/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <unistd.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "magic.h" #include "olc.h" #include "db.h" CH_CMD ( do_wiznet ) { int flag; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->wiznet, WIZ_ON ) ) { send_to_char ( "Signing off of Wiznet.\n\r", ch ); REMOVE_BIT ( ch->wiznet, WIZ_ON ); } else { send_to_char ( "Welcome to Wiznet!\n\r", ch ); SET_BIT ( ch->wiznet, WIZ_ON ); } return; } if ( !str_prefix ( argument, "on" ) ) { send_to_char ( "Welcome to Wiznet!\n\r", ch ); SET_BIT ( ch->wiznet, WIZ_ON ); return; } if ( !str_prefix ( argument, "off" ) ) { send_to_char ( "Signing off of Wiznet.\n\r", ch ); REMOVE_BIT ( ch->wiznet, WIZ_ON ); return; } /* show wiznet status */ if ( !str_prefix ( argument, "status" ) ) { buf[0] = '\0'; if ( !IS_SET ( ch->wiznet, WIZ_ON ) ) strcat ( buf, "off " ); for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) ) { strcat ( buf, wiznet_table[flag].name ); strcat ( buf, " " ); } strcat ( buf, "\n\r" ); send_to_char ( "Wiznet status:\n\r", ch ); send_to_char ( buf, ch ); return; } if ( !str_prefix ( argument, "show" ) ) /* list of all wiznet options */ { buf[0] = '\0'; for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) { if ( wiznet_table[flag].level <= get_trust ( ch ) ) { strcat ( buf, wiznet_table[flag].name ); strcat ( buf, " " ); } } strcat ( buf, "\n\r" ); send_to_char ( "Wiznet options available to you are:\n\r", ch ); send_to_char ( buf, ch ); return; } flag = wiznet_lookup ( argument ); if ( flag == -1 || get_trust ( ch ) < wiznet_table[flag].level ) { send_to_char ( "No such option.\n\r", ch ); return; } if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) ) { sprintf ( buf, "You will no longer see %s on wiznet.\n\r", wiznet_table[flag].name ); send_to_char ( buf, ch ); REMOVE_BIT ( ch->wiznet, wiznet_table[flag].flag ); return; } else { sprintf ( buf, "You will now see %s on wiznet.\n\r", wiznet_table[flag].name ); send_to_char ( buf, ch ); SET_BIT ( ch->wiznet, wiznet_table[flag].flag ); return; } } void wiznet ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, long flag, long flag_skip, int min_level ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; sprintf ( buf, "{V%s{x", string ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && ( IS_HERO ( d->character ) || ( d->character->class >= MAX_CLASS / 2 ) ) && IS_SET ( d->character->wiznet, WIZ_ON ) && ( !flag || IS_SET ( d-> character-> wiznet, flag ) ) && ( !flag_skip || !IS_SET ( d->character->wiznet, flag_skip ) ) && get_trust ( d->character ) >= min_level && d->character != ch ) { if ( IS_SET ( d->character->wiznet, WIZ_PREFIX ) ) send_to_char ( "{y-{Y-{R>{r>{x ", d->character ); act_new ( buf, d->character, obj, ch, TO_CHAR, POS_DEAD ); } } return; } CH_CMD ( do_iquest ) { char arg1[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; argument = one_argument ( argument, arg1 ); if ( ( arg1[0] == '\0' ) || ( !IS_IMMORTAL ( ch ) ) ) { if ( !global_quest ) { send_to_char ( "There is no quest in progress.\n\r", ch ); return; } if ( ch->on_quest ) { send_to_char ( "You'll have to wait till the quest is over.\n\r", ch ); return; } ch->on_quest = TRUE; send_to_char ( "Your quest flag is now on.\n\r", ch ); return; } if ( !str_cmp ( arg1, "on" ) ) { if ( global_quest ) { send_to_char ( "The global quest flag is already on.\n\r", ch ); return; } global_quest = TRUE; send_to_char ( "The global quest flag is now on.\n\r", ch ); return; } if ( !str_cmp ( arg1, "off" ) ) { if ( !global_quest ) { send_to_char ( "The global quest flag is not on.\n\r", ch ); return; } global_quest = FALSE; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING ) { d->character->on_quest = FALSE; } } send_to_char ( "The global quest flag is now off.\n\r", ch ); return; } do_iquest ( ch, "" ); return; } /* equips a character */ CH_CMD ( do_outfit ) { OBJ_DATA *obj; int i, sn, vnum; if ( ch->level > 9 || IS_NPC ( ch ) ) { send_to_char ( "Find it yourself!\n\r", ch ); return; } if ( ( obj = get_eq_char ( ch, WEAR_LIGHT ) ) == NULL ) { if ( ch->carry_number + 1 > can_carry_n ( ch ) ) { send_to_char ( "You can't carry any more items.\n\r", ch ); return; } obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_BANNER ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_LIGHT ); act ( "$G gives you a light.", ch, NULL, NULL, TO_CHAR ); } if ( ( obj = get_eq_char ( ch, WEAR_BODY ) ) == NULL ) { if ( ch->carry_number + 1 > can_carry_n ( ch ) ) { send_to_char ( "You can't carry any more items.\n\r", ch ); return; } obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_VEST ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_BODY ); act ( "$G gives you a vest.", ch, NULL, NULL, TO_CHAR ); } /* do the weapon thing */ if ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL ) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ if ( ch->carry_number + 1 > can_carry_n ( ch ) ) { send_to_char ( "You can't carry any more items.\n\r", ch ); return; } for ( i = 0; weapon_table[i].name != NULL; i++ ) { if ( ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn] ) { sn = *weapon_table[i].gsn; vnum = weapon_table[i].vnum; } } obj = create_object ( get_obj_index ( vnum ), 0 ); obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_WIELD ); act ( "$G gives you a weapon.", ch, NULL, NULL, TO_CHAR ); } if ( ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL || !IS_WEAPON_STAT ( obj, WEAPON_TWO_HANDS ) ) && ( obj = get_eq_char ( ch, WEAR_SHIELD ) ) == NULL ) { if ( ch->carry_number + 1 > can_carry_n ( ch ) ) { send_to_char ( "You can't carry any more items.\n\r", ch ); return; } obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_SHIELD ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_SHIELD ); act ( "$G gives you a shield.", ch, NULL, NULL, TO_CHAR ); } } /* RT nochannels command, for those spammers */ CH_CMD ( do_nochannels ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Nochannel whom?", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( victim->level >= ch->level ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOCHANNELS ) ) { REMOVE_BIT ( victim->comm, COMM_NOCHANNELS ); send_to_char ( "The gods have restored your channel priviliges.\n\r", victim ); send_to_char ( "NOCHANNELS removed.\n\r", ch ); sprintf ( buf, "$N restores channels to %s", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOCHANNELS ); send_to_char ( "The gods have revoked your channel priviliges.\n\r", victim ); send_to_char ( "NOCHANNELS set.\n\r", ch ); sprintf ( buf, "$N revokes %s's channels.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_smote ) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) ) { send_to_char ( "You can't show your emotions.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char ( "Emote what?\n\r", ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { send_to_char ( "You must include your name in an smote.\n\r", ch ); return; } send_to_char ( argument, ch ); send_to_char ( "\n\r", ch ); for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { if ( vch->desc == NULL || vch == ch ) continue; if ( ( letter = strstr ( argument, vch->name ) ) == NULL ) { send_to_char ( argument, vch ); send_to_char ( "\n\r", vch ); continue; } strcpy ( temp, argument ); temp[strlen ( argument ) - strlen ( letter )] = '\0'; last[0] = '\0'; name = vch->name; for ( ; *letter != '\0'; letter++ ) { if ( *letter == '\'' && matches == strlen ( vch->name ) ) { strcat ( temp, "r" ); continue; } if ( *letter == 's' && matches == strlen ( vch->name ) ) { matches = 0; continue; } if ( matches == strlen ( vch->name ) ) { matches = 0; } if ( *letter == *name ) { matches++; name++; if ( matches == strlen ( vch->name ) ) { strcat ( temp, "you" ); last[0] = '\0'; name = vch->name; continue; } strncat ( last, letter, 1 ); continue; } matches = 0; strcat ( temp, last ); strncat ( temp, letter, 1 ); last[0] = '\0'; name = vch->name; } send_to_char ( temp, vch ); send_to_char ( "\n\r", vch ); } return; } CH_CMD ( do_bamfin ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( ch ) ) { smash_tilde ( argument ); if ( argument[0] == '\0' ) { sprintf ( buf, "Your poofin is %s\n\r", ch->pcdata->bamfin ); send_to_char ( buf, ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { send_to_char ( "You must include your name.\n\r", ch ); return; } free_string ( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup ( argument ); sprintf ( buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin ); send_to_char ( buf, ch ); } return; } CH_CMD ( do_bamfout ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( ch ) ) { smash_tilde ( argument ); if ( argument[0] == '\0' ) { sprintf ( buf, "Your poofout is %s\n\r", ch->pcdata->bamfout ); send_to_char ( buf, ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { send_to_char ( "You must include your name.\n\r", ch ); return; } free_string ( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup ( argument ); sprintf ( buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout ); send_to_char ( buf, ch ); } return; } CH_CMD ( do_deny ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Deny whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } SET_BIT ( victim->act, PLR_DENY ); send_to_char ( "You are denied access!\n\r", victim ); sprintf ( buf, "$N denies access to %s", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); send_to_char ( "OK.\n\r", ch ); save_char_obj ( victim ); stop_fighting ( victim, TRUE ); do_quit ( victim, "" ); return; } CH_CMD ( do_wipe ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Wipe whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } SET_BIT ( victim->act2, PLR2_WIPED ); sprintf ( buf, "$N wipes access to %s", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); send_to_char ( "OK.\n\r", ch ); save_char_obj ( victim ); stop_fighting ( victim, TRUE ); do_disconnect ( ch, victim->name ); return; } CH_CMD ( do_disconnect ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Disconnect whom?\n\r", ch ); return; } if ( is_number ( arg ) ) { int desc; if ( ch->level < MAX_LEVEL ) { return; } desc = atoi ( arg ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->descriptor == desc ) { close_socket ( d ); send_to_char ( "Ok.\n\r", ch ); return; } } } if ( ( victim = get_char_world ( ch, arg ) ) == NULL || ( victim->level > ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { act ( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } if ( IS_SET ( victim->act, PLR_KEY ) && ( ch->level < MAX_LEVEL ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == ch->desc ) { close_socket ( d ); return; } } } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket ( d ); send_to_char ( "Ok.\n\r", ch ); return; } } bug ( "Do_disconnect: desc not found.", 0 ); send_to_char ( "Descriptor not found!\n\r", ch ); return; } CH_CMD ( do_twit ) { CHAR_DATA *victim; if ( argument[0] == '\0' ) { send_to_char ( "Syntax: twit <character>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( ( victim->level >= ch->level ) && ( victim != ch ) ) { send_to_char ( "Your command backfires!\n\r", ch ); send_to_char ( "You are now considered a TWIT.\n\r", ch ); SET_BIT ( ch->act, PLR_TWIT ); return; } if ( IS_SET ( victim->act, PLR_TWIT ) ) { send_to_char ( "Someone beat you to it.\n\r", ch ); } else { SET_BIT ( victim->act, PLR_TWIT ); send_to_char ( "Twit flag set.\n\r", ch ); send_to_char ( "You are now considered a TWIT.\n\r", victim ); } return; } CH_CMD ( do_pardon ) { CHAR_DATA *victim; if ( argument[0] == '\0' ) { send_to_char ( "Syntax: pardon <character>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_TWIT ) ) { REMOVE_BIT ( victim->act, PLR_TWIT ); send_to_char ( "Twit flag removed.\n\r", ch ); send_to_char ( "You are no longer a TWIT.\n\r", victim ); } return; } CH_CMD ( do_echo ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char ( "Global echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( d->character->level >= ch->level ) send_to_char ( "global> ", d->character ); send_to_char ( argument, d->character ); send_to_char ( "\n\r", d->character ); } } return; } CH_CMD ( do_wecho ) { char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { send_to_char ( "Warn echo what?\n\r", ch ); return; } sprintf ( buf, "{z{W***{x {Y%s{x {z{W***{x", argument ); do_echo ( ch, buf ); do_echo ( ch, buf ); do_echo ( ch, buf ); do_restore ( ch, "all" ); do_allpeace ( ch, "" ); return; } CH_CMD ( do_recho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char ( "Local echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { if ( d->character->level >= ch->level ) send_to_char ( "local> ", d->character ); send_to_char ( argument, d->character ); send_to_char ( "\n\r", d->character ); } } return; } CH_CMD ( do_zecho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { send_to_char ( "Zone echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area ) { if ( d->character->level >= ch->level ) send_to_char ( "zone> ", d->character ); send_to_char ( argument, d->character ); send_to_char ( "\n\r", d->character ); } } } CH_CMD ( do_pecho ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg ); if ( argument[0] == '\0' || arg[0] == '\0' ) { send_to_char ( "Personal echo what?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "Target not found.\n\r", ch ); return; } if ( victim->level >= ch->level ) send_to_char ( "personal> ", victim ); send_to_char ( argument, victim ); send_to_char ( "\n\r", victim ); send_to_char ( "personal> ", ch ); send_to_char ( argument, ch ); send_to_char ( "\n\r", ch ); } ROOM_INDEX_DATA *find_location ( CHAR_DATA * ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number ( arg ) ) return get_room_index ( atol ( arg ) ); if ( ( victim = get_char_world ( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world ( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } CH_CMD ( do_corner ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Corner whom?\n\r", ch ); return; } sprintf ( buf, "%s %d", arg, ROOM_VNUM_CORNER ); do_transfer ( ch, buf ); do_nochannels ( ch, buf ); return; } CH_CMD ( do_transfer ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char ( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp ( arg1, "all" ) && ( ch->level >= CREATOR ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && ch->level >= d->character->ghost_level && can_see ( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf ( buf, "%s %s", d->character->name, arg2 ); do_transfer ( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location ( ch, arg2 ) ) == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && room_is_private ( ch, location ) && ch->level < MAX_LEVEL ) { send_to_char ( "That room is private right now.\n\r", ch ); return; } } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( ( victim->level > ch->level && !IS_SET ( ch->act, PLR_KEY ) && ( victim->level != MAX_LEVEL ) ) || ( ( IS_SET ( victim->act, PLR_KEY ) ) && ( ch->level != MAX_LEVEL ) ) ) { send_to_char ( "You failed!\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char ( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting ( victim, TRUE ); act ( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room ( victim ); char_to_room ( victim, location ); act ( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act ( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look ( victim, "auto" ); send_to_char ( "Ok.\n\r", ch ); } CH_CMD ( do_allpeace ) { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && ch->level >= d->character->ghost_level && can_see ( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf ( buf, "%s peace", d->character->name ); do_at ( ch, buf ); } } } CH_CMD ( do_wedpost ) { char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char ( "Syntax: wedpost <char>\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't playing.\n\r", ch ); return; } if ( victim->wedpost ) { send_to_char ( "They are no longer allowed to post wedding announcements.\n\r", ch ); victim->wedpost = FALSE; } else { send_to_char ( "They are now allowed to post wedding announcements.\n\r", ch ); victim->wedpost = TRUE; } } CH_CMD ( do_recover ) { char arg1[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char ( "Recover whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) && !IS_SET ( ch->act, ACT_PET ) ) { send_to_char ( "You can't recover NPC's.