/
Cool3/bin/
#HELPS

-1 ROT~
RoT is a ROM2.4 derived mud, which is originally based on the Merc 1.0 code.
The RoT modifications to the ROM source are copyright 1996-1997 by Russ Walsh.
~

-1 COOL COOLCODE COOLMUD~
CoolCode/CoolMUD3 is based on Diku/Merc/ROM/RoT.  Started in 1995, the
code has slowly evolved into the pkill-oriented, highly-customizable
version now available.
The release of CoolMUD3 has been unusually successful at least in part
because of the special terms included in the license.  Among these are the
so-called "AutoUpdate" option.  In return for not listing on Mudconnector
or other similar services, MUDs can get free weekly updates to the latest
CoolCode.
In addition, the large amounts of support for newbie implementors and the
relatively compact memory usage have been great boons for its use.  The
only MUD known to have integrated playerkilling, arenas, skulls, and
standard MOB combat, CoolMUD stands to be among the premier MUDs in the
field as we near the next generation:...
CoolCode4, "Toledo".

The original CoolMUD3 can be found at coolmud.com port 6658.

CoolCode/CoolMUD3 is (c)1995-2000 Dan Reif.  He can be reached at
dan@coolmud.com.
~

-1 ROM~
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,  
ROM II was started, eventually replacing the original ROM.  ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.

Alander's current project is Tesseract, the latest version of the ROM code.
It can be found at hypercube.org 9000.

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
    and suggestions, saving a lot of headaches

New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there.  Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used. 

The new features of 2.4 were largely produced in bull sessions with
Gabrielle (my wife) and Brian Moore, without whom this release wouldn't
have happened.  In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)
~

-1 IMMORTAL IMMORT GOD WIZARD WIZ~
'Immortal' (often, simply, 'immort') refers to players who have reached
the highest attainable levels in the game.  Here, anyone of level 102
or higher is an 'immortal.'  Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase;
examples range from teleportation and invisibility to mortal sight to
creation of objects, removal of a player's privileges (channels,
ability to move, or even ability to log in), and ability to promote
players to immortality.

Since immortals can wreak havoc with game balance, they are (ideally)
a carefully-chosen and policed group.  An absolute rule of immortal
behavior is that no immortal can aid or assist any player without
explicit permission from the higher ranks; in other words, please
don't ask an immortal to help you kill a mob, gather EQ, etc, or
you'll likely be either politely or rudely refused, or referred to
this file.

The duties of immortals, and even the very reasons for their existence,
are topics of continual and heated debate in various MUD forums, and are
fraught with misconceptions, poor examples, and outrageous hypocrisies. :)
~

102 ENFORCERS~
The following text is taken almost-verbatim from a note by Hobbes dated
Saturday, July 1, 2000.  Please keep the information it contains in
mind when dealing with players.

Okay, Enforcers, I was dead serious before, but you didn't seem to
believe me.  Let me say it again:
YOU MAY NOT PUNISH PEOPLE ON GROUNDS THAT THEY OFFEND YOU.
Okay?  If someone gets on gossip and cusses your brains out, tough luck,
my friend.  You guys have wizi, if it gets to you, lay low for awhile. 
DON'T rule with your @#$%ing emotions, because your emotions will screw
you again and again.  Mordred and Vulcan lost their jobs because they
used their instincts instead of their heads.

Also, and this has ALWAYS been a rule, if you punish ANYONE with
ANYTHING, you write a penalty about it.  If you put a guy in the corner,
write a penalty.  If you're not sure if you should punish a player, DON'T
PUNISH THEM.  Okay? 

Are you starting to see?  Our players are people, and people get angry,
people make mistakes, but we shouldn't blow them out of the water for it.

Warn players until you're blue in the face, then warn them a little more,
and keep warning them, punish them if it is the ONLY way to prevent them
from damaging the MUD, which it rarely is.

