#AREADATA Name New Thalos~ Builders None~ VNUMs 9500 9799 Version 3 Credits {19 70} Conner New Thalos~ Security 9 Flags 0 End #MOBILES #9500 mage guildmaster~ {wthe {!Mage's {&guildmaster{x~ {wThe {!Mage's {&guildmaster{w stands here waiting to train you.{x ~ An old man peering through ancient tomes rests here. ~ human~ ABJKRVb DF 0 0 0 80 10 1d1+30000 1d1+499 5d8+5 pierce -15 -15 -15 -15 FHN ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown #9501 cleric guildmaster~ {wthe {1Cleric's {&guildmaster{x~ {wThe {1Cleric's {&guildmaster{w stands here waiting to train you.{x ~ An older man wrapped in purple, long-flowing robes meditates here. ~ human~ ABJKQVb DF H 250 0 79 10 1d1+30000 1d1+499 6d7+8 bite -15 -15 -15 -15 EFGIK ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown #9502 warrior guildmaster~ {wthe {$Wa{&rro{$ir's {&guildmaster{x~ {wThe {$Wa{&rri{$or's {&guildmaster{w stands here waiting to train you.{x ~ A smaller man dressed in nothing but a tunic stands here waiting to train you. ~ human~ ABJKTVb DF 0 0 0 80 20 1d1+30000 1d1+99 2d4+30 digestion -15 -15 -15 -15 ACEFHIK ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown #9503 thief guildmaster~ {wthe {*Th{&ie{*f's {&guildmaster{x~ {wThe {*Th{&ie{*f's {&guildmaster{w stands here waiting to train you.{x ~ A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. We will now begin, is all he says. ~ elf~ ABJKTVb DFJ 0 -100 0 80 15 1d1+30000 1d1+99 1d4+10 digestion -15 -15 -15 -15 BEFHJKN ABCD B Z stand stand male 35000 AHMV ABCDEFGHIJK medium unknown #9504 oldstyle receptionist~ {wthe {&Receptionist{x~ {wThe {&Receptionist{w sits here greeting you with a smile.{x ~ This arabian beauty is obviously the daughter of some high ranking official. As you attempt to sneak a peek under her veil you notice a small moon-shaped birthmark on her left cheek. ~ human~ AB 0 0 800 0 40 0 5d9+990 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 sit sit female 4000 AHMV ABCDEF tiny unknown F par GHIJK #9505 oldstyle bartender~ {wthe {&withered {!mage{7/{3bartender{x~ {wAn {&withered {!mage{7/{3bartender{w stands here making drinks.{x ~ He looks distracted as he pours five drinks at once without error. ~ human~ ABRVY D 0 800 0 80 0 5d9+990 11d9+100 3d6+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEF tiny unknown F par GHIJK #9506 oldstyle john brother singer lead~ {&Brother {$John{x~ {&Brother {$John{w stands here singing.{x ~ You see the lead singer of the Lokettes lip synching to an old Zeppelin tune. ~ human~ ABG D 0 0 0 80 0 5d9+990 9d9+100 2d7+4 none -3 -3 -3 7 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEF tiny unknown F par GHIJK #9507 oldstyle panhandler~ {wa {@pa{&nh{@an{&dl{@er{x~ {wA {@pa{&nh{@an{&dl{@er{w rests here begging for money.{x ~ A small skinny man rests here hoping to find a warm heart. ~ human~ ACGH 0 0 -20 0 20 0 5d9+400 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 rest rest male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9508 oldstyle panhandler~ {wa {@pa{&nh{@an{&dl{@er{x~ {wA {@pa{&nh{@an{&dl{@er{w rests here begging for money.{x ~ A small skinny man rests here staring at your clothes. ~ human~ ACGH 0 0 -20 0 20 0 5d9+400 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 rest rest male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9509 oldstyle beggar~ {wa {@be{&gg{@ar{x~ {wA {Gbe{Wgg{Gar{w sits here in filth.{x ~ This poor soul seems down on his luck, perhaps you might spare a dime? ~ human~ ACGHS 0 0 -20 0 25 0 5d9+400 0d9+100 1d1+15 none 9 9 9 10 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9510 oldstyle baker~ {wthe {3Baker{x~ {wThe {3Baker{w stands here selling his favorite pasteries.{x ~ You see a large man in a white apron covered in flour from head to toe. ~ human~ ABVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 500000 AHMV ABCDEF tiny unknown F par GHIJK #9511 oldstyle shopkeeper~ {wthe {3Shopkeeper{x~ {wThe {3Shopkeeper{w stands here looking over his valuables.{x ~ You see a half-elf sitting on a stool behind his counter. ~ human~ ABVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 500000 AHMV ABCDEF tiny unknown F par GHIJK #9512 Nabil~ {#Nabil{x~ {YNabil{w, the pet store owner stands here waiting to serve you.{x ~ A large, well-fed shopkeeper, Nabil is adept at finding animals from all parts of the world. He welcomes you warmly and offers to show you a pair of priceless parrots. ~ human~ AB D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 500000 AHMV ABCDEF medium unknown F par GHIJK #9513 oldstyle ahkeem tailor~ {$Ah{&ke{$em{w the {&Tailor{x~ {$Ah{&ke{$em{w the {&tailor{w welcomes you to his shop.{x ~ This middle-aged man looks over you with disdain and quickly suggests a new wardrobe. ~ human~ ABVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 500000 AHMV ABCDEF tiny unknown F par GHIJK #9514 oldstyle vera~ {%V{5e{%r{5a{w the {@Veggie {&Lady{x~ {%V{5e{%r{5a{w the {@Veggie {&Lady{w beams at you as she looks over her veggies.{x ~ A tall slender elf stands before you smiling broadly. ~ human~ ABVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand female 500000 AHMV ABCDEF tiny unknown F par GHIJK #9515 oldstyle butch~ {#Butch {wthe {3Butcher{x~ {#Butch {wthe {3Butcher{w stands here in his blood-covered apron.{x ~ This stocky dwarf has a mad glint in his eye as he twirls his cleaver carelessly into the air. ~ human~ ABTVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9516 oldstyle abdul armorer~ {#Ab{&d{#ul {wthe {&Armorer{x~ {#Ab{&d{#ul {wthe {&Armorer{w stands here, waiting to serve you.{x ~ Abdul returns your gaze with a steady eye. You quickly glance away under his cold stare and place your order. ~ human~ ABTVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 500000 AHMV ABCDEF tiny unknown F par GHIJK #9517 oldstyle igor weaponsmith~ {!I{&g{!o{&r {wthe {&Weaponsmith{x~ {!I{&g{!o{&r {wthe {&Weaponsmith{w stands here banging away on iron.{x ~ You see a small dwarf with a large hump on his left shoulder. ~ human~ ABTVY D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9518 oldstyle cassandra~ {%Cassandra{x~ {%Cassandra{w stands here showing off her lovely wares.{x ~ You see a happy weather-worn face whose lines suggest many years on the open sea. It is only through years of fishing that she is able to withstand the smell that permeates the air. ~ human~ AB D 0 800 0 105 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand female 50000 AHMV ABCDEF tiny unknown F par GHIJK #9519 oldstyle foreman man~ {wthe {@For{&e{@man{x~ {wThe {@For{&e{@man{w stands here shouting out orders.{x ~ A worried working dwarf stands here constantly making notes in his book and looking at his watch. ~ human~ ABGT 0 0 0 0 45 0 9d18+1280 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK M SPEECH 9519 hideout~ #9520 oldstyle construction worker~ {wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x~ {wA {@co{&ns{@tr{&uc{@ti{&on{w worker{w sweats here, as he works.{x ~ A large sweaty looking man doesn't even return your glance. ~ human~ ABGT 0 0 10 0 40 0 6d18+840 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9521 oldstyle statue~ {wthe {&statue {wof {$Nati{x~ {wThe {&statue {wof {$Nati{w stands here in a glorious room.{x ~ ~ human~ ABQT 0 0 1000 0 50 60 10d10+1300 35d9+100 14d4+24 divine -11 -11 -11 3 EFIKP 0 0 0 stand stand female 7000 AHMV ABCDEF huge unknown F par GHIJK #9522 oldstyle statue~ {wthe {&statue {wof {$Alander{x~ {wThe {&statue {wof {$Alander{w stands here in a glorious room.{x ~ Alander has been caught in the pose of casting a bolt of flame down to some hapless victim. He is dressed in the robes of a mage, yet bears a sword carved into the glittering stone of his statue. ~ human~ ABQT 0 0 1000 0 48 80 6d12+928 31d9+100 4d12+18 divine -10 -10 -10 4 EFIKP 0 0 0 stand stand male 7000 AHMV ABCDEF huge unknown F par GHIJK #9523 oldstyle statue~ {wthe {&statue {wof {$Zump{x~ {wThe {&statue {wof {$Zump{w stands here in a glorious room.{x ~ A statue of a stocky, angry looking dwarf with a cigarette in his mouth. ~ human~ ABQT 0 0 1000 0 50 80 6d12+928 31d9+100 4d13+12 divine -10 -10 -10 4 EFIKP 0 0 0 stand stand male 7000 AHMV ABCDEF tiny unknown F par GHIJK #9524 oldstyle statue~ {wthe {&statue {wof {%Nightshade{x~ {wThe {&statue {wof {%Nightshade{w stands here in a glorious room.{x ~ A tall, swirling dark stone formed this statue. As you peer at him longer, it seems to chuckle. ~ human~ ABQT 0 0 1000 0 45 80 6d12+928 31d9+100 4d12+14 divine -10 -10 -10 4 EFIKP 0 0 0 stand stand male 8000 AHMV ABCDEF tiny unknown F par GHIJK #9525 oldstyle statue~ {wthe {&statue {wof {%Satin{x~ {wThe {&statue {wof {%Satin{w stands here in a glorious room.{x ~ The statue of Satin, a small elven woman in mage robes, smiles serenely and her eyes twinkle with gentle humour. You take a step back in fear. ~ human~ ABQT 0 0 1000 0 40 80 6d12+928 31d9+100 3d12+5 divine -10 -10 -10 4 EFIKP 0 0 0 stand stand female 8000 AHMV ABCDEF tiny unknown F par GHIJK #9526 oldstyle statue~ {wthe {&statue {wof {%Shandra{x~ {wThe {&statue {wof {%Shandra{w stands here in a glorious room.{x ~ This statue poses the Lady of the Mountains in a simple robe, with her long tresses sensibly pulled back from her smooth, smiling face. ~ human~ ABQT 0 0 1000 0 44 80 6d12+928 31d9+100 4d12+14 divine -10 -10 -10 4 EFIKP 0 0 0 stand stand female 8000 AHMV ABCDEF tiny unknown F par GHIJK #9527 oldstyle statue~ {wthe {&statue {wof {$Furey{x~ {wThe {&statue {wof {$Furey{w stands here in a glorious room.{x ~ A statue of Furey. ~ human~ ABQRT 0 0 1000 0 45 80 10d10+1200 34d9+100 3d12+5 divine -11 -11 -11 3 EFIKP 0 0 0 stand stand male 7000 AHMV ABCDEF tiny unknown F par GHIJK #9528 oldstyle statue~ {wthe {&statue {wof {%Landru{x~ {wThe {&statue {wof {%Landru{w stands here in a glorious room.{x ~ Landru is carved from shimmering polished hematite, and a smile seems to flicker over his face. A pair of dice are enclosed in one hand. ~ human~ ABQRTUW 0 0 1000 0 45 0 10d10+1300 35d9+100 6d4+11 none -11 -11 -11 3 EIKU 0 0 0 stand stand male 8000 AHMV ABCDEF tiny unknown F par GHIJK #9529 oldstyle aziz~ {@A{&z{@i{&z{x~ {@A{&z{@i{&z{w the {&Human {3Canon{w stands here.{x ~ You see nothing special... ~ human~ ACGHQR D 0 0 0 35 0 8d12+890 11d9+100 1d7+2 none 1 1 1 6 FU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9530 oldstyle mustafah~ {@Mu{&st{@af{&ah{x~ {@Mu{&st{@af{&ah{w the {&Human {*Robber{w lurks about here.{x ~ You see nothing special... ~ human~ ACGHS DF 0 0 0 44 0 8d12+890 3d9+100 1d7+1 none 4 4 4 8 BEFJNU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9531 oldstyle fatima~ {@Fa{&ti{@ma{x~ {@Fa{&ti{@ma{w the {@Elven {&Invoker{w stands here.{x ~ Fatima the Elven Invoker stands here watching the patrons go about their errands. ~ human~ ACGHRU D 0 0 0 44 0 9d19+890 9d9+100 1d7+1 none 3 3 3 7 FU 0 0 0 stand stand male 40000 AHMV ABCDEF tiny unknown F par GHIJK #9532 oldstyle kareem~ {@Ka{&re{@em{x~ {@Ka{&re{@em{w the {&Dwarven {*Mercenary {wroams about here.{x ~ You see nothing special... ~ human~ ACGHT D 0 0 0 50 0 8d12+890 6d9+100 1d10+3 none 0 0 0 8 CDEIKLU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9533 oldstyle nomad merchant~ {wa {&nomad {@mer{&ch{@ant{x~ {wA {&nomad {@mer{&ch{@ant{w peers at you intensely.{x ~ This robust fellow returns your gaze with a smile, but something inside tells you not to trust him very far. ~ human~ ACFHT 0 0 -100 0 30 0 5d12+500 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9534 oldstyle bodyguard~ {wA {@bod{&ygu{@ard{x~ {wA {@bod{&ygu{@ard{w sizes you up and down as he grins here.{x ~ The large half-orc quickly glances you over and returns to his duties. ~ human~ AGT 0 0 0 0 35 0 5d12+500 6d9+100 1d10+3 none 0 0 0 8 EF 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9535 oldstyle kid thief~ {wthe {&skinny {@kid{x~ {wThe {&skinny {@kid{w roams about here laughing.{x ~ This small child sees you looking at him and quickly looks away. ~ human~ ACHS DF 0 100 0 22 0 2d7+71 3d9+100 1d7+1 none 4 4 4 8 BEFJNU 0 0 0 stand stand male 2000 AHMV ABCDEF tiny unknown F par GHIJK #9536 oldstyle dockworker~ {wthe {@do{&ck{@wo{&rk{@er{x~ {wThe {@do{&ck{@wo{&rk{@er{w flexing his muscles stands here.{x ~ Although seemingly dull witted, this hulking mass carries the huge crates from the boats like so many lilies. ~ human~ AGT 0 0 0 0 35 0 5d12+890 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9537 oldstyle man tax collector~ {wthe {!Tax {&Collector{x~ {wThe {!Tax {&Collector{w roams about here sputtering taxes are due.{x ~ The city's tax collector walks from store to store collecting the Sultan's fee for living in his grand city. ~ human~ AGH 0 0 0 0 60 0 1400d8+2030 1500d10+1000 25d20+10 none 5 5 5 9 EFNU 0 0 0 stand stand male 8000 AHMV ABCDEF tiny unknown F par GHIJK M SPEECH 9537 100~ #9538 oldstyle gord~ {@G{&o{@r{&d{x~ {@G{&o{@r{&d{w the {*Rogue{w lurks in the shadows here.{x ~ You see nothing special. ~ human~ ACGSTU DF 0 -200 0 50 0 8d19+979 12d9+100 2d10+6 none -6 -6 -6 5 BEFJNU 0 0 0 stand stand male 10000 AHMV ABCDEF tiny unknown F par GHIJK #9539 oldstyle caramon~ {@Car{&a{@mon{x~ {@Car{&a{@mon{w the {&Knight{w stands here watching you intensely.{x ~ Caramon the Knight stands here watching you intensely. He seems to be keeping an eye out on any rukus that is about to happen. ~ human~ AGTU 0 0 -200 0 40 0 8d19+979 12d9+100 2d10+7 none -7 -7 -7 6 CDEIKLU 0 0 0 stand stand male 10000 AHMV ABCDEF tiny unknown F par GHIJK #9540 oldstyle raistlin~ {@Ra{&is{@tl{&in{x~ Raistlin, the Arch-Magician stands here. ~ You see nothing special. ~ human~ ACGHR D 0 200 0 60 0 8d19+979 25d9+100 4d4+6 none -6 -6 -6 2 FU 0 0 0 stand stand male 615 AHMV ABCDEF tiny unknown F par GHIJK #9541 oldstyle curley greenleaf~ {&Curley {@Green{*leaf{x~ {&Curley {@Green{*leaf{w walks about here.{x ~ Curley Greenleaf stands here and looking about the town.. ~ human~ AGQT D 0 0 0 50 0 8d19+979 25d9+100 3d6+7 none -7 -7 -7 5 EIKU 0 0 0 stand stand male 10000 AHMV ABCDEF tiny unknown F par GHIJK #9542 oldstyle man wandering prophet~ {wthe {&wandering {$prophet{x~ {wThe {&wandering {$prophet{w strolls about shouting gospel to all.