/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdarg.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "interp.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
/*int accept args( ( int s, struct sockaddr *addr, int *addrlen
) );*/
/*int bind args( ( int s, struct sockaddr *name, int namelen
) );*/
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
/*int accept args( ( int s, void *addr, int *addrlen ) );*/
/*int bind args( ( int s, const void *addr, int addrlen )
);*/
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(linux)
/*int accept args( ( int s, struct sockaddr *addr, int *addrlen
) );*/
/*int bind args( ( int s, struct sockaddr *name, int namelen
) );*/
int close args( ( int fd ) );
/*int getpeername args( ( int s, struct sockaddr *name, int *namelen
) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen
) );*/
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
/*int accept args( ( int s, struct sockaddr *addr, int *addrlen
) );*/
/*int bind args( ( int s, struct sockaddr *name, int namelen
) );*/
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
char clcode[ MAX_INPUT_LENGTH ];
bool MOBtrigger = TRUE; /* act() switch */
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void init_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( CHAR_DATA *ch ) );
int close args( ( int fd ) );
int read args( ( int fd, char *buf, int nbyte ) );
int write args( ( int fd, char *buf, int nbyte ) );
/* Needs to be global because of do_copyover */
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 4000;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port numbers must be above 1024.\n" );
exit( 1 );
}
/* Are we recovering from a copyover? */
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db();
log_string( "Merc is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver)
control = init_socket( port );
boot_db();
sprintf( log_buf, "ANSR1.0b2 is ready to rock on port %d.", port );
log_string( log_buf );
if (fCopyOver)
copyover_recover();
game_loop_unix( control );
close (control);
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close(fd);
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close(fd);
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror("Init socket: bind" );
close(fd);
exit(1);
}
if ( listen( fd, 3 ) < 0 )
{
perror("Init socket: listen");
close(fd);
exit(1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_ANSI;
dcon.ansi = FALSE;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL; /* OLC */
dcon.pString = NULL; /* OLC */
dcon.editor = 0; /* OLC */
descriptor_list = &dcon;
/*
* Send the greeting.
*/
write_to_buffer(&dcon, "Do you want ANSR1.0b2 in color? (Y/n) ", 0);
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL && d->character->level > 1)
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
init_descriptor( control );
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
if ( FD_ISSET( control, &in_set ) )
init_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void init_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor();
dnew->descriptor = desc;
dnew->connected = CON_ANSI;
dnew->ansi = FALSE;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outbuf = alloc_mem( dnew->outsize );
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s", buf );
log_string( log_buf );
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if ( check_ban(dnew->host,BAN_ALL))
{
write_to_descriptor( desc,
"Your site has been banned from this mud.\n\r", 0 );
close( desc );
free_descriptor(dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* Send the greeting.
*/
write_to_buffer(dnew, "Do you want ANSR1.0b2 in color? (Y/n) ", 0);
return;
}
#endif
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
if ( dclose->connected == CON_PLAYING )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0);
{
char buf[MAX_STRING_LENGTH];
act( buf, ch, NULL, NULL, TO_ALL );
}
ch->desc = NULL;
}
else
{
nuke_pets( dclose->character );
free_char( dclose->original ? dclose->original : dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
close( dclose->descriptor );
free_descriptor(dclose);
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if (++d->repeat >= 25 && d->character
&& d->connected == CON_PLAYING)
{
sprintf (log_buf, "%s input spamming!", d->host);
log_string (log_buf);
wiznet ("Spam spam spam $N spam spam spam spam spam!",
d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
if (d->incomm[0] == '!')
wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
else
wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0,
get_trust (d->character));
d->repeat = 0;
/*
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
*/
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output (DESCRIPTOR_DATA * d, bool fPrompt)
{
extern bool merc_down;
/*
* Bust a prompt.
