/
Cool3/bin/
#AREADATA
Name {WW{8o{wr{8l{Wd{8 of the {WU{8n{wde{8a{Wd{x~
Builders None~
VNUMs 29000 29100
Version 3
Credits {1 100} Zhugeliang {WW{8o{wr{8l{Wd{8 of the {WU{8n{wde{8a{Wd{x~
Security 8
Flags 52
End

#MOBILES
#29000
guardian ate~
{&G{*u{&a{*r{&d{*i{&a{*n{0 of the {&G{*a{&t{*e{0~
The Guardian of the Gate
~
A powerful Guardian is standing here waiting to smashes you.
~
giant~
ABFG DFTVZce 0 0 0
100 15 3d10000+1000 1d1+99 10d100+22 slash
-50 -50 -50 -50
FK A HI JP
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#29001
thief skeleton~
{&Thief {0of {*Skeletons{0~
{&Thief {0of {*Skeletons{0 is here,
~
~
dragon~
ABF DFJLPTVe 0 0 0
99 900 10d5000+5000 1d1+99 30d60+200 stab
-80 -80 -80 -80
BFHK A BEH FI
stand stand none 0
AHZ ABCDEFGHIJKPQUVX medium unknown
#29002
strider skeleton~
{&Strider{0 of {*Skeletons{0~
{&Strider{0 of {*Skeletons{0 is here
~
~
wraith~
ABF DFJPTUVZe 0 0 0
0 900 10d5000+5000 1d1+99 20d50+100 blast
-100 -100 -100 -100
FGHK A BH NS
stand stand male 0
ADHIZ ABCDEFG medium unknown
#29003
mage skeleton~
{&Mage{0 of {*Skeleton{0~
{&Mage{0 of {*Skeleton{0
~
~
human~
ABFO JLPVce 0 0 0
99 900 10d5000+5000 10d10+1000 20d50+100 blast
-100 -100 -100 -100
FHK AHK 0 0
stand stand none 0
C ABCE medium unknown
F for AHMV
F par DFGHIJK
#29004
druid skeleton~
{&Druid{0 of {*Skeleton{0~
{&Druid{0 of {*Skeleton{0
~
~
human~
ABO DFLVe 0 0 0
99 900 10d5000+5000 10d100+1000 20d50+100 blast
-90 -90 -90 -90
FK ABK 0 0
stand stand none 0
E ABCE medium unknown
F for AHMV
F par DFGHIJK
#29005
cleric skeleton~
{&Cleric{0 of {*Skeleton{0~
{&Cleric{0 of {*Skeleton{0
~
~
wraith~
ABF DFLTUVZe 0 0 0
99 900 10d5000+5000 10d100+1000 20d50+100 blast
-100 -100 -100 -100
FGHK ABHK H NS
stand stand none 0
DEI ABCE medium unknown
#29006
Knight Skeleton~
{&Knight{0 of {*Skeleton{0~
{&Knight{0 of {*Skeleton{0
~
~
wraith~
ABF DFLTUVZe 0 0 0
99 900 10d5000+5000 1d1+99 20d50+100 smash
-100 -100 -100 -90
EFGHIK AB H NS
stand stand male 0
DEI ABCE medium unknown
#29007
warrior skeleton~
{&Warrior{0 of {*Skeleton{0~
{&Warrior{0 of {*Skeleton{0
~
~
human~
ABF DFLVe 0 0 0
99 1000 10d5000+5000 1d1+99 20d50+100 slash
0 0 0 0
CDFHIKO AB 0 0
stand stand none 0
E ABCE medium unknown
F for AHMV
F par DFGHIJK
#29008
ranger skeleton~
{&Ranger{0 of {*Skeleton{0~
{&Ranger{0 of {*Skeleton{0
~
~
wraith~
ABFO TUZ 0 0 0
99 900 10d5000+5000 10d50+500 20d50+100 slash
-90 -100 -90 -95
CDFGHIK AB H 0
stand stand none 0
EI ABCE medium unknown
F vul NS
F for D
#29009
monk skeleton~
{&Monk{0 of {*Skeleton{0~
{&Monk{0 of {*Skeleton{0
~
~
wraith~
ABFO DFLTUVZe 0 0 0
99 900 10d5000+5000 1d1+99 20d30+150 punch
0 0 0 0
FGK AB H 0
stand stand none 0
E ABCE medium unknown
F vul NS
F for DI
#29010
skeleton guard~
{&Skeleton {*Guard{0~
{&Skeleton {*Guard{0
~
~
wraith~
AF TUVZe 0 0 0
100 900 10d5000+5000 1d1+99 20d50+100 slash
-90 -90 -90 -90
CFGK AB H 0
stand stand none 100
I ABCE medium unknown
F vul NS
F for D
#29011
ghoul~
{8Ghoul{0~
{8Ghoul{0
~
A ghoul is here waiting to kick you.