\n\r", ch ); return; } if ( ( get_trust ( victim ) > get_trust ( ch ) && !IS_SET ( ch->act, PLR_KEY ) && ( victim->level != MAX_LEVEL ) ) || ( ( IS_SET ( victim->act, PLR_KEY ) ) && ( ch->level != MAX_LEVEL ) ) ) { send_to_char ( "You failed!\n\r", ch ); return; } if ( victim->in_room == NULL ) { send_to_char ( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting != NULL ) { send_to_char ( "They are fighting.\n\r", ch ); return; } if ( victim->alignment < 0 ) { if ( ( location = get_room_index ( ROOM_VNUM_TEMPLEB ) ) == NULL ) { send_to_char ( "The recall point seems to be missing.\n\r", ch ); return; } } else { if ( ( location = get_room_index ( ROOM_VNUM_TEMPLE ) ) == NULL ) { send_to_char ( "The recall point seems to be missing.\n\r", ch ); return; } } if ( is_clan ( victim ) && ( clan_table[victim->clan].hall != ROOM_VNUM_ALTAR ) && !IS_SET ( victim->act, PLR_TWIT ) ) location = get_room_index ( clan_table[victim->clan].hall ); if ( IS_NPC ( victim ) && IS_SET ( ch->act, ACT_PET ) && is_clan ( victim->master ) && ( clan_table[victim->master->clan].hall != ROOM_VNUM_ALTAR ) && !IS_SET ( victim->master->act, PLR_TWIT ) ) location = get_room_index ( clan_table[victim->master->clan].hall ); if ( victim->in_room == location ) { act ( "$N does not need recovering.", ch, NULL, victim, TO_CHAR ); return; } if ( !IS_SET ( victim->in_room->room_flags, ROOM_NO_RECALL ) && !IS_AFFECTED ( victim, AFF_CURSE ) ) { act ( "$N does not need recovering.", ch, NULL, victim, TO_CHAR ); return; } if ( victim->fighting != NULL ) stop_fighting ( victim, TRUE ); act ( "$n disappears in a flash.", victim, NULL, NULL, TO_ROOM ); char_from_room ( victim ); char_to_room ( victim, location ); act ( "$n arrives from a flash of light.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act ( "$n has recovered you.", ch, NULL, victim, TO_VICT ); do_look ( victim, "auto" ); act ( "$N has been recovered.", ch, NULL, victim, TO_CHAR ); if ( victim->pet != NULL ) do_recover ( victim->pet, "" ); } CH_CMD ( do_at ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; if ( IS_NPC ( ch ) ) { send_to_char ( "NPC's cannot use this command.\n\r", ch ); return; } argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char ( "At where what?\n\r", ch ); return; } if ( ( location = find_location ( ch, arg ) ) == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && room_is_private ( ch, location ) && ch->level < MAX_LEVEL ) { send_to_char ( "That room is private right now.\n\r", ch ); return; } original = ch->in_room; on = ch->on; char_from_room ( ch ); char_to_room ( ch, location ); interpret ( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room ( ch ); char_to_room ( ch, original ); ch->on = on; break; } } return; } CH_CMD ( do_goto ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; char arg[MAX_INPUT_LENGTH]; int count = 0; if ( ( argument[0] == '\0' ) && ( IS_NPC ( ch ) ) ) { send_to_char ( "Goto where?\n\r", ch ); return; } if ( ( argument[0] == '\0' ) && ( !ch->pcdata->recall ) ) { send_to_char ( "Goto where?\n\r", ch ); return; } if ( ( argument[0] == '\0' ) && ( ch->pcdata->recall ) ) { sprintf ( arg, "%d", ch->pcdata->recall ); } else { sprintf ( arg, "%s", argument ); } if ( ( location = find_location ( ch, arg ) ) == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } count = 0; for ( rch = location->people; rch != NULL; rch = rch->next_in_room ) count++; if ( !is_room_owner ( ch, location ) && room_is_private ( ch, location ) && ( count > 1 || ch->level < MAX_LEVEL ) ) { send_to_char ( "That room is private right now.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting ( ch, TRUE ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( ( rch->level >= ch->invis_level ) && ( rch->level >= ch->ghost_level ) ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act ( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room ( ch ); char_to_room ( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( ( rch->level >= ch->invis_level ) && ( rch->level >= ch->ghost_level ) ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act ( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } if ( ( argument[0] == '\0' ) && ( ch->pet != NULL ) ) { char_from_room ( ch->pet ); char_to_room ( ch->pet, location ); } do_look ( ch, "auto" ); return; } CH_CMD ( do_violate ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if ( argument[0] == '\0' ) { send_to_char ( "Goto where?\n\r", ch ); return; } if ( ( location = find_location ( ch, argument ) ) == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } if ( !room_is_private ( ch, location ) ) { send_to_char ( "That room isn't private, use goto.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting ( ch, TRUE ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( ( rch->level >= ch->invis_level ) && ( rch->level >= ch->ghost_level ) ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act ( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room ( ch ); char_to_room ( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( ( rch->level >= ch->invis_level ) && ( rch->level >= ch->ghost_level ) ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act ( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } do_look ( ch, "auto" ); return; } /* RT to replace the 3 stat commands */ CH_CMD ( do_stat ) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " stat <name>\n\r", ch ); send_to_char ( " stat obj <name>\n\r", ch ); send_to_char ( " stat mob <name>\n\r", ch ); send_to_char ( " stat room <number>\n\r", ch ); return; } if ( !str_cmp ( arg, "room" ) ) { do_rstat ( ch, string ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_ostat ( ch, string ); return; } if ( !str_cmp ( arg, "char" ) || !str_cmp ( arg, "mob" ) ) { do_mstat ( ch, string ); return; } /* do it the old way */ obj = get_obj_world ( ch, argument ); if ( obj != NULL ) { do_ostat ( ch, argument ); return; } victim = get_char_world ( ch, argument ); if ( victim != NULL ) { do_mstat ( ch, argument ); return; } location = find_location ( ch, argument ); if ( location != NULL ) { do_rstat ( ch, argument ); return; } send_to_char ( "Nothing by that name found anywhere.\n\r", ch ); } CH_CMD ( do_rstat ) { char buf[MAX_STRING_LENGTH * 100]; char arg[MAX_INPUT_LENGTH * 100]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument ( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location ( ch, arg ); if ( location == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && ch->in_room != location && room_is_private ( ch, location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { send_to_char ( "That room is private right now.\n\r", ch ); return; } sprintf ( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name ); send_to_char ( buf, ch ); sprintf ( buf, "Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate ); send_to_char ( buf, ch ); sprintf ( buf, "Room flags: %s.\n\rDescription:\n\r%s", room_bit_name ( location->room_flags ), location->description ); send_to_char ( buf, ch ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char ( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { send_to_char ( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char ( " ", ch ); } send_to_char ( "'.\n\r", ch ); } send_to_char ( "Characters:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if ( ( get_trust ( ch ) >= rch->ghost_level ) && ( can_see ( ch, rch ) ) ) { send_to_char ( " ", ch ); one_argument ( rch->name, buf ); send_to_char ( buf, ch ); } } send_to_char ( ".\n\rObjects: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { send_to_char ( " ", ch ); one_argument ( obj->name, buf ); send_to_char ( buf, ch ); } send_to_char ( ".\n\r", ch ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) != NULL ) { sprintf ( buf, "Door: %d. To: %ld. Key: %ld. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, ( pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); send_to_char ( buf, ch ); } } return; } CH_CMD ( do_ostat ) { char buf[MAX_STRING_LENGTH * 100]; char arg[MAX_INPUT_LENGTH * 100]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Stat what?\n\r", ch ); return; } if ( ( obj = get_obj_world ( ch, argument ) ) == NULL ) { send_to_char ( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } sprintf ( buf, "Name(s): %s\n\r", obj->name ); send_to_char ( buf, ch ); sprintf ( buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_type_name ( obj ), obj->pIndexData->reset_num ); send_to_char ( buf, ch ); sprintf ( buf, "Short description: %s\n\rLong description: %s\n\r", obj->short_descr, obj->description ); send_to_char ( buf, ch ); sprintf ( buf, "Wear bits: %s\n\rExtra bits: %s\n\r", wear_bit_name ( obj->wear_flags ), extra_bit_name ( obj->extra_flags ) ); send_to_char ( buf, ch ); sprintf ( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1, get_obj_number ( obj ), obj->weight, get_obj_weight ( obj ), get_true_weight ( obj ) ); send_to_char ( buf, ch ); sprintf ( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r", obj->level, obj->cost, obj->condition, obj->timer ); send_to_char ( buf, ch ); sprintf ( buf, "In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see ( ch, obj-> carried_by ) ? obj->carried_by->name : "someone", obj->wear_loc ); send_to_char ( buf, ch ); sprintf ( buf, "Values: %ld %ld %ld %ld %ld\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); send_to_char ( buf, ch ); /* now give out vital statistics as per identify */ switch ( obj->item_type ) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf ( buf, "Level %ld spells of:", obj->value[0] ); send_to_char ( buf, ch ); if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL ) { send_to_char ( " '", ch ); send_to_char ( skill_table[obj->value[1]].name, ch ); send_to_char ( "'", ch ); } if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL ) { send_to_char ( " '", ch ); send_to_char ( skill_table[obj->value[2]].name, ch ); send_to_char ( "'", ch ); } if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char ( " '", ch ); send_to_char ( skill_table[obj->value[3]].name, ch ); send_to_char ( "'", ch ); } if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL ) { send_to_char ( " '", ch ); send_to_char ( skill_table[obj->value[4]].name, ch ); send_to_char ( "'", ch ); } send_to_char ( ".\n\r", ch ); break; case ITEM_WAND: case ITEM_STAFF: sprintf ( buf, "Has %ld(%ld) charges of level %ld", obj->value[1], obj->value[2], obj->value[0] ); send_to_char ( buf, ch ); if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { send_to_char ( " '", ch ); send_to_char ( skill_table[obj->value[3]].name, ch ); send_to_char ( "'", ch ); } send_to_char ( ".\n\r", ch ); break; case ITEM_DRINK_CON: sprintf ( buf, "It holds %s-colored %s.\n\r", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name ); send_to_char ( buf, ch ); break; case ITEM_WEAPON: send_to_char ( "Weapon type is ", ch ); switch ( obj->value[0] ) { case ( WEAPON_EXOTIC ): send_to_char ( "exotic\n\r", ch ); break; case ( WEAPON_SWORD ): send_to_char ( "sword\n\r", ch ); break; case ( WEAPON_DAGGER ): send_to_char ( "dagger\n\r", ch ); break; case ( WEAPON_SPEAR ): send_to_char ( "spear/staff\n\r", ch ); break; case ( WEAPON_MACE ): send_to_char ( "mace/club\n\r", ch ); break; case ( WEAPON_AXE ): send_to_char ( "axe\n\r", ch ); break; case ( WEAPON_FLAIL ): send_to_char ( "flail\n\r", ch ); break; case ( WEAPON_WHIP ): send_to_char ( "whip\n\r", ch ); break; case ( WEAPON_POLEARM ): send_to_char ( "polearm\n\r", ch ); break; default: send_to_char ( "unknown\n\r", ch ); break; } if ( obj->clan ) { sprintf ( buf, "Damage is variable.\n\r" ); } else { if ( obj->pIndexData->new_format ) sprintf ( buf, "Damage is %ldd%ld (average %ld)\n\r", obj->value[1], obj->value[2], ( 1 + obj->value[2] ) * obj->value[1] / 2 ); else sprintf ( buf, "Damage is %ld to %ld (average %ld)\n\r", obj->value[1], obj->value[2], ( obj->value[1] + obj->value[2] ) / 2 ); } send_to_char ( buf, ch ); sprintf ( buf, "Damage noun is %s.\n\r", attack_table[obj->value[3]].noun ); send_to_char ( buf, ch ); if ( obj->value[4] ) /* weapon flags */ { sprintf ( buf, "Weapons flags: %s\n\r", weapon_bit_name ( obj->value[4] ) ); send_to_char ( buf, ch ); } break; case ITEM_ARMOR: if ( obj->clan ) { sprintf ( buf, "Armor class is variable.\n\r" ); } else { sprintf ( buf, "Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); } send_to_char ( buf, ch ); break; case ITEM_CONTAINER: case ITEM_PIT: sprintf ( buf, "Capacity: %ld# Maximum weight: %ld# flags: %s\n\r", obj->value[0], obj->value[3], cont_bit_name ( obj->value[1] ) ); send_to_char ( buf, ch ); if ( obj->value[4] != 100 ) { sprintf ( buf, "Weight multiplier: %ld%%\n\r", obj->value[4] ); send_to_char ( buf, ch ); } break; } if ( is_clan_obj ( obj ) ) { sprintf ( buf, "This object is owned by the [{%s%s{x] clan.\n\r", clan_table[obj->clan].pkill ? "B" : "M", clan_table[obj->clan].who_name ); send_to_char ( buf, ch ); } if ( is_class_obj ( obj ) ) { sprintf ( buf, "This object may only be used by a %s.\n\r", class_table[obj->class].name ); send_to_char ( buf, ch ); } if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; send_to_char ( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { send_to_char ( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char ( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { send_to_char ( ed->keyword, ch ); if ( ed->next != NULL ) send_to_char ( " ", ch ); } send_to_char ( "'\n\r", ch ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Affects %s by %d, level %d", affect_loc_name ( paf->location ), paf->modifier, paf->level ); send_to_char ( buf, ch ); if ( paf->duration > -1 ) sprintf ( buf, ", %d hours.\n\r", paf->duration ); else sprintf ( buf, ".\n\r" ); send_to_char ( buf, ch ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: sprintf ( buf, "Adds %s affect.\n", affect_bit_name ( paf->bitvector ) ); break; case TO_WEAPON: sprintf ( buf, "Adds %s weapon flags.\n", weapon_bit_name ( paf->bitvector ) ); break; case TO_OBJECT: sprintf ( buf, "Adds %s object flag.\n", extra_bit_name ( paf->bitvector ) ); break; case TO_IMMUNE: sprintf ( buf, "Adds immunity to %s.\n", imm_bit_name ( paf->bitvector ) ); break; case TO_RESIST: sprintf ( buf, "Adds resistance to %s.\n\r", imm_bit_name ( paf->bitvector ) ); break; case TO_VULN: sprintf ( buf, "Adds vulnerability to %s.\n\r", imm_bit_name ( paf->bitvector ) ); break; case TO_SHIELDS: sprintf ( buf, "Adds %s shield.\n", shield_bit_name ( paf->bitvector ) ); break; default: sprintf ( buf, "Unknown bit %d: %ld\n\r", paf->where, paf->bitvector ); break; } send_to_char ( buf, ch ); } } if ( !obj->enchanted ) for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Affects %s by %d, level %d.\n\r", affect_loc_name ( paf->location ), paf->modifier, paf->level ); send_to_char ( buf, ch ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: sprintf ( buf, "Adds %s affect.\n", affect_bit_name ( paf->bitvector ) ); break; case TO_OBJECT: sprintf ( buf, "Adds %s object flag.\n", extra_bit_name ( paf->bitvector ) ); break; case TO_IMMUNE: sprintf ( buf, "Adds immunity to %s.\n", imm_bit_name ( paf->bitvector ) ); break; case TO_RESIST: sprintf ( buf, "Adds resistance to %s.\n\r", imm_bit_name ( paf->bitvector ) ); break; case TO_VULN: sprintf ( buf, "Adds vulnerability to %s.\n\r", imm_bit_name ( paf->bitvector ) ); break; case TO_SHIELDS: sprintf ( buf, "Adds %s shield.\n", shield_bit_name ( paf->bitvector ) ); break; default: sprintf ( buf, "Unknown bit %d: %ld\n\r", paf->where, paf->bitvector ); break; } send_to_char ( buf, ch ); } } return; } CH_CMD ( do_mstat ) { char buf[MAX_STRING_LENGTH * 100]; char arg[MAX_INPUT_LENGTH * 100]; BUFFER *output; AFFECT_DATA *paf; CHAR_DATA *victim; OBJ_INDEX_DATA *questinfoobj; MOB_INDEX_DATA *questinfo; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Stat whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL || ( victim->level > ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } output = new_buf ( ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Name: %s\n\rSocket: %s\n\r", victim->name, victim->pcdata->socket ); } else { sprintf ( buf, "Name: %s\n\rSocket: <mobile>\n\r", victim->name ); } add_buf ( output, buf ); sprintf ( buf, "Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r", IS_NPC ( victim ) ? victim->pIndexData->vnum : 0, IS_NPC ( victim ) ? victim->pIndexData-> new_format ? "new" : "old" : "pc", race_table[victim->race].name, IS_NPC ( victim ) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum ); add_buf ( output, buf ); if ( IS_NPC ( victim ) ) { sprintf ( buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count, victim->pIndexData->killed ); add_buf ( output, buf ); } sprintf ( buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ), victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ), victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ), victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ), victim->perm_stat[STAT_CON], get_curr_stat ( victim, STAT_CON ) ); add_buf ( output, buf ); sprintf ( buf, "Hp: %ld/%ld Mana: %ld/%ld Move: %ld/%ld Practices: %d\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC ( ch ) ? 