/* Reaver chants in chant.c */ DECLARE_SPELL_FUN (chant_shocking_blade); DECLARE_SPELL_FUN (chant_frost_blade); DECLARE_SPELL_FUN (chant_flaming_blade); DECLARE_SPELL_FUN (chant_chaotic_blade); DECLARE_SPELL_FUN (chant_venomous_blade); DECLARE_SPELL_FUN (chant_vampiric_blade); DECLARE_SPELL_FUN (chant_apathy_blade); DECLARE_SPELL_FUN (chant_summon_sword); DECLARE_SPELL_FUN (chant_lightning_burst); DECLARE_SPELL_FUN (chant_ice_burst); DECLARE_SPELL_FUN (chant_fire_burst); DECLARE_SPELL_FUN (chant_unholy_burst); DECLARE_SPELL_FUN (chant_hellscape_burst); DECLARE_SPELL_FUN (chant_death_palm); DECLARE_SPELL_FUN (chant_decay); DECLARE_SPELL_FUN (chant_knowledge_of_the_dead); DECLARE_SPELL_FUN (chant_vampirism); DECLARE_SPELL_FUN (chant_exoskeleton); DECLARE_SPELL_FUN (chant_unholy_ceremony); DECLARE_SPELL_FUN (chant_intoxicate); DECLARE_SPELL_FUN (chant_skeletal_mutation); DECLARE_SPELL_FUN (chant_pox); DECLARE_SPELL_FUN (chant_drain_aura); DECLARE_SPELL_FUN (chant_immunity); DECLARE_SPELL_FUN (chant_brain_blisters); DECLARE_SPELL_FUN (chant_aura_rot); DECLARE_SPELL_FUN (chant_vomit); DECLARE_SPELL_FUN (chant_atrophy); DECLARE_SPELL_FUN (chant_greymantle); DECLARE_SPELL_FUN (chant_lich_eyes); DECLARE_SPELL_FUN (chant_seizure); DECLARE_SPELL_FUN (chant_ghost_form); DECLARE_SPELL_FUN (chant_eldritch_miasma); DECLARE_SPELL_FUN (chant_nearsight); DECLARE_SPELL_FUN (chant_clasp); DECLARE_SPELL_FUN (chant_corpse_walk); DECLARE_SPELL_FUN (chant_jinx); DECLARE_SPELL_FUN (chant_demonic_possession); DECLARE_SPELL_FUN (chant_beacon_of_the_damned); DECLARE_SPELL_FUN (chant_swell); DECLARE_SPELL_FUN (chant_death_vision); DECLARE_SPELL_FUN (chant_bone_craft); DECLARE_SPELL_FUN (chant_darkhounds); DECLARE_SPELL_FUN (chant_animate_dead); DECLARE_SPELL_FUN (chant_astral_body); DECLARE_SPELL_FUN (chant_calling); DECLARE_SPELL_FUN (chant_bone_hail); DECLARE_SPELL_FUN (chant_wind_of_death); DECLARE_SPELL_FUN (chant_festering_boils); DECLARE_SPELL_FUN (chant_soul_link); DECLARE_SPELL_FUN (chant_death_shroud); DECLARE_SPELL_FUN (chant_bone_puppet); DECLARE_SPELL_FUN (chant_dark_sphere);