/
Cool3/bin/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"

/*
 * LSA: Level-spell-all: when you can get all spells & skills
 *
 * Adjusted to make it easier to change levels through simple editing
 * of MAX_LEVEL/LEVEL_IMMORTAL in merc.h.
 *						--Jouster
 */
#define LSA LEVEL_IMMORTAL

/*
 * Attribute bonus tables.
 */
const	struct	str_app_type	str_app		[26]		=
{
    { -5, -4,   0,  0 },  /* 0  */
    { -5, -4,   3,  1 },  /* 1  */
    { -3, -2,   3,  2 },
    { -3, -1,  10,  3 },  /* 3  */
    { -2, -1,  25,  4 },
    { -2, -1,  55,  5 },  /* 5  */
    { -1,  0,  80,  6 },
    { -1,  0,  90,  7 },
    {  0,  0, 100,  8 },
    {  0,  0, 100,  9 },
    {  0,  0, 115, 10 }, /* 10  */
    {  0,  0, 115, 11 },
    {  0,  0, 130, 12 },
    {  0,  0, 130, 13 }, /* 13  */
    {  0,  1, 140, 14 },
    {  1,  1, 150, 15 }, /* 15  */
    {  1,  2, 165, 16 },
    {  2,  3, 180, 22 },
    {  2,  3, 200, 25 }, /* 18  */
    {  3,  4, 225, 30 },
    {  3,  5, 250, 35 }, /* 20  */
    {  4,  6, 300, 40 },
    {  4,  6, 350, 45 },
    {  5,  7, 400, 50 },
    {  5,  8, 450, 55 },
    {  6,  9, 500, 60 }  /* 25   */
};



const	struct	int_app_type	int_app		[26]		=
{
    {  3 },	/*  0 */
    {  5 },	/*  1 */
    {  7 },
    {  8 },	/*  3 */
    {  9 },
    { 10 },	/*  5 */
    { 11 },
    { 12 },
    { 13 },
    { 15 },
    { 17 },	/* 10 */
    { 19 },
    { 22 },
    { 25 },
    { 28 },
    { 31 },	/* 15 */
    { 34 },
    { 37 },
    { 40 },	/* 18 */
    { 44 },
    { 49 },	/* 20 */
    { 55 },
    { 60 },
    { 70 },
    { 80 },
    { 85 }	/* 25 */
};



const	struct	wis_app_type	wis_app		[26]		=
{
    { 0 },	/*  0 */
    { 0 },	/*  1 */
    { 0 },
    { 0 },	/*  3 */
    { 0 },
    { 1 },	/*  5 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 1 },	/* 10 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 2 },	/* 15 */
    { 2 },
    { 2 },
    { 3 },	/* 18 */
    { 3 },
    { 3 },	/* 20 */
    { 4 },
    { 4 },
    { 5 },
    { 5 },
    { 6 }	/* 25 */
};



const	struct	dex_app_type	dex_app		[26]		=
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {   -10 },
    {   -20 },
    {   -50 },
    { - 110 },   /* 15 */
    { - 115 },
    { - 120 },
    { - 130 },
    { - 140 },
    { - 150 },   /* 20 */
    { - 160 },
    { - 175 },
    { - 190 },
    { -255 },
    { -280 }    /* 25 */
};


const	struct	con_app_type	con_app		[26]		=
{
    { -4, 20 },   /*  0 */
    { -3, 25 },   /*  1 */
    { -2, 30 },
    { -2, 35 },	  /*  3 */
    { -1, 40 },
    { -1, 45 },   /*  5 */
    { -1, 50 },
    {  0, 55 },
    {  0, 60 },
    {  0, 65 },
    {  0, 70 },   /* 10 */
    {  0, 75 },
    {  0, 80 },
    {  0, 85 },
    {  0, 88 },
    {  1, 90 },   /* 15 */
    {  2, 95 },
    {  2, 97 },
    {  3, 99 },   /* 18 */
    {  3, 99 },
    {  5, 99 },   /* 20 */
    {  7, 99 },
    {  9, 99 },
    {  11, 99 },
    {  13, 99 },
    {  15, 99 }    /* 25 */
};



/*
 * Liquid properties.
 * Used in world.obj.
 * Be sure MAX_LIQUID in merc.h matches
 * the number of entries below.
 */
const	struct	liq_type	liq_table	[]	=
{
/*    name			color	proof, full, thirst, food, ssize */
    { "water",			"clear",	{   0, 1, 10, 0, 16 }	},
    { "beer",			"amber",	{  12, 1,  8, 1, 12 }	},
    { "red wine",		"burgundy",	{  30, 1,  8, 1,  5 }	},
    { "ale",			"brown",	{  15, 1,  8, 1, 12 }	},
    { "dark ale",		"dark",		{  16, 1,  8, 1, 12 }	},

    { "whisky",			"golden",	{ 120, 1,  5, 0,  2 }	},
    { "lemonade",		"pink",		{   0, 1,  9, 2, 12 }	},
    { "firebreather",		"boiling",	{ 190, 0,  4, 0,  2 }	},
    { "local specialty",	"clear",	{ 151, 1,  3, 0,  2 }	},
    { "slime mold juice",	"green",	{   0, 2, -8, 1,  2 }	},

    { "milk",			"white",	{   0, 2,  9, 3, 12 }	},
    { "tea",			"tan",		{   0, 1,  8, 0,  6 }	},
    { "coffee",			"black",	{   0, 1,  8, 0,  6 }	},
    { "blood",			"red",		{   0, 2, -1, 2,  6 }	},
    { "salt water",		"clear",	{   0, 1, -2, 0,  1 }	},

    { "coke",			"brown",	{   0, 2,  9, 2, 12 }	}, 
    { "root beer",		"brown",	{   0, 2,  9, 2, 12 }   },
    { "elvish wine",		"green",	{  35, 2,  8, 1,  5 }   },
    { "white wine",		"golden",	{  28, 1,  8, 1,  5 }   },
    { "champagne",		"golden",	{  32, 1,  8, 1,  5 }   },

    { "mead",			"honey-colored",{  34, 2,  8, 2, 12 }   },
    { "rose wine",		"pink",		{  26, 1,  8, 1,  5 }	},
    { "benedictine wine",	"burgundy",	{  40, 1,  8, 1,  5 }   },
    { "vodka",			"clear",	{ 130, 1,  5, 0,  2 }   },
    { "cranberry juice",	"red",		{   0, 1,  9, 2, 12 }	},

    { "orange juice",		"orange",	{   0, 2,  9, 3, 12 }   }, 
    { "absinthe",		"green",	{ 200, 1,  4, 0,  2 }	},
    { "brandy",			"golden",	{  80, 1,  5, 0,  4 }	},
    { "aquavit",		"clear",	{ 140, 1,  5, 0,  2 }	},
    { "schnapps",		"clear",	{  90, 1,  5, 0,  2 }   },

    { "icewine",		"purple",	{  50, 2,  6, 1,  5 }	},
    { "amontillado",		"burgundy",	{  35, 2,  8, 1,  5 }	},
    { "sherry",			"red",		{  38, 2,  7, 1,  5 }   },	
    { "framboise",		"red",		{  50, 1,  7, 1,  5 }   },
    { "rum",			"amber",	{ 151, 1,  4, 0,  2 }	},

    { "cordial",		"clear",	{ 100, 1,  5, 0,  2 }   },
    { "dr pepper",		"brown",	{   0, 2,  9, 2, 12 }	},
    { NULL,			NULL,		{   0, 0,  0, 0,  0 }	}
};



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n

const	struct	skill_type	skill_table	[MAX_SKILL]	=
{

/*
 * Magic spells.
 */

/*
    {
	"NAME",
	{ SKILL_LEVELS 1st TIER,
	  SKILL_LEVELS 2nd TIER },
	{ DIFFICULTY 1st TIER,
	  DIFFICULTY 2nd TIER },
	SPELL_FUN,		TARGET,		MIN_POSITION,
	GSN,		SOCKET,	SLOT(#),	MIN_MANA,	BEATS,
	"DAMAGE NOUN",	"OFF MESSAGE",	"OFF MESSAGE (OBJ)"
    }

	NAME		Name of Spell/Skill
	SKILL_LEVELS	Levels to obtain spell/skill per class
	DIFFICULTY	Spells: multiplier for base mana
			Skills: charge for gaining skill
	SPELL_FUN	Routine to call for spells
	TARGET		Legal targets
	MIN_POSTITION	Position for caster/user
	GSN		gsn for skills and some spells
	SOCKET		Can spell be cast on person from same socket
			(to limit multiplaying)
	SLOT(#)		A unique slot number for spells
	MIN_MANA	Base mana for spells (multiplied by DIFFICULTY)
	BEATS		Waiting time after use
	DAMAGE NOUN	Damage Message
	OFF MESSAGE	Wear off message
	OFF MESSAGE (OBJ)	Wear off message for objects
*/

    {
	"reserved",
	{ MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1,
	  MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1,
	  MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1,
	  MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1,
	  MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1,
	  MAX_LEVEL + 1, MAX_LEVEL + 1, MAX_LEVEL + 1 },
	{ 99, 99, 99, 99, 99, 99, 99, 99,
	  99, 99, 99, 99, 99, 99, 99, 99 },
	0,			TAR_IGNORE,	POS_STANDING,
	NULL,		TRUE,	SLOT( 0),	0,	0,
	"",		"",		""
    },

    {
	"acid blast",
	{ 52, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  45, LSA, LSA, LSA, LSA, LSA,  95, LSA, LSA},
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_acid_blast,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(70),	20,	12,
	"acid blast",	"!Acid Blast!",		""
    },

    {
	"animate",
	{ LSA, LSA, LSA, LSA, LSA, LSA, 45, LSA, LSA, 
	  LSA, LSA, LSA, LSA, LSA, LSA, 35, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_animate,		TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(239),	 20,	12,
	"",			"!Animate!",	""
    },

