// // new_clans_util.h // // Programmer: Pulewai // Date: 7/10/98 // Version: 1.0 // // This contains some public utility functions that support the // new clan code #ifndef __new_clans_util_h__ #define __new_clans_util_h__ // // clan diplomacy checks // bool has_defeated_clan (int ident1, int ident2); bool clan_has_allies (int slot); bool is_requested_war (int clan1, int clan2); bool is_warring (int clan1, int clan2); bool is_requested_ally (int clan1, int clan2); bool is_ally (int clan1, int clan2); bool is_requested_enemy (int clan1, int clan2); bool is_enemy (int clan1, int clan2); bool clan_is_warring (int clan); void clanwar_kill (CHAR_DATA * ch, CHAR_DATA * victim); int xp_adjust (CHAR_DATA * ch, int xp); int count_clan_allies (int clan); int count_clan_enemies (int clan); int clan_levels (int slot); // // some string ops that are useful // int color_strlen (char *str); char *strip_whitespace (char *str); char *find_sepchar (char *str); bool limited_copy_str (char *str1, char *str2, int len); void remove_spaces (char *str); // // some simple lookups // int clanname_to_slot (char *name); int clanident_to_slot (int ident); char *get_clan_symbol_ch (CHAR_DATA * ch); char *get_clan_symbol (int slot); int get_clan_hall_ch (CHAR_DATA * ch); int get_clan_hall (int slot); char *get_clan_name_ch (CHAR_DATA * ch); char *get_clan_name (int slot); int get_clan_ident_ch (CHAR_DATA * ch); int get_clan_ident (int slot); int clan_lookup (char *name); int clan_symbol_lookup (char *symbol); bool is_full_clan (CHAR_DATA * ch); bool is_visible_clan (CHAR_DATA * ch); // // check player status in a clan // bool is_clan (CHAR_DATA * ch); bool is_same_clan (CHAR_DATA * ch, CHAR_DATA * victim); bool is_clan_leader (CHAR_DATA * ch); bool is_clan_deputy (CHAR_DATA * ch); bool is_clan_applicant (CHAR_DATA * ch, int clan); bool is_clan_member (CHAR_DATA * ch, int clan); int is_any_clan_applicant (CHAR_DATA * ch); int is_any_clan_member (CHAR_DATA * ch); int clan_login_player (CHAR_DATA * ch); // // clan tables have lists, these are the list operators // MEMBER *append_member (MEMBER * list, MEMBER * elt); MEMBER *delete_member (MEMBER * list, char *name); MEMBER *find_member (MEMBER * list, char *name); RELATIONS *append_relation (RELATIONS * list, RELATIONS * elt); RELATIONS *delete_relation (RELATIONS * list, int ident); RELATIONS *find_relation (RELATIONS * list, int ident); MEMBER *new_member_elt (); RELATIONS *new_relations_elt (); // // when we need to clean out a clans space in the world // void remove_clan_symbols (); void remove_symbol_resets (AREA_DATA * pArea); // // finding players in the world and sending them messages // CHAR_DATA *find_character (char *name); void send_clan_members_ch (CHAR_DATA * ch, char *str); void send_clan_members (int clan, char *str); void send_all_players (CHAR_DATA * ch, char *str); void send_allies_clanwar (CHAR_DATA * ch, char *str); void format_clan_symbol (int slot, char *buf, int width); bool is_player_name (char *name); #endif