0 : victim->practice ); add_buf ( output, buf ); sprintf ( buf, "Lv: %d Class: %s Align: %d Exp: %ld\n\r", victim->level, IS_NPC ( victim ) ? "mobile" : class_table[victim->class].name, victim->alignment, victim->exp ); add_buf ( output, buf ); sprintf ( buf, "Platinum: %ld Gold: %ld Silver: %ld\n\r", victim->platinum, victim->gold, victim->silver ); add_buf ( output, buf ); sprintf ( buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r", GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ), GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) ); add_buf ( output, buf ); sprintf ( buf, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r", GET_HITROLL ( victim ), GET_DAMROLL ( victim ), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy ); add_buf ( output, buf ); if ( IS_NPC ( victim ) && victim->pIndexData->new_format ) { sprintf ( buf, "Damage: %dd%d Message: %s\n\r", victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun ); add_buf ( output, buf ); } sprintf ( buf, "Fighting: %s\n\r", victim->fighting ? victim->fighting->name : "(none)" ); add_buf ( output, buf ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d Quest: %d\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->qps ); add_buf ( output, buf ); } sprintf ( buf, "Carry number: %d Carry weight: %ld\n\r", victim->carry_number, get_carry_weight ( victim ) / 10 ); add_buf ( output, buf ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r", get_age ( victim ), ( int ) ( victim->played + current_time - victim->logon ) / 3600, victim->pcdata->last_level, victim->timer ); add_buf ( output, buf ); } sprintf ( buf, "Act: %s\n\r", act_bit_name ( victim->act ) ); add_buf ( output, buf ); if ( victim->act2 ) { sprintf ( buf, "Act2: %s\n\r", act2_bit_name ( victim->act2 ) ); add_buf ( output, buf ); } if ( victim->comm ) { sprintf ( buf, "Comm: %s\n\r", comm_bit_name ( victim->comm ) ); add_buf ( output, buf ); } if ( IS_NPC ( victim ) && victim->off_flags ) { sprintf ( buf, "Offense: %s\n\r", off_bit_name ( victim->off_flags ) ); add_buf ( output, buf ); } if ( victim->imm_flags ) { sprintf ( buf, "Immune: %s\n\r", imm_bit_name ( victim->imm_flags ) ); add_buf ( output, buf ); } if ( victim->res_flags ) { sprintf ( buf, "Resist: %s\n\r", imm_bit_name ( victim->res_flags ) ); add_buf ( output, buf ); } if ( victim->vuln_flags ) { sprintf ( buf, "Vulnerable: %s\n\r", imm_bit_name ( victim->vuln_flags ) ); add_buf ( output, buf ); } sprintf ( buf, "Form: %s\n\rParts: %s\n\r", form_bit_name ( victim->form ), part_bit_name ( victim->parts ) ); add_buf ( output, buf ); if ( victim->affected_by ) { sprintf ( buf, "Affected by %s\n\r", affect_bit_name ( victim->affected_by ) ); add_buf ( output, buf ); } if ( victim->shielded_by ) { sprintf ( buf, "Shielded by %s\n\r", shield_bit_name ( victim->shielded_by ) ); add_buf ( output, buf ); } sprintf ( buf, "Master: %s Leader: %s Pet: %s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)" ); add_buf ( output, buf ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */ send_to_char ( buf, ch ); /* OLC */ } sprintf ( buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" ); add_buf ( output, buf ); if ( IS_NPC ( victim ) && victim->spec_fun != 0 ) { sprintf ( buf, "Mobile has special procedure %s.\n\r", spec_name ( victim->spec_fun ) ); add_buf ( output, buf ); } for ( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r", skill_table[( int ) paf->type].name, affect_loc_name ( paf->location ), paf->modifier, paf->duration, paf->where == TO_SHIELDS ? shield_bit_name ( paf-> bitvector ) : affect_bit_name ( paf->bitvector ), paf->level ); add_buf ( output, buf ); } if ( IS_SET ( ch->act, PLR_QUESTOR ) ) { if ( ch->pcdata->questmob == -1 ) printf_to_char ( ch, "{g%s's Quest is {WALMOST{g complete.{x\n\r", ch->name ); else if ( ch->pcdata->questobj > 0 ) { questinfoobj = get_obj_index ( ch->pcdata->questobj ); if ( questinfoobj != NULL ) { printf_to_char ( ch, "{gThey are on a quest to recover {W%s{g.{x\n\r", questinfoobj->name ); } else send_to_char ( "{gThey aren't currently on a quest.{x\n\r", ch ); } else if ( ch->pcdata->questmob > 0 ) { questinfo = get_mob_index ( ch->pcdata->questmob ); if ( questinfo != NULL ) { printf_to_char ( ch, "{gThey are on a quest to slay %s{g.{x\n\r", questinfo->short_descr ); } else send_to_char ( "{gThey aren't currently on a quest.{x\n\r", ch ); } } page_to_char ( buf_string ( output ), ch ); free_buf ( output ); return; } /* ofind and mfind replaced with vnum, vnum skill also added */ CH_CMD ( do_vnum ) { char arg[MAX_INPUT_LENGTH * 100]; char buf[MAX_STRING_LENGTH * 100]; BUFFER *output; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; char *string; string = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " vnum obj <name>\n\r", ch ); send_to_char ( " vnum mob <name>\n\r", ch ); send_to_char ( " vnum skill <skill or spell>\n\r", ch ); send_to_char ( " vnum areas\n\r", ch ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_ofind ( ch, string ); return; } if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) ) { do_mfind ( ch, string ); return; } if ( !str_cmp ( arg, "skill" ) || !str_cmp ( arg, "spell" ) ) { do_slookup ( ch, string ); return; } if ( !str_cmp ( arg, "areas" ) || !str_cmp ( arg, "area" ) ) { output = new_buf ( ); iAreaHalf = ( top_area + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf ( buf, "{g%-20s {w[{R%-7ld{w-{R%-7ld{w]{g %-20s {w[{R%-7ld{w-{R%-7ld{w]{x\n\r", pArea1->name, pArea1->min_vnum, pArea1->max_vnum, ( pArea2 != NULL ) ? pArea2->name : "", ( pArea2 != NULL ) ? pArea2->min_vnum : 0, ( pArea2 != NULL ) ? pArea2->max_vnum : 0 ); add_buf ( output, buf ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } page_to_char ( buf_string ( output ), ch ); free_buf ( output ); return; } /* do both */ do_mfind ( ch, argument ); do_ofind ( ch, argument ); } CH_CMD ( do_mfind ) { char buf[MAX_STRING_LENGTH * 100]; char arg[MAX_INPUT_LENGTH * 100]; BUFFER *output; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Find whom?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; output = new_buf ( ); /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name ( argument, pMobIndex->player_name ) ) { found = TRUE; sprintf ( buf, "[%6ld] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr ); add_buf ( output, buf ); } } } if ( !found ) { send_to_char ( "No mobiles by that name.\n\r", ch ); } else { page_to_char ( buf_string ( output ), ch ); } free_buf ( output ); return; } CH_CMD ( do_ofind ) { char buf[MAX_STRING_LENGTH * 100]; char arg[MAX_INPUT_LENGTH * 100]; BUFFER *output; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Find what?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; output = new_buf ( ); /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name ( argument, pObjIndex->name ) ) { found = TRUE; sprintf ( buf, "[%6ld] %s\n\r", pObjIndex->vnum, pObjIndex->short_descr ); add_buf ( output, buf ); } } } if ( !found ) { send_to_char ( "No objects by that name.\n\r", ch ); } else { page_to_char ( buf_string ( output ), ch ); } free_buf ( output ); return; } CH_CMD ( do_owhere ) { char buf[MAX_INPUT_LENGTH * 100]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf ( ); if ( argument[0] == '\0' ) { send_to_char ( "Find what?\n\r", ch ); return; } for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj ( ch, obj ) || !is_name ( argument, obj->name ) || ch->level < obj->level || ( obj->carried_by != NULL && !can_see ( ch, obj->carried_by ) ) ) continue; found = TRUE; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL && can_see ( ch, in_obj->carried_by ) && in_obj->carried_by->in_room != NULL ) sprintf ( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr, PERS ( in_obj->carried_by, ch ), in_obj->carried_by->in_room->vnum ); else if ( in_obj->in_room != NULL && can_see_room ( ch, in_obj->in_room ) ) sprintf ( buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum ); else sprintf ( buf, "%3d) %s is somewhere\n\r", number, obj->short_descr ); buf[0] = UPPER ( buf[0] ); add_buf ( buffer, buf ); if ( number >= max_found ) break; } if ( !found ) send_to_char ( "Nothing like that in heaven or earth.\n\r", ch ); else page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); } CH_CMD ( do_mwhere ) { char buf[MAX_STRING_LENGTH * 100]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if ( argument[0] == '\0' ) { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf ( ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see ( ch, d->character ) && can_see_room ( ch, d->character->in_room ) ) { victim = d->character; if ( ( victim->level <= CREATOR && ch->level <= CREATOR ) || ch->level > CREATOR ) { count++; if ( d->original != NULL ) sprintf ( buf, "%3d) %s (in the body of %s) is in %s [%ld]\n\r", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum ); else sprintf ( buf, "%3d) %s is in %s [%ld]\n\r", count, victim->name, victim->in_room->name, victim->in_room->vnum ); add_buf ( buffer, buf ); } } } page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); return; } found = FALSE; buffer = new_buf ( ); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && is_name ( argument, victim->name ) ) { if ( ( victim->level <= CREATOR && ch->level <= CREATOR ) || ch->level > CREATOR ) { found = TRUE; count++; sprintf ( buf, "%3d) [%ld] %-28s [%ld] %s\n\r", count, IS_NPC ( victim ) ? victim->pIndexData->vnum : 0, IS_NPC ( victim ) ? victim->short_descr : victim-> name, victim->in_room->vnum, victim->in_room->name ); add_buf ( buffer, buf ); } } } if ( !found ) act ( "You didn't find any $T.", ch, NULL, argument, TO_CHAR ); else page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); return; } CH_CMD ( do_reboo ) { send_to_char ( "If you want to REBOOT, spell it out.\n\r", ch ); return; } /*void do_reboot( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d,*d_next; if (ch->invis_level < LEVEL_ANCIENT) { sprintf( buf, "Reboot by %s.", ch->name ); do_echo( ch, buf ); } do_force ( ch, "all save"); do_save (ch, ""); merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; close_socket(d); } return; }*/ CH_CMD ( do_reboot ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Usage: reboot now\n\r", ch ); send_to_char ( "Usage: reboot <ticks to reboot>\n\r", ch ); send_to_char ( "Usage: reboot cancel\n\r", ch ); send_to_char ( "Usage: reboot status\n\r", ch ); return; } if ( is_name ( arg, "cancel" ) ) { reboot_counter = -1; send_to_char ( "Reboot canceled.\n\r", ch ); return; } if ( is_name ( arg, "now" ) ) { reboot_rot ( ); return; } if ( is_name ( arg, "status" ) ) { if ( reboot_counter == -1 ) sprintf ( buf, "Automatic rebooting is inactive.\n\r" ); else sprintf ( buf, "Reboot in %i minutes.\n\r", reboot_counter ); send_to_char ( buf, ch ); return; } if ( is_number ( arg ) ) { reboot_counter = atoi ( arg ); sprintf ( buf, "Rot will reboot in %i ticks.\n\r", reboot_counter ); send_to_char ( buf, ch ); return; } do_reboot ( ch, "" ); } void reboot_rot ( void ) { DESCRIPTOR_DATA *d, *d_next; // save_gquest_data(); sprintf ( log_buf, "Rebooting ROT." ); log_string ( log_buf ); for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; write_to_buffer ( d, "Death Rising is now going down for a reboot.", 0 ); if ( d->character != NULL ) save_char_obj ( d->character ); close_socket ( d ); } merc_down = TRUE; return; } CH_CMD ( do_shutdow ) { send_to_char ( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } CH_CMD ( do_shutdown ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d, *d_next; if ( ch->invis_level < LEVEL_ANCIENT ) sprintf ( buf, "Shutdown by %s.", ch->name ); append_file ( ch, SHUTDOWN_FILE, buf ); strcat ( buf, "\n\r" ); if ( ch->invis_level < LEVEL_ANCIENT ) do_echo ( ch, buf ); do_force ( ch, "all save" ); do_save ( ch, "" ); //save_gquest_data(); merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; close_socket ( d ); } return; } CH_CMD ( do_protect ) { CHAR_DATA *victim; if ( argument[0] == '\0' ) { send_to_char ( "Protect whom from snooping?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL ) { send_to_char ( "You can't find them.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) ) { act_new ( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); send_to_char ( "Your snoop-proofing was just removed.\n\r", victim ); REMOVE_BIT ( victim->comm, COMM_SNOOP_PROOF ); } else { act_new ( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); send_to_char ( "You are now immune to snooping.\n\r", victim ); SET_BIT ( victim->comm, COMM_SNOOP_PROOF ); } } CH_CMD ( do_snoop ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { send_to_char ( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char ( "Cancelling all snoops.\n\r", ch ); if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { wiznet ( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) ); } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { send_to_char ( "Busy already.\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( ch, victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { send_to_char ( "That character is in a private room.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) || ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { send_to_char ( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { sprintf ( buf, "$N starts snooping on %s", ( IS_NPC ( ch ) ? victim->short_descr : victim->name ) ); wiznet ( buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) ); } send_to_char ( "Ok.\n\r", ch ); return; } CH_CMD ( do_switch ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { send_to_char ( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char ( "Ok.\n\r", ch ); return; } if ( !IS_NPC ( victim ) ) { send_to_char ( "You can only switch into mobiles.\n\r", ch ); return; } if ( victim->level > ch->level ) { send_to_char ( "That character is too powerful for you to handle.\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( ch, victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { send_to_char ( "That character is in a private room.\n\r", ch ); return; } if ( victim->desc != NULL ) { send_to_char ( "Character in use.\n\r", ch ); return; } sprintf ( buf, "$N switches into %s", victim->short_descr ); wiznet ( buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) ); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if ( ch->prompt != NULL ) victim->prompt = str_dup ( ch->prompt ); victim->comm = ch->comm; victim->lines = ch->lines; send_to_char ( "Ok.\n\r", victim ); return; } CH_CMD ( do_return ) { char buf[MAX_STRING_LENGTH]; if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { send_to_char ( "You aren't switched.\n\r", ch ); return; } send_to_char ( "You return to your original body. Type replay to see any missed tells.\n\r", ch ); if ( ch->prompt != NULL ) { free_string ( ch->prompt ); ch->prompt = NULL; } sprintf ( buf, "$N returns from %s.", ch->short_descr ); wiznet ( buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) ); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check ( CHAR_DATA * ch, OBJ_DATA * obj ) { if ( IS_TRUSTED ( ch, GOD ) || ( IS_TRUSTED ( ch, IMMORTAL ) && obj->level <= 105 ) || ( IS_TRUSTED ( ch, DEMI ) && obj->level <= 100 ) || ( IS_TRUSTED ( ch, KNIGHT ) && obj->level <= 20 ) || ( IS_TRUSTED ( ch, SQUIRE ) && obj->level == 5 ) ) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone ) { OBJ_DATA *c_obj, *t_obj; for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content ) { if ( obj_check ( ch, c_obj ) ) { t_obj = create_object ( c_obj->pIndexData, 0 ); clone_object ( c_obj, t_obj ); obj_to_obj ( t_obj, clone ); recursive_clone ( ch, c_obj, t_obj ); } } } /* command that is similar to load */ CH_CMD ( do_clone ) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Clone what?