    {
	"armor",
	{ 13, 2, LSA, LSA, LSA, 23, LSA, LSA, LSA,
	   3, 1, LSA, LSA, LSA, 13, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_armor,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT( 1),	 5,	12,
	"",			"You feel less armored.",	""
    },

    {
	"blast of water",
	{ LSA, LSA, LSA, LSA, LSA, 61, LSA, LSA, LSA,
	  LSA, LSA, LSA, LSA, LSA, 51, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_blast_of_water,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(306),	20,	12,
	"blast of water",	"!Blast of Water!",		""
    },

    {
	"bless",
	{ LSA, 13, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA,  3, LSA, LSA, 55, LSA, LSA,  26, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_bless,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,		FALSE,	SLOT( 3),	 5,	12,
	"",			"You feel less righteous.", 
	"$p's holy aura fades."
    },

    {
	"blindness",
	{ 24, 15, LSA, LSA, 65, 14, 34, LSA, LSA,
	  14,  5, LSA, LSA, 55,  4, 24, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_blindness,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_blindness,	TRUE,	SLOT( 4),	 5,	12,
	"",			"You can see again.",	""
    },

    {
	"burning hands",
	{ 13, LSA, LSA, LSA, LSA, 23, 49, LSA, LSA,
	   3, LSA, LSA, LSA,  63, 13, 39, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_burning_hands,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT( 5),	15,	12,
	"burning hands",	"!Burning Hands!", 	""
    },

    {
	"call lightning",
	{ LSA, LSA, LSA, LSA, 48, 30, LSA, LSA, LSA,
	   56, LSA, LSA, LSA, 38, 20, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 2, 1,
	  1, 1, 2, 2, 1, 1, 1, 2, 1 },
	spell_call_lightning,	TAR_IGNORE,		POS_FIGHTING,
	NULL,		TRUE,	SLOT( 6),	15,	12,
	"lightning bolt",	"!Call Lightning!",	""
    },

    {
	"calm",
        { LSA, 32, LSA, LSA, LSA, 68, LSA, LSA, LSA,
          LSA, 22, LSA, LSA, LSA, 58, LSA,  46, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_calm,		TAR_IGNORE,		POS_FIGHTING,
	NULL,		TRUE,	SLOT(509),	30,	12,
	"",			"You have lost your peace of mind.",	""
    },

    {
	"cancellation",
	{ 51, 51, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  41, 41, LSA, LSA, LSA,  36, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_cancellation,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(507),	20,	12,
	""			"!cancellation!",	""
    },

    {
	"cause critical",
        { LSA, 45, LSA, LSA, LSA, 87, LSA, LSA, LSA,
          LSA, 35, LSA, LSA, LSA, 77, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_cause_critical,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(63),	20,	12,
	"spell",		"!Cause Critical!",	""
    },

    {
	"cause light",
        { LSA, 1, LSA, LSA, LSA, 36, LSA, LSA, LSA,
          LSA, 1, LSA, LSA, LSA, 26, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_cause_light,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(62),	15,	12,
	"spell",		"!Cause Light!",	""
    },

    {
	"cause serious",
        { LSA, 23, LSA, LSA, LSA, 59, LSA, LSA, LSA,
          LSA, 13, LSA, LSA, LSA, 49, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_cause_serious,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(64),	17,	12,
	"spell",		"!Cause Serious!",	""
    },

    {   
	"chain lightning",
	{ 66, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  55, LSA, LSA, LSA, LSA,  50, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_chain_lightning,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(500),	25,	12,
	"lightning",		"!Chain Lightning!",	""
    }, 

    {
	"change sex",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_change_sex,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(82),	15,	12,
	"",			"Your body feels familiar again.",	""
    },

    {
	"charm person",
	{ 64, LSA, 44, LSA, LSA, 50, 43, LSA, LSA,
	  54, LSA, 34, LSA,  90, 40, 33, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_charm_person,	TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_charm_person,	TRUE,	SLOT( 7),	 5,	12,
	"",			"You feel more self-confident.",	""
    },

    {
	"chill touch",
	{ 12, LSA, LSA, LSA, LSA, 22, 34, LSA, LSA,
	   2, LSA, LSA, LSA,  32, 12, 24, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_chill_touch,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT( 8),	15,	12,
	"chilling touch",	"You feel less cold.",	""
    },

    {
	"colour spray",
        { 32, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          22, LSA, LSA, LSA, LSA, LSA,  57, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_colour_spray,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(10),	15,	12,
	"colour spray",		"!Colour Spray!",	""
    },

    { 
	"complete healing",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA,  80, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_complete_healing,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(310),	40,	12,
	"",			"!Complete Healing!",		""
    },

    {
	"cone of cold",
        { LSA, LSA, LSA, LSA, LSA, 89, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, 79, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_cone_of_cold,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(308),	20,	12,
	"cone of cold",	"!Cone of Cold!",		""
    },

    {
    "conjure",
    { 85, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
      59, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
    { 1, 1, 1, 1, 1, 1, 1, 2, 1,
      1, 1, 1, 1, 1, 1, 1, 2, 1 },
    spell_conjure,        TAR_IGNORE,             POS_STANDING,
    NULL,          TRUE,         SLOT(280),       100,    12,
    "",                     "!Conjure!",  ""
    },

    {
	"continual light",
        { 11, 8, LSA, LSA, 7, 5, LSA, LSA, LSA,
           1, 7, LSA, LSA, 1, 4, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_continual_light,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(57),	 7,	12,
	"",			"!Continual Light!",	""
    },

    {
	"control weather",
        { LSA, LSA, LSA, LSA, LSA, 20, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, 10, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_control_weather,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(11),	25,	12,
	"",			"!Control Weather!",	""
    },

    {
	"create food",
        { 19, 10, LSA, LSA, 6, 7, LSA, LSA, LSA,
           9,  1, LSA, LSA, 1, 6, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_create_food,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(12),	 5,	12,
	"",			"!Create Food!",	""
    },

    {
	"create rose",
        { 32, 21, LSA, LSA, 16, 11, LSA, LSA, LSA,
          22, 11, LSA, LSA,  6,  1, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_create_rose,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(511),	30, 	12,
	"",			"!Create Rose!",	""
    },  

    {
	"create spring",
        { 28, 34, LSA, LSA, 26, 24, LSA, LSA, LSA,
          18, 24, LSA, LSA, 16, 14, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_create_spring,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(80),	20,	12,
	"",			"!Create Spring!",	""
    },

    {
	"create water",
        { 15, 5, LSA, LSA, 2, 3, LSA, LSA, LSA,
           5, 1, LSA, LSA, 1, 2, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 2, 1 },
	spell_create_water,	TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(13),	 5,	12,
	"",			"!Create Water!",	""
    },

    {
	"cure blindness",
        { LSA, 11, LSA, LSA, LSA, 16, LSA, LSA, LSA,
          LSA,  1, LSA, LSA, LSA,  6, LSA,  31, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_cure_blindness,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(14),	 5,	12,
	"",			"!Cure Blindness!",	""
    },

    {
	"cure critical",
        { LSA, 25, LSA, LSA, LSA, 37, LSA, LSA, LSA,
          LSA, 15, LSA, LSA,  57, 27, LSA,  25, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_cure_critical,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(15),	20,	12,
	"",			"!Cure Critical!",	""
    },

    {
	"cure disease",
        { LSA, 26, LSA, LSA, LSA, 32, LSA, LSA, LSA,
          LSA, 16, LSA, LSA, LSA, 22, LSA,  46, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_cure_disease,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(501),	20,	12,
	"",			"!Cure Disease!",	""
    },

    {
	"cure light",
        { LSA, 1, LSA, LSA, LSA, 8, LSA, LSA, LSA,
          LSA, 1, LSA, LSA,  28, 1, LSA,  11, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_cure_light,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(16),	10,	12,
	"",			"!Cure Light!",		""
    },

    {
	"cure poison",
        { LSA, 28, LSA, LSA, LSA, 33, LSA, LSA, LSA,
          LSA, 18, LSA, LSA, LSA, 23, LSA,  48, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 2, 1 },
	spell_cure_poison,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(43),	 5,	12,
	"",			"!Cure Poison!",	""
    },

    {
	"cure serious",
        { LSA, 14, LSA, LSA, LSA, 24, LSA, LSA, LSA,
          LSA,  4, LSA, LSA,  44, 24, LSA,  14, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_cure_serious,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(61),	15,	12,
	"",			"!Cure Serious!",	""
    },

    {
	"curse",
        { 35, 35, LSA, LSA, LSA, LSA, 45, LSA, LSA,
          25, 25, LSA, LSA, LSA,  28, 35, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_curse,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_curse,	TRUE,	SLOT(17),	20,	12,
	"curse",		"The curse wears off.", 
	"$p is no longer impure."
    },

    {
	"demonfire",
        { LSA, 68, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 58, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_demonfire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(505),	20,	12,
	"torments",		"!Demonfire!",		""
    },	

    {
	"detect evil",
        { 22, 22,  24, LSA, 32, 22,  25, LSA, LSA,
          12, 12, LSA, LSA, 22, 12, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_detect_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(18),	 5,	12,
	"",			"The red in your vision disappears.",	""
    },

    {
    "detect good",
        { 23, 22,  25, LSA, 33, 23,  26, LSA, LSA,
          13, 12, LSA, LSA, 23, 13, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
        spell_detect_good,      TAR_CHAR_SELF,          POS_STANDING,
        NULL,		FALSE,	SLOT(513),        5,     12,
        "",                     "The gold in your vision disappears.",	""
    },

    {
	"detect hidden",
        { 24, 22,  20, LSA, 36, 26,  24, LSA, LSA,
          14, 12, LSA, LSA, 26, 16, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_detect_hidden,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(44),	 5,	12,
	"",			"You feel less aware of your surroundings.",	
	""
    },

    {
	"detect invis",
        { 25, 16, 11, LSA, 25, 25, 4, LSA, LSA,
          15,  6,  9, LSA, 15, 15, 3, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_detect_invis,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(19),	 5,	12,
	"",			"You no longer see invisible objects.",
	""
    },