{x ~ This sad case may have been an evangelist in another lifetime. He is known to stand on corners and accost passers-by with his doomsday preaching. ~ human~ AHQ 0 0 0 0 30 0 3d8+110 7d9+100 1d6+1 none 4 4 4 8 EIKU 0 0 0 stand stand male 2000 AHMV ABCDEF tiny unknown F par GHIJK #9543 oldstyle alley cat feline~ {wthe {3alley {&cat{x~ {wA {3alley {&cat{w searches for food here.{x ~ You see a small starved cat. ~ human~ ACHU 0 0 -10 0 30 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9544 oldstyle vulture~ {wthe {3vulture{x~ {wThe {3vulture{w circles above your head.{x ~ As you look up at this bird, you see the only thing it wants is a corpse. ~ human~ AG 0 0 -200 0 15 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEF tiny unknown F par GHIJK #9545 oldstyle old man~ {wthe {&old {@m{&a{@n{x~ {wAn {&old {@m{&a{@n{w sits here playing chess.{x ~ He seems intent on winning. ~ human~ AH 0 0 200 0 35 0 7d19+590 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9546 oldstyle conan librarian~ {@C{&o{@n{&a{@n{w the {&Librarian{x~ {@C{&o{@n{&a{@n{w the {&Librarian{w reads a book here.{x ~ The huge hulking mass rises as someone asks him a question. ~ human~ ABETU 0 0 300 0 50 0 7d19+590 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 sit sit male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9547 oldstyle dirt devil~ {wthe {3dirt {*devil{x~ {wThe {3dirt {*devil{w kicks up dust here.{x ~ What you see before you is really a baby air elemental. ~ human~ ACFU 0 0 -1000 0 15 0 3d12+110 0d9+100 1d4+0 none 9 9 9 10 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEF tiny unknown F par GHIJK #9548 oldstyle lamia~ {wthe {@l{&a{@m{&i{@a{x~ {wA {@l{&a{@m{&i{@a{w roams about here.{x ~ A half snake half woman creature rears back to attack you. ~ human~ ACFRT 0 0 -500 0 30 0 3d12+150 8d9+100 1d6+1 none 4 4 4 7 FU 0 0 0 stand stand female 2000 AHMV ABCDEF tiny unknown F par GHIJK #9549 oldstyle dervish~ {wthe {3raggety {*dervish{x~ {wA {3raggety {*dervish{w roams here.{x ~ This man looks like he could use a lot of rest. ~ human~ AEFR U 0 -750 0 30 0 3d12+150 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEF tiny unknown F par GHIJK #9550 oldstyle sultan~ {wThe {@Su{<{@an{x~ {wThe {@Su{<{@an{w sits here on his mighty throne.{x ~ You see a large wealthy man in red robes smiling at you. ~ human~ ABTW D 0 200 0 60 0 10d10+1300 17d9+100 4d7+11 none -11 -11 -11 5 EFNU 0 0 0 rest rest male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9551 oldstyle harem girl~ {wa {%harem {&girl{x~ {wA {%harem {&girl{w stands here looking seductive.{x ~ You see a dark skinned beauty, wearing almost transparent silks and light blue viel. Her loyalty to the sultan is unwavering. ~ human~ AB 0 0 0 0 20 0 7d14+230 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand female 5000 AHMV ABCDEF tiny unknown F par GHIJK #9552 oldstyle jailer~ {wthe {*Ja{&il{*er{x~ {wThe {*Ja{&il{*er{w rest here.{x ~ You see a pathetic soul lying here. Some ex-nobleman that has fallen out of grace with the Sultan. ~ human~ ABCHT D 0 -100 0 44 0 3d9+283 9d9+100 2d7+4 none -3 -3 -3 7 EFNU 0 0 0 sleep sleep male 250 AHMV ABCDEF tiny unknown F par GHIJK #9553 oldstyle eunuch~ {wa {@eu{&nu{@ch{x~ {wA {@eu{&nu{@ch{w watches the harem girls here.{x ~ You see a large man whose only duty is to protect the harem. He has been castrated for the ladies' safety. ~ human~ ABFT D 0 0 0 40 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand none 40000 AHMV ABCDEF tiny unknown F par GHIJK #9554 oldstyle sultans favorite girl nichole~ {%Nichole{2, the {@Su{<{@an's {&favorite{x~ Nichole, the sultan's favorite girl rests on a mound of pillows. ~ You see the most beautiful arabian girl that has ever met your eyes. Too bad she's about to kill you. ~ human~ AET D 0 100 0 25 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 rest rest female 50000 AHMV ABCDEF tiny unknown F par GHIJK #9555 guy~ guy~ Guy ~ Guy ~ human~ ABQRTUW DU H 1000 0 40 0 10d10+1000 32d9+100 4d6+9 none -10 -10 -10 4 EIKU 0 0 0 rest rest none 4000 AHMV ABCDEF tiny unknown F par GHIJK #9556 oldstyle mage guildguard~ {wthe {!Mages {&guildguard{x~ {wThe {!Mages {&guildguard{w stands here guarding the entrance.{x ~ This man looks like a mage/warrior, i wouldn't mess with him. ~ human~ ABRT D 0 0 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9557 oldstyle cleric guildguard~ {wthe {1Cleric's {&guildguard{x~ {wThe {1Cleric's {&guildguard{w stands here guarding the entrance.{x ~ This man looks like a cleric/warrior, I wouldn't mess with him. ~ human~ ABQT D 0 0 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9558 oldstyle warrior guildguard~ {wthe {$Wa{&rri{$or's {&guildguard{x~ {wThe {$Wa{&rri{$or's {&guildguard{w stands here guarding the entrance.{x ~ The man looks like Conan's cousin, I wouldn't mess with him. ~ human~ ABTU D 0 0 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9559 oldstyle thief guildguard~ {wthe {*Th{&ie{*f's {&guildguard{x~ {wThe {*Th{&ie{*f's {&guildguard{w stands here guarding the entrance.{x ~ You see a thief dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ human~ ABST D 0 0 0 50 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9560 oldstyle servant boy~ {wa {&servant {@b{&o{@y{x~ {wA {&servant {@b{&o{@y{w is running about with errands for the day.{x ~ You see a small boy running around the halls of the palace. ~ human~ AG 0 0 0 0 30 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9561 oldstyle sultans guard~ {wthe {@Su{<{@an {&guard{x~ {wA {@Su{<{@an {&guard{w stands here, protecting the patrons.{x ~ You see a trained fighter, ready to help those in need. ~ human~ AGHT 0 0 1000 0 45 0 3d8+440 5d9+100 2d4+2 none 1 1 1 8 EI 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9562 oldstyle sultans guard~ {wthe {@Su{<{@an {&guard{x~ {wA {@Su{<{@an {&guard{w stands here, protecting the patrons.{x ~ You see a trained fighter, ready to defend the city. ~ human~ ABGT 0 0 1000 0 45 0 3d8+440 5d9+100 2d4+2 none 1 1 1 8 EI 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK M SPEECH 9562 bandits~ #9563 oldstyle sultans guard chief~ {wThe {3Chef {&guard{x~ {wThe {3Chef {&guard{w stands guard here.{x ~ You see a large man skilled in hunting and killing. ~ human~ ABGTU D 0 1000 0 40 0 8d18+890 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9564 oldstyle mercenary~ {wthe {@mer{&cen{@ary{x~ {wA {@mer{&cen{@ary{w awaits for a job to be given out.{x ~ You see an assassin down on his luck looking to be freelanced out. ~ human~ ABTU 0 0 0 0 40 0 8d18+890 2d9+100 1d6+1 none 5 5 5 9 CDEIKLU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9565 oldstyle shipwright captain~ {wthe {^Shipwright{x~ {wThe {^Shipwright{& Captain{w rest here.{x ~ You see the shipwright of New Thalos, waiting to make someone a boat. He beams a smile at you through his beard as you walk in. ~ human~ ABVY 0 0 0 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9566 oldstyle blacksmith~ {wthe {6blacksmith{x~ {wThe {6blacksmith{w stands here banging on hot iron.{x ~ You see a large human, dripping in sweat, standing before you. He takes a break from his swealtering work to bid you welcome. ~ human~ ABVY 0 0 0 0 50 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9567 oldstyle horse~ {wa {3horse{x~ {wA {3horse{w roams about here.{x ~ You see one of the fine arabian beasts known about the land. ~ human~ ACGU 0 0 0 0 30 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand male 3000 AHMV ABCDEF tiny unknown F par GHIJK #9568 oldstyle tourist~ {wa {@tou{&r{@ist{x~ {wA {@tou{&r{@ist{w takes in the sights is standing here.{x ~ You see a small round japanese man, with a camera around his neck and a nose guard. He's looking at a small road map that he seems to be holding upside down. ~ human~ ACGH 0 0 0 0 20 0 4d9+150 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9569 oldstyle shelbye~ {@She{&l{@bye{x~ {@She{&l{@bye{w stands here.{x ~ Shelbye stands here looking at nothing special.. ~ human~ A 0 0 -1000 0 50 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9570 oldstyle cryohydra~ {wthe {@cry{&ohy{@dra{x~ {wThe {@cry{&ohy{@dra{w stands here.{x ~ A grey-brown reptillian creature with amber eyes stands before you. ~ human~ AFGTW 0 0 0 0 30 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand none 4000 AHMV ABCDEF tiny unknown F par GHIJK #9571 oldstyle giant minotaur lizard~ {wthe {@min{&ot{@aur{& lizard{x~ {wThe {@min{&ot{@aur{& lizard{w roams here.{x ~ A huge lizard like reptile with horns like a minotaur. ~ giant~ AFGT 0 0 0 0 30 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNR 0 HI JP stand stand none 4000 AHMV ABCDEFGHIJK tiny unknown #9572 oldstyle dog death~ {wthe {*death {3dog{x~ {wThe {*death {3dog{w growls fiercely here.{x ~ A large two-headed hound barks at you viciously. ~ dog~ AFGU 0 0 0 0 20 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFHNR 0 0 0 stand stand none 4000 AGV ACDEFHJKUV tiny unknown #9573 oldstyle lion spotted~ {wthe {#spotted {&lion{x~ {wThe {#spotted {&lion{w roams here fiercely.{x ~ A large fierce dapple skinned lion glares at you. ~ human~ AFGU 0 0 0 0 20 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand none 4000 AHMV ABCDEF tiny unknown F par GHIJK #9574 oldstyle behir~ {wthe {!behir{x~ {wThe {!behir{w slithers about here on the ground.{x ~ You see a large snake like reptile with more than a dozen legs. ~ human~ ABFT D 0 -300 0 20 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEF tiny unknown F par GHIJK #9575 oldstyle chimera~ {wthe {@chi{&m{@era{x~ {wThe {@chi{&m{@era{w, a creature with three heads of a lion, goat and dragon roams here.{x ~ The chimera is still a mystery, better left unexplored. This creature has the hindquarters of a goat, the forepaws of a lion and the body of a red dragon. ~ human~ ABFT D 0 -500 0 20 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEF tiny unknown F par GHIJK #9576 oldstyle couatl~ {wthe {3couatl{x~ {wThe {3couatl{w, a creature with a body of a serpent and feathered wings is here.{x ~ A beautiful creature with the body of a serpent and feathered wings the color of the rainbow. ~ human~ ABEQU 0 B 300 0 20 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEF tiny unknown F par GHIJK #9577 oldstyle giant hornet~ {wa {&giant {#hornet{x~ {wThe {&giant {#hornet{w hovers above your head here.{x ~ The giant hornet hits you very hard! You wish you wounds would stop BLEEDING so much! ~ giant~ AFGU 0 0 0 0 20 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNR 0 HI JP stand stand male 4000 AHMV ABCDEFGHIJK tiny unknown #9578 oldstyle pegasus~ {wa {@peg{&a{@sus{x~ {wThe {@peg{&a{@sus{w stands here. flexing its wings.{x ~ A magnificant winged steed, this horse looks much like the arabian thoroughbred you've seen in the stables. ~ human~ ABHU 0 0 1000 0 45 0 7d10+890 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9579 oldstyle elvira~ {%Elvira{x~ {%Elvira{w stands here mixing a deadly potion.{x ~ You see a very healthy female dressed in black, with long flowing hair to match her outfit. ~ human~ ABRVY 0 0 0 0 105 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand female 500000 AHMV ABCDEF tiny unknown F par GHIJK #9580 oldstyle braheem~ {@B{&r{@a{&e{@e{&m{x~ {@B{&r{@a{&e{@e{&m{w stands here staring at nothing particular.{x ~ You see a powerful but slighty insane mage. ~ human~ ABRVY 0 0 0 0 105 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 500000 AHMV ABCDEF tiny unknown F par GHIJK #9581 oldstyle high priest~ {wthe {&high {@pr{&ie{@st{x~ {wThe {&high {@pr{&ie{@st{w stands here meditating.{x ~ He does NOT look real happy that you have disturbed him. ~ human~ ABEQ D H 1000 0 45 0 8d19+910 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9582 oldstyle royal guard elite~ {wthe {@R{&o{@y{&a{@l{& guard{x~ {wThe {@R{&o{@y{&a{@l{& guard{w stands here grinning at nothing.{x ~ You see one of the Royal Guards from Midgaard who seems to have gone through some training. ~ human~ AGHTU D 0 1000 0 55 0 8d19+910 15d9+100 4d6+9 none -10 -10 -10 5 CI 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9583 oldstyle patch bartender~ {3Patch{w the {&bartender{x~ {3Patch{w the {&bartender{w stands here mixing drinks.{x ~ You see a really big guy here who seems to have lost an eye in one manner or another. ~ human~ ABHVY D 0 -500 0 70 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9584 oldstyle stitch~ {@St{&it{@ch{w the {3leather {&maker{x~ {@St{&it{@ch{w the {3leather {&maker{w relaxes here while working on leather.{x ~ You see a small hobbit with his feet kicked up on his desk waiting for some sucker, um, customer to walk in his store. ~ human~ ABHVY D 0 -500 0 105 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9585 oldstyle gardener small elf~ {wthe {@ga{&rd{@en{&er{x~ {wThe {@ga{&rd{@en{&er{w tends to the garden here.{x ~ A young elf stands here in dirt covered overalls. He seems to be weeding his garden. ~ human~ ABU 0 0 0 0 40 0 8d19+910 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9586 oldstyle nightmare demon horse~ {wthe {*night{@mare{x~ {wThe {*night{@mare{w stand here restless.{x ~ You see the largest horse you have ever seen before. Standing 10' at the shoulder he breathes flame from his nostrils and leaps to protect his love. ~ human~ ABGTU DU B 1000 0 40 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand female 50000 AHMV ABCDEF tiny unknown F par GHIJK #9587 oldstyle wolverine~ {wthe {@wol{&ver{@ine{x~ {wThe {@wol{&ver{@ine{w leaps out at you from the darkness.{x ~ You see a half wolf- half human beast wearing a glove with long thin blades on it. ~ human~ ABETUW D 0 0 0 50 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand female 5000 AHMV ABCDEF tiny unknown F par GHIJK #9588 oldstyle mimic painting~ {wthe {@m{&i{@m{&i{@c{x~ {wA {@m{&i{@m{&i{@c{w is an incredibly life-like painting.