/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "tables.h"
int flag_lookup args( ( const char *name, const struct flag_type *flag_table) );
void do_flag(CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH],arg3[MAX_INPUT_LENGTH];
char word[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
long *flag, old = 0, new = 0, marked = 0, pos;
char type;
char buf[100];
int sn, col;
const struct flag_type *flag_table;
argument = one_argument(argument,arg1);
argument = one_argument(argument,arg2);
argument = one_argument(argument,arg3);
type = argument[0];
if (type == '=' || type == '-' || type == '+')
argument = one_argument(argument,word);
if (arg1[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <flags>\n\r",ch);
send_to_char(" flag char <name> <field> <flags>\n\r",ch);
send_to_char(" flag obj <name> <field> <flags>\n\r",ch);
send_to_char(" flag room <room> <field> <flags>\n\r",ch);
send_to_char(" mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch);
send_to_char(" char flags: plr,comm,aff,shd,imm,res,vuln\n\r",ch);
send_to_char(" obj flags: extra,wear,weap\n\r",ch);
send_to_char(" room flags: room\n\r",ch);
send_to_char(" +: add flag, -: remove flag, = set equal to\n\r",ch);
send_to_char(" otherwise flag toggles the flags listed.\n\r",ch);
return;
}
if (arg2[0] == '\0')
{
if (!str_prefix(arg1,"mob"))
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <flags>\n\r",ch);
send_to_char(" mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch);
return;
}
if (!str_prefix(arg1,"char"))
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag char <name> <field> <flags>\n\r",ch);
send_to_char(" char flags: plr,comm,aff,shd,imm,res,vuln\n\r",ch);
return;
}
if (!str_prefix(arg1,"obj"))
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag obj <name> <field> <flags>\n\r",ch);
send_to_char(" obj flags: extra,wear,weap\n\r",ch);
return;
}
if (!str_prefix(arg1,"room"))
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag room <room> <field> <flags>\n\r",ch);
send_to_char(" room flags: room\n\r",ch);
return;
}
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <flags>\n\r",ch);
send_to_char(" flag char <name> <field> <flags>\n\r",ch);
send_to_char(" flag obj <name> <field> <flags>\n\r",ch);
send_to_char(" flag room <room> <field> <flags>\n\r",ch);
return;
}
if (arg3[0] == '\0')
{
send_to_char("You need to specify a flag to set.\n\r",ch);
if (!str_prefix(arg1,"mob"))
{
send_to_char(" mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch);
}
if (!str_prefix(arg1,"char"))
{
send_to_char(" char flags: plr,comm,aff,shd,imm,res,vuln\n\r",ch);
}
if (!str_prefix(arg1,"obj"))
{
send_to_char(" obj flags: extra,wear,weap\n\r",ch);
}
if (!str_prefix(arg1,"room"))
{
send_to_char(" room flags: room\n\r",ch);
}
return;
}
if (argument[0] == '\0')
{
if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char"))
{
victim = get_char_world(ch,arg2);
if (victim == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
if (!str_prefix(arg3,"act"))
{
if (!IS_NPC(victim))
{
send_to_char("Use plr for PCs.\n\r",ch);
return;
}
flag_table = act_flags;
}
else if (!str_prefix(arg3,"plr"))
{
if (IS_NPC(victim))
{
send_to_char("Use act for NPCs.\n\r",ch);
return;
}
flag_table = plr_flags;
}
else if (!str_prefix(arg3,"aff"))
{
flag_table = affect_flags;
}
else if (!str_prefix(arg3,"shd"))
{
flag_table = shield_flags;
}
else if (!str_prefix(arg3,"shield"))
{
flag_table = shield_flags;
}
else if (!str_prefix(arg3,"immunity"))
{
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"resist"))
{