    {
	"detect magic",
        { 26, 11, 8, LSA, 24, 21, 3, LSA, LSA,
          16,  1, 7, LSA, 14, 11, 2, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_detect_magic,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(20),	 5,	12,
	"",			"The detect magic wears off.",	""
    },

    {
	"detect poison",
        { 27, 14, 18, LSA, 14, 11, 11, LSA, LSA,
          17,  4,  8, LSA,  4,  1,  1, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_detect_poison,	TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(21),	 5,	12,
	"",			"!Detect Poison!",	""
    },

    {
	"dispel evil",
        { LSA, 30, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 20, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_dispel_evil,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(22),	15,	12,
	"dispel evil",		"!Dispel Evil!",	""
    },

    {
        "dispel good",
        { LSA, 30, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 20, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
        spell_dispel_good,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,		TRUE,	SLOT(512),      15,     12,
        "dispel good",          "!Dispel Good!",	""
    },

    {
	"dispel magic",
        { 48, 48, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          38, 38, LSA, LSA, LSA,  43, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_dispel_magic,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(59),	15,	12,
	"",			"!Dispel Magic!",	""
    },

    {
	"divine fury",
        { LSA, 85, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 75, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 1, 2, 1 },
	spell_divine_fury,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(303),	20,	12,
	"divine fury",	"!Divine Fury!",		""
    },

   {
	"earthquake",
        { LSA, LSA, LSA, LSA, 43, 6, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, 33, 1, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_earthquake,	TAR_IGNORE,		POS_FIGHTING,
	NULL,		TRUE,	SLOT(23),	15,	12,
	"earthquake",		"!Earthquake!",		""
    },

    {
	"empower",
        { 36, 40, LSA, LSA, LSA, 42, LSA, LSA, LSA,
          26, 30, LSA, LSA, LSA, 32, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_empower,		TAR_IGNORE,	POS_RESTING,
	NULL,		TRUE,	SLOT(234),	 40,	12,
	"",			"!Empower!",	""
    },

    {
	"enchant armor",
        { 31, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          21, LSA, LSA, LSA, LSA,  60, LSA, LSA, LSA },
	{ 2, 2, 4, 4, 4, 2, 4, 1, 1,
	  2, 2, 4, 4, 4, 2, 4, 1, 1 },
	spell_enchant_armor,	TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(510),	100,	24,
	"",			"!Enchant Armor!",	""
    },

    {
	"enchant weapon",
        { 32, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          22, LSA, LSA, LSA, LSA,  61, LSA, LSA, LSA },
	{ 2, 2, 4, 4, 4, 2, 4, 1, 1,
	  2, 2, 4, 4, 4, 2, 4, 1, 1 },
	spell_enchant_weapon,	TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(24),	100,	24,
	"",			"!Enchant Weapon!",	""
    },

    {
	"energy drain",
        { 38, 44, LSA, LSA, LSA, 40, 10, LSA, LSA,
          28, 34, LSA, LSA, LSA, 30,  1, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_energy_drain,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(25),	35,	12,
	"energy drain",		"!Energy Drain!",	""
    },

    {
	"faerie fire",
        { LSA, LSA, LSA, LSA, 17, 2, LSA, LSA, LSA,
            2, LSA, LSA, LSA,  7, 1, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 1, 1,
	  1, 1, 2, 2, 1, 1, 2, 1, 1 },
	spell_faerie_fire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(72),	 5,	12,
	"faerie fire",		"The pink aura around you fades away.",
	""
    },

    {
	"faerie fog",
        { LSA, LSA, LSA, LSA, 35, 18, LSA, LSA, LSA,
           18, LSA, LSA, LSA, 25,  8, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 1, 1,
	  1, 1, 2, 2, 1, 1, 2, 1, 1 },
	spell_faerie_fog,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(73),	12,	12,
	"faerie fog",		"!Faerie Fog!",		""
    },

    {
	"farsight",
        { 4, 8, 15, LSA, 16, 9, 6, LSA, LSA,
          3, 7,  5, LSA,  6, 8, 5, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_farsight,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(521),	5,	12,
	"",			"The green in your vision disappears.",
	""
    },	

    {
	"fireball",
        { 44, LSA, LSA, LSA, 76, 53, 81, LSA, LSA,
          34, LSA, LSA, LSA, 66, 43, 71, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_fireball,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(26),	15,	12,
	"fireball",		"!Fireball!",		""
    },
  
    {
	"fireproof",
        { 25, 24, LSA, LSA, LSA, 22, LSA, LSA, LSA,
          15, 14, LSA, LSA, LSA, 11, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_fireproof,	TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(523),	10,	12,
	"",			"",	"$p's protective aura fades."
    },

    {
	"fireshield",
	{ 50, 60, LSA, LSA, LSA, 55, LSA, LSA, LSA,
	  40, 50, LSA, LSA, LSA, 45, LSA, LSA, LSA },
	{ 3, 3, 5, 5, 5, 3, 5, 1, 1,
	  3, 3, 5, 5, 5, 3, 5, 1, 1 },
	spell_fireshield,	TAR_CHAR_SELF,	POS_STANDING,
	NULL,		FALSE,	SLOT(411),	75,	12,
	"fireball",		"Your firey shield gutters out.",
	""
    },

    {
	"flamestrike",
        { LSA, LSA, LSA, LSA, 52, 27, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, 42, 17, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_flamestrike,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(65),	20,	12,
	"flamestrike",		"!Flamestrike!",		""
    },

    {
	"floating disc",
        { 7, 19, LSA, LSA, 45, 15, LSA, LSA, LSA,
          6,  9, LSA, LSA, 35,  5, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 2, 1,
	  1, 1, 2, 2, 1, 1, 2, 1 },
	spell_floating_disc,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(522),	40,	24,
	"",			"!Floating disc!",	""
    },

    {
	"fly",
        { 19, 36, LSA, LSA, LSA, 56, 33, LSA, LSA,
           9, 26, LSA, LSA,  50, 46, 23, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1 },
	spell_fly,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(56),	10,	18,
	"",			"You slowly float to the ground.",	""
    },

    {
        "frenzy",
        { LSA, 48, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 38, LSA, LSA, LSA,  48, LSA,  61, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 1 },
        spell_frenzy,           TAR_CHAR_DEFENSIVE,     POS_STANDING,
        NULL,		FALSE,	SLOT(504),      30,     24,
        "",                     "Your rage ebbs.",	""
    },

    {
	"frost dart",
        { LSA, LSA, LSA, LSA, 43, LSA, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, 33,  62, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1 },
	spell_frost_dart,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(305),	15,	12,
	"frost dart",		"!Frost Dart!",		""
    },
  
    {
	"gate",
	{ 54, 34, LSA, LSA, LSA, 71, 56, LSA, LSA,
	  44, 24, 80, LSA, 90, 61, 46, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_gate,		TAR_IGNORE,		POS_FIGHTING,
	NULL,		FALSE,	SLOT(83),	80,	12,
	"",			"!Gate!",		""
    },

    {
	"giant strength",
	{ 41, LSA, LSA, LSA, 31, 37, LSA, LSA,
	  31, LSA, LSA,  49, 21, 27, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_giant_strength,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(39),	20,	12,
	"",			"You feel weaker.",	""
    },

    {
	"godheal",
	{ LSA, 80, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, 50, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_godheal,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(309),	150,	12,
	"",			"!GodHeal!",		""
    },

    {
    "harm",
	{ LSA, 46, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, 36, LSA, LSA, LSA,  87, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1 },
	spell_harm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(27),	35,	12,
	"harm spell",		"!Harm!,		"""
    },
  
    {
	"haste",
	{ 42, LSA, LSA, LSA, LSA, 26, 52, LSA, LSA,
	  32, LSA, LSA, LSA,  63, 16, 42, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1 },
	spell_haste,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(502),	30,	12,
	"",			"You feel yourself slow down.",	""
    },

    {
	"heal",
	{ LSA, 32, LSA, LSA, LSA, 55, LSA, LSA, LSA,
	  LSA, 22, LSA, LSA, LSA, 45, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 1 },
	spell_heal,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(28),	50,	12,
	"",			"!Heal!",		""
    },
  
    {
	"heat metal",
	{ LSA, 42, LSA, LSA, LSA, 22, LSA, LSA, LSA,
	  LSA, 32, LSA, LSA, LSA, 12, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1 },
	spell_heat_metal,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(516), 	25,	18,
	"spell",		"!Heat Metal!",		""
    },

    {
	"holy word",
	{ LSA, 71, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, 61, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 2, 2, 4, 4, 4, 2, 4, 1, 1,
	  2, 2, 4, 4, 4, 2, 4, 1, 1 },
	spell_holy_word,	TAR_IGNORE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(506), 	200,	24,
	"divine wrath",		"!Holy Word!",		""
    },

    {
	"iceshield",
	{ 30, 30, LSA, LSA, LSA, 35, LSA, LSA, LSA,
	  20, 20, LSA, LSA, LSA, 25, LSA, LSA, LSA },
	{ 3, 3, 5, 5, 5, 3, 5, 1, 1,
	  3, 3, 5, 5, 5, 3, 5, 1, 1 },
	spell_iceshield,	TAR_CHAR_SELF,	POS_STANDING,
	NULL,		FALSE,	SLOT(410),	75,	12,
	"chilling touch",	"Your icy shield slowly melts away.",
	""
    },

    {
	"identify",
	{ 30, 32, 35, LSA, 100, 42, LSA, LSA, LSA,
	  20, 22, 25, LSA, 85, 32,  29, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_identify,		TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(53),	12,	24,
	"",			"!Identify!",		""
    },

    {
	"infravision",
        { 18, LSA, LSA, LSA, LSA, 18, 12, LSA, LSA,
           8, LSA, LSA, LSA, LSA,  8,  2, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_infravision,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(77),	 5,	18,
	"",			"You no longer see in the dark.",	""
    },

    {
	"invisibility",
        { 9, LSA, 17, LSA, 12, LSA, 13, LSA, LSA,
          8, LSA,  7, LSA,  2, LSA,  3, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_invis,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	&gsn_invis,	FALSE,	SLOT(29),	 5,	12,
	"",			"You are no longer invisible.",		
	"$p fades into view."
    },