How often do Jouster and I penalize people?  Think about that.
~

-1 SOCIALS~
 
This is a complete list of socials for this MUD:
Compiled originally by: Sara
accuse       adjust      air          apologize     applaud     babble
bark         bcatch      beckon       beer          bearhug     beg
bird         bkiss       bleed        blink         blush       boast
boggle       bonk        bounce       bow           brb         burp
cackle       caress      charge       cheer         chuckle     clap
claw         collapse    comfort      comb          cough       cover
cower        cringe      criticize    cry           cuddle      curse
curtsey      dance       daydream     drool         duck        embrace
explode      eyebrow     faint        fart          flare       flash
flex         flinch      flip         flirt         flutter     fondle
french       frown       fume         gasp          giggle      glare
goose        grimace     grin         groan         grope       grovel
growl        grumble     hand         head          hiccup      highfive
hop          howl        hug          hush          ignore      innocent
insane       judge       kiss         knee          laugh       lick
love         lust        massage      meditate      moan        moon
mosh         mutter      nibble       nod           nudge       nuzzle
pant         passout     pat          peck          pie         pinch
pissed       plead       point        poke          ponder      pout
pray         propose     puke         punch         purr        ramble
raspberry    rofl        roll         rub           ruffle      run
scratch      scream      serenade     shake         shiver      shrug
sigh         sing        slap         slobber       smile       smirk
snap         snarl       sneeze       snicker       sniff       snore
snort        snowball    snuggle      sob           spam        spank
spit         squeal      squeeze      squirm        stare       stretch
strip        stroke      strut        sulk          swoon       tackle
tease        thank       threaten     tickle        tip         tongue
twiddle      type        undress      view          wave        whine
whistle      wiggle      wince        wink          wonder      worry
worship      yawn        yeehaw       yodel         rose	laces
tank	     starve	 aargh	      homework	    puff	differ
yae	     lightbulb   ogg	      confused	    beam        twitch
bite	     discodance  scuff        whap	    lag		chortle
zerbert

--For a more up-to-date listing, type SOCIALS at the prompt.
~

-1 MERC~
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn.  
Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and 
ftp.math.okstate.edu.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Thanks to ...
  ... Diku Mud for starting it all.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.

~
-1 MAP MAPS~
Thanks to Ezra for drawing the originals of several maps on ROM.
~

-1 LOGIN~
Whom do we have the pleasure of freezing today? ~

-1 GREETING1~
.
                       /=-C                                  lL
                      /-C                                   ll
                     /C                                     lL
                    CC                                     lL
                   CC                                      ll
                  /C                                      Ll
                 /C           ooooo       ooooo          Ll
                 |C          oo    o     oo    o         ll
                 \C         oo     o    oo     o         lL
                 \C         o      o    o      o        lL
                  \C         oo   o      oo   o         Ll
                   \C          ooo         ooo         Ll

                                  -=MUD=-

                             This is COOLcode.
                            Currently, version:
                                  3.8.6.b

~

-1 GREETING2~
.
		     CCC       OO       OO       LL
		    C \/      O /O     O\ O      LL
		   C         O\/  O   O  \/O     LL
		   C         O    O   O    O     LL
		    C         O  O     O  O      LL
		     CCC      \OO       OO/      LLLLLLLL
		      \/       \/       \/        \    |
		                                   |  /
		     Official Motto: "Kewl, Man"   / /
		   _______________________________//

                             This is COOLcode.
                            Currently, version:
                                  3.8.6.b

~

-1 GREETING3~
.
		     CCC       OO       OO       LL
		    C \/      O /O     O\ O      LL
		   C         O\/  O   O  \/O     LL
		   C         O    O   O    O     LL
		    C         O  O     O  O      LL
		     CCC      \OO       OO/      LLLLLLLL
		      \/       \/       \/        \    |
		                                   |  /
		     Official Motto: "Kewl, Man"   / /
		   _______________________________//

                             This is COOLcode.
                            Currently, version:
                                  3.8.6.b

~

-1 GREETING4~
.
                     C    --    O    --    O    --    L

                                 M   \/   D

                             This is COOLcode.
                            Currently, version:
                                  3.8.6.b

~

-1 GREETING5~
.
		     CCC       OO       OO       LL
		    C \/      O /O     O\ O      LL
		   C         O\/  O   O  \/O     LL
		   C         O    O   O    O     LL
		    C         O  O     O  O      LL
		     CCC      \OO       OO/      LLLLLLLL
		      \/       \/       \/        \    |
		                                   |  /
		     Official Motto: "Kewl, Man"   / /
		   _______________________________//

                             This is COOLcode.
                            Currently, version:
                                  3.8.6.b

~


-1 AUTHORS~
.
                Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
                Tom Madsen, Michael Seifert, and Sebastian Hammer
                Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                ROM 2.4 copyright (c) 1993-1995 Russ Taylor
                ROT 1.4 copyright (c) 1996-1997 Russ Walsh

~

-1 'OLD NEWS' OLD_NEWS OLDNEWS~
.
Currently none, but check back later!

