#ifndef PROTO_H #define PROTO_H /* * Our function prototypes. * One big lump ... this is every function in Merc. */ #define CD CHAR_DATA #define MID MOB_INDEX_DATA #define OD OBJ_DATA #define OID OBJ_INDEX_DATA #define RID ROOM_INDEX_DATA #define SF SPEC_FUN #define AD AFFECT_DATA #define MPC MPROG_CODE FILE *file_open args ( ( char *file, const char *mode ) ); bool file_close args ( ( FILE * fp ) ); char *makedrunk args ( ( char *string, CHAR_DATA * ch ) ); /* db.c */ void reset_area args ( ( AREA_DATA * pArea ) ); void reset_room args ( ( ROOM_INDEX_DATA * pRoom ) ); /* string.c */ void string_edit args ( ( CHAR_DATA * ch, char **pString ) ); void string_append args ( ( CHAR_DATA * ch, char **pString ) ); char *string_replace args ( ( char *orig, char *old, char *new ) ); void string_add args ( ( CHAR_DATA * ch, char *argument ) ); char *format_string args ( ( char *oldstring /*, bool fSpace */ ) ); char *first_arg args ( ( char *argument, char *arg_first, bool fCase ) ); char *string_unpad args ( ( char *argument ) ); char *string_proper args ( ( char *argument ) ); /* olc.c */ bool run_olc_editor args ( ( DESCRIPTOR_DATA * d ) ); char *olc_ed_name args ( ( CHAR_DATA * ch ) ); char *olc_ed_vnum args ( ( CHAR_DATA * ch ) ); /* effect.c */ void acid_effect args ( ( void *vo, int level, int dam, int target ) ); void cold_effect args ( ( void *vo, int level, int dam, int target ) ); void fire_effect args ( ( void *vo, int level, int dam, int target ) ); void poison_effect args ( ( void *vo, int level, int dam, int target ) ); void shock_effect args ( ( void *vo, int level, int dam, int target ) ); /* explore.c */ void setbit args ( ( char *explored, int index ) ); int getbit args ( ( char *explored, int index ) ); int bitcount args ( ( char ch ) ); int roomcount args ( ( CHAR_DATA * ch ) ); int areacount args ( ( CHAR_DATA * ch ) ); int arearooms args ( ( CHAR_DATA * ch ) ); void fwrite_rle args ( ( char *explored, FILE * fp ) ); void fread_rle args ( ( char *explored, FILE * fp ) ); /* fight.c */ bool is_safe args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_safe_mock args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool can_pk args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_voodood args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_safe_spell args ( ( CHAR_DATA * ch, CHAR_DATA * victim, bool area ) ); void violence_update args ( ( void ) ); void multi_hit args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt ) ); int xdamage args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int class, bool show, int suppress ) ); bool damage args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int class, bool show ) ); bool damage_mock args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int class, bool show ) ); bool damage_old args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int class, bool show ) ); void update_pos args ( ( CHAR_DATA * victim ) ); void stop_fighting args ( ( CHAR_DATA * ch, bool fBoth ) ); void check_killer args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); char *suppress_bit_name args ( ( int suppress_flags ) ); /* handler.c */ AD *affect_find args ( ( AFFECT_DATA * paf, int sn ) ); void affect_check args ( ( CHAR_DATA * ch, int where, int vector ) ); int count_users args ( ( OBJ_DATA * obj ) ); void deduct_cost args ( ( CHAR_DATA * ch, int cost, int value ) ); void add_cost args ( ( CHAR_DATA * ch, int cost, int value ) ); void affect_enchant args ( ( OBJ_DATA * obj ) ); int check_immune args ( ( CHAR_DATA * ch, int dam_type ) ); int liq_lookup args ( ( const char *name ) ); int material_lookup args ( ( const char *name ) ); int weapon_lookup args ( ( const char *name ) ); int weapon_type args ( ( const char *name ) ); char *weapon_name args ( ( int weapon_Type ) ); int item_lookup args ( ( const char *name ) ); char *item_name args ( ( int item_type ) ); int attack_lookup args ( ( const char *name ) ); int race_lookup args ( ( const char *name ) ); long wiznet_lookup args ( ( const char *name ) ); int class_lookup args ( ( const char *name ) ); bool is_clan args ( ( CHAR_DATA * ch ) ); bool is_clead args ( ( CHAR_DATA * ch ) ); bool is_pkill args ( ( CHAR_DATA * ch ) ); bool is_same_clan args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_clan_obj args ( ( OBJ_DATA * obj ) ); bool clan_can_use args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool is_class_obj args ( ( OBJ_DATA * obj ) ); bool class_can_use args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool is_old_mob args ( ( CHAR_DATA * ch ) ); int get_skill args ( ( CHAR_DATA * ch, int sn ) ); int get_weapon_sn args ( ( CHAR_DATA * ch ) ); int get_weapon_skill args ( ( CHAR_DATA * ch, int sn ) ); int get_age args ( ( CHAR_DATA * ch ) ); void reset_char args ( ( CHAR_DATA * ch ) ); int get_trust args ( ( CHAR_DATA * ch ) ); int get_curr_stat args ( ( CHAR_DATA * ch, int stat ) ); int get_max_train args ( ( CHAR_DATA * ch, int stat ) ); int can_carry_n args ( ( CHAR_DATA * ch ) ); int can_carry_w args ( ( CHAR_DATA * ch ) ); bool is_name args ( ( char *str, char *namelist ) ); bool is_exact_name args ( ( char *str, char *namelist ) ); void affect_to_char args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void affect_to_obj args ( ( OBJ_DATA * obj, AFFECT_DATA * paf ) ); void affect_remove args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void affect_remove_obj args ( ( OBJ_DATA * obj, AFFECT_DATA * paf ) ); void affect_strip args ( ( CHAR_DATA * ch, int sn ) ); bool is_affected args ( ( CHAR_DATA * ch, int sn ) ); bool is_shielded args ( ( CHAR_DATA * ch, int sn ) ); void affect_join args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void char_from_room args ( ( CHAR_DATA * ch ) ); void char_to_room args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) ); void obj_to_char args ( ( OBJ_DATA * obj, CHAR_DATA * ch ) ); void obj_from_char args ( ( OBJ_DATA * obj ) ); int apply_ac args ( ( int level, OBJ_DATA * obj, int iWear, int type ) ); OD *get_eq_char args ( ( CHAR_DATA * ch, int iWear ) ); void equip_char args ( ( CHAR_DATA * ch, OBJ_DATA * obj, int iWear ) ); void unequip_char args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); int count_obj_list args ( ( OBJ_INDEX_DATA * obj, OBJ_DATA * list ) ); void obj_from_room args ( ( OBJ_DATA * obj ) ); void obj_to_room args ( ( OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex ) ); void obj_to_obj args ( ( OBJ_DATA * obj, OBJ_DATA * obj_to ) ); void obj_from_obj args ( ( OBJ_DATA * obj ) ); void extract_obj args ( ( OBJ_DATA * obj ) ); void extract_char args ( ( CHAR_DATA * ch, bool fPull ) ); CD *get_char_room args ( ( CHAR_DATA * ch, char *argument ) ); CD *get_char_world args ( ( CHAR_DATA * ch, char *argument ) ); CD *get_char_mortal args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_type args ( ( OBJ_INDEX_DATA * pObjIndexData ) ); OD *get_obj_list args ( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) ); OD *get_obj_exit args ( ( char *argument, OBJ_DATA * list ) ); OD *get_obj_item args ( ( char *argument, OBJ_DATA * list ) ); OD *get_obj_carry args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_wear args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_here args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_world args ( ( CHAR_DATA * ch, char *argument ) ); OD *create_money args ( ( int platinum, int gold, int silver ) ); int get_obj_number args ( ( OBJ_DATA * obj ) ); int get_obj_weight args ( ( OBJ_DATA * obj ) ); int get_true_weight args ( ( OBJ_DATA * obj ) ); bool room_is_dark args ( ( ROOM_INDEX_DATA * pRoomIndex ) ); bool is_room_owner args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * room ) ); bool room_is_private args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) ); bool can_see args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool can_see_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool can_see_room args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) ); bool can_drop_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); char *item_type_name args ( ( OBJ_DATA * obj ) ); char *affect_loc_name args ( ( int location ) ); char *affect_bit_name args ( ( int vector ) ); char *shield_loc_name args ( ( int location ) ); char *shield_bit_name args ( ( int vector ) ); char *extra_bit_name args ( ( int extra_flags ) ); char *wear_bit_name args ( ( int wear_flags ) ); char *room_bit_name args ( ( int room_flags ) ); char *act_bit_name args ( ( int act_flags ) ); char *act2_bit_name args ( ( int act2_flags ) ); char *plr2_bit_name args ( ( int act2_flags ) ); char *off_bit_name args ( ( int off_flags ) ); char *imm_bit_name args ( ( int imm_flags ) ); char *form_bit_name args ( ( int form_flags ) ); char *part_bit_name args ( ( int part_flags ) ); char *weapon_bit_name args ( ( int weapon_flags ) ); char *comm_bit_name args ( ( int comm_flags ) ); char *cont_bit_name args ( ( int cont_flags ) ); bool remove_voodoo args ( ( CHAR_DATA * ch ) ); /*void check_spirit args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );*/ /* interp.c */ void interpret args ( ( CHAR_DATA * ch, char *argument ) ); bool is_number args ( ( char *arg ) ); int number_argument args ( ( char *argument, char *arg ) ); int mult_argument args ( ( char *argument, char *arg ) ); char *one_argument args ( ( char *argument, char *arg_first ) ); /* magic.c */ int find_spell args ( ( CHAR_DATA * ch, const char *name ) ); int mana_cost ( CHAR_DATA * ch, int min_mana, int level ); int skill_lookup args ( ( const char *name ) ); int slot_lookup args ( ( int slot ) ); bool saves_spell args ( ( int level, CHAR_DATA * victim, int dam_type ) ); void obj_cast_spell args ( ( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj ) ); /* mob_prog.c */ void program_flow args ( ( long vnum, char *source, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2 ) ); void mp_act_trigger args ( ( char *argument, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); bool mp_percent_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); void mp_bribe_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, int amount ) ); bool mp_exit_trigger args ( ( CHAR_DATA * ch, int dir ) ); void mp_give_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj ) ); void mp_greet_trigger args ( ( CHAR_DATA * ch ) ); void mp_hprct_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch ) ); /* mob_cmds.c */ void mob_interpret args ( ( CHAR_DATA * ch, char *argument ) ); /* note.c */ void expire_notes args ( ( void ) ); /* save.c */ void save_char_obj args ( ( CHAR_DATA * ch ) ); bool load_char_obj args ( ( DESCRIPTOR_DATA * d, char *name ) ); /*bool load_char_reroll args( ( DESCRIPTOR_DATA *d, char *name ) );*/ void backup_char_obj args ( ( CHAR_DATA * ch ) ); /* skills.c */ bool parse_gen_groups args ( ( CHAR_DATA * ch, char *argument ) ); void list_group_costs args ( ( CHAR_DATA * ch ) ); void list_group_known args ( ( CHAR_DATA * ch ) ); long exp_per_level args ( ( CHAR_DATA * ch, int points ) ); void check_improve args ( ( CHAR_DATA * ch, int sn, bool success, int multiplier ) ); int group_lookup args ( ( const char *name ) ); void gn_add args ( ( CHAR_DATA * ch, int gn ) ); void gn_remove args ( ( CHAR_DATA * ch, int gn ) ); void group_add args ( ( CHAR_DATA * ch, const char *name, bool deduct ) ); void group_remove args ( ( CHAR_DATA * ch, const char *name ) ); int spell_avail args ( ( CHAR_DATA * ch, const char *name ) ); /* special.c */ SF *spec_lookup args ( ( const char *name ) ); char *spec_name args ( ( SPEC_FUN * function ) ); /* teleport.c */ RID *room_by_name args ( ( char *target, int level, bool error ) ); /* update.c */ void advance_level args ( ( CHAR_DATA * ch ) ); void advance_level_quiet args ( ( CHAR_DATA * ch ) ); void gain_exp args ( ( CHAR_DATA * ch, int gain ) ); void gain_condition args ( ( CHAR_DATA * ch, int iCond, int value ) ); void update_handler args ( ( void ) ); /* wizlist.c */ void update_wizlist args ( ( CHAR_DATA * ch, int level ) ); void save_wizlist args ( ( void ) ); /* social-edit.c */ void load_social_table args ( ( void ) ); void save_social_table args ( ( void ) ); /* quest.c */ bool chance args ( ( int num ) ); void do_mob_tell args ( ( CHAR_DATA * ch, CHAR_DATA * victim, char *argument ) ); void generate_quest args ( ( CHAR_DATA * ch, CHAR_DATA * questman ) ); void quest_update args ( ( void ) ); bool quest_level_diff args ( ( CHAR_DATA * ch, CHAR_DATA * mob ) ); void end_quest args ( ( CHAR_DATA * ch, int time ) ); OD *has_questobj args ( ( CHAR_DATA * ch ) ); void update_questobjs args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); int qobj_cost args ( ( OBJ_DATA * obj ) ); /* act_comm.c */ void check_sex args ( ( CHAR_DATA * ch ) ); void add_follower args ( ( CHAR_DATA * ch, CHAR_DATA * master ) ); void force_quit args ( ( CHAR_DATA * ch, char *argument ) ); void stop_follower args ( ( CHAR_DATA * ch ) ); void nuke_pets args ( ( CHAR_DATA * ch ) ); void die_follower args ( ( CHAR_DATA * ch ) ); bool is_same_group args ( ( CHAR_DATA * ach, CHAR_DATA * bch ) ); void social_channel args ( ( const char *format, CHAR_DATA * ch, const void *arg2, int type ) ); void do_qquote args ( ( CHAR_DATA * ch ) ); /* act_enter.c */ RID *get_random_room args ( ( CHAR_DATA * ch ) ); /* act_info.c */ void set_title args ( ( CHAR_DATA * ch, char *title ) ); /* act_move.c */ void move_char args ( ( CHAR_DATA * ch, int door, bool follow, bool quiet ) ); /* act_obj.c */ bool can_loot args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); void wear_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, bool fReplace ) ); BUFFER *get_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * container ) ); /* act_wiz.c */ void wiznet args ( ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag, long flag_skip, int min_level ) ); void copyover_recover args ( ( void ) ); ROOM_INDEX_DATA *find_location args ( ( CHAR_DATA * ch, char *arg ) ); bool can_pack args ( ( CHAR_DATA * ch ) ); void reboot_rot args ( ( void ) ); /* alias.c */ void substitute_alias args ( ( DESCRIPTOR_DATA * d, char *input ) ); /* auction.c */ void auction_channel args ( ( char *msg, bool iauc ) ); int count_auc ( CHAR_DATA * ch ); void reset_auc ( AUCTION_DATA * auc ); void update_auc ( void ); /* ban.c */ bool check_ban args ( ( char *site, int type ) ); bool check_adr args ( ( char *site, int type ) ); /* clans.c */ void update_clanlist args ( ( CHAR_DATA * ch, int clannum, bool add, bool clead ) ); /* comm.c */ void show_string args ( ( struct descriptor_data * d, char *input ) ); void close_socket args ( ( DESCRIPTOR_DATA * dclose ) ); void write_to_buffer args ( ( DESCRIPTOR_DATA * d, const char *txt, int length ) ); void act args ( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); void act_new args ( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int min_pos ) ); char *colour_clear args ( ( CHAR_DATA * ch ) ); char *colour_channel args ( ( int colornum, CHAR_DATA * ch ) ); void send_to_char args ( ( const char *txt, CHAR_DATA * ch ) ); void page_to_char args ( ( const char *txt, CHAR_DATA * ch ) ); void send_to_char_bw args ( ( const char *txt, CHAR_DATA * ch ) ); void page_to_char_bw args ( ( const char *txt, CHAR_DATA * ch ) ); void bugf ( char *fmt, ... ) __attribute__ ( ( format ( printf, 1, 2 ) ) ); void logfprint ( char *fmt, ... ) __attribute__ ( ( format ( printf, 1, 2 ) ) ); void printf_to_char args ( ( CHAR_DATA * ch, char *fmt, ... ) ) __attribute__ ( ( format ( printf, 2, 3 ) ) ); void xsend_to_char args ( ( const char *txt, CHAR_DATA * ch, int suppress ) ); void xact_new args ( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int min_pos, int suppress ) ); char *colour args ( ( char type, CHAR_DATA * ch ) ); /* db.c */ char *print_flags args ( ( int flag ) ); void boot_db args ( ( void ) ); void area_update args ( ( void ) ); CD *create_mobile args ( ( MOB_INDEX_DATA * pMobIndex ) ); void clone_mobile args ( ( CHAR_DATA * parent, CHAR_DATA * clone ) ); OD *create_object args ( ( OBJ_INDEX_DATA * pObjIndex, int level ) ); void clone_object args ( ( OBJ_DATA * parent, OBJ_DATA * clone ) ); void clear_char args ( ( CHAR_DATA * ch ) ); char *get_extra_descr args ( ( const char *name, EXTRA_DESCR_DATA * ed ) ); MID *get_mob_index args ( ( long vnum ) ); OID *get_obj_index args ( ( long vnum ) ); RID *get_room_index args ( ( long vnum ) ); MPC *get_mprog_index args ( ( long vnum ) ); char fread_letter args ( ( FILE * fp ) ); int fread_number args ( ( FILE * fp ) ); long fread_long args ( ( FILE * fp ) ); long fread_flag args ( ( FILE * fp ) ); char *fread_string args ( ( FILE * fp ) ); char *fread_string_eol args ( ( FILE * fp ) ); void fread_to_eol args ( ( FILE * fp ) ); char *fread_word args ( ( FILE * fp ) ); long flag_convert args ( ( char letter ) ); void *alloc_mem args ( ( int sMem ) ); void *alloc_perm args ( ( int sMem ) ); char *str_dup args ( ( const char *str ) ); void _free_mem args ( ( void *pMem, int sMem, char *file, int line ) ); void _free_string args ( ( char *pstr, char *file, int line ) ); int number_fuzzy args ( ( int number ) ); int number_range args ( ( int from, int to ) ); int number_percent args ( ( void ) ); int number_door args ( ( void ) ); int number_bits args ( ( int width ) ); long number_mm args ( ( void ) ); int dice args ( ( int number, int size ) ); int interpolate args ( ( int level, int value_00, int value_32 ) ); void smash_tilde args ( ( char *str ) ); bool str_cmp args ( ( const char *astr, const char *bstr ) ); bool str_prefix args ( ( const char *astr, const char *bstr ) ); bool str_prefix_c args ( ( const char *astr, const char *bstr ) ); bool str_infix args ( ( const char *astr, const char *bstr ) ); bool str_infix_c args ( ( const char *astr, const char *bstr ) ); char *str_replace args ( ( char *astr, char *bstr, char *cstr ) ); char *str_replace_c args ( ( char *astr, char *bstr, char *cstr ) ); bool str_suffix args ( ( const char *astr, const char *bstr ) ); char *capitalize args ( ( const char *str ) ); void append_file args ( ( CHAR_DATA * ch, char *file, char *str ) ); void bug args ( ( const char *str, int param ) ); void log_string args ( ( const char *str ) ); void tail_chain args ( ( void ) ); void randomize_entrances args ( ( long code ) ); int find_door args ( ( CHAR_DATA * ch, char *arg ) ); bool has_key args ( ( CHAR_DATA * ch, long key ) ); void enter_exit args ( ( CHAR_DATA * ch, char *arg ) ); bool remove_obj args ( ( CHAR_DATA * ch, int iWear, bool fReplace ) ); CD *find_keeper args ( ( CHAR_DATA * ch ) ); int get_cost args ( ( CHAR_DATA * keeper, OBJ_DATA * obj, bool fBuy ) ); void obj_to_keeper