/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* ROT 1.4 is copyright 1996-1997 by Russ Walsh *
* By using this code, you have agreed to follow the terms of the *
* ROT license, in the file doc/rot.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include <unistd.h>
#include "interp.h"
/*
* Local functions.
*/
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
void do_wiznet( CHAR_DATA *ch, char *argument )
{
int flag;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
if (IS_SET(ch->wiznet,WIZ_ON))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
}
else
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
}
return;
}
if (!str_prefix(argument,"on"))
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
return;
}
if (!str_prefix(argument,"off"))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
return;
}
/* show wiznet status */
if (!str_prefix(argument,"status"))
{
buf[0] = '\0';
if (!IS_SET(ch->wiznet,WIZ_ON))
strcat(buf,"off ");
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
strcat(buf,wiznet_table[flag].name);
strcat(buf," ");
}
strcat(buf,"\n\r");
send_to_char("Wiznet status:\n\r",ch);
send_to_char(buf,ch);
return;
}
if (!str_prefix(argument,"show"))
/* list of all wiznet options */
{
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
{
if (wiznet_table[flag].level <= get_trust(ch))
{
strcat(buf,wiznet_table[flag].name);
strcat(buf," ");
}
}
strcat(buf,"\n\r");
send_to_char("Wiznet options available to you are:\n\r",ch);
send_to_char(buf,ch);
return;
}
flag = wiznet_lookup(argument);
if (flag == -1 || get_trust(ch) < wiznet_table[flag].level)
{
send_to_char("No such option.\n\r",ch);
return;
}
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
sprintf(buf,"You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
else
{
sprintf(buf,"You will now see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
SET_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
}
void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj,
long flag, long flag_skip, int min_level)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
sprintf(buf, "{V%s{x", string);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if (d->connected == CON_PLAYING
&& (IS_HERO(d->character)
|| (d->character->class >= MAX_CLASS/2))
&& IS_SET(d->character->wiznet,WIZ_ON)
&& (!flag || IS_SET(d->character->wiznet,flag))
&& (!flag_skip || !IS_SET(d->character->wiznet,flag_skip))
&& get_trust(d->character) >= min_level
&& d->character != ch)
{
if (IS_SET(d->character->wiznet,WIZ_PREFIX))
send_to_char("{Y-->{x ",d->character);
act_new(buf,d->character,obj,ch,TO_CHAR,POS_DEAD);
}
}
return;
}
void do_quest( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
argument = one_argument( argument, arg1 );
if ( ( arg1[0] == '\0' ) || ( !IS_IMMORTAL(ch) ) )
{
if (!global_quest)
{
send_to_char("There is no quest in progress.\n\r",ch);
return;
}
if (ch->on_quest)
{
send_to_char("You'll have to wait till the quest is over.\n\r",ch);
return;
}
ch->on_quest = TRUE;
send_to_char("Your quest flag is now on.\n\r",ch);
return;
}
if (!str_cmp(arg1, "on"))
{
if (global_quest)
{
send_to_char("The global quest flag is already on.\n\r",ch);
return;
}
global_quest = TRUE;
send_to_char("The global quest flag is now on.\n\r",ch);
return;
}
if (!str_cmp(arg1, "off"))
{
if (!global_quest)
{
send_to_char("The global quest flag is not on.\n\r",ch);
return;
}
global_quest = FALSE;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
d->character->on_quest = FALSE;
}
}
send_to_char("The global quest flag is now off.\n\r",ch);
return;
}
do_function(ch, &do_quest, "");
return;
}
/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
int i,sn,vnum;
if (ch->level > 9 || IS_NPC(ch))
{
send_to_char("Find it yourself!\n\r",ch);
return;
}
if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
{
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char("You can't carry any more items.\n\r",ch);
return;
}
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
act("$g gives you a light.",ch,NULL,NULL,TO_CHAR);
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char("You can't carry any more items.\n\r",ch);
return;
}
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
act("$g gives you a vest.",ch,NULL,NULL,TO_CHAR);
}
/* do the weapon thing */
if ((obj = get_eq_char(ch,WEAR_WIELD)) == NULL)
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char("You can't carry any more items.\n\r",ch);
return;
}
for (i = 0; weapon_table[i].name != NULL; i++)
{
if (ch->pcdata->learned[sn] <
ch->pcdata->learned[*weapon_table[i].gsn])
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object(get_obj_index(vnum),0);
obj_to_char(obj,ch);
equip_char(ch,obj,WEAR_WIELD);
act("$g gives you a weapon.",ch,NULL,NULL,TO_CHAR);
}
if (((obj = get_eq_char(ch,WEAR_WIELD)) == NULL
|| !IS_WEAPON_STAT(obj,WEAPON_TWO_HANDS))
&& (obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL )
{
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char("You can't carry any more items.\n\r",ch);
return;
}
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
act("$g gives you a shield.",ch,NULL,NULL,TO_CHAR);
}
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
{
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have restored your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS removed.\n\r", ch );
sprintf(buf,"$N restores channels to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have revoked your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS set.\n\r", ch );
sprintf(buf,"$N revokes %s's channels.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_smote(CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
if (strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name in an smote.\n\r",ch);
return;
}
send_to_char(argument,ch);
send_to_char("\n\r",ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
send_to_char(argument,vch);
send_to_char("\n\r",vch);
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
send_to_char(temp,vch);
send_to_char("\n\r",vch);
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofin is %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
sprintf(buf,"Your poofin is now %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofout is %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
sprintf(buf,"Your poofout is now %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
sprintf(buf,"$N denies access to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
send_to_char( "OK.\n\r", ch );
save_char_obj(victim);
stop_fighting(victim,TRUE);
do_function( victim, &do_quit, "" );
return;
}
void do_wipe( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Wipe whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->comm, COMM_WIPED);
sprintf(buf,"$N wipes access to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
send_to_char( "OK.\n\r", ch );
save_char_obj(victim);
stop_fighting(victim,TRUE);
do_function( ch, &do_disconnect, victim->name);
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if (is_number(arg))
{
int desc;
if (ch->level < MAX_LEVEL)
{
return;
}
desc = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| (victim->level > ch->level && victim->level == MAX_LEVEL))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
if (IS_SET(victim->act, PLR_KEY)
&& (ch->level < MAX_LEVEL) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == ch->desc )
{
close_socket( d );
return;
}
}
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_twit( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char( "Syntax: twit <character>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( (victim->level >= ch->level) && (victim != ch) )
{
send_to_char( "Your command backfires!\n\r", ch );
send_to_char( "You are now considered a TWIT.\n\r", ch );
SET_BIT( ch->act, PLR_TWIT );
return;
}
if ( IS_SET(victim->act, PLR_TWIT) )
{
send_to_char( "Someone beat you to it.\n\r", ch );
} else
{
SET_BIT( victim->act, PLR_TWIT );
send_to_char( "Twit flag set.\n\r", ch );
send_to_char( "You are now considered a TWIT.\n\r", victim );
