/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/*************************************************************************** 
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROT license, in the file doc/rot.license                           * 
***************************************************************************/

/* game tables */
extern const struct clan_type clan_table[MAX_CLAN];
extern const struct position_type position_table[];
extern const struct sex_type sex_table[];
extern const struct size_type size_table[];
extern const struct clan_titles clan_rank_table[];

/* flag tables */
extern const struct flag_type act_flags[];
extern const struct flag_type act2_flags[];
extern const struct flag_type plr_flags[];
extern const struct flag_type plr2_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type shield_flags[];
extern const struct flag_type off_flags[];
extern const struct flag_type imm_flags[];
extern const struct flag_type form_flags[];
extern const struct flag_type part_flags[];
extern const struct flag_type comm_flags[];
extern const struct flag_type item_extra[];
extern const struct flag_type item_wear[];
extern const struct flag_type item_weapon[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type weapon_flags[];
extern const struct flag_type container_flags[];
extern const struct flag_type portal_flags[];
extern const struct flag_type room_flags[];
extern const struct flag_type area_room[];
extern const struct flag_type exit_flags[];
extern const struct flag_type mprog_flags[];
extern const struct flag_type area_flags[];
extern const struct flag_type sex_flags[];
extern const struct flag_type door_resets[];
extern const struct flag_type sector_flags[];
extern const struct flag_type type_flags[];
extern const struct flag_type apply_flags[];
extern const struct flag_type wear_loc_strings[];
extern const struct flag_type wear_loc_flags[];
extern const struct flag_type ac_type[];
extern const struct flag_type size_flags[];
extern const struct flag_type res_flags[];
extern const struct flag_type vuln_flags[];
extern const struct flag_type position_flags[];
extern const struct flag_type weapon_class[];
extern const struct flag_type weapon_type2[];
extern const struct flag_type furniture_flags[];
extern const struct flag_type apply_types[];

struct flag_type
{
    char *name;
    int bit;
    bool settable;
};

struct clan_type
{
    char *name;
    char *who_name;
    long hall;
    long entrance;
    long pit;
    bool independent;           /* true for loners */
    bool pkill;                 /* true for pkilling clans */
    char *exname;
};

struct position_type
{
    char *name;
    char *short_name;
};

struct sex_type
{
    char *name;
};

struct size_type
{
    char *name;
};

struct clan_titles
{
    char *title_of_rank[3];
};