/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/*************************************************************************** 
*       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       * 
*       By using this code, you have agreed to follow the terms of the     * 
*       ROT license, in the file doc/rot.license                           * 
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "tables.h"

CH_CMD ( do_flag )
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH],
        arg3[MAX_INPUT_LENGTH];
    char word[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    ROOM_INDEX_DATA *location;
    long *flag, old = 0, new = 0, marked = 0, pos;
    char type;
    char buf[100];
    int sn, col;
    const struct flag_type *flag_table;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    argument = one_argument ( argument, arg3 );

    type = argument[0];

    if ( type == '=' || type == '-' || type == '+' )
        argument = one_argument ( argument, word );

    if ( arg1[0] == '\0' )
    {
        send_to_char ( "Syntax:\n\r", ch );
        send_to_char ( "  flag mob  <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag char <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag obj  <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag room <room> <field> <flags>\n\r", ch );
        send_to_char
            ( "  mob  flags: act,act2,aff,shd,off,imm,res,vuln,form,part\n\r",
              ch );
        send_to_char ( "  char flags: plr,comm,aff,shd,imm,res,vuln\n\r",
                       ch );
        send_to_char ( "  obj  flags: extra,wear,weap\n\r", ch );
        send_to_char ( "  room flags: room\n\r", ch );
        send_to_char ( "  +: add flag, -: remove flag, = set equal to\n\r",
                       ch );
        send_to_char ( "  otherwise flag toggles the flags listed.\n\r", ch );
        return;
    }

    if ( arg2[0] == '\0' )
    {
        if ( !str_prefix ( arg1, "mob" ) )
        {
            send_to_char ( "Syntax:\n\r", ch );
            send_to_char ( "  flag mob <name> <field> <flags>\n\r", ch );
            send_to_char
                ( "  mob flags: act,act2,aff,shd,off,imm,res,vuln,form,part\n\r",
                  ch );
            return;
        }
        if ( !str_prefix ( arg1, "char" ) )
        {
            send_to_char ( "Syntax:\n\r", ch );
            send_to_char ( "  flag char <name> <field> <flags>\n\r", ch );
            send_to_char
                ( "  char flags: plr,plr2,comm,aff,shd,imm,res,vuln\n\r",
                  ch );
            return;
        }
        if ( !str_prefix ( arg1, "obj" ) )
        {
            send_to_char ( "Syntax:\n\r", ch );
            send_to_char ( "  flag obj <name> <field> <flags>\n\r", ch );
            send_to_char ( "  obj flags: extra,wear,weap\n\r", ch );
            return;
        }
        if ( !str_prefix ( arg1, "room" ) )
        {
            send_to_char ( "Syntax:\n\r", ch );
            send_to_char ( "  flag room <room> <field> <flags>\n\r", ch );
            send_to_char ( "  room flags: room\n\r", ch );
            return;
        }
        send_to_char ( "Syntax:\n\r", ch );
        send_to_char ( "  flag mob  <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag char <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag obj  <name> <field> <flags>\n\r", ch );
        send_to_char ( "  flag room <room> <field> <flags>\n\r", ch );
        return;
    }

    if ( arg3[0] == '\0' )
    {
        send_to_char ( "You need to specify a flag to set.\n\r", ch );
        if ( !str_prefix ( arg1, "mob" ) )
        {
            send_to_char
                ( "  mob flags: act,act2,aff,shd,off,imm,res,vuln,form,part\n\r",
                  ch );
        }
        if ( !str_prefix ( arg1, "char" ) )
        {
            send_to_char
                ( "  char flags: plr,plr2,comm,aff,shd,imm,res,vuln\n\r",
                  ch );
        }
        if ( !str_prefix ( arg1, "obj" ) )
        {
            send_to_char ( "  obj flags: extra,wear,weap\n\r", ch );
        }
        if ( !str_prefix ( arg1, "room" ) )
        {
            send_to_char ( "  room flags: room\n\r", ch );
        }
        return;
    }