args ( ( OBJ_DATA * obj, CHAR_DATA * ch ) ); OD *get_obj_keeper args ( ( CHAR_DATA * ch, CHAR_DATA * keeper, char *argument ) ); bool can_quest args ( ( CHAR_DATA * ch ) ); void bank_update args ( ( void ) ); bool obj_check args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); void recursive_clone args ( ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone ) ); void save_bans args ( ( void ) ); void load_bans args ( ( void ) ); void ban_site args ( ( CHAR_DATA * ch, char *argument, bool fPerm ) ); bool is_stat args ( ( const struct flag_type * flag_table ) ); int flag_lookup2 args ( ( const char *name, const struct flag_type * flag_table ) ); AREA_DATA *get_vnum_area args ( ( int vnum ) ); AREA_DATA *get_area_data args ( ( int vnum ) ); int flag_value args ( ( const struct flag_type * flag_table, char *argument ) ); char *flag_string args ( ( const struct flag_type * flag_table, int bits ) ); void add_reset args ( ( ROOM_INDEX_DATA * room, RESET_DATA * pReset, int index ) ); void save_clanlist args ( ( int clannum ) ); void load_clanlist args ( ( void ) ); char *player_clanwho args ( ( CHAR_DATA * ch ) ); bool process_ansi_output args ( ( DESCRIPTOR_DATA * d ) ); void fix_sex args ( ( CHAR_DATA * ch ) ); void center_to_char args ( ( char *argument, CHAR_DATA * ch, int columns ) ); void do_font args ( ( CHAR_DATA * ch, char *argument ) ); void init_mm args ( ( void ) ); void load_area args ( ( FILE * fp ) ); void new_load_area args ( ( FILE * fp ) ); /* OLC */ void load_helps args ( ( FILE * fp ) ); void load_old_mob args ( ( FILE * fp ) ); void load_mobiles args ( ( FILE * fp ) ); void load_old_obj args ( ( FILE * fp ) ); void load_objects args ( ( FILE * fp ) ); void load_resets args ( ( FILE * fp ) ); void load_rooms args ( ( FILE * fp ) ); void load_shops args ( ( FILE * fp ) ); void load_specials args ( ( FILE * fp ) ); void load_notes args ( ( void ) ); void load_mobprogs args ( ( FILE * fp ) ); void load_wizlist args ( ( void ) ); void fix_exits args ( ( void ) ); void fix_mobprogs args ( ( void ) ); void sort_areas_by_level args ( ( void ) ); void load_bank args ( ( void ) ); /* mem.c - memory prototypes. */ RESET_DATA *new_reset_data args ( ( void ) ); void free_reset_data args ( ( RESET_DATA * pReset ) ); AREA_DATA *new_area args ( ( void ) ); void free_area args ( ( AREA_DATA * pArea ) ); EXIT_DATA *new_exit args ( ( void ) ); void free_exit args ( ( EXIT_DATA * pExit ) ); ROOM_INDEX_DATA *new_room_index args ( ( void ) ); void free_room_index args ( ( ROOM_INDEX_DATA * pRoom ) ); SHOP_DATA *new_shop args ( ( void ) ); void free_shop args ( ( SHOP_DATA * pShop ) ); OBJ_INDEX_DATA *new_obj_index args ( ( void ) ); void free_obj_index args ( ( OBJ_INDEX_DATA * pObj ) ); MOB_INDEX_DATA *new_mob_index args ( ( void ) ); void free_mob_index args ( ( MOB_INDEX_DATA * pMob ) ); void show_liqlist args ( ( CHAR_DATA * ch ) ); void show_damlist args ( ( CHAR_DATA * ch ) ); char *mprog_type_to_name args ( ( int type ) ); MPROG_LIST *new_mprog args ( ( void ) ); void free_mprog args ( ( MPROG_LIST * mp ) ); MPROG_CODE *new_mpcode args ( ( void ) ); void free_mpcode args ( ( MPROG_CODE * pMcode ) ); void new_reset args ( ( ROOM_INDEX_DATA * pR, RESET_DATA * pReset ) ); long convert_level args ( ( char *arg ) ); long get_area_level args ( ( AREA_DATA * pArea ) ); bool check_critical_hit args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void check_assist args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool check_dodge args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool check_parry args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool check_shield_block args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void dam_message