}
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
send_to_char( "Syntax: pardon <character>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_TWIT) )
{
REMOVE_BIT( victim->act, PLR_TWIT );
send_to_char( "Twit flag removed.\n\r", ch );
send_to_char( "You are no longer a TWIT.\n\r", victim );
}
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Global echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (d->character->level >= ch->level)
send_to_char( "global> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_wecho( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
send_to_char( "Warn echo what?\n\r", ch );
return;
}
sprintf(buf, "{z{B***{x {R%s{x {z{B***{x", argument);
do_function(ch, &do_echo, buf);
do_function(ch, &do_echo, buf);
do_function(ch, &do_echo, buf);
do_function(ch, &do_restore, "all");
do_function(ch, &do_allpeace, "");
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
if (d->character->level >= ch->level)
send_to_char( "local> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_zecho(CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("Zone echo what?\n\r",ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (d->character->level >= ch->level)
send_to_char("zone> ",d->character);
send_to_char(argument,d->character);
send_to_char("\n\r",d->character);
}
}
}
void do_pecho( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char("Personal echo what?\n\r", ch);
return;
}
if ( (victim = get_char_world(ch, arg) ) == NULL )
{
send_to_char("Target not found.\n\r",ch);
return;
}
if (victim->level >= ch->level)
send_to_char( "personal> ",victim);
send_to_char(argument,victim);
send_to_char("\n\r",victim);
send_to_char( "personal> ",ch);
send_to_char(argument,ch);
send_to_char("\n\r",ch);
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_corner( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Corner whom?\n\r", ch);
return;
}
sprintf(buf, "%s %d", arg, ROOM_VNUM_CORNER);
do_function( ch, &do_transfer, buf );
return;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) && (ch->level >= CREATOR))
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& ch->level >= d->character->ghost_level
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_function( ch, &do_transfer, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner(ch,location) && room_is_private( ch,location )
&& ch->level < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (( victim->level > ch->level
&& !IS_SET(ch->act, PLR_KEY)
&& (victim->level != MAX_LEVEL))
|| ((IS_SET(victim->act, PLR_KEY))
&& (ch->level != MAX_LEVEL)))
{
send_to_char( "You failed!\n\r", ch);
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_function( victim, &do_look, "auto" );
send_to_char( "Ok.\n\r", ch );
}
void do_allpeace( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& ch->level >= d->character->ghost_level
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s peace", d->character->name );
do_function( ch, &do_at, buf );
}
}
}
void do_wedpost( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: wedpost <char>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (victim->wedpost)
{
send_to_char("They are no longer allowed to post wedding announcements.\n\r",ch);
victim->wedpost = FALSE;
}
else
{
send_to_char("They are now allowed to post wedding announcements.\n\r",ch);
victim->wedpost = TRUE;
}
}
void do_recover( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Recover whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(victim) && !IS_SET(ch->act,ACT_PET) )
{
send_to_char( "You can't recover NPC's.\n\r", ch );
return;
}
if (( get_trust( victim ) > get_trust( ch )
&& !IS_SET(ch->act, PLR_KEY)
&& (victim->level != MAX_LEVEL))
|| ((IS_SET(victim->act, PLR_KEY))
&& (ch->level != MAX_LEVEL)))
{
send_to_char( "You failed!\n\r", ch);
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
{
send_to_char( "They are fighting.\n\r", ch );
return;
}
if ( victim->alignment < 0 )
{
if ( ( location = get_room_index( ROOM_VNUM_TEMPLEB ) ) == NULL )
{
send_to_char( "The recall point seems to be missing.\n\r", ch );
return;
}
}
else
{
if ( ( location = get_room_index( ROOM_VNUM_TEMPLE ) ) == NULL )
{
send_to_char( "The recall point seems to be missing.\n\r", ch );
return;
}
}
if (is_clan(victim)
&& (clan_table[victim->clan].hall != ROOM_VNUM_ALTAR)
&& !IS_SET(victim->act, PLR_TWIT))
location = get_room_index( clan_table[victim->clan].hall );
if (IS_NPC(victim) && IS_SET(ch->act,ACT_PET)
&& is_clan(victim->master)
&& (clan_table[victim->master->clan].hall != ROOM_VNUM_ALTAR)
&& !IS_SET(victim->master->act, PLR_TWIT))
location = get_room_index( clan_table[victim->master->clan].hall );
if ( victim->in_room == location )
{
act( "$N does not need recovering.", ch, NULL, victim, TO_CHAR );
return;
}
if ( !IS_SET(victim->in_room->room_flags, ROOM_NO_RECALL)
&& !IS_AFFECTED(victim, AFF_CURSE))
{
act( "$N does not need recovering.", ch, NULL, victim, TO_CHAR );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a flash.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a flash of light.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has recovered you.", ch, NULL, victim, TO_VICT );
do_function( victim, &do_look, "auto" );
act( "$N has been recovered.", ch, NULL, victim, TO_CHAR);
if (victim->pet != NULL)
do_function(victim->pet, &do_recover, "");
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
if (IS_NPC(ch))
{
send_to_char( "NPC's cannot use this command.\n\r", ch);
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && room_is_private( ch,location )
&& ch->level < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
ch->on = on;
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
char arg[MAX_INPUT_LENGTH];
int count = 0;
if ( ( argument[0] == '\0' )
&& ( IS_NPC(ch) ) )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( argument[0] == '\0' )
&& ( !ch->pcdata->recall ) )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( argument[0] == '\0' )
&& (ch->pcdata->recall) )
{
sprintf(arg, "%d", ch->pcdata->recall);
}
else
{
sprintf(arg, "%s", argument);
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if (!is_room_owner(ch,location) && room_is_private(ch,location)
&& (count > 1 || ch->level < MAX_LEVEL))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
if ( ( argument[0] == '\0' )
&& (ch->pet != NULL) )
{
char_from_room( ch->pet );
char_to_room( ch->pet, location );
}
do_function( ch, &do_look, "auto" );
return;
}
void do_violate( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!room_is_private( ch,location ))
{
send_to_char( "That room isn't private, use goto.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if ((rch->level >= ch->invis_level)
&& (rch->level >= ch->ghost_level))
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_function( ch, &do_look, "auto" );
return;
}
/* RT to replace the 3 stat commands */
void do_stat ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if ( arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" stat <name>\n\r",ch);
send_to_char(" stat obj <name>\n\r",ch);
send_to_char(" stat mob <name>\n\r",ch);
send_to_char(" stat room <number>\n\r",ch);
return;
}
if (!str_cmp(arg,"room"))
{
do_function(ch, &do_rstat, string);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_ostat, string);
return;
}
if(!str_cmp(arg,"char") || !str_cmp(arg,"mob"))
{
do_function(ch, &do_mstat, string);
return;
}
/* do it the old way */
obj = get_obj_world(ch,argument);
if (obj != NULL)
{
do_function(ch, &do_ostat, argument);
return;
}
victim = get_char_world(ch,argument);
if (victim != NULL)
{
do_function(ch, &do_mstat, argument);
return;
}
location = find_location(ch,argument);
if (location != NULL)
{
do_function(ch, &do_rstat, argument);
return;
}
send_to_char("Nothing by that name found anywhere.\n\r",ch);
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private( ch,location ) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s'\n\rArea: '%s'\n\r",
location->name,
location->area->name );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum,