\n\r", ch ); return; } if ( !str_prefix ( arg, "object" ) ) { mob = NULL; obj = get_obj_here ( ch, rest ); if ( obj == NULL ) { send_to_char ( "You don't see that here.\n\r", ch ); return; } } else if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) ) { obj = NULL; mob = get_char_room ( ch, rest ); if ( mob == NULL ) { send_to_char ( "You don't see that here.\n\r", ch ); return; } } else /* find both */ { mob = get_char_room ( ch, argument ); obj = get_obj_here ( ch, argument ); if ( mob == NULL && obj == NULL ) { send_to_char ( "You don't see that here.\n\r", ch ); return; } } /* clone an object */ if ( obj != NULL ) { OBJ_DATA *clone; if ( !obj_check ( ch, obj ) ) { send_to_char ( "Your powers are not great enough for such a task.\n\r", ch ); return; } if ( obj->item_type == ITEM_EXIT ) { send_to_char ( "You cannot clone an exit object.\n\r", ch ); return; } clone = create_object ( obj->pIndexData, 0 ); clone_object ( obj, clone ); if ( obj->carried_by != NULL ) obj_to_char ( clone, ch ); else obj_to_room ( clone, ch->in_room ); recursive_clone ( ch, obj, clone ); act ( "$n has created $p.", ch, clone, NULL, TO_ROOM ); act ( "You clone $p.", ch, clone, NULL, TO_CHAR ); wiznet ( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); return; } else if ( mob != NULL ) { CHAR_DATA *clone; OBJ_DATA *new_obj; char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( mob ) ) { send_to_char ( "You can only clone mobiles.\n\r", ch ); return; } if ( ( mob->level > 100 && !IS_TRUSTED ( ch, GOD ) ) || ( mob->level > 90 && !IS_TRUSTED ( ch, IMMORTAL ) ) || ( mob->level > 85 && !IS_TRUSTED ( ch, DEMI ) ) || ( mob->level > 0 && !IS_TRUSTED ( ch, KNIGHT ) ) || !IS_TRUSTED ( ch, SQUIRE ) ) { send_to_char ( "Your powers are not great enough for such a task.\n\r", ch ); return; } clone = create_mobile ( mob->pIndexData ); clone_mobile ( mob, clone ); for ( obj = mob->carrying; obj != NULL; obj = obj->next_content ) { if ( obj_check ( ch, obj ) ) { new_obj = create_object ( obj->pIndexData, 0 ); clone_object ( obj, new_obj ); recursive_clone ( ch, obj, new_obj ); obj_to_char ( new_obj, clone ); new_obj->wear_loc = obj->wear_loc; } } char_to_room ( clone, ch->in_room ); act ( "$n has created $N.", ch, NULL, clone, TO_ROOM ); act ( "You clone $N.", ch, NULL, clone, TO_CHAR ); sprintf ( buf, "$N clones %s.", clone->short_descr ); wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); return; } } /* RT to replace the two load commands */ CH_CMD ( do_load ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " load mob <vnum>\n\r", ch ); send_to_char ( " load obj <vnum> <level>\n\r", ch ); if ( ch->level >= CREATOR ) send_to_char ( " load voodoo <player>\n\r", ch ); return; } if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) ) { do_mload ( ch, argument ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_oload ( ch, argument ); return; } if ( !str_cmp ( arg, "voodoo" ) && ( ch->level >= CREATOR ) ) { do_vload ( ch, argument ); return; } /* echo syntax */ do_load ( ch, "" ); } CH_CMD ( do_mload ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' || !is_number ( arg ) ) { send_to_char ( "Syntax: load mob <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index ( atol ( arg ) ) ) == NULL ) { send_to_char ( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile ( pMobIndex ); char_to_room ( victim, ch->in_room ); act ( "$n has created $N!", ch, NULL, victim, TO_ROOM ); sprintf ( buf, "$N loads %s.", victim->short_descr ); wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); send_to_char ( "Ok.\n\r", ch ); return; } CH_CMD ( do_oload ) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument ( argument, arg1 ); one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || !is_number ( arg1 ) ) { send_to_char ( "Syntax: load obj <vnum> <level>.\n\r", ch ); return; } level = get_trust ( ch ); /* default */ if ( arg2[0] != '\0' ) /* load with a level */ { if ( !is_number ( arg2 ) ) { send_to_char ( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi ( arg2 ); if ( level < 0 || level > get_trust ( ch ) ) { send_to_char ( "Level must be be between 0 and your level.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index ( atol ( arg1 ) ) ) == NULL ) { send_to_char ( "No object has that vnum.\n\r", ch ); return; } if ( pObjIndex->item_type == ITEM_EXIT ) { send_to_char ( "You cannot load an exit object.\n\r", ch ); return; } obj = create_object ( pObjIndex, level ); if ( CAN_WEAR ( obj, ITEM_TAKE ) ) obj_to_char ( obj, ch ); else obj_to_room ( obj, ch->in_room ); act ( "$n has created $p!", ch, obj, NULL, TO_ROOM ); wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); send_to_char ( "Ok.\n\r", ch ); return; } CH_CMD ( do_vload ) { char arg1[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; DESCRIPTOR_DATA *d; bool found = FALSE; char *name; argument = one_argument ( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char ( "Syntax: load voodoo <player>\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *wch; if ( d->connected != CON_PLAYING || !can_see ( ch, d->character ) ) continue; wch = ( d->original != NULL ) ? d->original : d->character; if ( !can_see ( ch, wch ) ) continue; if ( !str_prefix ( arg1, wch->name ) && !found ) { if ( IS_NPC ( wch ) ) continue; if ( wch->level > ch->level ) continue; found = TRUE; if ( ( pObjIndex = get_obj_index ( OBJ_VNUM_VOODOO ) ) == NULL ) { send_to_char ( "Cannot find the voodoo doll vnum.\n\r", ch ); return; } obj = create_object ( pObjIndex, 0 ); name = wch->name; sprintf ( buf, obj->short_descr, name ); free_string ( obj->short_descr ); obj->short_descr = str_dup ( buf ); sprintf ( buf, obj->description, name ); free_string ( obj->description ); obj->description = str_dup ( buf ); sprintf ( buf, obj->name, name ); free_string ( obj->name ); obj->name = str_dup ( buf ); if ( CAN_WEAR ( obj, ITEM_TAKE ) ) obj_to_char ( obj, ch ); else obj_to_room ( obj, ch->in_room ); act ( "$n has created $p!", ch, obj, NULL, TO_ROOM ); wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); send_to_char ( "Ok.\n\r", ch ); return; } } send_to_char ( "No one of that name is playing.\n\r", ch ); return; } CH_CMD ( do_randclan ) { randomize_entrances ( ROOM_VNUM_CLANS ); send_to_char ( "Clan entrances have been moved.\n\r", ch ); return; } CH_CMD ( do_purge ) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC ( victim ) && !IS_SET ( victim->act, ACT_NOPURGE ) && victim != ch /* safety precaution */ ) extract_char ( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_OBJ_STAT ( obj, ITEM_NOPURGE ) ) extract_obj ( obj ); } act ( "$n purges the room!", ch, NULL, NULL, TO_ROOM ); send_to_char ( "Ok.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC ( victim ) ) { if ( ch == victim ) { send_to_char ( "Ho ho ho.\n\r", ch ); return; } if ( get_trust ( ch ) <= get_trust ( victim ) ) { send_to_char ( "Maybe that wasn't a good idea...\n\r", ch ); sprintf ( buf, "%s tried to purge you!\n\r", ch->name ); send_to_char ( buf, victim ); return; } if ( get_trust ( ch ) <= DEITY ) { send_to_char ( "Not against PC's!\n\r", ch ); return; } act ( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT ); if ( victim->level > 1 ) save_char_obj ( victim ); d = victim->desc; extract_char ( victim, TRUE ); if ( d != NULL ) close_socket ( d ); return; } act ( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char ( victim, TRUE ); return; } CH_CMD ( do_advance ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) ) { send_to_char ( "Syntax: advance <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "That player is not here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi ( arg2 ) ) < 1 || level > 211 ) { send_to_char ( "Level must be 1 to 211.\n\r", ch ); return; } if ( level > get_trust ( ch ) ) { send_to_char ( "Limited to your trust level.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if ( level <= victim->level ) { int temp_prac; send_to_char ( "Lowering a player's level!\n\r", ch ); send_to_char ( "{R******** {GOOOOHHHHHHHHHH NNNNOOOO {R*******{x\n\r", victim ); sprintf ( buf, "{R**** {WYou've been demoted to level %d {R****{x\n\r", level ); send_to_char ( buf, victim ); if ( ( victim->level > HERO ) || ( level > HERO ) ) { update_wizlist ( victim, level ); } temp_prac = victim->practice; victim->level = 1; victim->exp = exp_per_level ( victim, victim->pcdata->points ); victim->max_hit = 100; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level_quiet ( victim ); victim->practice = temp_prac; } else { send_to_char ( "Raising a player's level!\n\r", ch ); send_to_char ( "{B******* {GOOOOHHHHHHHHHH YYYYEEEESSS {B******{x\n\r", victim ); sprintf ( buf, "{B**** {WYou've been advanced to level %d {B****{x\n\r", level ); send_to_char ( buf, victim ); if ( ( victim->level > HERO ) || ( level > HERO ) ) { update_wizlist ( victim, level ); } } for ( iLevel = victim->level; iLevel < level; iLevel++ ) { victim->level += 1; advance_level_quiet ( victim ); } victim->exp = exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1, victim-> level ); victim->trust = 0; save_char_obj ( victim ); return; } CH_CMD ( do_knight ) { char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument ( argument, arg1 ); /* if (!IS_SET(ch->act, PLR_KEY)) { send_to_char( "This function is not currently implemented.\n\r", ch ); return; } */ if ( arg1[0] == '\0' ) { send_to_char ( "Syntax: knight <char>.\n\r", ch ); return; } if ( ( victim = get_char_room ( ch, arg1 ) ) == NULL ) { send_to_char ( "That player is not here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } level = 204; if ( level <= victim->level ) { return; } else { act ( "You touch $Ns shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_CHAR ); act ( "$n touches your shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_VICT ); act ( "$n touches $Ns shoulder with a sword called {GKnight's Faith{x.", ch, NULL, victim, TO_NOTVICT ); act ( "$N glows with an unearthly light as $S mortality slips away.", ch, NULL, victim, TO_NOTVICT ); } update_wizlist ( victim, level ); for ( iLevel = victim->level; iLevel < level; iLevel++ ) { send_to_char ( "You raise a level!! ", victim ); victim->level += 1; advance_level ( victim ); } victim->exp = exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1, victim-> level ); victim->trust = 0; save_char_obj ( victim ); return; } CH_CMD ( do_squire ) { char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument ( argument, arg1 ); /* if (!IS_SET(ch->act, PLR_KEY)) { send_to_char( "This function is not currently implemented.\n\r", ch ); return; } */ if ( arg1[0] == '\0' ) { send_to_char ( "Syntax: squire <char>.\n\r", ch ); return; } if ( ( victim = get_char_room ( ch, arg1 ) ) == NULL ) { send_to_char ( "That player is not here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } level = 203; if ( level <= victim->level ) { return; } else { act ( "You touch $Ns shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_CHAR ); act ( "$n touches your shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_VICT ); act ( "$n touches $Ns shoulder with a sword called {BSquire's Faith{x.", ch, NULL, victim, TO_NOTVICT ); act ( "$N glows with an unearthly light as $S mortality slips away.", ch, NULL, victim, TO_NOTVICT ); } update_wizlist ( victim, level ); for ( iLevel = victim->level; iLevel < level; iLevel++ ) { send_to_char ( "You raise a level!! ", victim ); victim->level += 1; advance_level ( victim ); } victim->exp = exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1, victim-> level ); victim->trust = 0; save_char_obj ( victim ); return; } CH_CMD ( do_trust ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) ) { send_to_char ( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "That player is not here.\n\r", ch ); return; } if ( ( level = atoi ( arg2 ) ) < 0 || level > 210 ) { send_to_char ( "Level must be 0 (reset) or 1 to 210.\n\r", ch ); return; } if ( level > get_trust ( ch ) ) { send_to_char ( "Limited to your trust.\n\r", ch ); return; } victim->trust = level; return; } CH_CMD ( do_restore ) { char arg[MAX_INPUT_LENGTH * 100], buf[MAX_STRING_LENGTH * 100]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument ( argument, arg ); if ( arg[0] == '\0' || !str_cmp ( arg, "room" ) ) { /* cure room */ for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { if ( IS_SET ( vch->act, PLR_NORESTORE ) ) { act ( "$n attempts to restore you, but fails.", ch, NULL, vch, TO_VICT ); } else { affect_strip ( vch, gsn_plague ); affect_strip ( vch, gsn_poison ); affect_strip ( vch, gsn_blindness ); affect_strip ( vch, gsn_sleep ); affect_strip ( vch, gsn_curse ); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; update_pos ( vch ); act ( "$n has restored you.", ch, NULL, vch, TO_VICT ); } } sprintf ( buf, "$N restored room %ld.", ch->in_room->vnum ); wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) ); send_to_char ( "Room restored.\n\r", ch ); return; } if ( get_trust ( ch ) >= MAX_LEVEL - 2 && !str_cmp ( arg, "all" ) ) { /* cure all */ for ( d = descriptor_list; d != NULL; d = d->next ) { victim = d->character; if ( victim == NULL || IS_NPC ( victim ) ) continue; if ( IS_SET ( victim->act, PLR_NORESTORE ) ) { act ( "$n attempts to restore you, but fails.", ch, NULL, victim, TO_VICT ); } else { affect_strip ( victim, gsn_plague ); affect_strip ( victim, gsn_poison ); affect_strip ( victim, gsn_blindness ); affect_strip ( victim, gsn_sleep ); affect_strip ( victim, gsn_curse ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos ( victim ); if ( victim->in_room != NULL ) act ( "$n has restored you.", ch, NULL, victim, TO_VICT ); } } send_to_char ( "All active players restored.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_NORESTORE ) ) { act ( "$n attempts to restore you, but fails.", ch, NULL, victim, TO_VICT ); send_to_char ( "You failed.\n\r", ch ); return; } affect_strip ( victim, gsn_plague ); affect_strip ( victim, gsn_poison ); affect_strip ( victim, gsn_blindness ); affect_strip ( victim, gsn_sleep ); affect_strip ( victim, gsn_curse ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos ( victim ); act ( "$n has restored you.", ch, NULL, victim, TO_VICT ); sprintf ( buf, "$N restored %s", IS_NPC ( victim ) ? victim->short_descr : victim->name ); wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) ); send_to_char ( "Ok.\n\r", ch ); return; } CH_CMD ( do_immkiss ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Who do you want to kiss?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( ch->in_room != victim->in_room ) { send_to_char ( "Your lips aren't that long!\n\r", ch ); return; } affect_strip ( victim, gsn_plague ); affect_strip ( victim, gsn_poison ); affect_strip ( victim, gsn_blindness ); affect_strip ( victim, gsn_sleep ); affect_strip ( victim, gsn_curse ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos ( victim ); act ( "$n kisses you, and you feel a sudden rush of adrenaline.", ch, NULL, victim, TO_VICT ); send_to_char ( "You feel MUCH better now!\n\r", victim ); send_to_char ( "They feel MUCH better now!\n\r", ch ); sprintf ( buf, "$N immkissed %s", IS_NPC ( victim ) ? victim->short_descr : victim->name ); wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) ); return; } CH_CMD ( do_freeze ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_FREEZE ) ) { REMOVE_BIT ( victim->act, PLR_FREEZE ); send_to_char ( "You can play again.\n\r", victim ); send_to_char ( "FREEZE removed.\n\r", ch ); sprintf ( buf, "$N thaws %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->act, PLR_FREEZE ); send_to_char ( "You can't do ANYthing!\n\r", victim ); send_to_char ( "FREEZE set.\n\r", ch ); sprintf ( buf, "$N puts %s in the deep freeze.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } save_char_obj ( victim ); return; } CH_CMD ( do_norestore ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Norestore whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_NORESTORE ) ) { REMOVE_BIT ( victim->act, PLR_NORESTORE ); send_to_char ( "NORESTORE removed.\n\r", ch ); sprintf ( buf, "$N allows %s restores.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->act, PLR_NORESTORE ); send_to_char ( "NORESTORE set.\n\r", ch ); sprintf ( buf, "$N denys %s restores.