*/
// if (!merc_down)
// {
if (fPrompt && !merc_down && d->showstr_point)
write_to_buffer(d,"[Hit Return to continue]\n\r",0);
else if (fPrompt && !merc_down && d->connected == CON_PLAYING)
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see (ch, victim))
{
int percent;
char wound[100];
char *pbuff;
char buf[MSL];
char buffer[MSL*2];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf (wound, "is in excellent condition.");
else if (percent >= 90)
sprintf (wound, "has a few scratches.");
else if (percent >= 75)
sprintf (wound, "has some small wounds and bruises.");
else if (percent >= 50)
sprintf (wound, "has quite a few wounds.");
else if (percent >= 30)
sprintf (wound,
"has some big nasty wounds and scratches.");
else if (percent >= 15)
sprintf (wound, "looks pretty hurt.");
else if (percent >= 0)
sprintf (wound, "is in awful condition.");
else
sprintf (wound, "is bleeding to death.");
sprintf (buf, "%s %s \n\r",
IS_NPC (victim) ? victim->short_descr : victim->name,
wound);
buf[0] = UPPER (buf[0]);
pbuff = buffer;
colourconv( pbuff, buf, d->character );
write_to_buffer (d, buffer, 0);
}
ch = d->original ? d->original : d->character;
if (!IS_SET (ch->comm, COMM_COMPACT))
write_to_buffer (d, "\n\r", 2);
if (IS_SET (ch->comm, COMM_PROMPT))
bust_a_prompt (d->character);
if (IS_SET (ch->comm, COMM_TELNET_GA))
write_to_buffer (d, go_ahead_str, 0);
}
/*
* Short-circuit if nothing to write.
*/
if (d->outtop == 0)
return TRUE;
/*
* Snoop-o-rama.
*/
if (d->snoop_by != NULL)
{
if (d->character != NULL)
write_to_buffer (d->snoop_by, d->character->name, 0);
write_to_buffer (d->snoop_by, "> ", 2);
write_to_buffer (d->snoop_by, d->outbuf, d->outtop);
}
/*
* OS-dependent output.
*/
if (!write_to_descriptor (d->descriptor, d->outbuf, d->outtop))
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt (CHAR_DATA * ch)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[MAX_STRING_LENGTH * 2];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_name[] = {"north","east","south","west","up","down"};
int door;
point = buf;
str = ch->prompt;
if (str == NULL || str[0] == '\0')
{
sprintf (buf, "{p<%dhp %dm %dmv>{x %s",
ch->hit, ch->mana, ch->move, ch->prefix);
send_to_char (buf, ch);
return;
}
if (IS_SET (ch->comm, COMM_AFK))
{
send_to_char ("<{yAFK{x> ", ch);
return;
}
while (*str != '\0')
{
if (*str != '%')
{
*point++ = *str++;
continue;
}
++str;
switch (*str)
{
default:
i = " ";
break;
case 'e':
found = FALSE;
doors[0] = '\0';
for (door = 0; door < 6; door++)
{
if ((pexit = ch->in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL
&& (can_see_room (ch, pexit->u1.to_room)
|| (IS_AFFECTED (ch, AFF_INFRARED)
&& !IS_AFFECTED (ch, AFF_BLIND)))
&& !IS_SET (pexit->exit_info, EX_CLOSED))
{
found = TRUE;
strcat (doors, dir_name[door]);
}
}
if (!found)
strcat (buf, "none");
sprintf (buf2, "%s", doors);
i = buf2;
break;
case 'c':
sprintf (buf2, "%s", "\n\r");
i = buf2;
break;
case 'h':
sprintf (buf2, "%d", ch->hit);
i = buf2;
break;
case 'H':
sprintf (buf2, "%d", ch->max_hit);
i = buf2;
break;
case 'm':
sprintf (buf2, "%d", ch->mana);
i = buf2;
break;
case 'M':
sprintf (buf2, "%d", ch->max_mana);
i = buf2;
break;
case 'v':
sprintf (buf2, "%d", ch->move);
i = buf2;
break;
case 'V':
sprintf (buf2, "%d", ch->max_move);
i = buf2;
break;
case 'x':
sprintf (buf2, "%ld", ch->exp);
i = buf2;
break;
case 'X':
sprintf (buf2, "%ld", IS_NPC (ch) ? 0 :
(ch->level + 1) * exp_per_level (ch,
ch->pcdata->
points) - ch->exp);
i = buf2;
break;
case 'g':
sprintf (buf2, "%ld", ch->gold);
i = buf2;
break;
case 's':
sprintf (buf2, "%ld", ch->silver);
i = buf2;
break;
case 'a':
if (ch->level > 9)
sprintf (buf2, "%d", ch->alignment);
else
sprintf (buf2, "%s",
IS_GOOD (ch) ? "good" : IS_EVIL (ch) ? "evil" :
"neutral");
i = buf2;
break;
case 'r':
if (ch->in_room != NULL)
sprintf (buf2, "%s",
((!IS_NPC
(ch) && IS_SET (ch->act, PLR_HOLYLIGHT))
|| (!IS_AFFECTED (ch, AFF_BLIND)
&& !room_is_dark (ch->
in_room))) ? ch->in_room->
name : "darkness");
else
sprintf (buf2, " ");
i = buf2;
break;
case 'R':
if (IS_IMMORTAL (ch) && ch->in_room != NULL)
sprintf (buf2, "%d", ch->in_room->vnum);
else
sprintf (buf2, " ");
i = buf2;
break;
case 'z':
if (IS_IMMORTAL (ch) && ch->in_room != NULL)
sprintf (buf2, "%s", ch->in_room->area->name);
else
sprintf (buf2, " ");
i = buf2;
break;
case '%':
sprintf (buf2, "%%");
i = buf2;
break;
case 'o':
sprintf (buf2, "%s", olc_ed_name (ch));
i = buf2;
break;
case 'O':
sprintf (buf2, "%s", olc_ed_vnum (ch));
i = buf2;
break;
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point = '\0';