location->sector_type,
location->light,
location->heal_rate,
location->mana_rate );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %s.\n\rDescription:\n\r%s",
room_bit_name(location->room_flags),
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if (( get_trust(ch) >= rch->ghost_level)
&& (can_see(ch,rch)))
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 9; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name(s): %s\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_type_name(obj), obj->pIndexData->reset_num );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ),get_true_weight(obj) );
send_to_char( buf, ch );
sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
send_to_char( buf, ch );
sprintf( buf,
"In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch,obj->carried_by) ? obj->carried_by->name
: "someone",
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
send_to_char( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf( buf, "Level %d spells of:", obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[1]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[2]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
send_to_char(" '",ch);
send_to_char(skill_table[obj->value[4]].name,ch);
send_to_char("'",ch);
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf( buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf(buf,"It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char(buf,ch);
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ",ch);
switch (obj->value[0])
{
case(WEAPON_EXOTIC):
send_to_char("exotic\n\r",ch);
break;
case(WEAPON_SWORD):
send_to_char("sword\n\r",ch);
break;
case(WEAPON_DAGGER):
send_to_char("dagger\n\r",ch);
break;
case(WEAPON_SPEAR):
send_to_char("spear/staff\n\r",ch);
break;
case(WEAPON_MACE):
send_to_char("mace/club\n\r",ch);
break;
case(WEAPON_AXE):
send_to_char("axe\n\r",ch);
break;
case(WEAPON_FLAIL):
send_to_char("flail\n\r",ch);
break;
case(WEAPON_WHIP):
send_to_char("whip\n\r",ch);
break;
case(WEAPON_POLEARM):
send_to_char("polearm\n\r",ch);
break;
default:
send_to_char("unknown\n\r",ch);
break;
}
if (obj->clan)
{
sprintf( buf, "Damage is variable.\n\r");
} else
{
if (obj->pIndexData->new_format)
sprintf(buf,"Damage is %dd%d (average %d)\n\r",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf( buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
}
send_to_char( buf, ch );
sprintf(buf,"Damage noun is %s.\n\r",
attack_table[obj->value[3]].noun);
send_to_char(buf,ch);
if (obj->value[4]) /* weapon flags */
{
sprintf(buf,"Weapons flags: %s\n\r",
weapon_bit_name(obj->value[4]));
send_to_char(buf,ch);
}
break;
case ITEM_ARMOR:
if (obj->clan)
{
sprintf( buf, "Armor class is variable.\n\r");
} else
{
sprintf( buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
}
send_to_char( buf, ch );
break;
case ITEM_CONTAINER:
case ITEM_PIT:
sprintf(buf,"Capacity: %d# Maximum weight: %d# flags: %s\n\r",
obj->value[0], obj->value[3], cont_bit_name(obj->value[1]));
send_to_char(buf,ch);
if (obj->value[4] != 100)
{
sprintf(buf,"Weight multiplier: %d%%\n\r",
obj->value[4]);
send_to_char(buf,ch);
}
break;
}
if (is_clan_obj(obj))
{
sprintf( buf, "This object is owned by the [{%s%s{x] clan.\n\r",
clan_table[obj->clan].pkill ? "B" : "M",
clan_table[obj->clan].who_name
);
send_to_char( buf, ch );
}
if (is_class_obj(obj))
{
sprintf( buf, "This object may only be used by a %s.\n\r",
class_table[obj->class].name
);
send_to_char( buf, ch );
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char(buf,ch);
if ( paf->duration > -1)
sprintf(buf,", %d hours.\n\r",paf->duration);
else
sprintf(buf,".\n\r");
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_WEAPON:
sprintf(buf,"Adds %s weapon flags.\n",
weapon_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_SHIELDS:
sprintf(buf,"Adds %s shield.\n",
shield_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
if (!obj->enchanted)
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_SHIELDS:
sprintf(buf,"Adds %s shield.\n",
shield_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BUFFER *output;
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL
|| (victim->level > ch->level && victim->level == MAX_LEVEL))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
output = new_buf();
if (!IS_NPC(victim))
{
sprintf( buf, "Name: %s\n\rSocket: %s\n\r",
victim->name, victim->pcdata->socket);
} else
{
sprintf( buf, "Name: %s\n\rSocket: <mobile>\n\r",
victim->name);
}
add_buf(output,buf);
sprintf( buf,
"Vnum: %d Format: %s Race: %s Group: %d Sex: %s Room: %d\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
add_buf(output,buf);
if (IS_NPC(victim))
{
sprintf(buf,"Count: %d Killed: %d\n\r",
victim->pIndexData->count,victim->pIndexData->killed);
add_buf(output,buf);
}
sprintf( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim,STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim,STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim,STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim,STAT_DEX),
victim->perm_stat[STAT_CON],
get_curr_stat(victim,STAT_CON) );
add_buf(output,buf);
sprintf( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC(ch) ? 0 : victim->practice );
add_buf(output,buf);
sprintf( buf,
"Lv: %d Class: %s Align: %d Exp: %ld\n\r",
victim->level,
IS_NPC(victim) ? "mobile" : class_table[victim->class].name,
victim->alignment,
victim->exp );
add_buf(output,buf);
sprintf( buf,
"Platinum: %ld Gold: %ld Silver: %ld\n\r",
victim->platinum, victim->gold, victim->silver );
add_buf(output,buf);
sprintf(buf,"Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC));
add_buf(output,buf);
sprintf( buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
size_table[victim->size].name, position_table[victim->position].name,
victim->wimpy );
add_buf(output,buf);
if (IS_NPC(victim) && victim->pIndexData->new_format)
{
sprintf(buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
add_buf(output,buf);
}
sprintf( buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
add_buf(output,buf);
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d Hunger: %d Full: %d Drunk: %d Quest: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->qps );
add_buf(output,buf);
}
sprintf( buf, "Carry number: %d Carry weight: %ld\n\r",
victim->carry_number, get_carry_weight(victim) / 10 );
add_buf(output,buf);
if (!IS_NPC(victim))
{
sprintf( buf,
"Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age(victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->pcdata->last_level,
victim->timer );
add_buf(output,buf);
}
sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
add_buf(output,buf);
if (victim->comm)
{
sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
add_buf(output,buf);
}
if (IS_NPC(victim) && victim->off_flags)
{
sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
add_buf(output,buf);
}
if (victim->imm_flags)
{
sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
add_buf(output,buf);
}
if (victim->res_flags)
{
sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
add_buf(output,buf);
}
if (victim->vuln_flags)
{
sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
add_buf(output,buf);
}
sprintf(buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
add_buf(output,buf);
if (victim->affected_by)
{
sprintf(buf, "Affected by %s\n\r",
affect_bit_name(victim->affected_by));
add_buf(output,buf);
}
if (victim->shielded_by)
{
sprintf(buf, "Shielded by %s\n\r",
shield_bit_name(victim->shielded_by));
add_buf(output,buf);
}
sprintf( buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
add_buf(output,buf);
if (!IS_NPC(victim))
{
sprintf( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */
send_to_char( buf, ch ); /* OLC */
}
sprintf( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
add_buf(output,buf);
if ( IS_NPC(victim) && victim->spec_fun != 0 )
{
sprintf(buf,"Mobile has special procedure %s.\n\r",
spec_name(victim->spec_fun));
add_buf(output,buf);
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
paf->where == TO_SHIELDS ?
