/
Cool3/bin/
#AREADATA
Name New Thalos~
Builders None~
VNUMs 9500 9799
Version 3
Credits {19 70} Conner  New Thalos~
Security 9
Flags 0
End

#MOBILES
#9500
mage guildmaster~
{wthe {!Mage's {&guildmaster{x~
{wThe {!Mage's {&guildmaster{w stands here waiting to train you.{x
~
An old man peering through ancient tomes rests here.
~
human~
ABJKRVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#9501
cleric guildmaster~
{wthe {1Cleric's {&guildmaster{x~
{wThe {1Cleric's {&guildmaster{w stands here waiting to train you.{x
~
An older man wrapped in purple, long-flowing robes meditates here.
~
human~
ABJKQVb DF H 250 0
79 10 1d1+30000 1d1+499 6d7+8 bite
-15 -15 -15 -15
EFGIK ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#9502
warrior guildmaster~
{wthe {$Wa{&rro{$ir's {&guildmaster{x~
{wThe {$Wa{&rri{$or's {&guildmaster{w stands here waiting to train you.{x
~
A smaller man dressed in nothing but a tunic stands here waiting to train you.
~
human~
ABJKTVb DF 0 0 0
80 20 1d1+30000 1d1+99 2d4+30 digestion
-15 -15 -15 -15
ACEFHIK ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#9503
thief guildmaster~
{wthe {*Th{&ie{*f's {&guildmaster{x~
{wThe {*Th{&ie{*f's {&guildmaster{w stands here waiting to train you.{x
~
A small elf dressed in black rests in the corner. As you enter he grabs
a knife an throws it at you. It lands the wall next to your left ear. We
will now begin, is all he says.
~
elf~
ABJKTVb DFJ 0 -100 0
80 15 1d1+30000 1d1+99 1d4+10 digestion
-15 -15 -15 -15
BEFHJKN ABCD B Z
stand stand male 35000
AHMV ABCDEFGHIJK medium unknown
#9504
oldstyle receptionist~
{wthe {&Receptionist{x~
{wThe {&Receptionist{w sits here greeting you with a smile.{x
~
This arabian beauty is obviously the daughter of some high ranking
official. As you attempt to sneak a peek under her veil you notice
a small moon-shaped birthmark on her left cheek.
~
human~
AB 0 0 800 0
40 0 5d9+990 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
sit sit female 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9505
oldstyle bartender~
{wthe {&withered {!mage{7/{3bartender{x~
{wAn {&withered {!mage{7/{3bartender{w stands here making drinks.{x
~
He looks distracted as he pours five drinks at once without error.
~
human~
ABRVY D 0 800 0
80 0 5d9+990 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9506
oldstyle john brother singer lead~
{&Brother {$John{x~
{&Brother {$John{w stands here singing.{x
~
You see the lead singer of the Lokettes lip synching to an old Zeppelin tune.
~
human~
ABG D 0 0 0
80 0 5d9+990 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9507
oldstyle panhandler~
{wa {@pa{&nh{@an{&dl{@er{x~
{wA {@pa{&nh{@an{&dl{@er{w rests here begging for money.{x
~
A small skinny man rests here hoping to find a warm heart.
~
human~
ACGH 0 0 -20 0
20 0 5d9+400 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
rest rest male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9508
oldstyle panhandler~
{wa {@pa{&nh{@an{&dl{@er{x~
{wA {@pa{&nh{@an{&dl{@er{w rests here begging for money.{x
~
A small skinny man rests here staring at your clothes.
~
human~
ACGH 0 0 -20 0
20 0 5d9+400 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
rest rest male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9509
oldstyle beggar~
{wa {@be{&gg{@ar{x~
{wA {Gbe{Wgg{Gar{w sits here in filth.{x
~
This poor soul seems down on his luck, perhaps you might spare a dime?
~
human~
ACGHS 0 0 -20 0
25 0 5d9+400 0d9+100 1d1+15 none
9 9 9 10
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9510
oldstyle baker~
{wthe {3Baker{x~
{wThe {3Baker{w stands here selling his favorite pasteries.{x
~
You see a large man in a white apron covered in flour from head to toe.
~
human~
ABVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9511
oldstyle shopkeeper~
{wthe {3Shopkeeper{x~
{wThe {3Shopkeeper{w stands here looking over his valuables.{x
~
You see a half-elf sitting on a stool behind his counter.
~
human~
ABVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9512
Nabil~
{#Nabil{x~
{YNabil{w, the pet store owner stands here waiting to serve you.{x
~
A large, well-fed shopkeeper, Nabil is adept at finding animals from all 
parts of the world. He welcomes you warmly and offers to show you a pair
of priceless parrots.
~
human~
AB D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 500000
AHMV ABCDEF medium unknown
F par GHIJK
#9513
oldstyle ahkeem tailor~
{$Ah{&ke{$em{w the {&Tailor{x~
{$Ah{&ke{$em{w the {&tailor{w welcomes you to his shop.{x
~
This middle-aged man looks over you with disdain and quickly suggests a new
wardrobe.
~
human~
ABVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9514
oldstyle vera~
{%V{5e{%r{5a{w the {@Veggie {&Lady{x~
{%V{5e{%r{5a{w the {@Veggie {&Lady{w beams at you as she looks over her veggies.{x
~
A tall slender elf stands before you smiling broadly.
~
human~
ABVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand female 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9515
oldstyle butch~
{#Butch {wthe {3Butcher{x~
{#Butch {wthe {3Butcher{w stands here in his blood-covered apron.{x
~
This stocky dwarf has a mad glint in his eye as he twirls his cleaver
carelessly into the air.
~
human~
ABTVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9516
oldstyle abdul armorer~
{#Ab{&d{#ul {wthe {&Armorer{x~
{#Ab{&d{#ul {wthe {&Armorer{w stands here, waiting to serve you.{x
~
Abdul returns your gaze with a steady eye. You quickly glance away under
his cold stare and place your order.
~
human~
ABTVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9517
oldstyle igor weaponsmith~
{!I{&g{!o{&r {wthe {&Weaponsmith{x~
{!I{&g{!o{&r {wthe {&Weaponsmith{w stands here banging away on iron.{x
~
You see a small dwarf with a large hump on his left shoulder.
~
human~
ABTVY D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9518
oldstyle cassandra~
{%Cassandra{x~
{%Cassandra{w stands here showing off her lovely wares.{x
~
You see a happy weather-worn face whose lines suggest many years on the
open sea. It is only through years of fishing that she is able to withstand
the smell that permeates the air.
~
human~
AB D 0 800 0
105 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand female 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9519
oldstyle foreman man~
{wthe {@For{&e{@man{x~
{wThe {@For{&e{@man{w stands here shouting out orders.{x
~
A worried working dwarf stands here constantly making notes in his
book and looking at his watch.
~
human~
ABGT 0 0 0 0
45 0 9d18+1280 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
M SPEECH 9519 hideout~
#9520
oldstyle construction worker~
{wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x~
{wA {@co{&ns{@tr{&uc{@ti{&on{w worker{w sweats here, as he works.{x
~
A large sweaty looking man doesn't even return your glance.
~
human~
ABGT 0 0 10 0
40 0 6d18+840 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9521
oldstyle statue~
{wthe {&statue {wof {$Nati{x~
{wThe {&statue {wof {$Nati{w stands here in a glorious room.{x
~
~
human~
ABQT 0 0 1000 0
50 60 10d10+1300 35d9+100 14d4+24 divine
-11 -11 -11 3
EFIKP 0 0 0
stand stand female 7000
AHMV ABCDEF huge unknown
F par GHIJK
#9522
oldstyle statue~
{wthe {&statue {wof {$Alander{x~
{wThe {&statue {wof {$Alander{w stands here in a glorious room.{x
~
Alander has been caught in the pose of casting a bolt of flame
down to some hapless victim.  He is dressed in the robes of a mage,
yet bears a sword carved into the glittering stone of his statue.
~
human~
ABQT 0 0 1000 0
48 80 6d12+928 31d9+100 4d12+18 divine
-10 -10 -10 4
EFIKP 0 0 0
stand stand male 7000
AHMV ABCDEF huge unknown
F par GHIJK
#9523
oldstyle statue~
{wthe {&statue {wof {$Zump{x~
{wThe {&statue {wof {$Zump{w stands here in a glorious room.{x
~
A statue of a stocky, angry looking dwarf with a cigarette in his mouth.
~
human~
ABQT 0 0 1000 0
50 80 6d12+928 31d9+100 4d13+12 divine
-10 -10 -10 4
EFIKP 0 0 0
stand stand male 7000
AHMV ABCDEF tiny unknown
F par GHIJK
#9524
oldstyle statue~
{wthe {&statue {wof {%Nightshade{x~
{wThe {&statue {wof {%Nightshade{w stands here in a glorious room.{x
~
A tall, swirling dark stone formed this statue.  As you peer at him
longer, it seems to chuckle.
~
human~
ABQT 0 0 1000 0
45 80 6d12+928 31d9+100 4d12+14 divine
-10 -10 -10 4
EFIKP 0 0 0
stand stand male 8000
AHMV ABCDEF tiny unknown
F par GHIJK
#9525
oldstyle statue~
{wthe {&statue {wof {%Satin{x~
{wThe {&statue {wof {%Satin{w stands here in a glorious room.{x
~
The statue of Satin, a small elven woman in mage robes, smiles serenely
and her eyes twinkle with gentle humour.  You take a step back in fear.
~
human~
ABQT 0 0 1000 0
40 80 6d12+928 31d9+100 3d12+5 divine
-10 -10 -10 4
EFIKP 0 0 0
stand stand female 8000
AHMV ABCDEF tiny unknown
F par GHIJK
#9526
oldstyle statue~
{wthe {&statue {wof {%Shandra{x~
{wThe {&statue {wof {%Shandra{w stands here in a glorious room.{x
~
This statue poses the Lady of the Mountains in a simple robe, with
her long tresses sensibly pulled back from her smooth, smiling face.
~
human~
ABQT 0 0 1000 0
44 80 6d12+928 31d9+100 4d12+14 divine
-10 -10 -10 4
EFIKP 0 0 0
stand stand female 8000
AHMV ABCDEF tiny unknown
F par GHIJK
#9527
oldstyle statue~
{wthe {&statue {wof {$Furey{x~
{wThe {&statue {wof {$Furey{w stands here in a glorious room.{x
~
A statue of Furey.
~
human~
ABQRT 0 0 1000 0
45 80 10d10+1200 34d9+100 3d12+5 divine
-11 -11 -11 3
EFIKP 0 0 0
stand stand male 7000
AHMV ABCDEF tiny unknown
F par GHIJK
#9528
oldstyle statue~
{wthe {&statue {wof {%Landru{x~
{wThe {&statue {wof {%Landru{w stands here in a glorious room.{x
~
Landru is carved from shimmering polished hematite, and a smile seems
to flicker over his face.  A pair of dice are enclosed in one hand.
~
human~
ABQRTUW 0 0 1000 0
45 0 10d10+1300 35d9+100 6d4+11 none
-11 -11 -11 3
EIKU 0 0 0
stand stand male 8000
AHMV ABCDEF tiny unknown
F par GHIJK
#9529
oldstyle aziz~
{@A{&z{@i{&z{x~
{@A{&z{@i{&z{w the {&Human {3Canon{w stands here.{x
~
You see nothing special...
~
human~
ACGHQR D 0 0 0
35 0 8d12+890 11d9+100 1d7+2 none
1 1 1 6
FU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9530
oldstyle mustafah~
{@Mu{&st{@af{&ah{x~
{@Mu{&st{@af{&ah{w the {&Human {*Robber{w lurks about here.{x
~
You see nothing special...
~
human~
ACGHS DF 0 0 0
44 0 8d12+890 3d9+100 1d7+1 none
4 4 4 8
BEFJNU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9531
oldstyle fatima~
{@Fa{&ti{@ma{x~
{@Fa{&ti{@ma{w the {@Elven {&Invoker{w stands here.{x
~
Fatima the Elven Invoker stands here watching the 
patrons go about their errands.
~
human~
ACGHRU D 0 0 0
44 0 9d19+890 9d9+100 1d7+1 none
3 3 3 7
FU 0 0 0
stand stand male 40000
AHMV ABCDEF tiny unknown
F par GHIJK
#9532
oldstyle kareem~
{@Ka{&re{@em{x~
{@Ka{&re{@em{w the {&Dwarven {*Mercenary {wroams about here.{x
~
You see nothing special...
~
human~
ACGHT D 0 0 0
50 0 8d12+890 6d9+100 1d10+3 none
0 0 0 8
CDEIKLU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9533
oldstyle nomad merchant~
{wa {&nomad {@mer{&ch{@ant{x~
{wA {&nomad {@mer{&ch{@ant{w peers at you intensely.{x
~
This robust fellow returns your gaze with a smile, but something inside
tells you not to trust him very far.
~
human~
ACFHT 0 0 -100 0
30 0 5d12+500 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9534
oldstyle bodyguard~
{wA {@bod{&ygu{@ard{x~
{wA {@bod{&ygu{@ard{w sizes you up and down as he grins here.{x
~
The large half-orc quickly glances you over and returns to his duties.
~
human~
AGT 0 0 0 0
35 0 5d12+500 6d9+100 1d10+3 none
0 0 0 8
EF 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9535
oldstyle kid thief~
{wthe {&skinny {@kid{x~
{wThe {&skinny {@kid{w roams about here laughing.{x
~
This small child sees you looking at him and quickly looks away.
~
human~
ACHS DF 0 100 0
22 0 2d7+71 3d9+100 1d7+1 none
4 4 4 8
BEFJNU 0 0 0
stand stand male 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9536
oldstyle dockworker~
{wthe {@do{&ck{@wo{&rk{@er{x~
{wThe {@do{&ck{@wo{&rk{@er{w flexing his muscles stands here.{x
~
Although seemingly dull witted, this hulking mass carries the huge
crates from the boats like so many lilies.
~
human~
AGT 0 0 0 0
35 0 5d12+890 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9537
oldstyle man tax collector~
{wthe {!Tax {&Collector{x~
{wThe {!Tax {&Collector{w roams about here sputtering taxes are due.{x
~
The city's tax collector walks from store to store collecting the
Sultan's fee for living in his grand city.
~
human~
AGH 0 0 0 0
60 0 1400d8+2030 1500d10+1000 25d20+10 none
5 5 5 9
EFNU 0 0 0
stand stand male 8000
AHMV ABCDEF tiny unknown
F par GHIJK
M SPEECH 9537 100~
#9538
oldstyle gord~
{@G{&o{@r{&d{x~
{@G{&o{@r{&d{w the {*Rogue{w lurks in the shadows here.{x
~
You see nothing special.
~
human~
ACGSTU DF 0 -200 0
50 0 8d19+979 12d9+100 2d10+6 none
-6 -6 -6 5
BEFJNU 0 0 0
stand stand male 10000
AHMV ABCDEF tiny unknown
F par GHIJK
#9539
oldstyle caramon~
{@Car{&a{@mon{x~
{@Car{&a{@mon{w the {&Knight{w stands here watching you intensely.{x
~
Caramon the Knight stands here watching you intensely.
He seems to be keeping an eye out on any rukus that is
about to happen.
~
human~
AGTU 0 0 -200 0
40 0 8d19+979 12d9+100 2d10+7 none
-7 -7 -7 6
CDEIKLU 0 0 0
stand stand male 10000
AHMV ABCDEF tiny unknown
F par GHIJK
#9540
oldstyle raistlin~
{@Ra{&is{@tl{&in{x~
Raistlin, the Arch-Magician stands here.
~
You see nothing special.
~
human~
ACGHR D 0 200 0
60 0 8d19+979 25d9+100 4d4+6 none
-6 -6 -6 2
FU 0 0 0
stand stand male 615
AHMV ABCDEF tiny unknown
F par GHIJK
#9541
oldstyle curley greenleaf~
{&Curley {@Green{*leaf{x~
{&Curley {@Green{*leaf{w walks about here.{x
~
Curley Greenleaf stands here and looking about
the town..
~
human~
AGQT D 0 0 0
50 0 8d19+979 25d9+100 3d6+7 none
-7 -7 -7 5
EIKU 0 0 0
stand stand male 10000
AHMV ABCDEF tiny unknown
F par GHIJK
#9542
oldstyle man wandering prophet~
{wthe {&wandering {$prophet{x~
{wThe {&wandering {$prophet{w strolls about shouting gospel to all.{x
~
This sad case may have been an evangelist in another lifetime. He is known
to stand on corners and accost passers-by with his doomsday preaching.
~
human~
AHQ 0 0 0 0
30 0 3d8+110 7d9+100 1d6+1 none
4 4 4 8
EIKU 0 0 0
stand stand male 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9543
oldstyle alley cat feline~
{wthe {3alley {&cat{x~
{wA {3alley {&cat{w searches for food here.{x
~
You see a small starved cat.
~
human~
ACHU 0 0 -10 0
30 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9544
oldstyle vulture~
{wthe {3vulture{x~
{wThe {3vulture{w circles above your head.{x
~
As you look up at this bird, you see the only thing it wants is a corpse.
~
human~
AG 0 0 -200 0
15 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
stand stand male 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9545
oldstyle old man~
{wthe {&old {@m{&a{@n{x~
{wAn {&old {@m{&a{@n{w sits here playing chess.{x
~
He seems intent on winning.
~
human~
AH 0 0 200 0
35 0 7d19+590 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9546
oldstyle conan librarian~
{@C{&o{@n{&a{@n{w the {&Librarian{x~
{@C{&o{@n{&a{@n{w the {&Librarian{w reads a book here.{x
~
The huge hulking mass rises as someone asks him a question.
~
human~
ABETU 0 0 300 0
50 0 7d19+590 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
sit sit male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9547
oldstyle dirt devil~
{wthe {3dirt {*devil{x~
{wThe {3dirt {*devil{w kicks up dust here.{x
~
What you see before you is really a baby air elemental.
~
human~
ACFU 0 0 -1000 0
15 0 3d12+110 0d9+100 1d4+0 none
9 9 9 10
