#include <sys/types.h> #include <sys/time.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "tables.h" #include "olc.h" extern int top_affect; int oflag_lookup args ((const char *name, const struct flag_type * flag_table)); void do_flag (CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH]; char word[MAX_INPUT_LENGTH]; CHAR_DATA *victim; long *flag, old = 0, new = 0, marked = 0, pos; char type; const struct flag_type *flag_table; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); type = argument[0]; if (type == '=' || type == '-' || type == '+') argument = one_argument (argument, word); if (arg1[0] == '\0') { send_to_char ("Syntax:\n\r", ch); send_to_char (" flag mob <name> <field> <flags>\n\r", ch); send_to_char (" flag char <name> <field> <flags>\n\r", ch); send_to_char (" flag obj <name> <field> <flags>\n\r", ch); send_to_char (" flag room <room> <field> <flags>\n\r", ch); send_to_char (" mob flags: act,aff,off,imm,res,vuln,form,part, act2\n\r", ch); send_to_char (" char flags: plr,comm,aff,imm,res,vuln,\n\r", ch); send_to_char (" obj flags: extra,wear,weap,cont,gate,exit\n\r", ch); send_to_char (" room flags: room\n\r", ch); send_to_char (" +: add flag, -: remove flag, = set equal to\n\r", ch); send_to_char (" otherwise flag toggles the flags listed.\n\r", ch); return; } if (arg2[0] == '\0') { send_to_char ("What do you wish to set flags on?\n\r", ch); return; } if (arg3[0] == '\0') { send_to_char ("You need to specify a flag to set.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char ("Which flags do you wish to change?\n\r", ch); return; } if (!str_prefix (arg1, "mob") || !str_prefix (arg1, "char")) { victim = get_char_world (ch, arg2); if (victim == NULL) { send_to_char ("You can't find them.\n\r", ch); return; } /* select a flag to set */ if (!str_prefix (arg3, "act")) { if (!IS_NPC (victim)) { send_to_char ("Use plr for PCs.\n\r", ch); return; } flag = &victim->act; flag_table = act_flags; } if (!str_prefix (arg3, "act2")) { if (!IS_NPC (victim)) { send_to_char ("Use plr for PCs.\n\r", ch); return; } flag = &victim->act2; flag_table = act_flags2; } else if (!str_prefix (arg3, "plr")) { if (IS_NPC (victim)) { send_to_char ("Use act for NPCs.\n\r", ch); return; } flag = &victim->act; flag_table = plr_flags; } else if (!str_prefix (arg3, "aff")) { flag = &victim->affected_by; flag_table = affect_flags; } else if (!str_prefix (arg3, "immunity")) { flag = &victim->imm_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "resist")) { flag = &victim->res_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "vuln")) { flag = &victim->vuln_flags; flag_table = imm_flags; } else if (!str_prefix (arg3, "form")) { if (!IS_NPC (victim)) { send_to_char ("Form can't be set on PCs.\n\r", ch); return; } flag = &victim->form; flag_table = form_flags; } else if (!str_prefix (arg3, "parts")) { if (!IS_NPC (victim)) { send_to_char ("Parts can't be set on PCs.\n\r", ch); return; } flag = &victim->parts; flag_table = part_flags; } else if (!str_prefix (arg3, "comm")) { if (IS_NPC (victim)) { send_to_char ("Comm can't be set on NPCs.\n\r", ch); return; } flag = &victim->comm; flag_table = comm_flags; } else { send_to_char ("That's not an acceptable flag.\n\r", ch); return; } old = *flag; victim->zone = NULL; if (type != '=') new = old; /* mark the words */ for (;;) { argument = one_argument (argument, word); if (word[0] == '\0') break; pos = oflag_lookup (word, flag_table); if (pos == 0) { send_to_char ("That flag doesn't exist!\n\r", ch); return; } else SET_BIT (marked, pos); } for (pos = 0; flag_table[pos].name != NULL; pos++) { if (!flag_table[pos].settable && IS_SET (old, flag_table[pos].bit)) { SET_BIT (new, flag_table[pos].bit); continue; } if (IS_SET (marked, flag_table[pos].bit)) { switch (type) { case '=': case '+': SET_BIT (new, flag_table[pos].bit); break; case '-': REMOVE_BIT (new, flag_table[pos].bit); break; default: if (IS_SET (new, flag_table[pos].bit)) REMOVE_BIT (new, flag_table[pos].bit); else SET_BIT (new, flag_table[pos].bit); } } } *flag = new; return; } }