~

-1 MOTD~

{x* Important commands: {Bhelp{x, {Bcommands{x, {Bnews{x, {Bnotes{x
* Use the {BDELETE{x command to erase unwanted characters.
* Use {BCOLOR{x to turn on the color codes.
* Use {BSECOND {xto wield a second weapon.
* Use {BHELP FLAGS {xto get a list of the affect flags.
* Use {BHELP PK RULES{x for player-killing restrictions.
* Use {BHELP CLAN RULES {xfor a list of clan specific rules.

{M(News within last 5 days):{x
{R* {wCoolCode3 has been released.  Visit www.coolmud.com or check out{x
  {BHELP COOLCODE{w for more information.{x

{M--For Archives of News, read {BHELP OLD NEWS{M and the news notes.{x

[Hit Return to continue]
~

0 BANISH~
Syntax: banish <victim>

Banishing a person renders them unable to use the services of a
guildmaster--training, practicing, and gaining new skills and spells
are all removed for them.  It also prevents the character from
rejoining the guild.  The only way to remove banished status is to
delete the character and start over, or reroll.

This command can only be used by a GuildMaster or above, and can
only be used on those within the same class-pair.  It can also be
used on those who are members of the class but have not joined the
guild; thus, keeping good relationships with one's GM becomes very
important.
~

-1 DM DEATHMATCH~
Deathmatch is a new code that allows people to fight in an arena type
battle (free for all) without losing anything. This fight will be
supervised, and is supported in the code. When a deathmatch begins, it
will tell you to type 'combat', when you do this, you are transported to a
preparation room. Once everyone is ready, the dm will begin, and you will
be transported randomly into a 5 room by 5 room area, and will then fight
against all to win. There will be no grouping (please) unless specified
(ie: team deathmatch)

You WILL receive a reward, usually depending on the number of
participants in the deathmatch.

Immortals use the "transdm" command to begin a deathmatch.

More to come.
~
 
102 IMOTD~
{R--Wassup?--{x
None.

{R--Builders--{x
None.

{R--Everyone--{x
Please read HELP COMMANDMENTS for information on what you
should (and shouldn't) do.

{yNOTE{x: Items in {BBLUE{x are new in last 5 days.

[Hit Return to continue]
~

102 JOBS~
This is a partial list of what a god of any given level should be doing. It is
not complete yet.

Angels:(102-104)
Angels and higher level gods may not assist mortals directly in any way.  
An Angel's main job is to help with quests (via switch), or possibly run
small quest of their own -- but the rewards should be minimal.

Deities:(105-106)
Deities have two main roles: reimbursement and quest running.  Be skeptical
on reimburses, don't just hand out every piece of gear.  I suggest limiting
reimbursements to 10 items at a time, and make sure that you do not load things
at too high a level (new format items have hard-coded levels, so are not a
problem).  vnum and stat are useful for this.  You can draft Angels to help you
run a quest, and please note that quests should NOT have huge rewards -- the
main point should be to have fun.  Deities have no business trying to enforce
rules -- the most you should do to a player is a NOCHANNEL or similar light
punishment.

Gods:(107-109)
Gods can run quests just like Deities, and it's nice to do reimbursements too.
However, the main role of a God is keeping the peace.  Gods can enforce (but
not create rules), using the various NOTELL-class commands, as well as deny,
purge, freeze, and ban (but be careful with these commands!)  Gods are expected
to help make the mud run more smoothly, power trips are strictly verbotten.

Not fufilling the roles of your office can result in demotion or deletion.
~

-1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING' PK 'PK RULES'~
Heroes may pkill anyone in a pk clan (including Independents), subject to
the following restrictions:

The victim is a hero of any class or an omni-dragon level 50 or above, and
you do not know the victim to be linkdead or AFK (Away From Keyboard).

Retaliations are allowed as provided within the code; i.e. if you CAN
attack the person, you may.

For other rules (some of which may apply to PK), see {BHELP RULES{x.
~

102 COMMANDMENTS LAWS 'GOD RULES' GODS 'IMM COMMANDMENTS' 'IMMORTAL COMMANDMENTS'~
.
                         **********************
                         ** IMM COMMANDMENTS **
                         **********************

1)  DO NOT change your 'string who'.  This identifies your job and
    is absolutely vital for job tracking.  If it's assigned, it's
    permanent.

2)  Quest rewards--both those given out by the auto-questmaster and
    those given out by the imm-questmaster--are not to be loaded for
    any reason.  In addition, wearing or displaying quest rewards
    that were not earned with THAT PARTICULAR CHARACTER is grounds
    for an immediate objwipe for that character.

3)  Quests are for the mortals.  This means:
      o No little "helping".  Exception is "restore all", a good
        method of gaining brownie points.
      o Guidance of any sort not given to EVERYBODY is grounds for
        removing that mortal from the current quest.
      o Trusted characters using ANY of their immortal powers
        during a quest will be immediately un-trusted.  This DOES
        include "restore all".