pbuff = buffer;
colourconv (pbuff, buf, ch);
write_to_buffer (ch->desc, buffer, 0);
if (ch->prefix[0] != '\0')
write_to_buffer (ch->desc, ch->prefix, 0);
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
/*
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.\n\r",0);
close_socket(d);
return;
}
*/
if ( ( 2 * d->outsize) > 63000 )
{
bug("Write_to_buffer: outsize too large: %d", d->outsize);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 2048 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char newbuf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
CHAR_DATA *victim;
char *pwdnew;
char *p;
int iClass,race,i,weapon;
int pos;
bool fOld;
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_ANSI:
if ( argument[0] == '\0' || UPPER(argument[0]) == 'Y' )
{
d->ansi = TRUE;
send_to_desc("{RAnsi enabled!{x\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
if (UPPER(argument[0]) == 'N')
{
d->ansi = FALSE;
send_to_desc("Ansi disabled!\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
else
{
send_to_desc("Do you want ANSI? (Y/n) ",d);
return;
}
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\r", 0 );
write_to_buffer( d, "(If you've used this name here before, and are no\n\r", 0 );
write_to_buffer( d, " longer able to, it may be because we've added a\n\r", 0 );
write_to_buffer( d, " new mobile that uses the same name. Log in with\n\r", 0 );
write_to_buffer( d, " a new name, and let an IMM know, and we will fix it.)\n\r", 0 );
write_to_buffer( d, "\n\rName: ", 0 );
return;
}
fOld = load_char_obj( d, argument );
ch = d->character;
if (IS_SET(ch->act, PLR_DENY))
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))
{
write_to_buffer(d,"Your site has been banned from this mud.\n\r",0);
close_socket(d);
return;
}
/*
if (check_adr(d->host,BAN_PERMIT) && (ch->level > 101) )
{
write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0);
close_socket(d);
return;
}
*/
if (IS_SET(ch->comm, COMM_WIPED ) )
{
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL(ch))
{
write_to_buffer( d, "The game is wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
do_function( ch, &do_help, "passwd" );
// write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
write_to_buffer( d, "The game is newlocked.\n\r", 0 );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_NEWBIES))
{
write_to_buffer(d,
"New players are not allowed from your site.\n\r",0);
close_socket(d);
return;
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))
{
do_function( ch, &do_help, "wpasswd" );
d->connected = CON_GET_OLD_PASSWORD;
// write_to_buffer( d, "Wrong password.\n\r", 0 );
// close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if (check_playing(d,ch->name))
return;
ch->pcdata->socket = str_dup( d->host );
if ( check_reconnect( d, ch->name, TRUE ) )
return;
sprintf( log_buf, "%s@%s has connected.", ch->name, d->host );
log_string( log_buf );
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_COLOUR);
else REMOVE_BIT(ch->act, PLR_COLOUR);
ch->pcdata->socket = str_dup( d->host );
if (IS_SET(ch->act, PLR_REROLL ) )
{
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
sprintf(newbuf, "%s", str_dup( ch->pcdata->pwd ));
sprintf( argument, "%s", capitalize( ch->name ) );
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
fOld = load_char_reroll( d, argument );
ch = d->character;
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( newbuf );
newbuf[0] = '\0';
ch->pcdata->tier = 1;
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following races are available:\n\r\n\r",0);
pos = 0;
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
sprintf(newbuf, "%6s%-24s", " ", race_table[race].name);
write_to_buffer(d,newbuf,0);
pos++;
if (pos >= 2) {
write_to_buffer(d,"\n\r",1);
pos = 0;
}
}
newbuf[0] = '\0';
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your race (help for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
break;
}
if ( IS_IMMORTAL(ch) )
{
do_function( ch, &do_help, "imotd" );
d->connected = CON_READ_IMOTD;
}
else
{
do_function( ch, &do_help, "motd" );
d->connected = CON_READ_MOTD;
}
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (ch->pcdata->dupes[pos] == NULL)
break;
if ( ( victim = get_char_mortal( ch, str_dup(ch->pcdata->dupes[pos]) ) ) != NULL )
force_quit(victim, "");
}
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch( *argument )
{
case 'y' : case 'Y':
for ( d_old = descriptor_list; d_old != NULL; d_old = d_next )
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp(ch->name,d_old->original ?
