#AREADATA Name Tenilwyn Forest~ Builders Roland~ VNUMs 400 500 Credits [120-140] Roland Tenilwyn Forest~ Security 9 RepopMsg (null)~ End #MOBILES #400 restin windwalker journey man ~ {CR{cestin {CW{cindwalker{x~ A journey man is here, resting at his camp site ~ A traveler, always looking for the next big adventure. Listen to his sage advice, it may save your life. ~ Elf~ ABGW 0 JV H 250 0 150 150 1054d51+6061 150d11+95 51d2+115 none -98 -98 -98 -67 EHJ 0 BHIJ Z rest rest male 4000 AHMV ABCDEFGHIJK medium unknown #401 orcish priest~ an {DO{Wr{wci{Ws{Dh {RP{rr{Ri{re{Rs{rt{x~ An {DO{Wr{wci{Ws{Dh {RP{rr{Ri{re{Rs{rt{x stands here, chanting over the bubbling brew ~ He is a disgusting figure, as are all orcs. His dirty green skin has blisters in some areas. He appears to be quite formiddable, better not mess with this one. ~ Orc~ ABF 0 Ja FH -400 0 150 150 1054d51+6061 150d11+95 51d2+115 wrath -98 -98 -98 -67 0 H CDQ PS stand stand male 10000 AHMV ABCDEFGHIJK medium unknown #402 an orcish minion~ an {ROr{rci{Rsh {DMinion{x~ An {ROr{rci{Rsh {DMinion{w stands here, chanting slowly ~ A digusting, ugly orc. Its slimey skin is a putrid shade of green. Its glowing red eyes pierce into your soul and try to devour it. It sppears to be quite strong. ~ Orc~ ABG 0 Ja 0 -500 0 150 150 1054d51+6061 150d11+95 51d2+115 bite -98 -98 -98 -67 R 0 CDQ PS stand stand either 1600 AHMV ABCDEFGHIJK medium unknown #403 maerlyn~ {WMaerlyn{x~ Maerlyn stands here, examining the inventory of weapons ~ ~ Elf~ ABY 0 J 0 1000 0 150 150 1054d51+6061 150d11+95 51d2+115 none -98 -98 -98 -67 0 0 B Z stand stand female 100000 AHMV ABCDEFGHIJK medium unknown #404 polom~ {WPolom{x~ Polom the tailor stands here, sewing a new piece of armor ~ A jolly elf indeed. His nimble fingers make short work of any sewing task. His armor is used most by the Tenilwyn elves. ~ Elf~ AB 0 J 0 1000 0 150 150 1054d51+6061 150d11+95 51d2+115 punch -98 -98 -98 -67 0 0 B Z stand stand none 10000 AHMV ABCDEFGHIJK medium unknown #405 Mina~ {WMina{x~ Mina stands here, sharpening her favorite dagger ~ She is a beautiful, strong elven maiden. She has a streak of firey red hair trailing to her shoulders. Her bright green eyes can pierce your soul. She looks like quite the warrior. ~ Human~ AB 0 0 EH 500 0 160 160 1124d54+6465 160d11+95 54d2+122 slash -105 -105 -105 -73 0 0 0 0 stand stand female 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 402 100~ #406 lazumen the 2nd~ {CLazumen the 2nd{x~ Lazumen the 2nd stands here, mulling over a painting ~ A tall, lanky specimen. He doesnt look strong, but he is quite intelligent and spiritual. Though not cut from the same cloth, Lazumen loves his son very much. ~ Elf~ AB 0 J DH 300 0 160 160 1124d54+6465 160d11+95 54d2+122 punch -105 -105 -105 -73 DEGH 0 B Z stand stand male 100000 AHMV ABCDEFGHIJK medium unknown #407 meliwyn wife of lazumen~ {WMeliwyn{x~ Meliwyn, wife of Lazumen, is standing here dusting old books ~ She is pretty old, yet still quite beautiful, as all elves seem to be. She is content with being a house wife now as she is steadily getting older and tired. Lazumen is her one true love. She appears to be a fierce fighter though. ~ Elf~ AB 0 J EFH 500 0 150 150 1054d51+6061 150d11+95 51d2+115 slap -98 -98 -98 -67 AEFHK 0 BDK Z stand stand female 140000 AHMV ABCDEFGHIJK medium unknown #409 Lazumen~ {WLazumen{x~ Lazumen sits huddled at his desk, scribbling furiously ~ He appears to be quite the formiddable warrior, even in his now old age, which he spends most of over seeing the village. ~ Elf~ AB 0 JVac DEFH 1000 0 150 150 1054d51+6061 150d11+95 51d2+115 wrath -98 -98 -98 -67 DEFGHIJK 0 BCDK Z stand stand male 150000 AHMV ABCDEFGHIJK medium unknown #410 feowyn~ {mFeowyn{x~ Feowyn stands here, fussing over her hair ~ She is quite striking indeed. Every boy in town has some sort of crush on her, be it passing fancy, or outright devoted love. She is Lazumens youngest daughter. ~ Elf~ AB 0 JVa DH 1000 0 160 160 1124d54+6465 160d11+95 54d2+122 slap -105 -105 -105 -73 CEJ 0 B Z stand stand female 1000 AHMV ABCDEFGHIJK medium unknown #411 hax~ {bHax{x~ Hax, the cook, stands here, inspecting the pantry ~ He is a stout, strong looking cook. ~ Elf~ AB 0 JV DEH 600 0 160 160 1124d54+6465 160d11+95 54d2+122 slice -105 -105 -105 -73 0 0 BCK Z stand stand male 10000 AHMV ABCDEFGHIJK medium unknown #412 a villager~ A villager~ A villager stands here ~ A common Tenilwyn villager ~ Elf~ A 0 J 0 1000 0 160 160 1124d54+6465 160d11+95 54d2+122 slap -105 -105 -105 -73 0 0 B Z stand stand either 150000 AHMV ABCDEFGHIJK medium unknown #413 a fire demon~ a {RF{yi{Rr{ye {RDemon{x~ A fire demon materializes and attacks! ~ It is a ball of living flames. Some lash out forming limbs, and a tail. It looks quite dangerous. ~ Draconian~ ABFN 0 T DH 0 0 160 160 1124d54+6465 160d11+95 54d2+122 flame -105 -105 -105 -73 ABCDEFGHIJKMNOP LQ CDHIK FGJ stand stand none 2400000 AHMV ABCDEFGHIJKPQ medium unknown M DEATH 404 100~ M GRALL 403 100~ #414 a ghoul~ a {WG{wh{Wo{wu{Wl{x~ A ghoul hovers slightly in the air, looking at you curiously ~ It is a disgusting ghoul. It glows with a bright blue aura. ~ Human~ ABF 0 DFVZ 0 0 0 165 165 1159d56+6665 165d11+95 56d2+125 none -109 -109 -109 -75 EGH 0 CD 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #415 demon wraith~ a {RD{re{Rm{ro{Rn {DWraith{x~ A demon wraith hovers in the air, it peers at you and strikes! ~ ~ Heucuva~ ABF 0 Z CEH -1000 0 165 165 1159d56+6665 165d11+95 56d2+125 wrath -109 -109 -109 -75 ACDEGHIJKN HLMQ CDK NSY stand stand none 160000 AHMV ABCGHIJK medium unknown #416 the creature~ {WThe Creature{x~ The creature floats amid the darkness here ~ It is indescribable ~ modron~ AB 0 JVac CDEFHO 0 0 180 180 1264d61+9091 180d11+95 61d2+135 wrath -119 -119 -119 -83 CEFGJKQR BMNPQ CDHIK 0 stand stand none 0 H ABCGHJK medium unknown #417 a lich~ a {rL{Di{rc{Dh{x~ A disgusting Lich stands here, drooling at the beautiful blood ~ A filthy demon ~ Heucuva~ ABF 0 DFZ F -1000 0 165 165 1159d56+6665 165d11+95 56d2+125 bite -109 -109 -109 -75 0 LMQ DK NSY stand stand either 15000 AHMV ABCGHIJK medium unknown #418 the master lich~ {DThe {RM{Da{Rs{Dt{Re{DR L{ric{Dh{x~ The Master Lich stands here, gazing into your eyes as if he expected you... ~ He is a rather beautiful creature in his human form. But his true form is less presentable, a writhing blood sucking leech. He appears to be quite formidable. ~ modron~ AB 0 JV EFH -1000 0 160 160 1124d54+6465 160d11+95 54d2+122 bite -105 -105 -105 -73 CDEFGHOQR BMNPQ CDHK INS stand stand male 20000 H ABCGHJK medium unknown F res I #419 tempest~ {CTempest{x~ Tempest, the master of storms stands here ~ A very old human. He looks wise, but very dangerous. ~ modron~ AB 0 JV CEH -500 0 170 170 1194d57+6869 170d11+95 57d2+128 magic -112 -112 -112 -78 QR BMNPQ CDHIK H stand stand male 2500000 AHMV ABCDEFGHIJK medium unknown #420 madrin of the divine blade~ {YM{yadrin{x~ Madrin of the divine blade sits here, sharpening his sword ~ He is quite lithe, and dexterous, but his power is great indeed. ~ modron~ AB 0 JV H 0 0 170 170 1194d57+6869 170d11+95 57d2+128 slice -112 -112 -112 -78 CDEFGHIJKNQR BMNPQ HIK 0 stand stand male 2340000 H ABCGHJK medium unknown #421 the crimson lord~ {DThe {RC{rr{Ri{rm{Rs{ro{Rn{D L{ro{Dr{rd{x~ The Crimson Lord stands here, eminating power ~ A large demon forged by evil, imbued with power beyond imagination. ~ modron~ AB 0 JV DEFH -1000 0 175 175 1229d59+7069 175d11+95 59d2+132 wrath -116 -116 -116 -80 QR BMNPQ CDHIK N stand stand male 300000 H ABCGHJK medium unknown M GRALL 405 20~ #422 the goddess of nature~ {WThe Goddess Of {GN{ga{Gt{gu{Gr{ge{x~ The goddess of nature stands here, contemplating a tree ~ She is quite beautiful, beyond ones imagination. She also looks quite powerful. ~ modron~ AB 0 JV CH 1000 0 165 165 1159d56+6665 165d11+95 56d2+125 none -109 -109 -109 -75 QR BMNPQ HIK 0 stand stand female 200 H ABCGHJK medium unknown #423 a brown bear~ a brown bear~ A brown bear stands here, looking for his next meal ~ A beautiful creature in its own right. Powerful as well ~ bear~ AG 0 0 0 500 0 165 165 1159d56+6665 165d11+95 56d2+125 bite -109 -109 -109 -75 DEO 0 EI 0 stand stand either 200 AGV ABCDEFHJKUV medium unknown #424 a deer~ a deer~ A deer stands here, looking noble ~ A pretty animal, it has large antlers ~ bear~ AG 0 0 0 0 0 150 150 1054d51+6061 150d11+95 51d2+115 grep -98 -98 -98 -67 DEO 0 EI 0 stand stand male 0 AGV ABCDEFHJKUV medium unknown #425 a rabbit~ a rabbit~ A fluffy white rabbit hops about here ~ Its a cute and cuddly forest creature ~ bear~ AG 0 0 0 0 0 150 150 1054d51+6061 150d11+95 51d2+115 bite -98 -98 -98 -67 DEO 0 EI 0 stand stand either 200 AGV ABCDEFHJKUV medium unknown #426 a weary prisoner~ a {rweary{D prisoner{x~ A weary prisoner sits here, contemplating suicide ~ Though strung out, and hungry, he appears quite fierce. ~ Human~ A 0 V DEFH 400 0 160 160 1124d54+6465 160d11+95 54d2+122 beating -105 -105 -105 -73 CDEFGHIJKNO 0 HIJ FG stand stand none 300000 AHMV ABCDEFGHIJK medium unknown #427 dungeon guard~ {WThe {bDungeon Guard{x~ The mean looking dungeon guard stands here, pondering your escape ~ ~ Titan~ A 0 DVa DEFH -500 0 160 160 1124d54+6465 160d11+95 54d2+122 none -105 -105 -105 -73 CEFGHJK B CHI 0 stand stand none 40000 AHMV ABCDEFGHIJK medium unknown F res D #0 #OBJECTS #400 windwalker staff~ {CWin{Wdwal{Cker {CS{Wtaf{Cf{x~ An intricately carved staff lies forgotten on the ground~ wood~ weapon ABI AN exotic 16 16 crush BE 150 151 10080 P A 19 5 A 18 5 A 12 100 A 4 4 #401 large bubling black pot~ a {Wb{wu{Wb{wb{Wl{wi{Wn{wg {Dblack {wpot{x~ A {Wb{wu{Wb{wb{Wl{wi{Wn{wg {Dblack {wpot{x hangs over a {Ggreenish{w fire~ unknown~ fountain A 0 40 40 'absinthe' 0 0 1 10000 1 P #402 silvery holy necklace of the devout~ {YHoly {WNecklace {WO{wf {CT{ch{Ce {CD{ce{Cv{co{Cu{ct{x~ A silvery necklace has been dropped here~ steel~ jewelry ABY AC 0 0 0 0 0 150 151 146 P A 12 200 A 24 -3 A 4 4 #403 sign floating magically~ a floating sign~ A magically floating sign is here~ unknown~ furniture 0 0 0 0 0 0 0 1 4 0 P E sign~ {g. - ` *Village of the Tenilwyn Elves* ` - .{w Welcome Travelers! ~ #404 a cross bow~ a {BCross{YBow{x~ A large, wooden crossbow lies on the ground here~ unknown~ weapon I AN exotic 16 17 pierce DE 155 156 10605 P A 18 14 A 19 14 #405 a long bow~ a {CL{cong{CBow{x~ A long, wooden bow has been left on the ground here~ wood~ weapon I AN exotic 17 17 pierce ADE 165 166 11250 P A 18 15 A 19 15 #406 a hunting knife~ a {RHunting {YK{yn{Yi{yf{Ye{x~ A short, hunting knife is stuck in the ground here~ steel~ weapon AB AN dagger 15 16 stab ADH 155 156 9780 P A 18 14 A 19 14 #407 elvish leather tunic~ {yElvish Leather {BTunic{x~ A well crafted leather tunic lies on the ground here~ unknown~ armor AI AD 130 130 130 129 0 150 151 146 P A 13 100 A 19 10 A 18 10 #408 elvish leather leggings~ {yElvish Leather {BLeggings{x~ A pair of leather leggings have been dropped on the ground here~ unknown~ armor AI AF 130 130 130 129 0 150 151 146 P A 19 10 A 18 10 A 13 50 A 2 4 #409 elvish leather girth~ {yElvish Leather {BGirth{x~ A long, leather girth has been dropped on the ground here~ unknown~ armor AI AL 134 134 134 133 0 155 156 159 P A 13 100 A 18 10 A 19 11 #410 a runed bracer~ a {wR{Cu{wn{Ce{wd{Y Bracer{x~ A glowing bracer lies forgotten on the ground here~ unknown~ armor ABGI AM 130 130 130 124 0 150 5 1860000 P A 13 100 A 19 20 #411 mina's dagger~ {MM{Win{Ma{w's {MDa{Wgg{Mer{x~ A very sharp dagger sticks in the ground here~ steel~ weapon AI AN dagger 15 15 pierce D 150 151 9280 P A 2 1 A 18 14 A 19 14 #412 paint stained smock~ {GP{gaint {RStained {CS{cmock{x~ (no description)~ unknown~ armor I AD 130 130 130 129 0 150 151 146 P A 13 100 A 18 20 #413 a plain gold ring~ a plain {ygold{w ring{x~ A rather plain looking gold ring has been dropped here~ Gold~ jewelry BIY AB 0 0 0 0 0 100 10 10000 P A 12 100 A 3 5 A 4 5 #414 fine blue cloak~ a Fine {BBlue{w Cloak~ A blue cloak lies crumpled on the ground here~ Cloth~ armor ABI AC 138 138 138 137 0 160 161 164 P A 13 150 A 19 11 A 18 11 #415 a red ribbon~ a {RRed Ribbon{x~ A long, pretty red ribbon lies on the ground here~ Satin~ armor AI AE 130 130 130 129 0 150 151 146 P A 12 100 A 3 3 A 4 3 #416 a white apron~ a {WW{wh{Wi{wt{We {WApron{x~ A white apron lies crumpled on the floor here~ Cloth~ armor B AL 130 130 130 129 0 150 151 146 P A 18 15 A 19 15 A 13 100 #417 orb of living flames p-item~ {wAn {ROrb {WOf {YLiving {RF{yl{Ra{ym{Re{ys{x~ An orb of flames floats in the air here~ Flame~ armor ABIY AQ 142 142 142 141 0 165 166 161 P F S 0 0 D A 13 75 A 19 20 A 18 20 #418 a tattered black shroud~ a {WT{wa{Wt{wt{We{wr{We{wd {DBlack {DShroud{x~ A long black cloak lies on the ground, it is in tatters~ Souls~ armor AI AK 142 142 142 141 0 165 166 161 P A 5 1 A 19 10 A 18 10 A 13 100 #419 glowing red portal~ a {YGlowing {RRed {RP{mo{Rr{mt{Ra{ml{x~ A portal glows with a fierce red light~ unknown~ portal AB 0 0 0 0 460 0 1 1 1 P #420 beams of starlight~ {BB{ce{Ba{cm{Bs {WO{wf {WStar{ylight{x~ Glowing beams of starlight float above the ground here~ unknown~ weapon ABI AN exotic 18 17 blast DEG 175 176 11895 P A 18 16 A 19 16 A 1 2 #421 ring of the nightwalker~ {WR{wing {WO{wf {WT{whe {DNi{Rgh{rtw{Ral{Dker{x~ A black ring has been dropped on the ground here~ unknown~ jewelry CY AB 0 0 0 0 0 175 1 1000000 P A 24 -3 A 3 3 A 4 2 A 12 200 #422 mask of storms~ {YM{yask {WO{wf {BS{ct{Bo{cr{Bm{cs{x~ A dark blue mask lies on the ground here~ unknown~ armor AI AR 150 150 150 149 0 175 176 171 P A 2 2 A 13 150 A 19 13 A 18 13 #423 madrin's boots~ {YM{yadrin's {YB{yoots{x~ A pair of boots lie on the ground here~ unknown~ armor AI AG 150 150 150 149 0 175 176 171 P A 13 350 #424 glowing red key~ a {YGlowing {RRed Key{x~ A small, glowing red key has been dropped here~ unknown~ key AI AO 0 0 0 0 0 1 1 2000 P #425 crimson etched breastplate p-item~ {RC{rr{Ri{rm{Rs{ro{Rn {DEtched {DB{rr{De{ra{Ds{rt{Dp{rl{Da{rt{De{x~ A red stained breastplate lies on the ground here~ unknown~ armor ABI AD 155 155 155 154 0 180 181 176 P F A 0 0 V A 1 2 A 19 18 