args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, bool immune, int verbose, bool singular ) ); void process_shields args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void death_cry args ( ( CHAR_DATA * ch ) ); void group_gain args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); int xp_compute args ( ( CHAR_DATA * gch, CHAR_DATA * victim, int total_levels ) ); void make_corpse args ( ( CHAR_DATA * ch, CHAR_DATA * killer ) ); void one_hit args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt, bool secondary ) ); void one_hit_mock args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt, bool secondary ) ); void mob_hit args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt ) ); void raw_kill args ( ( CHAR_DATA * victim, CHAR_DATA * killer ) ); void set_fighting args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void disarm args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool check_critical args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool check_counter args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt ) ); void check_arena args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void affect_modify args ( ( CHAR_DATA * ch, AFFECT_DATA * paf, bool fAdd ) ); bool is_friend args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); void home_buy args ( ( CHAR_DATA * ch ) ); void home_sell args ( ( CHAR_DATA * ch, char *argument ) ); void home_describe args ( ( CHAR_DATA * ch ) ); int flag_lookup args ( ( const char *name, const struct flag_type * flag_table ) ); void say_spell args ( ( CHAR_DATA * ch, int sn ) ); bool saves_dispel args ( ( int dis_level, int spell_level, int duration ) ); bool check_dispel args ( ( int dis_level, CHAR_DATA * victim, int sn ) ); int powerf args ( ( int value, int pow ) ); int keyword_lookup args ( ( const char **table, char *keyword ) ); int num_eval args ( ( int lval, int oper, int rval ) ); CD *get_random_char args ( ( CHAR_DATA * mob ) ); int count_people_room args ( ( CHAR_DATA * mob, int iFlag ) ); int get_order args ( ( CHAR_DATA * ch ) ); bool has_item args ( ( CHAR_DATA * ch, long vnum, sh_int item_type, bool fWear ) ); bool get_mob_vnum_room args ( ( CHAR_DATA * ch, long vnum ) ); bool get_obj_vnum_room args ( ( CHAR_DATA * ch, long vnum ) ); int cmd_eval args ( ( long vnum, char *line, int check, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch ) ); void expand_arg args ( ( char *buf, const char *format, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch ) ); int count_spool args ( ( CHAR_DATA * ch, NOTE_DATA * spool ) ); void save_notes args ( ( int type ) ); void append_note args ( ( NOTE_DATA * pnote ) ); bool is_note_to args ( ( CHAR_DATA * ch, NOTE_DATA * pnote ) ); void note_attach args ( ( CHAR_DATA * ch, int type ) ); void note_remove args ( ( CHAR_DATA * ch, NOTE_DATA * pnote, bool delete ) ); void update_read args ( ( CHAR_DATA * ch, NOTE_DATA * pnote ) ); void note_remove_quiet args ( ( NOTE_DATA * pnote ) ); void display_resets args ( ( CHAR_DATA * ch ) ); char *fix_string args ( ( const char *str ) ); void save_area_list args ( ( void ) ); char *fwrite_flag args ( ( long flags, char buf[] ) ); void save_mobprogs args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_mobile args ( ( FILE * fp, MOB_INDEX_DATA * pMobIndex ) ); void save_mobiles args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_object args ( ( FILE * fp, OBJ_INDEX_DATA * pObjIndex ) ); void save_objects args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_rooms args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_specials args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_door_resets args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_resets