~
wraith~
ACFM DFLTUVZc 0 0 0
100 900 10d5000+5000 1d1+99 10d50+100 stab
-90 -90 -90 -80
EFGHK AB H NS
stand stand none 0
DEI ABCE medium unknown
#29012
wraith~
{*Wraith{0~
{*Wraith{0
~
~
wraith~
ABF TUZ 0 0 0
100 900 10d5000+5000 1d1+99 15d20+100 bite
-90 -90 -90 -90
FGK AB H NS
stand stand none 0
DI 0 medium unknown
#29013
guardian hall~
{&Guardian{0 of {*Death{0~
{&Guardian{0 of {*Death{0
~
~
wraith~
ABF TUVZe 0 0 0
0 900 10d5000+5000 1d1+100 25d50+200 bite
0 0 0 0
CFGHK AB H 0
stand stand none 10
I ABC medium unknown
F vul NS
F for D
#29014
evil being~
{&Evil {*B{&e{*i{&n{*g{0~
Evil Being would only tell the secret to the evils. Seek my Friend.
~
~
wraith~
ABF TVZe 0 0 0
107 1000 10d10000+100 10d50+1000 20d50+100 bite
-100 -100 -100 -100
BCDFHIKO ABHIK H NS
stand stand none 0
0 0 large unknown
F aff U
F off G
F for DI
#29015
guardian temple~
{!Guardian{0 of the {*Temple{0~
{!Guardian{0 of the {*Temple{0
~
~
wraith~
ABF TUZ 0 0 0
100 1000 10d20000+10000 1d1+99 25d50+100 slash
-99 -99 -99 -10
CDFHK 0 H NS
stand stand none 0
I 0 medium unknown
F off G
F for D
#29016
undead man~
{*Undead Man{0~
{*Undead Man{0
~
~
wraith~
AB TUVZ 0 0 0
120 1000 10d500000+100000 1d1+99 50d50+100 smash
-100 -100 -100 -100
CFHK AB H 0
stand stand male 0
I 0 small unknown
F off G
F vul NS
F for D
#29017
blue dragon~
{0a {$Blue Dragon{0~
{0a {$Blue Dragon{0
~
~
dragon~
AB JTV 0 0 0
100 1000 10d500+1000 1d1+99 10d20+100 blast
-100 -100 -100 -100
CFHK ABHIJK BEH FI
stand stand none 0
AHZ ACDEFGHIJKPQUVX medium unknown
#29018
elite guard~
{!E{1l{!i{1t{!e {*G{8u{*a{8r{*d{0~
{!E{1l{!i{1t{!e {*G{8u{*a{8r{*d{0
~
~
giant~
ABF V 0 0 0
102 1000 10d5000+30000 1d1+100 20d40+200 slash
-90 -90 -90 -90
CDFHK AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#29019
evil priest~
{!E{1v{!i{1l {&P{*r{&i{*e{&s{*t{0~
{!E{1v{!i{1l {&P{*r{&i{*e{&s{*t{0
~
~
wraith~
ABF TZ 0 0 0
102 1000 10d5000+20000 10d100+1000 10d60+100 blast
-100 -100 -100 -100
FGHK AB H NS
stand stand none 0
DI A medium unknown
F aff U
#29020
fang guard~
{!Fang{^+{0^{^+{!Guard{0~
{!Fang{^+{0^{^+{!Guard{0
~
~
giant~
ABF V 0 0 0
100 1000 10d5000+5000 1d1+99 20d50+100 bite
-50 -50 -50 -50
CDFHK AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK large unknown
#29021
elite fang guard~
{!Elite{^+{0^{^+{!Fang{^+{0^{^+{!Guard{0~
{!Elite{^+{0^{^+{!Fang{^+{0^{^+{!Guard{0
~
~
giant~
ABF V 0 0 0
101 1000 10d5000+10000 1d1+99 20d50+100 bite
-60 -60 -60 -60
CFHK AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#29022
fang master~
{!Fang{^+{0^{^+{!Master{0~
{!Fang{^+{0^{^+{!Master{0
~
~
giant~
ABF V 0 0 0
102 1000 0d0+0 1d1+99 25d50+100 bite
-70 -70 -70 -70
0 AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#29023
slime~
{@Slime{0~
{@Slime{0
~
~
wraith~
ABF TUVZ 0 0 0
100 500 10d5000+1000 1d1+99 10d50+200 none
-40 -50 -100 -50
G AB H NS
stand stand none 0
DI 0 medium unknown
#29024
skeleton~
{*Skeleton{0~
A skeleton is here guarding.
~
~
giant~
ABF V 0 0 0
101 700 10d5000+10000 1d1+99 20d40+100 bite
-50 -50 -50 -50
0 AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#29025
one head~
{0One Head~
{0One Head
~
One head human is here, waiting for something.
~
human~
AF V 0 0 0
101 1000 10d5000+1000 1d1+99 20d50+100 punch
-60 -60 -40 -60
FHK AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29026
two head~
{0Two Head~
{0Two Head
~
A two head human is here, waiting for something.
~
human~
AF V 0 0 0
102 900 10d5000+1000 1d1+99 20d50+100 punch
-90 -90 -90 -90
FHK AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29027
three head~
{0Three Head~
{0Three Head
~
A three head human is here, waiting for something.
~
human~
ABF V 0 0 0
103 1000 10d5000+10000 1d1+99 15d50+100 none
-100 -100 -100 -100
FHK AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29028
rat~
{0Rat~
{0Rat
~
A rat is standing here, waiting for someone.