A 18 18 A 13 200 #426 sylvan anklet~ a {GS{gy{Gl{gv{Ga{gn {WA{wnklet{x~ A green anklet has been dropped here~ unknown~ armor AI AS 138 138 138 137 0 160 161 164 P A 24 -4 A 3 4 A 4 2 A 12 150 #427 a makeshift dagger~ a {WMake{w-{Rshift{D Dagger{x~ A poorly made dagger lies on the ground here~ unknown~ weapon ABGHIZ AN dagger 17 16 stab DE 175 176 11020 P A 1 4 A 19 15 A 18 14 #428 rusted shackles~ {rRu{Rst{red {DSh{Wa{wck{Wl{Des{x~ A pair of rusted shackles lie on the ground here~ unknown~ armor ABHI AI 150 150 150 149 0 175 176 171 P A 13 100 A 18 11 A 19 14 A 2 -3 A 4 4 #429 the dungeon guard sword~ {WT{whe {bDungeon Guard's {YS{yw{wo{yr{Yd{x~ A very powerful sword lies on the ground here~ unknown~ weapon ABGHI AN sword 19 16 drain DGH 180 181 11940 P A 19 17 A 18 17 A 13 150 A 1 2 #430 jade earring glowing green earring~ a {gJ{Ga{gd{Ge{W Ea{wrri{Wng{x~ A glowing green earring lies on the ground here~ unknown~ armor ABGH AV 159 159 159 158 0 185 186 189 P A 3 1 A 2 1 A 1 1 A 5 1 A 4 1 A 24 -3 A 12 100 #431 a dirty red key~ a dirty {rred {wkey{x~ A dirty red key lies on the ground here~ unknown~ key AU A 0 0 0 0 0 1 20 4000 P #432 glowing red pill~ a {YGlowing {RR{re{Rd {WP{will{x~ (no description)~ unknown~ pill GHUYZa A 1 'quest pill' 'reserved' 'reserved' 'reserved' 0 1 450000 P #0 #ROOMS #400 {g-={WA Small Trail{g=-{x~ A small, meandering trail winds its way through the towering trees of this beautiful forest. This gorgeous landscape has a sinister, uncomforting atmosphere. A long forgotten power lies throbbing below the pretty facade. The small trail leads away north. ~ 0 0 3 D0 ~ ~ 0 0 401 D2 ~ ~ 0 0 734 S #401 {g-={WForest Trail{g=-{x~ The lush greenery and staggering trees continue. This forest has been standing for ages out of mind. It is the culmination of all the beauty and wisdom that exists in nature. Legend tells that the goddess of nature herself resides in the groves of this sacred place. In the distance, through the tree tops can be seen a slate gray tower. The only darkness in this wonderful haven. The trail forks here, it continues on north and west. ~ 0 0 0 D0 ~ ~ 0 0 413 D2 ~ ~ 0 0 400 D3 ~ ~ 0 0 402 S #402 {g-={WA Small Clearing{g=-{x~ The trees and brush surround this wonderful clearing. Beautiful {Wwildflowers{w grow all about, hundreds, maybe thousands. A small hill rises in the center, a traveler has decided to make it his camp sight. A pile of good sized rocks have been painstakingly set up in a circle to prevent the spread of the fire, which has burned out. Another opening into the forest lies to the north, the trail is back east. ~ 0 0 0 E wildflowers~ Thousands of {Rprimroses {wand {Ydaisies{w grow all about. ~ D0 ~ ~ 0 0 403 D1 ~ ~ 0 0 401 S #403 {g-={WConfusing Trails{G=-{x~ A good number of winding trails stretch out in this somewhat dense part of the forest. Some go on a bit, but then are overgrown with bushes and shrubbery. One trail has a collapsed tree blocking the way. The dark gray tower can been seen to the north, a perfectly straight trail leads that way. Smaller paths jut off to the west and east. The clearing is back to the south. ~ 0 0 3 D0 ~ ~ 0 0 404 D2 ~ ~ 0 0 402 D3 ~ ~ 0 0 405 S #404 {g-={WNarrow Trail{g=-{x~ The trail has thinned considerably. It is now no more than a couple of feet wide. This mystical forest never fails to give adventurers breath taking views. A small {Wstream{w runs busily along the side of the trail. The water looks cool and refreshing. The trail continues north and south. ~ 0 0 0 E stream~ The crystal clear water runs at a speedy pace. Inside tiny {Yf{yi{Ys{yh{w and other little creatures can be seen. ~ D0 ~ ~ 0 0 407 D2 ~ ~ 0 0 403 S #405 {D-={wA Dark Trail{D=-{x~ The bushes and trees shy away from this blackened path. The over shadowing canopy of the trees creates an artificial sense of impending doom. Small, claw like {Wprints{w are all over the trail, it appears to be well used. Ahead to the west, is a clearing. ~ 0 4 3 E prints~ They appear to belong to only one known creature... {ROrcs{x ~ D1 ~ ~ 0 0 403 D3 ~ ~ 0 0 406 S #406 {D-={wSacred Clearing{D=-{x~ The pungent aroma of boiling chemicals swirls through this dead place. Not so much a natural clearing, just where the trees and bushes died away to after being assaulted with magic and toxic rituals. A large bubbling black {Wpot{w swings over a greenish fire. A foul smelling purple smoke rises above into the tree tops. This is a ritualistic ground for the Orcs. East leads back to the trails. ~ 0 8192 0 E pot~ A disgusting stench wafts up from the bubbling {Mpurple{x brew. ~ D1 ~ ~ 0 0 405 S #407 {g-={WHazy Pathway{g=-{x~ A thick, hazy fog has settled over the forest. The sounds of the birds, animals and insects have vanished. No noise is to be heard. The creepy fog wraps itself around tree trunks and bushes like vaporous rope. The haziness blurs ones vision considerably, the path is becoming increasingly difficult to follow. It continues on... {Wnorth{w? Or.. Maybe {Wwest{w? ~ 0 0 0 E north~ You squint your eyes tight and peer to the north. The land breaks away suddenly, if you should travel north, you would certainly plummet to your doom. ~ E west~ You squint your eyes tight and peer to the west. The trail seems to continue on in this direction. ~ D0 ~ ~ 0 0 408 D2 ~ ~ 0 0 404 D3 ~ ~ 0 0 409 S #408 {DOver the edge of a cliff!!{x~ The trail breaks away suddenly, the land dissappears. You are... >F >>A >>>L >>>>L >>>>>I >>>>>>N >>>>>>>G >>>>>>>>! You land with a hard crash to the bottom of the canyon floor, you are miraculously harmed very little by the fall. The steep canyon walls offer no way back to the trail. ~ 0 4 0 S #409 {g-={WDeeper Into The Haze{g=-{x~ The menacing fog grows thicker and thicker here. It is almost choking now. The path can barely be seen through the muck. A looming sense of dread hangs in the moist air. The trees, the bushes, the grass, all look as if they could strike at any moment. This truly is a creepy forest. The trail continues on west. ~ 0 0 0 D1 ~ ~ 0 0 407 D3 ~ ~ 0 0 410 S #410 {g-={WAn Eerie Path{g=-{x~ The misty fog is pulled away to the edge of this path. It lies on either side, as if it is afraid to even touch it. An overwhelming sense of power tingles in the air. The gray tower can be seen, dead ahead north down this long dark path. ~ 0 0 0 D0 ~ ~ 0 0 411 D1 ~ ~ 0 0 409 S #411 {D-={RPath of Souls{D=-{x~ Slow chanting can be heard eminating from somewhere inside the haze bordering this gloomy path. The fog rises up on either side, almost fifteen feet into the air. The tower is more visible now. It is quite large, perhaps almost two hundred feet into the air. Black thunder clouds are gathered about the top, striking it at will, but doing nothing to the tower itself. The path marches on north. ~ 0 4 0 D0 ~ ~ 0 0 412 D2 ~ ~ 0 0 410 S #412 {D-={RPath of Souls{D=-{x~ Grasping tendrils of mist reach out from the sides of the path. They look like the hands of lost souls trying to reach once more into the mortal world. A {Wsuit{w of armor lies on the ground, heavly