4)  Titles should not be inflammatory, nor should they offend the
    average 9-year-old.  If you need to have a title that does
    not conform to this, find another MUD to play on.

5)  Ideas are always welcome.  Whining is not.  If you want an
    idea implemented, say it calmly and understandably.  Elaborate
    fully.  So far as we know, the "ESP" command is still having
    some problems, so we need your help on this.

6)  The only imms allowed to be members of clans are those who
    were members of that clan before they became imms.  Even these
    are encouraged to drop out.  Sponsors must always be members
    of their sponsored clans, but must never be leaders.  If you
    don't fall into one of these catagories, don't be in a clan.

7)  Yes, echo/gecho/aecho, etc. are fun.  Don't have so much fun
    that we have to remove them.  Examples of too much fun are
    fake "gossips" and whatnot from another currently-playing
    character, and "You are Dead!!" messages.
~

102 OLD_COMMANDMENTS OLD_LAWS 'OLD_GOD RULES' OLD_GODS~
.
                         **********************
                         ** The Rules of ROT **
                         **********************
 
1)  Do not kill mortals, do not kill mortals, do not kill mortals.
    This includes transferring/summoning them to aggressive mobs.
 
2)  Do not cheat for ANY mortal in ANY way, especially your own. 
    Unless of course you LIKE deletion. Yes this includes tanking,
    healing/restoring, casting protection spells <armor, sanct>,    
    and softening up or altering mobs.
 
3)  Do not transfer or summon mobs to mortals or mortals to mobs.
    They have legs, if they want to kill a mob, they can easilly
    go there themselves.
 
4)  DO NOT kill the shopkeepers for any reason at ALL.
 
5)  DO NOT use reboot.  <--- Note, simple English.
 
6)  Do not give out free equipment.  You don't need to win brownie
    points with the mortals.  Quest are fine but handing out items
    isn't.
 
7)  A note on quests: Quests are a good thing, more or less, BUT 
    do not give out overly extravagant prizes.  Exercise some 
    common sense here folks.  Do not load items more than 4 levels
    below their normal level (i.e. no level 5 ogre gauntlets).
 
8)  Do not undermine the authority of a higher level god.  If you 
    see that someone has been frozen or nochannelled do not restore
    their priveleges.  They are being punished for a reason.
 
9)  Do not try to overrule each other.  
 
10) Trusted mortals:  Do not use your god powers to help your mortal
    character.  If you do, your trust will be taken away.

~

-1 RULES~
These are the rules of CM.  For other matters, use common sense.  If you
do not possess common sense, requisition some from other mortals, as the
immortals possess none.

For clan rules, type {BHELP CLAN RULES{x.
For PK rules, type {BHELP PK RULES{x.

* Quest items are to be worn ONLY by the player that earned them, or by
  the person who killed he or she who bought them.  This includes
  "loaning" equipment to those in your clan or group, even for short
  periods of time.

* Sitting around idle with a client is hazardous to your health. If we catch
  you doing it, strange things may happen to your character.

* Watch your language in public areas and channels.  While bawdy and/or
  obscene language is acceptable, too much of anything is never good.
  Don't abuse the priveledge, or we may be forced to sit you down for a
  little talk.

* No multiple logins, multiple playing, or helping your own characters with 
  other characters you own -- by any arrangement.
 
* No kill stealing.  This means you cannot attack a mob someone else is 
  fighting, unless they ask you to. Also avoid attacking fleeing MOBs
  unless you are sure their killer isn't in the area.

* Cheating will not be tolerated.  This includes accepting favors from gods
  and exploiting bugs. If you find a bug, report it in a note to immortal,
  then do not use it.

* Multikilling--that is, more than two attacks of the same person within
  thirty minutes--will have drastic repercussions.  Try not to find out
  what they are.

* Do not ask a god to make you a member of a clan.  The request to add
  you to a clan must come from the clan leader.  Use {BCLAN LIST{x to find
  the leader of a clan.
~

-1 OLD_RULES~
These are the rules of RoT.  For other matters, use common sense.
For clan specific rules, see HELP CLANRULES.

* Limited player stealing or player killing. Join a clan if you want to do
  either.

* A member of a clan may kill a member of any other clan.

* A member of a clan may steal from a member of any other clan.

* If you join a clan, and someone either pkills you, or psteals from you,
  do not complain to the gods, or ask the gods to return your eq or do
  a corpse retrieval for you, as they are forbidden from doing so.