{x ~ Boy is she ugly. ~ human~ ABR 0 0 0 0 40 0 7d19+550 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9589 oldstyle mayor~ {wthe {@m{&a{@y{&o{@r{x~ {WThe {GM{Wa{Gy{Wo{Gr {Wof {GNew Thalos{x is standing here. ~ You see a chubby hobbit dressed in his best suit. ~ human~ AG 0 0 1000 0 50 0 7d19+890 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 50000 AHMV ABCDEF tiny unknown F par GHIJK #9590 oldstyle chef~ {wthe {3Chef{x~ {wThe {3Chef{w stands here over a hot stove.{x ~ You see a very large human who seems to taste everything he makes. ~ human~ AB 0 0 400 0 40 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9591 oldstyle ixitxachitl~ {wthe {@Ixi{&txach{@itl{x~ {wThe {@Ixi{&txach{@itl{w, a large ray with a wicked tail swims about here.{x ~ You see a large ray with sharp fangs and a barbed tail. ~ human~ ABEQT D 0 -500 0 50 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand none 5000 AHMV ABCDEF tiny unknown F par GHIJK #9592 oldstyle guard bodyguard~ {wthe {@bod{&ygu{@ard{x~ {wA {@bod{&ygu{@ard{w stands watching over the patrons here.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ AT 0 0 1000 0 35 0 7d19+890 5d9+100 2d4+2 none 1 1 1 8 CI 0 0 0 stand stand male 5000 AHMV ABCDEF tiny unknown F par GHIJK #9593 ranger guildmaster~ {wthe {@Rangers {&guildmaster{x~ {wThe {@Rangers {&guildmaster{w stands here waiting to train you.{x ~ There is a sinewy, harsh-looking woman here who seems to glide as she moves. ~ human~ ABEJKVb DF 0 0 0 80 10 1d1+30000 1d1+499 5d8+5 pierce -15 -15 -15 -15 FHN ABCD 0 0 stand stand female 15000 AHMV ABCDEFGHIJK medium unknown #9594 druid guildmaster~ {wthe {#Dr{*ui{#ds {&guildmaster{x~ {wThe {#Dr{*ui{#ds {&guildmaster{w stands here waiting to train you.{x ~ An ancient-looking man is sitting cross-legged in the middle of the room. ~ human~ ABJKLVb DF 0 0 0 80 10 1d1+30000 1d1+499 5d8+5 pierce -15 -15 -15 -15 FHN ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown #9595 vampire guildmaster~ {wthe {!Vam{&pi{!res {&guildmaster{x~ {wThe {!Vam{&pi{!res {&guildmaster{w stands here waiting to train you.{x ~ An ancient man dressed in jet black. ~ human~ ABJKOPVb DF 0 0 0 80 10 1d1+30000 1d1+499 5d8+5 pierce -15 -15 -15 -15 FHN ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown #9596 oldstyle ranger guildguard~ {wthe {@Rangers {&guildguard{x~ {wThe {@Rangers {&guildguard{w stands here guarding the entrance.{x ~ This man looks like one mean SOB, i wouldn't wake him. ~ human~ ABETc D 0 0 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 395 AHMV ABCDEF tiny unknown F par GHIJK M SPEECH 9596 past~ #9597 oldstyle druid guildguard~ {wthe {#Dr{*ui{#ds{& guildguard{x~ {wThe {#Dr{*ui{#ds{& guildguard{w stands here guarding the entrance.{x ~ He gives you a friendly smile, but that may just be his job. ~ human~ ABLT D 0 0 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 395 AHMV ABCDEF tiny unknown F par GHIJK M SPEECH 9754 enter~ #9598 oldstyle vampire guildguard~ {wthe {!Vam{&pi{!res {&guildguard{x~ {wThe {!Vam{&pi{!res {&guildguard{w stands here guarding the entrance.{x ~ A thin man, draped in black. An aura of evil radiates from him. ~ human~ ABOPT D 0 -700 0 70 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 395 AHMV ABCDEF tiny unknown F par GHIJK #0 #OBJECTS #9500 palace key~ the palace key of New Thalos~ A large key bearing the crest of New Thalos lies here.~ oldstyle~ key 0 A A 0 0 0 0 0 30 0 P #9501 city key~ the Key to the City of New Thalos~ The heavy city key lies here in the dust~ oldstyle~ key 0 ACO A 0 0 0 0 0 30 0 P #9503 morning star morningstar~ a morningstar~ A small spiked metal ball connected to a rod by links of chain lies here.~ oldstyle~ weapon 0 AN flail 2 6 blast 0 19 50 620 P #9504 awl pike awl-pike~ an awl-pike~ An awl pike lies here.~ oldstyle~ weapon 0 AN staff 1 10 pierce 0 11 30 108 P #9505 bardiche~ a bardiche~ A bardiche lies here.~ oldstyle~ weapon 0 AN polearm 2 6 cleave F 15 40 270 P #9506 bec corbin~ a bec de corbine~ A bec de corbine lies here.~ oldstyle~ weapon 0 AN polearm 1 8 pierce F 3 30 148 P #9507 bill guisarme~ a bill-guisarme~ A bill-guisarme lies here.~ oldstyle~ weapon 0 AN polearm 1 8 slash F 3 30 148 P #9508 fauchard~ a fauchard~ A fauchard lies here.~ oldstyle~ weapon 0 AN polearm 1 8 slash F 3 30 148 P #9509 glaive~ a glaive~ A glaive lies here.~ oldstyle~ weapon 0 AN polearm 1 10 chop F 7 30 192 P #9510 guisarme~ a guisarme~ A guisarme lies here.~ oldstyle~ weapon 0 AN polearm 2 4 slash F 5 40 169 P #9511 sickle~ a sickle~ A sickle lies here.~ oldstyle~ weapon 0 AN sword 1 4 slash 0 0 10 210 P #9512 bastard two sword~ a two-handed bastard sword~ A two handed bastard sword lies here.~ oldstyle~ weapon 0 AN sword 3 5 cleave F 25 160 1190 P #9513 scimitar~ {wa {@sc{&im{@it{&ar{x~ A scimitar lies here.~ oldstyle~ weapon 0 AN sword 10 10 slash 0 40 100 2000 P A 19 10 A 18 5 A 13 50 #9514 rapier~ {wa {@ra{&pi{@er{x~ A rapier lies here.~ oldstyle~ weapon 0 AN sword 10 10 slash EH 40 100 850 P A 19 10 A 13 50 #9515 banded mail suit~ {wa {&suit {wof {@ba{&nd{@ed {&mail{x~ A suit of banded mail lies here.~ oldstyle~ armor 0 AD ABC ABC ABC 0 0 39 250 2900 P A 13 30 A 19 10 #9516 brigandine suit~ {wa {&suit {wof {@bri{&gand{@ine{x~ A suit of brigandine lies here.~ oldstyle~ armor 0 AD ABC ABC ABC 0 0 39 200 2900 P A 13 40 #9517 field plate suit~ {wa {&suit {wof {@f{&i{@e{&l{@d {&plate{x~ A suit of field plate lies here.~ oldstyle~ armor FGIKL AD D D D 0 0 49 280 3900 P A 13 40 A 12 30 #9518 ringmail ring mail suit~ {wa {&suit {wof {@ri{&ng{@ma{&il{x~ A suit of ringmail lies here.~ oldstyle~ armor 0 AD AB AB AB 0 0 30 360 2000 P A 12 -20 A 13 40 #9519 splintmail splint mail suit~ {wa {&suit {wof {@sp{&li{@nt{&ma{@il{x~ A suit of splintmail armor lies here.~ oldstyle~ armor 0 AD AC AC AC 0 0 70 450 5000 P A 12 -10 A 13 80 A 12 80 A 18 20 A 17 -20 A 19 25 #9520 wooden shield~ {wa {3wooden {&shield{x~ A wooden shield lies here~ oldstyle~ armor 0 AJ B B B 0 0 30 10 250 P A 13 20 A 12 20 A 19 10 #9521 splinted shield~ {wa {@spl{&in{@ted {&shield{x~ A splinted shield lies here.~ oldstyle~ armor 0 AJ C C C 0 0 70 80 710 P A 13 80 A 19 25 A 18 20 A 17 -20 A 20 -10 #9522 buckler shield~ {wa {#buckler{x~ A buckler lies here.~ oldstyle~ armor 0 AJ A A A 0 0 30 60 108 P A 13 20 A 12 20 #9523 jacket leather~ {wa {3leather {7jacket{x~ A leather jacket lies here.~ oldstyle~ armor 0 AD BD BD BD AC 0 30 60 4000 P A 12 20 A 19 15 #9524 sleeves leather~ {wa {&pair {wof {3leather {7gloves{x~ A pair of leather sleeves lies here.~ oldstyle~ armor 0 AI BD BD BD AC 0 30 20 4000 P A 13 20 A 17 -5 A 19 10 #9525 cap leather~ {wa {3leather {7cap{x~ A leather cap lies here~ oldstyle~ armor 0 AE BD BD BD AC 0 30 20 4000 P A 13 20 A 14 20 A 19 20 #9526 leather pants~ {wa {&pair {wof {3leather {7pants{x~ A pair of leather pants lies here.~ oldstyle~ armor 0 AF BD BD BD AC 0 30 20 4000 P A 13 20 A 12 20 A 19 10 A 18 5 #9527 leather gloves~ {wa {&pair {wof {3leather {7gloves{x~ A pair of leather gloves lies here.~ oldstyle~ armor 0 AH BD BD BD AC 0 30 20 4000 P A 18 5 A 19 10 A 13 20 #9528 padded leather boots~ {wa {&pair {wof {3leather {7boots{x~ A pair of padded leather boots lies here.~ oldstyle~ armor 0 AG BD BD BD AC 0 30 20 4000 P A 14 30 A 19 20 #9529 studded leather jacket~ {wa {&studded {3leather {7jacket{x~ A studded leather jacket lies here.~ oldstyle~ armor 0 AD BD BD BD AC 0 30 100 4000 P A 13 20 A 12 20 A 19 20 A 4 2 #9530 studded leather sleeves~ {wa {7pair {wof {&studded {3leather {7sleeves{x~ A pair of studded leather sleeves lies here.~ oldstyle~ armor 0 AI BD BD BD AC 0 30 30 4000 P A 13 20 A 19 25 #9531 studded leather pants~ {wa {7pair {wof {&studded {3leather {7pants{x~ A pair of studded leather pants lies here.~ oldstyle~ armor 0 AF BD BD BD AC 0 30 30 4000 P A 13 30 A 19 25 A 18 20 #9532 studded leather gloves~ {wa {7pair {wof {&studded {3leather {7gloves{x~ A pair of studded leather gloves lies here.~ oldstyle~ armor 0 AH BD BD BD AC 0 30 30 4000 P A 13 30 A 14 20 A 19 25 #9533 leather shield~ {wa {3leather {&shield{x~ A leather shield lies here.~ oldstyle~ armor 0 AJ B B B 0 0 30 30 4000 P A 17 -5 A 13 30 A 12 30 A 19 20 #9534 sack~ {wa {3sack{x~ A sack lies here~ oldstyle~ container 0 AO 50 0 0 5 100 0 10 2000 P #9535 oil lamp oillamp~ {wan {#oil {7lamp{x~ An oil lamp lies here~ oldstyle~ light 0 A 0 0 CFG 0 0 0 10 2000 P #9536 red backpack pack back~ {wa {!red {&backpack{x~ A backpack lies here~ oldstyle~ container 0 AK 100 A 0 10 100 0 40 3000 P #9537 basket~ {wa {3basket{x~ A basket lies here.~ oldstyle~ container 0 A 50 0 0 5 100 0 40 8 P #9538 belt pouch~ {wa {3belt{& pouch{x~ A belt pouch lies here~ oldstyle~ container 0 AL 25 0 0 2 100 0 10 27 P #9539 candle~ {wa {#candle{x~ A candle lies here~ oldstyle~ light 0 AO 0 0 BEF 0 0 0 10 4 P #9540 cheese~ {wa {7hunk{w of {#cheese{x~ A hunk of cheese lies here.~ oldstyle~ food 0 A 5 5 0 0 0 0 10 4 P #9541 bread~ {wa {3bread{x~ A bread lies here.~ oldstyle~ food 0 A 5 3 0 0 0 0 10 6 P #9542 dry rations~ {wsome {3dry {&rations{x~ Some dry rations lie here.~ oldstyle~ food 0 A 15 20 0 0 0 0 20 24 P #9543 iron rations~ {wsome {3dry {&rations{x~ A tin of iron rations lies here.~ oldstyle~ food 0 A 18 30 0 0 0 0 10 50 P #9545 nuts~ {wsome {*nuts{x~ Some nuts lies scattered on the ground.~ oldstyle~ food 0 A 50 50 0 0 0 0 10 3 P #9546 belt~ {wa {3belt{x~ A nicely made belt lies here.~ oldstyle~ armor 0 AM BD BD BD AC 0 30 20 4000 P A 13 30 A 12 30 A 19 20 #9547 hiking boots~ {wa {&pair{w of {@hiking {3boots{x~ A nicely made pair of boots lies here.~ oldstyle~ armor 0 AG ACD ACD ACD BD 0 40 30 5000 P A 13 50 A 19 30 A 18 20 #9548 fur cloak~ {wa {3fur {&cloak{x~ A nicely made fur cloak lies here.~ oldstyle~ armor 0 AK 0 0 0 0 0 40 20 4000 P A 13 40 A 19 30 A 18 20 A 4 2 A 5 2 #9549 girdle~ {wa {%girdle{x~ A nicely made girdle lies here.~ oldstyle~ armor 0 AL ABCD ABCD ABCD BD 0 30 10 5000 P A 13 35 A 19 30 A 18 25 A 1 3 A 2 3 #9550 hose pair nice nicely~ {wa {&pair {wof {#hose{x~ A nicely made pair of hose lie here.~ oldstyle~ armor 0 AF ABCD ABCD ABCD BD 0 30 10 4000 P A 13 35 A 12 35 A 19 30 A 3 3 A 4 3 #9551 common robe~ {wa {@common {&robe{x~ A nicely made robe of common cloth lies here.~ oldstyle~ armor 0 AD BE BE BE ACD 0 50 20 5000 P A 13 40 A 19 30 A 18 25 A 17 -10 #9552 embroidered robe~ {wan {!embr{&oid{!ered{7 robe{x~ A nicely made robe of embroidered cloth lies here.~ oldstyle~ armor 0 ADK CE CE CE ABCD 0 60 20 7000 P A 13 50 A 12 50 A 17 -10 A 19 35 #9553 sandals~ {wa {&pair {wof {3sandals{x~ A nicely made pair of sandles lies here.~ oldstyle~ armor 0 AG ABCD ABCD ABCD BD 0 40 10 4000 P A 13 40 A 14 40 A 19 30 A 17 -10 #9554 sash~ {wa {@s{&a{@s{&h{x~ A nicely made sash lies here.~ oldstyle~ armor 0 AL ABCD ABCD ABCD BD 0 40 10 5000 P A 13 40 A 12 40 A 19 30 A 20 -5 #9555 silk jacket~ {wa {$silk {&jacket{x~ A nicely made silk jacket lies here.~ oldstyle~ armor 0 AK BCE BCE BCE BE 0 60 10 7000 P A 13 80 A 12 80 A 19 35 A 4 4 A 5 4 #9556 egg~ {wa {#egg{x~ An egg lies here.~ oldstyle~ food 0 A 50 60 0 0 0 0 10 4 P #9557 carrot~ {wa {3carrot{x~ A carrot lies here.~ oldstyle~ food 0 A 50 60 0 0 0 0 10 6 P #9558 tomato~ {wa {!tomato{x~ A tomato lies here.~ oldstyle~ food 0 A 50 60 0 0 0 0 10 12 P #9559 fig~ {wa {@fig{x~ A fig lies here.~ oldstyle~ food 0 A 50 60 0 0 0 0 10 3 P #9560 dates~ {wsome {*dates{x~ A bunch of dates lies here.~ oldstyle~ food 0 A 60 50 0 0 0 0 10 6 P #9561 leg lamb~ {wa {3leg {wof {&lamb{x~ A leg of lamb lies here.~ oldstyle~ food 0 A 60 60 0 0 0 0 20 10 P #9562 side beef~ {wa {&side {wof {3beef{x~ A side of beef lies here.~ oldstyle~ food 0 A 60 60 0 0 0 0 50 20 P #9563 whole chicken~ {wa {&whole {3chicken{x~ A whole skinned chicken lies here.~ oldstyle~ food 0 A 60 60 0 0 0 0 30 12 P #9564 herring salted~ {wa {*salted {3herring{x~ A salted herring lies here.~ oldstyle~ food 0 A 50 60 0 0 0 0 10 8 P #9565 mussel~ {wa {3mussel{x~ A mussel lies here.~ oldstyle~ food 0 A 60 60 0 0 0 0 10 4 P #9567 liquor glass blue oasis~ {wa {&glass {wof {$blue {&oasis{x~ A glass of blue alcohol rests here.~ oldstyle~ drink 0 A 50 60 'whisky' 0 0 0 10 10 P #9568 wine glass~ {wa {&glass {wof {5wine{x~ A glass rests here.~ oldstyle~ drink 0 A 60 60 'red wine' 0 0 0 10 13 P #9569 bottle grog~ {wa {7bottle {wof {3grog{x~ A bottle lies here.~ oldstyle~ drink 0 A 60 60 'ale' 0 0 0 10 8 P #9570 glowing vial blue~ {wa {#glowing {^blue {&vial{x~ A glowing blue vial lies here.~ oldstyle~ potion AG AO 12 'sleep' '' '' '' 1 10 270 P #9571 potion green~ {wa {2deep{7-{@green {&potion{x~ A deep-green potion lies here.~ oldstyle~ potion G AO 10 'stone skin' 'shield' 'haste' 'frenzy' 23 10 950 P #9572 potion crystal clear~ {wa {&crystal {#clear {&potion{x~ A crystal clear potion lies here.~ oldstyle~ potion G AO 10 'detect invis' 'detect hidden' 'detect magic' 'pass door' 0 10 200 P #9573 white potion~ {wan {8off {&white {7potion{x~ {Can off white potion{x~ oldstyle~ potion G AO 21 'haste' '' '' '' 21 10 820 P #9574 potion dark blue~ {wa {7dark {4blue {&potion{x~ A dark blue potion lies here.~ oldstyle~ potion G AO 10 'detect evil' 'refresh' '' '' 21 10 200 P #9575 beer bottle scorpion flaming~ {wa {!flaming {&scorpion{x~ A bottle of strong beer lies here.~ oldstyle~ drink 0 A 60 60 'beer' 0 0 0 10 6 P #9576 barrel beer~ {wa {3barrel {wof {*beer{x~ A barrel of beer lies here.~ oldstyle~ drink 0 A 150 150 'beer' 0 0 0 80 120 P #9577 whisky shot~ {wa {&shot{x~ A shot of strong liquor lies here.~ oldstyle~ drink 0 A 60 60 'whisky' 0 0 0 10 12 P #9578 scroll recall~ {wa {&scroll {wof {!recall{x~ A scroll of recall lies here.~ oldstyle~ scroll G AO 12 'word of recall' '' '' '' 33 40 2700 P #9579 wand call lightning~ {wa {*grey{w-{8silver {&wand{x~ A grey-silver wand lies here.~ oldstyle~ wand AG AO 15 3 3 'call lightning' 0 25 10 2800 P E wand~ You see a small engraved storm cloud at the base of this wand. ~ #9580 wand detect invis~ {wa {&wand {of {7glinting {#yellow{x~ A wand of glinting yellow lies here.