coated with rust. The path takes on a blackish color now, and continues on north. ~ 0 0 0 E suit~ It looks to have been a fine set of armor, before it began rotting away in this place. The only evidence of the armor's previous owner is a skull, its jawbone hangs open in an eternal grin, mocking all the brave souls who dare tread this path. ~ D0 ~ ~ 0 0 414 D2 ~ ~ 0 0 411 S #413 {g-={WForest Trail{g=-{x~ This forest is a paradise of delight. The air is warm, and clean. The birds are singing merry little tunes high in the trees. A very easy going trail heads off in a northerly direction, another, simple trail heads off east. ~ 0 0 0 D0 ~ ~ 0 0 445 D1 ~ ~ 0 0 415 D2 ~ ~ 0 0 401 S #414 {D-={RApproaching The Tower{D=-{x~ The large, slate gray tower shoots into the sky more than two hundred feet. It looms over ones soul like a black thundercloud. It inspires fear in men who have only heard tales of it. Most believe that legends are made up, but its all true and then some. Deadly surprises await adventurers at every turn, and around every corner. The entrance to the tower is north. ~ 0 0 0 D0 ~ ~ 3 0 449 D2 ~ ~ 0 0 412 S #415 {g-={WForest Path{g=-{x~ This path seems well travelled, and maintained. It is said that a band of elves call this forest home, this is a path leading to their small village. A large, round {Wtarget{w is hanging from a tree. The path continues to the east. ~ 0 4 0 E target~ It is a simple target used for archery practice by the elves. It has a finely crafted arrow sticking out of it. The target has many holes and punctures throughout its surface, a good many of them right in the center. ~ D1 ~ ~ 0 0 416 D3 ~ ~ 0 0 413 S #416 {g-={WElven Village{g=-{x~ This is the begining of the one and only road in the little elven village. It is flanked on either side by beautiful {Wflowers{w. A small sign magically floats above the ground, the elves love the land so much, as to not pierce it with their sign. The small road leads away east. The path is back west. ~ 0 4 0 E flowers~ Hundreds of pretty flowers grow all along the sides of the road. Planted by the elves, they are considered a good omen for happy prosperous villages. ~ D1 ~ ~ 0 0 417 D3 ~ ~ 0 0 415 S #417 {g-={WRoad Through The Village{g=-{x~ The small, well made road is lined with tiny cottages and pretty homes. The elves know how to enjoy life to its fullest. The sweet sound of music fills the air, a happy tune sung for ages by the elves. A few of them are gathered in the road, talking in their sing songy language. The road leads to the east. ~ 0 0 0 D1 ~ ~ 0 0 418 D3 ~ ~ 0 0 416 S #418 {g-={WElven Village{g=-{x~ Small elvish homes are to the north and south, they are made primarily from wood and leaves. Luckily for them, the weather is never to bad in the forest. The small road continues east and west. ~ 0 0 0 D0 ~ ~ 1 0 419 D1 ~ ~ 0 0 421 D2 ~ ~ 1 0 420 D3 ~ ~ 0 0 417 S #419 {g-={WElvish House{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small, well made bed is in the corner. The only exit is south, back to the road. ~ 0 8 0 D2 ~ ~ 1 0 418 S #420 {g-={WElvish Home{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small well made bed is in the corner. The only exit is north, back to the road. ~ 0 8 0 D0 ~ ~ 1 0 418 S #421 {g-={WElven Village{g=-{x~ The village grows more beautiful with each step. A small stream runs merrily along the northern side of the road, where a small shop lies. Another little elvish cottage is to the south. The road continues on east and west. ~ 0 0 0 D0 ~ ~ 0 0 422 D1 ~ ~ 0 0 424 D2 ~ ~ 1 0 423 D3 ~ ~ 0 0 418 S #422 {g-={WMaerlyn's Weapon Shop{g=-{x~ This tiny hut is lined with weapons. Most of them are bows, long bows, cross bows, and various other sorts. In times past, the need for weapons was almost non-existant. But lately the forest has grown hostile towards the elves. Many beasts have had to be put down to save fellow villagers. Maerlyn is one of the best hunters around. ~ 0 8 0 D2 ~ ~ 0 0 421 S #423 {g-={WElvish Home{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small , neatly made bed lies in the corner. The only exit is back north. ~ 0 8 0 D0 ~ ~ 1 0 421 S #424 {g-={WVillage Square{g=-{x~ A large, ancient looking oak tree rises from the center of village square. The trunk must be at least twenty feet in diameter. A few of the village children are climbing about its branches. A small cottage is to the north. An elvish armor dealer has opened to the east. The village road continues south. ~ 0 0 0 D0 ~ ~ 3 0 425 D1 ~ ~ 0 0 426 D2 ~ ~ 0 0 427 D3 ~ ~ 0 0 421 S #425 {g-={WElvish Home{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small, neatly made bed is in the corner. The only exit is south, back to the village square. ~ 0 0 0 D2 ~ ~ 3 0 424 S #426 {g-={WArmor Shop{g=-{x~ Various pieces of leather, and rawhide armor are displayed all about the tiny shop. Hides of different sizes are hung about the back of the shop. The elves have never been very good at working with metals, most of the armor and clothing is that of cloth or leather. Palom is the best tailor in the village. The only exit is west, back to the village road. ~ 0 0 0 D3 ~ ~ 0 0 424 S #427 {g-={WVillage Road{g=-{x~ The village road comes to a halt here. A large dwelling lies to the south. Two elf guards stand at the door, protecting the leader of the Tenilwyn Elves. The house itself is enormous. Beautiful, decorative ivy, and woven flowers hang all about the outer walls and probably the inner ones too. Two smaller elvish homes are on to the east and west, the leaders house is south. ~ 0 0 0 D0 ~ ~ 0 0 424 D1 ~ ~ 3 0 429 D2 ~ ~ 3 0 430 D3 ~ ~ 3 0 428 S #428 {g-={WElvish Home{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small neatly made bed lies in the corner. The only exit is east, back to the road. ~ 0 0 0 D1 ~ ~ 3 0 427 S #429 {g-={WElvish Home{g=-{x~ This small cottage is decorated primarily in earth tones. A well crafted wood chair sits next to a large dinner table. A small furnace burns brightly in the back of the home, there is no wood inside, the flame must be caused by a magic of sorts. A small neatly made bed lies in the corner. The only exit is west, back to the road. ~ 0 0 0 D3 ~ ~ 3 0 427 S #430 {g-={WLazumen's House{g=-{x~ Lazumen founded this little elf village many years ago. He helped build most of it with his bare hands. He considers it a haven from the rest of the world. The villagers built him this wonderful house out of gratitude, and named him the leader of the Tenilywyn Elves. A large hall runs east to west, a large parlor is south. ~ 0 8 0 D0 ~ ~ 3 0 427 D1 ~ ~ 0 0 432 D2 ~ ~ 3 0 431 D3 ~ ~ 0 0 433 S #431 {g-={WThe Parlor{g=-{x~ This room is primarily used for conversation and the receptions of guests. Large comfortable couches sit in the center of the spacious room. Lovely oil paintings hang from the walls, landscapes, and a few portraits. A large, wooden bookshelf filled with ancient texts dominates the left wall. The only exit is north, back to the hall. ~ 0 8 0 D0 ~ ~ 3 0 430 S #432 {g-={WA Hall{g=-{x~ Nice smells