EFNU 0 0 0
stand stand male 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9548
oldstyle lamia~
{wthe {@l{&a{@m{&i{@a{x~
{wA {@l{&a{@m{&i{@a{w roams about here.{x
~
A half snake half woman creature rears back to attack you.
~
human~
ACFRT 0 0 -500 0
30 0 3d12+150 8d9+100 1d6+1 none
4 4 4 7
FU 0 0 0
stand stand female 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9549
oldstyle dervish~
{wthe {3raggety {*dervish{x~
{wA {3raggety {*dervish{w roams here.{x
~
This man looks like he could use a lot of rest.
~
human~
AEFR U 0 -750 0
30 0 3d12+150 4d9+100 1d8+2 none
2 2 2 8
EFNU 0 0 0
stand stand male 2000
AHMV ABCDEF tiny unknown
F par GHIJK
#9550
oldstyle sultan~
{wThe {@Su{&lt{@an{x~
{wThe {@Su{&lt{@an{w sits here on his mighty throne.{x
~
You see a large wealthy man in red robes smiling at you.
~
human~
ABTW D 0 200 0
60 0 10d10+1300 17d9+100 4d7+11 none
-11 -11 -11 5
EFNU 0 0 0
rest rest male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9551
oldstyle harem girl~
{wa {%harem {&girl{x~
{wA {%harem {&girl{w stands here looking seductive.{x
~
You see a dark skinned beauty, wearing almost transparent silks and 
light blue viel. Her loyalty to the sultan is unwavering.
~
human~
AB 0 0 0 0
20 0 7d14+230 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
stand stand female 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9552
oldstyle jailer~
{wthe {*Ja{&il{*er{x~
{wThe {*Ja{&il{*er{w rest here.{x
~
You see a pathetic soul lying here. Some ex-nobleman that has fallen
out of grace with the Sultan.
~
human~
ABCHT D 0 -100 0
44 0 3d9+283 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
sleep sleep male 250
AHMV ABCDEF tiny unknown
F par GHIJK
#9553
oldstyle eunuch~
{wa {@eu{&nu{@ch{x~
{wA {@eu{&nu{@ch{w watches the harem girls here.{x
~
You see a large man whose only duty is to protect the harem. He has been
castrated for the ladies' safety.
~
human~
ABFT D 0 0 0
40 0 3d9+208 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand none 40000
AHMV ABCDEF tiny unknown
F par GHIJK
#9554
oldstyle sultans favorite girl nichole~
{%Nichole{2, the {@Su{&lt{@an's {&favorite{x~
Nichole, the sultan's favorite girl rests on a mound of pillows.
~
You see the most beautiful arabian girl that has ever met your eyes. Too
bad she's about to kill you.
~
human~
AET D 0 100 0
25 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
rest rest female 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9555
guy~
guy~
Guy
~
Guy
~
human~
ABQRTUW DU H 1000 0
40 0 10d10+1000 32d9+100 4d6+9 none
-10 -10 -10 4
EIKU 0 0 0
rest rest none 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9556
oldstyle mage guildguard~
{wthe {!Mages {&guildguard{x~
{wThe {!Mages {&guildguard{w stands here guarding the entrance.{x
~
This man looks like a mage/warrior, i wouldn't mess with him.
~
human~
ABRT D 0 0 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9557
oldstyle cleric guildguard~
{wthe {1Cleric's {&guildguard{x~
{wThe {1Cleric's {&guildguard{w stands here guarding the entrance.{x
~
This man looks like a cleric/warrior, I wouldn't mess with him.
~
human~
ABQT D 0 0 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9558
oldstyle warrior guildguard~
{wthe {$Wa{&rri{$or's {&guildguard{x~
{wThe {$Wa{&rri{$or's {&guildguard{w stands here guarding the entrance.{x
~
The man looks like Conan's cousin, I wouldn't mess with him.
~
human~
ABTU D 0 0 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9559
oldstyle thief guildguard~
{wthe {*Th{&ie{*f's {&guildguard{x~
{wThe {*Th{&ie{*f's {&guildguard{w stands here guarding the entrance.{x
~
You see a thief dressed all in black, he quickly stands as you enter
and steps to bar your way. You notice his hands resting on two sheafs.
~
human~
ABST D 0 0 0
50 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9560
oldstyle servant boy~
{wa {&servant {@b{&o{@y{x~
{wA {&servant {@b{&o{@y{w is running about with errands for the day.{x
~
You see a small boy running around the halls of the palace.
~
human~
AG 0 0 0 0
30 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9561
oldstyle sultans guard~
{wthe {@Su{&lt{@an {&guard{x~
{wA {@Su{&lt{@an {&guard{w stands here, protecting the patrons.{x
~
You see a trained fighter, ready to help those in need.
~
human~
AGHT 0 0 1000 0
45 0 3d8+440 5d9+100 2d4+2 none
1 1 1 8
EI 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9562
oldstyle sultans guard~
{wthe {@Su{&lt{@an {&guard{x~
{wA {@Su{&lt{@an {&guard{w stands here, protecting the patrons.{x
~
You see a trained fighter, ready to defend the city.
~
human~
ABGT 0 0 1000 0
45 0 3d8+440 5d9+100 2d4+2 none
1 1 1 8
EI 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
M SPEECH 9562 bandits~
#9563
oldstyle sultans guard chief~
{wThe {3Chef {&guard{x~
{wThe {3Chef {&guard{w stands guard here.{x
~
You see a large man skilled in hunting and killing.
~
human~
ABGTU D 0 1000 0
40 0 8d18+890 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9564
oldstyle mercenary~
{wthe {@mer{&cen{@ary{x~
{wA {@mer{&cen{@ary{w awaits for a job to be given out.{x
~
You see an assassin down on his luck looking to be freelanced out.
~
human~
ABTU 0 0 0 0
40 0 8d18+890 2d9+100 1d6+1 none
5 5 5 9
CDEIKLU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9565
oldstyle shipwright captain~
{wthe {^Shipwright{x~
{wThe {^Shipwright{& Captain{w rest here.{x
~
You see the shipwright of New Thalos, waiting to make someone a boat. He
beams a smile at you through his beard as you walk in.
~
human~
ABVY 0 0 0 0
30 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9566
oldstyle blacksmith~
{wthe {6blacksmith{x~
{wThe {6blacksmith{w stands here banging on hot iron.{x
~
You see a large human, dripping in sweat, standing before you. He takes a
break from his swealtering work to bid you welcome.
~
human~
ABVY 0 0 0 0
50 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9567
oldstyle horse~
{wa {3horse{x~
{wA {3horse{w roams about here.{x
~
You see one of the fine arabian beasts known about the land.
~
human~
ACGU 0 0 0 0
30 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 3000
AHMV ABCDEF tiny unknown
F par GHIJK
#9568
oldstyle tourist~
{wa {@tou{&r{@ist{x~
{wA {@tou{&r{@ist{w takes in the sights is standing here.{x
~
You see a small round japanese man, with a camera around his neck and
a nose guard. He's looking at a small road map that he seems to be holding
upside down.
~
human~
ACGH 0 0 0 0
20 0 4d9+150 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9569
oldstyle shelbye~
{@She{&l{@bye{x~
{@She{&l{@bye{w stands here.{x
~
Shelbye stands here looking at nothing special..
~
human~
A 0 0 -1000 0
50 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9570
oldstyle cryohydra~
{wthe {@cry{&ohy{@dra{x~
{wThe {@cry{&ohy{@dra{w stands here.{x
~
A grey-brown reptillian creature with amber eyes stands before you.
~
human~
AFGTW 0 0 0 0
30 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNU 0 0 0
stand stand none 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9571
oldstyle giant minotaur lizard~
{wthe {@min{&ot{@aur{& lizard{x~
{wThe {@min{&ot{@aur{& lizard{w roams here.{x
~
A huge lizard like reptile with horns like a minotaur.
~
giant~
AFGT 0 0 0 0
30 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNR 0 HI JP
stand stand none 4000
AHMV ABCDEFGHIJK tiny unknown
#9572
oldstyle dog death~
{wthe {*death {3dog{x~
{wThe {*death {3dog{w growls fiercely here.{x
~
A large two-headed hound barks at you viciously.
~
dog~
AFGU 0 0 0 0
20 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFHNR 0 0 0
stand stand none 4000
AGV ACDEFHJKUV tiny unknown
#9573
oldstyle lion spotted~
{wthe {#spotted {&lion{x~
{wThe {#spotted {&lion{w roams here fiercely.{x
~
A large fierce dapple skinned lion glares at you.
~
human~
AFGU 0 0 0 0
20 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNU 0 0 0
stand stand none 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9574
oldstyle behir~
{wthe {!behir{x~
{wThe {!behir{w slithers about here on the ground.{x
~
You see a large snake like reptile with more than a dozen legs.
~
human~
ABFT D 0 -300 0
20 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9575
oldstyle chimera~
{wthe {@chi{&m{@era{x~
{wThe {@chi{&m{@era{w, a creature with three heads of a lion, goat and dragon roams here.{x
~
The chimera is still a mystery, better left unexplored. This creature has
the hindquarters of a goat, the forepaws of a lion and the body of a red
dragon.
~
human~
ABFT D 0 -500 0
20 0 2d6+110 4d9+100 1d8+2 none
2 2 2 8
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9576
oldstyle couatl~
{wthe {3couatl{x~
{wThe {3couatl{w, a creature with a body of a serpent and feathered wings is here.{x
~
A beautiful creature with the body of a serpent and feathered wings the
color of the rainbow.
~
human~
ABEQU 0 B 300 0
20 0 3d9+208 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand male 4000
AHMV ABCDEF tiny unknown
F par GHIJK
#9577
oldstyle giant hornet~
{wa {&giant {#hornet{x~
{wThe {&giant {#hornet{w hovers above your head here.{x
~
The giant hornet hits you very hard!
You wish you wounds would stop BLEEDING so much!
~
giant~
AFGU 0 0 0 0
20 0 2d6+60 2d9+100 1d6+1 none
5 5 5 9
EFNR 0 HI JP
stand stand male 4000
AHMV ABCDEFGHIJK tiny unknown
#9578
oldstyle pegasus~
{wa {@peg{&a{@sus{x~
{wThe {@peg{&a{@sus{w stands here. flexing its wings.{x
~
A magnificant winged steed, this horse looks much like the arabian
thoroughbred you've seen in the stables.
~
human~
ABHU 0 0 1000 0
45 0 7d10+890 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9579
oldstyle elvira~
{%Elvira{x~
{%Elvira{w stands here mixing a deadly potion.{x
~
You see a very healthy female dressed in black, with long flowing
hair to match her outfit.
~
human~
ABRVY 0 0 0 0
105 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand female 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9580
oldstyle braheem~
{@B{&r{@a{&e{@e{&m{x~
{@B{&r{@a{&e{@e{&m{w stands here staring at nothing particular.{x
~
You see a powerful but slighty insane mage.
~
human~
ABRVY 0 0 0 0
105 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 500000
AHMV ABCDEF tiny unknown
F par GHIJK
#9581
oldstyle high priest~
{wthe {&high {@pr{&ie{@st{x~
{wThe {&high {@pr{&ie{@st{w stands here meditating.{x
~
He does NOT look real happy that you have disturbed him.
~
human~
ABEQ D H 1000 0
45 0 8d19+910 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9582
oldstyle royal guard elite~
{wthe {@R{&o{@y{&a{@l{& guard{x~
{wThe {@R{&o{@y{&a{@l{& guard{w stands here grinning at nothing.{x
~
You see one of the Royal Guards from Midgaard who seems to have gone
through some training.
~
human~
AGHTU D 0 1000 0
55 0 8d19+910 15d9+100 4d6+9 none
-10 -10 -10 5
CI 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9583
oldstyle patch bartender~
{3Patch{w the {&bartender{x~
{3Patch{w the {&bartender{w stands here mixing drinks.{x
~
You see a really big guy here who seems to have lost an eye in one manner
or another.
~
human~
ABHVY D 0 -500 0
70 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9584
oldstyle stitch~
{@St{&it{@ch{w the {3leather {&maker{x~
{@St{&it{@ch{w the {3leather {&maker{w relaxes here while working on leather.{x
~
You see a small hobbit with his feet kicked up on his desk waiting for
some sucker, um, customer to walk in his store.
~
human~
ABHVY D 0 -500 0
105 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9585
oldstyle gardener small elf~
{wthe {@ga{&rd{@en{&er{x~
{wThe {@ga{&rd{@en{&er{w tends to the garden here.{x
~
A young elf stands here in dirt covered overalls. He seems to be weeding
his garden.
~
human~
ABU 0 0 0 0
40 0 8d19+910 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9586
oldstyle nightmare demon horse~
{wthe {*night{@mare{x~
{wThe {*night{@mare{w stand here restless.{x
~
You see the largest horse you have ever seen before. Standing 10' at the
shoulder he breathes flame from his nostrils and leaps to protect
his love.
~
human~
ABGTU DU B 1000 0
40 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand female 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9587
oldstyle wolverine~
{wthe {@wol{&ver{@ine{x~
{wThe {@wol{&ver{@ine{w leaps out at you from the darkness.{x
~
You see a half wolf- half human beast wearing a glove with long thin
blades on it.
~
human~
ABETUW D 0 0 0
50 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand female 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9588
oldstyle mimic painting~
{wthe {@m{&i{@m{&i{@c{x~
{wA {@m{&i{@m{&i{@c{w is an incredibly life-like painting.{x
~
Boy is she ugly.
~
human~
ABR 0 0 0 0
40 0 7d19+550 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9589
oldstyle mayor~
{wthe {@m{&a{@y{&o{@r{x~
{WThe {GM{Wa{Gy{Wo{Gr {Wof {GNew Thalos{x is standing here.
~
You see a chubby hobbit dressed in his best suit.
~
human~
AG 0 0 1000 0
50 0 7d19+890 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 50000
AHMV ABCDEF tiny unknown
F par GHIJK
#9590
oldstyle chef~
{wthe {3Chef{x~
{wThe {3Chef{w stands here over a hot stove.{x
~
You see a very large human who seems to taste everything he makes.
~
human~
AB 0 0 400 0
40 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9591
oldstyle ixitxachitl~
{wthe {@Ixi{&txach{@itl{x~
{wThe {@Ixi{&txach{@itl{w, a large ray with a wicked tail swims about here.{x
~
You see a large ray with sharp fangs and a barbed tail.
~
human~
ABEQT D 0 -500 0
50 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand none 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9592
oldstyle guard bodyguard~
{wthe {@bod{&ygu{@ard{x~
{wA {@bod{&ygu{@ard{w stands watching over the patrons here.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
AT 0 0 1000 0
35 0 7d19+890 5d9+100 2d4+2 none
1 1 1 8
CI 0 0 0
stand stand male 5000
AHMV ABCDEF tiny unknown
F par GHIJK
#9593
ranger guildmaster~
{wthe {@Rangers {&guildmaster{x~
{wThe {@Rangers {&guildmaster{w stands here waiting to train you.{x
~
There is a sinewy, harsh-looking woman here who seems to glide as she moves.
~
human~
ABEJKVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand female 15000
AHMV ABCDEFGHIJK medium unknown
#9594
druid guildmaster~
{wthe {#Dr{*ui{#ds {&guildmaster{x~
{wThe {#Dr{*ui{#ds {&guildmaster{w stands here waiting to train you.{x
~
An ancient-looking man is sitting cross-legged in the middle of the room.
~
human~
ABJKLVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#9595
vampire guildmaster~
{wthe {!Vam{&pi{!res {&guildmaster{x~
{wThe {!Vam{&pi{!res {&guildmaster{w stands here waiting to train you.{x
~
An ancient man dressed in jet black.
~
human~
ABJKOPVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#9596
oldstyle ranger guildguard~
{wthe {@Rangers {&guildguard{x~
{wThe {@Rangers {&guildguard{w stands here guarding the entrance.{x
~
This man looks like one mean SOB, i wouldn't wake him.
~
human~
ABETc D 0 0 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
M SPEECH 9596 past~
#9597
oldstyle druid guildguard~
{wthe {#Dr{*ui{#ds{& guildguard{x~
{wThe {#Dr{*ui{#ds{& guildguard{w stands here guarding the entrance.{x
~
He gives you a friendly smile, but that may just be his job.
~
human~
ABLT D 0 0 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
M SPEECH 9754 enter~
#9598
oldstyle vampire guildguard~
{wthe {!Vam{&pi{!res {&guildguard{x~
{wThe {!Vam{&pi{!res {&guildguard{w stands here guarding the entrance.{x
~
A thin man, draped in black.  An aura of evil radiates from him.
~
human~
ABOPT D 0 -700 0
70 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
#0