~ oldstyle~ wand G AO 1 15 15 'detect invis' 0 9 10 580 P E wand~ You see a shape slowly fading into exsistance at the base of this wand. ~ #9581 wand armor~ {wa {&wand {of {3oak{x~ A wand of oak lies here.~ oldstyle~ wand G AO 5 10 10 'armor' 0 5 10 410 P #9582 wand faerie fire~ {wa {%pink {&wand{x~ A pink wand lies here~ oldstyle~ wand G AO 3 3 3 'faerie fire' 0 3 10 250 P #9583 sewing shears~ {wa {&pair {wof {3sewing {#shears{x~ A pair of sewing shears lies here.~ oldstyle~ weapon 0 AN dagger 10 12 chop EG 50 20 6000 P A 19 20 A 18 15 A 17 -10 #9584 meat cleaver~ {wa {3meat {8cleaver{x~ A meat cleaver lies here~ oldstyle~ weapon KL AN dagger 10 10 cleave H 30 50 4000 P A 19 15 A 18 10 #9585 fountain pen~ {wa {@fo{&un{!ta{&in{* pen{x~ A fountain pen lies here.~ oldstyle~ weapon B AN exotic 3 12 stab AE 60 10 7000 P A 19 30 A 18 25 A 17 -14 A 20 -10 A 13 80 E fountain pen~ Well, then pen IS mightier than the sword... ~ #9586 sledge hammer~ {wa {@sl{&ed{@ge {&hammer{x~ A sledge hammer lies here.~ oldstyle~ weapon 0 AN mace 11 15 smash EFG 50 240 4000 P A 19 20 A 18 15 #9587 horse shoe~ {wa {3horse {#shoe{x~ A horse shoe lies here.~ oldstyle~ armor BG ACO BD BD BD AC 0 30 20 300 P A 18 1 A 19 10 #9588 saddle~ {wa {3saddle{x~ A saddle lies here.~ oldstyle~ furniture 0 A 0 0 0 0 0 0 40 600 P #9589 crop riding~ {wa {$riding {&crop{x~ A riding crop lies here.~ oldstyle~ weapon 0 AN whip 10 11 whip E 30 10 3000 P #9590 chessboard~ {wa {@che{&ssbo{@ard{x~ A heavy marble chessboard lies here.~ oldstyle~ weapon 0 AN exotic 6 10 thwack 0 0 100 380 P #9591 sesame seed~ {wa {@se{&sa{@me {3seed{x~ A sesame seed lies here.~ oldstyle~ key 0 AO 0 0 0 0 0 0 30 1 P #9592 something~ *som{@eth{*ing{x~ Something lies here.~ oldstyle~ weapon 0 N exotic 12 5 drain BH 40 0 920 P #9593 key~ the jail key~ The key to the jail lies here.~ oldstyle~ key 0 AO 0 0 0 0 0 0 30 0 P #9594 key~ the dungeon key~ The dungeon key lies here.~ oldstyle~ key 0 AO 0 0 0 0 0 0 30 0 P #9595 shirt tie dye~ {wa {Ct{Wi{Ce{w-{Cd{Wy{Ce{x{w shirt{x~ A multi-colored shirt lies here.~ oldstyle~ armor G AD ABC ABC ABC 0 0 39 10 2900 P #9596 bugle boy jeans~ {wa {&pair {wof {#Bugle {&Boy {6jeans{x~ A pair of jeans lie here.~ oldstyle~ armor G AF AC AC AC 0 0 19 10 730 P A 19 10 A 12 15 A 13 15 #9597 sneakers reeboks reebok pumps~ {wa {&pair {wof {$Ree{&bok {7pumps{x~ A pair of nifty sneakers lie here.~ oldstyle~ armor G AG BD BD BD AC 0 13 10 770 P A 18 10 A 13 20 A 14 10 A 2 1 #9598 daemon claw~ {wthe {@Da{&em{@on {&Claw{x~ A glove with blades mounted on it lies here~ oldstyle~ weapon B AN exotic 13 15 claw E 50 200 1520 P A 19 25 A 18 20 A 13 50 #9599 wolverine claw~ {wthe {@wol{&ver{@ine {&claw{x~ A claw from some animal lies here.~ oldstyle~ weapon B AN exotic 13 15 claw 0 50 200 1680 P A 18 20 A 19 25 #9600 halberd~ {wthe {@hal{&b{@erd{x~ A mighty halberd lies against the wall.~ oldstyle~ weapon GI AN polearm 3 7 chop F 43 160 1240 P A 19 2 A 18 2 #9601 statue avonn~ the statue~ {8A statue of King Avon stands here, looking proud.{x~ oldstyle~ trash 0 0 0 0 0 0 0 1 0 0 P E statue~ {*This is a statue of King Avon, standing proudly, sword unsheathed. {x {8There's a plaque on the pedestal. {x ~ E plaque~ "I'll think of something" -King Avon the Conquerer ~ #9602 pearl~ {wa {#beautiful {&white {7pearl{x~ A well-formed pearl sits upon the ground, looking for an oyster.~ oldstyle~ warp_stone T AO 0 0 0 0 0 0 10 1000 P E pearl~ It's a nicely-formed pearl, should be worth a fair amount at the jewellers. You look around to see if there are any others nearby. ~ #0 #ROOMS #9500 {&Entrance {wto the {#Dancing {@Daemon {&Inn{x~ You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ 0 8 0 D2 You see people dancing and drinking. ~ ~ 0 -1 9502 -1 No owner. D3 You see people walking by on Sultan's Walk. ~ ~ 0 -1 9520 -1 No owner. D4 The spiral stairs lead up to the reception area. ~ ~ 0 -1 9501 -1 No owner. S #9501 {wThe {&Reception {3Area{x~ You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ 0 124 0 E 1.1picture~ You see a picture of Felix here, standing before the arena. He seems to be doing a body count. ~ E 2.picture~ You see a picture of Shark standing behind his desk screaming at a newbie. Through a window in the back you see a large aquarium. The newbie seems to be cowering in fear. ~ E 3.picture~ You see a picture of Hammor on the front porch of the Danjerhaus, drinking a guinness stout and petting Big Guy the Cat. ~ E 4.picture~ You see a picture of Loki... at least you think it's Loki. He seems to be hiding from the camera. ~ D5 The stairs lead down to the Daemon. ~ ~ 0 -1 9500 -1 No owner. S #9502 {wThe {#Dancing {@Daemon's {&Inn{x~ A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the wall are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ 0 8 0 E bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ D0 You see the entrance to the Daemon. ~ ~ 0 -1 9500 -1 No owner. S #9503 {wThe {3Medina{x~ You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ 0 0 1 D0 You see medina. ~ ~ 0 -1 9504 -1 No owner. D2 You see the Common square. ~ ~ 0 -1 9510 -1 No owner. S #9504 {wThe {3Medina{x~ You are walking along a wide open expanse of road connecting the market square to the common square. Panhandlers, beggars, and other such riff- raff wander about hoping to catch those few who with open hearts. The medina continues to the south and the market spreads out to the north. ~ 0 0 1 D0 You see the market. ~ ~ 0 -1 9505 -1 No owner. D2 You see the medina. ~ ~ 0 -1 9503 -1 No owner. S #9505 {wThe {*Southwestern {3Market {&Square{x~ The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what's going on here is to wander around. The Market continues north, west, and east, with the Medina trailing off south. ~ 0 0 1 D0 ~ ~ 0 -1 9506 -1 No owner. D1 ~ ~ 0 -1 9507 -1 No owner. D2 ~ ~ 0 -1 9504 -1 No owner. D3 ~ ~ 0 -1 9508 -1 No owner. S #9506 {wThe {*Center {wof {3Market {&Square{x~ You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ 0 0 0 E statue~ Before you is a statue of the Mighty Beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The Mighty Beholder is in Excellent condition. ~ D0 ~ ~ 0 -1 9515 -1 No owner. D1 ~ ~ 0 -1 9517 -1 No owner. D2 ~ ~ 0 -1 9505 -1 No owner. D3 ~ ~ 0 -1 9509 -1 No owner. S #9507 The Southeastern Market Square~ In this corner of the market some of the largest warriors in the land tower over you. It's easy to understand why they hangout here once you notice the weapon shop and the armory close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ 0 0 1 D0 ~ ~ 0 -1 9517 -1 No owner. D1 ~ ~ 0 -1 9629 -1 No owner. D2 ~ ~ 0 -1 9636 -1 No owner. D3 ~ ~ 0 -1 9505 -1 No owner. S #9508 {wThe {*Southwestern {3Market {&Square{x~ This area of the market seems relatively quiet, save the high-pitched banter of the shopkeeps attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ 0 0 1 D0 ~ ~ 0 -1 9509 -1 No owner. D1 ~ ~ 0 -1 9505 -1 No owner. D2 You see the grocer's. ~ ~ 0 -1 9635 -1 No owner. D3 You see the general store. ~ ~ 0 -1 9628 -1 No owner. S #9509 {wThe {*Western {3Market {&Square{x~ This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main Street begins here and heads for the gate. The market's expanse fills the other directions. ~ 0 0 1 D0 ~ ~ 0 -1 9514 -1 No owner. D1 ~ ~ 0 -1 9506 -1 No owner. D2 ~ ~ 0 -1 9508 -1 No owner. D3 ~ ~ 0 -1 9526 -1 No owner. S #9510 {wThe {3Common {&Square{x~ People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the medina is to the north. South lies the Ishtar River bridge and the southern gate. ~ 0 0 1 D0 You see the medina. ~ ~ 0 -1 9503 -1 No owner. D1 ~ ~ 0 -1 9537 -1 No owner. D2 You see the bridge over the river. ~ ~ 0 -1 9512 -1 No owner. D3 ~ ~ 0 -1 9536 -1 No owner. S #9511 {wOutside {7the {*Southern {&Gate{w of {@New Thalos{x~ You see before you the expanse of the Sands of Sorrow. The shifting sands stretch on endlessly to the south, hiding treasure and adventure. ~ 0 0 1 D0 ~ gate~ 1 9501 9513 -1 No owner. S #9512 {wThe {6Southern {3Bridge{x~ Walking over the bridge you see the rushing waters of the Ishtar River. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north. ~ 0 0 1 D0 ~ ~ 0 -1 9510 -1 No owner. D2 ~ ~ 0 -1 9513 -1 No owner. D5 ~ ~ 0 -1 9585 -1 No owner. S #9513 {wInside {7the {*South {&Gate {wof {@New Thalos{x~ Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The Ishtar River bridge lies to the north and wilderness to the south. ~ 0 0 1 D0 ~ ~ 0 -1 9512 -1 No owner. D2 ~ gate~ 1 9501 9511 -1 No owner. S #9514 {wThe {*Northwestern {3Market {&Square{x~ This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to Nabil's Exotic Animals. ~ 0 0 1 D0 ~ ~ 0 -1 9614 -1 No owner. D1 ~ ~ 0 -1 9515 -1 No owner. D2 ~ ~ 0 -1 9509 -1 No owner. D3 ~ ~ 0 -1 9621 -1 No owner. S #9515 {wThe {*Northern {3Market {&Square{x~ You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah; east west and south of here the busy market thrives with life. ~ 0 0 1 D0 ~ ~ 0 -1 9518 -1 No owner. D1 ~ ~ 0 -1 9516 -1 No owner. D2 ~ ~ 0 -1 9506 -1 No owner. D3 ~ ~ 0 -1 9514 -1 No owner. S #9516 {wThe {*Northeastern {3Market {&Square{x~ Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ 0 0 1 D0 ~ ~ 0 -1 9615 -1 No owner. D1 ~ ~ 0 -1 9622 -1 No owner. D2 ~ ~ 0 -1 9517 -1 No owner. D3 ~ ~ 0 -1 9515 -1 No owner. S #9517 {wThe {*Eastern {3Market {&Square{x~ You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city; all trade and commerce of any significance is carried on here. The market spreads out in all directions save east; here Main Street heads for the eastern gate. ~ 0 0 1 D0 ~ ~ 0 -1 9516 -1 No owner. D1 ~ ~ 0 -1 9527 -1 No owner. D2 ~ ~ 0 -1 9507 -1 No owner. D3 ~ ~ 0 -1 9506 -1 No owner. S #9518 {!Sultan's {3Walk{x~ This cobblestone road aides your journey through town. Traveling north will take you by the palace and the Dancing Daemon Inn, and south will put you on the market square. ~ 0 0 0 D0 ~ ~ 0 -1 9519 -1 No owner. D2 ~ ~ 0 -1 9515 -1 No owner. S #9519 {!Sultan's {3Walk{x~ This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ 0 0 1 D0 ~ ~ 0 -1 9520 -1 No owner. D2 ~ ~ 0 -1 9518 -1 No owner. S #9520 {!Sultan's {3Walk{x~ The road here between the palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 9521 -1 No owner. D1 ~ ~ 0 -1 9500 -1 No owner. D2 ~ ~ 0 -1 9519 -1 No owner. D3 ~ ~ 0 -1 9658 -1 No owner. S #9521 {!Sultan's {3Walk{x~ The main road north from the square continues here, surrounded by the walls of the palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ 0 0 1 D0 ~ ~ 0 -1 9522 -1 No owner. D2 ~ ~ 0 -1 9520 -1 No owner. S #9522 {wInside {7the {*Northern {&Gate{w of {@New Thalos{x~ Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of their home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north lay wilderness of the desert. ~ 0 0 0 D0 ~ gate~ 1 9501 9667 -1 No owner. D1 ~ ~ 0 -1 9549 -1 No owner. D2 ~ ~ 0 -1 9521 -1 No owner. D3 ~ ~ 0 -1 9548 -1 No owner. S #9523 {&Inside {wthe {*West {&Gate{w of {@New Thalos{x~ Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of {@New Thalos{2, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Main street heads towards the market eastward and the eastern road passes through the {*Sands{w of {&Sorrow{2 to your west. To the south lies the entrance of the {$Wa{&rri{$or's {&guild{2.{x ~ 0 0 1 D1 ~ ~ 0 -1 9524 -1 No owner. D2 ~ ~ 0 -1 9626 -1 No owner. D3 ~ gate~ 1 9501 9669 -1 No owner. S #9524 {*West {&Gate {wStreet{x~ This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as the temple square. Main street continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 9620 -1 No owner. D1 ~ ~ 0 -1 9525 -1 No owner. D2 ~ ~ 0 -1 9627 -1 No owner. D3 ~ ~ 0 -1 9523 -1 No owner. S #9525 {*West {&Gate {wStreet{x~ A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ 0 0 1 D0 ~ ~ 0 -1 9571 -1 No owner. D1 ~ ~ 0 -1 9526 -1 No owner. D2 ~ ~ 0 -1 9572 -1 No owner. D3 ~ ~ 0 -1 9524 -1 No owner. S #9526 {*West {&Gate {wStreet{x~ Walking on the street between {#Nabil's {&Exotic {*Animals{2 and the general store. To the west you hear a roadcrew at work and to the east, the sounds of commerce taking place. To the south is the entrance to the {@Ranger's {&Guild{2, while to the north is the entrance to the {#Dr{*ui{#d's {&Guild{2. The air is filled with gold and riches.{x ~ 0 0 1 E poster~ A wealthy man in red robes is smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ D0 ~ ~ 0 -1 9754 -1 No owner. D1 ~ ~ 0 -1 9509 -1 No owner. D2 ~ ~ 0 -1 9751 -1 No owner. D3 ~ ~ 0 -1 9525 -1 No owner. S #9527 {*East {3Main {&Street{x~ Here on East Main, you smell the odor of freshly slaughtered meat and hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ 0 0 1 D1 ~ ~ 0 -1 9528 -1 No owner. D3 ~ ~ 0 -1 9517 -1 No owner. S #9528 {*East {3Main {&Street{x~ You are on East Main Street. To the North is the beginning of Guildsman's Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ 0 0 1 E sign~ NO LOITERING! (by order of the Sultan of New Thalos) ~ D0 ~ ~ 0 -1 9564 -1 No owner. D1 ~ ~ 0 -1 9529 -1 No owner. D2 ~ ~ 0 -1 9565 -1 No owner. D3 ~ ~ 0 -1 9527 -1 No owner. S #9529 {*East {3Main {&Street{x~ As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ 0 0 1 D0 ~ ~ 0 -1 9623 -1 No owner. D1 ~ ~ 0 -1 9530 -1 No owner. D2 ~ ~ 0 -1 9630 -1 No owner. D3 ~ ~ 0 -1 9528 -1 No owner. S #9530 {*East {3Main {&Street{x~ The main street through eastern {@New Thalos{2 begins here and heads westward towards the marketplace. One o the main gates can be seen to the east, and {@Bra{&he{@em's {&Magic {3Shop{2 awaits you to the north.{x ~ 0 0 1 D0 ~ ~ 0 -1 9624 -1 No owner. D1 ~ ~ 0 -1 9531 -1 No owner. D3 ~ ~ 0 -1 9529 -1 No owner. S #9531 {wInside {8the {*Eastern {&Gate {wof {@New Thalos{x~ Two large stone towers imbedded in the wall loom over you. The massive iron gates, emblazoned with the crest of {@New Thalos{2, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expenses in protecting their home. Main street heads towards the market westward and the wildernesss beckons from the east. To the north lies the entrance to the {!Mages' {&Guild{2.