drift down this hallway, the kitchen and pantry are up ahead. A large portrait hangs here, a stout looking elf, it is very old. A small table holds a very beautiful and probably valuable vase. The kitchen is up ahead to the east, the hallway continues to the west. ~ 0 8 0 D1 ~ ~ 3 0 443 D3 ~ ~ 0 0 430 S #433 {g-={WA Hall{g=-{x~ This small cramped hall leads to the two of the houses four bedrooms. It is decorated rather splendidly with paintings Lazumen did himself, and various other works of art. A large wooden door is to the west, behind it lies a bedroom. Another door is to the north, another bedroom. A small staircase leads up to the second floor. ~ 0 8 0 D0 ~ ~ 1 0 435 D1 ~ ~ 0 0 430 D3 ~ ~ 1 0 434 D4 ~ ~ 0 0 436 S #434 {g-={WGuest Bedroom{g=-{x~ This lavish guest bedroom has been the temporary lodgings for hundreds of distinguished guests spending a little time in Tenilwyn. A large, comfortable looking bed sits in the center of the room, unmade as of now for there is nobody to sleep in it. A large oak dresser lies against the far wall, awaiting the belongings of the next visitor. The only exit is east, back to the hallway. ~ 0 8 0 D1 ~ ~ 1 0 433 S #435 {g-={WA Bedroom{g=-{x~ Pink dominates most of this room. It belongs to one of Lazumens daughters, Feowyn. A large dressing mirror stands in the corner. An overly comfortable looking bed lies in the center of the room, with a large frilly canopy to boot. A large {Wbouquet{x of red roses sits on the night table. The only exit is south, back to the hall. ~ 0 8 0 E bouquet~ Beautiful long stem {Rred roses{x from one of the many young men who fancy her. ~ D2 ~ ~ 1 0 433 S #436 {g-={WSecond Floor{g=-{x~ A long, wood panelled hall stretches out at the top of the stairs. A plush carpet of intricate design lay at the top step. Large wood doors line either side of the hall, containing bedrooms, and a study, and various other things a normal dwelling would contain. On the far left wall, is a beautiful painting. A woman in a bright red dress stands on a sloping hill, watching the ocean tides roll away. On the beach can be seen several tiny creatures, obviously very far away, they almost look like lobster. The hallway continues east. ~ 0 8 0 D1 ~ ~ 0 0 437 D5 ~ ~ 0 0 433 S #437 {g-={WSecond Floor{g=-{x~ Two brightly burning candles are on either side of the hallway, as well as two identical wooden doors. Merely bedrooms. One belongs to Lazumens eldest daughter, Mina. The other to his eldest son, Lazumen the 2nd. The hallway continues east and west. The two bedrooms lie to the north and south. ~ 0 8 0 D0 ~ ~ 3 0 438 D1 ~ ~ 0 0 440 D2 ~ ~ 3 0 439 D3 ~ ~ 0 0 436 S #438 {g-={WMina's Bedroom{g=-{x~ A rather drab, non-descript room for a woman. If there is one regret in Lazumens life, its that his eldest daughter grew up to be such a tomboy. Always winning contests of strength, and ability in the village, beating the other boys in wrestling matches, and all sorts of other things you'd expect a strapping young lad to be doing. A large bed with plain white sheets lies in the corner. A small dresser with not much on it, save for a hand made jewerly box sits in one corner. The only exit is south, back to the hallway. ~ 0 8 0 D2 ~ ~ 3 0 437 S #439 {g-={WLazumen The 2nd's Bedroom{g=-{x~ The quaint quarters of an aspiring artist. Several paintings are on the wall, all made by Lazumen the 2nd himself. In one corner of the room lies a beautiful sculpture. Art supplies are strewn about, paints, clays, brushes, sculpting tools. He appears to have a fair amount of skill. The only exit is north, back to the hallway. ~ 0 8 0 D0 ~ ~ 3 0 437 S #440 {g-={WSecond Floor{g=-{x~ The simple hallway continues here. Another pair of candles lighting the way, another pair of doors. To the north, Lazumens study. To the south, the master bed chamber. The hallway ends here, and goes back to the west. ~ 0 8 0 D0 ~ ~ 3 0 441 D2 ~ ~ 3 0 442 D3 ~ ~ 0 0 437 S #441 {g-={WLazumen's Study{g=-{x~ Dusty old books, upon dusty old books. Rows and rows of ancient tomes, tattered scrolls, and volumes of lore. Lazumen is an adamant study of the forgotten legends, and lore of the world. One such {Wtext{w lies open on his small, cramped desk. The only exit is south, back to the hall. ~ 0 8 0 E text~ The faded words of a brilliant man lie upon the parchment... {bTh....unsl......destro....he.....mso...King..and by doi....o r..st....th....na.........ower. For it i......... like a wheel. {x ~ D2 ~ ~ 3 0 440 S #442 {g-={WMaster Bedchamber{g=-{x~ Another large bedroom, not much different than the others. A four post bed lies flush against the north wall. A large desk with many papers strewn about in a bid for Lazumens immediate attention sits on the eastern most wall. Two large beautifully paintned portraits hang on the western wall, one is of Lazumen as a young man, the other is of his wife Meliwyn. They were painted for him and his wife by a very famous artist out of gratitude, for Lazumen saved his life. North leads back to the hallway. ~ 0 8 0 D0 ~ ~ 3 0 440 S #443 {g-={WThe Kitchen{g=-{x~ Its very hot in this tiny cramped little kitchen. The oven is baking a freshly made pie, apple from the smell of it. The cook, Hax keeps the small space very clean. Not a trace of dirt, or old food can be found anywhere. A small door to the north leads to the pantry, the hallway is back west. ~ 0 8 0 D0 ~ ~ 3 0 444 D3 ~ ~ 3 0 432 S #444 {g-={WThe Pantry{g=-{X~ All of the food for the house is stored in this small space. Grains, fruits, vegetables, all types of foods. As with the kitchen, Hax keeps this room quite neat. The only exit is south, back into the kitchen. ~ 0 0 0 D2 ~ ~ 3 0 443 S #445 {g-={WNature Grove{g=-{x~ The beauty of the forest here is astonishing. Everything in perfect splendor. Tall trees, whistling birds, beautiful wildflowers. Its as if the goddess of nature herself graces the landscape here. The grove continues north. ~ 0 0 0 D0 ~ ~ 0 0 446 D2 ~ ~ 0 0 413 S #446 {g-={WNature Grove{g=-{x~ The beauty of the forest here is astonishing. Everything in perfect splendor. Tall trees, whistling birds, beautiful wildflowers. Its as if the goddess of nature herself graces the landscape here. The grove continues north. ~ 0 0 0 D0 ~ ~ 0 0 447 D2 ~ ~ 0 0 445 S #447 {g-={WNature Grove{g=-{x~ The beauty of the forest here is astonishing. Everything in perfect splendor. Tall trees, whistling birds, beautiful wildflowers. Its as if the goddess of nature herself graces the landscape here. The grove continues north. ~ 0 0 0 D0 ~ ~ 0 0 448 D2 ~ ~ 0 0 446 S #448 {g-={WDomain Of Nature{g=-{x~ Here lies the domain of the Goddess of Nature. Soft bluish grass grows thickly in the center. Trees encircle the entire area, blossoms grow on every one in all shades of color. Lots of animals are gathered about, a few drinking from the small stream in the back of the grove. ~ 0 0 0 D2 ~ ~ 0 0 447 S #449 {D-={RCrimson Tower{D=-{x~ This is the entrance to Crimson Tower. The simple four walled room is sheer white. Bright, eye burning white. It is a very sharp