act_wiz.c: if (victim->sword->bs_capacity[i] > 0) act_wiz.c: victim->sword->bs_charges[i], act_wiz.c: victim->sword->bs_capacity[i], get_bs_name (i)); act_wiz.c: if (victim->sword->bb_capacity[i] > 0) act_wiz.c: victim->sword->bb_charges[i], act_wiz.c: victim->sword->bb_capacity[i], get_bb_name (i)); chant.c: if (sword->bs_charges[BLADE_SPELL_SHOCKING] == chant.c: sword->bs_capacity[BLADE_SPELL_SHOCKING]) chant.c: ch->sword->bs_charges[BLADE_SPELL_SHOCKING]++; chant.c: if (sword->bs_charges[BLADE_SPELL_FROST] == chant.c: sword->bs_capacity[BLADE_SPELL_FROST]) chant.c: ch->sword->bs_charges[BLADE_SPELL_FROST]++; chant.c: if (sword->bs_charges[BLADE_SPELL_FLAMING] == chant.c: sword->bs_capacity[BLADE_SPELL_FLAMING]) chant.c: ch->sword->bs_charges[BLADE_SPELL_FLAMING]++; chant.c: if (sword->bs_charges[BLADE_SPELL_CHAOTIC] == chant.c: sword->bs_capacity[BLADE_SPELL_CHAOTIC]) chant.c: ch->sword->bs_charges[BLADE_SPELL_CHAOTIC]++; chant.c: if (sword->bs_charges[BLADE_SPELL_VENEMOUS] == chant.c: sword->bs_capacity[BLADE_SPELL_VENEMOUS]) chant.c: ch->sword->bs_charges[BLADE_SPELL_VENEMOUS]++; chant.c: if (sword->bs_charges[BLADE_SPELL_VAMPIRIC] == chant.c: sword->bs_capacity[BLADE_SPELL_VAMPIRIC]) chant.c: ch->sword->bs_charges[BLADE_SPELL_VAMPIRIC]++; chant.c: if (sword->bs_charges[BLADE_SPELL_APATHY] == chant.c: sword->bs_capacity[BLADE_SPELL_APATHY]) chant.c: ch->sword->bs_charges[BLADE_SPELL_APATHY]++; chant.c: sword->bs_capacity[i] = ch->sword->bs_capacity[i]; chant.c: sword->bs_charges[i] = ch->sword->bs_charges[i]; chant.c: if (sword->bb_charges[BURST_LIGHTNING] == chant.c: sword->bb_capacity[BURST_LIGHTNING]) chant.c: ch->sword->bb_charges[BURST_LIGHTNING]++; chant.c: if (sword->bb_charges[BURST_ICE] == sword->bb_capacity[BURST_ICE]) chant.c: ch->sword->bb_charges[BURST_ICE]++; chant.c: if (sword->bb_charges[BURST_FIRE] == sword->bb_capacity[BURST_FIRE]) chant.c: ch->sword->bb_charges[BURST_FIRE]++; chant.c: if (sword->bb_charges[BURST_UNHOLY] == sword->bb_capacity[BURST_UNHOLY]) chant.c: ch->sword->bb_charges[BURST_UNHOLY]++; chant.c: if (sword->bb_charges[BURST_HELLSCAPE] == chant.c: sword->bb_capacity[BURST_HELLSCAPE]) chant.c: ch->sword->bb_charges[BURST_HELLSCAPE]++; comm.c: ch->sword->short_descr = str_dup (buf); comm.c: ch->sword->description = str_dup (buf); comm.c: ch->sword->cost = 0; comm.c: ch->sword->bs_capacity[i] = 0; comm.c: ch->sword->bs_charges[i] = 0; comm.c: ch->sword->bb_capacity[i] = 0; comm.c: ch->sword->bb_charges[i] = 0; fight.c: killer->sword->short_descr, victim->short_descr);