#include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include <fcntl.h> #include <sys/time.h> #include <sys/resource.h> #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #include "lookup.h" #include "tables.h" #include "olc.h" #include "clans/new_clans.h" #include "clans/new_clans_comm.h" #include "clans/new_clans_io.h" #include "clans/new_clans_util.h" #include <sys/stat.h> #if !defined(macintosh) extern int _filbuf args ((FILE *)); #endif /* */ extern bool newlock; extern bool wizlock; extern bool is_linkloading; extern char const *dir_name[]; void load_player_box args ((OBJ_DATA * pObj)); //Iblis 8/2/03 - For Fishing void make_hotspots args ((void)); void load_topfishers args ((void)); void fix_stores args((void)); void load_trees args ((void)); CHAR_DATA *load_char_obj2 args ((char *name)); void ppurge args((CHAR_DATA *ch, CHAR_DATA* victim)); /* externals for counting purposes */ extern int getbit args ((char *explored, int index)); extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; int reboot_counter; int shutdown_counter; void free_ot args((OBJ_TRIG *ot)); /* * Globals. */ bool exploration_tracking = FALSE; bool is_encrypted = FALSE; int enc_shift; HELP_DATA *help_first; HELP_DATA *help_last; SHOP_DATA *shop_first; SHOP_DATA *shop_last; NOTE_DATA *note_free; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *char_list; FAKE_DATA *fake_list = NULL; char *help_greeting; char *help_agreeting; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; OBJ_DATA *corpse_list; //NOTE_DATA * note_list; OBJ_DATA *object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; AUCTION_DATA *auction; SCENT_DATA *scents; MEMORY_DATA *memories; int reboot_counter; int shutdown_counter; //OBJ_TRIG_DATA *obj_trig_list; OBJ_TRIG *ot_list; OBJ_TRIG *giant_ot_list; OBJ_TRIG *on_tick_ot_list; OBJ_TRIG *new_ot args((int vnum)); // Iblis 1/02/04 Needed for setting objects properly CHAR_DATA *GLOBAL_ot_ch; OBJ_DATA *GLOBAL_ot_obj; //Iblis 1/19/04 Needed for Top Gamestats unsigned long TGS_Stats[MAX_GAMESTAT][MAX_PEOPLE_STAT]; char *TGS_Names[MAX_GAMESTAT][MAX_PEOPLE_STAT]; void load_player_corpses args(()); short gsn_foraging; short gsn_mask; short gsn_exorcism; short gsn_elusiveness; short gsn_retreat; short gsn_swim; short gsn_summon_mount; short gsn_leadership; short gsn_doorbash; short gsn_throwing; short gsn_heavenly_cloak; short gsn_blindfighting; short gsn_layhands; short gsn_conceal; short gsn_stalk; short gsn_sweep; short gsn_circle; short gsn_charge; short gsn_compose; short gsn_track; short gsn_butcher; short gsn_endurance; short gsn_entangle; short gsn_backstab; short gsn_fishing; short gsn_camping; short gsn_hone; short gsn_fisticuffery; short gsn_riding; short gsn_tame; short gsn_kai; short gsn_stun; short gsn_uppercut; short gsn_dual_wield; short gsn_dodge; short gsn_envenom; short gsn_hide; short gsn_camouflage; short gsn_peek; short gsn_pick_lock; short gsn_brew; short gsn_scribe; short gsn_sneak; short gsn_steal; short gsn_palm; short gsn_sap; short gsn_eviscerate; short gsn_disarm; short gsn_enhanced_damage; short gsn_critical_strike; short gsn_kick; short gsn_parry; short gsn_rescue; short gsn_second_attack; short gsn_third_attack; //IBLIS 5/31/03 Monk Skills short gsn_split_vision; short gsn_sense_life; short gsn_dirty_tactics; short gsn_counter; short gsn_block; short gsn_knock; short gsn_feign; short gsn_prevent_escape; short gsn_dive; short gsn_toss; short gsn_the_arts; short gsn_strike; short gsn_whirlwind; short gsn_fists_of_fury; short gsn_bandage; short gsn_awareness; short gsn_hear_the_wind; short gsn_invention; short gsn_falconry; short gsn_repulse; short gsn_tempt; short gsn_archery; short gsn_summon_beast; short gsn_pounce; short gsn_disorientation; short gsn_aquatitus; short gsn_jurgnation; short gsn_jalknation; short gsn_fear; short gsn_illusion; short gsn_suck; short gsn_likobe; short gsn_fireshield; //Iblis 7/22/03 TRADE SKILLS short gsn_woodworking; short gsn_fletchery; short gsn_lumberjacking; short gsn_milling; short gsn_forestry; short gsn_blindness; short gsn_charm_person; short gsn_curse; short gsn_invis; short gsn_mass_invis; short gsn_mirror; short gsn_assassinate; short gsn_poison; short gsn_plague; short gsn_sleep; short gsn_sanctuary; short gsn_fly; short gsn_curse; short gsn_axe; short gsn_dagger; short gsn_flail; short gsn_mace; short gsn_polearm; short gsn_shield_block; short gsn_staff; short gsn_sword; short gsn_bash; short gsn_berserk; short gsn_dirt; short gsn_hand_to_hand; short gsn_trip; short gsn_instruments; short gsn_redirect; short gsn_tripwire; short gsn_trample; short gsn_fast_healing; short gsn_haggle; short gsn_influence; short gsn_lore; short gsn_meditation; short gsn_scrolls; short gsn_staves; short gsn_wands; short gsn_wall_thorns; short gsn_the_piper; short gsn_invocation; short gsn_unholy_burst; short gsn_hellscape; short gsn_aggression; short gsn_spider_vine; short gsn_bark_skin; //Necro Stuff short gsn_leeching; short gsn_death_ward; short gsn_draw; short gsn_sense_death; short gsn_embalm; short gsn_feign_death; short gsn_corrupt; short gsn_feast; short gsn_hellbreath; short gsn_feed_death; short gsn_corpse_carving; short gsn_unsummon; short gsn_astral_body; short gsn_soul_link; short gsn_death_shroud; short gsn_pox; short gsn_immunity; short gsn_skeletal_mutation; short gsn_intoxicate; short gsn_brain_blisters; short gsn_aura_rot; short gsn_vomit; short gsn_atrophy; short gsn_greymantle; short gsn_festering_boils; short gsn_clasp; //Lich Stuff short gsn_defile; short gsn_despoil; short gsn_contaminate; //Litan stuff short gsn_flare; //Nerix stuff short gsn_lightningbreath; short gsn_swoop; //Nidae stuff short gsn_bubble; short gsn_aquatic_sense; short gsn_spear; short gsn_locate; short gsn_call_storm; short gsn_transform; short gsn_dehydration; short gsn_find_land; short gsn_create_traps; short gsn_avoid_traps; short gsn_disarm_traps; short gsn_detect_traps; short gsn_trapdamage; //Chaos Jester stuff short gsn_flicker; short gsn_warp_touch; short gsn_mad_rush; short gsn_coma; short gsn_vanish; short gsn_persuade; short gsn_mad_dance; short gsn_fire_dance; short gsn_locust_wings; short gsn_torture; short gsn_gravity; short gsn_escape; short gsn_meteor_swarm; short gsn_scramble; short gsn_death_spasms; short gsn_flick; short gsn_shuffle; short gsn_dice; short gsn_lucky_throw; short gsn_evil_twin; short gsn_larva; //Swarm stuff //short gsn_smother; //short gsn_attack; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; char *string_space; char *top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 7194304 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 12 void *rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64, 65536 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args ((void)); void load_area args ((FILE * fp)); void load_helps args ((FILE * fp)); void load_mobiles args ((FILE * fp)); void load_objects args ((FILE * fp)); void load_resets args ((FILE * fp)); void load_rooms args ((FILE * fp)); void load_shops args ((FILE * fp)); void load_socials args ((FILE * fp)); void load_specials args ((FILE * fp)); void load_notes args ((void)); void load_bans args ((void)); void load_bounties args ((void)); void load_inventions args ((void)); void load_rune_cards args ((void)); void load_cardcount args((void)); void fix_exits args ((void)); void reset_area args ((AREA_DATA * pArea)); /* * Big mama top level function. */ void boot_db (void) { FILE *nfp; char *cptr; /* * Init some data space stuff. */ { if ((string_space = calloc (1, MAX_STRING)) == NULL) { bug ("Boot_db: can't alloc %d string space.", MAX_STRING); exit (1); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm (); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range (1, 50); else weather_info.mmhg += number_range (1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } // load the clans, slot zero in the clan table is reserved for the // special clan 'clan_bogus' which is automatically loaded/initalized // through this call load_clans (); auction = (AUCTION_DATA *) malloc (sizeof (AUCTION_DATA)); /* DOH!!! */ if (auction == NULL) { bug ("malloc'ing AUCTION_DATA didn't give %d bytes", sizeof (AUCTION_DATA)); exit (1); } auction->item = NULL; /* nothing is being sold */ scents = NULL; memories = NULL; reboot_counter = -1; shutdown_counter = -1; /* * Assign gsn's for skills which have them. */ { int sn; for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) *skill_table[sn].pgsn = sn; } } if ((nfp = fopen ("newlock", "r")) != NULL) { newlock = TRUE; fclose (nfp); } else newlock = FALSE; if ((nfp = fopen ("wizlock", "r")) != NULL) { wizlock = TRUE; fclose (nfp); } else wizlock = FALSE; /* * Read in all the area files. */ { FILE *fpList; if ((fpList = fopen (AREA_LIST, "r")) == NULL) { perror (AREA_LIST); exit (1); } for (;;) { strcpy (strArea, fread_word (fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { cptr = strchr (strArea, '.'); if (!str_cmp (cptr, ".enc")) { is_encrypted = TRUE; enc_shift = 33; } if ((fpArea = fopen (strArea, "r")) == NULL) { perror (strArea); exit (1); } } for (;;) { char *word; if (fread_letter (fpArea) != '#') { char tcbuf[MAX_STRING_LENGTH]; sprintf (tcbuf, "A bug! No # in area: %s", strArea); log_string (tcbuf); exit (1); } word = fread_word (fpArea); if (word[0] == '$') break; else if (!str_cmp (word, "AREA")) load_area (fpArea); else if (!str_cmp (word, "HELPS")) load_helps (fpArea); else if (!str_cmp (word, "MOBILES")) load_mobiles (fpArea); else if (!str_cmp (word, "OBJECTS")) load_objects (fpArea); else if (!str_cmp (word, "RESETS")) load_resets (fpArea); else if (!str_cmp (word, "ROOMS")) load_rooms (fpArea); else if (!str_cmp (word, "SHOPS")) load_shops (fpArea); else if (!str_cmp (word, "SOCIALS")) load_socials (fpArea); else if (!str_cmp (word, "SPECIALS")) load_specials (fpArea); else if (!str_cmp (word, "OT")) load_obj_trigs (fpArea); else { bug ("Boot_db: bad section name.", 0); exit (1); } } is_encrypted = FALSE; if (fpArea != stdin) fclose (fpArea); fpArea = NULL; } fclose (fpList); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { system ("ls corpses > corpses.txt"); #ifdef VERBOSE_BOOT log_string ("boot_db() - fixing exits."); #endif fix_exits (); fBootDb = FALSE; #ifdef VERBOSE_BOOT log_string ("boot_db() - loading transports"); #endif load_ctransports (); #ifdef VERBOSE_BOOT log_string ("boot_db() - area update"); #endif area_update (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading notes."); #endif load_notes (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading bans."); #endif load_bans (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading bounties."); #endif load_bounties (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading inventions."); #endif load_inventions (); #ifdef VERBOSE_BOOT log_string ("boot_db() - creating hotspots."); #endif make_hotspots (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading top fishers."); #endif load_topfishers (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading Top Stats."); #endif load_statlist (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading corpses."); #endif load_player_corpses(); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading trees."); #endif load_trees (); #ifdef VERBOSE_BOOT log_string ("boot_db() - loading rune cards."); #endif load_rune_cards(); #ifdef VERBOSE_BOOT log_string("boot_db() - loading card count."); #endif load_cardcount (); #ifdef VERBOSE_BOOT log_string("boot_db() - fixing stores."); #endif fix_stores (); #ifdef VERBOSE_BOOT log_string("boot_db() - done"); #endif } remove_clan_symbols (); return; } /* * Snarf an 'area' header line. */ void load_area (FILE * fp) { AREA_DATA *pArea; #ifdef VERBOSE_BOOT char buf[MAX_STRING_LENGTH]; #endif /* */ char ecredits[MAX_STRING_LENGTH]; char *cptr = NULL; char *cptr2 = NULL; long ident; #ifdef VERBOSE_BOOT log_string ("load_area()"); #endif /* */ pArea = alloc_perm (sizeof (*pArea)); pArea->reset_first = NULL; pArea->reset_last = NULL; pArea->ot_first = NULL; pArea->ot_last = NULL; pArea->version = AREA_VER_DEFAULT; // Akamai 4/30/99 - Support for race/class specific objects // Either we have a file name or a version number. The way to know if // we have both is the first one is a version number - so check it. cptr = fread_string (fp); if (is_number (cptr)) { pArea->version = atoi (cptr); pArea->file_name = fread_string (fp); cptr = NULL; #ifdef VERBOSE_BOOT sprintf (buf, "load_area: version tag: %d", pArea->version); log_string (buf); #endif /* */ } else { pArea->file_name = cptr; cptr = NULL; #ifdef VERBOSE_BOOT sprintf (buf, "load_area: *no* version tag (default): %d", pArea->version); log_string (buf); #endif /* */ } pArea->name = fread_string (fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup (strArea); /* OLC */ pArea->creator = str_dup ("Exodus"); pArea->llev = 1; pArea->ulev = 5; pArea->credits = fread_string (fp); pArea->help = fread_string (fp); pArea->min_vnum = fread_number (fp); pArea->max_vnum = fread_number (fp); pArea->points = fread_number (fp); if (pArea->version < AREA_VER_MD_AF) { if (IS_SET(pArea->points,POINTS_IMP_ONLY)) { REMOVE_BIT (pArea->points, POINTS_IMP_ONLY); SET_BIT (pArea->area_flags,AREA_IMP_ONLY); } if (IS_SET(pArea->points,POINTS_NO_QUIT)) { REMOVE_BIT (pArea->points, POINTS_NO_QUIT); SET_BIT (pArea->area_flags,AREA_NO_QUIT); } if (IS_SET(pArea->points,POINTS_NO_REPOP_WIA)) { REMOVE_BIT (pArea->points, POINTS_NO_REPOP_WIA); SET_BIT (pArea->area_flags,AREA_NO_REPOP_WIA); } if (IS_SET(pArea->points,POINTS_NO_TREE)) { REMOVE_BIT (pArea->points, POINTS_NO_TREE); SET_BIT (pArea->area_flags,AREA_NO_TREE); } } else pArea->area_flags = fread_flag(fp); #ifdef VERBOSE_BOOT sprintf (buf, "load_area: %s - file %s", pArea->name, pArea->filename); log_string (buf); #endif /* */ // areas store clans as numbers, so use the permanent clan id ident = fread_number (fp); pArea->clan = clanident_to_slot (ident); #ifdef VERBOSE_BOOT if (ident < 4000) { sprintf (buf, "load_area: old clanident: %ld slot: %d", ident, pArea->clan); log_string (buf); } else { sprintf (buf, "load_area: new clanident: %ld slot: %d", ident, pArea->clan); log_string (buf); } #endif /* */ pArea->noclan = fread_number (fp); pArea->construct = fread_number (fp); pArea->helper = fread_string (fp); pArea->lvnum = pArea->min_vnum; /* OLC */ pArea->uvnum = pArea->max_vnum; /* OLC */ pArea->age = 33; pArea->nplayer = 0; pArea->empty = FALSE; strcpy (ecredits, pArea->credits); cptr = strchr (ecredits, '{'); if (cptr != NULL) { cptr++; if (*cptr == ' ') cptr++; cptr2 = strchr (cptr, ' '); if (cptr2 != NULL) { *cptr2 = '\0'; pArea->llev = atoi (cptr); *cptr2 = ' '; cptr = strchr (cptr2, '}'); if (cptr != NULL) { *cptr = '\0'; pArea->ulev = atoi (cptr2); *cptr = ' '; do { cptr++; } while (isspace (*cptr)); cptr2 = strchr (cptr, '\t'); if (cptr2 == NULL) cptr2 = strchr (cptr, ' '); if (cptr2 != NULL) { *cptr2 = '\0'; pArea->creator = str_dup (cptr); } } } } if (area_first == NULL) { area_first = pArea; } if (area_last != NULL) { area_last->next = pArea; REMOVE_BIT (area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; top_area++; #ifdef VERBOSE_BOOT sprintf (buf, "load_area: finished loading %s", pArea->name); log_string (buf); #endif /* */ } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif /* */ #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum (int vnum) { /* if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; */ return; } /* Snarf a help section. */ void load_helps (FILE * fp) { HELP_DATA *pHelp; #ifdef VERBOSE_BOOT log_string ("load_helps()"); #endif /* */ for (;;) { pHelp = alloc_perm (sizeof (*pHelp)); pHelp->level = fread_number (fp); pHelp->keyword = fread_string (fp); if (pHelp->keyword[0] == '$') break; pHelp->text = fread_string (fp); if (!str_cmp (pHelp->keyword, "greeting")) help_greeting = pHelp->text; if (!str_cmp (pHelp->keyword, "agreeting")) help_agreeting = pHelp->text; if (help_first == NULL) help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset (ROOM_INDEX_DATA * pR, RESET_DATA * pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } void load_resets (FILE * fp) { RESET_DATA *pReset; char buf[MAX_STRING_LENGTH]; #ifdef VERBOSE_BOOT log_string ("load_resets()"); #endif /* */ if (area_last == NULL) { bug ("Load_resets: no #AREA seen yet.", 0); exit (1); } for (;;) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; OBJ_INDEX_DATA *temp_index; if ((letter = fread_letter (fp)) == 'S') break; if (letter == '*') { fread_to_eol (fp); continue; } pReset = alloc_perm (sizeof (*pReset)); pReset->command = letter; fread_number (fp); pReset->arg1 = fread_number (fp); pReset->arg2 = fread_number (fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number (fp); pReset->arg4 = (letter == 'P' || letter == 'M' || letter == 'O') ? fread_number (fp) : 0; fread_to_eol (fp); #ifdef VERBOSE_BOOT #endif /* */ switch (letter) { default: bug ("Load_resets: bad command '%c'.", letter); exit (1); break; case 'M': get_mob_index (pReset->arg1); get_room_index (pReset->arg3); break; case 