contrast to the world that lies outside the door. A small pool of blood has gathered in the center of the room. This is the farthest any of the brave men who came here dare go. Many have never made it back out. A heavy force lies in the air, pulsating rapidly, making ones mind hazy. A small door lies to the east, south will take you out of Crimson Tower. ~ 0 8 0 D1 ~ ~ 3 0 450 D2 ~ ~ 3 0 414 S #450 {D-={ROdd Hallway{D=-{x~ This hallway is seriously out of whack. Lots of furniture line the walls, most of it is warped and distorted, twisted into strange shapes. One painting hangs on the wall, nothing is seen except for a wash of red on a black background. A large chandelier hangs from the ceiling burning brightly. The force still throbs in the air, heavier now. The hallway continues to the east. ~ 0 8 0 D1 ~ ~ 0 0 451 D3 ~ ~ 3 0 449 S #451 {D-={ROdd Hallway{D=-{x~ The hall takes a sharp turn to the north here. The walls here are charred and burned up in some places. The paintings which hung on the walls have been reduced to ashes. A heavy smokey smell hangs in the air. A stairway is to the north. A small wooden door lies shut up tight to the east. ~ 0 8 0 D0 ~ ~ 0 0 452 D1 ~ ~ 3 0 453 D3 ~ ~ 0 0 450 S #452 {D-={RStairwell{D=-{x~ A battered wooden stairwell reaches up to the second floor. A gnarled old railing is hanging on for dear life, broken in some places. The stairs themselves are rotted in a few areas. A bright red carpet runs down the center like a bloody streak. The stairs lead to the second floor, the hallway is back south. ~ 0 8 0 D2 ~ ~ 0 0 451 D4 ~ ~ 0 0 454 S #453 {D-={RA Small Study{D=-{x~ The bookshelves that lined this small study have been scorched almost beyond recognition. The floor is covered with ash and charred bones. This is the lair of a fire demon if ever one existed. The only exit is back west into the hallway. ~ 0 8 0 D3 ~ ~ 3 0 451 S #454 {D-={RSecond Floor{D=-{x~ The stair case exits onto a long capeted hallway running east to west. Brightly burning candles line either side providing the hallways only light source. A large painting hangs on the wall directly ahead of the staircase, it is of a large black stallion galloping in a field of roses. It is by all means a masterpiece , but seems somehow horrible in this macabre setting. The hallway continues east to west. ~ 0 8 0 D1 ~ ~ 0 0 455 D3 ~ ~ 0 0 457 D5 ~ ~ 0 0 452 S #455 {D-={RHallway{D=-{x~ The hallway looks pretty much on par with the rest of the place so far. Strange and creepy. A few paintings hang on the wall, various portraits of men in deep shadow, making strange facial contortions. One seems to be screaming in horror. A long trail of smeared blood runs down the hallway to a closed door, its been dried for years now, but the crimson streaks burn brightly in the drab, mostly brown hallway. A large closed up door is to the east. The hallway continues to the west. ~ 0 8 0 D1 ~ ~ 3 0 456 D3 ~ ~ 0 0 454 S #456 {D-={RChamber Of The Wraith{D=-{x~ The walls are barely visible through the thick layer of black slime slowly crawling down them. A large pentagram is drawn in spilled blood in the center of the room. Many candles are aglow all around it. The stench of death and terror hang heavily in the air. The tingling sensation that electrifies the air feels more concentrated here, more tangible. The only exit is west, back to the hallway. ~ 0 8 0 D3 ~ ~ 3 0 455 S #457 {D-={RHallway{D=-{x~ This hallway is decorated with a few pieces of moderately valuable furniture. Many different types of paintings hang on the walls. A few doors line the corridor, leading to other places. The hallway continues east and west. ~ 0 8 0 D1 ~ ~ 0 0 454 D3 ~ ~ 0 0 458 S #458 {D-={RHallway{D=-{x~ This hallway is decorated with a few pieces of moderately valuable furniture. Many different types of paintings hang on the walls. A few doors line the corridor, leading to other places. The hallway continues east and west. A large door is to the north. ~ 0 8 0 D0 ~ ~ 3 424 459 D1 ~ ~ 0 0 457 D3 ~ ~ 0 0 472 S #459 {D-={RA Musty Room{D=-{x~ A small, cramped room. The walls and floors are devoid of furniture and other objects ones private room may have. Thousands of arcane symbols have been painstakingly drawn all over the room, covering the walls and ceiling. The room has a damp, musty smell. The only exit is south, back to the hallway. A large glowing red portal stands in the center of the room, leading to places unknown. ~ 0 8 0 D2 ~ ~ 3 424 458 S #460 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits are in all directions. ~ 0 8192 0 D0 ~ ~ 0 0 461 D1 ~ ~ 0 0 463 D2 ~ ~ 0 0 462 D3 ~ ~ 0 0 463 D4 ~ ~ 0 0 462 D5 ~ ~ 0 0 461 S #461 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits are in all directions. ~ 0 8192 0 D0 ~ ~ 0 0 464 D1 ~ ~ 0 0 464 D2 ~ ~ 0 0 460 D3 ~ ~ 0 0 465 D4 ~ ~ 0 0 460 D5 ~ ~ 0 0 467 S #462 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits are in all directions. ~ 0 8192 0 D0 ~ ~ 0 0 460 D3 ~ ~ 0 0 466 D4 ~ ~ 0 0 466 D5 ~ ~ 0 0 460 S #463 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits are in all directions. ~ 0 8192 0 D1 ~ ~ 0 0 460 D3 ~ ~ 0 0 460 S #464 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits lead off in all directions. ~ 0 8192 0 D2 ~ ~ 0 0 461 D3 ~ ~ 0 0 461 D5 ~ ~ 0 0 465 S #465 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits lead of in all directions. ~ 0 8192 0 D0 ~ ~ 0 0 466 D1 ~ ~ 0 0 461 D4 ~ ~ 0 0 464 S #466 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits lead off in all directions. ~ 0 8192 0 D1 ~ ~ 0 0 462 D2 ~ ~ 0 0 465 D3 ~ ~ 0 0 467 D5 ~ ~ 0 0 462 S #467 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ A dimension on the very edge of the universe. There is no light, no sound, no air, nothing. A sinister power throbs heavily here. Like this is its home. No mortal has ever been inside the deadlights and remained sane, let alone get back out again. Exits lead of all in all directions. ~ 0 8192 0 D1 ~ ~ 0 0 466 D3 ~ ~ 0 0 468 D4 ~ ~ 0 0 461 S #468 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ The place has changed somewhat. The sense of a path, or a way through the dimension trod many times by unknown creatures fills ones mind. An eerie humming sound eminates from everywhere and nowhere all at once. Invisable walls bar all exits except for north. ~ 0 8192 0 D0 ~ ~ 0 0 469 D1 ~ ~ 0 0 467 S #469 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ The place has changed somewhat. The sense of a path, or a way through the dimension trod many times by unknown creatures fills ones mind. An eerie humming sound eminates from everywhere and nowhere all at once. Invisable walls bar all exits except for north. ~ 0 8192 0 D0 ~ ~ 0 0 470 D2 ~ ~ 0 0 468 S #470 {RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~ The place has changed somewhat. The sense of a path, or a way through the dimension trod many times by unknown creatures fills ones mind. An eerie humming sound eminates from everywhere and nowhere all at once. Invisable walls bar all exits except for north. ~ 0 8196 0 D0 ~ ~ 