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } save_char_obj ( victim ); return; } CH_CMD ( do_notitle ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Notitle whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_NOTITLE ) ) { REMOVE_BIT ( victim->act, PLR_NOTITLE ); send_to_char ( "NOTITLE removed.\n\r", ch ); sprintf ( buf, "$N allows %s title.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->act, PLR_NOTITLE ); send_to_char ( "NOTITLE set.\n\r", ch ); sprintf ( buf, "$N denys %s title.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } save_char_obj ( victim ); return; } CH_CMD ( do_log ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Log whom?\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char ( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char ( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET ( victim->act, PLR_LOG ) ) { REMOVE_BIT ( victim->act, PLR_LOG ); send_to_char ( "LOG removed.\n\r", ch ); } else { SET_BIT ( victim->act, PLR_LOG ); send_to_char ( "LOG set.\n\r", ch ); } return; } CH_CMD ( do_noemote ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOEMOTE ) ) { REMOVE_BIT ( victim->comm, COMM_NOEMOTE ); send_to_char ( "You can emote again.\n\r", victim ); send_to_char ( "NOEMOTE removed.\n\r", ch ); sprintf ( buf, "$N restores emotes to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOEMOTE ); send_to_char ( "You can't emote!\n\r", victim ); send_to_char ( "NOEMOTE set.\n\r", ch ); sprintf ( buf, "$N revokes %s's emotes.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_noshout ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Noshout whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOSHOUT ) ) { REMOVE_BIT ( victim->comm, COMM_NOSHOUT ); send_to_char ( "You can shout again.\n\r", victim ); send_to_char ( "NOSHOUT removed.\n\r", ch ); sprintf ( buf, "$N restores shouts to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOSHOUT ); send_to_char ( "You can't shout!\n\r", victim ); send_to_char ( "NOSHOUT set.\n\r", ch ); sprintf ( buf, "$N revokes %s's shouts.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_notell ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Notell whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOTELL ) ) { REMOVE_BIT ( victim->comm, COMM_NOTELL ); send_to_char ( "You can tell again.\n\r", victim ); send_to_char ( "NOTELL removed.\n\r", ch ); sprintf ( buf, "$N restores tells to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOTELL ); send_to_char ( "You can't tell!\n\r", victim ); send_to_char ( "NOTELL set.\n\r", ch ); sprintf ( buf, "$N revokes %s's tells.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_peace ) { CHAR_DATA *rch; for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) { stop_fighting ( rch, TRUE ); if ( !IS_NPC ( rch ) ) { send_to_char ( "Ok.\n\r", ch ); } } if ( IS_NPC ( rch ) && IS_SET ( rch->act, ACT_AGGRESSIVE ) ) REMOVE_BIT ( rch->act, ACT_AGGRESSIVE ); } return; } CH_CMD ( do_wizlock ) { wizlock = !wizlock; if ( wizlock ) { char buf[MIL]; wiznet ( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 ); send_to_char ( "Game wizlocked.\n\r", ch ); sprintf ( buf, "%s has wizlocked the game.", ch->name ); append_file ( ch, WIZLOCK_FILE, buf ); } else { wiznet ( "$N removes wizlock.", ch, NULL, 0, 0, 0 ); send_to_char ( "Game un-wizlocked.\n\r", ch ); unlink ( WIZLOCK_FILE ); } return; } /* RT anti-newbie code */ CH_CMD ( do_newlock ) { newlock = !newlock; if ( newlock ) { char buf[MIL]; wiznet ( "$N locks out new characters.", ch, NULL, 0, 0, 0 ); send_to_char ( "New characters have been locked out.\n\r", ch ); sprintf ( buf, "%s has newlocked the game.", ch->name ); append_file ( ch, NEWLOCK_FILE, buf ); } else { wiznet ( "$N allows new characters back in.", ch, NULL, 0, 0, 0 ); send_to_char ( "Newlock removed.\n\r", ch ); unlink ( NEWLOCK_FILE ); } return; } CH_CMD ( do_slookup ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Lookup which skill or spell?\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf ( buf, "{cSn{x: {Y%3d {cSlot{x:{Y %3d{c Skill{x/{cSpell{x: '{Y%s{x'{x\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char ( buf, ch ); } } else { if ( ( sn = skill_lookup ( arg ) ) < 0 ) { send_to_char ( "No such skill or spell.\n\r", ch ); return; } sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char ( buf, ch ); } return; } /* RT set replaces sset, mset, oset, and rset */ CH_CMD ( do_set ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " set mob <name> <field> <value>\n\r", ch ); send_to_char ( " set obj <name> <field> <value>\n\r", ch ); send_to_char ( " set room <room> <field> <value>\n\r", ch ); send_to_char ( " set skill <name> <spell or skill> <value>\n\r", ch ); send_to_char ( " set char <name> <field> <value>\n\r", ch ); return; } if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) ) { do_mset ( ch, argument ); return; } if ( !str_prefix ( arg, "skill" ) || !str_prefix ( arg, "spell" ) ) { do_sset ( ch, argument ); return; } if ( !str_prefix ( arg, "object" ) ) { do_oset ( ch, argument ); return; } if ( !str_prefix ( arg, "room" ) ) { do_rset ( ch, argument ); return; } /* echo syntax */ do_set ( ch, "" ); } CH_CMD ( do_sset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); argument = one_argument ( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " set skill <name> <spell or skill> <value>\n\r", ch ); send_to_char ( " set skill <name> all <value>\n\r", ch ); send_to_char ( " (use the name of the skill, not the number)\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp ( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup ( arg2 ) ) < 0 ) { send_to_char ( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number ( arg3 ) ) { send_to_char ( "Value must be numeric.\n\r", ch ); return; } value = atoi ( arg3 ); if ( value < 0 || value > 100 ) { send_to_char ( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } CH_CMD ( do_mset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " set char <name> <field> <value>\n\r", ch ); send_to_char ( " Field being one of:\n\r", ch ); send_to_char ( " str int wis dex con sex class level\n\r", ch ); send_to_char ( " race group platinum gold silver hp\n\r", ch ); send_to_char ( " mana move prac align train thirst\n\r", ch ); send_to_char ( " hunger drunk full quest aqp\n\r", ch ); send_to_char ( " security pkkills pkdeaths\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL || ( victim->level > ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number ( arg3 ) ? atol ( arg3 ) : -1; /* * Set something. */ if ( !str_cmp ( arg2, "str" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_STR ) ) { sprintf ( buf, "Strength range is 3 to %d\n\r.", get_max_train ( victim, STAT_STR ) ); send_to_char ( buf, ch ); return; } victim->perm_stat[STAT_STR] = value; return; } if ( !str_cmp ( arg2, "security" ) ) /* OLC */ { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf ( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security ); send_to_char ( buf, ch ); } else { send_to_char ( "Valid security is 0 only.\n\r", ch ); } return; } victim->pcdata->security = value; return; } if ( !str_cmp ( arg2, "int" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_INT ) ) { sprintf ( buf, "Intelligence range is 3 to %d.\n\r", get_max_train ( victim, STAT_INT ) ); send_to_char ( buf, ch ); return; } victim->perm_stat[STAT_INT] = value; return; } if ( !str_cmp ( arg2, "wis" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_WIS ) ) { sprintf ( buf, "Wisdom range is 3 to %d.\n\r", get_max_train ( victim, STAT_WIS ) ); send_to_char ( buf, ch ); return; } victim->perm_stat[STAT_WIS] = value; return; } if ( !str_cmp ( arg2, "dex" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_DEX ) ) { sprintf ( buf, "Dexterity ranges is 3 to %d.\n\r", get_max_train ( victim, STAT_DEX ) ); send_to_char ( buf, ch ); return; } victim->perm_stat[STAT_DEX] = value; return; } if ( !str_cmp ( arg2, "con" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_CON ) ) { sprintf ( buf, "Constitution range is 3 to %d.\n\r", get_max_train ( victim, STAT_CON ) ); send_to_char ( buf, ch ); return; } victim->perm_stat[STAT_CON] = value; return; } if ( !str_prefix ( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { send_to_char ( "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; if ( !IS_NPC ( victim ) ) victim->pcdata->true_sex = value; return; } if ( !str_prefix ( arg2, "class" ) ) { int class; if ( IS_NPC ( victim ) ) { send_to_char ( "Mobiles have no class.\n\r", ch ); return; } class = class_lookup ( arg3 ); if ( class == -1 ) { char buf[MAX_STRING_LENGTH]; strcpy ( buf, "Possible classes are: " ); for ( class = 0; class < MAX_CLASS; class++ ) { if ( class > 0 ) strcat ( buf, " " ); strcat ( buf, class_table[class].name ); } strcat ( buf, ".\n\r" ); send_to_char ( buf, ch ); return; } victim->class = class; return; } if ( !str_prefix ( arg2, "level" ) ) { if ( !IS_NPC ( victim ) ) { send_to_char ( "Not on PC's.\n\r", ch ); return; } if ( value < 0 || value > ch->level ) { sprintf ( buf, "Level range is 0 to %d.\n\r", ch->level ); send_to_char ( buf, ch ); return; } victim->level = value; return; } if ( !str_prefix ( arg2, "platinum" ) ) { victim->platinum = value; return; } if ( !str_prefix ( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_prefix ( arg2, "silver" ) ) { victim->silver = value; return; } if ( !str_prefix ( arg2, "pkkills" ) ) { victim->pcdata->pkkills = value; return; } if ( !str_prefix ( arg2, "pkdeaths" ) ) { victim->pcdata->pkdeaths = value; return; } if ( !str_prefix ( arg2, "hp" ) ) { if ( value < -10 || value > 100000000 ) { send_to_char ( "Hp range is -10 to 100,000,000 hit points.\n\r", ch ); return; } victim->max_hit = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_hit = value; return; } if ( !str_prefix ( arg2, "mana" ) ) { if ( value < 0 || value > 100000000 ) { send_to_char ( "Mana range is 0 to 100,000,000 mana points.\n\r", ch ); return; } victim->max_mana = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_mana = value; return; } if ( !str_prefix ( arg2, "move" ) ) { if ( value < 0 || value > 100000 ) { send_to_char ( "Move range is 0 to 100,000,000 move points.\n\r", ch ); return; } victim->max_move = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_move = value; return; } if ( !str_prefix ( arg2, "practice" ) ) { if ( value < 0 || value > 500 ) { send_to_char ( "Practice range is 0 to 500 sessions.\n\r", ch ); return; } victim->practice = value; return; } if ( !str_prefix ( arg2, "train" ) ) { if ( value < 0 || value > 500 ) { send_to_char ( "Training session range is 0 to 500 sessions.\n\r", ch ); return; } victim->train = value; return; } if ( !str_prefix ( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { send_to_char ( "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; if ( victim->pet != NULL ) victim->pet->alignment = victim->alignment; return; } if ( !str_prefix ( arg2, "thirst" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char ( "Thirst range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_prefix ( arg2, "drunk" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char ( "Drunk range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_prefix ( arg2, "full" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char ( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_prefix ( arg2, "hunger" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { send_to_char ( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if ( !str_prefix ( arg2, "quest" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "NPC's don't need quest points.\n\r", ch ); return; } victim->qps = value; return; } if ( !str_prefix ( arg2, "aqp" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "NPC's don't need quest points.\n\r", ch ); return; } victim->pcdata->questpoints = value; return; } if ( !str_prefix ( arg2, "race" ) ) { int race; race = race_lookup ( arg3 ); if ( race == 0 ) { send_to_char ( "That is not a valid race.\n\r", ch ); return; } if ( !IS_NPC ( victim ) && !race_table[race].pc_race ) { send_to_char ( "That is not a valid player race.\n\r", ch ); return; } victim->race = race; return; } if ( !str_prefix ( arg2, "group" ) ) { if ( !IS_NPC ( victim ) ) { send_to_char ( "Only on NPCs.\n\r", ch ); return; } victim->group = value; return; } /* * Generate usage message. */ do_mset ( ch, "" ); return; } CH_CMD ( do_string ) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; char buf2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; int cnt, plc; smash_tilde ( argument ); argument = one_argument ( argument, type ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " string char <name> <field> <string>\n\r", ch ); send_to_char ( " fields: name short long title who spec\n\r", ch ); send_to_char ( " string obj <name> <field> <string>\n\r", ch ); send_to_char ( " fields: name short long extended\n\r", ch ); return; } if ( !str_prefix ( type, "character" ) || !str_prefix ( type, "mobile" ) ) { if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if ( ( victim->level >= ch->level ) && ( ch != victim ) ) { send_to_char ( "That will not be done.\n\r", ch ); return; } if ( !str_prefix ( arg2, "who" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( ( ch->level < CREATOR ) && ( victim->level < HERO ) && ( victim->class < MAX_CLASS / 2 ) ) { send_to_char ( "Not on 1st tier mortals.\n\r", ch ); return; } buf[0] = '\0'; buf2[0] = '\0'; victim->pcdata->who_descr = str_dup ( "" ); if ( arg3[0] == '\0' ) { return; } cnt = 0; for ( plc = 0; plc < strlen ( arg3 ); plc++ ) { if ( arg3[plc] != '{' ) { if ( buf[0] == '\0' ) { sprintf ( buf2, "%c", arg3[plc] ); } else { sprintf ( buf2, "%s%c", buf, arg3[plc] ); } sprintf ( buf, "%s", buf2 ); cnt++; } else if ( arg3[plc + 1] == '{' ) { if ( buf[0] == '\0' ) { sprintf ( buf2, "{{" ); } else { sprintf ( buf2, "%s{{", buf ); } sprintf ( buf, "%s", buf2 ); cnt++; plc++; } else { if ( buf[0] == '\0' ) { sprintf ( buf2, "{%c", arg3[plc + 1] ); } else { sprintf ( buf2, "%s{%c", buf, arg3[plc + 1] ); } sprintf ( buf, "%s", buf2 ); plc++; } if ( cnt >= 10 ) { plc = strlen ( arg3 ); } } sprintf ( buf2, "%s{0", buf ); sprintf ( buf, "%s", buf2 ); while ( cnt < 10 ) { sprintf ( buf2, "%s ", buf ); sprintf ( buf, "%s", buf2 ); cnt++; } victim->pcdata->who_descr = str_dup ( buf ); buf[0] = '\0'; buf2[0] = '\0'; return; } if ( arg3[0] == '\0' ) { do_string ( ch, "" ); return; } if ( !str_prefix ( arg2, "name" ) ) { if ( !IS_NPC ( victim ) ) { send_to_char ( "Not on PC's.\n\r", ch ); return; } free_string ( victim->name ); victim->name = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "short" ) ) { free_string ( victim->short_descr ); victim->short_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "long" ) ) { free_string ( victim->long_descr ); strcat ( arg3, "\n\r" ); victim->long_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "title" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } set_title ( victim, arg3 ); return; } if ( !str_prefix ( arg2, "spec" ) ) { if ( !IS_NPC ( victim ) ) { send_to_char ( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup ( arg3 ) ) == 0 ) { send_to_char ( "No such spec fun.\n\r", ch ); return; } return; } } if ( arg3[0] == '\0' ) { do_string ( ch, "" ); return; } if ( !str_prefix ( type, "object" ) ) { /* string an obj */ if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "Nothing like that in heaven or earth.\n\r", ch ); return; } if ( obj->item_type == ITEM_EXIT ) { send_to_char ( "You cannot modify exit objects.\n\r", ch ); return; } if ( !str_prefix ( arg2, "name" ) ) { free_string ( obj->name ); obj->name = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "short" ) ) { free_string ( obj->short_descr ); obj->short_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "long" ) ) { free_string ( obj->description ); obj->description = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "ed" ) || !str_prefix ( arg2, "extended" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument ( argument, arg3 ); if ( argument == NULL ) { send_to_char ( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } strcat ( argument, "\n\r" ); ed = new_extra_descr ( ); ed->keyword = str_dup ( arg3 ); ed->description = str_dup ( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_string ( ch, "" ); } CH_CMD ( do_oset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; long value; int clan; int class; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " set obj <object> <field> <value>\n\r", ch ); send_to_char ( " Field being one of:\n\r", ch ); send_to_char ( " value0 value1 value2 value3 value4 (v1-v4)\n\r", ch ); send_to_char ( " level weight cost timer clan guild\n\r", ch ); return; } if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "Nothing like that in heaven or earth.