{x ~ 0 0 1 D0 ~ ~ 0 -1 9625 -1 No owner. D1 ~ gate~ 1 9501 9668 -1 No owner. D3 ~ ~ 0 -1 9530 -1 No owner. S #9532 {%Cassandra's {&Catch {wof the {3Day{x~ Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ 0 56 0 D2 ~ ~ 0 -1 9541 -1 No owner. S #9533 {*West {!Ishtar {&Drive{x~ This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ 0 0 1 D0 ~ ~ 0 -1 9640 -1 No owner. D1 ~ ~ 0 -1 9534 -1 No owner. S #9534 {*West {!Ishtar {&Drive{x~ A few men walk by almost pushing you out of the way as they go about their business of loading and unloading the boats. An entrance to the huge warehouses of New Thalos is to the north and the Ishtar River quietly flows by to the south. Ishtar Drive continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 9641 -1 No owner. D1 ~ ~ 0 -1 9535 -1 No owner. D3 ~ ~ 0 -1 9533 -1 No owner. S #9535 {*West {!Ishtar {&Drive{x~ The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 9642 -1 No owner. D1 ~ ~ 0 -1 9536 -1 No owner. D2 ~ ~ 0 -1 9543 -1 No owner. D3 ~ ~ 0 -1 9534 -1 No owner. S #9536 {*West {!Ishtar {&Drive{x~ A cool breeze blows up off the river chilling the sweat otherwise present on you skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ 0 0 1 D1 ~ ~ 0 -1 9510 -1 No owner. D3 ~ ~ 0 -1 9535 -1 No owner. S #9537 {*East {!Ishtar {&Drive{x~ Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and as you return his gaze runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ 0 0 1 D0 ~ ~ 0 -1 9644 -1 No owner. D1 ~ ~ 0 -1 9539 -1 No owner. D3 ~ ~ 0 -1 9510 -1 No owner. S #9538 {*East {!Ishtar {&Drive{x~ The wide road bordering the south of town continues to the east and west here, bordered only by the hay-loft to the north and the Ishtar River to the south. ~ 0 0 1 D1 ~ ~ 0 -1 9540 -1 No owner. D3 ~ ~ 0 -1 9539 -1 No owner. S #9539 {*East {!Ishtar {&Drive{x~ Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar road continues east and west. ~ 0 0 1 D0 ~ ~ 0 -1 9645 -1 No owner. D1 ~ ~ 0 -1 9538 -1 No owner. D3 ~ ~ 0 -1 9537 -1 No owner. S #9540 {*East {!Ishtar {&Drive{x~ Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ 0 0 1 D0 You see murky darkness. ~ ~ 0 -1 9568 -1 No owner. D1 ~ ~ 0 -1 9541 -1 No owner. D3 ~ ~ 0 -1 9538 -1 No owner. S #9541 {*East {!Ishtar {&Drive{x~ Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The Ishtar River flows alongside to the south with the drive running alongside it east to west. ~ 0 0 0 D0 ~ ~ 0 -1 9532 -1 No owner. D1 ~ ~ 0 -1 9542 -1 No owner. D3 ~ ~ 0 -1 9540 -1 No owner. S #9542 {*East {!Ishtar {&Drive{x~ The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The Ishtar River flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ 0 0 1 E sign~ ========================================================================== THE DUMP OF NEW THALOS ----- Enter at your own risk. -the management ========================================================================= ~ D0 ~ ~ 0 -1 9647 -1 No owner. D3 ~ ~ 0 -1 9541 -1 No owner. S #9543 {&Boat {3Ramp{x~ This sloped slab of stone allows easy passage to and from the Ishtar. Boats are moored to the docks here awaiting their masters to return from the warehouses and the pubs. The waters of the Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 9535 -1 No owner. D2 ~ ~ 0 -1 9586 -1 No owner. S #9544 {wWest {@Casbah{x~ The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The avenue ends here, only exiting to the east. ~ 0 0 1 D1 ~ ~ 0 -1 9545 -1 No owner. D2 ~ ~ 0 -1 9653 -1 No owner. D4 ~ ~ 0 -1 9659 -1 No owner. S #9545 {wWest {@Casbah{x~ You have almost reached the end of the avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The avenue continues west and south from here. ~ 0 0 1 D1 ~ ~ 0 -1 9546 -1 No owner. D2 ~ ~ 0 -1 9654 -1 No owner. D3 ~ ~ 0 -1 9544 -1 No owner. S #9546 {wThe {@Casbah{x~ The wall of the palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the city hall and notice the increase in the number of guards. To the east the avenue continues. ~ 0 0 1 D1 ~ ~ 0 -1 9547 -1 No owner. D2 ~ ~ 0 -1 9558 -1 No owner. D3 ~ ~ 0 -1 9545 -1 No owner. S #9547 {wThe {@Casbah{x~ As you travel down the road towards towards the city hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the palace and the avenue goes east and west. ~ 0 0 1 D1 ~ ~ 0 -1 9548 -1 No owner. D3 ~ ~ 0 -1 9546 -1 No owner. S #9548 {wThe {@Casbah{x~ The cobblestone pavement runs along the north wall here. South of you stand the great walls of the palace and the avenue goes east and west. ~ 0 0 1 D1 ~ ~ 0 -1 9522 -1 No owner. D3 ~ ~ 0 -1 9547 -1 No owner. S #9549 {wThe {@Casbah{x~ The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the library. To the west you can see the tall towers of the northern gate, and the avenue continues east. ~ 0 0 1 D1 ~ ~ 0 -1 9550 -1 No owner. D3 ~ ~ 0 -1 9522 -1 No owner. S #9550 {wThe {@Casbah{x~ Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ 0 0 1 D1 ~ ~ 0 -1 9551 -1 No owner. D3 ~ ~ 0 -1 9549 -1 No owner. S #9551 {wThe {@Casbah{x~ The din of the guilds assaults your senses as you reach this intersection; the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The avenue continues east and west form here and the row leads south. ~ 0 0 1 D1 ~ ~ 0 -1 9552 -1 No owner. D2 ~ ~ 0 -1 9560 -1 No owner. D3 ~ ~ 0 -1 9550 -1 No owner. S #9552 {wThe {@Casbah{x~ You walk between the solid stone wall of the city and that of the Mason's guild. Young children and their nannys walk around enjoying the safety of the city. The avenue runs east and west from here. ~ 0 0 1 D1 ~ ~ 0 -1 9553 -1 No owner. D3 ~ ~ 0 -1 9551 -1 No owner. S #9553 {wThe {@Casbah{x~ You have almost reached the end of the avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The avenue continues east and west from here ~ 0 0 1 D1 ~ ~ 0 -1 9554 -1 No owner. D3 ~ ~ 0 -1 9552 -1 No owner. S #9554 {wThe {@Casbah{x~ The avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the library and the grand dance hall of the city. The Northeast Tower of the wall is accessible here up a spiral staircase. ~ 0 0 1 D2 ~ ~ 0 -1 9555 -1 No owner. D3 ~ ~ 0 -1 9553 -1 No owner. D4 ~ ~ 0 -1 9662 -1 No owner. S #9555 {@Kali {&Row{x~ This is a small, newly added section of the town. The city's library can be entered through the door to the west and The Casbah begins it's journey a little ways north of here. The row and the entrance to the dance hall is to the south. ~ 0 0 1 D0 ~ ~ 0 -1 9554 -1 No owner. D2 ~ ~ 0 -1 9556 -1 No owner. D3 ~ ~ 0 -1 9651 -1 No owner. S #9556 {@Kali {&Row{x~ The short row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the row continues northward. ~ 0 0 1 D0 ~ ~ 0 -1 9555 -1 No owner. D3 ~ ~ 0 -1 9652 -1 No owner. S #9557 {*Underground{x~ The small passage continues north and south. ~ 0 9 1 D0 ~ ~ 0 -1 9578 -1 No owner. D2 ~ ~ 0 -1 9580 -1 No owner. S #9558 {3Alley{x~ This is a dark alley running between the palace and city hall. Not a lot here, unless you're partial to spiders and rats. ~ 0 0 1 D0 ~ ~ 0 -1 9546 -1 No owner. D2 ~ ~ 0 -1 9559 -1 No owner. S #9559 {3Alley{x~ The alley ends here. ~ 0 1 1 D0 ~ ~ 0 -1 9558 -1 No owner. D5 You see a manhole covering an opening in the road. ~ manhole hole man~ 1 -1 9575 -1 No owner. S #9560 {@Guildman's {&Row{x~ This row is a hive of activity second only to the actual market square itself. Along this row stands all the guilds of the working class citizens of New Thalos; here all the items sold in the square are made. Along this particular stretch of the row lie the Bowyer/ Fletcher to the west and the Mason's to the east. The row leads off to the south and East Casbah is to the north. ~ 0 0 1 D0 ~ ~ 0 -1 9551 -1 No owner. D1 ~ ~ 0 -1 9656 -1 No owner. D2 ~ ~ 0 -1 9561 -1 No owner. D3 ~ ~ 0 -1 9655 -1 No owner. S #9561 {@Guildman's {&Row{x~ The guilds continue here, to the west is the Weaver's guild, and to the east stands the Craftsman's Guild. The row of guilds continues north and south from here. ~ 0 0 1 D0 ~ ~ 0 -1 9560 -1 No owner. D1 ~ ~ 0 -1 9607 -1 No owner. D2 ~ ~ 0 -1 9562 -1 No owner. D3 ~ ~ 0 -1 9606 -1 No owner. S #9562 {@Guildman's {&Row{x~ Only one guild offers its door to this stretch of the row; the Tanner's Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The row of Guilds leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 9561 -1 No owner. D1 ~ ~ 0 -1 9611 -1 No owner. D2 ~ ~ 0 -1 9563 -1 No owner. D3 ~ ~ 0 -1 9664 -1 No owner. S #9563 {@Guildman's {&Row{x~ After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the greater gods. You may enter the sacred hall to the east. ~ 0 0 1 D0 ~ ~ 0 -1 9562 -1 No owner. D1 ~ ~ 0 -1 9616 -1 No owner. D2 ~ ~ 0 -1 9564 -1 No owner. S #9564 {@Guildman's {&Row{x~ This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on market square. The guildhouses lie to the north and Main street is to the south. ~ 0 0 1 D0 ~ ~ 0 -1 9563 -1 No owner. D2 ~ ~ 0 -1 9528 -1 No owner. S #9565 {3Alley{x~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 9528 -1 No owner. D2 ~ ~ 0 -1 9566 -1 No owner. S #9566 {3Alley{x~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 9565 -1 No owner. D1 ~ ~ 0 -1 9567 -1 No owner. D3 ~ ~ 0 -1 9637 -1 No owner. S #9567 {3Alley{x~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D1 ~ ~ 0 -1 9638 -1 No owner. D2 ~ ~ 0 -1 9568 -1 No owner. D3 ~ ~ 0 -1 9566 -1 No owner. S #9568 {3Alley{x~ Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ 0 1 1 D0 ~ ~ 0 -1 9567 -1 No owner. D2 ~ ~ 0 -1 9540 -1 No owner. S #9569 {3Alley{x~ This is a tiny corner in the alley. The temple walls are North and West. You notice a fair amount of footprints to the east. ~ 0 1 1 E footprint~ Kind of looks like a yeti has been here.... Hmmmm. ~ D1 ~ ~ 0 -1 9570 -1 No owner. D2 ~ ~ 0 -1 9571 -1 No owner. S #9570 {3Alley{x~ This is a dead end to the tiny alley. There is an unusual amount of wear appearent on the ground. ~ 0 1 1 D3 ~ ~ 0 -1 9569 -1 No owner. D5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ 1 -1 9578 -1 No owner. S #9571 {3Alley{x~ You are in a tiny {3alley{2 between the temple and {#Nabil's {&Exotic {*Animals{2. You hear some shouts and general roadwork to the south. The ground is rough and in need of repair.{x ~ 0 1 1 E pothole~ Why are you looking in a pothole?????? You poor or something? ~ D0 ~ ~ 0 -1 9569 -1 No owner. D2 ~ ~ 0 -1 9525 -1 No owner. S #9572 {3Alley{x~ You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ 0 1 1 D0 ~ ~ 0 -1 9525 -1 No owner. D2 ~ ~ 0 -1 9573 -1 No owner. S #9573 {3Alley{x~ This is a small corner in the alley behind the warehouses and the guild of warrior's. You notice some small scrapings to the west. ~ 0 1 1 D0 ~ ~ 0 -1 9572 -1 No owner. D1 ~ ~ 0 -1 9574 -1 No owner. S #9574 {3Alley{x~ The alley ends here as do the footprints you had noticed earlier. ~ 0 1 1 D3 ~ ~ 0 -1 9573 -1 No owner. D5 You see a small round iron plate set in the ground. ~ manhole man hole~ 1 -1 9581 -1 No owner. S #9575 {*Underground{x~ You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ 0 9 1 D2 ~ ~ 0 -1 9576 -1 No owner. D4 ~ man hole manhole~ 1 -1 9559 -1 No owner. S #9576 {*Underground{x~ The passage continues north and south. ~ 0 9 1 D0 ~ ~ 0 -1 9575 -1 No owner. D2 ~ ~ 0 -1 9577 -1 No owner. S #9577 {*Underground{x~ The tunnel branches here going north, east, and west. ~ 0 9 1 D0 ~ ~ 0 -1 9576 -1 No owner. D1 ~ ~ 0 -1 9578 -1 No owner. D3 ~ ~ 0 -1 9579 -1 No owner. S #9578 {*Underground{x~ The alley turns again here and heads south and west. You notice a small glint of light from above. ~ 0 9 1 D2 ~ ~ 0 -1 9557 -1 No owner. D3 ~ ~ 0 -1 9577 -1 No owner. D4 ~ manhole man hole~ 1 -1 9570 -1 No owner. S #9579 {*Underground{x~ The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ 0 9 1 D1 ~ ~ 0 -1 9577 -1 No owner. S #9580 {*Underground{x~ The small passage continues north and south from here. ~ 0 9 1 D0 ~ ~ 0 -1 9557 -1 No owner. D2 ~ ~ 0 -1 9581 -1 No owner. S #9581 {*Underground{x~ The small passage heads north and east from here. You here the sounds of the city above you. ~ 0 9 1 D0 ~ ~ 0 -1 9580 -1 No owner. D1 ~ ~ 0 -1 9582 -1 No owner. D4 ~ manhole man hole~ 1 -1 9574 -1 No owner. S #9582 {*Underground{x~ The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ 0 9 1 D1 ~ ~ 0 -1 9592 -1 No owner. D3 ~ ~ 0 -1 9581 -1 No owner. S #9583 {!Ishtar {6River{x~ High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ 0 0 7 D1 ~ ~ 0 -1 9724 -1 No owner. D3 ~ ~ 0 -1 9584 -1 No owner. S #9584 {!Ishtar {6River{x~ The gentle flow of the river carries you eastward; looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ 0 0 7 D1 ~ ~ 0 -1 9583 -1 No owner. D3 ~ ~ 0 -1 9585 -1 No owner. S #9585 {!Ishtar {6River{x~ You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. From here, the river flows east and west. ~ 0 0 7 D1 ~ ~ 0 -1 9584 -1 No owner. D3 ~ ~ 0 -1 9586 -1 No owner. D4 ~ ~ 0 -1 9512 -1 No owner. S #9586 {!Ishtar {6River{x~ This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ 0 0 7 D0 ~ ~ 0 -1 9543 -1 No owner. D1 ~ ~ 0 -1 9585 -1 No owner. D3 ~ ~ 0 -1 9587 -1 No owner. S #9587 {!Ishtar {6River{x~ The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ 0 0 7 D1 ~ ~ 0 -1 9586 -1 No owner. D3 ~ ~ 0 -1 9723 -1 No owner. S #9588 {&Inside {wthe {#Castle {wof {&Clan {#MacCleod{x~ You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ 0 9 1 D1 ~ ~ 0 -1 9589 -1 No owner. S #9589 {*Dark {&Passage{x~ The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ 0 9 1 D1 ~ ~ 0 -1 9590 -1 No owner. D3 ~ ~ 0 -1 9588 -1 No owner. S #9590 {*Dark {&Passage{x~ The small passage continues west and east from here. ~ 0 9 1 E boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ D1 ~ ~ 0 -1 9591 -1 No owner. D3 ~ ~ 0 -1 9589 -1 No owner. S #9591 {*Dark {&Passage{x~ The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ 0 9 1 E fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ D3 ~ ~ 0 -1 9590 -1 No owner. D4 ~ secret~ 1 -1 9670 -1 No owner. S #9592 {*Underground{x~ The small passage continues west and east. ~ 0 9 1 E cloud~ Peering into the misty cloud the form a