0 0 471 D2 ~ ~ 0 0 469 S #471 {DThe Creatures Lair{x~ A bright ball of pulsing blue light tries to overwhelm your senses. The eerie humming sound grows to a cacophony of brilliant and screeching sounds that threaten to blood ones ears. In the center of it all, is a creature of indescribable size. It takes up most of ones peripheral vision, and goes on for miles in each direction. It has no shape, yet is every shape, its ever changing face reveals elves, humans, orcs, and a few creatures not known in this realm of existance. This creature is older than time, older than thought. To try and comprehend it, is beyond the reach of a mortals mind. South leads back into the Deadlights. ~ 0 8 0 D2 ~ ~ 0 0 470 S #472 {D-={RSpiral Staircase{D=-{x~ A solid granite spiral staircase wraps around a huge pillar. It leads to the other floors of the tower. Many torches light the way along the ascent. Up leads to the other floors. The hallway is back east. ~ 0 8 0 D1 ~ ~ 0 0 458 D4 ~ ~ 0 0 473 S #473 {D-={RSpiral Staircase{D=-{x~ A solid granite spiral staircase wraps around a huge pillar. It leads to the other floors of the tower. Many torches light the way along the ascent. The staircase continues up and down. ~ 0 8 0 D4 ~ ~ 0 0 474 D5 ~ ~ 0 0 472 S #474 {D-={RSpiral Staircase{D=-{x~ A solid granite spiral staircase wraps around a huge pillar. It leads to the other floors of the tower. Many torches light the way along the ascent. The staircase continues up and down. ~ 0 8 0 D4 ~ ~ 0 0 475 D5 ~ ~ 0 0 473 S #475 {D-={RSpiral Staircase{D=-{x~ A solid granite spiral staircase wraps around a huge pillar. It leads to the other floors of the tower. Many torches light the way along the ascent. The staircase continues up and down. A small corridor is to the east. ~ 0 8 0 D1 ~ ~ 0 0 476 D4 ~ ~ 0 0 478 D5 ~ ~ 0 0 474 S #476 {D-={RBlood Soaked Corridor{D=-{x~ {rThe walls, the floors, the ceiling, are covered in blood. Washes of it, some smeared finger and hand prints, puddles gathered on the floor. It is as if a great massacre took place within the confines of this tiny corridor. {rThe small hallway continues east. {x ~ 0 8 0 D1 ~ ~ 0 0 477 D3 ~ ~ 0 0 475 S #477 {D-={RBlood Soaked Corridor{D=-{x~ {r The walls, the floors, the ceiling, are covered in blood. Washes of it, some smeared finger and hand prints, puddles gathered on the floor. It is as if a great massacre took place within the confines of this tiny corridor. The small hallway continues east. {x ~ 0 8 0 D1 ~ ~ 0 0 479 D3 ~ ~ 0 0 476 S #478 {D-={RSpiral Staircase{D=-{x~ A solid granite spiral staircase wraps around a huge pillar. It leads to the other floors of the tower. Many torches light the way along the ascent. The staircase continues up and down. ~ 0 8 0 D4 ~ ~ 0 0 482 D5 ~ ~ 0 0 475 S #479 {D-={RBlood Soaked Corridor{D=-{x~ {r The walls, the floors, the ceiling, are covered in blood. Washes of it, some smeared finger and hand prints, puddles gathered on the floor. It is as if a great massacre took place within the confines of this tiny corridor. The small hallway continues east. {x ~ 0 8 0 D1 ~ ~ 0 0 480 D3 ~ ~ 0 0 477 S #480 {D-={RBefore The Chamber{D=-{x~ {rThe hallway ends here. A large stone arch covered with archaeic symbols drawn in fresh blood stands to the east. Beyond the arch is the chamber of the Master Lich, from whom all liches were created. The corridor is back west, the chamber is east. {x ~ 0 8 0 D1 ~ ~ 0 0 481 D3 ~ ~ 0 0 479 S #481 {D-={RChamber Of The Master Lich{D=-{x~ {rThe residence of the Master Lich is quite exspansive. It is a circular chamber with a high, domed ceiling. Running all around the rooms one continuous wall, is a mural of the vampire wars of ages ago, many bloody scenes are depicted in gruesome detail. A large rather plain looking wooden coffin sits in the center of the room. West leads back down the corridor. {x ~ 0 9 0 D3 ~ ~ 0 0 480 S #482 {D-={RSpiral Staircase{D=-{x~ This is the end of the two hundred foot ascent. The staircase makes one final trip round and melts into the final floor of the tower. The overwhelming power in the air can send one reeling. The final chambers of Crimson Tower are to the east. Down leads back down the staircase. ~ 0 8 0 D1 ~ ~ 0 0 483 D5 ~ ~ 0 0 478 S #483 {W-={cThe Inner Sanctum{W=-{x~ The hallway has a different feel from the rest of the tower. It is bright, warm, feels safe. Many gold arches run the legnth of the hallway. Thousands of burning candles light the way to whatever being lives atop this evil place. Though it all seems quite real, there is an overwhelming sense of a hoax taking place, a farce. Everything looks real, yet nothing is real. The hallway continues east. ~ 0 8 0 D1 ~ ~ 0 0 484 D3 ~ ~ 0 0 482 S #484 {W-={cThe Inner Sanctum{W=-{x~ The hallway has a different feel from the rest of the tower. It is bright, warm, feels safe. Many gold arches run the legnth of the hallway. Thousands of burning candles light the way to whatever being lives atop this evil place. Though it all seems quite real, there is an overwhelming sense of a hoax taking place, a farce. Everything looks real, yet nothing is real. The hallway continues east. ~ 0 8 0 D1 ~ ~ 0 0 485 D3 ~ ~ 0 0 483 S #485 {W-={cThe Inner {RSanctum{D=-{x~ The bright cheery room begins to flicker. Back forth, back forth. Macabre setting, peaceful hallway. Whatever is going on, the master of this tower cannot control his charade anymore. The gold arches flicker and fade into ones made from skulls. The candles blow out, the room grows cold. The bright cheery walls begin to bleed. The hallway continues east. ~ 0 8 0 D1 ~ ~ 0 0 486 D3 ~ ~ 0 0 484 S #486 {D-={RThe True Tower{D=-{x~ The cheery illusion has vanished totally. Whats left is something much more sinister. Its as if this place was woven from the blackest threads of a dark nightmare. The hallway continues east. A large black door is to the north. ~ 0 8 0 D0 ~ ~ 3 0 487 D1 ~ ~ 0 0 488 D3 ~ ~ 0 0 485 S #487 {D-={RLair Of Madrin{D=-{x~ A small, ordinary room. The walls, however, are covered with every weapon imaginable. Swords, spears, axes, daggers, Madrin is expert at them all. Back in his normal world life, he was known as Madrin of the divine blade. He slew many thousands of people who came to challenge him. He finally retreated here, and became a servant to the crimson lord in exchange for immortality, and solitude. The hallway is back south. ~ 0 8 0 D2 ~ ~ 3 0 486 S #488 {D-={RNearing The End{D=-{x~ The cheery illusion has vanished totally. Whats left is something much more sinister. Its as if this place was woven from the blackest threads of a dark nightmare. The hallway continues east. ~ 0 8 0 D1 ~ ~ 0 0 489 D3 ~ ~ 0 0 486 S #489 {D-={RNearing The End{D=-{x~ The cheery illusion has vanished totally. Whats left is something much more sinister. Its as if this place was woven from the blackest threads of a dark nightmare. The hallway continues east. A large black door is to the south. ~ 0 8 0 D1 ~ ~ 0 0 490 D2 ~ ~ 3 0 492 D3 ~ ~ 0 0 488 S #490 {D-={RBefore The Chamber{D=-{x~ A large, solid stone door