'O': temp_index = get_obj_index (pReset->arg1); temp_index->reset_num++; get_room_index (pReset->arg3); break; case 'P': temp_index = get_obj_index (pReset->arg1); temp_index->reset_num++; get_obj_index (pReset->arg3); break; case 'G': case 'E': temp_index = get_obj_index (pReset->arg1); temp_index->reset_num++; break; case 'D': pRoomIndex = get_room_index (pReset->arg1); if ((pReset->arg2 < 0) || (pReset->arg2 > 5) || ((pexit = pRoomIndex->exit[pReset->arg2]) == NULL) || !IS_SET (pexit->exit_info, EX_ISDOOR)) { sprintf(buf, "Load_resets: Room '%d': exit %s not door.", pRoomIndex->vnum, dir_name[pReset->arg2]); bug(buf,0); } if (pReset->arg3 < 0 || pReset->arg3 > 2) { bug ("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); exit (1); } break; case 'R': pRoomIndex = get_room_index (pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > 6) { bug ("Load_resets: 'R': bad exit %d.", pReset->arg2); /* exit( 1 ); */ } break; } /* switch(letter) */ if (area_last->reset_first == NULL) { area_last->reset_first = pReset; } if (area_last->reset_last != NULL) { area_last->reset_last->next = pReset; } area_last->reset_last = pReset; pReset->next = NULL; top_reset++; } /* for loop */ } inline int fread_numberi (FILE * fp) { int number; bool sign; char c, c2; do { c2 = c = getc (fp); } while (isspace (c)); number = 0; sign = FALSE; if (c == '+') { c2 = c = getc (fp); } else if (c == '-') { sign = TRUE; c2 = c = getc (fp); } while (isdigit (c)) { number = number * 10 + c - '0'; c2 = c = getc (fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number (fp); else if (c != ' ') { ungetc (c2, fp); } return number; } inline char *fread_stringi (FILE * fp) { char *plast; char c; plast = top_string + sizeof (char *); /* * Skip blanks. * Read first char. */ do { c = getc (fp); } while (isspace (c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ c = getc (fp); *plast = c; switch (*plast) { default: plast++; break; case EOF: /* temp fix */ bug ("Fread_string: EOF", 0); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); /* if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; */ } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } inline long fread_flagi (FILE * fp) { int number; char c, c2; bool negative = FALSE; do { c2 = c = getc (fp); } while (isspace (c)); if (c == '-') { negative = TRUE; c2 = c = getc (fp); } number = 0; if (!isdigit (c) && c != '-') { /* ROM OLC */ while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert (c); c2 = c = getc (fp); } } if (c == '-') { /* ROM OLC */ number = fread_number (fp); return -number; } if (!isdigit (c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert (c); c2 = c = getc (fp); } } while (isdigit (c)) { number = number * 10 + c - '0'; c2 = c = getc (fp); } if (c == '|') number += fread_flag (fp); else if (c != ' ') { ungetc (c2, fp); } if (negative) return -1 * number; return number; } inline char fread_letteri (FILE * fp) { char c; do { c = getc (fp); } while (isspace (c)); return c; } void load_rooms (FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; #ifdef VERBOSE_BOOT log_string ("load_rooms()"); #endif /* */ if (area_last == NULL) { bug ("Load_resets: no #AREA seen yet.", 0); exit (1); } for (;;) { int vnum; char letter; int door; int iHash; letter = fread_letter (fp); if (letter != '#') { bug ("Load_rooms: # not found.", 0); exit (1); } vnum = fread_number (fp); if (vnum == 0) break; fBootDb = FALSE; if (get_room_index (vnum) != NULL) { bug ("Load_rooms: vnum %d duplicated.", vnum); exit (1); } fBootDb = TRUE; pRoomIndex = alloc_perm (sizeof (*pRoomIndex)); pRoomIndex->owner = str_dup (""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->scents = NULL; pRoomIndex->eplprog = NULL; pRoomIndex->epl_filename = NULL; pRoomIndex->sink_msg = NULL; pRoomIndex->sink_msg_others = NULL; pRoomIndex->sink_warning = NULL; pRoomIndex->sink_timer = 0; pRoomIndex->sink_dest = 4200; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; /* pRoomIndex->tp_level = 0; pRoomIndex->tp_exp = 0; pRoomIndex->tp_msg = str_dup(""); */ pRoomIndex->tp_level = fread_number (fp); pRoomIndex->tp_exp = fread_number (fp); pRoomIndex->tp_msg = fread_string (fp); pRoomIndex->enter_msg = fread_string (fp); pRoomIndex->exit_msg = fread_string (fp); pRoomIndex->class_flags = fread_number (fp); pRoomIndex->race_flags = fread_number (fp); pRoomIndex->max_level = fread_number (fp); pRoomIndex->name = fread_string (fp); pRoomIndex->description = fread_string (fp); /* Area number */ fread_number (fp); pRoomIndex->room_flags = fread_flag (fp); REMOVE_BIT (pRoomIndex->room_flags, ROOM_TRANSPORT); if (IS_SET (pRoomIndex->room_flags, ROOM_ARENA) && strcmp (pRoomIndex->area->filename, "arena.enc") != 0) REMOVE_BIT (pRoomIndex->room_flags, ROOM_ARENA); pRoomIndex->sector_type = fread_number (fp); pRoomIndex->max_in_room = fread_number (fp); pRoomIndex->max_message = fread_string (fp); pRoomIndex->light = 0; for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; /* defaults */ if (strcmp (pRoomIndex->area->filename, "haven.enc") == 0) { pRoomIndex->sector_type = SECT_INSIDE; pRoomIndex->heal_rate = 115; pRoomIndex->mana_rate = 115; pRoomIndex->room_flags = ROOM_SAFE | ROOM_NO_MOB | ROOM_NO_RECALL; } else { pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; } for (;;) { letter = fread_letter (fp); if (letter == 'S') break; if (letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number (fp); else if (letter == 'I') //no particular reason for I ;) // Adeon 6/30/03 -- read in sinking room data pRoomIndex->room_flags2 = fread_flag (fp); else if (letter == 'J') pRoomIndex->sink_msg = fread_string(fp); else if (letter == 'Q') pRoomIndex->sink_msg_others = fread_string(fp); else if (letter == 'K') pRoomIndex->sink_warning = fread_string(fp); else if (letter == 'L') pRoomIndex->sink_timer = fread_number (fp); else if (letter == 'N') pRoomIndex->sink_dest = fread_number (fp); else if (letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number (fp); else if (letter == 'C') { /* clan */ if (pRoomIndex->clan) { bug ("Load_rooms: duplicate clan fields.", 0); exit (1); } // Rooms are stored with clan names, looked up on load pRoomIndex->clan = clan_lookup (fread_string (fp)); } else if (letter == 'P') /* EPL program */ load_room_prog (pRoomIndex, fread_string (fp)); else if (letter == 'D') { EXIT_DATA *pexit; int locks=0; door = fread_number (fp); if (door < 0 || door > 5) { bug ("Fread_rooms: vnum %d has bad door number.", vnum); exit (1); } pexit = alloc_perm (sizeof (*pexit)); pexit->description = fread_string (fp); pexit->keyword = fread_string (fp); pexit->exit_info = 0; if (pRoomIndex->area->version < AREA_VER_MD_AF) locks = fread_number (fp); else pexit->exit_info = fread_number (fp); pexit->key = fread_number (fp); pexit->u1.vnum = fread_number (fp); pexit->orig_door = door; /* OLC */ if (pRoomIndex->area->version < AREA_VER_MD_AF) { switch (locks) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; case 5: pexit->exit_info = EX_ISDOOR | EX_NOBASH; break; case 6: pexit->exit_info = EX_ISDOOR | EX_NOBASH | EX_NOPASS; break; case 7: pexit->exit_info = EX_ISDOOR | EX_NOBASH | EX_PICKPROOF; break; case 8: pexit->exit_info = EX_ISDOOR | EX_NOBASH | EX_PICKPROOF | EX_NOPASS; break; } } pexit->rs_flags = pexit->exit_info; pRoomIndex->exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm (sizeof (*ed)); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug ("Load_rooms: duplicate owner.", 0); exit (1); } pRoomIndex->owner = fread_string (fp); } else { bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit (1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum (vnum); /* OLC */ /* if (vnum >= ROOM_VNUM_PLAYER_START && vnum <= ROOM_VNUM_PLAYER_END && IS_SET (pRoomIndex->race_flags, ROOM_PLAYERSTORE)) { char filename[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; struct stat statBuf; OBJ_DATA *shelf, *obj_walk; CHAR_DATA *ch, *mob; int total; // close_store(pRoomIndex); sprintf (filename, "stock/%d.hired", pRoomIndex->vnum); if (stat (filename, &statBuf) != -1) { mob = create_mobile(get_mob_index(MOB_VNUM_DEFAULT_SHOPKEEPER)); mob->recruit_value[2] = -1; shelf = create_object(get_obj_index(OBJ_VNUM_SHELF),0); load_shelf (shelf, pRoomIndex->vnum); if (shelf->contains != NULL) { for (obj_walk = shelf->contains; obj_walk != NULL; obj_walk = obj_walk->next_content) { total += obj_walk->cost; if (total >= 100000) { total = -1; break; } } // send_to_char (buf, ch); } extract_obj (shelf); if (total != -1 && total < 100000) { mob->recruit_value[1] = 1; //Charge % per