    {
	"know alignment",
        { LSA, 17, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA,  7, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_know_alignment,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,		FALSE,	SLOT(58),	 9,	12,
	"",			"!Know Alignment!",	""
    },

    {
	"lightning bolt",
        { 25, LSA, LSA, LSA, 52, 38, 59, LSA, LSA,
          15, LSA, LSA, LSA, 42, 28, 49, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_lightning_bolt,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(30),	15,	12,
	"lightning bolt",	"!Lightning Bolt!",	""
    },

    {
	"locate object",
        { 17, 30, LSA, LSA, LSA, 35, LSA, LSA, LSA,
           7, 20, LSA, LSA, LSA, 25, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 1, 1, 1, 1, 1,
	  1, 1, 2, 2, 1, 1, 1, 1, 1 },
	spell_locate_object,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(31),	20,	18,
	"",			"!Locate Object!",	""
    },

    {
	"magic missile",
        { 1, LSA, LSA, LSA, LSA, LSA, 25, LSA, LSA,
          1, LSA, LSA, LSA, LSA, LSA, 15, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_magic_missile,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(32),	15,	12,
	"magic missile",	"!Magic Missile!",	""
    },

    {
	"mass healing",
        { LSA, 75, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 65, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 2, 2, 4, 4, 2, 2, 2, 1, 1,
	  2, 2, 4, 4, 2, 2, 2, 1, 1 },
	spell_mass_healing,	TAR_IGNORE,		POS_STANDING,
	NULL,		FALSE,	SLOT(508),	100,	36,
	"",			"!Mass Healing!",	""
    },

    {
	"mass invis",
        { 43, LSA, 55, LSA, 59, LSA, 54, LSA, LSA,
          33, LSA, 45, LSA, 49, LSA, 44, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_mass_invis,	TAR_IGNORE,		POS_STANDING,
	&gsn_mass_invis,	FALSE,	SLOT(69),	20,	24,
	"",			"You are no longer invisible.",		""
    },

    {
        "nexus",
        { 79, 69, LSA, LSA, LSA, 80, LSA, LSA, LSA,
          69, 59, LSA, LSA, LSA, 70, LSA, LSA, LSA },
	{ 2, 2, 4, 4, 4, 2, 4, 1, 1,
	  2, 2, 4, 4, 4, 2, 4, 1, 1 },
        spell_nexus,            TAR_IGNORE,             POS_STANDING,
        NULL,		FALSE,	SLOT(520),       150,   36,
        "",                     "!Nexus!",		""
    },

    {
	"pass door",
        { 48, 63, LSA, LSA, LSA, 60, 42, LSA, LSA,
          38, 53,70, LSA, 95, 50, 32, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_pass_door,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(74),	20,	12,
	"",			"You feel solid again.",	""
    },

    {
	"plague",
        { 46, 34, LSA, LSA, 59, 39, 65, LSA, LSA,
          36, 24, LSA, LSA, 49, 29, 55, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_plague,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_plague,	TRUE,	SLOT(503),	20,	12,
	"sickness",		"Your sores vanish.",	""
    },

    {
	"poison",
        { 33, 24, LSA, LSA, 49, 27, 22, LSA, LSA,
          23, 14, LSA, LSA, 39, 17, 12, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_poison,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_poison,	TRUE,	SLOT(33),	10,	12,
	"poison",		"You feel less sick.",	
	"The poison on $p dries up."
    },

    {
        "portal",
        { 70, 59, LSA, LSA, LSA, 73, 82, LSA, LSA,
          60, 49, LSA, LSA, LSA, 63, 72, LSA, LSA },
	{ 2, 2, 4, 4, 4, 2, 4, 1, 1,
	  2, 2, 4, 4, 4, 2, 4, 1, 1 }, 
        spell_portal,           TAR_IGNORE,             POS_STANDING,
        NULL,		FALSE,	SLOT(519),       100,     24,
        "",                     "!Portal!",		""
    },

    {
	"protection evil",
        { LSA, 18, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA,  8, LSA, LSA, LSA, LSA, LSA,  28, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_protection_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(34), 	5,	12,
	"",			"You feel less protected.",	""
    },

    {
        "protection good",
        { LSA, 18, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA,  8, LSA, LSA, LSA, LSA, LSA,  28, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
        spell_protection_good,  TAR_CHAR_SELF,          POS_STANDING,
        NULL,		FALSE,	SLOT(514),	5,	12,
        "",                     "You feel less protected.",	""
    },

    {
	"protection voodoo",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	spell_protection_voodoo, TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(345),	5,	12,
	"",			"",	""
    },

    {
	"quest pill",
	{ MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	spell_quest_pill,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		TRUE,	SLOT(530),	 5,	18,
	"",			"!Quest Pill!",	""
    },

    {
        "ray of truth",
        { LSA, 69, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 59, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
        spell_ray_of_truth,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,		TRUE,	SLOT(518),      20,     12,
        "ray of truth",         "!Ray of Truth!",	""
    },

    {
	"recharge",
        { 18, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
           8, LSA, LSA, LSA, LSA,  42, LSA, LSA, LSA, },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_recharge,		TAR_OBJ_INV,		POS_STANDING,
	NULL,		TRUE,	SLOT(517),	60,	24,
	"",			"!Recharge!",		""
    },

    {
	"refresh",
        { 16, LSA, LSA, LSA, LSA, 10, 16, LSA, LSA,
           6, LSA, LSA, LSA,   8,  1,  6, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 1 },
	spell_refresh,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(81),	12,	18,
	"refresh",		"!Refresh!",		""
    },

    {
	"remove curse",
        { LSA, 35, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 25, LSA, LSA, 63,  39, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1,
	  1, 1, 2, 2, 2, 1, 2, 1 },
	spell_remove_curse,	TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,		FALSE,	SLOT(35),	 5,	12,
	"",			"!Remove Curse!",	""
    },

    {
	"restore mana",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1 },
	spell_restore_mana,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(251),	1,	18,
	"restore mana",		"!Restore Mana!",	""
    },

    {
	"resurrect",
        { LSA, LSA, LSA, LSA, LSA, LSA, 28, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, LSA, 18, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_resurrect,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(235),	 35,	12,
	"",			"!Resurrect!",	""
    },

    {
	"sanctuary",
        { LSA, 39, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, 29, LSA, LSA, LSA,  30, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_sanctuary,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	&gsn_sanctuary,	FALSE,	SLOT(36),	75,	12,
	"",			"The white aura around your body fades.",
	""
    },

    {
	"sanction",
	{ 101, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	   50, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 4, 1, 2, 2, 1, 1, 2, 1, 1,
	  3, 1, 2, 2, 1, 1, 2, 1, 1 },
	spell_sanction,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(302),	 75,	12,
	"sanction",		"The black aura around you fades away.",
	""
    },

    {
	"shield",
        { 40, 70, LSA, LSA, LSA, 80, LSA, LSA, LSA,
          30, 60, LSA, LSA, LSA, 70, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_shield,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(67),	12,	18,
	"",			"Your force shield shimmers then fades away.",
	""
    },

    {
	"shocking grasp",
        { 20, LSA, LSA, LSA, LSA, LSA, 59, LSA, LSA,
          10, LSA, LSA, LSA, LSA, LSA, 49, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_shocking_grasp,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(53),	15,	12,
	"shocking grasp",	"!Shocking Grasp!",	""
    },

    {
	"shockshield",
	{ 60, 40, LSA, LSA, LSA, 90, LSA, LSA, LSA,
	  50, 30, LSA, LSA, LSA, 80, LSA, LSA, LSA },
	{ 3, 3, 5, 5, 5, 3, 5, 1, 1,
	  3, 3, 5, 5, 5, 3, 5, 1, 1 },
	spell_shockshield,	TAR_CHAR_SELF,	POS_STANDING,
	NULL,		FALSE,	SLOT(412),	75,	12,
	"lightning bolt",	"Your crackling shield sizzles and fades.",
	""
    },

    {
	"sleep",
        { 31, LSA, 15, LSA, LSA, 21, 15, LSA, LSA,
          21, LSA,  5, LSA,  60, 11,  5, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_sleep,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_sleep,	TRUE,	SLOT(38),	15,	12,
	"",			"You feel less tired.",	""
    },

    {
        "slow",
        { 45, 40, LSA, LSA, LSA, 66, LSA, LSA, LSA,
          35, 30, LSA, LSA, 50, 56, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1},
        spell_slow,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,		TRUE,	SLOT(515),      30,     12,
        "",                     "You feel yourself speed up.",	""
    },

	{
	"stone rain",
        { LSA, LSA, LSA, LSA, LSA, 78, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, 68, LSA, LSA, LSA },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	  spell_stone_rain, TAR_IGNORE,  POS_FIGHTING,
	  NULL,     TRUE,  SLOT(307),  150,  24,
	  "falling rocks",  "!Stone Rain!", ""
	},

    {
	"stone skin",
	{ 70, 90, LSA, LSA, 100, 49, LSA, LSA, LSA,
	  60, 80, LSA, LSA, LSA, 39, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 2, 2, 2, 1, 2, 1, 1 },
	spell_stone_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,		FALSE,	SLOT(66),	12,	18,
	"",			"Your skin feels soft again.",	""
    },

    {
	"summon",
	{ 48, 23, LSA, LSA, LSA, 33, 51, LSA, LSA,
	  38, 13, 60, LSA, 85, 23, 41, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_summon,		TAR_IGNORE,		POS_STANDING,
	NULL,		FALSE,	SLOT(40),	50,	12,
	"",			"!Summon!",		""
    },

    {
	"teleport",
	{ 24, 44, LSA, LSA, LSA, 59, 59, LSA, LSA,
	  14, 34, LSA, LSA, LSA, 49, 49, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_teleport,		TAR_CHAR_SELF,		POS_FIGHTING,
	NULL,	 	TRUE,	SLOT( 2),	35,	12,
	"",			"!Teleport!",		""
    },