d_old->original->name : d_old->character->name))
continue;
close_socket(d_old);
}
ch->pcdata->socket = str_dup( d->host );
if (check_reconnect(d,ch->name,TRUE))
return;
write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0);
if ( d->character != NULL )
{
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n' : case 'N':
write_to_buffer(d,"Name: ",0);
if ( d->character != NULL )
{
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer(d,"Please type Y or N? ",0);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_COLOUR);
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
nuke_pets( d->character );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
ch->pcdata->socket = str_dup( d->host );
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following races are available:\n\r\n\r",0);
pos = 0;
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
sprintf(newbuf, "%6s%-24s", " ", race_table[race].name);
write_to_buffer(d,newbuf,0);
pos++;
if (pos >= 2) {
write_to_buffer(d,"\n\r",1);
pos = 0;
}
}
newbuf[0] = '\0';
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your race (help for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_function(ch, &do_help, "race help");
else
do_function(ch, &do_help, argument);
write_to_buffer(d,
"What is your race (help for more information)? ",0);
break;
}
race = race_lookup(argument);
if (race == 0 || !race_table[race].pc_race)
{
write_to_buffer(d,"That is not a valid race.\n\r",0);
write_to_buffer(d,"The following races are available:\n\r ",0);
for ( race = 1; race_table[race].name != NULL; race++ )
{
if (!race_table[race].pc_race)
break;
write_to_buffer(d,race_table[race].name,0);
write_to_buffer(d," ",1);
}
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,
"What is your race? (help for more information) ",0);
break;
}
ch->race = race;
/* initialize stats */
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = pc_race_table[race].stats[i];
ch->affected_by = ch->affected_by|race_table[race].aff;
ch->shielded_by = ch->shielded_by|race_table[race].shd;
ch->imm_flags = ch->imm_flags|race_table[race].imm;
ch->res_flags = ch->res_flags|race_table[race].res;
ch->vuln_flags = ch->vuln_flags|race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[race].skills[i],FALSE);
}
/* add cost */
ch->pcdata->points = pc_race_table[race].points;
ch->size = pc_race_table[race].size;
write_to_buffer( d, "What is your sex (M/F/N)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f': case 'F': ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
case 'n': case 'N': ch->sex = SEX_NEUTRAL;
ch->pcdata->true_sex = SEX_NEUTRAL;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer(d,"The following classes are available:\n\r\n\r",0);
if (ch->pcdata->tier != 1) {
ch->pcdata->tier = 0;
for ( iClass = 0; iClass < MAX_CLASS/2; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",1);
}
} else {
for ( iClass = MAX_CLASS/2; iClass < MAX_CLASS; iClass++ )
{
write_to_buffer(d," ",0);
write_to_buffer(d,class_table[iClass].name,0);
write_to_buffer(d,"\n\r",1);
}
}
write_to_buffer(d,"\n\r\n\r",0);
write_to_buffer(d,"What is your class ? ",0);
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
iClass = class_lookup(argument);
if ( iClass == -1 )
{
write_to_buffer( d,
"That's not a class.\n\rWhat IS your class? ", 0 );
return;
}
if (ch->pcdata->tier != 1) {
if (iClass >= (MAX_CLASS/2)) {
write_to_buffer( d,
"That's not a first tier class.\n\rWhat IS your class? ", 0 );
return;
}
} else {
if (iClass < (MAX_CLASS/2)) {
write_to_buffer( d,
"That's not a second tier class.\n\rWhat IS your class? ", 0 );
return;
}
}
ch->class = iClass;
sprintf( log_buf, "%s@%s new player.", ch->name, d->host );
log_string( log_buf );
wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0);
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0);
write_to_buffer( d, "Which alignment (G/N/E)? ",0);
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 750; break;
case 'n' : case 'N' : ch->alignment = 0; break;
case 'e' : case 'E' : ch->alignment = -750; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (G/N/E)? ",0);
return;
}
write_to_buffer(d,"\n\r",0);
group_add(ch,"rom basics",FALSE);
group_add(ch,class_table[ch->class].base_group,FALSE);
ch->pcdata->learned[gsn_recall] = 50;
write_to_buffer(d,"Do you wish to customize this character?\n\r",0);