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"vuln"))
{
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"form"))
{
if (!IS_NPC(victim))
{
send_to_char("Form can't be set on PCs.\n\r",ch);
return;
}
flag_table = form_flags;
}
else if (!str_prefix(arg3,"parts"))
{
if (!IS_NPC(victim))
{
send_to_char("Parts can't be set on PCs.\n\r",ch);
return;
}
flag_table = part_flags;
}
else if (!str_prefix(arg3,"comm"))
{
if (IS_NPC(victim))
{
send_to_char("Comm can't be set on NPCs.\n\r",ch);
return;
}
flag_table = comm_flags;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
}
else if (!str_prefix(arg1,"obj"))
{
obj = get_obj_world(ch,arg2);
if (obj == NULL)
{
send_to_char("You can't find that.\n\r",ch);
return;
}
if (!str_prefix(arg3,"extra"))
{
flag_table = item_extra;
}
else if (!str_prefix(arg3,"wear"))
{
flag_table = item_wear;
}
else if (!str_prefix(arg3,"weapon"))
{
flag_table = item_weapon;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
}
else if (!str_prefix(arg1,"room"))
{
location = find_location(ch,arg2);
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!str_prefix(arg3,"room"))
{
flag_table = area_room;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
}
else
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" flag mob <name> <field> <flags>\n\r",ch);
send_to_char(" flag char <name> <field> <flags>\n\r",ch);
send_to_char(" flag obj <name> <field> <flags>\n\r",ch);
send_to_char(" flag room <room> <field> <flags>\n\r",ch);
send_to_char(" mob flags: act,aff,shd,off,imm,res,vuln,form,part\n\r",ch);
send_to_char(" char flags: plr,comm,aff,shd,imm,res,vuln\n\r",ch);
send_to_char(" obj flags: extra,wear,weap\n\r",ch);
send_to_char(" room flags: room\n\r",ch);
send_to_char(" +: add flag, -: remove flag, = set equal to\n\r",ch);
send_to_char(" otherwise flag toggles the flags listed.\n\r",ch);
return;
}
send_to_char("Which flags do you wish to change?\n\r",ch);
send_to_char(" {Bchangeable {Runchangeable{x\n\r",ch);
col = 0;
for (sn = 0; sn < 30; sn++)
{
if (flag_table[sn].name == NULL)
break;
if (flag_table[sn].settable)
sprintf(buf,"{B%-20s ", flag_table[sn].name);
else
sprintf(buf,"{R%-20s ", flag_table[sn].name);
send_to_char(buf,ch);
if (++col % 3 == 0)
send_to_char("{x\n\r",ch);
}
if ( col % 3 != 0 )
send_to_char( "{x\n\r", ch );
return;
}
if (!str_prefix(arg1,"mob") || !str_prefix(arg1,"char"))
{
/* Mobiles and Characters */
victim = get_char_world(ch,arg2);
if (victim == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
/* select a flag to set */
if (!str_prefix(arg3,"act"))
{
if (!IS_NPC(victim))
{
send_to_char("Use plr for PCs.\n\r",ch);
return;
}
flag = &victim->act;
flag_table = act_flags;
}
else if (!str_prefix(arg3,"plr"))
{
if (IS_NPC(victim))
{
send_to_char("Use act for NPCs.\n\r",ch);
return;
}
flag = &victim->act;
flag_table = plr_flags;
}
else if (!str_prefix(arg3,"aff"))
{
flag = &victim->affected_by;
flag_table = affect_flags;
}
else if (!str_prefix(arg3,"shd"))
{
flag = &victim->shielded_by;
flag_table = shield_flags;
}
else if (!str_prefix(arg3,"shield"))
{
flag = &victim->shielded_by;
flag_table = shield_flags;
}
else if (!str_prefix(arg3,"immunity"))
{
flag = &victim->imm_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"resist"))
{
flag = &victim->res_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"vuln"))
{
flag = &victim->vuln_flags;
flag_table = imm_flags;
}
else if (!str_prefix(arg3,"form"))
{
if (!IS_NPC(victim))
{
send_to_char("Form can't be set on PCs.\n\r",ch);
return;
}
flag = &victim->form;
flag_table = form_flags;
}
else if (!str_prefix(arg3,"parts"))
{