    {
	"transport",
	{ 25, 46, LSA, LSA, LSA, 53, 51, LSA, LSA,
	  15, 36, LSA, LSA, LSA, 43, 41, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_transport,	TAR_OBJ_TRAN,		POS_STANDING,
	NULL,		FALSE,	SLOT(524),	30,	12,
	"",			"!Transport!",		""
    },

    {
	"true sight",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA,  24, LSA, LSA, LSA,  21, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 2, 1, 1,
	  1, 1, 1, 2, 2, 1, 1, 1, 1 },
	spell_true_sight,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,		FALSE,	SLOT(301),	33,	12,
	"",	"Your sight is no longer quite so enhanced.", ""
    },

    {
    "ventriloquate",
        { 1, LSA, 2, LSA, 5, LSA, 4, LSA, LSA,
          1, LSA, 1, LSA, 1, LSA, 3, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_ventriloquate,	TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(41),	 5,	12,
	"",			"!Ventriloquate!",	""
    },

    {
	"voodoo",
        { 45, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          35, LSA, LSA, LSA, LSA, LSA,  45, LSA, LSA },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	spell_voodoo,		TAR_IGNORE,		POS_STANDING,
	NULL,		TRUE,	SLOT(286),	80,	12,
	"",			"!Voodoo!",		""
    },

    {
	"weaken",
        { 21, 28, LSA, LSA, 40, 31, 25, LSA, LSA,
          11, 18, LSA, LSA, 30, 21, 15, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_weaken,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(68),	20,	12,
	"spell",		"You feel stronger.",	""
    },

    {
	"word of recall",
        { 63, 56, LSA, LSA, LSA, 47, 73, LSA, LSA,
          53, 46, LSA, LSA, LSA, 37, 63, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_word_of_recall,	TAR_CHAR_SELF,		POS_RESTING,
	NULL,		TRUE,	SLOT(42),	 5,	12,
	"",			"!Word of Recall!",	""
    },


/*
 * Dragon breath
 */
    {
	"acid breath",
        { 62, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          52, LSA, LSA, LSA, LSA, LSA,  82, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_acid_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(200),	100,	12,
	"blast of acid",	"!Acid Breath!",	""
    },

    {
	"fire breath",
        { 80, 90, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          70, 80, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_fire_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_fire_breath,	TRUE,	SLOT(201),	100,	12,
	"blast of flame",	"The smoke leaves your eyes.",	""
    },

    {
	"frost breath",
        { 67, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          57, LSA, LSA, LSA, LSA, LSA,  87, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_frost_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(202),	125,	12,
	"blast of frost",	"!Frost Breath!",	""
    },

    {
	"gas breath",
        { 77, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          67, LSA, LSA, LSA, LSA, LSA,  97, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_gas_breath,	TAR_IGNORE,		POS_FIGHTING,
	NULL,		TRUE,	SLOT(203),	125,	12,
	"blast of gas",		"!Gas Breath!",		""
    },

    {
	"lightning breath",
        { 74, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          64, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 1, 1, 2, 2, 2, 1, 1, 1, 1,
	  1, 1, 2, 2, 2, 1, 1, 1, 1 },
	spell_lightning_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,		TRUE,	SLOT(204),	120,	12,
	"blast of lightning",	"!Lightning Breath!",	""
    },

/*
 * Spells for mega1.are from Glop/Erkenbrand.
 */
    {
        "general purpose",
	{ MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL,
	  MAX_LEVEL, MAX_LEVEL, MAX_LEVEL },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 0, 0, 0, 0, 0, 0, 0 },
        spell_general_purpose,  TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,		TRUE,	SLOT(401),      0,      12,
        "general purpose ammo", "!General Purpose Ammo!",	""
    },
 
    {
        "high explosive",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 0, 0, 0, 0, 0, 0, 0 },
        spell_high_explosive,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,		TRUE,	SLOT(402),      0,      12,
        "high explosive ammo",  "!High Explosive Ammo!",	""
    },


/* combat and weapons skills */


    {
	"axe",
	{ 1, 2, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 0, 0, 3, 4, 0, 0, 3, 0,
	  0, 0, 0, 2, 3, 0, 0, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_axe,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Axe!",		""
    },

    {
        "dagger",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 2, 3, 2, 1, 2, 3, 1, 2, 0,
	  2, 2, 1, 1, 1, 2, 1, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dagger,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Dagger!",		""
    },
 
    {
	"flail",
	{ 1, 2, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 3, 0, 3, 4, 3, 0, 2, 0,
	  0, 2, 0, 2, 3, 2, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_flail,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Flail!",		""
    },

    {
	"mace",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 1, 0, 2, 3, 2, 0, 1, 0,
	  0, 1, 0, 1, 2, 1, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_mace,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Mace!",		""
    },

    {
	"polearm",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 0, 0, 3, 3, 2, 0, 3, 0,
	  0, 0, 0, 2, 2, 1, 0, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_polearm,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Polearm!",		""
    },
    
    {
	"shield block",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 6, 4, 6, 1, 2, 4, 3, 1, 0,
	  5, 3, 5, 1, 1, 3, 2, 1, 0 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_shield_block,	TRUE,	SLOT(0),	0,	0,
	"",			"!Shield!",		""
    },
 
    {
	"spear",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 0, 0, 2, 1, 0, 0, 2, 0,
	  0, 0, 0, 1, 1, 0, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_spear,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Spear!",		""
    },

    {
	"sword",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 0, 0, 3, 1, 2, 0, 0, 1, 0,
	  0, 0, 2, 1, 1, 0, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_sword,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!sword!",		""
    },

    {
	"whip",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 6, 0, 0, 3, 3, 0, 0, 3, 0,
	  5, 0, 0, 3, 2, 0, 0, 3, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_whip,	TRUE,	SLOT( 0),       0,      0,
        "",                     "!Whip!",	""
    },

    {
        "backstab",
	{ LSA, LSA, 1, LSA, LSA, LSA, 7, LSA, LSA,
	  LSA, LSA, 1, LSA, LSA, LSA, 6, LSA, LSA },
	{ 0, 0, 2, 0, 0, 0, 2, 0, 0,
	  0, 0, 2, 0, 0, 0, 1, 0, 0 },
        spell_null,             TAR_IGNORE,             POS_STANDING,
        &gsn_backstab,	TRUE,	SLOT( 0),        0,     18,
        "backstab",             "!Backstab!",		""
    },

    {
	"bash",
        { LSA, LSA, LSA, 1, LSA, LSA, LSA, 1, LSA,
          LSA, LSA, LSA, 1, LSA, LSA, LSA, 1, LSA },
	{ 0, 0, 0, 2, 0, 0, 0, 2, 0,
	  0, 0, 0, 1, 0, 0, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_bash,	TRUE,	SLOT( 0),       0,      24,
        "bash",                 "!Bash!",		""
    },

    {
	"berserk",
        { LSA, LSA, LSA, 27, LSA, LSA, LSA, 35, LSA,
          LSA, LSA, LSA, 17, LSA, LSA, LSA, 25, LSA },
	{ 0, 0, 0, 2, 0, 0, 0, 2, 0,
	  0, 0, 0, 1, 0, 0, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_berserk,	TRUE,	SLOT( 0),       0,      24,
        "",                     "You feel your pulse slow down.",	""
    },

    {
        "circle",
        { LSA, LSA, 25, LSA, LSA, LSA, 98, LSA, LSA,
          LSA, LSA, 15, LSA, LSA, LSA, 85, LSA, LSA },
	{ 0, 0, 4, 0, 0, 0, 5, 0, 0,
	  0, 0, 3, 0, 0, 0, 4, 0, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_circle,	TRUE,	SLOT( 0),        0,     16,
        "circle",             "!Circle!",		""
    },

    {
	"dirt kicking",
        { LSA, LSA, 4, 4, 1, LSA, 3, LSA, 12,
          LSA, LSA, 1, 1, 1, LSA, 2, LSA,  8 },
	{ 0, 0, 4, 4, 4, 0, 2, 0, 4,
	  0, 0, 3, 3, 3, 0, 1, 0, 3 }, 
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_dirt,	TRUE,	SLOT( 0),	0,	24,
	"kicked dirt",		"You rub the dirt out of your eyes.",	""
    },

    {
        "disarm",
        { LSA, LSA, 18, 18, 32, LSA, 20, 22, LSA,
          LSA, LSA,  8,  8, 22, LSA, 10, 12, LSA },
	{ 0, 0, 6, 3, 5, 0, 3, 3, 0,
	  0, 0, 5, 2, 4, 0, 2, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_disarm,	TRUE,	SLOT( 0),        0,     24,
        "",                     "!Disarm!",		""
    },
 
    {
        "dodge",
        { LSA, LSA, 1, 19, 10, LSA, 10, 20, 1,
          LSA, LSA, 1,  9,  1, LSA,  1, 11, 1 },
	{ 0, 0, 4, 6, 5, 0, 2, 6, 4,
	  0, 0, 3, 5, 4, 0, 1, 5, 3 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dodge,	TRUE,	SLOT( 0),        0,     0,
        "",                     "!Dodge!",		""
    },
 
    {
        "dual wield",
        { LSA, LSA, 35, 3, 29, LSA, LSA, LSA, LSA,
          LSA, LSA,  8, 1, 15, LSA, LSA,  10, LSA },
	{ 0, 0, 3, 2, 3, 0, 0, 0, 0,
	  0, 0, 2, 1, 3, 0, 0, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dual_wield,	TRUE,	SLOT( 0),        0,     0,
        "",			"!Dual Wield!",		""
    },

    {
        "enhanced damage",
        { LSA, LSA, 36, 1, 30, LSA, 33, 2, 22,
          100, LSA, 26, 1, 20, LSA, 32, 1, 15 },
	{ 0, 0, 5, 3, 6, 0, 7, 3, 5,
	  0, 0, 4, 2, 5, 0, 6, 2, 4 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_enhanced_damage,   TRUE,	SLOT( 0),        0,     0,
        "",                     "!Enhanced Damage!",	""
    },