shield_bit_name( paf->bitvector ) :
affect_bit_name( paf->bitvector ),
paf->level
);
add_buf(output,buf);
}
page_to_char( buf_string(output), ch );
free_buf(output);
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
BUFFER *output;
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
char *string;
string = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" vnum obj <name>\n\r",ch);
send_to_char(" vnum mob <name>\n\r",ch);
send_to_char(" vnum skill <skill or spell>\n\r",ch);
send_to_char(" vnum areas\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_ofind, string);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_function(ch, &do_mfind, string);
return;
}
if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell"))
{
do_function(ch, &do_slookup, string);
return;
}
if (!str_cmp(arg,"areas") || !str_cmp(arg,"area"))
{
output = new_buf();
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "%-26s {R%5d %5d{x %-26s {R%5d %5d{x\n\r",
pArea1->name, pArea1->min_vnum, pArea1->max_vnum,
(pArea2 != NULL) ? pArea2->name : "",
(pArea2 != NULL) ? pArea2->min_vnum : 0,
(pArea2 != NULL) ? pArea2->max_vnum : 0);
add_buf(output,buf);
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
page_to_char( buf_string(output), ch );
free_buf(output);
return;
}
/* do both */
do_function(ch, &do_mfind, argument);
do_function(ch, &do_ofind, argument);
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BUFFER *output;
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
output = new_buf();
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
add_buf(output,buf);
}
}
}
if ( !found )
{
send_to_char( "No mobiles by that name.\n\r", ch );
}
else
{
page_to_char( buf_string(output), ch );
}
free_buf(output);
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BUFFER *output;
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
output = new_buf();
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr );
add_buf(output,buf);
}
}
}
if ( !found )
{
send_to_char( "No objects by that name.\n\r", ch );
}
else
{
page_to_char( buf_string(output), ch );
}
free_buf(output);
return;
}
void do_owhere(CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
if (argument[0] == '\0')
{
send_to_char("Find what?\n\r",ch);
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
|| ch->level < obj->level
|| (obj->carried_by != NULL && !can_see(ch,obj->carried_by)))
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf( buf, "%3d) %s is carried by %s [Room %d]\n\r",
number, obj->short_descr,PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum );
else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room))
sprintf( buf, "%3d) %s is in %s [Room %d]\n\r",
number, obj->short_descr,in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer,buf);
if (number >= max_found)
break;
}
if ( !found )
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf();
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see(ch,d->character)
&& can_see_room(ch,d->character->in_room))
{
victim = d->character;
if ((victim->level <= CREATOR && ch->level <= CREATOR)
|| ch->level > CREATOR)
{
count++;
if (d->original != NULL)
sprintf(buf,"%3d) %s (in the body of %s) is in %s [%d]\n\r",
count, d->original->name,victim->short_descr,
victim->in_room->name,victim->in_room->vnum);
else
sprintf(buf,"%3d) %s is in %s [%d]\n\r",
count, victim->name,victim->in_room->name,
victim->in_room->vnum);
add_buf(buffer,buf);
}
}
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
found = FALSE;
buffer = new_buf();
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL
&& is_name( argument, victim->name ) )
{
if ((victim->level <= CREATOR && ch->level <= CREATOR)
|| ch->level > CREATOR)
{
found = TRUE;
count++;
sprintf( buf, "%3d) [%5d] %-28s [%5d] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum,
victim->in_room->name );
add_buf(buffer,buf);
}
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
/*void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
if (ch->invis_level < LEVEL_HERO)
{
sprintf( buf, "Reboot by %s.", ch->name );
do_function( ch, &do_echo, buf );
}
do_function ( ch, &do_force, "all save");
do_function (ch, &do_save, "");
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
close_socket(d);
}
return;
}*/
void do_reboot( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Usage: reboot now\n\r",ch);
send_to_char("Usage: reboot <ticks to reboot>\n\r",ch);
send_to_char("Usage: reboot cancel\n\r",ch);
send_to_char("Usage: reboot status\n\r",ch);
return;
}
if (is_name(arg,"cancel"))
{
reboot_counter = -1;
send_to_char("Reboot canceled.\n\r",ch);
return;
}
if (is_name(arg, "now"))
{
reboot_rot();
return;
}
if (is_name(arg, "status"))
{
if (reboot_counter == -1)
sprintf(buf, "Automatic rebooting is inactive.\n\r");
else
sprintf(buf,"Reboot in %i minutes.\n\r",reboot_counter);
send_to_char(buf,ch);
return;
}
if (is_number(arg))
{
reboot_counter = atoi(arg);
sprintf(buf,"Rot will reboot in %i ticks.\n\r",reboot_counter);
send_to_char(buf,ch);
return;
}
do_function(ch, &do_reboot, "");
}
void reboot_rot( void )
{
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
sprintf( log_buf, "Rebooting ROT.");
log_string(log_buf);
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
write_to_buffer(d,"ANSR1.0c is rebooting NOW!\n\r",0);
if (d->character != NULL)
save_char_obj(d->character);
close_socket(d);
}
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
if (ch->invis_level < LEVEL_HERO)
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
if (ch->invis_level < LEVEL_HERO)
do_function( ch, &do_echo, buf );
do_function ( ch, &do_force, "all save");
do_function (ch, &do_save, "");
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
close_socket(d);
}
return;
}
void do_protect( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char("Protect whom from snooping?\n\r",ch);
return;
}
if ((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
if (IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
act_new("$N is no longer snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("Your snoop-proofing was just removed.\n\r",victim);
REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF);
}
else
{
act_new("$N is now snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("You are now immune to snooping.\n\r",victim);
SET_BIT(victim->comm,COMM_SNOOP_PROOF);
}
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
if (!IS_TRUSTED(ch,IMPLEMENTOR))
{
wiznet("$N stops being such a snoop.",
ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(ch,victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch )
|| ( IS_SET(victim->comm,COMM_SNOOP_PROOF) && !IS_TRUSTED(ch,IMPLEMENTOR)))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
if (!IS_TRUSTED(ch,IMPLEMENTOR))
{
sprintf(buf,"$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if (!IS_NPC(victim))
{
send_to_char("You can only switch into mobiles.\n\r",ch);
return;
}
if (victim->level > ch->level)
{
send_to_char("That character is too powerful for you to handle.\n\r",ch);
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(ch,victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
sprintf(buf,"$N switches into %s",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup(ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char(
"You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if (ch->prompt != NULL)
{
free_string(ch->prompt);
ch->prompt = NULL;
}
sprintf(buf,"$N returns from %s.",ch->short_descr);
wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
if (IS_TRUSTED(ch,GOD)
|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 105)
|| (IS_TRUSTED(ch,DEMI) && obj->level <= 100)
|| (IS_TRUSTED(ch,KNIGHT) && obj->level <= 20)
|| (IS_TRUSTED(ch,SQUIRE) && obj->level == 5))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check(ch,c_obj))
{
t_obj = create_object(c_obj->pIndexData,0);
clone_object(c_obj,t_obj);
obj_to_obj(t_obj,clone);
recursive_clone(ch,c_obj,t_obj);
}
}
}
/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Clone what?\n\r",ch);
return;
}
if (!str_prefix(arg,"object"))
{
mob = NULL;
obj = get_obj_here(ch,rest);
if (obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
obj = NULL;
mob = get_char_room(ch,rest);
if (mob == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else /* find both */
{
mob = get_char_room(ch,argument);
obj = get_obj_here(ch,argument);
if (mob == NULL && obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
/* clone an object */
if (obj != NULL)
{
OBJ_DATA *clone;
if (!obj_check(ch,obj))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
if (obj->item_type == ITEM_EXIT)
{
send_to_char("You cannot clone an exit object.\n\r",ch);
return;
}
clone = create_object(obj->pIndexData,0);
clone_object(obj,clone);
if (obj->carried_by != NULL)
obj_to_char(clone,ch);
else
obj_to_room(clone,ch->in_room);
recursive_clone(ch,obj,clone);