* Your presence here is a privilege not a right. Obey any orders from gods,
  and you will be fine.  Deletion does not require a reason, appeals are to
  be sent to the implementors.
 
* Sitting around idle with a client is hazardous to your health. If we catch
  you doing it, strange things may happen to your character.

* Watch your language in public areas and channels.

* No multiple logins, multiple playing, or helping your own characters with 
  other characters you own -- by any arrangment.
 
* No kill stealing.  This means you cannot attack a mob someone else is 
  fighting, unless they ask you to. Also avoid attacking fleeing mobs.

* Cheating will not be tolerated.  This includes accepting favors from gods
  and exploiting bugs. If you find a bug, report it, then do not use it.

* Do not ask a god to make you a member of a clan.  The request to add
  you to a clan must come from the clan leader.  Ask a member of the clan
  who their leader is.

* Changes to these rules are at the discretion of the immortals, and may be
  done without warning, notice, or even evidence of sanity. Walk softly,
  and carry a black stick.
~

-1 'CLAN RULES' CLANRULES~
1. Do NOT join any clan until you investigate ALL clans.

2. Once you join a clan, you MUST stay with that Clan. No switching clans,
abandoning your clan mates, etc.; the point of joining a clan is to use
TEAMWORK. That means when you get pkilled, you ask your clan mates to
retrieve your corpse, re-equip you, help you avenge your death, etc. Do
not count on the IMMs for help.

3. Clanned characters are *not* allowed to pkill anyone in their own clan,
or anyone NOT clanned; nor are they allowed to kill members of non-pkill
clans.

4. Clanned characters are NOT allowed to use edited equipment for pkill.
This does not include Clan EQ, Quest Items, or restrung equipment.  While
this is true for all players, it goes EXTRA for those in clans.

5. If you get pkilled, you will *NOT* be reimbursed ANY eq by the IMMs;
this includes edited EQ, items of sentimental value, quest items, etc.

6. If you are a clan leader, you are expected to MUD on a regular basis.

7. In order to form a new clan, you must follow these rules:

        a. Have your PKs ready (see HELP CLAN PRICES).
        b. Have a PURPOSE for creating and maintaining the clan.
        c. Find an IMM to sponsor you (this MUST be a level 104 or higher;
           they can not already be involved in sponsoring another clan)

8. You must ALWAYS have at least four members of your clan ACTIVELY
PLAYING the game. This means that if your membership drops to less than
four members for more than one week, your clan will be disbanded and
dropped from the list of clans.  We will, however, exercise reason here.

9. As a member of a clan, you are expected to assist other members of your
clan. This includes spellups, corpse retrievals, levelling, etc.

10. If you are kicked out of a clan, you will be remanded to an
Independent, and shall not be allowed to join another clan.  So make sure
you like your leader.
~

-1 RECLUSE~
Please type {BHELP CLAN <CLAN NAME>{x.
~

-1 'CLAN RECLUSE'~
Long ago in the days of old killers, raiders, and pillagers were of one
clan, Recluse.
We plagued the common folk and sought riches and fame. Once a few defied
us, then more. Seeking to end this foolishness we came together and
marched against those who sought us harm. A great war erupted. Battles
raged endlessly for years. When no clear victors emerged, those of
Recluse returned to the Hall. Since then we have waited and gathered for
our coming victory against the cattle that populate this land. One day we
will conquer. That day will soon be at hand.
~

0 SUICIDE DELETE~
Use the delete command to erase unwanted characters, so the name will be
available for use.  This command must be typed twice to delete a character,
and you cannot be forced to delete.  Typing delete with an argument will
return your character to 'safe' status if you change your mind after the
first delete.  Second tier players should use reroll to recreate a
character, instead of the delete command.
~

0 REROLL REMORT~
The reroll command may be used once you reach level 100 in the first
tier of classes, or at any time while playing a second tier character.
This command must be typed twice to reroll a character, and you cannot
be forced to reroll.  Typing reroll with an argument will return your
character to 'safe' status if you change your mind after the first reroll.

After typing reroll the second time, you will be forced to quit.  When
you reconnect, you will have to re-create your character, but will be
given the second tier classes to choose from, instead of the first tier
classes. (see {BHELP TIER{x)

After rerolling, you will start out in your new class at level 1, so
this command is similar to deleting and recreating your character.
~

0 TIER~
There are currently eighteen classes in Cool, split into two tiers.

   {M1st tier classes{x            {R2nd tier classes{x

   {Mmage   cleric    thief     warrior    ranger{x
   {Rwizard  priest  mercenary  gladiator  strider{x

   {Mdruid  vampire knight    monk{x
   {Rsage   lich   paladin  shaolin{x

The second tier classes are notably stronger than the first tier
classes, but you cannot create a character in these classes until
you reach level 100 in a first tier class. (see 'help reroll')

If you are a member of the guild for your class, you have to
choose the second tier class that is in the same slot as the first
tier class, ie: a mage must become a wizard, and a knight a paladin.
Otherwise, you may choose any second-tier class you wish.