#OBJECTS
#9500
palace key~
the palace key of New Thalos~
A large key bearing the crest of New Thalos lies here.~
oldstyle~
key 0 A
A 0 0 0 0
0 30 0 P
#9501
city key~
the Key to the City of New Thalos~
The heavy city key lies here in the dust~
oldstyle~
key 0 ACO
A 0 0 0 0
0 30 0 P
#9503
morning star morningstar~
a morningstar~
A small spiked metal ball connected to a rod by links of chain lies here.~
oldstyle~
weapon 0 AN
flail 2 6 blast 0
19 50 620 P
#9504
awl pike awl-pike~
an awl-pike~
An awl pike lies here.~
oldstyle~
weapon 0 AN
staff 1 10 pierce 0
11 30 108 P
#9505
bardiche~
a bardiche~
A bardiche lies here.~
oldstyle~
weapon 0 AN
polearm 2 6 cleave F
15 40 270 P
#9506
bec corbin~
a bec de corbine~
A bec de corbine lies here.~
oldstyle~
weapon 0 AN
polearm 1 8 pierce F
3 30 148 P
#9507
bill guisarme~
a bill-guisarme~
A bill-guisarme lies here.~
oldstyle~
weapon 0 AN
polearm 1 8 slash F
3 30 148 P
#9508
fauchard~
a fauchard~
A fauchard lies here.~
oldstyle~
weapon 0 AN
polearm 1 8 slash F
3 30 148 P
#9509
glaive~
a glaive~
A glaive lies here.~
oldstyle~
weapon 0 AN
polearm 1 10 chop F
7 30 192 P
#9510
guisarme~
a guisarme~
A guisarme lies here.~
oldstyle~
weapon 0 AN
polearm 2 4 slash F
5 40 169 P
#9511
sickle~
a sickle~
A sickle lies here.~
oldstyle~
weapon 0 AN
sword 1 4 slash 0
0 10 210 P
#9512
bastard two sword~
a two-handed bastard sword~
A two handed bastard sword lies here.~
oldstyle~
weapon 0 AN
sword 3 5 cleave F
25 160 1190 P
#9513
scimitar~
{wa {@sc{&im{@it{&ar{x~
A scimitar lies here.~
oldstyle~
weapon 0 AN
sword 10 10 slash 0
40 100 2000 P
A
19 10
A
18 5
A
13 50
#9514
rapier~
{wa {@ra{&pi{@er{x~
A rapier lies here.~
oldstyle~
weapon 0 AN
sword 10 10 slash EH
40 100 850 P
A
19 10
A
13 50
#9515
banded mail suit~
{wa {&suit {wof {@ba{&nd{@ed {&mail{x~
A suit of banded mail lies here.~
oldstyle~
armor 0 AD
ABC ABC ABC 0 0
39 250 2900 P
A
13 30
A
19 10
#9516
brigandine suit~
{wa {&suit {wof {@bri{&gand{@ine{x~
A suit of brigandine lies here.~
oldstyle~
armor 0 AD
ABC ABC ABC 0 0
39 200 2900 P
A
13 40
#9517
field plate suit~
{wa {&suit {wof {@f{&i{@e{&l{@d {&plate{x~
A suit of field plate lies here.~
oldstyle~
armor FGIKL AD
D D D 0 0
49 280 3900 P
A
13 40
A
12 30
#9518
ringmail ring mail suit~
{wa {&suit {wof {@ri{&ng{@ma{&il{x~
A suit of ringmail lies here.~
oldstyle~
armor 0 AD
AB AB AB 0 0
30 360 2000 P
A
12 -20
A
13 40
#9519
splintmail splint mail suit~
{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x~
A suit of splintmail armor lies here.~
oldstyle~
armor 0 AD
AC AC AC 0 0
70 450 5000 P
A
12 -10
A
13 80
A
12 80
A
18 20
A
17 -20
A
19 25
#9520
wooden shield~
{wa {3wooden {&shield{x~
A wooden shield lies here~
oldstyle~
armor 0 AJ
B B B 0 0
30 10 250 P
A
13 20
A
12 20
A
19 10
#9521
splinted shield~
{wa {@spl{&in{@ted {&shield{x~
A splinted shield lies here.~
oldstyle~
armor 0 AJ
C C C 0 0
70 80 710 P
A
13 80
A
19 25
A
18 20
A
17 -20
A
20 -10
#9522
buckler shield~
{wa {#buckler{x~
A buckler lies here.~
oldstyle~
armor 0 AJ
A A A 0 0
30 60 108 P
A
13 20
A
12 20
#9523
jacket leather~
{wa {3leather {7jacket{x~
A leather jacket lies here.~
oldstyle~
armor 0 AD
BD BD BD AC 0
30 60 4000 P
A
12 20
A
19 15
#9524
sleeves leather~
{wa {&pair {wof {3leather {7gloves{x~
A pair of leather sleeves lies here.~
oldstyle~
armor 0 AI
BD BD BD AC 0
30 20 4000 P
A
13 20
A
17 -5
A
19 10
#9525
cap leather~
{wa {3leather {7cap{x~
A leather cap lies here~
oldstyle~
armor 0 AE
BD BD BD AC 0
30 20 4000 P
A
13 20
A
14 20
A
19 20
#9526
leather pants~
{wa {&pair {wof {3leather {7pants{x~
A pair of leather pants lies here.~
oldstyle~
armor 0 AF
BD BD BD AC 0
30 20 4000 P
A
13 20
A
12 20
A
19 10
A
18 5
#9527
leather gloves~
{wa {&pair {wof {3leather {7gloves{x~
A pair of leather gloves lies here.~
oldstyle~
armor 0 AH
BD BD BD AC 0
30 20 4000 P
A
18 5
A
19 10
A
13 20
#9528
padded leather boots~
{wa {&pair {wof {3leather {7boots{x~
A pair of padded leather boots lies here.~
oldstyle~
armor 0 AG
BD BD BD AC 0
30 20 4000 P
A
14 30
A
19 20
#9529
studded leather jacket~
{wa {&studded {3leather {7jacket{x~
A studded leather jacket lies here.~
oldstyle~
armor 0 AD
BD BD BD AC 0
30 100 4000 P
A
13 20
A
12 20
A
19 20
A
4 2
#9530
studded leather sleeves~
{wa {7pair {wof {&studded {3leather {7sleeves{x~
A pair of studded leather sleeves lies here.~
oldstyle~
armor 0 AI
BD BD BD AC 0
30 30 4000 P
A
13 20
A
19 25
#9531
studded leather pants~
{wa {7pair {wof {&studded {3leather {7pants{x~
A pair of studded leather pants lies here.~
oldstyle~
armor 0 AF
BD BD BD AC 0
30 30 4000 P
A
13 30
A
19 25
A
18 20
#9532
studded leather gloves~
{wa {7pair {wof {&studded {3leather {7gloves{x~
A pair of studded leather gloves lies here.~
oldstyle~
armor 0 AH
BD BD BD AC 0
30 30 4000 P
A
13 30
A
14 20
A
19 25
#9533
leather shield~
{wa {3leather {&shield{x~
A leather shield lies here.~
oldstyle~
armor 0 AJ
B B B 0 0
30 30 4000 P
A
17 -5
A
13 30
A
12 30
A
19 20
#9534
sack~
{wa {3sack{x~
A sack lies here~
oldstyle~
container 0 AO
50 0 0 5 100
0 10 2000 P
#9535
oil lamp oillamp~
{wan {#oil {7lamp{x~
An oil lamp lies here~
oldstyle~
light 0 A
0 0 CFG 0 0
0 10 2000 P
#9536
red backpack pack back~
{wa {!red {&backpack{x~
A backpack lies here~
oldstyle~
container 0 AK
100 A 0 10 100
0 40 3000 P
#9537
basket~
{wa {3basket{x~
A basket lies here.~
oldstyle~
container 0 A
50 0 0 5 100
0 40 8 P
#9538
belt pouch~
{wa {3belt{& pouch{x~
A belt pouch lies here~
oldstyle~
container 0 AL
25 0 0 2 100
0 10 27 P
#9539
candle~
{wa {#candle{x~
A candle lies here~
oldstyle~
light 0 AO
0 0 BEF 0 0
0 10 4 P
#9540
cheese~
{wa {7hunk{w of {#cheese{x~
A hunk of cheese lies here.~
oldstyle~
food 0 A
5 5 0 0 0
0 10 4 P
#9541
bread~
{wa {3bread{x~
A bread lies here.~
oldstyle~
food 0 A
5 3 0 0 0
0 10 6 P
#9542
dry rations~
{wsome {3dry {&rations{x~
Some dry rations lie here.~
oldstyle~
food 0 A
15 20 0 0 0
0 20 24 P
#9543
iron rations~
{wsome {3dry {&rations{x~
A tin of iron rations lies here.~
oldstyle~
food 0 A
18 30 0 0 0
0 10 50 P
#9545
nuts~
{wsome {*nuts{x~
Some nuts lies scattered on the ground.~
oldstyle~
food 0 A
50 50 0 0 0
0 10 3 P
#9546
belt~
{wa {3belt{x~
A nicely made belt lies here.~
oldstyle~
armor 0 AM
BD BD BD AC 0
30 20 4000 P
A
13 30
A
12 30
A
19 20
#9547
hiking boots~
{wa {&pair{w of {@hiking {3boots{x~
A nicely made pair of boots lies here.~
oldstyle~
armor 0 AG
ACD ACD ACD BD 0
40 30 5000 P
A
13 50
A
19 30
A
18 20
#9548
fur cloak~
{wa {3fur {&cloak{x~
A nicely made fur cloak lies here.~
oldstyle~
armor 0 AK
0 0 0 0 0
40 20 4000 P
A
13 40
A
19 30
A
18 20
A
4 2
A
5 2
#9549
girdle~
{wa {%girdle{x~
A nicely made girdle lies here.~
oldstyle~
armor 0 AL
ABCD ABCD ABCD BD 0
30 10 5000 P
A
13 35
A
19 30
A
18 25
A
1 3
A
2 3
#9550
hose pair nice nicely~
{wa {&pair {wof {#hose{x~
A nicely made pair of hose lie here.~
oldstyle~
armor 0 AF
ABCD ABCD ABCD BD 0
30 10 4000 P
A
13 35
A
12 35
A
19 30
A
3 3
A
4 3
#9551
common robe~
{wa {@common {&robe{x~
A nicely made robe of common cloth lies here.~
oldstyle~
armor 0 AD
BE BE BE ACD 0
50 20 5000 P
A
13 40
A
19 30
A
18 25
A
17 -10
#9552
embroidered robe~
{wan {!embr{&oid{!ered{7 robe{x~
A nicely made robe of embroidered cloth lies here.~
oldstyle~
armor 0 ADK
CE CE CE ABCD 0
60 20 7000 P
A
13 50
A
12 50
A
17 -10
A
19 35
#9553
sandals~
{wa {&pair {wof {3sandals{x~
A nicely made pair of sandles lies here.~
oldstyle~
armor 0 AG
ABCD ABCD ABCD BD 0
40 10 4000 P
A
13 40
A
14 40
A
19 30
A
17 -10
#9554
sash~
{wa {@s{&a{@s{&h{x~
A nicely made sash lies here.~
oldstyle~
armor 0 AL
ABCD ABCD ABCD BD 0
40 10 5000 P
A
13 40
A
12 40
A
19 30
A
20 -5
#9555
silk jacket~
{wa {$silk {&jacket{x~
A nicely made silk jacket lies here.~
oldstyle~
armor 0 AK
BCE BCE BCE BE 0
60 10 7000 P
A
13 80
A
12 80
A
19 35
A
4 4
A
5 4
#9556
egg~
{wa {#egg{x~
An egg lies here.~
oldstyle~
food 0 A
50 60 0 0 0
0 10 4 P
#9557
carrot~
{wa {3carrot{x~
A carrot lies here.~
oldstyle~
food 0 A
50 60 0 0 0
0 10 6 P
#9558
tomato~
{wa {!tomato{x~
A tomato lies here.~
oldstyle~
food 0 A
50 60 0 0 0
0 10 12 P
#9559
fig~
{wa {@fig{x~
A fig lies here.~
oldstyle~
food 0 A
50 60 0 0 0
0 10 3 P
#9560
dates~
{wsome {*dates{x~
A bunch of dates lies here.~
oldstyle~
food 0 A
60 50 0 0 0
0 10 6 P
#9561
leg lamb~
{wa {3leg {wof {&lamb{x~
A leg of lamb lies here.~
oldstyle~
food 0 A
60 60 0 0 0
0 20 10 P
#9562
side beef~
{wa {&side {wof {3beef{x~
A side of beef lies here.~
oldstyle~
food 0 A
60 60 0 0 0
0 50 20 P
#9563
whole chicken~
{wa {&whole {3chicken{x~
A whole skinned chicken lies here.~
oldstyle~
food 0 A
60 60 0 0 0
0 30 12 P
#9564
herring salted~
{wa {*salted {3herring{x~
A salted herring lies here.~
oldstyle~
food 0 A
50 60 0 0 0
0 10 8 P
#9565
mussel~
{wa {3mussel{x~
A mussel lies here.~
oldstyle~
food 0 A
60 60 0 0 0
0 10 4 P
#9567
liquor glass blue oasis~
{wa {&glass {wof {$blue {&oasis{x~
A glass of blue alcohol rests here.~
oldstyle~
drink 0 A
50 60 'whisky' 0 0
0 10 10 P
#9568
wine glass~
{wa {&glass {wof {5wine{x~
A glass rests here.~
oldstyle~
drink 0 A
60 60 'red wine' 0 0
0 10 13 P
#9569
bottle grog~
{wa {7bottle {wof {3grog{x~
A bottle lies here.~
oldstyle~
drink 0 A
60 60 'ale' 0 0
0 10 8 P
#9570
glowing vial blue~
{wa {#glowing {^blue {&vial{x~
A glowing blue vial lies here.~
oldstyle~
potion AG AO
12 'sleep' '' '' ''
1 10 270 P
#9571
potion green~
{wa {2deep{7-{@green {&potion{x~
A deep-green potion lies here.~
oldstyle~
potion G AO
10 'stone skin' 'shield' 'haste' 'frenzy'
23 10 950 P
#9572
potion crystal clear~
{wa {&crystal {#clear {&potion{x~
A crystal clear potion lies here.~
oldstyle~
potion G AO
10 'detect invis' 'detect hidden' 'detect magic' 'pass door'
0 10 200 P
#9573
white potion~
{wan {8off {&white {7potion{x~
{Can off white potion{x~
oldstyle~
potion G AO
21 'haste' '' '' ''
21 10 820 P
#9574
potion dark blue~
{wa {7dark {4blue {&potion{x~
A dark blue potion lies here.~
oldstyle~
potion G AO
10 'detect evil' 'refresh' '' ''
21 10 200 P
#9575
beer bottle scorpion flaming~
{wa {!flaming {&scorpion{x~
A bottle of strong beer lies here.~
oldstyle~
drink 0 A
60 60 'beer' 0 0
0 10 6 P
#9576
barrel beer~
{wa {3barrel {wof {*beer{x~
A barrel of beer lies here.~
oldstyle~
drink 0 A
150 150 'beer' 0 0
0 80 120 P
#9577
whisky shot~
{wa {&shot{x~
A shot of strong liquor lies here.~
oldstyle~
drink 0 A
60 60 'whisky' 0 0
0 10 12 P
#9578
scroll recall~
{wa {&scroll {wof {!recall{x~
A scroll of recall lies here.~
oldstyle~
scroll G AO
12 'word of recall' '' '' ''
33 40 2700 P
#9579
wand call lightning~
{wa {*grey{w-{8silver {&wand{x~
A grey-silver wand lies here.~
oldstyle~
wand AG AO
15 3 3 'call lightning' 0
25 10 2800 P
E
wand~
You see a small engraved storm cloud at the base of this wand.
~
#9580
wand detect invis~
{wa {&wand {of {7glinting {#yellow{x~
A wand of glinting yellow lies here.~
oldstyle~
wand G AO
1 15 15 'detect invis' 0
9 10 580 P
E
wand~
You see a shape slowly fading into exsistance at the base of this wand.
~
#9581
wand armor~
{wa {&wand {of {3oak{x~
A wand of oak lies here.~
oldstyle~
wand G AO
5 10 10 'armor' 0
5 10 410 P
#9582
wand faerie fire~
{wa {%pink {&wand{x~
A pink wand lies here~
oldstyle~
wand G AO
3 3 3 'faerie fire' 0
3 10 250 P
#9583
sewing shears~
{wa {&pair {wof {3sewing {#shears{x~
A pair of sewing shears lies here.~
oldstyle~
weapon 0 AN
dagger 10 12 chop EG
50 20 6000 P
A
19 20
A
18 15
A
17 -10
#9584
meat cleaver~
{wa {3meat {8cleaver{x~
A meat cleaver lies here~
oldstyle~
weapon KL AN
dagger 10 10 cleave H
30 50 4000 P
A
19 15
A
18 10
#9585
fountain pen~
{wa {@fo{&un{!ta{&in{* pen{x~
A fountain pen lies here.~
oldstyle~
weapon B AN
exotic 3 12 stab AE
60 10 7000 P
A
19 30
A
18 25
A
17 -14
A
20 -10
A
13 80
E
fountain pen~
Well, then pen IS mightier than the sword...
~
#9586
sledge hammer~
{wa {@sl{&ed{@ge {&hammer{x~
A sledge hammer lies here.~
oldstyle~
weapon 0 AN
mace 11 15 smash EFG
50 240 4000 P
A
19 20
A
18 15
#9587
horse shoe~
{wa {3horse {#shoe{x~
A horse shoe lies here.~
oldstyle~
armor BG ACO
BD BD BD AC 0
30 20 300 P
A
18 1
A
19 10
#9588
saddle~
{wa {3saddle{x~
A saddle lies here.~
oldstyle~
furniture 0 A
0 0 0 0 0
0 40 600 P
#9589
crop riding~
{wa {$riding {&crop{x~
A riding crop lies here.~
oldstyle~
weapon 0 AN
whip 10 11 whip E
30 10 3000 P
#9590
chessboard~
{wa {@che{&ssbo{@ard{x~
A heavy marble chessboard lies here.~
oldstyle~
weapon 0 AN
exotic 6 10 thwack 0
0 100 380 P
#9591
sesame seed~
{wa {@se{&sa{@me {3seed{x~
A sesame seed lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 1 P
#9592
something~
*som{@eth{*ing{x~
Something lies here.~
oldstyle~
weapon 0 N
exotic 12 5 drain BH
40 0 920 P
#9593
key~
the jail key~
The key to the jail lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 0 P
#9594
key~
the dungeon key~
The dungeon key lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 0 P
#9595
shirt tie dye~
{wa {Ct{Wi{Ce{w-{Cd{Wy{Ce{x{w shirt{x~
A multi-colored shirt lies here.~
oldstyle~
armor G AD
ABC ABC ABC 0 0
39 10 2900 P
#9596
bugle boy jeans~
{wa {&pair {wof {#Bugle {&Boy {6jeans{x~
A pair of jeans lie here.~
oldstyle~
armor G AF
AC AC AC 0 0
19 10 730 P
A
19 10
A
12 15
A
13 15
#9597
sneakers reeboks reebok pumps~
{wa {&pair {wof {$Ree{&bok {7pumps{x~
A pair of nifty sneakers lie here.~
oldstyle~
armor G AG
BD BD BD AC 0
13 10 770 P
A
18 10
A
13 20
A
14 10
A
2 1
#9598
daemon claw~
{wthe {@Da{&em{@on {&Claw{x~
A glove with blades mounted on it lies here~
oldstyle~
weapon B AN
exotic 13 15 claw E
50 200 1520 P
A
19 25
A
18 20
A
13 50
#9599
wolverine claw~
{wthe {@wol{&ver{@ine {&claw{x~
A claw from some animal lies here.~
oldstyle~
weapon B AN
exotic 13 15 claw 0
50 200 1680 P
A
18 20
A
19 25
#9600
halberd~
{wthe {@hal{&b{@erd{x~
A mighty halberd lies against the wall.~
oldstyle~
weapon GI AN
polearm 3 7 chop F
43 160 1240 P
A
19 2
A
18 2
#9601
statue avonn~
the statue~
{8A statue of King Avon stands here, looking proud.{x~
oldstyle~
trash 0 0
0 0 0 0 0
1 0 0 P
E
statue~
{*This is a statue of King Avon, standing proudly, sword unsheathed.  {x
{8There's a plaque on the pedestal.  {x 
~
E
plaque~
"I'll think of something" -King Avon the Conquerer
~
#9602
pearl~
{wa {#beautiful {&white {7pearl{x~
A well-formed pearl sits upon the ground, looking for an oyster.~
oldstyle~
warp_stone T AO
0 0 0 0 0
0 10 1000 P
E
pearl~
It's a nicely-formed pearl, should be worth a fair amount at the jewellers.
You look around to see if there are any others nearby.
~
#0