\n\r", ch ); return; } if ( obj->item_type == ITEM_EXIT ) { send_to_char ( "You cannot modify exit objects.\n\r", ch ); return; } if ( !str_prefix ( arg2, "extra" ) ) { if ( ( value = flag_value ( extra_flags, arg3 ) ) != NO_FLAG ) { TOGGLE_BIT ( obj->extra_flags, value ); } return; } if ( !str_prefix ( arg2, "clan" ) ) { if ( !str_prefix ( arg3, "none" ) ) { obj->clan = 0; return; } if ( ( clan = clan_lookup ( arg3 ) ) == 0 ) { send_to_char ( "No such clan exists.\n\r", ch ); return; } obj->clan = clan; return; } if ( !str_prefix ( arg2, "guild" ) ) { if ( !str_prefix ( arg3, "none" ) ) { obj->class = 0; return; } if ( ( class = class_lookup ( arg3 ) ) == 0 ) { send_to_char ( "No such guild exists.\n\r", ch ); return; } obj->class = class; return; } /* * Snarf the value (which need not be numeric). */ value = atol ( arg3 ); /* * Set something. */ if ( !str_cmp ( arg2, "value0" ) || !str_cmp ( arg2, "v0" ) ) { if ( obj->item_type == ITEM_WEAPON ) { obj->value[0] = UMIN ( MAX_WEAPON, value ); obj->value[0] = UMAX ( 0, obj->value[0] ); return; } if ( ( obj->item_type == ITEM_WAND ) || ( obj->item_type == ITEM_STAFF ) || ( obj->item_type == ITEM_POTION ) || ( obj->item_type == ITEM_SCROLL ) || ( obj->item_type == ITEM_PILL ) ) { obj->value[0] = UMIN ( MAX_LEVEL, value ); obj->value[0] = UMAX ( 0, obj->value[0] ); return; } obj->value[0] = value; return; } if ( !str_cmp ( arg2, "value1" ) || !str_cmp ( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp ( arg2, "value2" ) || !str_cmp ( arg2, "v2" ) ) { if ( ( obj->item_type == ITEM_FOUNTAIN ) || ( obj->item_type == ITEM_DRINK_CON ) ) { obj->value[2] = UMIN ( MAX_LIQUID, value ); obj->value[2] = UMAX ( 0, obj->value[2] ); return; } obj->value[2] = value; return; } if ( !str_cmp ( arg2, "value3" ) || !str_cmp ( arg2, "v3" ) ) { if ( obj->item_type == ITEM_WEAPON ) { obj->value[3] = UMIN ( MAX_DAMAGE_MESSAGE, value ); obj->value[3] = UMAX ( 0, obj->value[3] ); return; } obj->value[3] = value; return; } if ( !str_cmp ( arg2, "value4" ) || !str_cmp ( arg2, "v4" ) ) { obj->value[4] = value; return; } if ( !str_prefix ( arg2, "extra" ) ) { send_to_char ( "Use the flag command instead.\n\r", ch ); return; } if ( !str_prefix ( arg2, "wear" ) ) { send_to_char ( "Use the flag command instead.\n\r", ch ); return; } if ( !str_prefix ( arg2, "level" ) ) { if ( ( get_trust ( ch ) < CREATOR && ( obj->pIndexData->level - 5 ) > value ) && !IS_SET ( ch->act, PLR_KEY ) ) { send_to_char ( "You may not lower an item more than 5 levels!\n\r", ch ); return; } if ( ( get_trust ( ch ) == CREATOR && ( obj->pIndexData->level - 10 ) > value ) && !IS_SET ( ch->act, PLR_KEY ) ) { send_to_char ( "You may not lower an item more than 10 levels!\n\r", ch ); return; } obj->level = UMIN ( MAX_LEVEL, value ); obj->level = UMIN ( 0, obj->level ); return; } if ( !str_prefix ( arg2, "weight" ) ) { obj->weight = value; return; } if ( !str_prefix ( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_prefix ( arg2, "timer" ) ) { obj->timer = value; return; } /* * Generate usage message. */ do_oset ( ch, "" ); return; } CH_CMD ( do_rset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " set room <location> <field> <value>\n\r", ch ); send_to_char ( " Field being one of:\n\r", ch ); send_to_char ( " sector\n\r", ch ); return; } if ( ( location = find_location ( ch, arg1 ) ) == NULL ) { send_to_char ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && ch->in_room != location && room_is_private ( ch, location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { send_to_char ( "That room is private right now.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number ( arg3 ) ) { send_to_char ( "Value must be numeric.\n\r", ch ); return; } value = atol ( arg3 ); /* * Set something. */ if ( !str_prefix ( arg2, "flags" ) ) { send_to_char ( "Use the flag command instead.\n\r", ch ); return; } if ( !str_prefix ( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset ( ch, "" ); return; } CH_CMD ( do_sockets ) { CHAR_DATA *vch; DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int count; char *st; char s[100]; char idle[10]; count = 0; buf[0] = '\0'; buf2[0] = '\0'; strcat ( buf2, "\n\r[Num Connected_State Login@ Idl] Player Name Host\n\r" ); strcat ( buf2, "--------------------------------------------------------------------------\n\r" ); for ( d = descriptor_list; d; d = d->next ) { if ( d->character && can_see ( ch, d->character ) ) { /* NB: You may need to edit the CON_ values */ switch ( d->connected ) { case CON_PLAYING: st = " PLAYING "; break; case CON_GET_NAME: st = " Get Name "; break; case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break; case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break; case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break; case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break; case CON_GET_NEW_RACE: st = " Get New Race "; break; case CON_GET_NEW_SEX: st = " Get New Sex "; break; case CON_GET_NEW_CLASS: st = " Get New Class "; break; case CON_GET_ALIGNMENT: st = " Get New Align "; break; case CON_DEFAULT_CHOICE: st = " Choosing Cust "; break; case CON_GEN_GROUPS: st = " Customization "; break; case CON_PICK_WEAPON: st = " Picking Weapon"; break; case CON_READ_IMOTD: st = " Reading IMOTD "; break; case CON_BREAK_CONNECT: st = " LINKDEAD "; break; case CON_READ_MOTD: st = " Reading MOTD "; break; case CON_WIZ: st = " IMM CHOICE "; break; case CON_GET_ANSI: st = " Get ANSI "; break; default: st = " !UNKNOWN! "; break; } count++; /* Format "login" value... */ vch = d->original ? d->original : d->character; strftime ( s, 100, "%I:%M%p", localtime ( &vch->logon ) ); if ( vch->timer > 0 ) sprintf ( idle, "%-2d", vch->timer ); else sprintf ( idle, " " ); sprintf ( buf, "[%3d %s %7s %2s] %-12s %-32.32s\n\r", d->descriptor, st, s, idle, ( d->original ) ? d->original->name : ( d-> character ) ? d->character->name : "(None!)", d->host ); strcat ( buf2, buf ); } } sprintf ( buf, "\n\r%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat ( buf2, buf ); send_to_char ( buf2, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ CH_CMD ( do_force ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char ( "Force whom to do what?\n\r", ch ); return; } one_argument ( argument, arg2 ); if ( !str_cmp ( arg2, "delete" ) || !str_prefix ( arg2, "mob" ) ) { send_to_char ( "That will NOT be done.\n\r", ch ); return; } if ( !str_cmp ( arg2, "reroll" ) ) { send_to_char ( "That will NOT be done.\n\r", ch ); return; } sprintf ( buf, "$n forces you to '%s'.", argument ); if ( !str_cmp ( arg, "all" ) ) { DESCRIPTOR_DATA *d, *d_next; if ( get_trust ( ch ) < MAX_LEVEL - 3 ) { send_to_char ( "Not at your level!\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( d->connected == CON_PLAYING && get_trust ( d->character ) < get_trust ( ch ) ) { act ( buf, ch, NULL, d->character, TO_VICT ); interpret ( d->character, argument ); } } } else if ( !str_cmp ( arg, "players" ) ) { DESCRIPTOR_DATA *d, *d_next; if ( get_trust ( ch ) < MAX_LEVEL - 2 ) { send_to_char ( "Not at your level!\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( d->connected == CON_PLAYING && get_trust ( d->character ) < get_trust ( ch ) && d->character->level < LEVEL_ANCIENT ) { act ( buf, ch, NULL, d->character, TO_VICT ); interpret ( d->character, argument ); } } } else if ( !str_cmp ( arg, "gods" ) ) { DESCRIPTOR_DATA *d, *d_next; if ( get_trust ( ch ) < MAX_LEVEL - 2 ) { send_to_char ( "Not at your level!\n\r", ch ); return; } for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( d->connected == CON_PLAYING && get_trust ( d->character ) < get_trust ( ch ) && d->character->level >= LEVEL_ANCIENT ) { act ( buf, ch, NULL, d->character, TO_VICT ); interpret ( d->character, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world ( ch, arg ) ) == NULL || ( victim->level >= ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char ( "Aye aye, right away!\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( ch, victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { send_to_char ( "That character is in a private room.\n\r", ch ); return; } if ( ( get_trust ( victim ) >= get_trust ( ch ) && !IS_SET ( ch->act, PLR_KEY ) && ( victim->level != MAX_LEVEL ) ) || ( !IS_NPC ( victim ) && ( IS_SET ( victim->act, PLR_KEY ) ) && ( ch->level != MAX_LEVEL ) ) ) { send_to_char ( "Do it yourself!\n\r", ch ); return; } if ( !IS_NPC ( victim ) && get_trust ( ch ) < MAX_LEVEL - 3 ) { send_to_char ( "Not at your level!\n\r", ch ); return; } act ( buf, ch, NULL, victim, TO_VICT ); interpret ( victim, argument ); } send_to_char ( "Ok.\n\r", ch ); return; } /* * New routines by Dionysos. */ CH_CMD ( do_invis ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument ( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->invis_level ) { ch->invis_level = 0; if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { act ( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); } else { act ( "$n appears in a blinding {z{Wflash{x!", ch, NULL, NULL, TO_ROOM ); } send_to_char ( "You slowly fade back into existence.\n\r", ch ); } else { if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); } else { act ( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM ); } send_to_char ( "You slowly vanish into thin air.\n\r", ch ); ch->invis_level = get_trust ( ch ); } else /* do the level thing */ { level = atoi ( arg ); if ( level < 2 || level > get_trust ( ch ) ) { send_to_char ( "Invis level must be between 2 and your level.\n\r", ch ); return; } else { if ( !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); } else { act ( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM ); } send_to_char ( "You slowly vanish into thin air.\n\r", ch ); ch->reply = NULL; ch->invis_level = level; } } return; } CH_CMD ( do_incognito ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument ( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->incog_level ) { ch->incog_level = 0; act ( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You are no longer cloaked.\n\r", ch ); } else { ch->incog_level = get_trust ( ch ); ch->ghost_level = 0; act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You cloak your presence.\n\r", ch ); } else /* do the level thing */ { level = atoi ( arg ); if ( level < 2 || level > get_trust ( ch ) ) { send_to_char ( "Incog level must be between 2 and your level.\n\r", ch ); return; } else { ch->reply = NULL; ch->incog_level = level; ch->ghost_level = 0; act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You cloak your presence.\n\r", ch ); } } return; } CH_CMD ( do_ghost ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument ( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->ghost_level ) { ch->ghost_level = 0; act ( "$n steps out from the mist.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You step out from the mist.\n\r", ch ); } else { ch->ghost_level = get_trust ( ch ); ch->incog_level = 0; act ( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You vanish into a mist.\n\r", ch ); } else /* do the level thing */ { level = atoi ( arg ); if ( level < 2 || level > get_trust ( ch ) ) { send_to_char ( "Ghost level must be between 2 and your level.\n\r", ch ); return; } else { ch->reply = NULL; ch->ghost_level = level; ch->incog_level = 0; act ( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM ); send_to_char ( "You vanish into a mist.\n\r", ch ); } } return; } CH_CMD ( do_holylight ) { if ( IS_NPC ( ch ) ) return; if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT ( ch->act, PLR_HOLYLIGHT ); send_to_char ( "Holy light mode off.\n\r", ch ); } else { SET_BIT ( ch->act, PLR_HOLYLIGHT ); send_to_char ( "Holy light mode on.\n\r", ch ); } return; } /* prefix command: it will put the string typed on each line typed */ CH_CMD ( do_prefi ) { send_to_char ( "You cannot abbreviate the prefix command.\r\n", ch ); return; } CH_CMD ( do_prefix ) { char buf[MAX_INPUT_LENGTH]; if ( argument[0] == '\0' ) { if ( ch->prefix[0] == '\0' ) { send_to_char ( "You have no prefix to clear.\r\n", ch ); return; } send_to_char ( "Prefix removed.\r\n", ch ); free_string ( ch->prefix ); ch->prefix = str_dup ( "" ); return; } if ( ch->prefix[0] != '\0' ) { sprintf ( buf, "Prefix changed to %s.\r\n", argument ); free_string ( ch->prefix ); } else { sprintf ( buf, "Prefix set to %s.\r\n", argument ); } ch->prefix = str_dup ( argument ); } CH_CMD ( do_mquest ) { OBJ_DATA *obj; if ( argument[0] == '\0' ) { send_to_char ( "Make a quest item of what?\n\r", ch ); return; } if ( ( obj = get_obj_carry ( ch, argument ) ) == NULL ) { send_to_char ( "You do not have that item.\n\r", ch ); return; } if ( IS_OBJ_STAT ( obj, ITEM_QUEST ) ) { REMOVE_BIT ( obj->extra_flags, ITEM_QUEST ); act ( "$p is no longer a quest item.", ch, obj, NULL, TO_CHAR ); } else { SET_BIT ( obj->extra_flags, ITEM_QUEST ); act ( "$p is now a quest item.", ch, obj, NULL, TO_CHAR ); } return; } CH_CMD ( do_mpoint ) { OBJ_DATA *obj; if ( argument[0] == '\0' ) { send_to_char ( "Make a questpoint item of what?\n\r", ch ); return; } if ( ( obj = get_obj_carry ( ch, argument ) ) == NULL ) { send_to_char ( "You do not have that item.\n\r", ch ); return; } if ( IS_OBJ_STAT ( obj, ITEM_QUESTPOINT ) ) { REMOVE_BIT ( obj->extra_flags, ITEM_QUESTPOINT ); act ( "$p is no longer a questpoint item.", ch, obj, NULL, TO_CHAR ); } else { SET_BIT ( obj->extra_flags, ITEM_QUESTPOINT ); act ( "$p is now a questpoint item.", ch, obj, NULL, TO_CHAR ); } return; } CH_CMD ( do_gset ) { if ( IS_NPC ( ch ) ) return; if ( ( argument[0] == '\0' ) || !is_number ( argument ) ) { send_to_char ( "Goto point cleared.\n\r", ch ); ch->pcdata->recall = 0; return; } ch->pcdata->recall = atol ( argument ); send_to_char ( "Ok.\n\r", ch ); return; } CH_CMD ( do_wizslap ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; ROOM_INDEX_DATA *pRoomIndex; AFFECT_DATA af; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "WizSlap whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( victim->level >= ch->level ) { send_to_char ( "You failed.\n\r", ch ); return; } pRoomIndex = get_random_room ( victim ); act ( "$n slaps you, sending you reeling through time and space!", ch, NULL, victim, TO_VICT ); act ( "$n slaps $N, sending $M reeling through time and space!", ch, NULL, victim, TO_NOTVICT ); act ( "You send $N reeling through time and space!", ch, NULL, victim, TO_CHAR ); char_from_room ( victim ); char_to_room ( victim, pRoomIndex ); act ( "$n crashes to the ground!", victim, NULL, NULL, TO_ROOM ); af.where = TO_AFFECTS; af.type = skill_lookup ( "weaken" ); af.level = 105; af.duration = 1; af.location = APPLY_STR; af.modifier = 0 * ( 105 / 5 ); af.bitvector = AFF_WEAKEN; affect_to_char ( victim, &af ); send_to_char ( "You feel your strength slip away.\n\r", victim ); do_look ( victim, "auto" ); return; } CH_CMD ( do_pack ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *pack; OBJ_DATA *obj; int i; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Send a survival pack to whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( ( victim->level >= 10 ) && ( ch->level < DEMI ) ) { send_to_char ( "They don't need one at thier level.\n\r", ch ); return; } if ( !can_pack ( victim ) ) { send_to_char ( "They already have a survival pack.