100 2627 1 G 0 2608 0 G 0 2607 0 G 0 2627 0 M 0 2604 100 2628 1 G 0 2606 0 G 0 2605 0 G 0 2628 0 M 0 2629 100 2629 1 G 0 2609 0 G 0 2629 0 M 0 2630 100 2630 1 M 0 2635 100 2630 1 M 0 2630 100 2631 1 M 0 2635 100 2631 1 M 0 2630 100 2633 1 M 0 2635 100 2633 1 M 0 2630 100 2634 1 M 0 2635 100 2634 1 M 0 2630 100 2635 1 M 0 2635 100 2635 1 E 0 2635 0 0 M 0 2630 100 2637 1 M 0 2615 100 2640 2 E 0 2630 0 11 E 0 2617 0 16 M 0 2641 100 2641 1 E 0 2641 0 7 M 0 2641 100 2642 1 M 0 2641 100 2644 1 M 0 2641 100 2646 1 M 0 2641 100 2648 1 M 0 2649 100 2649 2 M 0 2649 100 2652 2 M 0 2653 100 2653 1 E 0 2653 0 17 M 0 2654 100 2653 1 M 0 2654 100 2654 1 M 0 2655 100 2655 1 E 0 2655 0 16 M 0 2653 100 2656 1 O 0 2657 0 2657 M 0 2657 100 2657 1 O 0 2657 0 2658 O 0 2657 0 2659 M 0 2657 100 2659 1 O 0 2657 0 2661 M 0 2657 100 2661 1 M 0 2662 100 2662 1 E 0 2662 0 6 M 0 2649 100 2662 4 M 0 2670 100 2670 1 M 0 2671 100 2671 1 E 0 2671 0 3 M 0 2649 100 2671 4 M 0 2649 100 2672 2 O 0 2673 0 2673 M 0 2649 100 2673 2 M 0 2670 100 2674 1 M 0 2670 100 2675 1 M 0 2670 100 2676 1 M 0 2670 100 2677 1 M 0 2670 100 2678 1 S #SHOPS 2604 9 0 0 0 0 100 10 0 24 2620 19 0 0 0 0 100 10 0 24 2622 33 0 0 0 0 100 10 0 24 2623 1 15 0 0 0 100 10 0 24 2624 10 0 0 0 0 100 10 1 24 2625 0 0 0 0 0 100 10 0 24 2627 5 0 0 0 0 100 10 0 24 2629 3 2 0 0 0 100 10 0 24 0 #MOBPROGS #0 #$