args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_shops args ( ( FILE * fp, AREA_DATA * pArea ) ); void save_area args ( ( AREA_DATA * pArea ) ); int is_qobj args ( ( OBJ_DATA * obj ) ); void affect_join_obj args ( ( OBJ_DATA * obj, AFFECT_DATA * paf ) ); void add_apply args ( ( OBJ_DATA * obj, int loc, int mod, int where, int type, int dur, long bit, int level ) ); void quest_usage args ( ( CHAR_DATA * ch ) ); void quest_where args ( ( CHAR_DATA * ch, char *what ) ); void scan_list args ( ( ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch, sh_int depth, sh_int door ) ); void scan_char args ( ( CHAR_DATA * victim, CHAR_DATA * ch, sh_int depth, sh_int door ) ); void sign_attach args ( ( CHAR_DATA * ch, int type ) ); void list_group_chosen args ( ( CHAR_DATA * ch ) ); void load_social args ( ( FILE * fp, struct social_type * social ) ); void save_social args ( ( const struct social_type * s, FILE * fp ) ); int social_lookup args ( ( const char *name ) ); bool dragon args ( ( CHAR_DATA * ch, char *spell_name ) ); char *del_last_line args ( ( char *string ) ); int hit_gain args ( ( CHAR_DATA * ch ) ); int mana_gain args ( ( CHAR_DATA * ch ) ); int move_gain args ( ( CHAR_DATA * ch ) ); void mobile_update args ( ( void ) ); void weather_update args ( ( void ) ); void char_update args ( ( void ) ); void obj_update args ( ( void ) ); void aggr_update args ( ( void ) ); void olcautosave args ( ( void ) ); bool check_social args ( ( CHAR_DATA * ch, char *command, char *argument ) ); /* local procedures */ void load_thread args ( ( char *name, NOTE_DATA ** list, int type, time_t free_time ) ); void parse_note args ( ( CHAR_DATA * ch, char *argument, int type ) ); bool hide_note args ( ( CHAR_DATA * ch, NOTE_DATA * pnote ) ); void convert_mob args ( ( MOB_INDEX_DATA * mob ) ); void convert_obj args ( ( OBJ_INDEX_DATA * obj ) ); void assign_area_vnum args ( ( long vnum ) ); /* OLC */ void convert_mobile args ( ( MOB_INDEX_DATA * pMobIndex ) ); /* OLC ROM */ void convert_objects args ( ( void ) ); /* OLC ROM */ void convert_object args ( ( OBJ_INDEX_DATA * pObjIndex ) ); /* OLC ROM */ char *format_obj_to_char args ( ( OBJ_DATA * obj, CHAR_DATA * ch, bool fShort ) ); BUFFER *show_list_to_char args ( ( OBJ_DATA * list, CHAR_DATA * ch, bool fShort, bool fShowNothing ) ); void show_char_to_char_0 args ( ( CHAR_DATA * victim, CHAR_DATA * ch ) ); void show_char_to_char_1 args ( ( CHAR_DATA * victim, CHAR_DATA * ch ) ); void show_char_to_char args ( ( CHAR_DATA * list, CHAR_DATA * ch ) ); bool check_blind args ( ( CHAR_DATA * ch ) ); void show_obj_stats args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool check_parse_name args ( ( char *name ) ); bool check_reconnect args ( ( DESCRIPTOR_DATA * d, char *name, bool fConn ) ); bool check_playing args ( ( DESCRIPTOR_DATA * d, char *name ) ); int main args ( ( int argc, char **argv ) ); void nanny args ( ( DESCRIPTOR_DATA * d, char *argument ) ); bool process_output args ( ( DESCRIPTOR_DATA * d, bool fPrompt ) ); void read_from_buffer args ( ( DESCRIPTOR_DATA * d ) ); void stop_idling args ( ( CHAR_DATA * ch ) ); void bust_a_prompt args ( ( CHAR_DATA * ch ) ); void fwrite_char args ( ( CHAR_DATA * ch, FILE * fp ) ); void fwrite_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) ); void fwrite_pet args ( ( CHAR_DATA * pet, FILE * fp ) ); void fread_char args ( ( CHAR_DATA * ch, FILE * fp ) ); void fread_pet args ( ( CHAR_DATA * ch, FILE * fp ) ); void fread_obj args ( ( CHAR_DATA * ch, FILE * fp ) ); CHAR_DATA *find_forger args ( ( CHAR_DATA * ch ) ); void halt_mud args ( ( int sig ) ); void _quit args ( ( int iError, char *file, int line ) ); #undef CD #undef MID #undef OD #undef OID #undef RID #undef SF #undef AD #endif