write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0);
write_to_buffer(d,"Customize (Y/N)? ",0);
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
write_to_buffer(d,"\n\r",2);
switch ( argument[0] )
{
case 'y': case 'Y':
ch->gen_data = new_gen_data();
ch->gen_data->points_chosen = ch->pcdata->points;
do_function(ch, &do_help, "group header");
list_group_costs(ch);
write_to_buffer(d,"You already have the following skills:\n\r",0);
do_function(ch, &do_skills, "");
do_function(ch, &do_help, "menu choice");
d->connected = CON_GEN_GROUPS;
break;
case 'n': case 'N':
group_add(ch,class_table[ch->class].default_group,TRUE);
write_to_buffer( d, "\n\r", 2 );
write_to_buffer(d,
"Please pick a weapon from the following choices:\n\r",0);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\rYour choice? ");
write_to_buffer(d,buf,0);
d->connected = CON_PICK_WEAPON;
break;
default:
write_to_buffer( d, "Please answer (Y/N)? ", 0 );
return;
}
break;
case CON_PICK_WEAPON:
write_to_buffer(d,"\n\r",2);
weapon = weapon_lookup(argument);
if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0)
{
write_to_buffer(d,
"That's not a valid selection. Choices are:\n\r",0);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\rYour choice? ");
write_to_buffer(d,buf,0);
return;
}
ch->pcdata->learned[*weapon_table[weapon].gsn] = 40;
write_to_buffer(d,"\n\r",2);
do_function(ch, &do_help, "motd");
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
send_to_char("\n\r",ch);
if (!str_cmp(argument,"done"))
{
sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points);
send_to_char(buf,ch);
sprintf(buf,"Experience per level: %ld\n\r",
(long)exp_per_level(ch,ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data(ch->gen_data);
ch->gen_data = NULL;
send_to_char(buf,ch);
write_to_buffer( d, "\n\r", 2 );
write_to_buffer(d,
"Please pick a weapon from the following choices:\n\r",0);
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat(buf,weapon_table[i].name);
strcat(buf," ");
}
strcat(buf,"\n\rYour choice? ");
write_to_buffer(d,buf,0);
d->connected = CON_PICK_WEAPON;
break;
}
if (!parse_gen_groups(ch,argument))
send_to_char(
"Choices are: list,learned,premise,add,drop,info,help, and done.\n\r"
,ch);
do_function(ch, &do_help, "menu choice");
break;
case CON_READ_IMOTD:
write_to_buffer(d,"\n\r",2);
do_function( ch, &do_help, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer( d, "Warning! Null password!\n\r",0 );
write_to_buffer( d, "Please report old password with bug.\n\r",0);
write_to_buffer( d,
"Type 'password null <new password>' to fix.\n\r",0);
}
write_to_buffer( d, "\n\rWelcome to ANSR1.0b2. Please do not feed the immortals.\n\r",
0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char(ch);
if ( ch->level == 0 )
{
ch->perm_stat[class_table[ch->class].attr_prime] += 3;
/* add this while initializing all the racial stuff for new characters */
ch->level = 1;
ch->exp = exp_per_level(ch,ch->pcdata->points);
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 23;
ch->practice = 25;
ch->pcdata->cname = ch->name;
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
do_function(ch, &do_outfit, "");
// obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch);
// obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP),0),ch);
// obj_to_char(create_object(get_obj_index(OBJ_VNUM_EMAP),0),ch);
SET_BIT(ch->act,PLR_AUTOEXIT);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
send_to_char("\n\r",ch);
// do_function(ch, &do_help, "NEWBIE INFO");
send_to_char("\n\r",ch);
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
if ( ch->alignment <0 )
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLEB ) );
else
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
/* act( "$n has entered ANSR1.0b2.", ch, NULL, NULL, TO_ROOM );
do_look( ch, "auto" );*/
if (IS_IMMORTAL(ch) )
{
wiznet("$N has entered ANSR1.0b2.",ch,NULL,
WIZ_LOGINS,WIZ_SITES,get_trust(ch));
do_function( ch, &do_look, "auto" );
}
else
{
do_function( ch, &do_announce, "has entered ANSR1.0b2." );
do_function( ch, &do_look, "auto" );
wiznet("$N has entered ANSR1.0b2.",ch,NULL,
WIZ_LOGINS,WIZ_SITES,get_trust(ch));
}
if (ch->pet != NULL)
{
char_to_room(ch->pet,ch->in_room);
act("$n has entered ANSR1.0b2.",ch->pet,NULL,NULL,TO_ROOM);
}
do_function(ch, &do_unread, "");
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
int e;
/*
* Reserved words.