~
human~
ABF V 0 0 0
101 500 10d5000+1000 1d1+99 20d50+100 bite
-50 -50 -50 -50
FHK AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29030
wight~
{*Wight{0~
{*Wight{0
~
A giant wight is here, run or else it's going to slay you.
~
giant~
AF V 0 0 0
100 1000 10d5000+1000 1d1+99 20d50+100 bite
-50 -50 -50 -50
FHK AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK large unknown
#29039
guardian~
{&Guardian{0 of the {*Hall{0~
{&Guardian{0 of the {*Hall{0
~
A guardian is here, protecting things from people.
~
giant~
ABF V 0 0 0
104 1000 10d5000+10000 1d1+100 25d50+100 crush
0 0 0 0
FHK AB HI JP
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#29000
cursed sword~
a {&cursed {*sword{0~
A dark sword is on the ground~
cursed metal~
weapon AEM AN
exotic 10 20 slash 0
99 0 0 P
A
13 100
A
19 5
A
18 5
#29001
diamond dagger~
{*[***]|){&Cursed{*>>{*Diamond>>{&D{*a{&g{*g{&e{*r>>>>{0~
A Cursed shiny dagger flows on the ground~
diamond~
weapon ACY AN
dagger 10 20 stab 0
99 0 0 P
A
13 150
A
18 35
A
19 40
A
17 -50
A
12 200
#29002
key thief~
{&Key{0 of {*Stolen {&Chamber{0~
A key made out of skeleton is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29003
key skeleton~
{&Key{0 of {*Holy {&Chamber{0~
A key  made out of skeleton is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29004
key skeleton~
{&Key{0 of {*Shadow {&Chamber{0~
{&Key{0 of {*Shadow {&Chamber{0~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29005
key magic~
{&Key{0 of {*Magic{0~
A skeleton shape key is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29006
key skeleton~
{&Key{0 of {*Fighter{0~
A key of skeleton shape if on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29007
key skeleton~
{&Key{0 of {*Failure{0~
A key of skeleton shape is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29008
key skeleton~
{&Key{0 of {*Undead{0~
A key made out of skeleton is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29009
key skeleton~
{&Key{0 of {*Evil{0~
A key made out of skeleton is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29010
key skeleton~
{&Key{0 of {*Pure Evil{0~
A key made out of skeleton is on the ground~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
#29011
key Skeleton~
{&Key{0 to the {*Evil Temple{0~
A key is on the ground~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
#29012
key skeleton~
{&Key{0 of {*Secret{0~
A key is on the ground~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29013
legging undead~
{&^{**{&^{**{&^{**{&^{**{&^{&legging{**{&of{**{&undead^{**{&^{**{&^{**{&^{**{&^{0~
{&^{**{&^{**{&^{**{&^{**{&^{&legging{**{&of{**{&undead^{**{&^{**{&^{**{&^{**{&^{0~
skeleton~
armor AFHJMPY F
BDFGIJKLMNOPQRSTUVWXYZabcdef BDFGIJKLMNOPQRSTUVWXYZabcdef BDFGIJKLMNOPQRSTUVWXYZabcdef BDFGIJKLMNOPQRSTUVWXYZabcdef 0
100 0 0 P
A
14 -400
A
18 -400
A
19 -400
A
12 -250
A
13 250
#29014
a~
evil Portal~
An Evil Portal is here.~
air~
portal 0 P
A H C ADEFGIMNO 0
100 0 0 P
#29015
bone bracelet~
{&*{*^{&-{**{&^{*-{&*{*^{&-{**{&^{*-{&Bone-{*Bracelet{&-{*^{&*{*-{&^{**{&-{*^{&*{*-{&^{**{0~
{&*{*^{&-{**{&^{*-{&*{*^{&-{**{&^{*-{&Bone-{*Bracelet{&-{*^{&*{*-{&^{**{&-{*^{&*{*-{&^{**{0~
unknown~
armor Y AM
CFG CFG CFG CFG 0
100 0 0 P
A
17 -20
A
13 250
A
19 40
A
18 40
#29016
cursed glove~
{5({8C{5)({8U{5)({8R{5)({8S{5)({8E{5)({8D{5) ({8G{5)({8L{5)({8O{5)({8V{5)({8E{5){0~
A cursed glove is here~
cursed metal~
armor CEJY AH
CFG CFG CFG CFG 0
100 0 0 P
A
17 -10
A
17 -50
A
18 45
A
19 45
A
13 300
#29017
key~
{!K{1e{!y{0~
{!K{1e{!y{0~
skeleton~
key 0 A
0 0 0 0 0
0 0 0 P
#29018
jar stardust~
{0a {6jar of {&{z::::{0{^s{&{z:{0{^t{&{z:{0{^a{&{z:{0{^r{&{z:{0{^d{&{z:{0{^u{&{z:{0{^s{&{z:{0{^t{&{z:::{0~
A jar filled with {&stardust{0 lights up the entire room.~
light~
light Y A
0 0 0 0 0
100 0 0 P
A
13 400
A
18 40
A
19 40
A
17 -10
#29019
fang legging~