    if ( argument[0] == '\0' )
    {
        if ( !str_prefix ( arg1, "mob" ) || !str_prefix ( arg1, "char" ) )
        {
            victim = get_char_world ( ch, arg2 );
            if ( victim == NULL )
            {
                send_to_char ( "You can't find them.\n\r", ch );
                return;
            }
            if ( !str_prefix ( arg3, "act" ) )
            {
                if ( !IS_NPC ( victim ) )
                {
                    send_to_char ( "Use plr for PCs.\n\r", ch );
                    return;
                }
                flag_table = act_flags;
            }
            else if ( !str_prefix ( arg3, "act2" ) )
            {
                if ( !IS_NPC ( victim ) )
                {
                    send_to_char ( "Use plr for PCs.\n\r", ch );
                    return;
                }
                flag_table = act2_flags;
            }
            else if ( !str_prefix ( arg3, "plr" ) )
            {
                if ( IS_NPC ( victim ) )
                {
                    send_to_char ( "Use act for NPCs.\n\r", ch );
                    return;
                }
                flag_table = plr_flags;
            }
            else if ( !str_prefix ( arg3, "aff" ) )
            {
                flag_table = affect_flags;
            }
            else if ( !str_prefix ( arg3, "shd" ) )
            {
                flag_table = shield_flags;
            }
            else if ( !str_prefix ( arg3, "shield" ) )
            {
                flag_table = shield_flags;
            }
            else if ( !str_prefix ( arg3, "immunity" ) )
            {
                flag_table = imm_flags;
            }
            else if ( !str_prefix ( arg3, "resist" ) )
            {
                flag_table = imm_flags;
            }
            else if ( !str_prefix ( arg3, "vuln" ) )
            {
                flag_table = imm_flags;
            }
            else if ( !str_prefix ( arg3, "form" ) )
            {
                if ( !IS_NPC ( victim ) )
                {
                    send_to_char ( "Form can't be set on PCs.\n\r", ch );
                    return;
                }
                flag_table = form_flags;
            }
            else if ( !str_prefix ( arg3, "parts" ) )
            {
                if ( !IS_NPC ( victim ) )
                {
                    send_to_char ( "Parts can't be set on PCs.\n\r", ch );
                    return;
                }
                flag_table = part_flags;
            }
            else if ( !str_prefix ( arg3, "comm" ) )
            {
                if ( IS_NPC ( victim ) )
                {
                    send_to_char ( "Comm can't be set on NPCs.\n\r", ch );
                    return;
                }
                flag_table = comm_flags;
            }
            else
            {
                send_to_char ( "That's not an acceptable flag.\n\r", ch );
                return;
            }
        }
        else if ( !str_prefix ( arg1, "obj" ) )
        {
            obj = get_obj_world ( ch, arg2 );
            if ( obj == NULL )
            {
                send_to_char ( "You can't find that.\n\r", ch );
                return;
            }
            if ( !str_prefix ( arg3, "extra" ) )
            {
                flag_table = item_extra;
            }
            else if ( !str_prefix ( arg3, "wear" ) )
            {
                flag_table = item_wear;
            }
            else if ( !str_prefix ( arg3, "weapon" ) )
            {
                flag_table = item_weapon;
            }
            else
            {
                send_to_char ( "That's not an acceptable flag.\n\r", ch );
                return;
            }
        }
        else if ( !str_prefix ( arg1, "room" ) )
        {
            location = find_location ( ch, arg2 );
            if ( location == NULL )
            {
                send_to_char ( "No such location.\n\r", ch );
                return;
            }
            if ( !str_prefix ( arg3, "room" ) )
            {
                flag_table = area_room;
            }
            else
            {
                send_to_char ( "That's not an acceptable flag.\n\r", ch );
                return;
            }
        }
        else
        {
            send_to_char ( "Syntax:\n\r", ch );
            send_to_char ( "  flag mob  <name> <field> <flags>\n\r", ch );
            send_to_char ( "  flag char <name> <field> <flags>\n\r", ch );
            send_to_char ( "  flag obj  <name> <field> <flags>\n\r", ch );
            send_to_char ( "  flag room <room> <field> <flags>\n\r", ch );
            send_to_char
                ( "  mob  flags: act,act2,aff,shd,off,imm,res,vuln,form,part\n\r",
                  ch );
            send_to_char ( "  char flags: plr,comm,aff,shd,imm,res,vuln\n\r",
                           ch );
            send_to_char ( "  obj  flags: extra,wear,weap\n\r", ch );
            send_to_char ( "  room flags: room\n\r", ch );
            send_to_char
                ( "  +: add flag, -: remove flag, = set equal to\n\r", ch );
            send_to_char ( "  otherwise flag toggles the flags listed.\n\r",
                           ch );
            return;
        }
        send_to_char ( "Which flags do you wish to change?\n\r", ch );
        send_to_char ( "  {Bchangeable  {Runchangeable{x\n\r", ch );
        col = 0;
        for ( sn = 0; sn < 30; sn++ )
        {
            if ( flag_table[sn].name == NULL )
                break;
            if ( flag_table[sn].settable )
                sprintf ( buf, "{B%-20s ", flag_table[sn].name );
            else
                sprintf ( buf, "{R%-20s ", flag_table[sn].name );
            send_to_char ( buf, ch );
            if ( ++col % 3 == 0 )
                send_to_char ( "{x\n\r", ch );
        }
        if ( col % 3 != 0 )
            send_to_char ( "{x\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg1, "mob" ) || !str_prefix ( arg1, "char" ) )
    {