    {
	"envenom",
        { LSA, LSA, 15, 90, 19, LSA, LSA, LSA, LSA,
          LSA, LSA,  5, 80,  9, LSA, LSA, LSA, LSA },
	{ 0, 0, 4, 0, 1, 0, 0, 0, 0,
	  0, 0, 3, 0, 1, 0, 0, 0, 0 },
	spell_null,		TAR_IGNORE,	  	POS_RESTING,
	&gsn_envenom,	TRUE,	SLOT(0),	0,	36,
	"",			"!Envenom!",		""
    },

    {
        "feed",
        { LSA, LSA, LSA, LSA, LSA, LSA, 29, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, LSA, 11, LSA, LSA },
	{ 0, 0, 0, 0, 0, 0, 2, 0, 0,
	  0, 0, 0, 0, 0, 0, 1, 0, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_feed,	TRUE,	SLOT( 0),	0,	24,
        "feed",             "!Feed!",		""
    },

    {
	"gouge",
        { LSA, LSA, 52, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA, 24, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 2, 0, 0, 0, 0, 0, 0, 
	  0, 0, 1, 0, 0, 0, 0, 0, 0 }, 
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_gouge,	TRUE,	SLOT( 0),	0,	24,
	"gouge",		"Your vision clears.",	""
    },

    {
        "grip",
        { LSA, LSA, 45, 25, LSA, LSA, LSA, 25, LSA,
          LSA, LSA, 35, 10, LSA, LSA, LSA, 10, LSA },
	{ 0, 0, 2, 2, 0, 0, 0, 2, 0,
	  0, 0, 1, 1, 0, 0, 0, 1, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_grip,	TRUE,	SLOT( 0),        0,     0,
        "",                     "!Grip!",		""
    },

    {
	"hand to hand",
        { LSA, LSA, 22, 9, 22, LSA, 12, 1, 1,
          LSA, LSA, 12, 8, 12, LSA,  2, 1, 1 },
	{ 0, 0, 4, 2, 4, 0, 2, 2, 1,
	  0, 0, 3, 1, 3, 0, 1, 1, 1 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_hand_to_hand,	TRUE,	SLOT( 0),	0,	0,
	"",			"!Hand to Hand!",	""
    },

    {
        "kick",
        { LSA, 18, 21, 12, 20, 17, 15, 12, 12, 
          LSA,  8, 11,  2, 10,  7,  5,  1,  2 },
	{ 0, 4, 6, 3, 4, 6, 2, 3, 4, 
	  0, 3, 5, 2, 3, 5, 1, 2, 3 },
        spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        &gsn_kick,	TRUE,	SLOT( 0),        0,     12,
        "kick",                 "!Kick!",		""
    },

    {
        "parry",
        { LSA, LSA, 19, 1, 15, 27, 17, 1, LSA,
          LSA, LSA,  9, 1,  5, 17,  7, 1, LSA },
	{ 0, 0, 4, 4, 5, 5, 2, 4, 0,
	  0, 0, 3, 3, 4, 4, 1, 3, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_parry,	TRUE,	SLOT( 0),        0,     0,
        "",                     "!Parry!",		""
    },

    {
        "rescue",
        { LSA, LSA, LSA, 1, 13, LSA, LSA, 2, LSA,
          LSA, LSA, LSA, 1,  3, LSA, LSA, 1, LSA },
	{ 0, 0, 0, 3, 4, 0, 0, 3, 0,
	  0, 0, 0, 2, 3, 0, 0, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_rescue,	TRUE,	SLOT( 0),        0,     12,
        "",                     "!Rescue!",		""
    },

    {
	"trip",
        { LSA, LSA, 2, 22, 25, LSA, 5, 20, 8,
          LSA, LSA, 1, 12, 15, LSA, 1, 10, 1 },
	{ 0, 0, 4, 8, 5, 0, 3, 8, 4,
	  0, 0, 3, 7, 4, 0, 2, 7, 3 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_trip,	TRUE,	SLOT( 0),	0,	24,
	"trip",			"!Trip!",		""
    },

    {
        "stun",
        { LSA, LSA, LSA, 45, LSA, LSA, LSA, 55, LSA,
          LSA, LSA, LSA, 23, LSA, LSA, LSA, 40, LSA },
	{ 0, 0, 0, 3, 0, 0, 0, 4, 0,
	  0, 0, 0, 2, 0, 0, 0, 2, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_stun,	TRUE,	SLOT( 0),        0,     0,
        "",			"!Stun!",		""
    },

    {
        "second attack",
        { 45, 36, 18, 7, 1, 25, 20, LSA, 1, 
	  35, 26,  8, 6, 1, 15, 10,  80, 1 },
	{ 7, 8, 5, 3, 4, 8, 2, 0, 2,
	  6, 7, 4, 2, 3, 7, 1, 2, 2 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_second_attack,	TRUE,	SLOT( 0),        0,     0,
        "",                     "!Second Attack!",	""
    },

    {
        "third attack",
        { LSA, LSA, 83, 18, 29, LSA, 30, LSA, 15,
          LSA, 90, 53,  8, 19, LSA, 20, 100,  5 },
	{ 0, 0, 9, 4, 7, 0, 0, 0, 3,
	  0, 8, 8, 3, 6, 0, 2, 0, 2 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_third_attack,	TRUE,	SLOT( 0),        0,     0,
        "",                     "!Third Attack!",	""
    },

    {
	"fourth attack",
        { LSA, LSA, LSA, 65, 80, LSA, LSA, LSA, 45,
          LSA, LSA, 90, 55, 70, LSA, LSA, LSA, 35 },
	{ 0, 0, 10, 4, 5, 0, 0, 0, 4,
	  0, 0,  9, 3, 4, 0, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_fourth_attack,	TRUE,	SLOT(0),	0,	0,
	"",			"!Fourth Attack!",	""
    },

    {
	"fifth attack",
        { LSA, LSA, LSA, 80, 95, LSA, LSA, LSA, 65,
          LSA, LSA, LSA, 70, 85, LSA, LSA, LSA, 55 },
	{ 0, 0, 0, 4, 5, 0, 0, 0, 4,
	  0, 0, 0, 3, 4, 0, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_fifth_attack,	TRUE,	SLOT(0),	0,	0,
	"",			"!Fifth Attack!",	""
    },
    
    {
	"sixth attack",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 80,
          LSA, LSA, LSA, 95, 100, LSA, LSA, LSA, 70 },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 4,
	  0, 0, 0, 5, 0, 0, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_sixth_attack,	TRUE,	SLOT(0),	0,	0,
	"",			"!Sixth Attack!",	""
    },
    
    {
	"seventh attack",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 95,
          LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 85 },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 5,
	  0, 0, 0, 0, 0, 0, 0, 0, 4 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_seventh_attack,	TRUE,	SLOT(0),	0,	0,
	"",			"!Seventh Attack!",	""
    },
    
    {
        "eighth attack",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,  91 },
        { 0, 0, 0, 0, 0, 0, 0, 0, 5,
          0, 0, 0, 0, 0, 0, 0, 0, 4 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_eighth_attack,    TRUE,   SLOT(0),        0,      0,
        "",                     "!Eighth Attack!",     ""
    },
    {
    "mega damage",
    { LSA, LSA, LSA, LSA, LSA, LSA, LSA, 35, LSA,
      LSA, LSA, LSA, 60, 100, LSA, LSA, 25, LSA },
    { 0, 0, 0, 0, 0, 0, 0, 3, 0,
      0, 0, 0, 4, 0, 0, 0, 2, 0 },
    spell_null,     TAR_IGNORE,     POS_FIGHTING,
    &gsn_mega_damage,     TRUE,   SLOT(0),    0,  0,
    "",          "!Mega Damage!",     ""
    },
    
    {
    "ultra damage",
    { LSA, LSA, LSA, LSA, LSA, LSA, LSA, 65, LSA,
      LSA, LSA, LSA, LSA, LSA, LSA, LSA, 55, LSA },
    { 0, 0, 0, 0, 0, 0, 0, 5, 0,
      0, 0, 0, 0, 0, 0, 0, 4, 0 },
    spell_null,     TAR_IGNORE,     POS_FIGHTING,
    &gsn_ultra_damage,     TRUE,   SLOT(0),    0,  0,
    "",          "!Ultra Damage!",     ""
    },

    {
    "critical strike",
    { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 30,
      LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 20 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 7,
      0, 0, 0, 0, 0, 0, 0, 0, 6 },
    spell_null,     TAR_IGNORE,     POS_FIGHTING,
    &gsn_critical_strike,     TRUE,   SLOT(0),    0,  0,
    "",          "!Critical Strike!",     ""
    },
/* non-combat skills */

    { 
	"fast healing",
        { LSA, LSA, LSA, 9, 55, 34, 2, 9, LSA,
          LSA, LSA, LSA, 1, 45, 24, 1, 1, LSA },
	{ 0, 0, 0, 4, 8, 0, 1, 4, 0,
	  0, 0, 0, 3, 7, 0, 1, 3, 0 },
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_fast_healing,	TRUE,	SLOT( 0),	0,	0,
	"",			"!Fast Healing!",	""
    },

    {
	"haggle",
        { LSA, LSA, 1, LSA, LSA, LSA, 12, LSA, LSA,
          LSA, LSA, 1, LSA, LSA, LSA,  2, LSA, LSA },
	{ 0, 0, 3, 0, 0, 0, 3, 0, 0,
	  0, 0, 2, 0, 0, 0, 2, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_haggle,	TRUE,	SLOT( 0),	0,	0,
	"",			"!Haggle!",		""
    },

    {
	"hide",
        { LSA, LSA, 1, LSA, 5, LSA, 1, LSA, 1,
          LSA, LSA, 1, LSA, 1, LSA, 1, LSA, 1 },
	{ 0, 0, 3, 0, 5, 0, 3, 0, 3,
	  0, 0, 2, 0, 4, 0, 2, 0, 2 },
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_hide,	TRUE,	SLOT( 0),	 0,	12,
	"",			"!Hide!",		""
    },