{0a {^+{7^{^+{7^{^+{!fang{^+{7^{^+{!studded{^+{7^{^+{!leggings{^+{7^{^+{7^{^+{0~
A evil fang legging is on the ground.~
fang~
armor Y AF
BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef 0
100 0 0 P
A
13 100
A
18 30
A
19 30
A
13 200
#29020
portal~
evil Portal~
An Evil Portal is here.~
air~
portal 0 0
A H C DGIMNO 0
100 0 0 P
#29021
evil portal~
(no short description)~
(no description)~
unknown~
portal 0 0
A H C DGIMNO 0
100 0 0 P
#29022
portal~
evil Portal~
A evil portal is here.~
air~
portal 0 0
A H C DGIMNO 0
100 0 0 P
#29023
r ~
evil Portal~
A evil portal is here.~
unknown~
portal 0 0
A H C BDEFGIMNO 0
100 0 0 P
#29024
evil portal~
evil Portal~
A evil portal is here.~
unknown~
portal 0 0
A H C DGIMNO 0
100 0 0 P
#29025
n~
evil Portal~
A evil portal is here~
unknown~
portal 0 0
A H C ABDEFGIMNO 0
100 0 0 P
#29026
evil portal~
evil Portal~
A evil portal is here.~
unknown~
portal 0 0
A H C DGIMNO 0
100 0 0 P
#29027
no name~
evil Portal~
A evil portal~
unknown~
portal 0 0
A H C DGIMNO 0
0 0 0 P
#29028
portal~
a evil portal~
A evil portal is here.~
air~
portal 0 0
A H A DGIMNO 0
100 0 0 P
#29029
scroll ancient~
scroll~
A voice tells you "u R doom Now" recite now.~
wood~
scroll 0 A
100 'armor' 'bless' 'cure critical' 'fly'
102 0 0 P
#29030
light evil~
{*L{&i{*g{&h{*t{0 of {*Evil{0~
{*L{&i{*g{&h{*t{0 of {*Evil{0~
glass~
light AHM A
0 0 A 0 0
100 0 0 P
A
12 -50
A
18 20
A
19 20
A
17 10
A
13 100
#29031
tiny dagger~
{!-{3***{!}{3(|){*Tiny{3>>{*Dagger{3>>>>{0~
{!-{3***{!}{3(|){*Tiny{3>>{*Dagger{3>>>>{0~
bone~
weapon 0 AN
dagger 10 10 stab 0
0 0 0 P
A
18 10
A
19 10
A
12 100
A
13 100
#29032
huge mace~
huge old mace~
A old mace is here~
metal~
weapon 0 AN
mace 10 10 none 0
100 0 0 P
A
13 200
#29035
super~
potion of strength~
Potion of strength~
none~
potion 0 AO
0 'reserved' 'reserved' 'reserved' 'reserved'
0 0 0 P
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
18 16960
A
19 16960
A
18 16960
#0



#ROOMS
#29000
{&E{*n{&t{*r{&a{*n{&c{*e {0to {&W{*o{&r{*l{&d {0of {&U{*n{&d{*e{&a{*d{0~
You have entered an ancient building feeled with powerful chaotic powers.
From here you cannot even see yourself because of the darkness.
You can hear some cracking sound made from inside.
~
0 0 0
D0
~
~
1 0 29001 0
No owner.
D1
~
~
0 0 6137 0
No owner.
S
#29001
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 1 0
D0
~
~
0 0 29002 0
No owner.
D2
~
~
1 0 29000 0
No owner.
D3
~
~
1 0 29003 0
No owner.
S
#29002
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29006 0
No owner.
D1
~
~
3 29002 29005 0
No owner.
D2
~
~
0 0 29001 0
No owner.
S
#29003
{8Hidden Room{0~
You have enter a room that have been forgotten.
~
0 8192 0
D1
~
~
1 0 29001 0
No owner.
D2
~
~
1 0 29004 0
No owner.
S
#29004
{8Secret Room{0~
You have enter a room that have been forgotten.
~
0 8192 0
D0
~
~
1 0 29003 0
No owner.
D4
~
~
3 29017 29053 0
No owner.
S
#29005
{&Chamber {0of {*Thief{0~
You have enter a room filled with daggers. On the floor
there are many sharpen daggers waiting to be use. Most of the
daggers are pure evil and all the daggers are absorbing all the
lights. You can hardly see any movement.
~
0 8192 0
D3
~
~
3 29002 29002 0
No owner.
S
#29006
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29007 0
No owner.
D2
~
~
0 0 29002 0
No owner.
D3
~
~
3 29004 29027 0
No owner.
S
#29007
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
3 0 29028 0
No owner.
D1
~
~
0 0 29008 0
No owner.
D2
~
~
0 0 29006 0
No owner.
D3
~
~
0 0 29011 0
No owner.
D5
~
~
3 29011 29041 0
No owner.
S
#29008
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D1
~
~
0 0 29010 0
No owner.
D3
~
~
0 0 29007 0
No owner.
D5
~
~
3 29007 29009 0
No owner.
S
#29009
{*Secret Room{0~
~
0 0 0
D4
~
~
3 29007 29008 0
No owner.
S
#29010
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D2
~
~
0 0 29018 0
No owner.