huge conch shell seems to fade in and out. Perhaps this is somehow the entrance to the next challenge ~ D1 ~ ~ 0 -1 9593 -1 No owner. D3 ~ ~ 0 -1 9582 -1 No owner. S #9593 {&Common {3Room {wof the {&Clan {#MacCleod{x~ The small passage continues west and east. ~ 0 9 1 D1 ~ ~ 0 -1 9600 -1 No owner. D3 ~ ~ 0 -1 9592 -1 No owner. S #9594 {&Common {3Room {wof the {&Clan {#MacCleod{x~ You have entered a large hall with passages leading off in all directions. A large table dominates the center of this hall with many chairs were the clan gathers for feasting, merriment, and meetings. On the walls hang large tapestries paying homage to their leader Conner MacCleod. ~ 0 40 0 D0 ~ iron gate~ 1 -1 9599 -1 No owner. D1 ~ door east~ 1 -1 9596 -1 No owner. D2 ~ drawbridge draw bridge door~ 2 7901 6100 -1 No owner. D3 ~ door west~ 1 -1 9597 -1 No owner. D4 ~ door up~ 1 -1 9595 -1 No owner. D5 ~ door down~ 1 -1 9598 -1 No owner. S #9595 {$Zipoii's {&Room{x~ Climbing up the staircase you enter the hovel of a curious mage. A small uncomfortable looking bed rests in the corner, surrounded by ancient tomes. On the worn desk next to the window candles burn low, casting strange shadows on the walls. The only noticeable decor is the mounted head of the Demi-Lich. ~ 0 120 0 D5 ~ door~ 1 -1 9594 -1 No owner. S #9596 {^Ice's {&Room{x~ Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric Ice lives up to his name. Healing herbs and other such things line the walls in racks, holy symbols and pictures cover the walls, and the smiley face button stuck on his bedpost tells you he'll probably help you out all he can. As you turn to leave the room the mounted head of Kalas stares past you into emptiness. ~ 0 120 0 D3 ~ door~ 1 -1 9594 -1 No owner. S #9597 Naazgul's Room~ Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his Dark Throne In the Land of Mordor where Shadows lie. One ring to rule them all, One ring to find them, One ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. If I have to explain, you wouldn't understand. ~ 0 120 0 D0 ~ ~ 0 -1 9710 -1 No owner. D1 ~ door~ 1 -1 9594 -1 No owner. S #9598 {!Tank's {&Room{x~ Now here's a room that is easy to understand. A bed, a dresser, and a rack for weapons and armor are all that occupy it. Some posters adorn the walls, to add color, proclaiming things such as Live fast, Die Young, and a homemade one in the corner with a picture of Ice and under it the inscription, "I LOVE the resurrection spell". The only thing out of place in this happy-go-lucky room is mounted head of Crimson Death. ~ 0 120 0 D4 ~ door~ 1 -1 9594 -1 No owner. S #9599 {&Inside {wthe {#Castle {wof {&Clan {#MacCleod{x~ You have entered the grand hall of the castle. A huge throne dominates a raised area in the northern part of then room. In front of this stands a drafting table. ~ 0 120 0 D2 ~ iron gate~ 1 -1 9594 -1 No owner. S #9600 {*Underground{x~ The small passage continues west and east. ~ 0 9 0 D1 ~ ~ 0 -1 9601 -1 No owner. D3 ~ ~ 0 -1 9593 -1 No owner. S #9601 {*Underground{x~ The small passage continues west and east. ~ 0 9 0 D1 ~ ~ 0 -1 9602 -1 No owner. D3 ~ ~ 0 -1 9600 -1 No owner. S #9602 {*Underground{x~ The small passage continues west and east. ~ 0 9 0 D1 ~ ~ 0 -1 9588 -1 No owner. D3 ~ ~ 0 -1 9601 -1 No owner. S #9603 Cleric's Sanctum~ You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ 0 124 0 D1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ 1 -1 9579 -1 No owner. D4 ~ ~ 0 -1 9619 -1 No owner. S #9604 Chamber of the High Priest~ You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ 0 8 0 D2 ~ ~ 0 -1 9608 -1 No owner. S #9605 By the Altar~ You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Loki, the highest god in all the lands. ~ 0 76 0 E statue~ Looking up the huge statue you see Loki calmly gazing out across his lands. He seems pleased. ~ D2 ~ ~ 0 -1 9609 -1 No owner. S #9606 {wThe {5Weaver's {&Guild{x~ Rows and rows of uncut cloth lie about waiting to be hemmed up into tailored clothes. Cotton is brought in from the countryside and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ 0 8 0 D1 ~ ~ 0 -1 9561 -1 No owner. S #9607 {wThe {3Craftman's {&Guild{x~ You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ 0 8 0 D3 ~ ~ 0 -1 9561 -1 No owner. S #9608 Inside the Temple~ The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. To the south is the entrance to the Cleric's Guild. ~ 0 8 0 D0 ~ ~ 0 -1 9604 -1 No owner. D1 ~ ~ 0 -1 9609 -1 No owner. D2 ~ ~ 0 -1 9612 -1 No owner. S #9609 Inside the Temple~ Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. ~ 0 120 0 D0 ~ ~ 0 -1 9605 -1 No owner. D1 ~ ~ 0 -1 9610 -1 No owner. D2 ~ ~ 0 -1 9613 -1 No owner. D3 ~ ~ 0 -1 9608 -1 No owner. S #9610 Donation Room~ This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventureres, and a curse on any that walk in to get all. ~ 0 8 0 D3 ~ ~ 0 -1 9609 -1 No owner. S #9611 {wThe {&Musuem{w of the {#Greater {&Gods{x~ Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. ~ 0 8 0 D2 ~ ~ 0 -1 9616 -1 No owner. D3 ~ ~ 0 -1 9562 -1 No owner. S #9612 Entrance to the Guild of Clerics~ This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the cleric's bar. ~ 0 8 0 D0 ~ ~ 0 -1 9608 -1 No owner. D2 ~ ~ 0 -1 9619 -1 No owner. S #9613 The Temple Gates~ You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. ~ 0 0 1 D0 ~ ~ 0 -1 9609 -1 No owner. D2 ~ ~ 0 -1 9620 -1 No owner. D5 ~ ~ 0 -1 9620 -1 No owner. S #9614 {$Ah{&ke{$em's {&Stuff{x~ You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world...very strange stuff indeed. There is a large sign on the wall. ~ 0 120 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Ahkeem SELL : sells an item to Akheem for a generous sum BUY : Akheem's FAVORITE command lets you have an item for his low low price. ~ D2 ~ ~ 0 -1 9514 -1 No owner. S #9615 {%V{5e{%r{5'{%s {&Veggie {3Shop{x~ This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That's probably why you're mudding right now and not hanging out with mom. But wait...Vera looks just like your mother! There is a large poster, behind the counter, taped to the wall. ~ 0 120 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Vera SELL : sells an item to Vera for a generous sum BUY : Vera's FAVORITE command lets you have an item for her low low price. NEWBEE INTRUCTOR COMITEE ~ D2 ~ ~ 0 -1 9516 -1 No owner. S #9616 {wThe {&Musuem{w of the {#Greater {&Gods{x~ This room is identical to the one north of it, but contains four differnt statues. ~ 0 8 0 D0 ~ ~ 0 -1 9611 -1 No owner. D3 ~ ~ 0 -1 9563 -1 No owner. S #9617 Base of the Tower~ You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs, you are told, lies the old mage who may be able to help you advance in your studies. ~ 0 8 0 D1 ~ ~ 0 -1 9618 -1 No owner. D2 You see some small scratches on the floor near the base of the wall. ~ secret door~ 1 -1 9624 -1 No owner. D4 ~ ~ 0 -1 9648 -1 No owner. S #9618 The Mage's Courtyard~ You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mage's guild performs his experiments. ~ 0 0 0 D2 ~ ~ 0 -1 9625 -1 No owner. D3 ~ ~ 0 -1 9617 -1 No owner. S #9619 Nectar of the Gods~ You are startled by the lavishness of this place. From what you know of clerics they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditation chambers. ~ 0 8 0 D0 ~ ~ 0 -1 9612 -1 No owner. D5 ~ ~ 0 -1 9603 -1 No owner. S #9620 The Temple Square~ You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ 0 32 1 D0 ~ ~ 0 -1 9613 -1 No owner. D2 ~ ~ 0 -1 9524 -1 No owner. D4 ~ ~ 0 -1 9613 -1 No owner. S #9621 {#Nabil's {&Exotic {*Animals{x~ You stand in a large building decorated with black marble and red satin. A lavishly flourished sign details several exotics creatures and Nabil's smiling face. Cages crowd the room, some large, some small, and filled with animals from the four corners of the world. Various feeding and grooming supplies fill the back half of the room, along with an assortment of leashes for everything from giant rats to minotaur lizards. ~ 0 4216 0 D1 ~ ~ 0 -1 9514 -1 No owner. S #9622 {&The {3Butcher {7Shop{x~ This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses..er...selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads.... Taped to the counter, almost obscured by blood, there is a barely readable sign. ~ 0 120 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item to Butch for a generous sum BUY : Butch's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMMITEE ~ E vat~ You think you hear noises from the vat....nah. ~ D3 ~ ~ 0 -1 9516 -1 No owner. S #9623 {%Elvira's {&Witch's {3Brew{x~ The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A tall brunette stands behind her cluttered table unaware of your entrance. An ornately lettered sign floats above your head. ~ 0 120 0 E note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Elvira SELL : sells an item to Elvira for a generous sum BUY : Elvira's FAVORITE command lets you have an item for her low low price. ~ D2 ~ ~ 0 -1 9529 -1 No owner. S #9624 {@Bra{&he{@em's {&Magic {3Shop{x~ You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ 0 120 0 E sign~ Welcome to Braheem's. LIST -Shows you all of my wonderful creations. VAL -Shows what an item might be worth to me. SELL -Allows you to rid yourself of excessive magic items. BUY -Allows you to rid youself of excessive cash. ~ D2 ~ ~ 0 -1 9530 -1 No owner. S #9625 {wEntrance {8To the {!Mage's {&Guild{x~ The entrance hall is a small poorly lit room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ 0 8 0 D0 ~ ~ 0 -1 9618 -1 No owner. D2 ~ ~ 0 -1 9531 -1 No owner. S #9626 Entrance to the Guild of Warriors'~ This small hall is merely a check point to keep the unwanted out. ~ 0 8 0 D0 ~ ~ 0 -1 9523 -1 No owner. D2 ~ ~ 0 -1 9633 -1 No owner. S #9627 The Repair Shop~ One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all the area's armor singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. ~ 0 8 0 D0 ~ ~ 0 -1 9524 -1 No owner. S #9628 {@New Thalos's {&General {3Store{x~ The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed....LIST... ~ 0 120 0 D1 ~ ~ 0 -1 9508 -1 No owner. S #9629 Abdul's Armor~ The sound of hammering metal grows louder as you enter the armory. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armor in the back of the shop, their hammers working too fast to follow. The walls are adorned with all of Abdul's prize creations. Here you can purchase suits of armor meant to keep monsters from hacking you into little pieces. A note on the wall beckons newbies. ~ 0 120 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low low price. ~ D3 ~ ~ 0 -1 9507 -1 No owner. S #9630 The Mercenary's Guild~ This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire henchman. To the north is Abdul's, and a shadowy room can be seen to the west. ~ 0 0 0 D0 ~ ~ 0 -1 9529 -1 No owner. D1 You notice some small scratches in the floor next to the eastern wall. ~ secret door~ 1 -1 9632 -1 No owner. D3 ~ ~ 0 -1 9757 -1 No owner. S #9631 The Mercenary's Guild~ This is the storage room for the mercenaries to be hired. ~ 0 4 0 S #9632 Entrance to the Thieves' Guild~ This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ 0 9 0 D2 ~ ~ 0 -1 9639 -1 No owner. D3 ~ secret door~ 1 -1 9630 -1 No owner. S #9633 The Whet Stone~ Very large men with very large swords drink beer from very large mugs. Every- thing in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ 0 8 0 D0 ~ ~ 0 -1 9626 -1 No owner. D1 ~ ~ 0 -1 9634 -1 No owner. S #9634 Tournament and Practice Yard~ This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ 0 124 0 D1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ 1 -1 9573 -1 No owner. D3 ~ ~ 0 -1 9633 -1 No owner. S #9635 {@New Thalos's {3Bread {&Stand{x~ A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ 0 120 0 D0 ~ ~ 0 -1 9508 -1 No owner. S #9636 Igor's Implements of Destruction~ You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ 0 104 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Igor SELL : sells an item to Igor for a generous sum BUY : Igor's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMITEE ~ D0 ~ ~ 0 -1 9507 -1 No owner. D5 ~ secret sesame~ 2 9591 9750 -1 No owner. S #9637 {@New Thalos's {3Leather {&Shop{x~ You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. There is a note on the counter. ~ 0 120 0 E note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item for a generous sum BUY : buy an item for an outrageous price. ~ D1 ~ ~ 0 -1 9566 -1 No owner. S #9638 {&Smuggler's {7Inn{x~ You are inside a filthy inn, that seemingly hasn't been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in. You don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. A large sign, pinned to the wall by a knife, awaits your inspection. ~ 0 8 0 E sign~ LIST : gives you a list of items for sale. BUY : buy something drinkable. ~ D3 ~ ~ 0 -1 9567 -1 No owner. S #9639 The Filthy Unicorn~ A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ 0 8 0 D0 ~ ~ 0 -1 9632 -1 No owner. D5 ~ ~ 0 -1 9646 -1 No owner. S #9640 {3Warehouse{x~ You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ 0 8 0 D1 ~ ~ 0 -1 9641 -1 No owner. D2 ~ ~ 0 -1 9533 -1 No owner. S #9641 {3Warehouse{x~ Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ 0 8 0 D2 ~ ~ 0 -1 9534 -1 No owner. D3 ~ ~ 0 -1 9640 -1 No owner. S #9642 Shipwright~ The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. There is a large poster stapled to the counter. ~ 0 120 0 E note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to the shipwright SELL : sells an item to the shipwright for a generous sum BUY : The shipwright's FAVORITE command lets you have an item for his low low pr ice. ~ D1 ~ ~ 0 -1 9643 -1 No owner. D2 ~ ~ 0 -1 9535 -1 No owner. S #9643 Drafting Room~ The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ 0 8 0 D3 ~ ~ 0 -1 9642 -1 No owner. S #9644 {@New Thalos's {&Forge{x~ Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. Some letters have been burned into the wooden wall. ~ 0 124 0 E letters wall~ LIST : gives you a list of items for sale. VALUE : tells you how much the blacksmith will give you for his merchandise SELL : sells an item to the blacksmith BUY : buy an item from the blacksmith for a fair price ~ D2 ~ ~ 0 -1 9537 -1 No owner. S #9645 {wThe {$Royal {&Stables{x~ Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has its own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ 0 8 1 D1 ~ ~ 0 -1 9649 -1 No owner. D2 ~ ~ 0 -1 9539 -1 No owner. S #9646 The Secret Yard~ This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the unicorn. ~ 0 8 0 D2 You see some small scratches in the wall to the south. ~ secret door~ 1 -1 9589 -1 No owner. D4 ~ ~ 0 -1 9639 -1 No owner. S #9647 {7The {3Dump{x~ This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ 0 0 0 D2 ~ ~ 0 -1 9542 -1 No owner. S #9648 The Mage's Laboratory~ You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disarray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ 0 8 0 D5 ~ ~ 0 -1 9617 -1 No owner. S #9649 {wThe {#Hay {&Loft{x~ Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have taken up residence on the second story. ~ 0 8 0 D3 ~ ~ 0 -1 9645 -1 No owner. S #9650 {wThe {&Grand {3Entrance{x~ Nowhere have you seen such an obscene display of wealth than in this corridor. The shag carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you it's time to stop staring. To the west the numerous halls of the palace begin and the gate lies to the east. ~ 0 8 0 D0 ~ ~ 0 -1 9660 -1 No owner. D1 ~ gate~ 2 9500 9658 -1 No owner. D2 ~ ~ 0 -1 9657 -1 No owner. D3 ~ ~ 0 -1 9705 -1 No owner. S #9651 {wThe {&Library{x~ This building holds the vast collection of books and documents that have been brought here by the committee appointed to recover the lost knowledge of Thalos. Rows of shelves, filled with book in every condition, lines the walls. The air has the aroma of old parchment and glue. ~ 0 8 0 D1 ~ ~ 0 -1 9555 -1 No owner. S #9652 {wThe {3Dance {&Hall{x~ You seem to have missed a huge party. The janitors are here cleaning up the confetti and cigarette butts. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ 0 8 0 E banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ D1 ~ ~ 0 -1 9556 -1 No owner. S #9653 {*Jail{x~ You are in jail. For some reason the god's feel you've screwed up pretty bad and should be put away safely for a while. ~ 0 120 0 D0 ~ secret gate~ 2 9593 9544 -1 No owner. S #9654 {&City {3Hall{x~ You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ 0 8 0 D0 ~ ~ 0 -1 9545 -1 No owner. S #9655 {wThe {&Boyer{7/{#Fletcher's{x~ The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populous. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finished. ~ 0 8 0 D1 ~ ~ 0 -1 9560 -1 No owner. S #9656 {wThe {^Mason's{x~ There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ 0 8 0 D3 ~ ~ 0 -1 9560 -1 No owner. S #9657 {&Guard {3House{x~ You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ 0 8 0 D0 ~ ~ 0 -1 9650 -1 No owner. S #9658 {wThe {#Palace {&Gate{x~ You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spiraling towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's walk is to the east. ~ 0 0 1 D1 ~ ~ 0 -1 9520 -1 No owner. D3 ~ gate~ 2 9500 9650 -1 No owner. S #9659 {&North{7/{8West {&Tower{x~ You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here an Midgaard. The Ishtar river slowly flows from that direction. South you can see the entire city of New Thalos and the Sands of Sorrow to the south. ~ 0 8 0 D5 ~ ~ 0 -1 9544 -1 No owner. S #9660 {&Guard {3House{x~ You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ 0 8 0 D2 ~ ~ 0 -1 9650 -1 No owner. S #9661 {&Kitchen{x~ Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fireplace and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the door to the dining hall is west. ~ 0 8 0 D0 ~ door~ 1 -1 9663 -1 No owner. D3 ~ ~ 0 -1 9671 -1 No owner. S #9662 {&North{7/{*East {3Tower{x~ You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forest. South of here you see the city and the great eastern desert beyond. ~ 0 8 0 D5 ~ ~ 0 -1 9554 -1 No owner. S #9663 {3Hall{x~ You are at the eastern end of the southern hallway. A small servants' entrance give access to the kitchen and the hall continues west. ~ 0 8 0 D2 ~ door small~ 1 -1 9661 -1 No owner. D3 ~ ~ 0 -1 9672 -1 No owner. S #9664 {wThe {$Tanner's {&Guild{x~ You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are stretching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ 0 8 0 E message~ I hate being a Tanner ~ D1 ~ ~ 0 -1 9562 -1 No owner. S #9665 {3Hall{x~ You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ 0 8 0 E plaque~ The Holy Shrine of Allah (remember Allah is a god, I wouldn't attack him) ~ D0 ~ door~ 1 -1 9666 -1 No owner. D3 ~ ~ 0 -1 9674 -1 No owner. S #9666 {#Shrine {wof {^A{*l{^l{*a{^h{x~ As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an almighty being. ~ 0 8 0 D2 ~ door~ 1 -1 9665 -1 No owner. S #9667 {wOutside {7the {*Northern {&Gate{w of {@New Thalos{x~ You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. The Sands of Sorrow continues to the east and west. ~ 0 0 1 D0 ~ ~ 0 -1 9781 -1 No owner. D2 ~ ~ 0 -1 9522 -1 No owner. S #9668 {wOutside {8the {*Eastern {&Gate {wof {@New Thalos{x~ You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ 0 0 1 D1 ~ ~ 0 -1 9790 -1 No owner. D2 ~ ~ 0 -1 9670 -1 No owner. D3 ~ ~ 0 -1 9531 -1 No owner. S #9669 {&Outside {wthe {*West {&Gate {wof {@New Thalos{x~ You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ 0 0 1 D1 ~ gate~ 1 9501 9523 -1 No owner. D3 ~ ~ 0 -1 3532 -1 No owner. S #9670 Outside the wall~ You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that north. ~ 0 0 2 D0 ~ ~ 0 -1 9668 -1 No owner. S #9671 {*Grand {&Dining {3Hall{x~ A long oaken table, coverd with silverware, plates, and a tablecloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ 0 8 0 D0 ~ ~ 0 -1 9672 -1 No owner. D1 ~ ~ 0 -1 9661 -1 No owner. S #9672 {3Hall{x~ You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ 0 8 0 D0 ~ ~ 0 -1 9673 -1 No owner. D1 ~ ~ 0 -1 9663 -1 No owner. D2 ~ double doors~ 1 -1 9671 -1 No owner. D3 ~ ~ 0 -1 9677 -1 No owner. S #9673 {3Hall{x~ You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west; the garden of the palace can be entered there. ~ 0 8 0 D0 ~ ~ 0 -1 9674 -1 No owner. D1 ~ ~ 0 -1 9705 -1 No owner. D2 ~ ~ 0 -1 9672 -1 No owner. D3 ~ ~ 0 -1 9678 -1 No owner. S #9674 {3Hall{x~ You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ 0 8 0 D0 ~ iron heavy~ 1 -1 9675 -1 No owner. D1 ~ ~ 0 -1 9665 -1 No owner. D2 ~ ~ 0 -1 9673 -1 No owner. D3 ~ ~ 0 -1 9679 -1 No owner. S #9675 {*Entrance {wto the {&Dungeon{x~ You enter a cold damp room with bare, roughly hewn stone walls. This room seems very out of place compared to the splender of the rest of the palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ 0 8 0 D2 ~ iron~ 1 -1 9674 -1 No owner. D5 ~ steel~ 1 -1 9691 -1 No owner. S #9676 {&Guest {*Room{x~ This is a simple room used for visiting noblemen. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ 0 8 0 E mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ E window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ D0 ~ ~ 0 -1 9677 -1 No owner. S #9677 {3Hall{x~ The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ 0 8 0 D1 ~ ~ 0 -1 9672 -1 No owner. D2 ~ door~ 1 -1 9676 -1 No owner. D3 ~ ~ 0 -1 9682 -1 No owner. S #9678 Garden~ You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. To your right stands a gold sign. A path leads out into the hallway and west towards the gazebo. ~ 0 0 2 E sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only pictures... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ D1 ~ ~ 0 -1 9673 -1 No owner. D3 ~ ~ 0 -1 9683 -1 No owner. S #9679 {3Hall{x~ The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ 0 8 0 E plaque~ ART EXHIBIT of NEW THALOS -management is not responsible for lost items. ~ D0 ~ door~ 1 -1 9680 -1 No owner. D1 ~ ~ 0 -1 9674 -1 No owner. D3 ~ ~ 0 -1 9684 -1 No owner. S #9680 {$Art {&Exhibit{x~ You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ 0 8 0 D2 ~ door~ 1 -1 9679 -1 No owner. S #9681 {&Guest {*Room{x~ This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ 0 8 0 D0 ~ ~ 0 -1 9682 -1 No owner. S #9682 {3Hall{x~ You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ 0 8 0 D1 ~ ~ 0 -1 9677 -1 No owner. D2 ~ door south~ 1 -1 9681 -1 No owner. D3 ~ door west~ 2 9601 9687 -1 No owner. S #9683 Garden Gazebo~ Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh paradise. You believe you have never been in a more peaceful setting. ~ 0 8 0 D1 ~ ~ 0 -1 9678 -1 No owner. S #9684 {3Hall{x~ This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ 0 8 0 D0 ~ door north~ 1 -1 9685 -1 No owner. D1 ~ ~ 0 -1 9679 -1 No owner. D3 ~ door west~ 1 -1 9689 -1 No owner. S #9685 {&Guard {3Room{x~ You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the palace grounds with special permission. The only exit is to the south. ~ 0 8 0 D2 ~ door~ 1 -1 9684 -1 No owner. S #9686 {&Guard {3Room{x~ This is living quarters for the guards of the palace. Barren compared to the rest of the palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have given a proud name to the Sultan's Guard. ~ 0 8 0 D0 ~ ~ 0 -1 9687 -1 No owner. S #9687 {%Harem{x~ This is the room where the Sultan keeps the beautiful women of his palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ 0 8 0 D0 ~ secret door~ 1 -1 9688 -1 No owner. D1 ~ ~ 0 -1 9682 -1 No owner. D2 ~ ~ 0 -1 9686 -1 No owner. S #9688 {&Small {3Room{x~ This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ 0 8 0 D0 ~ ~ 0 -1 9689 -1 No owner. D2 ~ ~ 0 -1 9687 -1 No owner. S #9689 {#Throne {&Room{x~ You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ 0 8 0 D0 ~ secret throne~ 2 9600 9690 -1 No owner. D1 ~ door~ 1 -1 9684 -1 No owner. D2 ~ secret door ~ 1 -1 9688 -1 No owner. S #9690 {&Treasure {3Room{x~ You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ 0 8 0 D1 ~ ~ 0 -1 9685 -1 No owner. D2 ~ ~ 0 -1 9689 -1 No owner. S #9691 {*Jailer's {&Room{x~ Climbing down the old wooden ladder you enter a small cave-like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the east wall, and the steel grating opens up above. ~ 0 9 0 D1 ~ door~ 1 -1 9692 -1 No owner. D4 ~ steel~ 1 -1 9675 -1 No owner. S #9692 {&Tunnel {win the {*Dungeon{x~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ 0 9 0 D0 ~ cell north~ 2 9593 9697 -1 No owner. D1 ~ ~ 0 -1 9693 -1 No owner. D2 ~ cell south~ 2 9593 9701 -1 No owner. D3 ~ door~ 1 -1 9691 -1 No owner. S #9693 {&Tunnel {win the {*Dungeon{x~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 0 9 0 D0 ~ cell north~ 2 9593 9698 -1 No owner. D1 ~ ~ 0 -1 9694 -1 No owner. D2 ~ cell south~ 2 9593 9702 -1 No owner. D3 ~ ~ 0 -1 9692 -1 No owner. S #9694 {&Tunnel {win the {*Dungeon{x~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ 0 9 0 D0 ~ cell north~ 2 9593 9699 -1 No owner. D1 ~ ~ 0 -1 9695 -1 No owner. D2 ~ cell south~ 2 9593 9703 -1 No owner. D3 ~ ~ 0 -1 9693 -1 No owner. S #9695 {&Tunnel {win the {*Dungeon{x~ You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ 0 9 0 D0 ~ cell north~ 2 9593 9700 -1 No owner. D1 ~ crack~ 1 9500 9696 -1 No owner. D2 ~ cell south~ 2 9593 9704 -1 No owner. D3 ~ ~ 0 -1 9694 -1 No owner. S #9696 {*Secret {Cell{x~ This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ 0 9 0 D3 ~ crack~ 2 9500 9695 -1 No owner. S #9697 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 2 9593 9692 -1 No owner. S #9698 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 2 9593 9693 -1 No owner. S #9699 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 2 9593 9694 -1 No owner. S #9700 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D2 ~ cell~ 2 9593 9695 -1 No owner. S #9701 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell~ 2 9593 9692 -1 No owner. S #9702 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell~ 2 9593 9693 -1 No owner. S #9703 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell cell~ 2 9593 9694 -1 No owner. S #9704 {*Cell{x~ You are in a cold, cramped chamber with only one exit. ~ 0 9 0 D0 ~ cell cell~ 2 9593 9695 -1 No owner. S #9705 {3Hall{x~ You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the palace and east to the Grand Entrance. ~ 0 8 0 D1 ~ ~ 0 -1 9650 -1 No owner. D3 ~ ~ 0 -1 9673 -1 No owner. S #9706 Nabil's Back Room~ Nabil's pets are kept here. ~ 0 4 0 S #9710 Saska's Library~ Fine, golden dust swirls and then settles as you enter Saska's library. Leatherbound volumes of Shakespeare rest next to paperbacks by Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an antique birdbath of polished blond wood, with glass set over the waterwell to give the appearance of a perfectly still pool. Trinkets, lightly lifted from the mantles of the wealthy whose chimneys she cleaned, line the windowsills and create space between the different sections of books. A crystal oil lamp seems to float on the table; a piece of paper on the wall, written in Saska's own lingering script, reads: "For what is your friend that you would seek him with hours to kill? Seek him always with hours to live. --Kahlil Gibran." A cat purrs somewhere, though you cannot see the source, and you feel yourself tugged into the softened space. Have a seat in one of the enormous papasan chairs, and choose a title that strikes you. ~ 0 12 0 D2 ~ ~ 0 -1 9597 -1 No owner. O Saska~ S #9719 Headwaters of the River of Lost Souls~ The waters of the swamp pool in this low area and begin to flow southward. ~ 0 0 7 D2 ~ ~ 0 -1 9734 -1 No owner. S #9720 Ishtar River~ The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ 0 0 7 D1 ~ ~ 0 -1 9721 -1 No owner. D3 ~ ~ 0 -1 9739 -1 No owner. S #9721 Ishtar River~ The river flows east and west through the hills. To the north you can see a large volcano. ~ 0 0 7 D1 ~ ~ 0 -1 9722 -1 No owner. D3 ~ ~ 0 -1 9720 -1 No owner. S #9722 Ishtar River~ The river begins its decent out of the mountains now and continues its flow