item } ch = load_char_obj2 (pRoomIndex->owner); if (ch->short_descr[0] != '\0') { free_string(mob->short_descr); sprintf(buf,"%s``",ch->short_descr); mob->short_descr = str_dup(buf); } if (ch->long_descr[0] != '\0') { free_string(mob->long_descr); sprintf(buf,"%s``\n\r",ch->long_descr); mob->long_descr = str_dup(buf); } SET_BIT (mob->recruit_flags, RECRUIT_KEEPER); mob->recruit_value[0] = pRoomIndex->vnum; is_linkloading = TRUE; ppurge(mob,ch); is_linkloading = FALSE; // mob->recruit_value[2] = 9999; char_to_room(mob,pRoomIndex); open_store(pRoomIndex); } else close_store(pRoomIndex); // return (TRUE); // return (FALSE); }*/ } return; } /* * Snarf a shop section. */ void load_shops (FILE * fp) { SHOP_DATA *pShop; CHAR_DATA *vch; #ifdef VERBOSE_BOOT log_string ("load_shops()"); #endif /* */ for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm (sizeof (*pShop)); pShop->keeper = fread_number (fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number (fp); pShop->profit_buy = fread_number (fp); pShop->profit_sell = fread_number (fp); pShop->open_hour = fread_number (fp); pShop->close_hour = fread_number (fp); fread_to_eol (fp); pMobIndex = get_mob_index (pShop->keeper); pMobIndex->pShop = pShop; for (vch = char_list; vch != NULL; vch = vch->next) { if (!IS_NPC (vch)) continue; if (vch->pIndexData == pMobIndex) { if (!IS_SET (vch->imm_flags, IMM_CHARM)) SET_BIT (vch->imm_flags, IMM_CHARM); if (!IS_SET (vch->imm_flags, IMM_MAGIC)) SET_BIT (vch->imm_flags, IMM_CHARM); } } if (shop_first == NULL) shop_first = pShop; if (shop_last != NULL) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials (FILE * fp) { #ifdef VERBOSE_BOOT log_string ("load_specials()"); #endif /* */ for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter (fp)) { default: bug ("Load_specials: letter '%c' not *MS.", letter); exit (1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index (fread_number (fp)); pMobIndex->spec_fun = spec_lookup (fread_word (fp)); if (pMobIndex->spec_fun == 0) { bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit (1); } break; } fread_to_eol (fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits (void) { /* extern const sh_int rev_dir []; */ ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index (pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index (pexit->u1.vnum); } } } if (!fexit) SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB); } } /* for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); bug( buf, 0 ); } } } } */ return; } void reset_room (ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit]) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch (pReset->command) { default: bug ("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index (pReset->arg1))) { bug ("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } #if 0 /* envy version, ROM doesn't use this */ /* * Some hard coding. */ if ((pMobIndex->spec_fun == spec_lookup ("spec_cast_ghost") && (weather_info.sunlight != SUN_DARK))) continue; #endif /* envy version */ if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } pMob = create_mobile (pMobIndex); /* * Some more hard coding. */ if (room_is_dark (pRoom)) SET_BIT (pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index (pRoom->vnum - 1); if (pRoomIndexPrev && IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT (pMob->act, ACT_PET); } char_to_room (pMob, pRoom); if (HAS_SCRIPT (pMob)) { TRIGGER_DATA *pTrig; for (pTrig = pMob->triggers; pTrig != NULL; pTrig = pTrig->next) { if (pTrig->trigger_type == TRIG_BORN && pTrig->current == NULL && !IS_SET (pMob->act, ACT_HALT)) { act_trigger (pMob, pTrig->name, NULL, NAME (pMob), NULL); pTrig->current = pTrig->script; pTrig->bits = SCRIPT_ADVANCE; } } } LastMob = pMob; level = URANGE (0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'O': bad vnum %d.", pReset->arg1); continue; } if (!(pRoomIndex = get_room_index (pReset->arg3))) { bug ("Reset_room: 'O': bad vnum %d.", pReset->arg3); continue; } if (pRoom->area->nplayer > 0 || count_obj_list (pObjIndex, pRoom->contents) > 0) break; pObj = create_object (pObjIndex, /* UMIN - ROM OLC */ UMIN (number_fuzzy (level), LEVEL_HERO - 1)); pObj->cost = 0; obj_to_room (pObj, pRoom); break; case 'P': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index (pReset->arg3))) { bug ("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pRoom->area->nplayer > 0 || !(LastObj = get_obj_type (pObjToIndex)) || count_obj_list (pObjIndex, LastObj->contains) > 0) break; /* lastObj->level - ROM */ pObj = create_object (pObjIndex, number_fuzzy (LastObj->level)); obj_to_obj (pObj, LastObj); break; case 'G': case 'E': if (!(pObjIndex = get_obj_index (pReset->arg1))) { bug ("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug ("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) { /* Shop-keeper? */ int olevel; switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range (0, 10); break; case ITEM_POTION: olevel = number_range (0, 10); break; case ITEM_SCROLL: olevel = number_range (5, 15); break; case ITEM_WAND: olevel = number_range (10, 20); break; case ITEM_STAFF: olevel = number_range (15, 25); break; case ITEM_ARMOR: olevel = number_range (5, 15); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range (5, 15); break; case ITEM_TREASURE: olevel = number_range (10, 20); break; #if 0 /* envy version */ case ITEM_WEAPON: if (pReset->command == 'G') olevel = number_range (5, 15); else olevel = number_fuzzy (level); #endif /* envy version */ break; } pObj = create_object (pObjIndex, olevel); SET_BIT (pObj->extra_flags[0], ITEM_INVENTORY); /* ROM OLC */ } else { /* ROM OLC else version */ int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range (0, 4) == 0) pObj = create_object (pObjIndex, UMIN (number_fuzzy (level), LEVEL_HERO - 1)); else break; } obj_to_char (pObj, LastMob); if (pReset->command == 'E') equip_char (LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': if (!(pRoomIndex = get_room_index (pReset->arg1))) { bug ("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { EXIT_DATA *pExit; int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range (d0, pReset->arg2 - 1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* * Repopulate areas periodically. */ void area_update (void) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { // ROOM_INDEX_DATA *pRoomIndex; //Iblis 6/23/03 - Minax got mad people are using the same areas to kill // over and over. He is also mad Grimtar is continually cleaning out // the abbey with Hellscape and reaping tons of souls/xp quickly. He // is not gutsy enough to actually take you sidhe Reavers like he said he would, // or change reaver soul costs, like should be done, so here i go greatly increasing // area repop times. Lets hope there will not be a rebellion //Iblis 7/05/03 - Minax is gone, I'm setting it back, but setting min tmie 5 ticks not 3, // as a concession to him. I hope he will be ok with it. No one can stand a repop rate // of 31 ticks // if (++pArea->age < 31 && pArea != (get_room_index(ROOM_VNUM_SCHOOL))->area) // continue; if (++pArea->age < 5) continue; if (pArea->nplayer < 0) pArea->nplayer = 0; if (IS_SET(pArea->area_flags,AREA_NO_REPOP_WIA)) { CHAR_DATA *tch; bool dontContinue=FALSE; if (pArea->nplayer > 0) continue; for (tch = char_list;tch != NULL;tch = tch->next) { if (IS_NPC(tch)) continue; if (tch->was_in_room && tch->in_room == get_room_index (ROOM_VNUM_LIMBO)) { if (tch->was_in_room->area == pArea) { dontContinue = TRUE; break; } } } if (dontContinue) continue; } if (IS_SET(pArea->area_flags,AREA_NO_REPOP) && pArea->age == 6) { pArea->age = 5; continue; } //log_string(pArea->name); /* if (!strcmp(pArea->name,"`gStillwater``")) { sprintf(buf,"pArea->nplayer = %d",pArea->nplayer); do_echo(char_list,buf); }*/ /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 62) { ROOM_INDEX_DATA *pRoomIndex; reset_area (pArea); sprintf (buf, "%s has just been reset.", pArea->name); wiznet (buf, NULL, NULL, WIZ_RESETS, 0, 0); pArea->age = number_range (0, 3); pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; pRoomIndex = get_room_index (37968); if (pRoomIndex != NULL && pArea == pRoomIndex->area) make_hotspots (); } } return; } /* * Reset one area. */ void reset_area (AREA_DATA * pArea) { RESET_DATA *pReset; CHAR_DATA *mob; bool last; int level; OBJ_DATA *obj; mob = NULL; last = TRUE; level = 0; obj = NULL; for (pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next) { ROOM_INDEX_DATA *pRoomIndex; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; EXIT_DATA *pexit; OBJ_DATA *cobj; int count, limit; switch (pReset->command) { default: bug ("Reset_area: bad command %c.", pReset->command); break; case 'M': if ((pMobIndex = get_mob_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; mob = create_mobile (pMobIndex); { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index (pRoomIndex->vnum - 1); if (pRoomIndexPrev != NULL && IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT (mob->act, ACT_PET); } mob->zone = pRoomIndex->area; char_to_room (mob, pRoomIndex); if (HAS_SCRIPT (mob)) { TRIGGER_DATA *pTrig; for (pTrig = mob->triggers; pTrig != NULL; pTrig = pTrig->next) { if (pTrig->trigger_type == TRIG_BORN && pTrig->current == NULL && !IS_SET (mob->act, ACT_HALT)) { act_trigger (mob, pTrig->name, NULL, NAME (mob), NULL); pTrig->current = pTrig->script; pTrig->bits = SCRIPT_ADVANCE; } } } level = URANGE (0, mob->level - 2, LEVEL_HERO - 1); last = TRUE; break; case 'O': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'O': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg4 != -1 && pObjIndex->count >= pReset->arg4) { last = FALSE; break; } if (!rare_enough (pObjIndex)) { last = FALSE; break; } if ((pObjIndex->item_type == ITEM_CTRANSPORT || pObjIndex->item_type == ITEM_ELEVATOR) && pObjIndex->count > 0) { last = FALSE; break; } if (count_obj_list (pObjIndex, pRoomIndex->contents) > 0) { last = FALSE; break; } obj = create_object (pObjIndex, UMIN (number_fuzzy (level), LEVEL_HERO - 1)); obj->cost = 0; obj_to_room (obj, pRoomIndex); last = TRUE; break; case 'P': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'P': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (obj == NULL) { bug ("Reset_area: 'P': bad to obj.", 0); continue; } if (pReset->arg2 == -1) limit = 999; else limit = pReset->arg2; if ((obj->in_room == NULL && obj->carried_by == NULL) || (pObjIndex->count >= limit && number_range (0, 4) != 0) || (count = count_obj_list (pObjIndex, obj->contains)) > pReset->arg4) { last = FALSE; break; } while (count < pReset->arg4) { cobj = create_object (pObjIndex, number_fuzzy (obj->level)); obj_to_obj (cobj, obj); count++; if (pObjIndex->count >= limit) break; } obj->value[1] = obj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!mob) { bug ("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (!rare_enough (pObjIndex)) break; if ((pObjIndex->item_type == ITEM_CTRANSPORT || pObjIndex->item_type == ITEM_ELEVATOR) && pObjIndex->count > 0) break; if (mob == NULL) { /* bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); */ last = FALSE; break; } if (mob->pIndexData->pShop != NULL) { int olevel = 0, i, j; switch (pObjIndex->item_type) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN (olevel, skill_table[pObjIndex-> value[i]].skill_level[j]); } } } olevel = UMAX (0, (olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range (10, 20); break; case ITEM_STAFF: olevel = number_range (15, 25); break; case ITEM_ARMOR: olevel = number_range (5, 15); break; case ITEM_WEAPON: olevel = number_range (5, 15); break; case ITEM_TREASURE: olevel = number_range (10, 20); break; } obj = create_object (pObjIndex, olevel); SET_BIT (obj->extra_flags[0], ITEM_INVENTORY); } else { if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range (0, 4) == 0) { obj = create_object (pObjIndex, UMIN (number_fuzzy (level), LEVEL_HERO - 1)); /* error message if it is too high */ if (obj->level > mob->level + 19) fprintf (stderr, "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", obj->short_descr, obj->pIndexData->vnum, obj->level, mob->short_descr, mob->pIndexData->vnum, mob->level); } else break; } obj_to_char (obj, mob); if (pReset->command == 'E') equip_char (mob, obj, pReset->arg3); last = TRUE; break; case 'D': if ((pRoomIndex = get_room_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'D': bad vnum %d.", pReset->arg1); continue; } if ((pexit = pRoomIndex->exit[pReset->arg2]) == NULL) break; if (!IS_SET (pexit->exit_info, EX_BASHED)) switch (pReset->arg3) { case 0: REMOVE_BIT (pexit->exit_info, EX_CLOSED); REMOVE_BIT (pexit->exit_info, EX_LOCKED); break; case 1: SET_BIT (pexit->exit_info, EX_CLOSED); REMOVE_BIT (pexit->exit_info, EX_LOCKED); break; case 2: SET_BIT (pexit->exit_info, EX_CLOSED); SET_BIT (pexit->exit_info, EX_LOCKED); break; } last = TRUE; break; case 'R': if ((pRoomIndex = get_room_index (pReset->arg1)) == NULL) { bug ("Reset_area: 'R': bad vnum %d.", pReset->arg1); continue; } { int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range (d0, pReset->arg2 - 1); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } break; } } return; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile (CHAR_DATA * parent, CHAR_DATA * clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC (parent)) return; /* start fixing values */ clone->name = str_dup (parent->name); clone->version = parent->version; clone->short_descr = str_dup (parent->short_descr); clone->long_descr = str_dup (parent->long_descr); clone->description = str_dup (parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->act2 = parent->act2; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup (parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; clone->blocks_exit = parent->blocks_exit; clone->number_of_attacks = parent->number_of_attacks; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char (clone, paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; ROOM_INDEX_DATA *location; EXTRA_DESCR_DATA *ed, *ed_new; int i; if (pObjIndex == NULL) { bug ("create_object: NULL pObjIndex.", 0); exit (1); } obj = new_obj (); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; obj->level = pObjIndex->level; obj->wear_loc = -1; obj->name = str_dup (pObjIndex->name); obj->short_descr = str_dup (pObjIndex->short_descr); obj->description = str_dup (pObjIndex->description); obj->timer = pObjIndex->timer; if (pObjIndex->material != NULL) obj->material = str_dup (pObjIndex->material); else obj->material = str_dup (""); obj->item_type = pObjIndex->item_type; for (i=0;i<MAX_EXTRA_FLAGS;i++) obj->extra_flags[i] = pObjIndex->extra_flags[i]; obj->wear_flags = pObjIndex->wear_flags; // Akamai 4/30/99 - Support class/race specific objects obj->class_flags = pObjIndex->class_flags; obj->race_flags = pObjIndex->race_flags; obj->clan_flags = pObjIndex->clan_flags; // Iblis 12/31/03 - Object Trigger for (i=0;i<MAX_OBJ_TRIGS;i++) { if (pObjIndex->obj_trig_vnum[i] != 0) { obj->objtrig[i] = new_ot(pObjIndex->obj_trig_vnum[i]); if (obj->objtrig[i]) obj->objtrig[i]->obj_on = obj; } else obj->objtrig[i] = NULL; } // Adeon 6/29/03 -- player owned items if (!pObjIndex->plr_owner) obj->plr_owner = pObjIndex->plr_owner; else obj->plr_owner = str_dup(pObjIndex->plr_owner);; obj->condition = pObjIndex->condition; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->value[5] = pObjIndex->value[5]; obj->value[6] = pObjIndex->value[6]; if (obj->item_type == ITEM_CARD || obj->item_type == ITEM_ROOM_TRAP || obj->item_type == ITEM_OBJ_TRAP || obj->item_type == ITEM_PORTAL_TRAP ) { obj->value[7] = pObjIndex->value[7]; obj->value[8] = pObjIndex->value[8]; obj->value[9] = pObjIndex->value[9]; obj->value[10] = pObjIndex->value[10]; obj->value[11] = pObjIndex->value[11]; obj->value[12] = pObjIndex->value[12]; } obj->weight = pObjIndex->weight; obj->dest_list = NULL; obj->cost = pObjIndex->cost; /* * Mess with object properties. */ switch (obj->item_type) { default: sprintf (buf, "create_object: vnum %d bad type (%d).", pObjIndex->vnum, obj->item_type); bug (buf, 0); // bug( "create_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if (obj->value[2] == 999) { obj->value[2] = -1; } break; case ITEM_WRITING_INSTRUMENT: case ITEM_WRITING_PAPER: case ITEM_CTRANSPORT_KEY: case ITEM_INSTRUMENT: case ITEM_VIAL: case ITEM_PARCHMENT: case ITEM_ELEVATOR: case ITEM_EBUTTON: case ITEM_RAFT: case ITEM_CTRANSPORT: case ITEM_SADDLE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_QUIVER: case ITEM_BINDER: case ITEM_CLAN_DONATION: case ITEM_NEWCLANS_DBOX: case ITEM_PLAYER_DONATION: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_PACK: case ITEM_PROTECT: /* BEGIN UNDERWATER */ case ITEM_GILLS: /* END UNDERWATER */ case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: case ITEM_PORTAL_BOOK: break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_FEATHER: case ITEM_POLE: case ITEM_BAIT: case ITEM_TREE: case ITEM_SEED: case ITEM_WOOD: case ITEM_WOODEN_INCONSTRUCTION: case ITEM_OBJ_TRAP: case ITEM_PORTAL_TRAP: case ITEM_ROOM_TRAP: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: break; case