D3
~
~
0 0 29008 0
No owner.
S
#29011
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29012 0
No owner.
D1
~
~
0 0 29007 0
No owner.
S
#29012
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29013 0
No owner.
D2
~
~
0 0 29011 0
No owner.
S
#29013
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29014 0
No owner.
D2
~
~
0 0 29012 0
No owner.
D3
~
~
3 29006 29016 0
No owner.
S
#29014
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
3 29003 29017 0
No owner.
D2
~
~
0 0 29013 0
No owner.
S
#29015
{&Chamber of {*Knight{0~
You entered a room filled with holy light. You thought you're
going to be save from evil mobs. You look carefully and you saw
a skeleton casting or restoring the images to trick people.
~
0 8192 0
D3
~
~
3 29010 29039 0
No owner.
S
#29016
{&Chamber of {*Warrior{0~
You have walk into a room filled with weapons. You wonder if this
is a trap or not. You decided to be careful, if not you might 
end up dead.
~
0 8192 0
D1
~
~
3 29006 29013 0
No owner.
S
#29017
{&Chamber of {*Monk{0~
You have walk into a empty room. All you can see is a fast moving 
object that can attack you anytime.If you close your eyes, mind as
well give up and die.
~
0 8192 0
D2
~
~
3 29003 29014 0
No owner.
S
#29018
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29010 0
No owner.
D1
~
~
0 0 29019 0
No owner.
S
#29019
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
 
~
0 0 0
D0
~
~
0 0 29020 0
No owner.
D3
~
~
0 0 29018 0
No owner.
S
#29020
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29023 0
No owner.
D2
~
~
0 0 29019 0
No owner.
S
#29021
{&Chamber of {*Ranger{0~
You have entered a room with mystical powers. You tried to
look at who is creating all this powers. But the brightness
stops you from seeing that thing. 
~
0 8192 0
D1
~
~
3 29009 29040 0
No owner.
S
#29022
{&Chamber of {*Mage{0~
You have entered a room with mystical powers. You tried to
look at who is creating all this powers. But the brightness
stops you from seeing that thing. 
~
0 8192 0
D2
~
~
3 0 29038 0
No owner.
S
#29023
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29025 0
No owner.
D2
~
~
0 0 29020 0
No owner.
D3
~
~
3 0 29024 0
No owner.
S
#29024
{&Chamber of {*Druid{0~
You have entered a room with mystical powers. You tried to
look at who is creating all this powers. But the brightness
stops you from seeing that thing. 
~
0 8192 0
D1
~
~
3 29005 29023 0
No owner.
S
#29025
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
3 29005 29026 0
No owner.
D2
~
~
0 0 29023 0
No owner.
S
#29026
{&Chamber of {*Cleric{0~
You have entered a room with mystical powers. You tried to
look at who is creating all this powers. But the brightness
stops you from seeing that thing.
~
0 8192 0
D2
~
~
3 0 29025 0
No owner.
S
#29027
{&Chamber of {*Strider{0~
You have walk into a room filled with weapons. You wonder if this
is a trap or not. You decided to be careful, if not you might 
end up dead.
~
0 8192 0
D1
~
~
3 29004 29006 0
No owner.
S
#29028
{&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D0
~
~
0 0 29029 0
No owner.
D2
~
~
3 0 29007 0
No owner.
D5
~
~
1 0 29048 0
No owner.
S
#29029
{&S{*k{&e{*l{&e{*t{&o{*n{& H{*a{&l{*l{0~
You are inside a place, where the walls are made out of bones.
You can see the floor but not the ceiling. You wonder why.
From no where, you heard a noise coming toward your way.
~
0 0 0
D2
~
~
0 0 29028 0
No owner.
D4
~
~
0 0 29030 0
No owner.
D5
~
~
3 29012 29031 0
No owner.
S
#29030
{*Stairway{0~
Here's a stairway, which leads to the second floor.
~
0 8192 0
D0
~
~
0 0 29032 0
No owner.
D5
~
~
0 0 29029 0
No owner.
S
#29031
{*Secret Room{0~
~
0 0 0
D4
~
~
3 29012 29029 0
No owner.
S
#29032
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost. 
~
0 8192 0
D0
~
~
0 0 29033 0
No owner.
D2
~
~
0 0 29030 0
No owner.
S
#29033
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost. 
~
0 8192 0
D0
~
~
0 0 29034 0
No owner.
D2
~
~
0 0 29032 0
No owner.
S
#29034
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost. 
~
0 8192 0
D0
~
~
0 0 29037 0
No owner.
D1
~
~
0 0 29035 0
No owner.
D2
~
~
0 0 29033 0
No owner.
D3
~
~
0 0 29036 0
No owner.
D5
~
~
3 29017 29047 0
No owner.
S
#29035
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost. 
~
0 8192 0
D1
~
~
3 29010 29039 0
No owner.
D3
~
~
0 0 29034 0
No owner.
S
#29036
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost.
~
0 8192 0
D1
~
~
0 0 29034 0
No owner.
D3
~
~
3 29009 29040 0
No owner.
S
#29037
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost.
~
0 8192 0
D0
~
~
3 29008 29038 0
No owner.
D2
~
~
0 0 29034 0
No owner.