/* Mobiles and Characters */

        victim = get_char_world ( ch, arg2 );
        if ( victim == NULL )
        {
            send_to_char ( "You can't find them.\n\r", ch );
            return;
        }

        /* select a flag to set */
        if ( !str_prefix ( arg3, "act" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                send_to_char ( "Use plr for PCs.\n\r", ch );
                return;
            }

            flag = &victim->act;
            flag_table = act_flags;
        }
        /* select a flag to set */
        else if ( !str_prefix ( arg3, "act2" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                send_to_char ( "Use plr for PCs.\n\r", ch );
                return;
            }

            flag = &victim->act2;
            flag_table = act2_flags;
        }

        else if ( !str_prefix ( arg3, "plr" ) )
        {
            if ( IS_NPC ( victim ) )
            {
                send_to_char ( "Use act for NPCs.\n\r", ch );
                return;
            }

            flag = &victim->act;
            flag_table = plr_flags;
        }

        else if ( !str_prefix ( arg3, "plr2" ) )
        {
            if ( IS_NPC ( victim ) )
            {
                send_to_char ( "Use act for NPCs.\n\r", ch );
                return;
            }

            flag = &victim->act2;
            flag_table = plr2_flags;
        }

        else if ( !str_prefix ( arg3, "aff" ) )
        {
            flag = &victim->affected_by;
            flag_table = affect_flags;
        }

        else if ( !str_prefix ( arg3, "shd" ) )
        {
            flag = &victim->shielded_by;
            flag_table = shield_flags;
        }

        else if ( !str_prefix ( arg3, "shield" ) )
        {
            flag = &victim->shielded_by;
            flag_table = shield_flags;
        }

        else if ( !str_prefix ( arg3, "immunity" ) )
        {
            flag = &victim->imm_flags;
            flag_table = imm_flags;
        }

        else if ( !str_prefix ( arg3, "resist" ) )
        {
            flag = &victim->res_flags;
            flag_table = imm_flags;
        }

        else if ( !str_prefix ( arg3, "vuln" ) )
        {
            flag = &victim->vuln_flags;
            flag_table = imm_flags;
        }

        else if ( !str_prefix ( arg3, "form" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                send_to_char ( "Form can't be set on PCs.\n\r", ch );
                return;
            }

            flag = &victim->form;
            flag_table = form_flags;
        }

        else if ( !str_prefix ( arg3, "parts" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                send_to_char ( "Parts can't be set on PCs.\n\r", ch );
                return;
            }

            flag = &victim->parts;
            flag_table = part_flags;
        }

        else if ( !str_prefix ( arg3, "comm" ) )
        {
            if ( IS_NPC ( victim ) )
            {
                send_to_char ( "Comm can't be set on NPCs.\n\r", ch );
                return;
            }

            flag = &victim->comm;
            flag_table = comm_flags;
        }

        else
        {
            send_to_char ( "That's not an acceptable flag.\n\r", ch );
            return;
        }

        old = *flag;
        victim->zone = NULL;

        if ( type != '=' )
            new = old;

        /* mark the words */
        for ( ;; )
        {
            argument = one_argument ( argument, word );

            if ( word[0] == '\0' )
                break;

            pos = flag_lookup ( word, flag_table );
            if ( pos == 0 )
            {
                send_to_char ( "That flag doesn't exist!\n\r", ch );
                return;
            }
            else
                SET_BIT ( marked, pos );
        }

        for ( pos = 0; flag_table[pos].name != NULL; pos++ )
        {
            if ( !flag_table[pos].settable &&
                 IS_SET ( old, flag_table[pos].bit ) )
            {
                SET_BIT ( new, flag_table[pos].bit );
                continue;
            }

            if ( IS_SET ( marked, flag_table[pos].bit ) )
            {
                switch ( type )
                {
                    case '=':
                    case '+':
                        SET_BIT ( new, flag_table[pos].bit );
                        break;
                    case '-':
                        REMOVE_BIT ( new, flag_table[pos].bit );
                        break;
                    default:
                        if ( IS_SET ( new, flag_table[pos].bit ) )
                            REMOVE_BIT ( new, flag_table[pos].bit );
                        else
                            SET_BIT ( new, flag_table[pos].bit );
                }
            }
        }
        *flag = new;
        return;
    }
    else if ( !str_prefix ( arg1, "obj" ) )
    {