Because of the strength difference between the tiers, player killing
and player stealing is restricted as per {BHELP PK RULES{x.
~

0 HEALER~
The healer decided to grab a quick buck, and now charges for his heals.  Some
services are still free to players of level 30 or below, however.  To see
a full listing of the healer's services, type 'heal' at his residence. To
receive healing, bring plenty of money, and type 'heal <spell>'.
~


-1 GAIN 'GAIN LIST' 'GAIN POINTS' 'GAIN SKILLS' 'GAIN CONVERT' 'GAIN STUDY'~
The gain command is used to learn new skills, once the proper trainer has 
been found. (Check New Thalos) The following options can be used with gain:

gain list:    list all groups and skills that can be learned
gain points:  lower your creation points by 1 (costs two sessions)
gain <name>:  add a skill or skill group, at the listed cost
gain convert: turns 6 practices into one training session
gain study:   turns 1 training session into 6 practices

Gain uses training sessions, not practices. (see 'help train')
Gained skills and groups do NOT increase your experience per level or total
number of creation points. 
~

-1 RESTRING~
Syntax: restring obj <string>

The restring command is used to change the name of an object in your
inventory.  Only specific trainers have the ability to restring an object
for you (Check New Thalos), and charge you 100 quest points per item.

Restringing an object will only change the short name of the object, not
the long description or keywords associated with that object, so you will
still have to use the original keywords to use a restrung object.

For example:
    Object to be restrung is 'an imperial sword',

       > restring sword a battle axe

    This will now show up as 'a battle axe' in your inventory, and will use
    this string in actions:  '<char> wields a battle axe' or '<char> gets a
    battle axe'.

    Because the keywords of the object are not changed, to wield or
    manipulate this object, you will still need to use 'sword' or 'imperial',
    ie:  get sword     wield sword
~

102 CLONE~
Syntax:
  clone obj <object>
  clone mob <mobile>
  clone <name>

The clone command duplicates an object or mobile.  The level of item or mobile
that may be cloned depends on your level.  The target object or mob must be in
the same room as you, or in your posession.  Strung and set information is
preserved by clone, as well as any spell effects and container contents or
mobile inventory, except for items which are too high for you to clone.  
Strung extended descriptions on objects are not kept, however.
~

110 RANDCLAN~
Syntax: randclan

Randclan will move the entrances to all clan halls to new randomly selected
locations.  This is automatically done by the system at boot, and once per
day thereafter, but can be called by an implementor to correct any problems
in the choice of locations from the last automatic run.
~

0 SKILLS SPELLS~
The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be).  They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable.
~


0 OUTFIT~
The outfit command, usable by levels 9 and below, equips your character with
a new set of sub issue gear (banner, weapon, helmet, shield, and vest), 
courtesy of the Mayor's warehouses.  Only empty equipment slots are affected.
~

0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOSTORE AUTOPEEK~
ROT uses varies automatic actions, to ease the boredom of always splitting
gold and sacrificing corpses.  The commands are as follows:

autolist  : list all automatic actions
autoloot  : take all equipment from dead mobiles
autogold  : take all gold from dead mobiles
autosac	  : sacrifice dead monsters (if autoloot is on, only empty corpes)
autoexit  : display room exits upon entering a room
autosplit : split up spoils from combat among your group members
autoassist: makes you help group members in combat
autostore : saves all tells during combat
autopeek  : will show inventory during a look <char> (with the peek skill)

Typing a command sets the action, typing it again removes it. 
~

-1 OLD_CLAN~
   A Clan is a collection of players, united to follow and further
a common cause.  Each clan has rules and regulations, to find out
more about clans and their 'beliefs' type "help <clan name>".  Only
Clan members can kill or steal from other players.  To join a Clan
you must be level 25 or above and level 70 or below.  Second tier
players may join a clan starting at level 15.  Speak to the Clan
Leader about joining.  If you go Loner before level 70 you may 
join a Clan later.
   Joining a Clan is a dangerous step.  Many adventurers live to 
kill and torture others and chances are that your paths will cross.
   Clans may now choose to allow pkill or not, members of clans that
choose not to have pkill will be unable to attack other players, or
be attacked by others.
   Existing Clans may buy special rooms and mobiles by acquiring 
cubic zirconiums as payment.  To see room prices, type
"help prices".  New Clans may be formed by petitioning the immortals.
Please remember that their word is final on all matters not covered by
this help.

