exodus2/
exodus2/area/mobscr/
exodus2/area/mobvoc/
exodus2/bin/
exodus2/clans/
exodus2/gods/
exodus2/player/A/
exodus2/player/B/
exodus2/player/D/
exodus2/player/E/
exodus2/player/L/
exodus2/player/M/
exodus2/player/O/
exodus2/player/R/
exodus2/src/obj/clans/
act_wiz.c:		if (victim->sword->bs_capacity[i] > 0)
act_wiz.c:				victim->sword->bs_charges[i],
act_wiz.c:				victim->sword->bs_capacity[i], get_bs_name (i));
act_wiz.c:		if (victim->sword->bb_capacity[i] > 0)
act_wiz.c:				victim->sword->bb_charges[i],
act_wiz.c:				victim->sword->bb_capacity[i], get_bb_name (i));
chant.c:  if (sword->bs_charges[BLADE_SPELL_SHOCKING] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_SHOCKING])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_SHOCKING]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_FROST] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_FROST])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_FROST]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_FLAMING] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_FLAMING])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_FLAMING]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_CHAOTIC] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_CHAOTIC])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_CHAOTIC]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_VENEMOUS] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_VENEMOUS])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_VENEMOUS]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_VAMPIRIC] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_VAMPIRIC])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_VAMPIRIC]++;
chant.c:  if (sword->bs_charges[BLADE_SPELL_APATHY] ==
chant.c:      sword->bs_capacity[BLADE_SPELL_APATHY])
chant.c:  ch->sword->bs_charges[BLADE_SPELL_APATHY]++;
chant.c:      sword->bs_capacity[i] = ch->sword->bs_capacity[i];
chant.c:      sword->bs_charges[i] = ch->sword->bs_charges[i];
chant.c:  if (sword->bb_charges[BURST_LIGHTNING] ==
chant.c:      sword->bb_capacity[BURST_LIGHTNING])
chant.c:  ch->sword->bb_charges[BURST_LIGHTNING]++;
chant.c:  if (sword->bb_charges[BURST_ICE] == sword->bb_capacity[BURST_ICE])
chant.c:  ch->sword->bb_charges[BURST_ICE]++;
chant.c:  if (sword->bb_charges[BURST_FIRE] == sword->bb_capacity[BURST_FIRE])
chant.c:  ch->sword->bb_charges[BURST_FIRE]++;
chant.c:  if (sword->bb_charges[BURST_UNHOLY] == sword->bb_capacity[BURST_UNHOLY])
chant.c:  ch->sword->bb_charges[BURST_UNHOLY]++;
chant.c:  if (sword->bb_charges[BURST_HELLSCAPE] ==
chant.c:      sword->bb_capacity[BURST_HELLSCAPE])
chant.c:  ch->sword->bb_charges[BURST_HELLSCAPE]++;
comm.c:      ch->sword->short_descr = str_dup (buf);
comm.c:      ch->sword->description = str_dup (buf);
comm.c:      ch->sword->cost = 0;
comm.c:	  ch->sword->bs_capacity[i] = 0;
comm.c:	  ch->sword->bs_charges[i] = 0;
comm.c:	  ch->sword->bb_capacity[i] = 0;
comm.c:	  ch->sword->bb_charges[i] = 0;
fight.c:            killer->sword->short_descr, victim->short_descr);