\n\r", ch ); return; } pack = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_PACK ), 0 ); pack->level = 5; for ( i = 0; i < 7; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_A ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } for ( i = 0; i < 2; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_B ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_C ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_D ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_E ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_F ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_G ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_H ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_I ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_J ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_K ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_L ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_M ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_N ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); for ( i = 0; i < 2; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_O ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_P ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_Q ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); for ( i = 0; i < 2; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_R ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_S ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_T ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); for ( i = 0; i < 2; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_U ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } for ( i = 0; i < 2; i++ ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_V ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); } obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_W ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj = create_object ( get_obj_index ( OBJ_VNUM_SURVIVAL_X ), 0 ); obj->level = 5; obj_to_obj ( obj, pack ); obj_to_char ( pack, victim ); send_to_char ( "Ok.\n\r", ch ); act ( "$p suddenly appears in your inventory.", ch, pack, victim, TO_VICT ); return; } bool can_pack ( CHAR_DATA * ch ) { OBJ_DATA *object; bool found; if ( ch->desc == NULL ) return TRUE; if ( ch->level > HERO ) return TRUE; /* * search the list of objects. */ found = TRUE; for ( object = ch->carrying; object != NULL; object = object->next_content ) { if ( object->pIndexData->vnum == OBJ_VNUM_SURVIVAL_PACK ) found = FALSE; } if ( found ) return TRUE; return FALSE; } CH_CMD ( do_dupe ) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH], arg2[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; int pos; bool found = FALSE; if ( IS_NPC ( ch ) ) return; smash_tilde ( argument ); argument = one_argument ( argument, arg ); one_argument ( argument, arg2 ); if ( arg[0] == '\0' ) { send_to_char ( "Dupe whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { send_to_char ( "You failed.\n\r", ch ); return; } if ( arg2[0] == '\0' ) { if ( victim->pcdata->dupes[0] == NULL ) { send_to_char ( "They have no dupes set.\n\r", ch ); return; } send_to_char ( "They currently have the following dupes:\n\r", ch ); for ( pos = 0; pos < MAX_DUPES; pos++ ) { if ( victim->pcdata->dupes[pos] == NULL ) break; sprintf ( buf, " %s\n\r", victim->pcdata->dupes[pos] ); send_to_char ( buf, ch ); } return; } for ( pos = 0; pos < MAX_DUPES; pos++ ) { if ( victim->pcdata->dupes[pos] == NULL ) break; if ( !str_cmp ( arg2, victim->pcdata->dupes[pos] ) ) { found = TRUE; } } if ( found ) { found = FALSE; for ( pos = 0; pos < MAX_DUPES; pos++ ) { if ( victim->pcdata->dupes[pos] == NULL ) break; if ( found ) { victim->pcdata->dupes[pos - 1] = victim->pcdata->dupes[pos]; victim->pcdata->dupes[pos] = NULL; continue; } if ( !str_cmp ( arg2, victim->pcdata->dupes[pos] ) ) { send_to_char ( "Dupe removed.\n\r", ch ); free_string ( victim->pcdata->dupes[pos] ); victim->pcdata->dupes[pos] = NULL; found = TRUE; } } return; } for ( pos = 0; pos < MAX_DUPES; pos++ ) { if ( victim->pcdata->dupes[pos] == NULL ) break; } if ( pos >= MAX_DUPES ) { send_to_char ( "Sorry, they've reached the limit for dupes.\n\r", ch ); return; } /* make a new dupe */ victim->pcdata->dupes[pos] = str_dup ( arg2 ); sprintf ( buf, "%s now has the dupe %s set.\n\r", victim->name, arg2 ); send_to_char ( buf, ch ); } CH_CMD ( do_cscore ) { int i; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Stat whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL || ( victim->level > ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } printf_to_char ( ch, "\n\r{Y=============================================================================={x\n\r" ); printf_to_char ( ch, "{Y| {b %s%s{x\n\r", victim->name, IS_NPC ( victim ) ? ", the mobile." : victim->pcdata-> title ); printf_to_char ( ch, "{Y+-----------------------------------------------------------------------------{x\n\r" ); printf_to_char ( ch, "{Y| {cRace {x:{g %-9s{Y| {cAQP{x :{g %-8ld{Y| {cHP{x :{g %-6ld{x/{G%ld\n\r" "{Y| {cAge {x:{g %-9d{Y| {cIQP{x :{g %-8d{Y| {cMN{x :{g %-6ld{x/{G%ld\n\r" "{Y| {cSex {x:{g %-9s{Y| {cDamr{x:{g %-8d{Y| {cMV{x :{g %-6ld{x/{G%ld\n\r" "{Y| {cLevel{x:{g %-9d{Y| {cHitr{x:{g %-8d{Y| {cItems{x :{g %-6d{x/{G%d\n\r" "{Y| {cClass{x:{g %-9s{Y| {cPlat{x:{g %-8ld{Y| {cWeight{x :{g %-6ld{x/{G%d\n\r" "{Y| {cAlign{x:{g %-9d{Y| {cGold{x:{g %-8ld{Y| {cSaves{x :{g %-6d{x\n\r" "{Y| {cWimpy{x:{g %-9d{Y| {cSilv{x:{g %-8ld{Y| {cBalance{x:{g %ld{x\n\r" "{Y| {cHours{x:{g %-9d{x\n\r", IS_NPC ( victim ) ? "mobile" : race_table[victim->race]. name, victim->pcdata->questpoints, victim->hit, victim->max_hit, get_age ( victim ), victim->qps, victim->mana, victim->max_mana, victim->sex == 0 ? "sexless" : victim->sex == 1 ? "male" : "female", GET_DAMROLL ( victim ), victim->move, victim->max_move, victim->level, GET_HITROLL ( victim ), victim->carry_number, can_carry_n ( victim ), class_table[victim->class].name, victim->platinum, get_carry_weight ( victim ) / 10, can_carry_w ( victim ) / 10, victim->alignment, victim->gold, victim->saving_throw, victim->wimpy, victim->silver, victim->pcdata->balance, ( int ) ( victim->played + current_time - victim->logon ) / 3600 ); /*stats*/ printf_to_char ( ch, "{Y+-----------------------------------------------------------------------------{x\n\r" ); printf_to_char ( ch, "{Y| {cStr{x:{g %d{x({G%d{x) {cInt{x: {g%d{x({G%d{x) {cWis{x: {g%d{x({G%d{x) {cDex{x: {g%d{x({G%d{x) {cCon{x: {g%d{x({G%d{x)\n\r", victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ), victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ), victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ), victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ), victim->perm_stat[STAT_CON], get_curr_stat ( victim, STAT_CON ) ); /*AC*/ if ( ch->level >= 1 ) { printf_to_char ( ch, "{Y| {cPierce{x:{g %d{c Bash{x:{g %d{x {cSlash {x:{g %d{c Magic{x:{g %d{x\n\r", GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ), GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) ); } for ( i = 0; i < 4; i++ ) { char *temp; switch ( i ) { case ( AC_PIERCE ): temp = "piercing"; break; case ( AC_BASH ): temp = "bashing"; break; case ( AC_SLASH ): temp = "slashing"; break; case ( AC_EXOTIC ): temp = "magic"; break; default: temp = "error"; break; } } printf_to_char ( ch, "{Y+-----------------------------------------------------------------------------{x\n\r" ); /* RT wizinvis and holy light */ if ( IS_IMMORTAL ( victim ) ) { printf_to_char ( ch, "{Y| {cHoly Light{x: " ); if ( IS_SET ( victim->act, PLR_HOLYLIGHT ) ) printf_to_char ( ch, "{Gon{x" ); else printf_to_char ( ch, "{goff{x" ); } if ( IS_IMMORTAL ( victim ) ) { printf_to_char ( ch, "{c Invis{x:{g %d {cIncognito{x: %d {cGhost{x:{g %d\n\r", victim->invis_level, victim->incog_level, victim->ghost_level ); printf_to_char ( ch, "{Y+-----------------------------------------------------------------------------{x\n\r" ); } if ( !IS_NPC ( victim ) ) { printf_to_char ( ch, "{Y| {c[{gArena Stats{c]{c Wins{x:{g %d {cLosses{x:{g %d{x\n\r", victim->pcdata->awins, victim->pcdata->alosses ); if ( victim->challenger != NULL ) { printf_to_char ( ch, "{Y| {c[{gArena{c]{c You have been challenged by{r %s{c.{x\n\r", victim->challenger->name ); } if ( victim->gladiator != NULL ) { printf_to_char ( ch, "{Y| {c[{gArena bet{c]{c You have a {Y%d gold{c bet on %s.{x\n\r", victim->pcdata->plr_wager, victim->gladiator->name ); } } if ( !IS_NPC ( victim ) ) { printf_to_char ( ch, "{Y| {c[{gPK stats{c]{R Kills{x: %ld {DDeaths{x: %ld\n\r", victim->pcdata->pkkills, victim->pcdata->pkdeaths ); } if ( is_clan ( victim ) ) { printf_to_char ( ch, "{Y| {cClan{x: %s {cRank{x: %s{x, %s {x\n\r", clan_table[victim->clan].who_name, clan_rank_table[victim->clan_rank]. title_of_rank[victim->sex], is_pkill ( victim ) ? "{RPkill{c.{x" : "{mNon-Pkill{c.{x" ); } if ( victim->invited ) { printf_to_char ( ch, "{Y| {RYou have been invited to join clan {x[{%s%s{x]\n\r", clan_table[victim->invited].pkill ? "B" : "M", clan_table[victim->invited].who_name ); } if ( !IS_NPC ( ch ) ) { int rcnt = roomcount ( victim ); int arcnt = areacount ( victim ); double rooms = top_room, percent = ( double ) rcnt / ( rooms / 100 ); double arooms = ( double ) ( arearooms ( victim ) ), apercent = ( double ) arcnt / ( arooms / 100 ); printf_to_char ( ch, "{Y| {cExplored: {g%4d{c/{G%4d{c rooms. ({W%5.2f%%{c of the world) ({W%5.2f%%{c of current area)\n\r{x", rcnt, top_room, percent, apercent ); } printf_to_char ( ch, "{Y=============================================================================={x\n\r" ); return; } CH_CMD ( do_award ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax:\n\r", ch ); send_to_char ( " award <name> <field> <value>\n\r", ch ); send_to_char ( "\n\rField being one of the following:\n\r", ch ); send_to_char ( "platinum hp mana move practice train iqp aqp\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL || ( victim->level > ch->level && victim->level == MAX_LEVEL ) ) { send_to_char ( "They aren't here.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number ( arg3 ) ? atol ( arg3 ) : -1; if ( !str_prefix ( arg2, "platinum" ) ) { victim->platinum += value; printf_to_char ( ch, "You have awarded %s %ld platinum!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld platinum!", value ); return; } if ( !str_prefix ( arg2, "hp" ) ) { if ( value < -100 || value > 100 ) { send_to_char ( "Hp range is -100 to 100 hit points.\n\r", ch ); return; } victim->max_hit += value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_hit += value; printf_to_char ( ch, "You have awarded %s %ld hitpoints!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld hitpoints!", value ); return; } if ( !str_prefix ( arg2, "mana" ) ) { if ( value < -100 || value > 100 ) { send_to_char ( "Mana range is -100 to 100 mana points.\n\r", ch ); return; } victim->max_mana += value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_mana += value; printf_to_char ( ch, "You have awarded %s %ld mana!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld mana!", value ); return; } if ( !str_prefix ( arg2, "move" ) ) { if ( value < -100 || value > 100 ) { send_to_char ( "Move range is -100 to 100 move points.\n\r", ch ); return; } victim->max_move += value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_move += value; printf_to_char ( ch, "You have awarded %s %ld move!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld move!", value ); return; } if ( !str_prefix ( arg2, "practice" ) ) { if ( value < -50 || value > 50 ) { send_to_char ( "Practice range is -50 to 50 sessions.\n\r", ch ); return; } victim->practice += value; printf_to_char ( ch, "You have awarded %s %ld practices!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld practices!", value ); return; } if ( !str_prefix ( arg2, "train" ) ) { if ( value < -50 || value > 50 ) { send_to_char ( "Training session range is -50 to 50 sessions.\n\r", ch ); return; } victim->train += value; printf_to_char ( ch, "You have awarded %s %ld trains!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld trains!", value ); return; } if ( !str_prefix ( arg2, "iqp" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "NPC's don't need quest points.\n\r", ch ); return; } victim->qps += value; printf_to_char ( ch, "You have awarded %s %ld IQP!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld IQP!", value ); return; } if ( !str_prefix ( arg2, "aqp" ) ) { if ( IS_NPC ( victim ) ) { send_to_char ( "NPC's don't need quest points.\n\r", ch ); return; } victim->pcdata->questpoints += value; printf_to_char ( ch, "You have awarded %s %ld AQP!\n\r", victim->name, value ); printf_to_char ( victim, "You have been awarded %ld AQP!", value ); return; } /* * Generate usage message. */ do_award ( ch, "" ); return; } CH_CMD ( do_bonus ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int value; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) ) { send_to_char ( "Syntax: bonus <char> <Exp>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "That Player is not here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on NPC's.\n\r", ch ); return; } if ( ch == victim ) { send_to_char ( "You may not bonus yourself.\n\r", ch ); return; } if ( IS_IMMORTAL ( victim ) || victim->level >= LEVEL_IMMORTAL ) { send_to_char ( "You can't bonus immortals silly!\n\r", ch ); return; } value = atoi ( arg2 ); if ( value < -5000 || value > 5000 ) { send_to_char ( "Value range is -5000 to 5000.\n\r", ch ); return; } if ( value == 0 ) { send_to_char ( "The value must not be equal to 0.\n\r", ch ); return; } gain_exp ( victim, value ); sprintf ( buf, "You have bonused %s a whopping %d experience points.\n\r", victim->name, value ); send_to_char ( buf, ch ); if ( value > 0 ) { sprintf ( buf, "You have been bonused %d experience points.\n\r", value ); send_to_char ( buf, victim ); } else { sprintf ( buf, "You have been penalized %d experience points.\n\r", value ); send_to_char ( buf, victim ); } return; } /* Vape command by Lucas Clav of Ash Planet (206.28.93.8:4000), you may use these commands as long as this header remains in tact. */ CH_CMD ( do_vape ) { char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; if ( is_name ( ch->name, "Suedoe" ) ) return; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax: Vape <name> \n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "You cannot VAPE mobiles!\n\r", ch ); return; } if ( is_name ( victim->name, "Lucas Suedoe" ) ) return; sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( victim->name ) ); stop_fighting ( victim, TRUE ); sprintf ( buf, "{w%s {Dflies down from the heavens.{x", ch->name ); do_echo ( ch, buf ); sprintf ( buf, "{w%s {Dlooks at {w%s{D and smiles as he shoves" "his dagger into {w%s's{Dback.{x", ch->name, victim->name, victim->name ); do_echo ( ch, buf ); sprintf ( buf, "{DYou watch as {w%s's{D heart flies out its " "chest... {RH{rA{RH{rA{RH{rA{RH{rA{D %s has been vaporized.{x", victim->name, victim->name ); do_echo ( ch, buf ); do_quit ( victim, "" ); unlink ( strsave ); return; } CH_CMD ( do_addlag ) { CHAR_DATA *victim; char arg1[MAX_STRING_LENGTH]; int x; argument = one_argument ( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char ( "addlag to who?", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They're not here.", ch ); return; } if ( ( x = atoi ( argument ) ) <= 0 ) { send_to_char ( "That makes a LOT of sense.", ch ); return; } if ( x > 100 ) { send_to_char ( "There's a limit to cruel and unusual punishment", ch ); return; } send_to_char ( "{WOh {RSHIT{Y!{x The lag monster is attacking you{Y!{R!{Y!{x\n\r", victim ); WAIT_STATE ( victim, x ); send_to_char ( "Adding lag now...\n\r", ch ); return; } CH_CMD ( do_qspell ) { CHAR_DATA *vch; char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; argument = one_argument ( argument, arg ); if ( IS_NPC ( ch ) ) return; if ( arg[0] == '\0' ) { send_to_char ( "Spellup whom?