/* Objects */

        obj = get_obj_world ( ch, arg2 );
        if ( obj == NULL )
        {
            send_to_char ( "You can't find that.\n\r", ch );
            return;
        }
        if ( obj->item_type == ITEM_EXIT )
        {
            send_to_char ( "You can not flag exit objects.\n\r", ch );
            return;
        }
        if ( !str_prefix ( arg3, "extra" ) )
        {
            flag = ( long * ) &obj->extra_flags;
            flag_table = item_extra;
        }

        else if ( !str_prefix ( arg3, "wear" ) )
        {
            flag = ( long * ) &obj->wear_flags;
            flag_table = item_wear;
        }

        else if ( !str_prefix ( arg3, "weapon" ) )
        {
            flag = ( long * ) &obj->value[4];
            flag_table = item_weapon;
        }
        else
        {
            send_to_char ( "That's not an acceptable flag.\n\r", ch );
            return;
        }

        old = *flag;

        if ( type != '=' )
            new = old;

        /* mark the words */
        for ( ;; )
        {
            argument = one_argument ( argument, word );

            if ( word[0] == '\0' )
                break;

            pos = flag_lookup ( word, flag_table );
            if ( pos == 0 )
            {
                send_to_char ( "That flag doesn't exist!\n\r", ch );
                return;
            }
            else
                SET_BIT ( marked, pos );
        }

        for ( pos = 0; flag_table[pos].name != NULL; pos++ )
        {
            if ( !flag_table[pos].settable &&
                 IS_SET ( old, flag_table[pos].bit ) )
            {
                SET_BIT ( new, flag_table[pos].bit );
                continue;
            }

            if ( IS_SET ( marked, flag_table[pos].bit ) )
            {
                switch ( type )
                {
                    case '=':
                    case '+':
                        SET_BIT ( new, flag_table[pos].bit );
                        break;
                    case '-':
                        REMOVE_BIT ( new, flag_table[pos].bit );
                        break;
                    default:
                        if ( IS_SET ( new, flag_table[pos].bit ) )
                            REMOVE_BIT ( new, flag_table[pos].bit );
                        else
                            SET_BIT ( new, flag_table[pos].bit );
                }
            }
        }
        *flag = new;
        return;
    }
    else if ( !str_prefix ( arg1, "room" ) )
    {

/* Rooms */

        location = find_location ( ch, arg2 );
        if ( location == NULL )
        {
            send_to_char ( "No such location.\n\r", ch );
            return;
        }
        if ( !str_prefix ( arg3, "room" ) )
        {
            flag = ( long * ) &location->room_flags;
            flag_table = area_room;
        }
        else
        {
            send_to_char ( "That's not an acceptable flag.\n\r", ch );
            return;
        }

        old = *flag;

        if ( type != '=' )
            new = old;

        /* mark the words */
        for ( ;; )
        {
            argument = one_argument ( argument, word );

            if ( word[0] == '\0' )
                break;

            pos = flag_lookup ( word, flag_table );
            if ( pos == 0 )
            {
                send_to_char ( "That flag doesn't exist!\n\r", ch );
                return;
            }
            else
                SET_BIT ( marked, pos );
        }

        for ( pos = 0; flag_table[pos].name != NULL; pos++ )
        {
            if ( !flag_table[pos].settable &&
                 IS_SET ( old, flag_table[pos].bit ) )
            {
                SET_BIT ( new, flag_table[pos].bit );
                continue;
            }

            if ( IS_SET ( marked, flag_table[pos].bit ) )
            {
                switch ( type )
                {
                    case '=':
                    case '+':
                        SET_BIT ( new, flag_table[pos].bit );
                        break;
                    case '-':
                        REMOVE_BIT ( new, flag_table[pos].bit );
                        break;
                    default:
                        if ( IS_SET ( new, flag_table[pos].bit ) )
                            REMOVE_BIT ( new, flag_table[pos].bit );
                        else
                            SET_BIT ( new, flag_table[pos].bit );
                }
            }
        }
        *flag = new;
        return;
    }

}