#ROOMS
#9500
{&Entrance {wto the {#Dancing {@Daemon {&Inn{x~
You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome
plated stairs spiral up to the reception area. To the south you hear the
sounds of merriment and drinking and from the west you hear the bustling
activity of New Thalos.
~
0 8 0
D2
You see people dancing and drinking.
~
~
0 -1 9502 -1
No owner.
D3
You see people walking by on Sultan's Walk.
~
~
0 -1 9520 -1
No owner.
D4
The spiral stairs lead up to the reception area.
~
~
0 -1 9501 -1
No owner.
S
#9501
{wThe {&Reception {3Area{x~
You are now standing in the reception of New Thalos. A huge mahogany
desk is here along with two sofas and a coffee table covered in magazines.
The plush carpeting under your feet is a nice change from the rugged paths
you are used to travelling. A chrome stairway spirals downstairs to the
tavern of the Dancing Daemon Inn, and your future adventures in New Thalos.
~
0 124 0
E
1.1picture~
You see a picture of Felix here, standing before the arena.
He seems to be doing a body count.
~
E
2.picture~
You see a picture of Shark standing behind his desk screaming at a newbie.
Through a window in the back you see a large aquarium. The newbie seems to
be cowering in fear.
~
E
3.picture~
You see a picture of Hammor on the front porch of the Danjerhaus,
drinking a guinness stout and petting Big Guy the Cat.
~
E
4.picture~
You see a picture of Loki... at least you think it's Loki.
He seems to be hiding from the camera.
~
D5
The stairs lead down to the Daemon.
~
~
0 -1 9500 -1
No owner.
S
#9502
{wThe {#Dancing {@Daemon's {&Inn{x~
A huge circling wet-bar takes up most of the east end of the Daemon. An
old mage reclines against the mirror behind the bar absentmindedly pouring
several drinks at once with his refined telekinesis. The Lokettes, a local
band, are playing their usual gig on the stage. The large booths along the
wall are filled with people drinking and having a grand time. You feel like
partying here.
The only obvious exit is to the north.
~
0 8 0
E
bar~
The bar looks slightly out of place and you can only assume the powerful
magic of the bartender allows it to revolve.
~
D0
You see the entrance to the Daemon.
~
~
0 -1 9500 -1
No owner.
S
#9503
{wThe {3Medina{x~
You stand on the Medina, on the larger open areas in New Thalos. People
walk to and fro carrying on their day to day business. The Common Square
of the people opens up to the south and the Medina continues north.
~
0 0 1
D0
You see medina.
~
~
0 -1 9504 -1
No owner.
D2
You see the Common square.
~
~
0 -1 9510 -1
No owner.
S
#9504
{wThe {3Medina{x~
You are walking along a wide open expanse of road connecting the market
square to the common square. Panhandlers, beggars, and other such riff-
raff wander about hoping to catch those few who with open hearts.
The medina continues to the south and the market spreads out to the north.
~
0 0 1
D0
You see the market.
~
~
0 -1 9505 -1
No owner.
D2
You see the medina.
~
~
0 -1 9503 -1
No owner.
S
#9505
{wThe {*Southwestern {3Market {&Square{x~
The large square of markets fills your vision. Strange sights and sounds,
those known only to the New Thalos market, barrage your senses. The only
hope of making any sense of what's going on here is to wander around. The
Market continues north, west, and east, with the Medina trailing off south.
~
0 0 1
D0
~
~
0 -1 9506 -1
No owner.
D1
~
~
0 -1 9507 -1
No owner.
D2
~
~
0 -1 9504 -1
No owner.
D3
~
~
0 -1 9508 -1
No owner.
S
#9506
{wThe {*Center {wof {3Market {&Square{x~
You are standing on the Center of Market Square, the famous square of
New Thalos. A large, peculiar looking statue is standing in the middle
of the square. The square extends in every direction.
~
0 0 0
E
statue~
Before you is a statue of the Mighty Beholder!
A great beast with multiple eyes and wicked... wicked... um.... eyes...
The Mighty Beholder is in Excellent condition.
~
D0
~
~
0 -1 9515 -1
No owner.
D1
~
~
0 -1 9517 -1
No owner.
D2
~
~
0 -1 9505 -1
No owner.
D3
~
~
0 -1 9509 -1
No owner.
S
#9507
The Southeastern Market Square~
In this corner of the market some of the largest warriors in the land
tower over you. It's easy to understand why they hangout here once you
notice the weapon shop and the armory close by. Perhaps you might stop
in and take a look at the wares these shops have to offer.
~
0 0 1
D0
~
~
0 -1 9517 -1
No owner.
D1
~
~
0 -1 9629 -1
No owner.
D2
~
~
0 -1 9636 -1
No owner.
D3
~
~
0 -1 9505 -1
No owner.
S
#9508
{wThe {*Southwestern {3Market {&Square{x~
This area of the market seems relatively quiet, save the high-pitched
banter of the shopkeeps attempting to lure you into their stores.  South
you see the bread stand and west is the entrance to the general store.
The market's sprawl continues east and north of here.
~
0 0 1
D0
~
~
0 -1 9509 -1
No owner.
D1
~
~
0 -1 9505 -1
No owner.
D2
You see the grocer's.
~
~
0 -1 9635 -1
No owner.
D3
You see the general store.
~
~
0 -1 9628 -1
No owner.
S
#9509
{wThe {*Western {3Market {&Square{x~
This area of the square seems a bit more subdued than the rest. You
notice that most of the outland adventurers mill around the southern
end of the market, while the townfolk seem to keep their business in
the northern end.  West Main Street begins here and heads for the
gate. The market's expanse fills the other directions.
~
0 0 1
D0
~
~
0 -1 9514 -1
No owner.
D1
~
~
0 -1 9506 -1
No owner.
D2
~
~
0 -1 9508 -1
No owner.
D3
~
~
0 -1 9526 -1
No owner.
S
#9510
{wThe {3Common {&Square{x~
People pass by talking to each other, or rest their weary bones on this
grassy field. You can hear faint sounds of the river to the south of you
as it passes through the city. Ishtar drive heads east and west from here
and the medina is to the north. South lies the Ishtar River bridge and the
southern gate.
~
0 0 1
D0
You see the medina.
~
~
0 -1 9503 -1
No owner.
D1
~
~
0 -1 9537 -1
No owner.
D2
You see the bridge over the river.
~
~
0 -1 9512 -1
No owner.
D3
~
~
0 -1 9536 -1
No owner.
S
#9511
{wOutside {7the {*Southern {&Gate{w of {@New Thalos{x~
You see before you the expanse of the Sands of Sorrow.  The shifting sands 
stretch on endlessly to the south, hiding treasure and adventure.
~
0 0 1
D0
~
gate~
1 9501 9513 -1
No owner.
S
#9512
{wThe {6Southern {3Bridge{x~
Walking over the bridge you see the rushing waters of the Ishtar River.
To the south you see the Southern Gate of New Thalos and the Common
Square stretches out to the north.
~
0 0 1
D0
~
~
0 -1 9510 -1
No owner.
D2
~
~
0 -1 9513 -1
No owner.
D5
~
~
0 -1 9585 -1
No owner.
S
#9513
{wInside {7the {*South {&Gate {wof {@New Thalos{x~
Two large stone towers rise up to greet you with the massive iron gate
swinging on ornately crafted hinges and emblazoned with the crest of
New Thalos. The makers of the city spared no expense in rebuilding the
defenses or their home. The Ishtar River bridge lies to the north and
wilderness to the south.
~
0 0 1
D0
~
~
0 -1 9512 -1
No owner.
D2
~
gate~
1 9501 9511 -1
No owner.
S
#9514
{wThe {*Northwestern {3Market {&Square{x~
This corner of the market contains some of the most civilized folk in
New Thalos. To the north lies the humble store of the merchant Ahkeem, his
weavings known to be the best in the city. West of here is the entrance
to Nabil's Exotic Animals.
~
0 0 1
D0
~
~
0 -1 9614 -1
No owner.
D1
~
~
0 -1 9515 -1
No owner.
D2
~
~
0 -1 9509 -1
No owner.
D3
~
~
0 -1 9621 -1
No owner.
S
#9515
{wThe {*Northern {3Market {&Square{x~
You stand in one of the most heavily used parts of town. To the north lies
the Palace of New Thalos and the Casbah; east west and south of here the
busy market thrives with life.
~
0 0 1
D0
~
~
0 -1 9518 -1
No owner.
D1
~
~
0 -1 9516 -1
No owner.
D2
~
~
0 -1 9506 -1
No owner.
D3
~
~
0 -1 9514 -1
No owner.
S
#9516
{wThe {*Northeastern {3Market {&Square{x~
Pandemonium. Chaos. Madness. A few other choice words come to mind as you
gaze into this corner of the market. The vegetable stand seems quiet enough
so you have to assume the noise comes from the Butchery. You have to
think for a while before you muster the will to enter this shop.
The market continues to the south and west.
~
0 0 1
D0
~
~
0 -1 9615 -1
No owner.
D1
~
~
0 -1 9622 -1
No owner.
D2
~
~
0 -1 9517 -1
No owner.
D3
~
~
0 -1 9515 -1
No owner.
S
#9517
{wThe {*Eastern {3Market {&Square{x~
You stand in the market of New Thalos, the gem of the desert. The
market is the hub of the city; all trade and commerce of any significance is
carried on here. The market spreads out in all directions save east; here
Main Street heads for the eastern gate.
~
0 0 1
D0
~
~
0 -1 9516 -1
No owner.
D1
~
~
0 -1 9527 -1
No owner.
D2
~
~
0 -1 9507 -1
No owner.
D3
~
~
0 -1 9506 -1
No owner.
S
#9518
{!Sultan's {3Walk{x~
This cobblestone road aides your journey through town. Traveling north will
take you by the palace and the Dancing Daemon Inn, and south will put you on
the market square.
~
0 0 0
D0
~
~
0 -1 9519 -1
No owner.
D2
~
~
0 -1 9515 -1
No owner.
S
#9519
{!Sultan's {3Walk{x~
This part of the road travels between one of the sturdy walls of the
Palace and the Dancing Daemon. To the east you peer through a small
window into the Daemon, seeing many people dancing and drinking. After
you tend to your other chores you plan on visiting the Daemon.
The walk continues north and south from here.
~
0 0 1
D0
~
~
0 -1 9520 -1
No owner.
D2
~
~
0 -1 9518 -1
No owner.
S
#9520
{!Sultan's {3Walk{x~
The road here between the palace and the Dancing Daemon Inn seems well
worn by the travel of horses, carts, and leather boots. From the west you
hear the faint sound of trumpets announcing the arrival of some duke or
duchess to the palace. Safe haven awaits you to the east in the halls
of the Daemon, and Sultan's Walk continues north and south.
~
0 0 1
D0
~
~
0 -1 9521 -1
No owner.
D1
~
~
0 -1 9500 -1
No owner.
D2
~
~
0 -1 9519 -1
No owner.
D3
~
~
0 -1 9658 -1
No owner.
S
#9521
{!Sultan's {3Walk{x~
The main road north from the square continues here, surrounded by the walls
of the palace and the Daemon. To the north you see the heavily guarded gate
and can make out faint sounds of trade to the south.
~
0 0 1
D0
~
~
0 -1 9522 -1
No owner.
D2
~
~
0 -1 9520 -1
No owner.
S
#9522
{wInside {7the {*Northern {&Gate{w of {@New Thalos{x~
Two large stone towers rise up to greet you with a massive iron gate
swinging between on ornately crafted hinges and emblazend with the crest of
New Thalos. The makers of this city spared no costs in rebuilding the
defenses of their home. Sultan's Walk runs to the south and the Casbah
stretches out east and west. To the north lay wilderness of the desert.
~
0 0 0
D0
~
gate~
1 9501 9667 -1
No owner.
D1
~
~
0 -1 9549 -1
No owner.
D2
~
~
0 -1 9521 -1
No owner.
D3
~
~
0 -1 9548 -1
No owner.
S
#9523
{&Inside {wthe {*West {&Gate{w of {@New Thalos{x~
Two large stone towers embedded in the wall loom over you.  The massive
iron gate, emblazoned with the crest of {@New Thalos{2, swings easily on
four ornately crafted hinges.  It is obvious the makers of this city
spared no expense to protect their home.  Main street heads towards
the market eastward and the eastern road passes through the {*Sands{w of
{&Sorrow{2 to your west.  To the south lies the entrance of the {$Wa{&rri{$or's
{&guild{2.{x
~
0 0 1
D1
~
~
0 -1 9524 -1
No owner.
D2
~
~
0 -1 9626 -1
No owner.
D3
~
gate~
1 9501 9669 -1
No owner.
S
#9524
{*West {&Gate {wStreet{x~
This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
~
0 0 1
D0
~
~
0 -1 9620 -1
No owner.
D1
~
~
0 -1 9525 -1
No owner.
D2
~
~
0 -1 9627 -1
No owner.
D3
~
~
0 -1 9523 -1
No owner.
S
#9525
{*West {&Gate {wStreet{x~
A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
~
0 0 1
D0
~
~
0 -1 9571 -1
No owner.
D1
~
~
0 -1 9526 -1
No owner.
D2
~
~
0 -1 9572 -1
No owner.
D3
~
~
0 -1 9524 -1
No owner.
S
#9526
{*West {&Gate {wStreet{x~
Walking on the street between {#Nabil's {&Exotic {*Animals{2 and the general
store.  To the west you hear a roadcrew at work and to the east, the sounds
of commerce taking place.  To the south is the entrance to the {@Ranger's
{&Guild{2, while to the north is the entrance to the {#Dr{*ui{#d's {&Guild{2. The air
is filled with gold and riches.{x
~
0 0 1
E
poster~
A wealthy man in red robes is smiling at you.  The caption reads:

THE SULTAN REMINDS YOU TO PAY YOUR TAXES!

~
D0
~
~
0 -1 9754 -1
No owner.
D1
~
~
0 -1 9509 -1
No owner.
D2
~
~
0 -1 9751 -1
No owner.
D3
~
~
0 -1 9525 -1
No owner.
S
#9527
{*East {3Main {&Street{x~
Here on East Main, you smell the odor of freshly slaughtered meat and
hear the pounding of new metal from the armory.  The Square is to
the west and a junction is to the East.
~
0 0 1
D1
~
~
0 -1 9528 -1
No owner.
D3
~
~
0 -1 9517 -1
No owner.
S
#9528
{*East {3Main {&Street{x~
You are on East Main Street.  To the North is the beginning of
Guildsman's Row.  To the South is a dark alley.  The road also
continues to the East. There is a small sign on a wire hanging
across the junction.
~
0 0 1
E
sign~
NO LOITERING!

(by order of the Sultan of New Thalos)
~
D0
~
~
0 -1 9564 -1
No owner.
D1
~
~
0 -1 9529 -1
No owner.
D2
~
~
0 -1 9565 -1
No owner.
D3
~
~
0 -1 9527 -1
No owner.
S
#9529
{*East {3Main {&Street{x~
As you walk by the mercenary guild a cold chill causes you to shiver
uncontrollably. You see some shady looking characters lurking about the
entrance to this house of 'helpful' people. Perhaps curiosity gets the
best of you, but you wonder what could be going on inside. To the north
you see the open doors of the apothecary shop where one may buy many
magical livations.
Main Street continues east and west from here.
~
0 0 1
D0
~
~
0 -1 9623 -1
No owner.
D1
~
~
0 -1 9530 -1
No owner.
D2
~
~
0 -1 9630 -1
No owner.
D3
~
~
0 -1 9528 -1
No owner.
S
#9530
{*East {3Main {&Street{x~
The main street through eastern {@New Thalos{2 begins here and heads
westward towards the marketplace.  One o the main gates can be seen to
the east, and {@Bra{&he{@em's {&Magic {3Shop{2 awaits you to the north.{x
~
0 0 1
D0
~
~
0 -1 9624 -1
No owner.
D1
~
~
0 -1 9531 -1
No owner.
D3
~
~
0 -1 9529 -1
No owner.
S
#9531
{wInside {8the {*Eastern {&Gate {wof {@New Thalos{x~
Two large stone towers imbedded in the wall loom over you.  The massive
iron gates, emblazoned with the crest of {@New Thalos{2, swings easily on
four ornately crafted hinges.  It is obvious the makers of this city spared
no expenses in protecting their home.  Main street heads towards the
market westward and the wildernesss beckons from the east.  To the north
lies the entrance to the {!Mages' {&Guild{2.{x
~
0 0 1
D0
~
~
0 -1 9625 -1
No owner.
D1
~
gate~
1 9501 9668 -1
No owner.
D3
~
~
0 -1 9530 -1
No owner.
S
#9532
{%Cassandra's {&Catch {wof the {3Day{x~
Nothing in your life has prepared you for the odor which fills your lungs.
Not wanting to offend the beautiful shopkeeper you hold your tongue and
quietly look over her selection.
~
0 56 0
D2
~
~
0 -1 9541 -1
No owner.
S
#9533
{*West {!Ishtar {&Drive{x~
This is the warehouse district of New Thalos. Strong men walk back and
forth from the docks to the warehouse carrying large crates loading
and unloading the boats as they sail down the river. To the north is
one of the entrances of the warehouse and West Ishtar leads east.
~
0 0 1
D0
~
~
0 -1 9640 -1
No owner.
D1
~
~
0 -1 9534 -1
No owner.
S
#9534
{*West {!Ishtar {&Drive{x~
A few men walk by almost pushing you out of the way as they go about
their business of loading and unloading the boats. An entrance to the
huge warehouses of New Thalos is to the north and the Ishtar River
quietly flows by to the south. Ishtar Drive continues east and west.
~
0 0 1
D0
~
~
0 -1 9641 -1
No owner.
D1
~
~
0 -1 9535 -1
No owner.
D3
~
~
0 -1 9533 -1
No owner.
S
#9535
{*West {!Ishtar {&Drive{x~
The cobblestone road is moist here, the trail of water heading down to
the boat ramp. Catching your balance as you start to slide on the slick
pavement you grab on to the handrail someone has conveniently placed here.
To the north is the Shipwright and Ishtar Drive continues east and west.
~
0 0 1
D0
~
~
0 -1 9642 -1
No owner.
D1
~
~
0 -1 9536 -1
No owner.
D2
~
~
0 -1 9543 -1
No owner.
D3
~
~
0 -1 9534 -1
No owner.
S
#9536
{*West {!Ishtar {&Drive{x~
A cool breeze blows up off the river chilling the sweat otherwise present
on you skin. Orders and sometimes curses can be heard from the west
in the direction of the warehouses. The common square opens up to the east
and Ishtar Drive continues west.
~
0 0 1
D1
~
~
0 -1 9510 -1
No owner.
D3
~
~
0 -1 9535 -1
No owner.
S
#9537
{*East {!Ishtar {&Drive{x~
Loud hammering and the sound of red hot iron cooling in water reaches
your ears as you stand in front of the blacksmith. A small boy runs up
to you with big eyes and as you return his gaze runs off down the road.
The common square can be seen to the west and Ishtar Drive continues
to the east.
~
0 0 1
D0
~
~
0 -1 9644 -1
No owner.
D1
~
~
0 -1 9539 -1
No owner.
D3
~
~
0 -1 9510 -1
No owner.
S
#9538
{*East {!Ishtar {&Drive{x~
The wide road bordering the south of town continues to the east and
west here, bordered only by the hay-loft to the north and the Ishtar
River to the south.
~
0 0 1
D1
~
~
0 -1 9540 -1
No owner.
D3
~
~
0 -1 9539 -1
No owner.
S
#9539
{*East {!Ishtar {&Drive{x~
Small clumps of hay strewn about the ground alerts you to the fact that
you have reached the stables. Arabian stallions as well as many other
fine breeds of horses can be purchased for a price. Ishtar road continues
east and west.
~
0 0 1
D0
~
~
0 -1 9645 -1
No owner.
D1
~
~
0 -1 9538 -1
No owner.
D3
~
~
0 -1 9537 -1
No owner.
S
#9540
{*East {!Ishtar {&Drive{x~
Even in broad daylight, you can hardly see into the back alley that begins
here and heads north. Sounds of loud drunken folk and the occasional
screaming cat emenate from the direction. Luckily you have the choice of
going east or west down the drive as well.
~
0 0 1
D0
You see murky darkness.
~
~
0 -1 9568 -1
No owner.
D1
~
~
0 -1 9541 -1
No owner.
D3
~
~
0 -1 9538 -1
No owner.
S
#9541
{*East {!Ishtar {&Drive{x~
Your highly acute sense of smell reports you have reached the entrance
to the fish market. Although renowned for it fresh catches and
wide selection of aquarian delicacies you wonder how much longer you
can endure the smell! The Ishtar River flows alongside to the south
with the drive running alongside it east to west.
~
0 0 0
D0
~
~
0 -1 9532 -1
No owner.
D1
~
~
0 -1 9542 -1
No owner.
D3
~
~
0 -1 9540 -1
No owner.
S
#9542
{*East {!Ishtar {&Drive{x~
The sound of squawking gulls and the smell of rotting fish gives you a hint
of your location. The Ishtar River flows south of you, but looks crystal
clear, so it cannot be the source of this putrid smell. Looking north you
notice a small sign hanging over the dump.
~
0 0 1
E
sign~
==========================================================================
                       THE DUMP OF NEW THALOS