*/
if ( is_name( name,
"all auto immortal immortals self someone something the you demise balance circle loner honor") )
return FALSE;
if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name)
|| !str_suffix("Alander",name)))
return FALSE;
/*
* Cursing
*/
for ( e = 1; e < MAX_CLAN; e++)
{
if (!str_prefix(clan_table[e].name, name))
return FALSE;
}
if (!str_infix("immortal",name))
return FALSE;
if (!str_infix(" ", name))
return FALSE;
if (!str_infix("fuck",name))
return FALSE;
if (!str_infix("shit",name))
return FALSE;
if (!str_infix("asshole",name))
return FALSE;
if (!str_infix("pussy",name))
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 2 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll,adjcaps = FALSE,cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( isupper(*pc)) /* ugly anti-caps hack */
{
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3))
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
OBJ_DATA *obj;
nuke_pets( d->character );
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if(ch->tells)
{
sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r",
ch->tells );
send_to_char( buf, ch );
send_to_char("Type 'replay' to see tells.\n\r",ch);
}
else
{
send_to_char("Reconnecting. You have no tells waiting.\n\r",ch);
}
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
if ((obj = get_eq_char(ch,WEAR_LIGHT)) != NULL
&& obj->item_type == ITEM_LIGHT && obj->value[2] != 0)
--ch->in_room->light;
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
wiznet("$N groks the fullness of $S link.",
ch,NULL,WIZ_LINKS,0,0);
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
write_to_buffer( d, "That character is already playing.\n\r",0);
write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0);
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Write to one char, new colour version, by Lope.
*/
/*
* Page to one char, new colour version, by Lope.
*/
void send_to_char (const char *txt, CHAR_DATA * ch)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && ch->desc)
{
if (IS_SET (ch->act, PLR_COLOUR))
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
skip = colour (*point, ch, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (ch->desc, buf, point2 - buf);
}
else
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (ch->desc, buf, point2 - buf);
}
}
return;
}
/*
* Page to one descriptor using Lope's color.
*/
void send_to_desc (const char *txt, DESCRIPTOR_DATA * d)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if (txt && d)
{
if (d->ansi == TRUE)
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
skip = colour (*point, NULL, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (d, buf, point2 - buf);
}
else
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer (d, buf, point2 - buf);
}
}
return;
}
void page_to_char (const char *txt, CHAR_DATA * ch)
{
const char *point;
char *point2;
char buf[MAX_STRING_LENGTH * 4];
int skip = 0;
#if defined(macintosh)
send_to_char (txt, ch);
#else
buf[0] = '\0';
point2 = buf;
if (txt && ch->desc)
{
if (IS_SET (ch->act, PLR_COLOUR))
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
skip = colour (*point, ch, point2);
while (skip-- > 0)
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
strcpy (ch->desc->showstr_head, buf);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string (ch->desc, "");
}
else
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
strcpy (ch->desc->showstr_head, buf);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string (ch->desc, "");
}
}
#endif
return;
}
/*
* Send a page to one char.