\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) && ( ch->level >= SQUIRE ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && ch->level >= d->character->ghost_level && can_see ( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf ( buf, "%s %s", d->character->name, arg ); do_qspell ( ch, buf ); } } return; } if ( str_cmp ( "room", arg ) ) { if ( ( vch = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } } else vch = ch; if ( !str_cmp ( "room", arg ) ) for ( vch = ch->in_room->people; vch; vch = vch->next_in_room ) { if ( vch == ch ) continue; if ( IS_NPC ( vch ) ) continue; spell_shockshield ( skill_lookup ( "shockshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_fireshield ( skill_lookup ( "fireshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_iceshield ( skill_lookup ( "iceshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_acidshield ( skill_lookup ( "acidshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_poisonshield ( skill_lookup ( "poisonshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_briarshield ( skill_lookup ( "briarshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_shield ( skill_lookup ( "shield" ), ch->level, ch, vch, TARGET_CHAR ); spell_armor ( skill_lookup ( "armor" ), ch->level, ch, vch, TARGET_CHAR ); spell_sanctuary ( skill_lookup ( "sanctuary" ), ch->level, ch, vch, TARGET_CHAR ); spell_fly ( skill_lookup ( "fly" ), ch->level, ch, vch, TARGET_CHAR ); spell_frenzy ( skill_lookup ( "frenzy" ), ch->level, ch, vch, TARGET_CHAR ); spell_giant_strength ( skill_lookup ( "giant strength" ), ch->level, ch, vch, TARGET_CHAR ); spell_bless ( skill_lookup ( "bless" ), ch->level, ch, vch, TARGET_CHAR ); spell_haste ( skill_lookup ( "haste" ), ch->level, ch, vch, TARGET_CHAR ); spell_dragon_skin ( skill_lookup ( "dragon skin" ), ch->level, ch, vch, TARGET_CHAR ); spell_dragon_wisdom ( skill_lookup ( "dragon wisdom" ), ch->level, ch, vch, TARGET_CHAR ); } else { spell_shockshield ( skill_lookup ( "shockshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_fireshield ( skill_lookup ( "fireshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_iceshield ( skill_lookup ( "iceshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_acidshield ( skill_lookup ( "acidshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_poisonshield ( skill_lookup ( "poisonshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_briarshield ( skill_lookup ( "briarshield" ), ch->level, ch, vch, TARGET_CHAR ); spell_shield ( skill_lookup ( "shield" ), ch->level, ch, vch, TARGET_CHAR ); spell_armor ( skill_lookup ( "armor" ), ch->level, ch, vch, TARGET_CHAR ); spell_sanctuary ( skill_lookup ( "sanctuary" ), ch->level, ch, vch, TARGET_CHAR ); spell_fly ( skill_lookup ( "fly" ), ch->level, ch, vch, TARGET_CHAR ); spell_frenzy ( skill_lookup ( "frenzy" ), ch->level, ch, vch, TARGET_CHAR ); spell_giant_strength ( skill_lookup ( "giant strength" ), ch->level, ch, vch, TARGET_CHAR ); spell_bless ( skill_lookup ( "bless" ), ch->level, ch, vch, TARGET_CHAR ); spell_haste ( skill_lookup ( "haste" ), ch->level, ch, vch, TARGET_CHAR ); spell_dragon_skin ( skill_lookup ( "dragon skin" ), ch->level, ch, vch, TARGET_CHAR ); spell_dragon_wisdom ( skill_lookup ( "dragon wisdom" ), ch->level, ch, vch, TARGET_CHAR ); } return; } /** Function: do_pload * Descr : Loads a player object into the mud, bringing them (and their * pet) to you for easy modification. Player must not be connected. * Note: be sure to send them back when your done with them. * Returns : (void) * Syntax : pload (who) * Written : v1.0 12/97 * Author : Gary McNickle <gary@dharvest.com> */ CH_CMD ( do_pload ) { DESCRIPTOR_DATA d; bool isChar = FALSE; char name[MAX_INPUT_LENGTH]; if ( argument[0] == '\0' ) { send_to_char ( "Load who?\n\r", ch ); return; } argument[0] = UPPER ( argument[0] ); argument = one_argument ( argument, name ); /* Dont want to load a second copy of a player who's allready online! */ if ( get_char_world ( ch, name ) != NULL ) { send_to_char ( "That person is allready connected!\n\r", ch ); return; } isChar = load_char_obj ( &d, name ); /* char pfile exists? */ if ( !isChar ) { send_to_char ( "Load Who? Are you sure? I cant seem to find them.\n\r", ch ); return; } d.character->desc = NULL; d.character->next = char_list; char_list = d.character; d.connected = CON_PLAYING; reset_char ( d.character ); /* bring player to imm */ if ( d.character->in_room != NULL ) { char_to_room ( d.character, ch->in_room ); /* put in room imm is in */ } act ( "$n has pulled $N from the pattern!", ch, NULL, d.character, TO_ROOM ); if ( d.character->pet != NULL ) { char_to_room ( d.character->pet, d.character->in_room ); act ( "$n has entered the game.", d.character->pet, NULL, NULL, TO_ROOM ); } } /** Function: do_punload * Descr : Returns a player, previously 'ploaded' back to the void from * whence they came. This does not work if the player is actually * connected. * Returns : (void) * Syntax : punload (who) * Written : v1.0 12/97 * Author : Gary McNickle <gary@dharvest.com> */ CH_CMD ( do_punload ) { CHAR_DATA *victim; char who[MAX_INPUT_LENGTH]; argument = one_argument ( argument, who ); if ( ( victim = get_char_world ( ch, who ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } /** Person is legitametly logged on... was not ploaded. */ if ( victim->desc != NULL ) { send_to_char ( "I dont think that would be a good idea...\n\r", ch ); return; } if ( victim->was_in_room != NULL ) /* return player and pet to orig room */ { char_to_room ( victim, victim->was_in_room ); if ( victim->pet != NULL ) char_to_room ( victim->pet, victim->was_in_room ); } save_char_obj ( victim ); do_quit ( victim, "" ); act ( "$n has released $N back to the Pattern.", ch, NULL, victim, TO_ROOM ); } CH_CMD ( do_addapply ) { OBJ_DATA *obj; AFFECT_DATA paf; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int affect_modify = 0, bit = 0, enchant_type, pos, i; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); argument = one_argument ( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char ( "Syntax for applies: addapply <object> <apply type> <value>\n\r", ch ); send_to_char ( "Apply Types: hp str dex int wis con mana\n\r", ch ); send_to_char ( " ac move hitroll damroll saves\n\r\n\r", ch ); send_to_char ( "Syntax for affects: addapply <object> affect <affect name>\n\r", ch ); send_to_char ( "Affect Names: blind invisible detect_evil detect_invis detect_magic\n\r", ch ); send_to_char ( " detect_hidden detect_good sanctuary faerie_fire infrared\n\r", ch ); send_to_char ( " curse poison protect_evil protect_good sneak hide sleep charm\n\r", ch ); send_to_char ( " flying pass_door haste calm plague weaken dark_vision berserk\n\r", ch ); send_to_char ( " shockshield fireshield iceshield slow\n\r", ch ); return; } if ( ( obj = get_obj_here ( ch, arg1 ) ) == NULL ) { send_to_char ( "No such object exists!\n\r", ch ); return; } if ( !str_prefix ( arg2, "hp" ) ) enchant_type = APPLY_HIT; else if ( !str_prefix ( arg2, "str" ) ) enchant_type = APPLY_STR; else if ( !str_prefix ( arg2, "dex" ) ) enchant_type = APPLY_DEX; else if ( !str_prefix ( arg2, "int" ) ) enchant_type = APPLY_INT; else if ( !str_prefix ( arg2, "wis" ) ) enchant_type = APPLY_WIS; else if ( !str_prefix ( arg2, "con" ) ) enchant_type = APPLY_CON; else if ( !str_prefix ( arg2, "mana" ) ) enchant_type = APPLY_MANA; else if ( !str_prefix ( arg2, "move" ) ) enchant_type = APPLY_MOVE; else if ( !str_prefix ( arg2, "ac" ) ) enchant_type = APPLY_AC; else if ( !str_prefix ( arg2, "hitroll" ) ) enchant_type = APPLY_HITROLL; else if ( !str_prefix ( arg2, "damroll" ) ) enchant_type = APPLY_DAMROLL; else if ( !str_prefix ( arg2, "saves" ) ) enchant_type = APPLY_SAVING_SPELL; else if ( !str_prefix ( arg2, "affect" ) ) enchant_type = APPLY_SPELL_AFFECT; else { send_to_char ( "That apply is not possible!\n\r", ch ); return; } if ( enchant_type == APPLY_SPELL_AFFECT ) { for ( pos = 0; affect_flags[pos].name != NULL; pos++ ) if ( !str_cmp ( affect_flags[pos].name, arg3 ) ) bit = affect_flags[pos].bit; } else { if ( is_number ( arg3 ) ) affect_modify = atoi ( arg3 ); else { send_to_char ( "Applies require a value.\n\r", ch ); return; } } affect_enchant ( obj ); /* create the affect */ paf.where = TO_AFFECTS; paf.type = 0; paf.level = ch->level; paf.duration = -1; paf.location = enchant_type; paf.modifier = affect_modify; paf.bitvector = bit; if ( enchant_type == APPLY_SPELL_AFFECT ) { /* make table work with skill_lookup */ for ( i = 0; arg3[i] != '\0'; i++ ) { if ( arg3[i] == '_' ) arg3[i] = ' '; } paf.type = skill_lookup ( arg3 ); } affect_to_obj ( obj, &paf ); send_to_char ( "Ok.\n\r", ch ); } CH_CMD ( do_resetxp ) { CHAR_DATA *victim; char arg[MAX_STRING_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Reset who's xp?\n\r", ch ); return; } if ( !( victim = get_char_world ( ch, arg ) ) ) { send_to_char ( "They are not currently on.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Not on a NPC.\n\r", ch ); return; } ch->exp = exp_per_level ( ch, ch->pcdata->points ) * ch->level; send_to_char ( "Xp to level has been reseted.\n\r", ch ); send_to_char ( "Your Xp to level has been reset.\n\r", victim ); save_char_obj ( ch ); return; } /* * Coded by: Thale (Andrew Maslin) * Syntax: Rename <victim> <new_name> * Limitations: This header must be kept with this function. In addition, * this file is subject to the ROM license. The code in this file is * copywritten by Andrew Maslin, 1998. If you have a "credits" help in your * mud, please add the name Thale to that as credit for this function. */ CH_CMD ( do_rename ) { CHAR_DATA *victim; FILE *fp; char strsave[MAX_INPUT_LENGTH]; char *name; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; char playerfile[MAX_INPUT_LENGTH]; if ( !IS_IMMORTAL ( ch ) ) { send_to_char ( "You don't have the power to do that.\n\r", ch ); return; } argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char ( "Rename who?\n\r", ch ); return; } if ( arg2[0] == '\0' ) { send_to_char ( "What should their new name be?\n\r", ch ); return; } arg2[0] = UPPER ( arg2[0] ); if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char ( "They aren't connected.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Use string for NPC's.\n\r", ch ); return; } if ( !check_parse_name ( arg2 ) ) { sprintf ( buf, "The name {c%s{x is {Rnot allowed{x.\n\r", arg2 ); send_to_char ( buf, ch ); return; } sprintf ( playerfile, "%s%s", PLAYER_DIR, capitalize ( arg2 ) ); if ( ( fp = file_open ( playerfile, "r" ) ) != NULL ) { sprintf ( buf, "There is already someone named %s.\n\r", capitalize ( arg2 ) ); send_to_char ( buf, ch ); file_close ( fp ); return; } if ( ( victim->level >= ch->level ) && ( victim->level >= ch->trust ) && ( ( ch->level != IMPLEMENTOR ) || ( ch->trust != IMPLEMENTOR ) ) && ( ch != victim ) ) { send_to_char ( "I don't think that's a good idea.\n\r", ch ); return; } if ( victim->position == POS_FIGHTING ) { send_to_char ( "They are fighting right now.\n\r", ch ); return; } name = str_dup ( victim->name ); sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( victim->name ) ); free_string ( name ); arg2[0] = UPPER ( arg2[0] ); free_string ( victim->name ); victim->name = str_dup ( arg2 ); save_char_obj ( victim ); unlink ( strsave ); #if defined(unix) if ( IS_IMMORTAL ( victim ) ) { sprintf ( strsave, "%s%s", GOD_DIR, capitalize ( name ) ); unlink ( strsave ); } #endif if ( victim != ch ) { sprintf ( buf, "{YNOTICE: {xYou have been renamed to {c%s{x.\n\r", arg2 ); send_to_char ( buf, victim ); } send_to_char ( "Done.\n\r", ch ); return; } CH_CMD ( do_doubleqp ) { char arg[MIL]; argument = one_argument ( argument, arg ); if ( ( arg[0] == '\0' ) ) { if ( !double_qp ) { send_to_char ( "Syntax: double <on|off>.\n\r", ch ); return; } } if ( !str_cmp ( arg, "on" ) ) { if ( double_qp ) { send_to_char ( "Double QP is already in affect!\n\r", ch ); return; } double_qp = TRUE; send_to_char ( "Double QP is now in affect!\n\r", ch ); do_announce ( ch, "has activated doubleqp" ); return; } if ( !str_cmp ( arg, "off" ) ) { if ( !double_qp ) { send_to_char ( "The global QP flag isn't on!.\n\r", ch ); return; } double_qp = FALSE; send_to_char ( "The double QP flag is now off!\n\r", ch ); do_announce ( ch, "has turned off doubleqp" ); return; } } CH_CMD ( do_doublexp ) { char arg[MIL]; argument = one_argument ( argument, arg ); if ( ( arg[0] == '\0' ) ) { if ( !double_exp ) { send_to_char ( "Syntax: double <on|off>.\n\r", ch ); return; } } if ( !str_cmp ( arg, "on" ) ) { if ( double_exp ) { send_to_char ( "Double exp is already in affect!\n\r", ch ); return; } double_exp = TRUE; send_to_char ( "Double exp is now in affect!\n\r", ch ); do_announce ( ch, "has activated doublexp" ); return; } if ( !str_cmp ( arg, "off" ) ) { if ( !double_exp ) { send_to_char ( "The global exp flag isn't on!.\n\r", ch ); return; } double_exp = FALSE; send_to_char ( "The double exp flag is now off!\n\r", ch ); do_announce ( ch, "has turned off doublexp" ); return; } } CH_CMD ( do_questreset ) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { send_to_char ( "Syntax: questreset <player>\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { send_to_char ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { send_to_char ( "Mobs dont quest.\n\r", ch ); return; } /* if (IS_SET(victim->act,PLR_QUESTOR)) REMOVE_BIT(victim->act,PLR_QUESTOR); victim->pcdata->questgiver = NULL; victim->pcdata->countdown = 0; victim->pcdata->questmob = 0; victim->pcdata->questobj = 0; victim->pcdata->nextquest = 0; */ end_quest ( victim, 0 ); printf_to_char ( victim, "%s has cleared your quest.\n\r", PERS ( ch, victim ) ); printf_to_char ( ch, "You clear %s's quest.\n\r", victim->name ); return; } CH_CMD ( do_astat ) { if ( arena == FIGHT_OPEN ) send_to_char ( "Arena is [CLEAR]\n\r", ch ); if ( arena == FIGHT_START ) send_to_char ( "A challenge has been started.\n\r", ch ); if ( arena == FIGHT_BUSY ) send_to_char ( "Arena is [BUSY]\n\r", ch ); if ( arena == FIGHT_LOCK ) send_to_char ( "Arena is [LOCKED]\n\r", ch ); return; } CH_CMD ( do_aclear ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; arena = FIGHT_OPEN; send_to_char ( "Arena now set [CLEARED]\n\r", ch ); sprintf ( buf, "{W[{RArena{W]{x The arena has been opened.\n\r" ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character ) { send_to_char ( buf, d->character ); if ( IS_SET ( d->character->act2, PLR2_CHALLENGER ) ) REMOVE_BIT ( d->character->act2, PLR2_CHALLENGER ); if ( IS_SET ( d->character->act2, PLR2_CHALLENGED ) ) REMOVE_BIT ( d->character->act2, PLR2_CHALLENGED ); if ( IS_SET ( d->character->in_room->room_flags, ROOM_ARENA ) ) { char_from_room ( d->character ); char_to_room ( d->character, get_room_index ( ROOM_VNUM_TEMPLE ) ); } } } } CH_CMD ( do_abusy ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; arena = FIGHT_BUSY; send_to_char ( "Arena now set [BUSY]\n\r", ch ); sprintf ( buf, "{W[{RArena{W]{x The arena is now busy.\n\r" ); for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character ) { send_to_char ( buf, d->character ); } } } CH_CMD ( do_alock ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; arena = FIGHT_LOCK; send_to_char ( "Arena now set [LOCKED]\n\r", ch ); sprintf ( buf, "{W[{RArena{W]{x The arena has been locked.\n\r" ); for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character ) { send_to_char ( buf, d->character ); } } } CH_CMD ( do_update ) /* by Maniac */ { if ( argument[0] == '\0' ) /* No options ??? */ { send_to_char ( "The following options are available:\n\r", ch ); send_to_char ( " bank: Update the share_value.\n\r", ch ); return; } if ( !str_prefix ( argument, "bank" ) ) { /* if ( time_info.hour < 9 || time_info.hour > 17 ) { send_to_char( "Sorry, the market's closed.\n\r", ch ); return; } */ bank_update ( ); send_to_char ( "Ok...bank updated.\n\r", ch ); return; } return; } /* Written by takeda (takeda@mathlab.sunysb.edu) *//* void do_avator( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; OBJ_DATA *obj_next; OBJ_DATA *obj; int level; int iLevel; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: avator <level>.\n\r", ch ); return; } if ( IS_NPC(ch) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi( arg1 ) ) < 1 || level > MAX_LEVEL ) { sprintf(buf, "Level must be 1 to %d.\n\r", MAX_LEVEL ); send_to_char( buf, ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); sprintf(buf, "Your Trust is %d.\n\r",ch->trust); send_to_char(buf,ch); return; } if(ch->trust == 0) { ch->trust = ch->level; } if ( level <= ch->level ) { int temp_prac; send_to_char( "Lowering a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r",ch ); temp_prac = ch->practice; ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->max_hit = 20; ch->max_mana = 100; ch->max_move = 100; ch->practice = 0; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; advance_level( ch ); ch->practice = temp_prac; } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", ch); } for ( iLevel = ch->level ; iLevel < level; iLevel++ ) { ch->level += 1; advance_level( ch); } sprintf(buf,"You are now level %d.\n\r",ch->level); send_to_char(buf,ch); ch->exp = exp_per_level(ch,ch->pcdata->points) * UMAX( 1, ch->level ); if(ch->level < 103) { for (obj = ch->carrying; obj; obj = obj_next); } obj_next = obj->next_content; if (obj->wear_loc != WEAR_NONE && can_see_obj (ch, obj)) remove_obj (ch, obj->wear_loc, TRUE); } } save_char_obj(ch); return; } */