                              -----

  Enter at your own risk.
       -the management

=========================================================================
~
D0
~
~
0 -1 9647 -1
No owner.
D3
~
~
0 -1 9541 -1
No owner.
S
#9543
{&Boat {3Ramp{x~
This sloped slab of stone allows easy passage to and from the Ishtar.
Boats are moored to the docks here awaiting their masters to return from
the warehouses and the pubs. The waters of the Ishtar lap at your feet
to the south and Ishtar Drive is to the north.
~
0 0 1
D0
~
~
0 -1 9535 -1
No owner.
D2
~
~
0 -1 9586 -1
No owner.
S
#9544
{wWest {@Casbah{x~
The air takes on a somber note as you stand before the entrance to the
jailhouse of New Thalos. Hopefully you won't ever see this structure from
the inside. The northwest tower stands here with a spiral staircase
leading up. The avenue ends here, only exiting to the east.
~
0 0 1
D1
~
~
0 -1 9545 -1
No owner.
D2
~
~
0 -1 9653 -1
No owner.
D4
~
~
0 -1 9659 -1
No owner.
S
#9545
{wWest {@Casbah{x~
You have almost reached the end of the avenue in this direction, the
number of guards in this part of town is nearly doubled. To the north
the familiar city wall protects you from the wilderness. Looking south
marble stairs rise towards the entrance of city hall surrounded by
massive white pillars. The avenue continues west and south from here.
~
0 0 1
D1
~
~
0 -1 9546 -1
No owner.
D2
~
~
0 -1 9654 -1
No owner.
D3
~
~
0 -1 9544 -1
No owner.
S
#9546
{wThe {@Casbah{x~
The wall of the palace curves south from here, a darkened alley runs along
it in that direction. West of here you see the steps of the city hall
and notice the increase in the number of guards. To the east the avenue
continues.
~
0 0 1
D1
~
~
0 -1 9547 -1
No owner.
D2
~
~
0 -1 9558 -1
No owner.
D3
~
~
0 -1 9545 -1
No owner.
S
#9547
{wThe {@Casbah{x~
As you travel down the road towards towards the city hall you look up
at the guards walking along the wall keeping watch. South of you stands
the great walls of the palace and the avenue goes east and west.
~
0 0 1
D1
~
~
0 -1 9548 -1
No owner.
D3
~
~
0 -1 9546 -1
No owner.
S
#9548
{wThe {@Casbah{x~
The cobblestone pavement runs along the north wall here. South of you
stand the great walls of the palace and the avenue goes east and west.
~
0 0 1
D1
~
~
0 -1 9522 -1
No owner.
D3
~
~
0 -1 9547 -1
No owner.
S
#9549
{wThe {@Casbah{x~
The activity here is only slightly less than chaotic. Young boys run to
and fro with stern intent, and older gentleman swagger down the street
towards the library. To the west you can see the tall towers of the
northern gate, and the avenue continues east.
~
0 0 1
D1
~
~
0 -1 9550 -1
No owner.
D3
~
~
0 -1 9522 -1
No owner.
S
#9550
{wThe {@Casbah{x~
Walking along the cobblestone path you feel secure with the walls of the
city towering over you. You hear the scraping sounds of metal on stone
and look up to see a large, strong guard looking out to the north. To the
east lies the intersection on Guildsman's Row and the northern gate is
a short walk to the west.
~
0 0 1
D1
~
~
0 -1 9551 -1
No owner.
D3
~
~
0 -1 9549 -1
No owner.
S
#9551
{wThe {@Casbah{x~
The din of the guilds assaults your senses as you reach this intersection;
the sound of hammering, the smell of tanned leather, and the smoke rising
from the smithy all rush up to greet you. The avenue continues east and
west form here and the row leads south.
~
0 0 1
D1
~
~
0 -1 9552 -1
No owner.
D2
~
~
0 -1 9560 -1
No owner.
D3
~
~
0 -1 9550 -1
No owner.
S
#9552
{wThe {@Casbah{x~
You walk between the solid stone wall of the city and that of the Mason's
guild. Young children and their nannys walk around enjoying the safety
of the city. The avenue runs east and west from here.
~
0 0 1
D1
~
~
0 -1 9553 -1
No owner.
D3
~
~
0 -1 9551 -1
No owner.
S
#9553
{wThe {@Casbah{x~
You have almost reached the end of the avenue in this direction. Walking
towards the north-east corner of the city you notice the population density
here is much less then the rest of the town. A few old men hobbling on
canes and young men intent on studies are the only travelers of the path
to the library on a regular basis. The avenue continues east and west from
here
~
0 0 1
D1
~
~
0 -1 9554 -1
No owner.
D3
~
~
0 -1 9552 -1
No owner.
S
#9554
{wThe {@Casbah{x~
The avenue ends here, turning south to become Kali Row. Traveling in that
direction will take you to the library and the grand dance hall of the city.
The Northeast Tower of the wall is accessible here up a spiral staircase.
~
0 0 1
D2
~
~
0 -1 9555 -1
No owner.
D3
~
~
0 -1 9553 -1
No owner.
D4
~
~
0 -1 9662 -1
No owner.
S
#9555
{@Kali {&Row{x~
This is a small, newly added section of the town. The city's library
can be entered through the door to the west and The Casbah
begins it's journey a little ways north of here. The row and the
entrance to the dance hall is to the south.
~
0 0 1
D0
~
~
0 -1 9554 -1
No owner.
D2
~
~
0 -1 9556 -1
No owner.
D3
~
~
0 -1 9651 -1
No owner.
S
#9556
{@Kali {&Row{x~
The short row ends abruptly here at the entrance to the dance hall of
New Thalos. The entrance to the hall is to the west and the row continues
northward.
~
0 0 1
D0
~
~
0 -1 9555 -1
No owner.
D3
~
~
0 -1 9652 -1
No owner.
S
#9557
{*Underground{x~
The small passage continues north and south.
~
0 9 1
D0
~
~
0 -1 9578 -1
No owner.
D2
~
~
0 -1 9580 -1
No owner.
S
#9558
{3Alley{x~
This is a dark alley running between the palace and city hall. Not a lot
here, unless you're partial to spiders and rats.
~
0 0 1
D0
~
~
0 -1 9546 -1
No owner.
D2
~
~
0 -1 9559 -1
No owner.
S
#9559
{3Alley{x~
The alley ends here.
~
0 1 1
D0
~
~
0 -1 9558 -1
No owner.
D5
You see a manhole covering an opening in the road.
~
manhole hole man~
1 -1 9575 -1
No owner.
S
#9560
{@Guildman's {&Row{x~
This row is a hive of activity second only to the actual market
square itself. Along this row stands all the guilds of the working
class citizens of New Thalos;  here all the items sold in the square
are made. Along this particular stretch of the row lie the Bowyer/
Fletcher to the west and the Mason's to the east. The row leads
off to the south and East Casbah is to the north.
~
0 0 1
D0
~
~
0 -1 9551 -1
No owner.
D1
~
~
0 -1 9656 -1
No owner.
D2
~
~
0 -1 9561 -1
No owner.
D3
~
~
0 -1 9655 -1
No owner.
S
#9561
{@Guildman's {&Row{x~
The guilds continue here, to the west is the Weaver's guild, and to the
east stands the Craftsman's Guild. The row of guilds continues north
and south from here.
~
0 0 1
D0
~
~
0 -1 9560 -1
No owner.
D1
~
~
0 -1 9607 -1
No owner.
D2
~
~
0 -1 9562 -1
No owner.
D3
~
~
0 -1 9606 -1
No owner.
S
#9562
{@Guildman's {&Row{x~
Only one guild offers its door to this stretch of the row; the Tanner's
Guild, to the west. To the east is a beautifully sculpted marble door
allowing entrance to the Museum of the Greater Gods. The row of
Guilds leads north and south.
~
0 0 1
D0
~
~
0 -1 9561 -1
No owner.
D1
~
~
0 -1 9611 -1
No owner.
D2
~
~
0 -1 9563 -1
No owner.
D3
~
~
0 -1 9664 -1
No owner.
S
#9563
{@Guildman's {&Row{x~
After the guilds were built the people of the city used some of the extra
space to erect a shrine to their patron saints. The result of this labor
became the Museum of the greater gods. You may enter the sacred hall to
the east.
~
0 0 1
D0
~
~
0 -1 9562 -1
No owner.
D1
~
~
0 -1 9616 -1
No owner.
D2
~
~
0 -1 9564 -1
No owner.
S
#9564
{@Guildman's {&Row{x~
This small cramped road is worn with travel as apprentices to the guilds
run merchandise from the guildhouses to the shops on market square. The
guildhouses lie to the north and Main street is to the south.
~
0 0 1
D0
~
~
0 -1 9563 -1
No owner.
D2
~
~
0 -1 9528 -1
No owner.
S
#9565
{3Alley{x~
Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
0 1 1
D0
~
~
0 -1 9528 -1
No owner.
D2
~
~
0 -1 9566 -1
No owner.
S
#9566
{3Alley{x~
Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
0 1 1
D0
~
~
0 -1 9565 -1
No owner.
D1
~
~
0 -1 9567 -1
No owner.
D3
~
~
0 -1 9637 -1
No owner.
S
#9567
{3Alley{x~
Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
0 1 1
D1
~
~
0 -1 9638 -1
No owner.
D2
~
~
0 -1 9568 -1
No owner.
D3
~
~
0 -1 9566 -1
No owner.
S
#9568
{3Alley{x~
Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
0 1 1
D0
~
~
0 -1 9567 -1
No owner.
D2
~
~
0 -1 9540 -1
No owner.
S
#9569
{3Alley{x~
This is a tiny corner in the alley.  The temple walls are North and West.
You notice a fair amount of footprints to the east.
~
0 1 1
E
footprint~
Kind of looks like a yeti has been here....  Hmmmm.
~
D1
~
~
0 -1 9570 -1
No owner.
D2
~
~
0 -1 9571 -1
No owner.
S
#9570
{3Alley{x~
This is a dead end to the tiny alley.  There is an unusual amount of wear
appearent on the ground.
~
0 1 1
D3
~
~
0 -1 9569 -1
No owner.
D5
You see a small iron circle imbedded in the ground.
~
manhole man hole~
1 -1 9578 -1
No owner.
S
#9571
{3Alley{x~
You are in a tiny {3alley{2 between the temple and {#Nabil's {&Exotic {*Animals{2.
You hear some shouts and general roadwork to the south.  The ground
is rough and in need of repair.{x
~
0 1 1
E
pothole~
Why are you looking in a pothole??????
You poor or something?
~
D0
~
~
0 -1 9569 -1
No owner.
D2
~
~
0 -1 9525 -1
No owner.
S
#9572
{3Alley{x~
You are on a small alley between the repair shop and the general store.
Nothing much here but small rodents and dust.
~
0 1 1
D0
~
~
0 -1 9525 -1
No owner.
D2
~
~
0 -1 9573 -1
No owner.
S
#9573
{3Alley{x~
This is a small corner in the alley behind the warehouses and the guild
of warrior's. You notice  some small scrapings to the west.
~
0 1 1
D0
~
~
0 -1 9572 -1
No owner.
D1
~
~
0 -1 9574 -1
No owner.
S
#9574
{3Alley{x~
The alley ends here as do the footprints you had noticed earlier.
~
0 1 1
D3
~
~
0 -1 9573 -1
No owner.
D5
You see a small round iron plate set in the ground.
~
manhole man hole~
1 -1 9581 -1
No owner.
S
#9575
{*Underground{x~
You are in a small underground passage beneath the city. You see a small
glint of light from above and the passage continues south.
~
0 9 1
D2
~
~
0 -1 9576 -1
No owner.
D4
~
man hole manhole~
1 -1 9559 -1
No owner.
S
#9576
{*Underground{x~
The passage continues north and south.
~
0 9 1
D0
~
~
0 -1 9575 -1
No owner.
D2
~
~
0 -1 9577 -1
No owner.
S
#9577
{*Underground{x~
The tunnel branches here going north, east, and west.
~
0 9 1
D0
~
~
0 -1 9576 -1
No owner.
D1
~
~
0 -1 9578 -1
No owner.
D3
~
~
0 -1 9579 -1
No owner.
S
#9578
{*Underground{x~
The alley turns again here and heads south and west. You notice a small
glint of light from above.
~
0 9 1
D2
~
~
0 -1 9557 -1
No owner.
D3
~
~
0 -1 9577 -1
No owner.
D4
~
manhole man hole~
1 -1 9570 -1
No owner.
S
#9579
{*Underground{x~
The passage ends here and you hear some low chanting from the west.
You also notice the clearing of dust on the ground but can't seem to
find any door in that direction.
~
0 9 1
D1
~
~
0 -1 9577 -1
No owner.
S
#9580
{*Underground{x~
The small passage continues north and south from here.
~
0 9 1
D0
~
~
0 -1 9557 -1
No owner.
D2
~
~
0 -1 9581 -1
No owner.
S
#9581
{*Underground{x~
The small passage heads north and east from here. You here the sounds
of the city above you.
~
0 9 1
D0
~
~
0 -1 9580 -1
No owner.
D1
~
~
0 -1 9582 -1
No owner.
D4
~
manhole man hole~
1 -1 9574 -1
No owner.
S
#9582
{*Underground{x~