lies shut tight to the east. The lord of the tower, is within. ~ 0 8 0 D1 ~ ~ 3 0 491 D3 ~ ~ 0 0 489 S #491 {D-={RChamber Of The Crimson Lord{D=-{x~ A wide expansive domed room. A large throne sits in the center. Thousands of torches and candles are everywhere, making the room extremely bright. A large pool of water lies at the foot of the throne. It glows with a mystical flickering red light. In it can be seen any event, any person, any time. Truly a magical treasure. The power within this room lurks around as if it had a tangible presence. It flows throughout, up the walls, around the ceiling, swirling atop the pool of water. The hallway is back west. ~ 0 8200 0 D3 ~ ~ 3 0 490 S #492 {D-={RLair Of Tempest{D=-{x~ The master of storm and squall. Whether it be a rainy drizzle or a thunderous typhoon, Tempest can harness it, wield it, destroy with it. Thousands of black scorches are all over the walls, no doubt the victims of Tempests' whipcrack bolts of lightning. He is the wizard, all wizards aspire to be like, though he is only a legend. He is however, very real, and resides in the tower. Awaiting the time that he may rule the world. A large skylight has been crudely cut into the ceiling. The sky above is black with thunderclouds. North leads back to the hallway. ~ 0 0 0 D0 ~ ~ 3 0 489 S #493 {D-={bDungeon Cell{D=-{X~ The walls, floor, and ceiling are so black they are barely seen in the small glowing light cast by a torch outside the cell door. All around are the moans and groans of agony, hunger, and desperation. Many of the prisoners are resigned to their situation and are ready to die whenever they will. The cell door is to the north, it looks locked up quite well though. A small hole can be seen in the top part of the ceiling. ~ 0 8 0 D0 ~ ~ 3 431 494 D4 ~ ~ 0 0 475 S #494 {D-={bDungeon{D=-{x~ This foul smelling hallway is rather bright. Many torches are burning away on the walls. They cast their glow on a few other cell doors containing other persons damned by the Crimson Lord. The dungeon continues to the west. There is a cell to the south. ~ 0 8 0 D2 ~ ~ 3 431 493 D3 ~ ~ 0 0 495 S #495 {D-={bDungeon{D=-{x~ This foul smelling hallway is rather bright. Many torches are burning away on the walls. They cast their glow on a few other cell doors containing other persons damned by the Crimson Lord. The dungeon continues to the west and east. There is a cell to the south. ~ 0 8 0 D1 ~ ~ 0 0 494 D2 ~ ~ 3 431 497 D3 ~ ~ 0 0 496 S #496 {D-={bDungeon{D=-{x~ This foul smelling hallway is rather bright. Many torches are burning away on the walls. They cast their glow on a few other cell doors containing other persons damned by the Crimson Lord. The dungeon continues to the east and west. There is a cell to the south. ~ 0 8 0 D1 ~ ~ 0 0 495 D2 ~ ~ 3 431 498 D3 ~ ~ 0 0 499 S #497 {D-={bDungeon Cell{D=-{X~ The walls, floor, and ceiling are so black they are barely seen in the small glowing light cast by a torch outside the cell door. All around are the moans and groans of agony, hunger, and desperation. Many of the prisoners are resigned to their situation and are ready to die whenever they will. The cell door is to the north, it looks locked up quite well. ~ 0 8 0 D0 ~ ~ 3 431 495 S #498 {D-={bDungeon Cell{D=-{X~ The walls, floor, and ceiling are so black they are barely seen in the small glowing light cast by a torch outside the cell door. All around are the moans and groans of agony, hunger, and desperation. Many of the prisoners are resigned to their situation and are ready to die whenever. The cell door is to the north, it looks locked up quite well. ~ 0 8 0 D0 ~ ~ 3 431 496 S #499 {D-={bGuard Chamber{D=-{x~ A plain square stone room serves as the dungeon guards chamber. Here he can look out and watch every single inch of his territory with keen eyes, nobody escapes under his watch. East leads back to the dungeon. ~ 0 8 0 D1 ~ ~ 0 0 496 S #0 #SPECIALS M 421 spec_cast_mage S #RESETS D 0 414 0 1 D 0 418 0 1 D 0 418 2 1 D 0 419 2 1 D 0 420 0 1 D 0 421 2 1 D 0 423 0 1 D 0 424 0 1 D 0 425 2 1 D 0 427 1 1 D 0 427 2 1 D 0 427 3 1 D 0 428 1 1 D 0 429 3 1 D 0 430 0 1 D 0 430 2 1 D 0 431 0 1 D 0 432 1 1 D 0 433 0 1 D 0 433 3 1 D 0 434 1 1 D 0 435 2 1 D 0 437 0 1 D 0 437 2 1 D 0 438 2 1 D 0 439 0 1 D 0 440 0 1 D 0 440 2 1 D 0 441 2 1 D 0 442 0 1 D 0 443 0 1 D 0 443 3 1 D 0 444 2 1 D 0 449 1 1 D 0 449 2 1 D 0 450 3 1 D 0 451 1 1 D 0 453 3 1 D 0 455 1 1 D 0 456 3 1 D 0 458 0 2 D 0 459 2 2 D 0 486 0 1 D 0 487 2 1 D 0 489 2 1 D 0 490 1 1 D 0 491 3 1 D 0 492 0 1 D 0 493 0 2 D 0 494 2 2 D 0 495 2 2 D 0 496 2 2 D 0 497 0 2 D 0 498 0 2 M 0 423 100 400 2 M 0 424 100 401 2 M 0 425 100 401 3 M 0 425 100 402 4 M 0 400 1 402 1 E 0 400 0 16 M 0 423 100 403 2 O 0 401 0 406 M 0 401 1 406 1 E 0 402 0 3 M 0 402 3 406 3 M 0 424 100 407 2 M 0 425 100 407 2 M 0 423 100 409 2 M 0 424 100 415 3 O 0 403 0 416 M 0 412 100 417 4 M 0 403 1 422 1 G 0 404 0 G 0 405 0 G 0 406 0 M 0 412 5 423 20 M 0 412 100 424 5 M 0 412 1 424 20 M 0 412 2 425 20 M 0 404 1 426 1 G 0 407 0 G 0 408 0 G 0 409 0 G 0 410 0 M 0 412 10 427 20 M 0 412 4 428 20 M 0 412 3 429 20 M 0 410 1 435 1 E 0 415 0 6 M 0 405 1 438 1 E 0 411 0 16 M 0 406 1 439 1 E 0 412 0 5 M 0 407 1 441 1 E 0 413 0 1 M 0 409 1 442 1 E 0 414 0 3 M 0 411 1 444 1 E 0 416 0 13 M 0 422 1 448 1 E 0 426 0 21 M 0 414 2 450 2 M 0 414 2 451 2 M 0 414 3 452 3 M 0 414 1 452 1 M 0 413 1 453 1 E 0 417 0 18 M 0 414 100 454 1 M 0 414 100 455 2 M 0 415 1 456 1 E 0 418 0 12 M 0 414 100 457 2 M 0 414 100 458 2 O 0 419 0 459 M 0 416 1 471 1 G 0 420 0 M 0 414 100 472 1 M 0 414 100 473 2 M 0 414 100 474 2 M 0 414 100 475 2 M 0 417 100 476 1 M 0 417 100 477 1 M 0 414 100 478 2 M 0 417 100 479 1 M 0 417 100 480 1 M 0 418 1 481 1 E 0 421 0 2 M 0 414 100 482 2 M 0 414 100 485 2 M 0 414 100 486 2 M 0 420 1 487 1 E 0 423 0 8 M 0 414 100 488 2 M 0 414 100 489 2 M 0 414 100 490 2 M 0 421 1 491 1 G 0 424 0 E 0 425 0 5 M 0 419 1 492 1 E 0 422 0 20 M 0 426 100 497 1 E 0 427 0 16 M 0 426 100 498 1 E 0 428 0 10 M 0 427 1 499 1 E 0 429 0 16 E 0 430 0 25 G 0 431 0 S #SHOPS 403 5 0 0 0 0 100 100 0 23 404 9 0 0 0 0 100 100 0 23 0 #MOBPROGS #400 emote looks you up and down say so, you come seeking the power do you? ~ #401 say Ah, of course, many a strong man has come here, all have failed say Do you know why that is? ~ #402 emote stops sharpening at your intrusion mob echo She sees nothing but fear and weakness in your eyes and soul. mob echo She lowers her head and continues sharpening her dagger. done ~ #403 emote yeowls with flaming rage ~ #404 peer $n emote flickers and spurts then is finally extinguished mob echo A final tinge of smoke rises from the fallen beast ~ #405 mob echo {RThe Crimson Lord has decided he does not wish to deal with you personally. mob echo {RWith a wave of his hand, his minions carry you down into the depths of mob echo {Rthe tower so that you may rot in his eternal prison.{x mob trans $n 493 ~ #406 cackle kill $n mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire mob spell vampire ~ #499 say Die Bastard!! backstab $n ~ #0 #$