A list of current clans can be obtained with:  clan list
~

0 'CLAN PRICES' 'CLAN PRICE' PRICES PRICE~
{xThe following prices must be paid in pks.  Any pks which are not garnered
legally (ie as quest rewards, etc.) are not eligible for prices.  A list
of platinum prices for non-PK clans can be garnered from the IMMs.

/-----------------------------\
|{G$$${x|{B-----Description-----{x|
| 25| Starting a clan [{M1{x] |
| 15| ClanHall Design     |
| 10| Beginning a clanhall|
| 5 | Each add.'l room [{M2{x]|
| 2 | Each add'l room [{M3{x] |
\-----------------------------/

Notes:
[{M1{x]: This does NOT include a ClanHall, and the clan is subject to
     approval by the administration.
[{M2{x]: Rooms designed and built by professional building staff. Requires
     either a previously-purchased ClanHall Design, or a brief description
     (such as "Meeting Room") of the room to be built.
[{M3{x]: Rooms designed by a clan leader and built by CM's professional
     building staff.  Read HELP ROOM DESCS for information on what needs
     to be included in a room request.
~

-1 'ROOM DESCS' 'ROOM DESCRIPTIONS'~
Here's an example room:

{wThe Temple Of Thoth
{R  You are in the southern end of the temple hall in the Temple of Thoth.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.
   A small doorway leads to the west.
   Large steps lead down through the grand temple gate, descending the
huge mound upon which the temple is built and ends on the temple square
below.
   Equally large steps lead UP through a small door into the ENTRANCE to
MUD SCHOOL.  (type 'up' to go to MUD SCHOOL.)  A small plaque is on this
wall.
{x
{Y[Exits: north south west up]{x

{wName{x: This should be a short, quick description of the room's purpose,
      such as "Main Entrance" or "Meeting Room".
{RDesc{x: The description should contain references to the exits, and a
      way to get the "feel" of the room with mood-setting phrases, such as
      "dark, dank water rushes past your body" or "Soldiers stand at
      attention on either side of the massive gate."
{YExit{x: The exits should only link to existing clan rooms or rooms in
      Midgaard or New/Old Thalos.  If you wish to link to rooms outside
      of the ClanHall, they will be one-way links only.

Please send all the information to Jouster, dan@betterbox.net, once he
has approved your clan's purchase.

~

-1 EIPRICES EIPRICE~
New Clan Hall Rooms cost 20 cubic zirconiums.
Boosting the mana and healing gains for a room costs 30 cubic zirconiums.
Making a Healer costs 200 cubic zirconiums.
Extra Mobiles cost 40 cubic zirconiums apiece.

Only cubic zirconiums bought from the jeweler in Midgaard may be used as
payment.

See 'help rooms' for information on ordering extra clan rooms/mobiles.
~

-1 COUNT~
The count command displays the number of people (that you can see) logged
into the mud.  It also displays the highest number observed that day, if
it is higher.
~
 
-1 GATE~
The gate spell is a powerful transportation magic that opens up a portal 
between your character and another person or creature somewhere else in the
world.  This portal will transport you and any pet you might have, but not
other members of your group.  Monsters recieve a save against gate, and
monster or players more than 3 levels higher than you can not be gated to at 
all.  God rooms, private rooms, and no recall rooms cannot be gated to, and
no recall rooms cannot be gated out of.  Finally, any god or hero is also 
immune to gate, as well as any player who has no summon set.  Clan members 
may not be gated to except by their fellow Clan members.
~

-1 AFFECTS AFFECT~
This command is used to show all the spells affecting your character. At
low levels, only the spell name will be displayed, at higher levels the
effects and duration of the spell will also be shown.  Spell effects
are no longer shown on score (this can be changed by using 'show' command).
~

0 QUEST AUTOQUEST~
The questmaster can be found below market square.  The following commands
are available:

QUEST POINTS   - Display how many quest points you have (also on score).
QUEST INFO     - Display info on your current quest.
QUEST TIME     - Display how much time you have left on your quest.
QUEST REQUEST  - Ask for a new quest from the questmaster.
QUEST COMPLETE - Collect compensation for finishing your quest.
QUEST GIVEUP   - Try to bribe the questmaster into ending your quest.
QUEST LIST     - Get a list of quest items from the questmaster.
QUEST BUY      - Buy an item from the questmaster.