    {
	"lore",
        { 15, 15, 9, LSA, 5, 14, LSA, LSA, 15,
           5,  5, 1, LSA, 4,  4, LSA, LSA, 10 },
	{ 6, 6, 4, 0, 4, 5, 0, 0, 4,
	  5, 5, 3, 0, 3, 4, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_lore,	TRUE,	SLOT( 0),	0,	36,
	"",			"!Lore!",		""
    },

    {
	"pinch",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, 65 },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 0, 0, 0, 0, 0, 0, 4 },
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_pinch,		TRUE,	SLOT( 0 ),	0,	10,
	"",			"Your blood once again flows freely.", ""
    },

    {
	"meditation",
        { 9, 9, LSA, LSA, 15, 13, LSA, LSA, LSA,
          3, 1, LSA, LSA,  5,  3,  70,  15, LSA },
	{ 5, 5, 0, 0, 6, 6, 0, 0, 0,
	  4, 4, 0, 0, 5, 5, 6, 5, 0 },
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_meditation,	TRUE,	SLOT( 0),	0,	0,
	"",			"Meditation",		""
    },

    {
	"peek",
        { LSA, LSA, 1, LSA, LSA, LSA, 4, LSA, LSA,
          LSA, LSA, 1, LSA, LSA, LSA, 1, LSA, LSA },
	{ 0, 0, 3, 0, 0, 0, 4, 0, 0,
	  0, 0, 2, 0, 0, 0, 3, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_peek,	TRUE,	SLOT( 0),	 0,	 0,
	"",			"!Peek!",		""
    },

    {
	"pick lock",
        { LSA, LSA, 10, LSA, LSA, LSA, LSA, LSA, LSA,
          LSA, LSA,  6, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 4, 0, 0, 0, 0, 0, 0,
	  0, 0, 3, 0, 0, 0, 0, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_pick_lock,	TRUE,	SLOT( 0),	 0,	12,
	"",			"!Pick!",		""
    },

    {
	"sneak",
        { LSA, LSA, 2, LSA, 6, LSA, 3, LSA, 2,
          LSA, LSA, 1, LSA, 5, LSA, 2, LSA, 1 },
	{ 0, 0, 2, 0, 3, 0, 2, 0, 2,
	  0, 0, 1, 0, 2, 0, 1, 0, 1 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_sneak,	TRUE,	SLOT( 0),	 0,	12,
	"",			"You no longer feel stealthy.",	""
    },

    {
	"steal",
	{ LSA, LSA, 7, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, 5, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 4, 0, 0, 0, 0, 0,
	  0, 0, 3, 0, 0, 0, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_steal,	TRUE,	SLOT( 0),	 0,	12,
	"",			"!Steal!",		""
    },

    {
	"scrolls",
	{ 2, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 2, 2, 2, 2, 2, 2, 2, 2, 2,
	  2, 2, 2, 2, 2, 2, 2, 2, 2 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_scrolls,	TRUE,	SLOT( 0),	0,	24,
	"",			"!Scrolls!",		""
    },

    {
	"staves",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 2, 3, 0, 0, 7, 3, 0, 0, 4,
	  1, 2, 0, 0, 6, 2, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_staves,	TRUE,	SLOT( 0),	0,	12,
	"",			"!Staves!",		""
    },
    
    {
	"track",
        { LSA, LSA, LSA, LSA, 20, LSA, LSA, LSA, LSA,
          LSA, LSA, LSA, LSA, 10, LSA, LSA, LSA, LSA },
	{ 0, 0, 0, 0, 2, 0, 0, 0, 0,
	  0, 0, 0, 0, 1, 0, 0, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_track,	TRUE,	SLOT( 0),	 0,	12,
	"",			"!Track!",		""
    },

    {
	"wands",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 2, 3, 0, 0, 7, 3, 0, 0, 4,
	  1, 2, 0, 0, 6, 2, 0, 0, 3 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_wands,	TRUE,	SLOT( 0),	0,	12,
	"",			"!Wands!",		""
    },
    {
	"multicast",
        { LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
          60, 80, LSA, LSA, LSA, 90, LSA, LSA, LSA },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  3, 5, 0, 0, 0, 3, 0, 0, 0 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_multi_cast,	TRUE,	SLOT( 0),	 0,	12,
	"",			"!Multi!",		""
    },

    {
        "dual circle",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, 90, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 6, 0, 0, 0, 0, 0, 0 },
        spell_null,             TAR_IGNORE,             POS_STANDING,
        &gsn_dual_circle,	TRUE,	SLOT( 0),        0,     8,
        "",             "!Dual Circle!",		""
    },
    {
        "snare",
	{ LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA, LSA,
	  LSA, LSA, 90, LSA, LSA, LSA, LSA, LSA, LSA },
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 5, 0, 0, 0, 0, 0, 0 },
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_snare,	TRUE,	SLOT( 0),        0,     12,
        "",             "You feel free to move once again.",		""
    },


    {
	"recall",
	{ 1, 1, 1, 1, 1, 1, 1, 1, 1,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 2, 2, 2, 2, 2, 2, 2, 2, 2,
	  1, 1, 1, 1, 1, 1, 1, 1, 1 },
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_recall,	TRUE,	SLOT( 0),	0,	4,
	"",			"!Recall!",		""
    }
};

const   struct  group_type      group_table     [MAX_GROUP]     =
{

    {
	"rom basics",
	{ 0, 0, 0, 0, 0, 0, 0, 0, 0,
	  0, 0, 0, 0, 0, 0, 0, 0, 0 },
	{ "recall" }
    },

    {
	"mage basics",
	{  0, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "dagger" }
    },

    {
	"cleric basics",
	{ -1,  0, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "mace" }
    },
   
    {
	"thief basics",
	{ -1, -1,  0, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "dagger", "steal", "pass door" }
    },

    {
	"warrior basics",
	{ -1, -1, -1,  0, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "sword", "second attack", "dual wield" }
    },

    {
	"ranger basics",
	{ -1, -1, -1, -1,  0, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "spear", "second attack", "track", "healing", "weather" }
    },

    {
	"druid basics",
	{ -1, -1, -1, -1, -1,  0, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "polearm", "invisibility" }
    },

    {
	"vampire basics",
	{ -1, -1, -1, -1, -1, -1,  0, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "dagger", "hide", "sneak" }
    },

    {
	"knight basics",
	{ -1, -1, -1, -1, -1, -1, -1,  0, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "sword", "dual wield", "mace" }
	},
	
	{
	"monk basics",
	{ -1, -1, -1, -1, -1, -1, -1,  0,
	  -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "hand to hand", "second attack" }
	},

	{
	"wizard basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	   0, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "dagger" }
    },

    {
	"priest basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1,  0, -1, -1, -1, -1, -1, -1, -1 },
	{ "mace" }
    },
   
    {
	"mercenary basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1,  0, -1, -1, -1, -1, -1, -1 },
	{ "dagger", "steal", "grip", "pass door" }
    },

    {
	"gladiator basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1,  0, -1, -1, -1, -1, -1 },
	{ "sword", "second attack", "dual wield" }
    },

    {
	"strider basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1,  0, -1, -1, -1, -1 },
	{ "dagger", "second attack", "track" }
    },

    {
	"sage basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1,  0, -1, -1, -1 },
	{ "polearm", "invisibility" }
    },

    {
	"lich basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1,  0, -1, -1 },
	{ "dagger", "hide", "sneak", "feed" }
    },

    {
	"paladin basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1,  0, -1 },
	{ "sword", "dual wield", "mace" }
	},
	
	{
	"shaolin basics",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1,  0 },
	{ "hand to hand", "second attack" }
	},
	
	{
	"mage default",
	{ 40, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "lore",
	 "beguiling",
	 "combat",
	 "detection",
	 "enhancement",
	 "illusion",
	 "necromancy",
	 "protective",
	 "shielding",
	 "transportation",
	 "weather"
	}
    },

    {
	"cleric default",
	{ -1, 40, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "flail",
	 "attack",
	 "benedictions", 
	 "creation",
	 "curative",
	 "detection",
	 "healing",
	 "maladictions",
	 "protective",
	 "shield block", 
	 "transportation",
	 "weather"
	}
    },
 
    {
	"thief default",
	{ -1, -1, 40, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "backstab",
	 "circle",
	 "disarm",
	 "dodge",
	 "hide",
	 "mace",
	 "peek",
	 "pick lock",
	 "sneak",
	 "sword",
	 "trip",
	 "second attack",
	 "charm person"
	}
    },

    {
	"warrior default",
	{ -1, -1, -1, 40, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "weaponsmaster",
	 "bash",
	 "disarm",
	 "enhanced damage", 
	 "grip",
	 "parry",
	 "rescue",
	 "shield block",
	 "third attack",
	 "fourth attack"
	}
    },

    {
	"ranger default",
	{ -1, -1, -1, -1, 40, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "weaponsmaster",
	 "dirt kick",
	 "enhanced damage",
	 "envenom",
	 "hand to hand",
	 "kick",
	 "parry",
	 "shield block",
	 "third attack",
	 "curative",
	 "transportation",
	 "earthquake"
	}
    },

    {
	"druid default",
	{ -1, -1, -1, -1, -1, 40, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "lore",
	 "shield block",
	 "second attack",
	 "attack",
	 "benedictions",
	 "combat",
	 "creation",
	 "curative",
	 "healing",
	 "protective",
	 "weather",
	 "harm"
	}
    },

    {
	"vampire default",
	{ -1, -1, -1, -1, -1, -1, 40, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "backstab",
	 "disarm",
	 "dodge",
	 "fast healing",
	 "feed",
	 "hand to hand",
	 "shield block",
	 "beguiling",
	 "detection",
	 "enhancement",
	 "illusion",
	 "maladictions",
	 "transportation"
	}
    },

