exodus2/
exodus2/area/mobscr/
exodus2/area/mobvoc/
exodus2/bin/
exodus2/clans/
exodus2/gods/
exodus2/player/A/
exodus2/player/B/
exodus2/player/D/
exodus2/player/E/
exodus2/player/L/
exodus2/player/M/
exodus2/player/O/
exodus2/player/R/
exodus2/src/obj/clans/
#include <sys/types.h>
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "tables.h"
#include "olc.h"
extern int top_affect;
int oflag_lookup
args ((const char *name, const struct flag_type * flag_table));
void do_flag (CHAR_DATA * ch, char *argument)
{
  char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH];
  char word[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;
  long *flag, old = 0, new = 0, marked = 0, pos;
  char type;
  const struct flag_type *flag_table;
  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);
  argument = one_argument (argument, arg3);
  type = argument[0];
  if (type == '=' || type == '-' || type == '+')
    argument = one_argument (argument, word);
  if (arg1[0] == '\0')
    {
      send_to_char ("Syntax:\n\r", ch);
      send_to_char ("  flag mob  <name> <field> <flags>\n\r", ch);
      send_to_char ("  flag char <name> <field> <flags>\n\r", ch);
      send_to_char ("  flag obj  <name> <field> <flags>\n\r", ch);
      send_to_char ("  flag room <room> <field> <flags>\n\r", ch);
      send_to_char
	("  mob  flags: act,aff,off,imm,res,vuln,form,part, act2\n\r", ch);
      send_to_char ("  char flags: plr,comm,aff,imm,res,vuln,\n\r", ch);
      send_to_char ("  obj  flags: extra,wear,weap,cont,gate,exit\n\r", ch);
      send_to_char ("  room flags: room\n\r", ch);
      send_to_char ("  +: add flag, -: remove flag, = set equal to\n\r", ch);
      send_to_char ("  otherwise flag toggles the flags listed.\n\r", ch);
      return;
    }
  if (arg2[0] == '\0')
    {
      send_to_char ("What do you wish to set flags on?\n\r", ch);
      return;
    }
  if (arg3[0] == '\0')
    {
      send_to_char ("You need to specify a flag to set.\n\r", ch);
      return;
    }
  if (argument[0] == '\0')
    {
      send_to_char ("Which flags do you wish to change?\n\r", ch);
      return;
    }
  if (!str_prefix (arg1, "mob") || !str_prefix (arg1, "char"))
    {
      victim = get_char_world (ch, arg2);
      if (victim == NULL)
	{
	  send_to_char ("You can't find them.\n\r", ch);
	  return;
	}

      /* select a flag to set */
      if (!str_prefix (arg3, "act"))
	{
	  if (!IS_NPC (victim))
	    {
	      send_to_char ("Use plr for PCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->act;
	  flag_table = act_flags;
	}
      if (!str_prefix (arg3, "act2"))
	{
	  if (!IS_NPC (victim))
	    {
	      send_to_char ("Use plr for PCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->act2;
	  flag_table = act_flags2;
	}

      else if (!str_prefix (arg3, "plr"))
	{
	  if (IS_NPC (victim))
	    {
	      send_to_char ("Use act for NPCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->act;
	  flag_table = plr_flags;
	}

      else if (!str_prefix (arg3, "aff"))
	{
	  flag = &victim->affected_by;
	  flag_table = affect_flags;
	}

      else if (!str_prefix (arg3, "immunity"))
	{
	  flag = &victim->imm_flags;
	  flag_table = imm_flags;
	}

      else if (!str_prefix (arg3, "resist"))
	{
	  flag = &victim->res_flags;
	  flag_table = imm_flags;
	}

      else if (!str_prefix (arg3, "vuln"))
	{
	  flag = &victim->vuln_flags;
	  flag_table = imm_flags;
	}

      else if (!str_prefix (arg3, "form"))
	{
	  if (!IS_NPC (victim))
	    {
	      send_to_char ("Form can't be set on PCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->form;
	  flag_table = form_flags;
	}

      else if (!str_prefix (arg3, "parts"))
	{
	  if (!IS_NPC (victim))
	    {
	      send_to_char ("Parts can't be set on PCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->parts;
	  flag_table = part_flags;
	}

      else if (!str_prefix (arg3, "comm"))
	{
	  if (IS_NPC (victim))
	    {
	      send_to_char ("Comm can't be set on NPCs.\n\r", ch);
	      return;
	    }
	  flag = &victim->comm;
	  flag_table = comm_flags;
	}

      else
	{
	  send_to_char ("That's not an acceptable flag.\n\r", ch);
	  return;
	}
      old = *flag;
      victim->zone = NULL;
      if (type != '=')
	new = old;

      /* mark the words */
      for (;;)
	{
	  argument = one_argument (argument, word);
	  if (word[0] == '\0')
	    break;
	  pos = oflag_lookup (word, flag_table);
	  if (pos == 0)
	    {
	      send_to_char ("That flag doesn't exist!\n\r", ch);
	      return;
	    }
	  else
	    SET_BIT (marked, pos);
	}
      for (pos = 0; flag_table[pos].name != NULL; pos++)
	{
	  if (!flag_table[pos].settable && IS_SET (old, flag_table[pos].bit))
	    {
	      SET_BIT (new, flag_table[pos].bit);
	      continue;
	    }
	  if (IS_SET (marked, flag_table[pos].bit))
	    {
	      switch (type)
		{
		case '=':
		case '+':
		  SET_BIT (new, flag_table[pos].bit);
		  break;
		case '-':
		  REMOVE_BIT (new, flag_table[pos].bit);
		  break;
		default:
		  if (IS_SET (new, flag_table[pos].bit))
		    REMOVE_BIT (new, flag_table[pos].bit);

		  else
		    SET_BIT (new, flag_table[pos].bit);
		}
	    }
	}
      *flag = new;
      return;
    }
}