The quest system on CoolMUD is based on Vassago's MOONGATE code,
version 2.00, with numerous bugfixes and enhancements.
~
0 'GUILD THIEF' 'GUILD THIEVES' 'THIEF GUILD' 'THIEVES GUILD' 'GUILD MERCENARY' 'GUILD MERCENARIES' 'MERCENARY GUILD' 'MERCENARIES  GUILD' 'MERCENARYS GUILD'~
.
  Are you feeling left out?  Like you don't know what's going on?  Well, now
you can join Midgaard's Infamous and Mysterious Thieves Guild of Midgaard!
Here's how you join, write a note to "mercenary thief" about your
character's life up to this point and why you want to join the guild.  This
should be written IN CHARACTER, the Thieves Guild has a heavy emphasis on
roleplaying, and you should be prepared for it.

  Can't think of a story, here's some tips to get you going.

1. Where was your character born?
2. What was their homelife like?
3. Why did they become a criminal?
4. What brought them to Midgaard?
5. How did they learn thievery?

  After sending this note, all you can do is look for someone wearing the
{8Cloak of Silence {xand ask them if they can continue your initiation. (It
is strongly discouraged to pester them, the last person who nagged the
Thieves Guild... well, they found MOST of him in the lake...) DO NOT make
public the knowledge that you are trying to join the Thieves Guild, so don't
gossip, "Is there a member of the Thieves Guild I can talk to?" or anything
stupid like that.

  Joining the Thieves Guild is not easy, but it is well worth the effort.

  Good luck!
~

0 'VOTE LEVELS'~
.
"How many levels should CoolMUD have?"

With {w30{x votes counted, the results were:
{R1{x     (  3%) level-less           | 8     ( 26%) 100
{B1{x     (  3%) 200                  | 0     (  0%) 300
{W0{x     (  0%) 400                  | 5     ( 16%) 500
{R0{x     (  0%) 600                  | 0     (  0%) 700
{B0{x     (  0%) 800                  | 0     (  0%) 900
{W15{x    ( 50%) 1000                 |

These numbers will be used to evaluate player demand as we decide, in
the near future, on how CoolMUD should evolve.

Note that these numbers do NOT constitute an inviolate decision.  As
always, the administration has the right to overrule the populace when,
in its determination, aberrant factors influenced the voting process.
~

0 'SAMURAIS CREED' 'CODE OF THE SAMURAI' 'CODE OF SAMURAI' SAMURAI BUSHIDO 'BOOK OF BUSHIDO'~
This is the creed of the Samurai. It was written in the Book of Bushido, the
base on which all Samurai would follow.

I have no parents; I make the Heavens and the Earth my parents.
I have no home; I make the Tan T'ien my home. 
I have no divine power; I make honesty my Divine Power.
I have no means; I make Docility my means.
I have no magic power; I make personality my Magic Power.
I have neither life nor death; I make A Um my Life and Death. 

I have no body; I make Stoicism my Body.
I have no eyes; I make The Flash of Lightning my eyes. 
I have no ears; I make Sensibility my Ears.
I have no limbs; I make Promptitude my Limbs.
I have no laws; I make Self-Protection my Laws.

I have no strategy; I make the Right to Kill and the Right to Restore Life my Strategy.
I have no designs; I make Seizing the Opportunity by the Forelock my Designs.
I have no miracles; I make Righteous Laws my Miracle.
I have no principles; I make Adaptability to all circumstances my Principle.
I have no tactics; I make Emptiness and Fullness my Tactics.

I have no talent; I make Ready Wit my Talent.
I have no friends; I make my Mind my Friend.
I have no enemy; I make Incautiousness my Enemy.
I have no armour; I make Benevolence my Armour.
I have no castle; I make Immovable Mind my Castle.
I have no sword; I make No Mind my Sword.

The Code of Bushido "The Way of the Warrior" is as follows:
Striking an unarmed man is the same as striking a baby.
Unhonorable combat, isn't combat. It's cowardice.
Evil is evil, reguardless of the masks it may wear.

-Kusinagi
~

0 NEWYEARS 'NEW YEARS'~
Syntax: newyears

Type newyears to receive a special bonus from all the imms at
CoolMUD.  Thanks for making our time here special and rewarding.

I hope this goes without saying, but please don't abuse the
command.  On good faith, I chose not to log it; I don't want to
regret that decision.

Happy new year, everybody.

Jouster, on behalf of
{RThe Immortal Staff of {GC{Ro{Go{Rl{GM{RU{GD{x
~

0 $~
#$