S
#29038
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost.
~
0 8192 0
D0
~
~
3 29008 29022 0
No owner.
D2
~
~
3 29008 29037 0
No owner.
S
#29039
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost.
~
0 8192 0
D1
~
~
3 29010 29015 0
No owner.
D3
~
~
3 0 29035 0
No owner.
S
#29040
{0a {*Dark Hallway{0~
You are in a place that is so dark. You can hardly see yourself.
One wrong step you might get lost.
~
0 8192 0
D1
~
~
3 29009 29036 0
No owner.
D3
~
~
3 29009 29021 0
No owner.
S
#29041
{*Hidden Hallway{0~
You have entered a room with nothing inside. You wonder
what was the point of this room.
~
0 8192 0
D4
~
~
3 0 29007 0
No owner.
D5
~
~
3 29011 29042 0
No owner.
S
#29042
{*Hidden Hallway{0~
You have entered a room with nothing inside. You wonder
what was the point of this room.
~
0 0 0
D0
~
~
3 29012 29043 0
No owner.
D4
~
~
3 0 29041 0
No owner.
S
#29043
{*Hidden Hallway{0~
You have entered a room with nothing inside. You wonder
what was the point of this room.
~
0 8192 0
D2
~
~
3 0 29042 0
No owner.
D5
~
~
3 29002 29044 0
No owner.
S
#29044
{!Battle{0 of the {*E{&v{*i{&l{0~
You have entered a room filled with bones. The bones must
be from the heros who tired to slay the evil being. But failed
to do so. You wonder if you want to head back or not.
~
0 8192 0
D0
~
~
3 29011 29045 0
No owner.
D4
~
~
3 0 29043 0
No owner.
S
#29045
{!Battle{0 of the {*E{&v{*i{&l{0~
You have entered a room filled with bones. The bones must
be from the heros who tired to slay the evil being. But failed
to do so. You wonder if you want to head back or not.
~
0 8192 0
D2
~
~
3 0 29044 0
No owner.
D5
~
~
1 29011 29046 0
No owner.
S
#29046
{!Temple{0 of {*E{&v{*i{&l{0~
You have entered a room filled with bones. The bones must
be from the heros who tired to slay the evil being. But failed
to do so. Here it's no turning back, Kill or be Killed.
~
0 8192 0
D4
~
~
1 0 29045 0
No owner.
S
#29047
{0The {&Final {*Room{0~
This room looks like the final room. You wonder if it is or
isn't. 
~
0 0 0
D4
~
~
3 0 29034 0
No owner.
S
#29048
Safe Room~
You have entered a safe room. No one can attack here. Feel safe
rest or sleep.
~
0 9220 0
D4
~
~
1 0 29028 0
No owner.
S
#29049
{0A {&Step Close to the Final {*Room{0~
This room looks like the final room. You wonder if it is or
isn't.
~
0 4 0
S
#29050
{0A {&Step Close to the Final {*Room{0~
This room looks like the final room. You wonder if it is or
isn't
~
0 4 0
S
#29051
{&Final {*Room{0~
This is the final room of this quest. Feel happy for yourself
if you made it this far.
~
0 8192 0
D5
~
~
3 0 29052 0
No owner.
S
#29052
Way Out{0~
You enter a room with joy and happiness. You wonder if you 
can recall out or not. 
~
0 0 0
D4
~
~
3 29012 29051 0
No owner.
S
#29053
{*Hidden Room{0~
You have enter a room that have been forgotten.
~
0 8192 0
D5
~
~
3 0 29004 0
No owner.
S
#0



#SPECIALS
S



#RESETS
D 0 29001 2 1 The south door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed
D 0 29001 3 1 The west door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed
D 0 29002 1 2 The east door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29003 1 1 The east door of {8Hidden Room{0 is closed
D 0 29003 2 1 The south door of {8Hidden Room{0 is closed
D 0 29004 4 2 The up door of {8Secret Room{0 is closed and locked
D 0 29005 3 2 The west door of {&Chamber {0of {*Thief{0 is closed and locked
D 0 29006 3 2 The west door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29007 5 2 The down door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29008 5 2 The down door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29009 4 2 The up door of {*Secret Room{0 is closed and locked
D 0 29013 3 2 The west door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29015 3 2 The west door of {&Chamber of {*Knight{0 is closed and locked