act("$n has created $p.",ch,clone,NULL,TO_ROOM);
act("You clone $p.",ch,clone,NULL,TO_CHAR);
wiznet("$N clones $p.",ch,clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
else if (mob != NULL)
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(mob))
{
send_to_char("You can only clone mobiles.\n\r",ch);
return;
}
if ((mob->level > 100 && !IS_TRUSTED(ch,GOD))
|| (mob->level > 90 && !IS_TRUSTED(ch,IMMORTAL))
|| (mob->level > 85 && !IS_TRUSTED(ch,DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch,KNIGHT))
|| !IS_TRUSTED(ch,SQUIRE))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_mobile(mob->pIndexData);
clone_mobile(mob,clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check(ch,obj))
{
new_obj = create_object(obj->pIndexData,0);
clone_object(obj,new_obj);
recursive_clone(ch,obj,new_obj);
obj_to_char(new_obj,clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(clone,ch->in_room);
act("$n has created $N.",ch,NULL,clone,TO_ROOM);
act("You clone $N.",ch,NULL,clone,TO_CHAR);
sprintf(buf,"$N clones %s.",clone->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" load mob <vnum>\n\r",ch);
send_to_char(" load obj <vnum> <level>\n\r",ch);
if (ch->level >= CREATOR)
send_to_char(" load voodoo <player>\n\r",ch);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_function(ch, &do_mload, argument);
return;
}
if (!str_cmp(arg,"obj"))
{
do_function(ch, &do_oload, argument);
return;
}
if (!str_cmp(arg,"voodoo") && (ch->level >= CREATOR))
{
do_function(ch, &do_vload, argument);
return;
}
/* echo syntax */
do_function(ch, &do_load, "");
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf(buf,"$N loads %s.",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust(ch); /* default */
if ( arg2[0] != '\0') /* load with a level */
{
if (!is_number(arg2))
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
send_to_char( "Level must be be between 0 and your level.\n\r",ch);
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
if (pObjIndex->item_type == ITEM_EXIT)
{
send_to_char("You cannot load an exit object.\n\r",ch);
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_vload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
bool found = FALSE;
char *name;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0')
{
send_to_char( "Syntax: load voodoo <player>\n\r", ch );
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *wch;
if (d->connected != CON_PLAYING || !can_see(ch,d->character))
continue;
wch = ( d->original != NULL ) ? d->original : d->character;
if (!can_see(ch,wch))
continue;
if (!str_prefix(arg1,wch->name) && !found)
{
if (IS_NPC(wch))
continue;
if (wch->level > ch->level)
continue;
found = TRUE;
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_VOODOO ) ) == NULL )
{
send_to_char( "Cannot find the voodoo doll vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, 0 );
name = wch->name;
sprintf( buf, obj->short_descr, name );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
sprintf( buf, obj->description, name );
free_string( obj->description );
obj->description = str_dup( buf );
sprintf( buf, obj->name, name );
free_string( obj->name );
obj->name = str_dup( buf );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char("No one of that name is playing.\n\r",ch);
return;
}
void do_randclan( CHAR_DATA *ch, char *argument )
{
send_to_char("Clan entrances have been moved.\n\r",ch);
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
if (ch == victim)
{
send_to_char("Ho ho ho.\n\r",ch);
return;
}
if (get_trust(ch) <= get_trust(victim))
{
send_to_char("Maybe that wasn't a good idea...\n\r",ch);
sprintf(buf,"%s tried to purge you!\n\r",ch->name);
send_to_char(buf,victim);
return;
}
if (get_trust(ch) <= DEITY)
{
send_to_char("Not against PC's!\n\r",ch);
return;
}
act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
if (victim->level > 1)
save_char_obj( victim );
d = victim->desc;
extract_char( victim, TRUE );
if ( d != NULL )
close_socket( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 110 )
{
send_to_char( "Level must be 1 to 110.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "{R******** {GOOOOHHHHHHHHHH NNNNOOOO {R*******{x\n\r", victim );
sprintf(buf, "{R**** {WYou've been demoted to level %d {R****{x\n\r", level );
send_to_char(buf, victim);
if ((victim->level > HERO) || (level > HERO))
{
update_wizlist(victim, level);
}
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level(victim,victim->pcdata->points);
victim->max_hit = 100;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level_quiet( victim );
victim->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "{B******* {GOOOOHHHHHHHHHH YYYYEEEESSS {B******{x\n\r", victim );
sprintf(buf, "{B**** {WYou've been advanced to level %d {B****{x\n\r", level );
send_to_char(buf, victim);
if ((victim->level > HERO) || (level > HERO))
{
update_wizlist(victim, level);
}
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level_quiet( victim );
}
victim->exp = exp_per_level(victim,victim->pcdata->points)
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_knight( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
if (!IS_SET(ch->act, PLR_KEY))
{
send_to_char( "This function is not currently implemented.\n\r", ch );
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: knight <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
level = 103;
if ( level <= victim->level )
{
return;
}
else
{
act( "You touch $Ns shoulder with a sword called {GKnight's Faith{x.", ch,NULL,victim,TO_CHAR);
act("$n touches your shoulder with a sword called {GKnight's Faith{x.",ch,NULL,victim,TO_VICT);
act("$n touches $Ns shoulder with a sword called {GKnight's Faith{x.",ch,NULL,victim,TO_NOTVICT);
act("$N glows with an unearthly light as $S mortality slips away.",ch,NULL,victim,TO_NOTVICT);
}
update_wizlist(victim, level);
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = exp_per_level(victim,victim->pcdata->points)
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_squire( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
if (!IS_SET(ch->act, PLR_KEY))
{
send_to_char( "This function is not currently implemented.\n\r", ch );
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: squire <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
level = 102;
if ( level <= victim->level )
{
return;
}
else
{
act( "You touch $Ns shoulder with a sword called {BSquire's Faith{x.", ch,NULL,victim,TO_CHAR);
act("$n touches your shoulder with a sword called {BSquire's Faith{x.",ch,NULL,victim,TO_VICT);
act("$n touches $Ns shoulder with a sword called {BSquire's Faith{x.",ch,NULL,victim,TO_NOTVICT);
act("$N glows with an unearthly light as $S mortality slips away.",ch,NULL,victim,TO_NOTVICT);
}
update_wizlist(victim, level);
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = exp_per_level(victim,victim->pcdata->points)
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > 110 )
{
send_to_char( "Level must be 0 (reset) or 1 to 110.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if (arg[0] == '\0' || !str_cmp(arg,"room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if ( IS_SET(vch->act, PLR_NORESTORE) )
{
act("$n attempts to restore you, but fails.",ch,NULL,vch,TO_VICT);
} else {
affect_strip(vch,gsn_plague);
affect_strip(vch,gsn_poison);
affect_strip(vch,gsn_blindness);
affect_strip(vch,gsn_sleep);
affect_strip(vch,gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch);
act("$n has restored you.",ch,NULL,vch,TO_VICT);
}
}
sprintf(buf,"$N restored room %d.",ch->in_room->vnum);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char("Room restored.\n\r",ch);
return;
}
if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
if ( IS_SET(victim->act, PLR_NORESTORE) )
{
act("$n attempts to restore you, but fails.",ch,NULL,victim,TO_VICT);
} else {
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NORESTORE) )
{
act("$n attempts to restore you, but fails.",ch,NULL,victim,TO_VICT);
send_to_char( "You failed.\n\r", ch );
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf(buf,"$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_immkiss( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if (arg[0] == '\0')
{
send_to_char( "Who do you want to kiss?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ch->in_room != victim->in_room )
{
send_to_char( "Your lips aren't that long!\n\r", ch);
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n kisses you, and you feel a sudden rush of adrenaline.", ch, NULL, victim, TO_VICT );
send_to_char( "You feel MUCH better now!\n\r", victim);
send_to_char( "They feel MUCH better now!\n\r", ch);
sprintf(buf,"$N immkissed %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
sprintf(buf,"$N thaws %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