    {
	"knight default",
	{ -1, -1, -1, -1, -1, -1, -1, 40, -1,
	  -1, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "weaponsmaster",
	 "enhanced damage",
	 "fast healing",
	 "parry",
	 "shield block",
	 "bash",
	 "rescue",
	 "grip",
	 "disarm",
	 "mega damage"
	}
    },
    
    {
    "monk default",
    { -1, -1, -1, -1, -1, -1, -1, -1, 40,
      -1, -1, -1, -1, -1, -1, -1, -1, -1 },
    {
     "third attack",
     "fourth attack",
     "fifth attack",
     "sixth attack",
     "dodge"
    }
    },


    {
    "wizard default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  40, -1, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "lore",
	 "beguiling",
	 "combat",
	 "detection",
	 "enhancement",
	 "illusion",
	 "necromancy",
	 "protective",
	 "shielding",
	 "transportation",
	 "weather",
	 "cure blindness"
	}
    },

    {
	"priest default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, 40, -1, -1, -1, -1, -1, -1, -1 },
	{
	 "flail",
	 "shield block", 
	 "attack",
	 "benedictions", 
	 "creation",
	 "curative",
	 "detection",
	 "healing",
	 "maladictions",
	 "protective",
	 "transportation",
	 "weather"
	}
    },
 
    {
	"mercenary default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, 40, -1, -1, -1, -1, -1, -1 },
	{
	 "backstab",
	 "circle",
	 "disarm",
	 "dodge",
	 "dual wield",
	 "hide",
	 "mace",
	 "peek",
	 "pick lock",
	 "sneak",
	 "sword",
	 "trip",
	 "second attack",
	 "charm person"
	}
    },

    {
	"gladiator default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, 40, -1, -1, -1, -1, -1 },
	{
	 "weaponsmaster",
	 "bash",
	 "disarm",
	 "enhanced damage", 
	 "parry",
	 "rescue",
	 "shield block",
	 "third attack",
	 "fourth attack"
	}
    },

    {
	"strider default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, 40, -1, -1, -1, -1 },
	{
	 "weaponsmaster",
	 "dual wield",
	 "enhanced damage",
	 "envenom",
	 "hand to hand",
	 "kick",
	 "parry",
	 "third attack",
	 "beguiling",
	 "curative",
	 "healing",
	 "protective",
	 "transportation"
	}
    },

    {
	"sage default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, 40, -1, -1, -1 },
	{
	 "lore",
	 "shield block",
	 "second attack",
	 "attack",
	 "benedictions",
	 "combat",
	 "creation",
	 "curative",
	 "healing",
	 "protective",
	 "weather"
	}
    },

    {
	"lich default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, 40, -1, -1 },
	{
	 "backstab",
	 "detection",
	 "disarm",
	 "dodge",
	 "fast healing",
	 "hand to hand",
	 "shield block",
	 "beguiling",
	 "enhancement",
	 "illusion",
	 "maladictions",
	 "transportation"
	}
    },

    {
	"paladin default",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, -1, -1, -1, -1, -1, 40, -1 },
	{
	 "weaponsmaster",
	 "enhanced damage",
	 "fast healing",
	 "parry",
	 "shield block",
	 "bash",
	 "rescue",
	 "grip",
	 "disarm",
	 "mega damage"
	}
    },
    
    {
    "shaolin default",
    { -1, -1, -1, -1, -1, -1, -1, -1, -1,
      -1, -1, -1, -1, -1, -1, -1, -1, 40 },
    {
     "third attack",
     "fourth attack",
     "fifth attack",
     "sixth attack",
     "dodge"
    }
    },

    {
    "weaponsmaster",
	{ -1, -1, 40, 20, 30, -1, 30, 20, -1,
	  -1, -1, 40, 20, 30, -1, 30, 20, -1 },
	{ "axe", "dagger", "flail", "mace", "polearm", "spear", "sword",
	  "whip" }
    },

    {
	"advanced detection",
	{ -1, -1, -1, -1, -1, -1, -1, -1, -1,
	  -1, -1, 4, -1, -1, -1, 4, -1, -1 },
	{ "detect poison", "identify", "know alignment", "locate object",
	  "true sight" }
	},
	
	{
	"beguiling",
	{ 3, -1, 5, -1, -1, 5, 6, -1, -1,
	  2, -1, 4, -1, 3, 4, 5, -1, -1 },
	{ "animate", "calm", "charm person", "resurrect", "sleep" }
    },

    {
	"benedictions",
	{ -1, 4, -1, -1, -1, -1, -1, -1, -1,
	  -1, 3, -1, -1, 6,  3, -1,  4, -1 },
	{ "bless", "calm", "frenzy", "remove curse" }
    },

    {
	"combat",
	{ 5, -1, -1, -1, 3, 5, 5, -1, -1,
	  4, -1, -1, -1, -1, 4, 4, -1, -1 },
	{ "acid blast", "burning hands", "chain lightning", "chill touch",
	  "colour spray", "fireball", "lightning bolt", "magic missile",
	  "shocking grasp" }
    },

    {
	"creation",
	{ 4, 4, -1, -1, 7, 4, -1, -1, -1,
	  3, 3, -1, -1, 6, 3, -1, -1, -1 },
	{ "continual light", "create food", "create spring", "create water",
	  "create rose", "empower", "floating disc" }
    },

    {
	"curative",
	{ -1, 4, -1, -1, -1, 5, -1, -1, -1,
	  -1, 3, -1, -1, -1, 4, -1,  4, -1 },
	{ "cure blindness", "cure disease", "cure poison" }
    }, 

    {
	"detection",
	{ 4, 3,  5, -1, 5, 4,  5, -1, -1,
	  3, 2, -1, -1, 6, 3, -1, -1, -1 },
 	{ "detect evil", "detect good", "detect hidden", "detect invis", 
	  "detect magic", "detect poison", "farsight", "identify", 
	  "know alignment", "locate object" } 
    },

    {
	"draconian",
	{ 8, -1, -1, -1, -1, -1, -1, -1, -1,
	  7, -1, -1, -1, -1, -1, 11, -1, -1 },
	{ "acid breath", "fire breath", "frost breath", "gas breath",
	  "lightning breath"  }
    },

    {
	"elemental",
	{ -1, -1, -1, -1, 5, 6, -1, -1, -1,
	  -1, -1, -1, -1, 4, 4, -1, -1, -1 },
	{ "blast of water", "cone of cold", "earthquake", "flamestrike",
	  "frost dart", "stone rain" }
	},
	
	{
	"enchantment",
	{ 4, -1, -1, -1, -1, -1, -1, -1, -1,
	  3, -1, -1, -1, -1,  3, -1, -1, -1 },
	{ "enchant armor", "enchant weapon", "fireproof", "recharge" }
    },

    { 
	"enhancement",
	{ 5, -1, -1, -1, -1, 4, 6, -1, -1,
	  4, -1, -1, -1,  3, 3, 5, -1, -1 },
	{ "giant strength", "haste", "infravision", "refresh" }
    },

    {
	"harmful",
	{ -1, 4, -1, -1, -1, 5, -1, -1, -1,
	  -1, 3, -1, -1, -1, 4, -1, -1, -1 },
	{ "cause critical", "cause light", "cause serious", "harm",
	  "heat metal" }
    },

    {   
	"healing",
	{ -1, 3, -1, -1, -1, -1, -1, -1, -1,
	  -1, 2, -1, -1, -1, -1, -1, -1, -1 },
 	{ "complete healing", "cure critical", "cure light", "cure serious",
 	  "godheal", "heal", "mass healing" }
    },

    {
	"holy powers",
	{ -1, 6, -1, -1, -1, -1, -1, -1, -1,
	  -1, 4, -1, -1, -1, -1, -1, -1, -1 },
	{ "demonfire", "dispel evil", "dispel good", "divine fury", 
	  "holy word", "ray of truth" }
    },
 
	{ 
	"illusion",
	{ 4, -1, 7, -1, 7, -1, 4, -1, -1,
	  3, -1, 6, -1, 6, -1, 3, -1, -1 },
	{ "invis", "mass invis", "ventriloquate" }
    },
  
    {
	"maladictions",
	{ -1, 5, -1, -1, -1, 8, 5, -1, -1,
	  -1, 4, -1, -1,  5, 7, 4, -1, -1 },
	{ "blindness", "curse", "energy drain", "plague", 
	  "poison", "slow", "weaken" }
    },

    { 
	"minor healing",
	{ -1, -1, -1, -1, -1, 6, -1, -1, -1,
	  -1, -1, -1, -1,  6, 5, -1,  4, -1 },
	{ "cure critical", "cure light", "cure serious", "heal" }
	},
	
	{
	"necromancy",
	{ 6, -1, -1, -1, -1, -1, -1, -1, -1,
	  4, -1, -1, -1, -1, -1, -1, -1, -1 },
	{ "blind", "conjure", "curse", "energy drain", "poison",
	  "plague", "sanction", "slow", "voodoo", "weaken" }
	},
	
	{  
	"protective",
	{ 4, 4, -1, -1, -1, 5, -1, -1, -1,
	  3, 3, -1, -1, -1, 4, -1,  4, -1 },
	{ "armor", "cancellation", "dispel magic", "fireproof",
	  "protection evil", "protection good", "sanctuary", "shield", 
	  "stone skin" }
    },

    {
	"shielding",
	{ 8, 8, -1, -1, -1, 8, -1, -1, -1,
	  6, 7, -1, -1, -1, 7, -1, -1, -1 },
	{ "iceshield", "fireshield", "shockshield" }
    },

    {
	"transportation",
	{ 4, 4, -1, -1, -1, 6, 5, -1, -1,
	  3, 3,  6, -1, 5, 5, 4, -1, -1 },
	{ "fly", "gate", "nexus", "pass door", "portal", "summon", "teleport", 
	  "transport", "word of recall" }
    },
   
    {
	"weather",
	{ -1, -1, -1, -1, 5, 5, -1, -1, -1,
	   3, -1, -1, -1, 4, 4, -1, -1, -1 },
	{ "call lightning", "control weather", "faerie fire", "faerie fog",
	  "lightning bolt" }
    }

};