*/
void page_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt == NULL || ch->desc == NULL)
if (ch->lines == 0 )
{
send_to_char(txt,ch);
return;
}
#if defined(macintosh)
send_to_char(txt,ch);
#else
ch->desc->showstr_head = alloc_mem(strlen(txt) + 1);
strcpy(ch->desc->showstr_head,txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string(ch->desc,"");
#endif
}
/* string pager */
void show_string (struct descriptor_data *d, char *input)
{
char buffer[4 * MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument (input, buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
// free_mem (d->showstr_head, strlen (d->showstr_head));
free_mem (d->showstr_head, strlen (d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer;; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer (d, buffer, strlen (buffer));
for (chk = d->showstr_point; isspace (*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
// free_mem (d->showstr_head, strlen (d->showstr_head));
free_mem (d->showstr_head, strlen (d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex(CHAR_DATA *ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex;
}
void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type)
{
/* to be compatible with older code */
act_new(format,ch,arg1,arg2,type,POS_RESTING);
}
void act_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
bool fColour = FALSE;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
/* discard null rooms and chars */
if (ch == NULL || ch->in_room == NULL)
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if (vch->in_room == NULL)
return;
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( (!IS_NPC(to) && to->desc == NULL )
|| ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) )
|| to->position < min_pos )
continue;
if ( (type == TO_CHAR) && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
fColour = TRUE;
++str;
i = " <@@@> ";
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'v':
i = obj1->short_descr;
break;
case 'V':
i = obj2->short_descr;
break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
case 'g':
if ( ch->alignment < 0 )
{
i = "Belan";
}
else
{
i = "Thoth";
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
pbuff = buffer;
colourconv( pbuff, buf, to );
buf[0] = UPPER(buf[0]);
if ( to->desc != NULL )/*
write_to_buffer( to->desc, buf, point - buf );*/
write_to_buffer( to->desc, buffer, 0 );
else
if ( MOBtrigger )
mp_act_trigger( buf, to, ch, arg1, arg2, TRIG_ACT );
}
return;
}
int colour (char type, CHAR_DATA * ch, char *string)
{
PC_DATA *col;
char code[20];
char *p = '\0';
if (ch && IS_NPC (ch))
return (0);
col = ch ? ch->pcdata : NULL;
switch (type)
{
default:
strcpy (code, CLEAR);
break;
case 'x':
strcpy (code, CLEAR);
break;
case 'p':
if (col->prompt[2])
sprintf (code, "\e[%d;3%dm%c", col->prompt[0],
col->prompt[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->prompt[0], col->prompt[1]);
break;
case 's':
if (col->room_title[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_title[0], col->room_title[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_title[0],
col->room_title[1]);
break;
case 'S':
if (col->room_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_text[0], col->room_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_text[0],
col->room_text[1]);
break;
case 'd':
if (col->gossip[2])
sprintf (code, "\e[%d;3%dm%c",
col->gossip[0], col->gossip[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gossip[0], col->gossip[1]);
break;
case '9':
if (col->gossip_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->gossip_text[0], col->gossip_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gossip_text[0],
col->gossip_text[1]);
break;
case 'Z':
if (col->wiznet[2])
sprintf (code, "\e[%d;3%dm%c",
col->wiznet[0], col->wiznet[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1]);
break;
case 'o':
if (col->room_exits[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_exits[0], col->room_exits[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_exits[0],
col->room_exits[1]);
break;
case 'O':
if (col->room_things[2])
sprintf (code, "\e[%d;3%dm%c",
col->room_things[0], col->room_things[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->room_things[0],
col->room_things[1]);
break;
case 'i':
if (col->immtalk_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->immtalk_text[0], col->immtalk_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->immtalk_text[0], col->immtalk_text[1]);
break;
case 'I':
if (col->immtalk_type[2])
sprintf (code, "\e[%d;3%dm%c",
col->immtalk_type[0], col->immtalk_type[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->immtalk_type[0], col->immtalk_type[1]);
break;
case '2':
if (col->fight_yhit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_yhit[0], col->fight_yhit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_yhit[0],
col->fight_yhit[1]);
break;
case '3':
if (col->fight_ohit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_ohit[0], col->fight_ohit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_ohit[0],
col->fight_ohit[1]);
break;
case '4':
if (col->fight_thit[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_thit[0], col->fight_thit[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_thit[0],
col->fight_thit[1]);
break;
case '5':
if (col->fight_skill[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_skill[0], col->fight_skill[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_skill[0],
