#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#include "merc.h"
char *const distance[4] = { "right here.", "nearby to the %s.", "not far %s.",
"off in the distance %s."
};
void scan_list args ((ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch,
sh_int depth, sh_int door));
void scan_char args ((CHAR_DATA * victim, CHAR_DATA * ch,
sh_int depth, sh_int door));
void do_scan (CHAR_DATA * ch, char *argument)
{
extern char *const dir_name[];
char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *scan_room;
EXIT_DATA *pExit;
sh_int door, depth;
argument = one_argument (argument, arg1);
if (arg1[0] == '\0')
{
act ("$n looks all around.", ch, NULL, NULL, TO_ROOM);
send_to_char ("Looking around you see:\n\r", ch);
scan_list (ch->in_room, ch, 0, -1);
for (door = 0; door < 6; door++)
{
if ((pExit = ch->in_room->exit[door]) != NULL)
scan_list (pExit->u1.to_room, ch, 1, door);
}
return;
}
else if (!str_cmp (arg1, "n") || !str_cmp (arg1, "north"))
door = 0;
else if (!str_cmp (arg1, "e") || !str_cmp (arg1, "east"))
door = 1;
else if (!str_cmp (arg1, "s") || !str_cmp (arg1, "south"))
door = 2;
else if (!str_cmp (arg1, "w") || !str_cmp (arg1, "west"))
door = 3;
else if (!str_cmp (arg1, "u") || !str_cmp (arg1, "up"))
door = 4;
else if (!str_cmp (arg1, "d") || !str_cmp (arg1, "down"))
door = 5;
else
{
send_to_char ("Which way do you want to scan?\n\r", ch);
return;
}
act ("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR);
act ("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM);
sprintf (buf, "Looking %s you see:\n\r", dir_name[door]);
scan_room = ch->in_room;
for (depth = 1; depth < 4; depth++)
{
if ((pExit = scan_room->exit[door]) != NULL)
{
scan_room = pExit->u1.to_room;
scan_list (pExit->u1.to_room, ch, depth, door);
}
}
return;
}
void
scan_list (ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch, sh_int depth,
sh_int door)
{
extern char *const dir_name[];
extern char *const distance[];
CHAR_DATA *rch;
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];;
if (scan_room == NULL)
return;
for (rch = scan_room->people; rch != NULL; rch = rch->next_in_room)
{
if (rch == ch)
continue;
if (!IS_NPC (rch) && rch->invis_level > get_trust (ch))
continue;
if (can_see_hack (ch, rch))
scan_char (rch, ch, depth, door);
}
if (detect_room_trap(ch,scan_room))
{
sprintf(buf,"`bA trap ");
sprintf(buf2,distance[depth],dir_name[door]);
strcat(buf,buf2);
strcat(buf,"``\n\r");
send_to_char(buf,ch);
}
return;
}
void scan_char (CHAR_DATA * victim, CHAR_DATA * ch, sh_int depth, sh_int door)
{
extern char *const dir_name[];
extern char *const distance[];
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
buf[0] = '\0';
strcat (buf, PERS (victim, ch));
strcat (buf, ", ");
sprintf (buf2, distance[depth], dir_name[door]);
strcat (buf, buf2);
strcat (buf, "\n\r");
send_to_char (buf, ch);
return;
}