The tunnel continues you west and east. Hopefully you have a good sense
of direction.
~
0 9 1
D1
~
~
0 -1 9592 -1
No owner.
D3
~
~
0 -1 9581 -1
No owner.
S
#9583
{!Ishtar {6River{x~
High above you on the top of the city wall guards look down to see if you
wish to exit the city via water. To do so they must open the iron grating
in front of you from above. The horrid smell of the dump wafts down from
the shore.
~
0 0 7
D1
~
~
0 -1 9724 -1
No owner.
D3
~
~
0 -1 9584 -1
No owner.
S
#9584
{!Ishtar {6River{x~
The gentle flow of the river carries you eastward;  looking up you see
couples strolling along the road. To the west you see the southern
bridge and to the east you see the iron grating protecting the city from
unwanted guests.
~
0 0 7
D1
~
~
0 -1 9583 -1
No owner.
D3
~
~
0 -1 9585 -1
No owner.
S
#9585
{!Ishtar {6River{x~
You hear your voice echo as you float under the bridge above. The city
construction crews have just recently finished the small ladder giving
common-folk easy access to the river.  From here, the river flows east and
west.
~
0 0 7
D1
~
~
0 -1 9584 -1
No owner.
D3
~
~
0 -1 9586 -1
No owner.
D4
~
~
0 -1 9512 -1
No owner.
S
#9586
{!Ishtar {6River{x~
This part of the river seems alive with activity. Boats moored to the
docks near the ramp north of here make navigation a bit more trying.
As the river flows eastward you can see the southern bridge in that
direction.
~
0 0 7
D0
~
~
0 -1 9543 -1
No owner.
D1
~
~
0 -1 9585 -1
No owner.
D3
~
~
0 -1 9587 -1
No owner.
S
#9587
{!Ishtar {6River{x~
The river flows through a huge iron grating from the wilderness through
the city. Strong guards above await word to open the portal
should any citizen require exit or entry.
~
0 0 7
D1
~
~
0 -1 9586 -1
No owner.
D3
~
~
0 -1 9723 -1
No owner.
S
#9588
{&Inside {wthe {#Castle {wof {&Clan {#MacCleod{x~
You seem to have stumbled into a small hand made passage. The wall to
the west  doesn't look quite right but searching it reveals no secret
doors. The only exit it seems is east.
~
0 9 1
D1
~
~
0 -1 9589 -1
No owner.
S
#9589
{*Dark {&Passage{x~
The small passage continues east and west from here. Again you notice
something peculiar about the wall, this time to the north, but you
fail to find any secret doors. Voices can be faintly heard from the north.
~
0 9 1
D1
~
~
0 -1 9590 -1
No owner.
D3
~
~
0 -1 9588 -1
No owner.
S
#9590
{*Dark {&Passage{x~
The small passage continues west and east from here.
~
0 9 1
E
boulder~
A huge boulder stands here. In its center someone has carved out a
perfect round hole.
~
D1
~
~
0 -1 9591 -1
No owner.
D3
~
~
0 -1 9589 -1
No owner.
S
#9591
{*Dark {&Passage{x~
The small passage ends here for no apparent reason. Looking around you
find a small ladder half buried in the dirt. setting it up you find a
trap door in the ceiling. The passage continues west from here.
~
0 9 1
E
fire~
Moving closer you see this fire is actually FROZEN in place. The
flames still radiate heat, but are not actually burning. Looking
around you notice a small hole about the size of a piece of charcoal
at the base of the flames.
~
D3
~
~
0 -1 9590 -1
No owner.
D4
~
secret~
1 -1 9670 -1
No owner.
S
#9592
{*Underground{x~
The small passage continues west and east.
~
0 9 1
E
cloud~
Peering into the misty cloud the form a huge conch shell seems to fade
in and out. Perhaps this is somehow the entrance to the next challenge
~
D1
~
~
0 -1 9593 -1
No owner.
D3
~
~
0 -1 9582 -1
No owner.
S
#9593
{&Common {3Room {wof the  {&Clan {#MacCleod{x~
The small passage continues west and east.
~
0 9 1
D1
~
~
0 -1 9600 -1
No owner.
D3
~
~
0 -1 9592 -1
No owner.
S
#9594
{&Common {3Room {wof the {&Clan {#MacCleod{x~
You have entered a large hall with passages leading off in all directions.
A large table dominates the center of this hall with many chairs were
the clan gathers for feasting, merriment, and meetings. On the walls
hang large tapestries paying homage to their leader Conner MacCleod.
~
0 40 0
D0
~
iron gate~
1 -1 9599 -1
No owner.
D1
~
door east~
1 -1 9596 -1
No owner.
D2
~
drawbridge draw bridge door~
2 7901 6100 -1
No owner.
D3
~
door west~
1 -1 9597 -1
No owner.
D4
~
door up~
1 -1 9595 -1
No owner.
D5
~
door down~
1 -1 9598 -1
No owner.
S
#9595
{$Zipoii's {&Room{x~
Climbing up the staircase you enter the hovel of a curious mage. A small
uncomfortable looking bed rests in the corner, surrounded by ancient
tomes. On the worn desk next to the window candles burn low, casting
strange shadows on the walls. The only noticeable decor is the mounted
head of the Demi-Lich.
~
0 120 0
D5
~
door~
1 -1 9594 -1
No owner.
S
#9596
{^Ice's {&Room{x~
Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric
Ice lives up to his name. Healing herbs and other such things line
the walls in racks, holy symbols and pictures cover the walls, and
the smiley face button stuck on his bedpost tells you he'll probably
help you out all he can. As you turn to leave the room the mounted head
of Kalas stares past you into emptiness.
~
0 120 0
D3
~
door~
1 -1 9594 -1
No owner.
S
#9597
Naazgul's Room~
Three Rings for the Elven-kings under the sky,
  Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
  One for the Dark Lord on his Dark Throne
In the Land of Mordor where Shadows lie.
  One ring to rule them all, One ring to find them,
  One ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.

If I have to explain, you wouldn't understand.
~
0 120 0
D0
~
~
0 -1 9710 -1
No owner.
D1
~
door~
1 -1 9594 -1
No owner.
S
#9598
{!Tank's {&Room{x~
Now here's a room that is easy to understand. A bed, a dresser, and a
rack for weapons and armor are all that occupy it. Some posters adorn
the walls, to add color, proclaiming things such as Live fast, Die Young,
and a homemade one in the corner with a picture of Ice and under it the
inscription, "I LOVE the resurrection spell". The only thing out of
place in this happy-go-lucky room is mounted head of Crimson Death.
~
0 120 0
D4
~
door~
1 -1 9594 -1
No owner.
S
#9599
{&Inside {wthe {#Castle {wof {&Clan {#MacCleod{x~
You have entered the grand hall of the castle. A huge throne dominates a
raised area in the northern part of then room. In front of this stands a
drafting table.
~
0 120 0
D2
~
iron gate~
1 -1 9594 -1
No owner.
S
#9600
{*Underground{x~
The small passage continues west and east.
~
0 9 0
D1
~
~
0 -1 9601 -1
No owner.
D3
~
~
0 -1 9593 -1
No owner.
S
#9601
{*Underground{x~
The small passage continues west and east.
~
0 9 0
D1
~
~
0 -1 9602 -1
No owner.
D3
~
~
0 -1 9600 -1
No owner.
S
#9602
{*Underground{x~
The small passage continues west and east.
~
0 9 0
D1
~
~
0 -1 9588 -1
No owner.
D3
~
~
0 -1 9601 -1
No owner.
S
#9603
Cleric's Sanctum~
You walk down the staircase into the silent inner sanctum. Here sits
your guildmaster ready to assist you when the time is right. The room
is completely silent. The only obvious exit is back up the staircase
into the the Nectar.
~
0 124 0
D1
You notice the floor at the base of the eastern wall has some faint
scratches in it.
~
secret door~
1 -1 9579 -1
No owner.
D4
~
~
0 -1 9619 -1
No owner.
S
#9604
Chamber of the High Priest~
You have entered the chamber of the most holy man in New Thalos. The
High Priest advises the Sultan on all matters in the world of the sacred.
From what you have heard however, this holy man has a bit of a temper,
and he doesn't look very happy that you've disturbed his prayers.
The only obvious exit is south.
~
0 8 0
D2
~
~
0 -1 9608 -1
No owner.
S
#9605
By the Altar~
You are by the temple altar in the northern end of Temple of New
Thalos. A huge altar made of highly polished black onyx is standing
in front of you. Behind this altar sits a twelve foot tall statue of
Loki, the highest god in all the lands.
~
0 76 0
E
statue~
Looking up the huge statue you see Loki calmly gazing out across his
lands.  He seems pleased.
~
D2
~
~
0 -1 9609 -1
No owner.
S
#9606
{wThe {5Weaver's {&Guild{x~
Rows and rows of uncut cloth lie about waiting to be hemmed up into
tailored clothes. Cotton is brought in from the countryside and
spun up into cloth and dyed different colors. A young boy walks
in, grabs a pile of clothing and leaves.
~
0 8 0
D1
~
~
0 -1 9561 -1
No owner.
S
#9607
{wThe {3Craftman's {&Guild{x~
You have entered a busy workshop filled with people running amok
with various tools and materials.  The air is tense with the rush to
complete various projects and creations.
~
0 8 0
D3
~
~
0 -1 9561 -1
No owner.
S
#9608
Inside the Temple~
The temple continues here, but not on such a grand scale. The place
still looks immaculate. To the north you see the chamber of the High
Priest and a sign on the door in BIG letters thats says DO NOT DISTURB.
To the south is the entrance to the Cleric's Guild.
~
0 8 0
D0
~
~
0 -1 9604 -1
No owner.
D1
~
~
0 -1 9609 -1
No owner.
D2
~
~
0 -1 9612 -1
No owner.
S
#9609
Inside the Temple~
Huge marble pillars rise on either side of you and grab hold of the ceiling.
Between each of these, fine softstone frescoes have been carved depicting
scenes from the religous history of New Thalos. Rows of pews face forward
giving their full attention to the pulpit rising high  above the ground. The
deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
that New Thalonians take religion seriously.
~
0 120 0
D0
~
~
0 -1 9605 -1
No owner.
D1
~
~
0 -1 9610 -1
No owner.
D2
~
~
0 -1 9613 -1
No owner.
D3
~
~
0 -1 9608 -1
No owner.
S
#9610
Donation Room~
This room is new to the temple.  It was created during the hard times
that have struck the city in recent decades.  Luckily for them the sultan
had been hoarding some of the basic necessities for just such an occasion.
These days the donation room depends on the generosity of wealthy
adventureres, and a curse on any that walk in to get all.
~
0 8 0
D3
~
~
0 -1 9609 -1
No owner.
S
#9611
{wThe {&Musuem{w of the {#Greater {&Gods{x~
Four large stone statues reside in the museum. They were constructed by
the people of New Thalos to pay homage to the saints they believe to
have saved all their lives.
~
0 8 0
D2
~
~
0 -1 9616 -1
No owner.
D3
~
~
0 -1 9562 -1
No owner.
S
#9612
Entrance to the Guild of Clerics~
This hall pales in comparison to that of the main hall, but is beautiful
in its own right. Shaven heads and brown robes can be seen milling about
quitely talking to each other. North is back inside the temple proper,
and south is the entrance to the cleric's bar.
~
0 8 0
D0
~
~
0 -1 9608 -1
No owner.
D2
~
~
0 -1 9619 -1
No owner.
S
#9613
The Temple Gates~
You stand before the entrance way to the Temple of New Thalos. Two large
wrought iron gates lie open before you. Although they might not ever be
used, the priests in the temple are ready to defend themselves, should
their city ever come under siege again.
~
0 0 1
D0
~
~
0 -1 9609 -1
No owner.
D2
~
~
0 -1 9620 -1
No owner.
D5
~
~
0 -1 9620 -1
No owner.
S
#9614
{$Ah{&ke{$em's {&Stuff{x~
You step into a shop swirling with smoke.  Ahkeem seems to have a liking for
things not of this world...very strange stuff indeed.  There is a large sign on
the wall.
~
0 120 0
E
note sign~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Ahkeem
SELL : sells an item to Akheem for a generous sum
BUY : Akheem's FAVORITE command lets you have an item for his low low price.