D 0 29016 1 2 The east door of {&Chamber of {*Warrior{0 is closed and locked
D 0 29021 1 2 The east door of {&Chamber of {*Ranger{0 is closed and locked
D 0 29023 3 2 The west door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed and locked
D 0 29024 1 2 The east door of {&Chamber of {*Druid{0 is closed and locked
D 0 29026 2 2 The south door of {&Chamber of {*Cleric{0 is closed and locked
D 0 29027 1 2 The east door of {&Chamber of {*Strider{0 is closed and locked
D 0 29028 2 1 The south door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed
D 0 29028 5 1 The down door of {&S{*k{&e{*l{&e{*t{&o{*n {&H{*a{&l{*l{0 is closed
D 0 29029 5 2 The down door of {&S{*k{&e{*l{&e{*t{&o{*n{& H{*a{&l{*l{0 is closed and locked
D 0 29031 4 2 The up door of {*Secret Room{0 is closed and locked
D 0 29034 5 2 The down door of {0a {*Dark Hallway{0 is closed and locked
D 0 29035 1 2 The east door of {0a {*Dark Hallway{0 is closed and locked
D 0 29036 3 2 The west door of {0a {*Dark Hallway{0 is closed and locked
D 0 29038 2 2 The south door of {0a {*Dark Hallway{0 is closed and locked
D 0 29039 1 2 The east door of {0a {*Dark Hallway{0 is closed and locked
D 0 29039 3 2 The west door of {0a {*Dark Hallway{0 is closed and locked
D 0 29040 1 2 The east door of {0a {*Dark Hallway{0 is closed and locked
D 0 29040 3 2 The west door of {0a {*Dark Hallway{0 is closed and locked
D 0 29041 4 2 The up door of {*Hidden Hallway{0 is closed and locked
D 0 29041 5 2 The down door of {*Hidden Hallway{0 is closed and locked
D 0 29042 0 2 The north door of {*Hidden Hallway{0 is closed and locked
D 0 29042 4 2 The up door of {*Hidden Hallway{0 is closed and locked
D 0 29043 2 1 The south door of {*Hidden Hallway{0 is closed
D 0 29043 5 2 The down door of {*Hidden Hallway{0 is closed and locked
D 0 29044 0 2 The north door of {!Battle{0 of the {*E{&v{*i{&l{0 is closed and locked
D 0 29044 4 2 The up door of {!Battle{0 of the {*E{&v{*i{&l{0 is closed and locked
D 0 29045 2 1 The south door of {!Battle{0 of the {*E{&v{*i{&l{0 is closed
D 0 29045 5 2 The down door of {!Battle{0 of the {*E{&v{*i{&l{0 is closed and locked
D 0 29046 4 2 The up door of {!Temple{0 of {*E{&v{*i{&l{0 is closed and locked
D 0 29047 4 2 The up door of {0The {&Final {*Room{0 is closed and locked
D 0 29048 4 1 The up door of Safe Room is closed
D 0 29051 5 2 The down door of {&Final {*Room{0 is closed and locked
D 0 29052 4 2 The up door of Way Out{0 is closed and locked
D 0 29053 5 2 The down door of {*Hidden Room{0 is closed and locked
M 0 29000 1 29000 1 *Load {&G{*u{&a{*r{&d{*i{&a{*n{0 of the {&G{*a{&t{*e{0
E 0 29030 0 0 *{*l{&i{*g{&h{*t{0 of {*evil{0 is loaded as a light of {&G{*u{&a{*r{&d{*i{&a{*n{0 of the {&G{*a{&t{*e{0
E 0 29000 0 18 *A {&cursed {*sword{0 is loaded wielded of {&G{*u{&a{*r{&d{*i{&a{*n{0 of the {&G{*a{&t{*e{0
M 0 29025 2 29001 1 *Load {0One Head
O 0 29002 0 29004 *{&key{0 of {*stolen {&chamber{0 loaded to {8Secret Room{0
M 0 29001 1 29005 1 *Load {&Thief {0of {*Skeletons{0
E 0 29001 0 18 *{*[***]|){&cursed{*>>{*diamond>>{&d{*a{&g{*g{&e{*r>>>>{0 is loaded wielded of {&Thief {0of {*Skeletons{0
E 0 29003 0 19 *{&key{0 of {*holy {&chamber{0 is loaded held in the hands of {&Thief {0of {*Skeletons{0
M 0 29010 2 29006 2 *Load {&Skeleton {*Guard{0
M 0 29010 1 29007 1 *Load {&Skeleton {*Guard{0
E 0 29031 0 18 *{!-{3***{!}{3(|){*tiny{3>>{*dagger{3>>>>{0 is loaded wielded of {&Skeleton {*Guard{0
M 0 29026 2 29008 2 *Load {0Two Head
O 0 29008 0 29009 *{&key{0 of {*undead{0 loaded to {*Secret Room{0
M 0 29010 1 29010 1 *Load {&Skeleton {*Guard{0
E 0 29031 0 18 *{!-{3***{!}{3(|){*tiny{3>>{*dagger{3>>>>{0 is loaded wielded of {&Skeleton {*Guard{0
M 0 29011 1 29011 1 *Load {8Ghoul{0
M 0 29030 2 29012 2 *Load {*Wight{0