ITEM_WAND: case ITEM_STAFF: break; case ITEM_WEAPON: break; case ITEM_ARMOR: break; case ITEM_POTION: case ITEM_PILL: break; case ITEM_CARD: /* if (obj->pIndexData->vnum == OBJ_VNUM_COMMON_CARD) i = 9; else i = 10; if (obj->value[8] > i) { obj->value[9] = obj->value[8]-i; obj->value[8] = i; } if (obj->value[9] > i) { obj->value[8] = obj->value[9]-i; obj->value[9] = i; }*/ break; case ITEM_MONEY: break; //Iblis - 09-10-04 - A new type of object, randomized on vnum, then set to whatever type case ITEM_RANDOM: //Random object in the Sidhe Graveyard if (pObjIndex->vnum == 9688) { char buf2[MAX_STRING_LENGTH], buf3[20]; obj->item_type = ITEM_ARMOR; switch (number_range(1,13)) { case 1: sprintf(buf2,"sword");obj->item_type = ITEM_WEAPON;obj->wear_flags = ITEM_WIELD;obj->value[0] = WEAPON_SWORD;break; case 2: sprintf(buf2,"helmet");obj->wear_flags = ITEM_WEAR_HEAD;break; case 3: sprintf(buf2,"bracer");obj->wear_flags = ITEM_WEAR_WRIST;break; case 4: sprintf(buf2,"ring");obj->wear_flags = ITEM_WEAR_FINGER;break; case 5: sprintf(buf2,"necklace");obj->wear_flags = ITEM_WEAR_NECK;break; case 6: sprintf(buf2,"set of leg guards");obj->wear_flags = ITEM_WEAR_LEGS;break; case 7: sprintf(buf2,"pair of boots");obj->wear_flags = ITEM_WEAR_FEET;break; case 8: sprintf(buf2,"pair of gloves");obj->wear_flags = ITEM_WEAR_HANDS;break; case 9: sprintf(buf2,"cape");obj->wear_flags = ITEM_WEAR_ABOUT;break; case 10: sprintf(buf2,"belt");obj->wear_flags = ITEM_WEAR_WAIST;break; case 11: sprintf(buf2,"gown");obj->wear_flags = ITEM_WEAR_ABOUT;break; case 12: sprintf(buf2,"breastplate");obj->wear_flags = ITEM_WEAR_BODY;break; default: sprintf(buf2,"pair of pants");obj->wear_flags = ITEM_WEAR_LEGS;break; } obj->wear_flags += ITEM_TAKE; sprintf (buf,"%s %s",obj->name,buf2); free_string(obj->name); obj->name = str_dup(buf); switch (number_range(1,5)) { case 1: sprintf(buf3,"red"); case 2: sprintf(buf3,"black"); case 3: sprintf(buf3,"brown"); case 4: sprintf(buf3,"grey"); case 5: sprintf(buf3,"white"); case 6: sprintf(buf3,"dark blue"); case 7: sprintf(buf3,"dark red"); case 8: sprintf(buf3,"dark green"); case 9: sprintf(buf3,"dark brown"); case 10: sprintf(buf3,"dark teal"); default: sprintf(buf3,"dark beige"); } switch (number_range(1,4)) { case 1: sprintf(buf,"a half decayed %s %s", buf3, buf2); case 2: sprintf(buf,"a partially digested %s %s", buf3, buf2); case 3: sprintf(buf,"a mutilated %s %s", buf3, buf2); default : sprintf(buf,"a worthless %s %s", buf3, buf2); } free_string(obj->short_descr); obj->short_descr = str_dup(buf); sprintf(buf2,"%s is here.",buf); obj->description = str_dup(capitalize(buf2)); obj->cost = number_percent(); obj->weight = number_range(0,100); obj->level = 20 + number_range(1,40); if (obj->item_type == ITEM_ARMOR) { obj->value[0] = -10+number_range(1,20); obj->value[1] = -10+number_range(1,20); obj->value[2] = -10+number_range(1,20); obj->value[3] = -10+number_range(1,20); } else if (obj->item_type == ITEM_WEAPON) { obj->value[1] = -5 + number_range(1,10); obj->value[2] = -5 + number_range(1,10); obj->value[3] = number_range(0,39); } } break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj (obj, paf); if (obj->item_type == ITEM_ELEVATOR) if ((location = get_room_index (obj->value[0])) != NULL) if (!IS_SET (location->room_flags, ROOM_ELEVATOR)) SET_BIT (location->room_flags, ROOM_ELEVATOR); if (obj->item_type == ITEM_CTRANSPORT) set_transport_flags (obj->value[2], obj->pIndexData->vnum); obj->extra_descr = NULL; for (ed = pObjIndex->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr (); ed_new->keyword = str_dup (ed->keyword); ed_new->description = str_dup (ed->description); ed_new->next = obj->extra_descr; obj->extra_descr = ed_new; } obj->next = object_list; object_list = obj; pObjIndex->count++; if ((obj->item_type == ITEM_CLAN_DONATION) || (obj->item_type == ITEM_NEWCLANS_DBOX)) { load_clan_box (obj); } else { if (obj->item_type == ITEM_PLAYER_DONATION) load_player_box (obj); } return obj; } /* duplicate an object exactly -- except contents */ void clone_object (OBJ_DATA * parent, OBJ_DATA * clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup (parent->name); clone->short_descr = str_dup (parent->short_descr); clone->description = str_dup (parent->description); clone->item_type = parent->item_type; for (i=0;i<MAX_EXTRA_FLAGS;i++) clone->extra_flags[i] = parent->extra_flags[i]; clone->wear_flags = parent->wear_flags; // Akamai 4/30/99 - support for class/race specific equipment clone->class_flags = parent->class_flags; clone->race_flags = parent->race_flags; clone->clan_flags = parent->clan_flags; // Iblis 12/31/03 - object triggers for (i=0;i<MAX_OBJ_TRIGS;i++) { if (clone->objtrig[i]) { clone->objtrig[i]->obj_on = NULL; free_ot(clone->objtrig[i]); clone->objtrig[i] = NULL; } if (parent->objtrig[i]) { clone->objtrig[i] = new_ot(parent->objtrig[i]->pIndexData->vnum); clone->objtrig[i]->obj_on = clone; } else clone->objtrig[i] = NULL; } // Adeon 6/29/03 -- player ownership of objects if (!parent->plr_owner) clone->plr_owner = parent->plr_owner; else clone->plr_owner = str_dup(parent->plr_owner); clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup (parent->material); clone->timer = parent->timer; for (i = 0; i < 13; i++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj (clone, paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr (); ed_new->keyword = str_dup (ed->keyword); ed_new->description = str_dup (ed->description); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char (CHAR_DATA * ch) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; /* BEGIN ARENA */ ch->duel = &str_empty[0]; /* END ARENA */ ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for (i = 0; i < MAX_STATS; i++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_name (const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name ((char *) name, ed->keyword)) return ed->keyword; } return NULL; } char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name ((char *) name, ed->keyword)) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index (int vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug ("Get_mob_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index (int vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } bug ("Get_obj_index: bad vnum %d.", vnum); if (fBootDb) { bug ("Get_obj_index: bad vnum %d.", vnum); exit (1); } //bug ("Null obj index -> %d",vnum); return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index (int vnum) { ROOM_INDEX_DATA *pRoomIndex; long counter = 0; if (vnum < 0) bug ("Get_room_index: bad vnum %d.", vnum); for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (++counter > 300000) { bug ("MINAX IT BROKE %d.", vnum); return get_room_index (4200); } if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug ("Get_room_index: bad vnum %d.", vnum); exit (1); } return NULL; } /* * Read a letter from a file. */ char fread_letter (FILE * fp) { char c; do { c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (isspace (c)); return c; } bool rare_enough (OBJ_INDEX_DATA * obj) { int base; if (obj->rarity == RARITY_ALWAYS) return (TRUE); switch (obj->rarity) { case RARITY_VERY_RARE: base = 3; break; case RARITY_RARE: base = 10; break; case RARITY_UNCOMMON: base = 25; break; default: case RARITY_SOMEWHAT_COMMON: base = 50; break; case RARITY_COMMON: base = 75; break; } base -= (obj->count * 2); switch (obj->rarity) { case RARITY_VERY_RARE: base = UMAX (base, 3); break; case RARITY_RARE: base = UMAX (base, 10); break; case RARITY_UNCOMMON: base = UMAX (base, 25); break; case RARITY_SOMEWHAT_COMMON: base = UMAX (base, 50); break; case RARITY_COMMON: base = UMAX (base, 75); break; } if (base >= number_range (1, 100)) return (TRUE); return (FALSE); } int fread_number (FILE * fp) { int number; bool sign; char c, c2; do { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (isspace (c)); number = 0; sign = FALSE; if (c == '+') { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } else if (c == '-') { sign = TRUE; c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } if (!isdigit (c)) { bug ("Fread_number: bad format.", 0); exit (1); } while (isdigit (c)) { number = number * 10 + c - '0'; c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } if (sign) number = 0 - number; if (c == '|') number += fread_number (fp); else if (c != ' ') { ungetc (c2, fp); } return number; } long fread_flag (FILE * fp) { int number; char c, c2; bool negative = FALSE; do { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (isspace (c)); if (c == '-') { negative = TRUE; c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } number = 0; if (!isdigit (c) && c != '-') { /* ROM OLC */ while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert (c); c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } } if (c == '-') { /* ROM OLC */ number = fread_number (fp); return -number; } if (!isdigit (c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert (c); c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } } while (isdigit (c)) { number = number * 10 + c - '0'; c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } if (c == '|') number += fread_flag (fp); else if (c != ' ') { ungetc (c2, fp); } if (negative) return -1 * number; return number; } long flag_convert (char letter) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i--) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string (FILE * fp) { char *plast; char c; plast = top_string + sizeof (char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit (1); } /* * Skip blanks. * Read first char. */ do { c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (isspace (c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } *plast = c; switch (*plast) { default: plast++; break; case EOF: /* temp fix */ bug ("Fread_string: EOF", 0); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); /* if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; */ } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } char *fread_string_eol (FILE * fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof (char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit (1); } /* * Skip blanks. * Read first char. */ do { c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (isspace (c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } if (!char_special[(*plast++ = c) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: bug ("Fread_string_eol EOF", 0); exit (1); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof (char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof (char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof (char *); if (top_string[sizeof (char *)] == pHash[0] && !strcmp (top_string + sizeof (char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof (char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof (char *); } else { return str_dup (top_string + sizeof (char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol (FILE * fp) { char c, c2; do { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (c != '\n' && c != '\r'); do { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } } while (c == '\n' || c == '\r'); ungetc (c2, fp); return; } /* * Read one word (into static buffer). */ char *fread_word (FILE * fp) { static char word[MAX_INPUT_LENGTH]; char *pword; int cEnd, c, c2; do { cEnd = getc (fp); if (is_encrypted) { if (cEnd > 8 && cEnd < 127) { cEnd = cEnd - enc_shift; if (cEnd < 9) cEnd = (cEnd + 126) - 8; } } } while (isspace (cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { c2 = c = getc (fp); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } *pword = c; if (c == EOF) { *pword = '\0'; return word; } if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd) { if (cEnd == ' ') { ungetc (c2, fp); } *pword = '\0'; return word; } } bug ("Fread_word: word too long.", 0); exit (1); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem (int sMem) { void *pMem; int *magic; int iList; sMem += sizeof (*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Alloc_mem: size %d too large.", sMem); exit (1); } if (rgFreeList[iList] == NULL) { pMem = alloc_perm (rgSizeList[iList]); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *((void **) rgFreeList[iList]); } magic = pMem; *magic = MAGIC_NUM; pMem = (char *) pMem + sizeof (*magic); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem (void *pMem, int sMem) { int iList; int *magic; pMem = (char *) pMem - sizeof (*magic); magic = pMem; if (*magic != MAGIC_NUM) { bug ("Attempt to recycle invalid memory of size %d.", sMem); bug ((char *) pMem + sizeof (*magic), 0); return; } *magic = 0; sMem += sizeof (*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug ("Free_mem: size %d too large.", sMem); exit (1); } *((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm (int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; while (sMem % sizeof (long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { bug ("Alloc_perm: %d too large.", sMem); exit (1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL) { perror ("Alloc_perm"); exit (1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup (const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return (char *) str; str_new = alloc_mem (strlen (str) + 1); strcpy (str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string (char *pstr) { if (pstr == NULL || pstr[0] == '\0') return; if (pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem (pstr, strlen (pstr) + 1); return; } inline void format_color (char *new, char *str, int length) { char *cptr; int tcnt = 0; for (cptr = str; *cptr != '\0'; cptr++) { if (*cptr == '`') { tcnt++; cptr++; } if (*cptr == '\0') break; } sprintf (new, "%-*.*s", length + (tcnt * 2), length + (tcnt * 2), str); } void do_areas (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char bigbuf[MAX_STRING_LENGTH * 10]; AREA_DATA *pArea; int len; sprintf (bigbuf, "`l[`gLevel `l][`gArea Name `l][`gCreator `l][`k$$`l][`gDominion `l][`gHelp `l]``\n\r"); len = strlen (bigbuf); for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (!str_cmp (pArea->name, "Haven")) continue; // if the area is not public then don't show it - when an // areas points (affluence) are greater than zero then it is public if ((pArea->points <= 0)) { if (!IS_IMMORTAL (ch)) continue; } // If you have never visited the area, you won't know its existance // this is an expansion to the exploration tracking system if (exploration_tracking) if (!IS_IMMORTAL (ch)) { int index = 0, count = 0; if (IS_NPC(ch)) continue; for (index = pArea->min_vnum; index <= pArea->max_vnum; index++) { count += getbit (ch->pcdata->explored, index); } if (count == 0) continue; } len += sprintf (bigbuf + len, "[%-3d %-3d]", pArea->llev, pArea->ulev); format_color (buf, pArea->name, 25); len += sprintf (bigbuf + len, "[%s``]", buf); format_color (buf, pArea->creator, 12); len += sprintf (bigbuf + strlen (bigbuf), "[%s]", buf); len += sprintf (bigbuf + len, "[%2d]", pArea->points); // allow distinction between unclaimed and boffo claims if ((pArea->clan > CLAN_BOGUS)) { format_color (buf, get_clan_symbol (pArea->clan), 10); } else { sprintf (buf, " "); // 10 characters match above spacing } len += sprintf (bigbuf + len, "[%s``]", buf); format_color (buf, pArea->help, 12); len += sprintf (bigbuf + len, "[%s``]\n\r", buf); } page_to_char (bigbuf, ch); } /* void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH], gbuf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { send_to_char("No argument is used with this command.\n\r",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( gbuf, "{%3d %3d} %-9s %s", pArea1->llev, pArea1->ulev, pArea1->creator, pArea1->name); if(pArea2 != NULL) { sprintf( buf, "%-34s {%3d %3d} %-9s %s\n\r", gbuf, pArea2->llev, pArea2->ulev, pArea2->creator, pArea2->name); } else sprintf(buf, "%s\n\r", gbuf); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } */ void do_memory (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; sprintf (buf, "Affects %5d\n\r", top_affect); send_to_char (buf, ch); sprintf (buf, "Areas %5d\n\r", top_area); send_to_char (buf, ch); sprintf (buf, "ExDes %5d\n\r", top_ed); send_to_char (buf, ch); sprintf (buf, "Exits %5d\n\r", top_exit); send_to_char (buf, ch); sprintf (buf, "Helps %5d\n\r", top_help); send_to_char (buf, ch); sprintf (buf, "Socials %5d\n\r", social_count); send_to_char (buf, ch); sprintf (buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs); send_to_char (buf, ch); sprintf (buf, "(in use)%5d\n\r", mobile_count); send_to_char (buf, ch); sprintf (buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs); send_to_char (buf, ch); sprintf (buf, "Resets %5d\n\r", top_reset); send_to_char (buf, ch); sprintf (buf, "Rooms %5d\n\r", top_room); send_to_char (buf, ch); sprintf (buf, "Shops %5d\n\r", top_shop); send_to_char (buf, ch); sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char (buf, ch); sprintf (buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char (buf, ch); return; } void do_dump (CHAR_DATA * ch, char *argument) { int count, count2, num_pcs, aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum, nMatch = 0; /* open file */ fclose (fpReserve); fp = fopen ("mem.dmp", "w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf (fp, "MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof (*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf (fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*fch)), count2, count2 * (sizeof (*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf (fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof (*pc)), count, count * (sizeof (*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d = descriptor_free; d != NULL; d = d->next) count2++; fprintf (fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*d)), count2, count2 * (sizeof (*d))); /* object prototypes */ for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index (vnum)) != NULL) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf (fp, "ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof (*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf (fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof (*obj)), count2, count2 * (sizeof (*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf (fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof (*af)), count, count * (sizeof (*af))); /* rooms */ fprintf (fp, "Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof (*room))); /* exits */ fprintf (fp, "Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof (*exit))); fclose (fp); /* start printing out mobile data */ fp = fopen ("mob.dmp", "w"); fprintf (fp, "\nMobile Analysis\n"); fprintf (fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index (vnum)) != NULL) { nMatch++; fprintf (fp, "#%-4d %3d active %3d killed %s\n", pMobIndex->vnum, pMobIndex->count, pMobIndex->killed, pMobIndex->short_descr); } fclose (fp); /* start printing out object data */ fp = fopen ("obj.dmp", "w"); fprintf (fp, "\nObject Analysis\n"); fprintf (fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index (vnum)) != NULL) { nMatch++; fprintf (fp, "#%-4d %3d active %3d reset %s\n", pObjIndex->vnum, pObjIndex->count, pObjIndex->reset_num, pObjIndex->short_descr); } /* close file */ fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } /* * Stick a little fuzz on a number. */ int number_fuzzy (int number) { switch (number_bits (2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX (1, number); } int number_range (int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm () & (power - 1)) >= to) ; return from + number; } /* * Generate a random number, enhanced by Iblis. */ /*int number_range (int from, int to) { if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; if (to-from+1 == 0 || to-from+1 > 16777216) bug("to-from+1 = %d",to-from+1); return ((number_mm() / (16777216/(to-from+1))) + to); }*/ /* * Generate a percentile roll. */ int number_percent (void) { int percent; while ((percent = number_mm () & (128 - 1)) > 99); return 1 + percent; } /* * Generate a random door. */ int number_door (void) { int door; while ((door = number_mm () & (8 - 1)) > 5); return door; } int number_bits (int width) { return number_mm () & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2 + 55]; void init_mm () { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } return; } long number_mm (void) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice (int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range (1, size); return sum; } /* * Simple linear interpolation. */ int interpolate (int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde (char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp (const char *astr, const char *bstr) { if (astr == NULL) { bug ("Str_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug ("Str_cmp: null bstr.", 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix (const char *astr, const char *bstr) { if (astr == NULL) { bug ("Strn_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug ("Strn_cmp: null bstr.", 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER (*astr) != LOWER (*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix (const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER (astr[0])) == '\0') return FALSE; sstr1 = strlen (astr); sstr2 = strlen (bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix (const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen (astr); sstr2 = strlen (bstr); if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize (const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER (str[i]); strcap[i] = '\0'; strcap[0] = UPPER (strcap[0]); return strcap; } char *fcapitalize (const char *str) { static char retstr[MAX_STRING_LENGTH]; strcpy (retstr, str); retstr[0] = UPPER (retstr[0]); return (retstr); } /* * Append a string to a file. */ void append_file (CHAR_DATA * ch, char *file, char *str) { FILE *fp; if (IS_NPC (ch) || str[0] == '\0') return; fclose (fpReserve); if ((fp = fopen (file, "a")) == NULL) { perror (file); send_to_char ("Could not open the file!\n\r", ch); } else { fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); return; } /* * Reports a bug. */ void bug (const char *str, int param) { char buf[MAX_STRING_LENGTH]; char c; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell (fpArea); fseek (fpArea, 0, 0); for (iLine = 0; ftell (fpArea) < iChar; iLine++) { while (1) { c = getc (fpArea); if (is_encrypted) { if (c > 8 && c < 127) { c = c - enc_shift; if (c < 9) c = (c + 126) - 8; } } if (c == '\n') break; } } fseek (fpArea, iChar, 0); } sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string (buf); } strcpy (buf, "[*****] BUG: "); sprintf (buf + strlen (buf), str, param); log_string (buf); return; } /* * Writes a string to the log. */ void log_string (const char *str) { char *strtime; strtime = ctime (¤t_time); strtime[strlen (strtime) - 1] = '\0'; fprintf (stderr, "%s :: %s\n", strtime, str); return; } // //Writes a string to the log. // void log_activity (const char *note, CHAR_DATA * ach, CHAR_DATA * bch) { char buf[MAX_INPUT_LENGTH]; char *strtime; // FILE *actlog; strtime = ctime (¤t_time); strtime[strlen (strtime) - 1] = '\0'; /* fclose( fpReserve ); if( (actlog=fopen(ACTIVITY_LOG, "a")) == NULL ) { perror( ACTIVITY_LOG ); } else { fprintf(actlog,"%s :: %s -- %s to %s\n", strtime, note, ach->name, bch->name); fclose( actlog ); } fpReserve = fopen( NULL_FILE, "r" ); */ sprintf (buf, "%s - %s and %s", note, ach->name, bch->name); log_string (buf); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain (void) { return; } void fix_stores(void) { char filename[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; struct stat statBuf; OBJ_DATA *shelf, *obj_walk; CHAR_DATA *mob; // CHAR_DATA *ch; int total=0; ROOM_INDEX_DATA *pRoomIndex; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) for (pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum >= ROOM_VNUM_PLAYER_START && pRoomIndex->vnum <= ROOM_VNUM_PLAYER_END && IS_SET (pRoomIndex->race_flags, ROOM_PLAYERSTORE)) { sprintf (filename, "stock/%d.hired", pRoomIndex->vnum); if (stat (filename, &statBuf) != -1) { mob = create_mobile(get_mob_index(MOB_VNUM_DEFAULT_SHOPKEEPER)); mob->recruit_value[2] = -1; shelf = create_object(get_obj_index(OBJ_VNUM_SHELF),0); load_shelf (shelf, pRoomIndex->vnum); if (shelf->contains != NULL) { for (obj_walk = shelf->contains; obj_walk != NULL; obj_walk = obj_walk->next_content) { total += obj_walk->cost; if (total >= 100000) { total = -1; break; } } } extract_obj (shelf); if (total != -1 && total < 100000) { mob->recruit_value[1] = 1; //Charge % per item } /********************************************************** * For now, people need to be happy just to have a shop * * keeper, as the way it was done before would crash us * * if a player who owned a shop with a shopkeep deleted * **********************************************************/ /* ch = load_char_obj2 (pRoomIndex->owner); if (ch->short_descr[0] != '\0') { free_string(mob->short_descr); sprintf(buf,"%s``",ch->short_descr); mob->short_descr = str_dup(buf); } if (ch->long_descr[0] != '\0') { free_string(mob->long_descr); sprintf(buf,"%s``\n\r",ch->long_descr); mob->long_descr = str_dup(buf); } */ free_string(mob->short_descr); sprintf(buf,"Bob, the default shopkeeper"); mob->short_descr = str_dup(buf); free_string(mob->long_descr); sprintf(buf,"Bob, the default shopkeeper sells goods from the shelves.``\n\r"); mob->long_descr = str_dup(buf); SET_BIT (mob->recruit_flags, RECRUIT_KEEPER); mob->recruit_value[0] = pRoomIndex->vnum; char_to_room(mob,pRoomIndex); open_store(pRoomIndex); } else close_store(pRoomIndex); } } }