col->fight_skill[1]);
break;
case '1':
if (col->fight_death[2])
sprintf (code, "\e[%d;3%dm%c",
col->fight_death[0], col->fight_death[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->fight_death[0],
col->fight_death[1]);
break;
case '6':
if (col->say[2])
sprintf (code, "\e[%d;3%dm%c", col->say[0], col->say[1],
'\a');
else
sprintf (code, "\e[%d;3%dm", col->say[0], col->say[1]);
break;
case '7':
if (col->say_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->say_text[0], col->say_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->say_text[0],
col->say_text[1]);
break;
case 'k':
if (col->tell[2])
sprintf (code, "\e[%d;3%dm%c", col->tell[0], col->tell[1],
'\a');
else
sprintf (code, "\e[%d;3%dm", col->tell[0], col->tell[1]);
break;
case 'K':
if (col->tell_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->tell_text[0], col->tell_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->tell_text[0],
col->tell_text[1]);
break;
case 'l':
if (col->reply[2])
sprintf (code, "\e[%d;3%dm%c", col->reply[0],
col->reply[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->reply[0], col->reply[1]);
break;
case 'L':
if (col->reply_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->reply_text[0], col->reply_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->reply_text[0],
col->reply_text[1]);
break;
case 'n':
if (col->gtell_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->gtell_text[0], col->gtell_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gtell_text[0],
col->gtell_text[1]);
break;
case 'N':
if (col->gtell_type[2])
sprintf (code, "\e[%d;3%dm%c",
col->gtell_type[0], col->gtell_type[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->gtell_type[0],
col->gtell_type[1]);
break;
case 'a':
if (col->auction[2])
sprintf (code, "\e[%d;3%dm%c",
col->auction[0], col->auction[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->auction[0],
col->auction[1]);
break;
case 'A':
if (col->auction_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->auction_text[0], col->auction_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->auction_text[0],
col->auction_text[1]);
break;
case 'q':
if (col->question[2])
sprintf (code, "\e[%d;3%dm%c",
col->question[0], col->question[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->question[0],
col->question[1]);
break;
case 'Q':
if (col->question_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->question_text[0], col->question_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm",
col->question_text[0], col->question_text[1]);
break;
case 'f':
if (col->answer[2])
sprintf (code, "\e[%d;3%dm%c",
col->answer[0], col->answer[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->answer[0], col->answer[1]);
break;
case 'F':
if (col->answer_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->answer_text[0], col->answer_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->answer_text[0],
col->answer_text[1]);
break;
case 'e':
if (col->music[2])
sprintf (code, "\e[%d;3%dm%c",
col->music[0], col->music[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->music[0], col->music[1]);
break;
case 'E':
if (col->music_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->music_text[0], col->music_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->music_text[0],
col->music_text[1]);
break;
case 'h':
if (col->quote[2])
sprintf (code, "\e[%d;3%dm%c",
col->quote[0], col->quote[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->quote[0], col->quote[1]);
break;
case 'H':
if (col->quote_text[2])
sprintf (code, "\e[%d;3%dm%c",
col->quote_text[0], col->quote_text[1], '\a');
else
sprintf (code, "\e[%d;3%dm", col->quote_text[0],
col->quote_text[1]);
break;
case 'j':
if (col->info[2])
sprintf (code, "\e[%d;3%dm%c", col->info[0], col->info[1],
'\a');
else
sprintf (code, "\e[%d;3%dm", col->info[0], col->info[1]);
break;
case 'b':
strcpy (code, C_BLUE);
break;
case 'c':
strcpy (code, C_CYAN);
break;
case 'g':
strcpy (code, C_GREEN);
break;
case 'm':
strcpy (code, C_MAGENTA);
break;
case 'r':
strcpy (code, C_RED);
break;
case 'w':
strcpy (code, C_WHITE);
break;
case 'y':
strcpy (code, C_YELLOW);
break;
case 'B':
strcpy (code, C_B_BLUE);
break;
case 'C':
strcpy (code, C_B_CYAN);
break;
case 'G':
strcpy (code, C_B_GREEN);
break;
case 'M':
strcpy (code, C_B_MAGENTA);
break;
case 'R':
strcpy (code, C_B_RED);
break;
case 'W':
strcpy (code, C_B_WHITE);
break;
case 'Y':
strcpy (code, C_B_YELLOW);
break;
case 'D':
strcpy (code, C_D_GREY);
break;
case '*':
sprintf (code, "%c", '\a');
break;
case '/':
strcpy (code, "\n\r");
break;
case '-':
sprintf (code, "%c", '~');
break;
case '{':
sprintf (code, "%c", '{');
break;
}
p = code;
while (*p != '\0')
{
*string = *p++;
*++string = '\0';
}
return (strlen (code));
}
void colourconv (char *buffer, const char *txt, CHAR_DATA * ch)
{
const char *point;
int skip = 0;
if (ch && ch->desc && txt)
{
if (IS_SET (ch->act, PLR_COLOUR))
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
if (*point != '\n') {
skip = colour (*point, ch, buffer);
while (skip-- > 0)
++buffer;
continue;
}
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
else
{
for (point = txt; *point; point++)
{
if (*point == '{')
{
point++;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void printf_to_char (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void bugf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
}
void logfprint (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf);
}