to the east. ~ 0 0 7 D1 ~ ~ 0 -1 9744 -1 No owner. D3 ~ ~ 0 -1 9721 -1 No owner. S #9723 Ishtar River~ The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ 0 0 7 D1 ~ ~ 0 -1 9587 -1 No owner. D3 ~ ~ 0 -1 9749 -1 No owner. S #9724 Ishtar River~ The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the great eastern desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling alongside the river but the banks are too steep for you to see very far. ~ 0 0 7 D1 ~ ~ 0 -1 9725 -1 No owner. D3 ~ ~ 0 -1 9583 -1 No owner. S #9725 Ishtar River~ The river continues its descent down the lowlands flowing ever so gently south. It's hard to believe this is the same river that came cascading down the mountainside. ~ 0 0 7 D1 ~ ~ 0 -1 9726 -1 No owner. D3 ~ ~ 0 -1 9724 -1 No owner. S #9726 Ishtar River~ Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ 0 0 7 D1 ~ ~ 0 -1 9784 -1 No owner. D3 ~ ~ 0 -1 9725 -1 No owner. S #9734 The River of Lost Souls~ The river flows south through a valley in the mountains. You can see a small village to the west. ~ 0 0 7 D0 ~ ~ 0 -1 9719 -1 No owner. D2 ~ ~ 0 -1 9735 -1 No owner. S #9735 The River of Lost Souls~ The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ 0 0 7 D0 ~ ~ 0 -1 9734 -1 No owner. D2 ~ ~ 0 -1 9736 -1 No owner. S #9736 The River of Lost Souls~ The river begins to speed up as it cascades down this mountain crevase. High above you a small rope bridge sways in the wind. ~ 0 0 7 D0 ~ ~ 0 -1 9735 -1 No owner. D2 ~ ~ 0 -1 9737 -1 No owner. S #9737 The River of Lost Souls~ The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ 0 0 7 D0 ~ ~ 0 -1 9736 -1 No owner. D2 ~ ~ 0 -1 9738 -1 No owner. S #9738 The River of Lost Souls~ The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ 0 0 7 D0 ~ ~ 0 -1 9737 -1 No owner. D2 ~ ~ 0 -1 9739 -1 No owner. S #9739 A Split in the River~ The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To the west you notice a flat area in the sheer rock where it would be possible to shore your craft. The River of lost souls also continues to the north. ~ 0 0 7 D0 ~ ~ 0 -1 9738 -1 No owner. D1 ~ ~ 0 -1 9720 -1 No owner. D2 ~ ~ 0 -1 9740 -1 No owner. S #9740 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 9739 -1 No owner. D2 ~ ~ 0 -1 9741 -1 No owner. S #9741 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 9740 -1 No owner. D2 ~ ~ 0 -1 9742 -1 No owner. S #9742 The River of Lost Souls~ The river continues north and south from here through a water eroded valley. ~ 0 0 7 D0 ~ ~ 0 -1 9741 -1 No owner. D2 ~ ~ 0 -1 9743 -1 No owner. S #9743 The River of Lost Souls~ The river makes a sharp bend here and heads east towards a large mountain and north through a valley. ~ 0 0 7 D0 ~ ~ 0 -1 9742 -1 No owner. S #9744 Ishtar River~ The river widens here, no longer bounded by rock, and flows east towards a plain. ~ 0 0 7 D1 ~ ~ 0 -1 9745 -1 No owner. D3 ~ ~ 0 -1 9722 -1 No owner. S #9745 Ishtar River~ The river continues here east to west. There is a landing area to the north where you can gain access to the shore. ~ 0 0 7 D1 ~ ~ 0 -1 9746 -1 No owner. D3 ~ ~ 0 -1 9744 -1 No owner. S #9746 Ishtar River~ The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ 0 0 7 D1 ~ ~ 0 -1 9747 -1 No owner. D3 ~ ~ 0 -1 9745 -1 No owner. S #9747 Ishtar River~ The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ 0 0 7 D1 ~ ~ 0 -1 9748 -1 No owner. D3 ~ ~ 0 -1 9746 -1 No owner. S #9748 Ishtar River~ The river flows east and west from here. ~ 0 0 7 D1 ~ ~ 0 -1 9749 -1 No owner. D3 ~ ~ 0 -1 9747 -1 No owner. S #9749 Ishtar River~ The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ 0 0 7 D1 ~ ~ 0 -1 9723 -1 No owner. D3 ~ ~ 0 -1 9748 -1 No owner. S #9750 Igor's Secret Chamber~ ~ 0 8 0 D4 ~ secret sesame~ 2 9591 9636 -1 No owner. S #9751 {&Entrance {wto the {&Guild {wof {@Rangers{x~ The bustling sound of people going about their business can be heard a little less clearly here as you enter the ranger guild. This room is mostly bare, just wooden plank walls and a door leading into the next room. North is back to main street, and south is the hunting lodge. ~ 0 8 0 D0 ~ ~ 0 -1 9526 -1 No owner. D2 ~ ~ 0 -1 9752 -1 No owner. S #9752 Hunting Lodge~ One is reminded of a hunting supply shop when this room is seen. There are several pelts for sale, steel traps, all manner of rope, knives, spears, and fire-starting equipment. There is also a map of the woodlands between New Thalos and Midgaard posted prominently on the wall. Through the murmur of several rangers conversing silently among themselves you pick out some conversation topics like the local boom in the wolf population and how it is a result of the overpopulation of rabbits. ~ 0 8 0 D0 ~ ~ 0 -1 9751 -1 No owner. D2 ~ ~ 0 -1 9753 -1 No owner. S #9753 Ranger's Library~ You walk through a doorway into a large library. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back through the doorway into the Lodge. ~ 0 124 0 D0 ~ ~ 0 -1 9752 -1 No owner. D3 You notice the floor at the base of the western wall has some faint scratches in it. ~ secret door~ 1 -1 9574 -1 No owner. S #9754 {&Entrance {wto the {&Guild {wof {#Dr{*ui{#ds{x~ A young man is standing here speaking familiarly with a ranger. The two turn to regard you, flash a pair of friendly smiles, and then promptly go back to whatever it is they were talking about. There isn't much else to do here but move along. South is back to main street, and north is the floral room. East of here you can see the shack that is {@Vovin's house{x. ~ 0 8 0 D0 ~ ~ 0 -1 9755 -1 No owner. D1 ~ ~ 1 29101 29101 0 No owner. D2 ~ ~ 0 -1 9526 -1 No owner. S #9755 Floral Room~ This floral room is permeated with the scents of exotic flowers and spices. A pair of children are running about playing tag in the bushes along the wall, and a woman you can only assume to be their mother is watching them with dismay, occasionally yelling for them to settle down. The wall leading into the guildmaster's room is formed into the shape of an obese tree, with a large gnarled door in the center. ~ 0 8 0 D0 ~ ~ 0 -1 9756 -1 No owner. D2 ~ ~ 0 -1 9754 -1 No owner. S #9756 Druid's Atrium~ The ceiling is open here, showing a peaceful sky above. An ancient-looking man is sitting cross-legged in the middle of the room, holding his hands up to the sky and meditating. The only obvious exit is back through the doorway into the floral room. ~ 0 124 0 D2 ~ ~ 0 -1 9755 -1 No owner. D3 You notice the floor at the base of the western wall has some faint scratches in it. ~ secret door~ 1 -1 9570 -1 No owner. S #9757 Entrance to the Vampire's Guild~ here are some aristocratic-looking individuals in this shadowy room, and each of them sizes you up contemptuously. You make your way through the pale visages of snobs and self-styled royalty. To the east is the mercenaries guild, while a dank staircase leads down into the darkness. ~ 0 8 0 D1 ~ ~ 0 -1 9630 -1 No owner. D5 ~ ~ 0 -1 9758 -1 No owner. S #9758 Alcove~ This alcove is very dank and cave-like. The walls are of granite polished to a sheen and cold as ice. The sounds of dripping fluids (you don't really know what kind) surround you, but there are no evident puddles to be found. ~ 0 8 0 D2 ~ ~ 0 -1 9759 -1 No owner. D4 ~ ~ 0 -1 9757 -1 No owner. S #9759 Vampire's Crypt~ Sitting at a desk lit softly by a single candle is a very tall figure dressed in jet black. He turns at your approach and smiles broadly, showing a row of sharp teeth. Quietly you are motioned to sit down while this vampire finishes writing whatever he is writing. The only obvious exit is back through the doorway into the alcove. ~ 0 124 0 D0 ~ ~ 0 -1 9758 -1 No owner. D4 You notice a faint glow coming through a crack in the ceiling. ~ secret door~ 1 -1 9567 -1 No owner. S #9772 On the Dark River~ The river flows to the east under the walls of Midgaard and west snaking through a dark forest. ~ 0 0 7 D1 ~ ~ 0 -1 3200 -1 No owner. D3 ~ ~ 0 -1 9773 -1 No owner. S #9773 On the Dark River~ The river continues east and west meandering through the woods. ~ 0 1 7 D1 ~ ~ 0 -1 9772 -1 No owner. D3 ~ ~ 0 -1 9774 -1 No owner. S #9774 On the Dark River~ The river continues east and west meandering through the woods. You hear the sounds of chopping wood far off in the distance. ~ 0 1 7 D0 ~ ~ 0 -1 6123 -1 No owner. D1 ~ ~ 0 -1 9773 -1 No owner. D3 ~ ~ 0 -1 9775 -1 No owner. S #9775 On the Dark River~ The river continues east meandering through the woods. ~ 0 1 7 D1 ~ ~ 0 -1 9774 -1 No owner. S #9778 Freefall~ As your fingers slowly slip from the handguides you feel a sudden euphoria as you freefall the 200 + feet to your death. ~ 0 6 5 S #9780 On a dock~ You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. The dock continues to the east and a pier is to the north. ~ 0 0 0 D0 ~ ~ 0 -1 16000 -1 No owner. D1 ~ ~ 0 -1 9795 -1 No owner. D3 ~ ~ 0 -1 9794 -1 No owner. S #9781 On the Plains~ You stand on an open expanse of grass extending in all directions. To the south of you stand the might northern gates of New Thalos. East and west of you the grassy fields continue and north, in the distance, you see a line of trees. ~ 0 0 2 D0 ~ ~ 0 -1 9782 -1 No owner. D1 ~ ~ 0 -1 9781 -1 No owner. D2 ~ ~ 0 -1 9667 -1 No owner. D3 ~ ~ 0 -1 9781 -1 No owner. S #9782 On the Plains~ You stand on an open field of grass. The forest to the north is closer but still a good distance away. To the south a small dirt path has been trodden into the ground heading towards New Thalos. ~ 0 0 2 D0 ~ ~ 0 -1 9783 -1 No owner. D1 ~ ~ 0 -1 9782 -1 No owner. D2 ~ ~ 0 -1 9781 -1 No owner. D3 ~ ~ 0 -1 9782 -1 No owner. S #9783 Edge of the forest~ You stand at the edge of a huge forest. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. ~ 0 0 2 D1 ~ ~ 0 -1 9783 -1 No owner. D2 ~ ~ 0 -1 9782 -1 No owner. D3 ~ ~ 0 -1 9783 -1 No owner. S #9784 Ishtar River~ The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ 0 0 7 D1 ~ ~ 0 -1 9785 -1 No owner. D3 ~ ~ 0 -1 9726 -1 No owner. S #9785 The river delta~ This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking east, all you can see is water....all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ 0 0 7 D1 ~ ~ 0 -1 9786 -1 No owner. D3 ~ ~ 0 -1 9784 -1 No owner. S #9786 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ 0 0 7 D0 ~ ~ 0 -1 9787 -1 No owner. D3 ~ ~ 0 -1 9785 -1 No owner. S #9787 The Dragon Sea~ The Dragon Sea comes up along the shore here, the deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ 0 0 7 D0 ~ ~ 0 -1 9795 -1 No owner. D1 ~ ~ 0 -1 9796 -1 No owner. D2 ~ ~ 0 -1 9786 -1 No owner. S #9788 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the south. ~ 0 0 7 D1 ~ ~ 0 -1 9797 -1 No owner. D2 ~ ~ 0 -1 9795 -1 No owner. S #9789 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 0 0 7 D2 ~ ~ 0 -1 9796 -1 No owner. D3 ~ ~ 0 -1 9795 -1 No owner. D5 ~ ~ 0 -1 9798 -1 No owner. S #9790 On a road~ The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. ~ 0 0 1 D1 ~ ~ 0 -1 9791 -1 No owner. D3 ~ ~ 0 -1 9668 -1 No owner. S #9791 On a road~ You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lie the Sands of Sorrow. The road continues east and west. Some odd music floats from the north, with the name "Rick" featuring prominently in the lyrics. ~ 0 0 1 D1 ~ ~ 0 -1 9792 -1 No owner. D3 ~ ~ 0 -1 9790 -1 No owner. S #9792 On a road~ The Dragon Sea can be seen to the east now spreading out to unkown lands. The road continues east and west. To the south you hear the sounds of boats traveling the Ishtar delivering goods. ~ 0 0 1 D1 ~ ~ 0 -1 9793 -1 No owner. D3 ~ ~ 0 -1 9791 -1 No owner. S #9793 On a road~ This is the main land route through the land. Merchants can bring their goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ 0 0 1 D1 ~ ~ 0 -1 9794 -1 No owner. D3 ~ ~ 0 -1 9792 -1 No owner. S #9794 Near the shore~ The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ 0 0 1 D1 ~ ~ 0 -1 9780 -1 No owner. D3 ~ ~ 0 -1 9793 -1 No owner. S #9795 On a dock~ You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ 0 0 0 D0 ~ ~ 0 -1 9788 -1 No owner. D1 ~ ~ 0 -1 9789 -1 No owner. D2 ~ ~ 0 -1 9787 -1 No owner. D3 ~ ~ 0 -1 9780 -1 No owner. S #9796 The Dragon Sea~ You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ 0 0 7 D0 ~ ~ 0 -1 9789 -1 No owner. D3 ~ ~ 0 -1 9787 -1 No owner. S #9797 The Dragon Sea~ The ocean spreads out in all directions rolling gently. In the distance you can see an island on the horizon. To the west you see the mainland. ~ 0 0 7 D1 ~ ~ 0 -1 14501 -1 No owner. D2 ~ ~ 0 -1 9789 -1 No owner. D3 ~ ~ 0 -1 9788 -1 No owner. S #9798 Under the dock~ You are swimming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds your vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ 0 1 7 D3 ~ grate~ 1 1 9799 -1 No owner. D4 ~ ~ 0 -1 9789 -1 No owner. S #9799 Lair of the Ixitxachitl~ Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon its meal the large sting ray attacks! ~ 0 1 7 D1 ~ grate~ 1 -1 9798 -1 No owner. 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Be 'careful! 'Getting in is simple, just find Ranger Phil 'wandering around there, he works with the bandits, 'guiding new members to the camp. Just tell him 'that you want to JOIN the bandits. cough 'If you're wondering how I found that out, it's because 'one of the guildguards in town used to work for the 'bandits. I just asked him about his PAST. ~ #9537 say {!$n{&! You havent paid your taxes yet.{x end ~ #9562 'Actually, the bandits did come by here. 'Could you chase them down in their hideout? 'It would be nice to be rid of them. In fact, 'you know who could help you? The foreman working 'just east of here has stumbled on their hideout 'before, perhaps he could help you get into 'the bandits' HIDEOUT. ~ #9596 'Oh, you've been talking to the foreman, haven't 'you? Well, if you're heading to the old hideout, 'if you come across the leader, just say "You can't 'win." to him, he'll lose it! laugh ~ #9754 if $n name vovin 'Right away, sir! mob oload 29101 unlock east open east give key vovin smile vovin bow endif ~ #0 #$