sprintf(buf,"$N puts %s in the deep freeze.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_norestore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Norestore whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NORESTORE) )
{
REMOVE_BIT(victim->act, PLR_NORESTORE);
send_to_char( "NORESTORE removed.\n\r", ch );
sprintf(buf,"$N allows %s restores.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_NORESTORE);
send_to_char( "NORESTORE set.\n\r", ch );
sprintf(buf,"$N denys %s restores.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_notitle( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notitle whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NOTITLE) )
{
REMOVE_BIT(victim->act, PLR_NOTITLE);
send_to_char( "NOTITLE removed.\n\r", ch );
sprintf(buf,"$N allows %s title.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_NOTITLE);
send_to_char( "NOTITLE set.\n\r", ch );
sprintf(buf,"$N denys %s title.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOEMOTE) )
{
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NOEMOTE removed.\n\r", ch );
sprintf(buf,"$N restores emotes to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NOEMOTE set.\n\r", ch );
sprintf(buf,"$N revokes %s's emotes.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noshout whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOSHOUT) )
{
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NOSHOUT removed.\n\r", ch );
sprintf(buf,"$N restores shouts to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NOSHOUT set.\n\r", ch );
sprintf(buf,"$N revokes %s's shouts.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOTELL) )
{
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NOTELL removed.\n\r", ch );
sprintf(buf,"$N restores tells to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NOTELL set.\n\r", ch );
sprintf(buf,"$N revokes %s's tells.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL ) {
stop_fighting( rch, TRUE );
if (!IS_NPC(rch) ) {
send_to_char( "Ok.\n\r", ch );
}
}
if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
}
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
{
wiznet("$N has wizlocked the game.",ch,NULL,0,0,0);
send_to_char( "Game wizlocked.\n\r", ch );
}
else
{
wiznet("$N removes wizlock.",ch,NULL,0,0,0);
send_to_char( "Game un-wizlocked.\n\r", ch );
}
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, char *argument )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
{
wiznet("$N locks out new characters.",ch,NULL,0,0,0);
send_to_char( "New characters have been locked out.\n\r", ch );
}
else
{
wiznet("$N allows new characters back in.",ch,NULL,0,0,0);
send_to_char( "Newlock removed.\n\r", ch );
}
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set mob <name> <field> <value>\n\r",ch);
send_to_char(" set obj <name> <field> <value>\n\r",ch);
send_to_char(" set room <room> <field> <value>\n\r",ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch);
send_to_char(" set char <name> <field> <value>\n\r",ch);
return;
}
if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
do_function(ch, &do_mset, argument);
return;
}
if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
{
do_function(ch, &do_sset, argument);
return;
}
if (!str_prefix(arg,"object"))
{
do_function(ch, &do_oset, argument);
return;
}
if (!str_prefix(arg,"room"))
{
do_function(ch, &do_rset, argument);
return;
}
/* echo syntax */
do_function(ch, &do_set, "");
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char( " set skill <name> all <value>\n\r",ch);
send_to_char(" (use the name of the skill, not the number)\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set char <name> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " str int wis dex con sex class level\n\r", ch );
send_to_char( " race group platinum gold silver hp\n\r", ch );
send_to_char( " mana move prac align train thirst\n\r", ch );
send_to_char( " hunger drunk full quest\n\r", ch );
send_to_char( " security\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL
|| (victim->level > ch->level && victim->level == MAX_LEVEL))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_STR) )
{
sprintf(buf,
"Strength range is 3 to %d\n\r.",
get_max_train(victim,STAT_STR));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_INT) )
{
sprintf(buf,
"Intelligence range is 3 to %d.\n\r",
get_max_train(victim,STAT_INT));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_WIS) )
{
sprintf(buf,
"Wisdom range is 3 to %d.\n\r",get_max_train(victim,STAT_WIS));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_DEX) )
{
sprintf(buf,
"Dexterity ranges is 3 to %d.\n\r",
get_max_train(victim,STAT_DEX));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_CON) )
{
sprintf(buf,
"Constitution range is 3 to %d.\n\r",
get_max_train(victim,STAT_CON));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int class;
if (IS_NPC(victim))
{
send_to_char("Mobiles have no class.\n\r",ch);
return;
}
class = class_lookup(arg3);
if ( class == -1 )
{
char buf[MAX_STRING_LENGTH];
strcpy( buf, "Possible classes are: " );
for ( class = 0; class < MAX_CLASS; class++ )
{
if ( class > 0 )
strcat( buf, " " );
strcat( buf, class_table[class].name );
}
strcat( buf, ".\n\r" );
send_to_char(buf,ch);
return;
}
victim->class = class;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > ch->level )
{
sprintf(buf, "Level range is 0 to %d.\n\r", ch->level );
send_to_char(buf,ch);
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "platinum" ) )
{
victim->platinum = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix(arg2, "silver" ) )
{
victim->silver = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ))
{
if (value < 0 || value > 50 )
{
send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
return;
}
victim->train = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
if ( victim->pet != NULL )
victim->pet->alignment = victim->alignment;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix( arg2, "hunger" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if ( !str_prefix( arg2, "quest" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "NPC's don't need quest points.\n\r", ch );
return;
}
victim->qps = value;
return;
}
if (!str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup(arg3);
if ( race == 0)
{
send_to_char("That is not a valid race.\n\r",ch);
return;
}
if (!IS_NPC(victim) && !race_table[race].pc_race)
{
send_to_char("That is not a valid player race.\n\r",ch);
return;
}
victim->race = race;
return;
}
if (!str_prefix(arg2,"group"))
{
if (!IS_NPC(victim))
{
send_to_char("Only on NPCs.\n\r",ch);
return;
}
victim->group = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_mset, "" );
return;
}
void do_string( CHAR_DATA *ch, char *argument )
{
char type [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_STRING_LENGTH];
char buf [MAX_STRING_LENGTH];
char buf2 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
int cnt, plc;
smash_tilde( argument );
argument = one_argument( argument, type );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" string char <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long title who spec cname\n\r",ch);
send_to_char(" string obj <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long extended\n\r",ch);
return;
}
if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ((victim->level >= ch->level) && (ch != victim))
{
send_to_char("That will not be done.\n\r", ch);
return;
}
if ( !str_prefix( arg2, "who" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ((ch->level < CREATOR)
&& (victim->level < HERO)
&& (victim->class < MAX_CLASS/2))
{
send_to_char( "Not on 1st tier mortals.\n\r", ch);
return;
}
buf[0] = '\0';
buf2[0] = '\0';
victim->pcdata->who_descr = str_dup( "" );
if (arg3[0] == '\0')
{
return;
}
cnt = 0;
for(plc = 0; plc < strlen(arg3); plc++)
{
if (arg3[plc] != '{')
{
if (buf[0] == '\0')
{
sprintf(buf2, "%c", arg3[plc]);
} else
{
sprintf(buf2, "%s%c", buf, arg3[plc]);
}
sprintf(buf, "%s", buf2);
cnt++;
} else if (arg3[plc+1] == '{')
{
if (buf[0] == '\0')
{
sprintf(buf2, "{{");
} else
{
sprintf(buf2, "%s{{", buf);
}
sprintf(buf, "%s", buf2);
cnt++;
plc++;
} else
{
if (buf[0] == '\0')
{
sprintf(buf2, "{%c", arg3[plc+1]);
} else
{
sprintf(buf2, "%s{%c", buf, arg3[plc+1]);
}
sprintf(buf, "%s", buf2);
plc++;
}
if (cnt >= 10)
{
plc = strlen(arg3);
}
}
sprintf(buf2, "%s{0", buf);
sprintf(buf, "%s", buf2);
while (cnt < 10)
{
sprintf(buf2, "%s ", buf);
sprintf(buf, "%s", buf2);
cnt++;
}
victim->pcdata->who_descr = str_dup(buf);
buf[0] = '\0';
buf2[0] = '\0';
return;
}
if (arg3[0] == '\0')
{
do_function(ch, &do_string, "");
return;
}
if ( !str_prefix( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "cname" ) )
{
free_string( victim->pcdata->cname );
victim->pcdata->cname = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat(arg3,"\n\r");
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if (arg3[0] == '\0')
{
do_function(ch, &do_string, "");
return;
}