if (!IS_NPC(victim))
{
send_to_char("Parts can't be set on PCs.\n\r",ch);
return;
}
flag = &victim->parts;
flag_table = part_flags;
}
else if (!str_prefix(arg3,"comm"))
{
if (IS_NPC(victim))
{
send_to_char("Comm can't be set on NPCs.\n\r",ch);
return;
}
flag = &victim->comm;
flag_table = comm_flags;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
old = *flag;
victim->zone = NULL;
if (type != '=')
new = old;
/* mark the words */
for (; ;)
{
argument = one_argument(argument,word);
if (word[0] == '\0')
break;
pos = flag_lookup(word,flag_table);
if (pos == 0)
{
send_to_char("That flag doesn't exist!\n\r",ch);
return;
}
else
SET_BIT(marked,pos);
}
for (pos = 0; flag_table[pos].name != NULL; pos++)
{
if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit))
{
SET_BIT(new,flag_table[pos].bit);
continue;
}
if (IS_SET(marked,flag_table[pos].bit))
{
switch(type)
{
case '=':
case '+':
SET_BIT(new,flag_table[pos].bit);
break;
case '-':
REMOVE_BIT(new,flag_table[pos].bit);
break;
default:
if (IS_SET(new,flag_table[pos].bit))
REMOVE_BIT(new,flag_table[pos].bit);
else
SET_BIT(new,flag_table[pos].bit);
}
}
}
*flag = new;
return;
}
else if (!str_prefix(arg1,"obj"))
{
/* Objects */
obj = get_obj_world(ch,arg2);
if (obj == NULL)
{
send_to_char("You can't find that.\n\r",ch);
return;
}
if (obj->item_type == ITEM_EXIT)
{
send_to_char("You can not flag exit objects.\n\r",ch);
return;
}
if (!str_prefix(arg3,"extra"))
{
flag = (long *)&obj->extra_flags;
flag_table = item_extra;
}
else if (!str_prefix(arg3,"wear"))
{
flag = (long *)&obj->wear_flags;
flag_table = item_wear;
}
else if (!str_prefix(arg3,"weapon"))
{
flag = (long *)&obj->value[4];
flag_table = item_weapon;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
old = *flag;
if (type != '=')
new = old;
/* mark the words */
for (; ;)
{
argument = one_argument(argument,word);
if (word[0] == '\0')
break;
pos = flag_lookup(word,flag_table);
if (pos == 0)
{
send_to_char("That flag doesn't exist!\n\r",ch);
return;
}
else
SET_BIT(marked,pos);
}
for (pos = 0; flag_table[pos].name != NULL; pos++)
{
if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit))
{
SET_BIT(new,flag_table[pos].bit);
continue;
}
if (IS_SET(marked,flag_table[pos].bit))
{
switch(type)
{
case '=':
case '+':
SET_BIT(new,flag_table[pos].bit);
break;
case '-':
REMOVE_BIT(new,flag_table[pos].bit);
break;
default:
if (IS_SET(new,flag_table[pos].bit))
REMOVE_BIT(new,flag_table[pos].bit);
else
SET_BIT(new,flag_table[pos].bit);
}
}
}
*flag = new;
return;
}
else if (!str_prefix(arg1,"room"))
{
/* Rooms */
location = find_location(ch,arg2);
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!str_prefix(arg3,"room"))
{
flag = (long *)&location->room_flags;
flag_table = area_room;
}
else
{
send_to_char("That's not an acceptable flag.\n\r",ch);
return;
}
old = *flag;
if (type != '=')
new = old;
/* mark the words */
for (; ;)
{
argument = one_argument(argument,word);
if (word[0] == '\0')
break;
pos = flag_lookup(word,flag_table);
if (pos == 0)
{
send_to_char("That flag doesn't exist!\n\r",ch);
return;
}
else
SET_BIT(marked,pos);
}
for (pos = 0; flag_table[pos].name != NULL; pos++)
{
if (!flag_table[pos].settable && IS_SET(old,flag_table[pos].bit))
{
SET_BIT(new,flag_table[pos].bit);
continue;
}
if (IS_SET(marked,flag_table[pos].bit))
{
switch(type)
{
case '=':
case '+':
SET_BIT(new,flag_table[pos].bit);
break;
case '-':
REMOVE_BIT(new,flag_table[pos].bit);
break;
default:
if (IS_SET(new,flag_table[pos].bit))
REMOVE_BIT(new,flag_table[pos].bit);
else
SET_BIT(new,flag_table[pos].bit);
}
}
}
*flag = new;
return;
}
}