M 0 29006 1 29015 1 *Load {&Knight{0 of {*Skeleton{0
E 0 29012 0 19 *{&key{0 of {*secret{0 is loaded held in the hands of {&Knight{0 of {*Skeleton{0
M 0 29007 1 29016 1 *Load {&Warrior{0 of {*Skeleton{0
E 0 29007 0 19 *{&key{0 of {*failure{0 is loaded held in the hands of {&Warrior{0 of {*Skeleton{0
M 0 29009 1 29017 1 *Load {&Monk{0 of {*Skeleton{0
E 0 29004 0 19 *{&key{0 of {*shadow {&chamber{0 is loaded held in the hands of {&Monk{0 of {*Skeleton{0
M 0 29011 2 29018 2 *Load {8Ghoul{0
M 0 29008 1 29021 1 *Load {&Ranger{0 of {*Skeleton{0
E 0 29010 0 19 *{&key{0 of {*pure evil{0 is loaded held in the hands of {&Ranger{0 of {*Skeleton{0
M 0 29003 1 29022 1 *Load {&Mage{0 of {*Skeleton{0
E 0 29009 0 19 *{&key{0 of {*evil{0 is loaded held in the hands of {&Mage{0 of {*Skeleton{0
M 0 29026 2 29023 2 *Load {0Two Head
M 0 29004 1 29024 1 *Load {&Druid{0 of {*Skeleton{0
M 0 29010 2 29025 2 *Load {&Skeleton {*Guard{0
M 0 29005 1 29026 1 *Load {&Cleric{0 of {*Skeleton{0
E 0 29006 0 19 *{&key{0 of {*fighter{0 is loaded held in the hands of {&Cleric{0 of {*Skeleton{0
M 0 29002 1 29027 1 *Load {&Strider{0 of {*Skeletons{0
E 0 29005 0 19 *{&key{0 of {*magic{0 is loaded held in the hands of {&Strider{0 of {*Skeletons{0
M 0 29010 1 29028 1 *Load {&Skeleton {*Guard{0
M 0 29039 1 29029 1 *Load {&Guardian{0 of the {*Hall{0
M 0 29013 1 29030 1 *Load {&Guardian{0 of {*Death{0
O 0 29011 0 29031 *{&key{0 to the {*evil temple{0 loaded to {*Secret Room{0
M 0 29028 2 29032 2 *Load {0Rat
M 0 29011 1 29032 1 *Load {8Ghoul{0
M 0 29012 3 29034 3 *Load {*Wraith{0
M 0 29027 3 29035 3 *Load {0Three Head
M 0 29023 3 29036 3 *Load {@Slime{0
M 0 29024 3 29037 3 *Load {*Skeleton{0
E 0 29032 0 18 *Huge old mace is loaded wielded of {*Skeleton{0
M 0 29020 1 29041 1 *Load {!Fang{^+{0^{^+{!Guard{0
M 0 29021 1 29042 1 *Load {!Elite{^+{0^{^+{!Fang{^+{0^{^+{!Guard{0
M 0 29022 1 29043 1 *Load {!Fang{^+{0^{^+{!Master{0
M 0 29018 2 29044 2 *Load {!E{1l{!i{1t{!e {*G{8u{*a{8r{*d{0
M 0 29019 2 29045 2 *Load {!E{1v{!i{1l {&P{*r{&i{*e{&s{*t{0
M 0 29014 1 29046 1 *Load {&Evil {*B{&e{*i{&n{*g{0
O 0 29017 0 29046 *{!k{1e{!y{0 loaded to {!Temple{0 of {*E{&v{*i{&l{0
E 0 29016 0 11 *{5({8c{5)({8u{5)({8r{5)({8s{5)({8e{5)({8d{5) ({8g{5)({8l{5)({8o{5)({8v{5)({8e{5){0 is loaded on the hands of {&Evil {*B{&e{*i{&n{*g{0
E 0 29015 0 16 *{&*{*^{&-{**{&^{*-{&*{*^{&-{**{&^{*-{&bone-{*bracelet{&-{*^{&*{*-{&^{**{&-{*^{&*{*-{&^{**{0 is loaded on the left wrist of {&Evil {*B{&e{*i{&n{*g{0
O 0 29028 0 29047 *A evil portal loaded to {0The {&Final {*Room{0
O 0 29014 0 29047 *Evil portal loaded to {0The {&Final {*Room{0
O 0 29020 0 29047 *Evil portal loaded to {0The {&Final {*Room{0
M 0 29016 1 29047 1 *Load {*Undead Man{0
E 0 29013 0 7 *{&^{**{&^{**{&^{**{&^{**{&^{&legging{**{&of{**{&undead^{**{&^{**{&^{**{&^{**{&^{0 is loaded on the legs of {*Undead Man{0
O 0 20059 0 29048 *{chealing pool{x loaded to Safe Room
O 0 29024 0 29049 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
O 0 29023 0 29049 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
O 0 29022 0 29049 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
O 0 29027 0 29050 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
O 0 29026 0 29050 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
O 0 29025 0 29050 *Evil portal loaded to {0A {&Step Close to the Final {*Room{0
M 0 29017 1 29051 1 *Load {0a {$Blue Dragon{0
E 0 29019 0 7 *{0a {^+{7^{^+{7^{^+{!fang{^+{7^{^+{!studded{^+{7^{^+{!leggings{^+{7^{^+{7^{^+{0 is loaded on the legs of {0a {$Blue Dragon{0
E 0 29018 0 0 *{0a {6jar of {&{z::::{0{^s{&{z:{0{^t{&{z:{0{^a{&{z:{0{^r{&{z:{0{^d{&{z:{0{^u{&{z:{0{^s{&{z:{0{^t{&{z:::{0 is loaded as a light of {0a {$Blue Dragon{0
O 0 29029 0 29053 *Scroll loaded to {*Hidden Room{0
S



#SHOPS
0



#MOBPROGS
#0

#$