if (!str_prefix(type,"object"))
{
/* string an obj */
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if (obj->item_type == ITEM_EXIT)
{
send_to_char("You cannot modify exit objects.\n\r",ch);
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat(argument,"\n\r");
ed = new_extra_descr();
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_function(ch, &do_string, "");
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
int clan;
int class;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set obj <object> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
send_to_char(" level weight cost timer clan guild\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if (obj->item_type == ITEM_EXIT)
{
send_to_char( "You cannot modify exit objects.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "clan" ) )
{
if (!str_prefix(arg3,"none"))
{
obj->clan = 0;
return;
}
if ((clan = clan_lookup(arg3)) == 0)
{
send_to_char("No such clan exists.\n\r",ch);
return;
}
obj->clan = clan;
return;
}
if ( !str_prefix( arg2, "guild" ) )
{
if (!str_prefix(arg3,"none"))
{
obj->class = 0;
return;
}
if ((class = class_lookup(arg3)) == 0)
{
send_to_char("No such guild exists.\n\r",ch);
return;
}
obj->class = class;
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
if (obj->item_type == ITEM_WEAPON)
{
obj->value[0] = UMIN(MAX_WEAPON,value);
obj->value[0] = UMAX(0,obj->value[0]);
return;
}
if ((obj->item_type == ITEM_WAND)
|| (obj->item_type == ITEM_STAFF)
|| (obj->item_type == ITEM_POTION)
|| (obj->item_type == ITEM_SCROLL)
|| (obj->item_type == ITEM_PILL))
{
obj->value[0] = UMIN(MAX_LEVEL,value);
obj->value[0] = UMAX(0,obj->value[0]);
return;
}
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
if ((obj->item_type == ITEM_FOUNTAIN)
|| (obj->item_type == ITEM_DRINK_CON))
{
obj->value[2] = UMIN(MAX_LIQUID,value);
obj->value[2] = UMAX(0,obj->value[2]);
return;
}
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
if (obj->item_type == ITEM_WEAPON)
{
obj->value[3] = UMIN(MAX_DAMAGE_MESSAGE,value);
obj->value[3] = UMAX(0,obj->value[3]);
return;
}
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix( arg2, "extra" ) )
{
send_to_char( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
send_to_char( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( (get_trust( ch ) < CREATOR && (obj->pIndexData->level - 5) > value)
&& !IS_SET(ch->act, PLR_KEY) )
{
send_to_char("You may not lower an item more than 5 levels!\n\r",ch);
return;
}
if ( (get_trust( ch ) == CREATOR && (obj->pIndexData->level - 10) > value)
&& !IS_SET(ch->act, PLR_KEY) )
{
send_to_char("You may not lower an item more than 10 levels!\n\r",ch);
return;
}
obj->level = UMIN(MAX_LEVEL,value);
obj->level = UMIN(0,obj->level);
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_oset, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set room <location> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!is_room_owner(ch,location) && ch->in_room != location
&& room_is_private(ch,location) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That room is private right now.\n\r",ch);
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
send_to_char( "Use the flag command instead.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_function( ch, &do_rset, "" );
return;
}
/* Written by Stimpy, ported to rom2.4 by Silverhand 3/12
*
* Added the other COMM_ stuff that wasn't defined before 4/16 -Silverhand
*/
void do_sockets( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
int count;
char * st;
char idle[10];
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
strcat( buf2, "\n\r{y[{DN{cum {DC{connected_State {DI{cdle{y ] {DP{clayer {DN{came {DH{cost{x\n\r" );
strcat( buf2,"{y--------------------------------------------------------------------------{x\n\r");
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character && can_see( ch, d->character ) )
{
/* NB: You may need to edit the CON_ values */
switch( d->connected )
{
case CON_PLAYING: st = " PLAYING "; break;
case CON_GET_NAME: st = " Get Name "; break;
case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break;
case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break;
case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break;
case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break;
case CON_GET_NEW_RACE: st = " Get New Race "; break;
case CON_GET_NEW_SEX: st = " Get New Sex "; break;
case CON_GET_NEW_CLASS: st = " Get New Class "; break;
case CON_GET_ALIGNMENT: st = " Get New Align "; break;
case CON_DEFAULT_CHOICE: st = " Choosing Cust "; break;
case CON_GEN_GROUPS: st = " Customization "; break;
case CON_PICK_WEAPON: st = " Picking Weapon"; break;
case CON_READ_IMOTD: st = " Reading IMOTD "; break;
case CON_BREAK_CONNECT: st = " LINKDEAD "; break;
case CON_READ_MOTD: st = " Reading MOTD "; break;
default: st = " !UNKNOWN! "; break;
}
count++;
/* Format "login" value... */
vch = d->original ? d->original : d->character;
if ( vch->timer > 0 )
sprintf( idle, "%-2d", vch->timer );
else
sprintf( idle, " " );
sprintf( buf, "{y[{D%3d {c%s {D%7s {y] {c%-12s {D%-32.32s{x\n\r",
d->descriptor,
st,
idle,
( d->original ) ? d->original->name
: ( d->character ) ? d->character->name
: "(None!)",
d->host );
strcat( buf2, buf );
}
}
sprintf( buf, "\n\r{y[{D%d {DP{clayer%s {DC{connected{y]{x\n\r", count, count == 1 ? "" : "s" );
strcat( buf2, buf );
send_to_char( buf2, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete") || !str_prefix(arg2,"mob"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
if (!str_cmp(arg2,"reroll"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| (victim->level >= ch->level && victim->level == MAX_LEVEL))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(ch,victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if (( get_trust( victim ) >= get_trust( ch )
&& !IS_SET(ch->act, PLR_KEY)
&& (victim->level != MAX_LEVEL))
|| (!IS_NPC(victim)
&& (IS_SET(victim->act, PLR_KEY))
&& (ch->level != MAX_LEVEL)))
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level)
{
ch->invis_level = 0;
if (!IS_TRUSTED(ch,IMPLEMENTOR))
{
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
}
else
{
act( "$n appears in a blinding {z{Wflash{x!", ch, NULL, NULL, TO_ROOM );
}
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
if (!IS_TRUSTED(ch,IMPLEMENTOR))
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
}
else
{
act( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM );
}
send_to_char( "You slowly vanish into thin air.\n\r", ch );
ch->invis_level = get_trust(ch);
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Invis level must be between 2 and your level.\n\r",ch);
return;
}
else
{
if (!IS_TRUSTED(ch,IMPLEMENTOR))
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
}
else
{
act( "A {Wblinding white light{x envelops $n, then {z{Dvanishes{x.", ch, NULL, NULL, TO_ROOM );
}
send_to_char( "You slowly vanish into thin air.\n\r", ch );
ch->reply = NULL;
ch->invis_level = level;
}
}
return;
}
void do_incognito( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level)
{
ch->incog_level = 0;
act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust(ch);
ch->ghost_level = 0;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Incog level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
ch->ghost_level = 0;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
}
return;
}
void do_ghost( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->ghost_level)
{
ch->ghost_level = 0;
act( "$n steps out from the mist.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You step out from the mist.\n\r", ch );
}
else
{
ch->ghost_level = get_trust(ch);
ch->incog_level = 0;
act( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You vanish into a mist.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Ghost level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->ghost_level = level;
ch->incog_level = 0;
act( "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You vanish into a mist.\n\r", ch );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi (CHAR_DATA *ch, char *argument)
{
send_to_char("You cannot abbreviate the prefix command.\r\n",ch);
return;
}
void do_prefix (CHAR_DATA *ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0')
{
if (ch->prefix[0] == '\0')
{
send_to_char("You have no prefix to clear.\r\n",ch);
return;
}
send_to_char("Prefix removed.\r\n",ch);
free_string(ch->prefix);
ch->prefix = str_dup("");
return;
}
if (ch->prefix[0] != '\0')
{
sprintf(buf,"Prefix changed to %s.\r\n",argument);
free_string(ch->prefix);
}
else
{
sprintf(buf,"Prefix set to %s.\r\n",argument);
}
ch->prefix = str_dup(argument);
}
void do_mquest (CHAR_DATA *ch, char *argument)
{
OBJ_DATA *obj;
if ( argument[0] == '\0' )
{
send_to_char( "Make a quest item of what?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
send_to_char( "You do not have that item.\n\r", ch );
return;
}
if (IS_OBJ_STAT(obj,ITEM_QUEST))
{
REMOVE_BIT(obj->extra_flags,ITEM_QUEST);
act("$p is no longer a quest item.",ch,obj,NULL,TO_CHAR);
}
else
{
SET_BIT(obj->extra_flags,ITEM_QUEST);
act("$p is now a quest item.",ch,obj,NULL,TO_CHAR);
}
return;
}
void do_mpoint (CHAR_DATA *ch, char *argument)
{
OBJ_DATA *obj;
if ( argument[0] == '\0' )
{
send_to_char( "Make a questpoint item of what?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
send_to_char( "You do not have that item.\n\r", ch );
return;
}
if (IS_OBJ_STAT(obj,ITEM_QUESTPOINT))
{
REMOVE_BIT(obj->extra_flags,ITEM_QUESTPOINT);
act("$p is no longer a questpoint item.",ch,obj,NULL,TO_CHAR);
}
else
{
SET_BIT(obj->extra_flags,ITEM_QUESTPOINT);
act("$p is now a questpoint item.",ch,obj,NULL,TO_CHAR);
}
return;
}
void do_gset (CHAR_DATA *ch, char *argument)
{
if ( IS_NPC(ch) )
return;
if ( ( argument[0] == '\0' ) || !is_number( argument ) )
{
send_to_char( "Goto point cleared.\n\r", ch );
ch->pcdata->recall = 0;
return;
}
ch->pcdata->recall = atoi(argument);
send_to_char( "Ok.\n\r", ch );
return;
}
void do_wizslap( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
ROOM_INDEX_DATA *pRoomIndex;
AFFECT_DATA af;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "WizSlap whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->level >= ch->level )
{
send_to_char( "You failed.\n\r", ch );
return;
}
pRoomIndex = get_random_room(victim);
act( "$n slaps you, sending you reeling through time and space!", ch, NULL, victim, TO_VICT);
act( "$n slaps $N, sending $M reeling through time and space!", ch, NULL, victim, TO_NOTVICT );
act( "You send $N reeling through time and space!", ch, NULL, victim, TO_CHAR );
char_from_room( victim );
char_to_room( victim, pRoomIndex );
act( "$n crashes to the ground!", victim, NULL, NULL, TO_ROOM );
af.where = TO_AFFECTS;
af.type = skill_lookup("weaken");
af.level = 105;
af.duration = 5;
af.location = APPLY_STR;
af.modifier = -1 * (105 / 5);
af.bitvector = AFF_WEAKEN;
affect_to_char( victim, &af );
send_to_char( "You feel your strength slip away.\n\r", victim );
do_function( victim, &do_look, "auto" );
return;
}
void do_pack ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *pack;
OBJ_DATA *obj;
int i;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Send a survival pack to whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( (victim->level >= 10) && (ch->level < DEMI) )
{
send_to_char("They don't need one at thier level.\n\r", ch);
return;
}
if (!can_pack(victim) )
{
send_to_char("They already have a survival pack.\n\r",ch);
return;
}
pack = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_PACK), 0 );
pack->level = 5;
for (i = 0; i < 7; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_A), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
for (i = 0; i < 2; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_B), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_C), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_D), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_E), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_F), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_G), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_H), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_I), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_J), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_K), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_L), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_M), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_N), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
for (i = 0; i < 2; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_O), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_P), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_Q), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
for (i = 0; i < 2; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_R), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_S), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_T), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
for (i = 0; i < 2; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_U), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
for (i = 0; i < 2; i++)
{
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_V), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
}
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_W), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj = create_object( get_obj_index(OBJ_VNUM_SURVIVAL_X), 0 );
obj->level = 5;
obj_to_obj( obj, pack );
obj_to_char( pack, victim );
send_to_char("Ok.\n\r", ch);
act( "$p suddenly appears in your inventory.", ch, pack, victim, TO_VICT);
return;
}
bool can_pack(CHAR_DATA *ch)
{
OBJ_DATA *object;
bool found;
if ( ch->desc == NULL )
return TRUE;
if ( ch->level > HERO )
return TRUE;
/*
* search the list of objects.
*/
found = TRUE;
for ( object = ch->carrying; object != NULL; object = object->next_content )
{
if (object->pIndexData->vnum == OBJ_VNUM_SURVIVAL_PACK)
found = FALSE;
}
if (found)
return TRUE;
return FALSE;
}
void do_dupe(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH],arg2[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int pos;
bool found = FALSE;
if (IS_NPC(ch))
return;
smash_tilde( argument );
argument = one_argument(argument,arg);
one_argument(argument,arg2);
if (arg[0] == '\0')
{
send_to_char("Dupe whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (arg2[0] == '\0')
{
if (victim->pcdata->dupes[0] == NULL)
{
send_to_char("They have no dupes set.\n\r",ch);
return;
}
send_to_char("They currently have the following dupes:\n\r",ch);
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (victim->pcdata->dupes[pos] == NULL)
break;
sprintf(buf," %s\n\r",victim->pcdata->dupes[pos]);
send_to_char(buf,ch);
}
return;
}
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (victim->pcdata->dupes[pos] == NULL)
break;
if (!str_cmp(arg2,victim->pcdata->dupes[pos]))
{
found = TRUE;
}
}
if (found)
{
found = FALSE;
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (victim->pcdata->dupes[pos] == NULL)
break;
if (found)
{
victim->pcdata->dupes[pos-1] = victim->pcdata->dupes[pos];
victim->pcdata->dupes[pos] = NULL;
continue;
}
if(!strcmp(arg2,victim->pcdata->dupes[pos]))
{
send_to_char("Dupe removed.\n\r",ch);
free_string(victim->pcdata->dupes[pos]);
victim->pcdata->dupes[pos] = NULL;
found = TRUE;
}
}
return;
}
for (pos = 0; pos < MAX_DUPES; pos++)
{
if (victim->pcdata->dupes[pos] == NULL)
break;
}
if (pos >= MAX_DUPES)
{
send_to_char("Sorry, they've reached the limit for dupes.\n\r",ch);
return;
}
/* make a new dupe */
victim->pcdata->dupes[pos] = str_dup(arg2);
sprintf(buf,"%s now has the dupe %s set.\n\r",victim->name,arg2);
send_to_char(buf,ch);
}
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character)
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/ansr"
/* Copyover - Original idea: Fusion of MUD++
* Adapted to Diku by Erwin S. Andreasen, <erwin@andreasen.org>
* http://www.andreasen.org
* Changed into a ROM patch after seeing the 100th request for it :)
*/
void do_copyover (CHAR_DATA *ch, char * argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100];
extern int port,control; /* db.c */
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
logfprint ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
/* do_asave (NULL, ""); - autosave changed areas */
sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", ch->name);
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected > CON_PLAYING) /* drop those logging on */
{
write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
#if 0 /* This is not necessary for ROM */
if (och->level == 1)
{
write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
advance_level (och);
och->level++; /* Advance_level doesn't do that */
}
#endif
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl (EXE_FILE, "ansr", buf, "copyover", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r",ch);
/* Here you might want to reopen fpReserve */
fpReserve = fopen (NULL_FILE, "r");
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
logfprint ("Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
logfprint ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (desc, "\n\rRestoring from copyover...\n\r",0))
{
close (desc); /* nope */
continue;
}
d = new_descriptor();
d->descriptor = desc;
d->host = str_dup (host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor (desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_function (d->character, &do_look, "auto");
act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
d->connected = CON_PLAYING;
if (d->character->pet != NULL)
{
char_to_room(d->character->pet,d->character->in_room);
act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM);
}
}
}
fclose (fp);
}