                                       ~
D2
~
~
0 -1 9514 -1
No owner.
S
#9615
{%V{5e{%r{5'{%s {&Veggie {3Shop{x~
This is a busy place.  Customers shuffle around, bartering for lower prices
on the wide selection of vegetables.  You can still hear your mother telling
you 'Eat your Veggies'.  That's probably why you're mudding right now and
not hanging out with mom.  But wait...Vera looks just like your mother!
There is a large poster, behind the counter, taped to the wall.
~
0 120 0
E
note poster~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Vera
SELL : sells an item to Vera for a generous sum
BUY : Vera's FAVORITE command lets you have an item for her low low price.

                                        NEWBEE INTRUCTOR COMITEE
~
D2
~
~
0 -1 9516 -1
No owner.
S
#9616
{wThe {&Musuem{w of the {#Greater {&Gods{x~
This room is identical to the one north of it, but contains four differnt
statues.
~
0 8 0
D0
~
~
0 -1 9611 -1
No owner.
D3
~
~
0 -1 9563 -1
No owner.
S
#9617
Base of the Tower~
You walk into a cold room whose only feature is an old wooden staircase
spirling up along the wall to a higher level. Up these stairs, you are
told, lies the old mage who may be able to help you advance in your
studies.
~
0 8 0
D1
~
~
0 -1 9618 -1
No owner.
D2
You see some small scratches on the floor near the base of the wall.
~
secret door~
1 -1 9624 -1
No owner.
D4
~
~
0 -1 9648 -1
No owner.
S
#9618
The Mage's Courtyard~
You enter a small tiled courtyard with a small fountain in the middle.
Around the sides are four wrought iron benches with cushions where the
mages of the land sit and exchange ideas. To the west stands a two-story
tower where the leader of the mage's guild performs his experiments.
~
0 0 0
D2
~
~
0 -1 9625 -1
No owner.
D3
~
~
0 -1 9617 -1
No owner.
S
#9619
Nectar of the Gods~
You are startled by the lavishness of this place. From what you know of
clerics they are supposed to be humble people, giving all their
material goods to their cause. Perhaps because only clerics are
allowed to enter this bar they have condoned making it as comfortable
as possible. In the corner stands a staircase leading down to the
meditation chambers.
~
0 8 0
D0
~
~
0 -1 9612 -1
No owner.
D5
~
~
0 -1 9603 -1
No owner.
S
#9620
The Temple Square~
You are standing on the meeting grounds of those with holy intentions.
Monks, bards, paladins and clerics mill around either preaching or
listening to their fellows preach. Huge marble steps lead up to the
gates of the temple and Main Street lies to the south.
~
0 32 1
D0
~
~
0 -1 9613 -1
No owner.
D2
~
~
0 -1 9524 -1
No owner.
D4
~
~
0 -1 9613 -1
No owner.
S
#9621
{#Nabil's {&Exotic {*Animals{x~
You stand in a large building decorated with black marble and red satin.
A lavishly flourished sign details several exotics creatures and Nabil's
smiling face.  Cages crowd the room, some large, some small, and filled with
animals from the four corners of the world.  Various feeding and grooming
supplies fill the back half of the room, along with an assortment of 
leashes for everything from giant rats to minotaur lizards.
~
0 4216 0
D1
~
~
0 -1 9514 -1
No owner.
S
#9622
{&The {3Butcher {7Shop{x~
This shop has the aroma of freshly slaughterd beasts.  You feel right at home.
You see a fairly simple set up.  The corpses..er...selections hang on hooks,
still bleeding into catch pans that drain into a single underground vat.
You wonder where that leads....  Taped to the counter, almost obscured by
blood, there is a barely readable sign.
~
0 120 0
E
note sign~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth
SELL : sells an item to Butch for a generous sum
BUY : Butch's FAVORITE command lets you have an item for his low low price.

                                        NEWBEE INTRUCTOR COMMITEE
~
E
vat~
You think you hear noises from the vat....nah.
~
D3
~
~
0 -1 9516 -1
No owner.
S
#9623
{%Elvira's {&Witch's {3Brew{x~
The first thing you notice as you walk into this spacious shop is the
hundreds of candles that line the shelves. The swirling mist that surrounds
your feet makes it seem that you have stepped into a gateway to another
plane. A tall brunette stands behind her cluttered table unaware of
your entrance.  An ornately lettered sign floats above your head.
~
0 120 0
E
note sign~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Elvira
SELL : sells an item to Elvira for a generous sum
BUY : Elvira's FAVORITE command lets you have an item for her low low price.


~
D2
~
~
0 -1 9529 -1
No owner.
S
#9624
{@Bra{&he{@em's {&Magic {3Shop{x~
You enter a shop crowded with bookshelves and clutterd with scrolls. The
owner seems to be hard at work on his latest magical creation. You see a
small sign on the wall.
~
0 120 0
E
sign~
Welcome to Braheem's.
LIST -Shows you all of my wonderful creations.
VAL  -Shows what an item might be worth to me.
SELL -Allows you to rid yourself of excessive magic items.
BUY  -Allows you to rid youself of excessive cash.
~
D2
~
~
0 -1 9530 -1
No owner.
S
#9625
{wEntrance {8To the {!Mage's {&Guild{x~
The entrance hall is a small poorly lit room. It would seem its only
purpose is to house the powerful sorcerer standing here guarding
the entrance.
~
0 8 0
D0
~
~
0 -1 9618 -1
No owner.
D2
~
~
0 -1 9531 -1
No owner.
S
#9626
Entrance to the Guild of Warriors'~
This small hall is merely a check point to keep the unwanted out.
~
0 8 0
D0
~
~
0 -1 9523 -1
No owner.
D2
~
~
0 -1 9633 -1
No owner.
S
#9627
The Repair Shop~
One of the most popular shops in New Thalos, this shop is always a hive
of activity. It is almost inhuman the way one man can fix all the area's
armor singlehandedly. If you have an item in need of repair simply give
it to the man behind the counter.
~
0 8 0
D0
~
~
0 -1 9524 -1
No owner.
S
#9628
{@New Thalos's {&General {3Store{x~
The new found wealth of this beautiful city is apearant in the exotic items
for sale here.  You wonder what would happen if you typed....LIST...
~
0 120 0
D1
~
~
0 -1 9508 -1
No owner.
S
#9629
Abdul's Armor~
The sound of hammering metal grows louder as you enter the armory.  Young
boys run to and fro carrying buckets of water and coal.  A few dwarves work
on sections of armor in the back of the shop, their hammers working too fast
to follow.  The walls are adorned with all of Abdul's prize creations.  Here
you can purchase suits of armor meant to keep monsters from hacking you into
little pieces.
A note on the wall beckons newbies.
~
0 120 0
E
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Abdul
SELL : sells an item to Abdul for a generous sum
BUY : Abdul's FAVORITE command lets you have an item for his low low price.


~
D3
~
~
0 -1 9507 -1
No owner.
S
#9630
The Mercenary's Guild~
This guild is frowned upon by most of the population of New Thalos, but
the laws of supply and demand are irresistable. People come here when
they feel unable or are unwilling to fight their own battles. For a
small fee you may hire henchman.  To the north is Abdul's, and a shadowy
room can be seen to the west.
~
0 0 0
D0
~
~
0 -1 9529 -1
No owner.
D1
You notice some small scratches in the floor next to the eastern wall.
~
secret door~
1 -1 9632 -1
No owner.
D3
~
~
0 -1 9757 -1
No owner.
S
#9631
The Mercenary's Guild~
This is the storage room for the mercenaries to be hired.
~
0 4 0
S
#9632
Entrance to the Thieves' Guild~
This small, dark room has a single torch mounted in the wall for light.
There is a small wooden bench and a book lying on it. The assassin
guarding the entrance from 'outsiders' stands as you walk in.
~
0 9 0
D2
~
~
0 -1 9639 -1
No owner.
D3
~
secret door~
1 -1 9630 -1
No owner.
S
#9633
The Whet Stone~
Very large men with very large swords drink beer from very large mugs. Every-
thing in this room is BIG. The large round tables are scuffed and nicked from
the numerous bar brawls that have sprung up. It might be a good idea to hold
your tounge for a while as you soak up the atmosphere. There is an exit to
the east where the master swordsman awaits pupils to train with.
~
0 8 0
D0
~
~
0 -1 9626 -1
No owner.
D1
~
~
0 -1 9634 -1
No owner.
S
#9634
Tournament and Practice Yard~
This is a wide expanse of grass filled with dummies, punching bags and
swordpupils. To the north you see a man dressed in black robes, unlike
his iron clad comrades, who you assume to be your master.
~
0 124 0
D1
You see the grass near the base of the wall here is slightly torn.
~
secret door~
1 -1 9573 -1
No owner.
D3
~
~
0 -1 9633 -1
No owner.
S
#9635
{@New Thalos's {3Bread {&Stand{x~
A small stand has been set up here, showing the shopkeep's humble
selection. You notice he has added a few things to his list.
~
0 120 0
D0
~
~
0 -1 9508 -1
No owner.
S
#9636
Igor's Implements of Destruction~
You can't help but shiver as you look at the selection of vicious weapons.
Huge swords and wicked looking axes hang on pegs around the room.  A dwarf
sits at a bench in the back hammering away on his latest creation.  It is
here you can buy rare and exotic items not found in other parts of the world.
A note catches your eye.
~
0 104 0
E
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Igor
SELL : sells an item to Igor for a generous sum
BUY : Igor's FAVORITE command lets you have an item for his low low price.

                                        NEWBEE INTRUCTOR COMITEE
~
D0
~
~
0 -1 9507 -1
No owner.
D5
~
secret sesame~
2 9591 9750 -1
No owner.
S
#9637
{@New Thalos's {3Leather {&Shop{x~
You are standing on a thick oriental rug surrounded on all sides by racks
of numerous leather goods. A few women sit on leather cushions sewing in
some detail work on custom ordered jackets.  There is a note on the counter.
~
0 120 0
E
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth
SELL : sells an item for a generous sum
BUY :  buy an item for an outrageous price.


~
D1
~
~
0 -1 9566 -1
No owner.
S
#9638
{&Smuggler's {7Inn{x~
You are inside a filthy inn, that seemingly hasn't  been cleaned in decades.
Poker tables line the walls and everyone stares at you as you walk in.
You don't feel very welcome. The bar has numerous knife holes in it
and the bartender leans over waiting for your order.  A large sign, pinned
to the wall by a knife, awaits your inspection.
~
0 8 0
E
sign~
LIST : gives you a list of items for sale.
BUY :  buy something drinkable.


~
D3
~
~
0 -1 9567 -1
No owner.
S
#9639
The Filthy Unicorn~
A draft chills your bones as you enter, though you see no open window or
door. Hooded figures lurk around in the shadows and speak in low voices.
A flash of steel lets you know that weapons are in great abundance
in this crowd. As you quickly check your beltpouch you notice
a small staircase leading down.
~
0 8 0
D0
~
~
0 -1 9632 -1
No owner.
D5
~
~
0 -1 9646 -1
No owner.
S
#9640
{3Warehouse{x~
You are standing in a large room used to store merchandise made in the
city before it is shipped off. All the items here are made in New Thalos
and shipped to other parts of the land.
~
0 8 0
D1
~
~
0 -1 9641 -1
No owner.
D2
~
~
0 -1 9533 -1
No owner.
S
#9641
{3Warehouse{x~
Men walk to and fro counting crates and writing down their findings. This
area of the warehouse is used for storing the raw materials brought in
from areas outside the city. These goods are then delivered to the various
guilds. The export area of the warehouses is to the south.
~
0 8 0
D2
~
~
0 -1 9534 -1
No owner.
D3
~
~
0 -1 9640 -1
No owner.
S
#9642
Shipwright~
The wood under you feet creaks from years of being soaked in saltwater. An
old man with a curly, grey beard stand behind a small counter waiting to
take your order. Behind him are mounted various model sailboats and large
fish.  There is a large poster stapled to the counter.
~
0 120 0
E
note poster~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to the shipwright
SELL : sells an item to the shipwright for a generous sum
BUY : The shipwright's FAVORITE command lets you have an item for his low low pr
ice.


~
D1
~
~
0 -1 9643 -1
No owner.
D2
~
~
0 -1 9535 -1
No owner.
S
#9643
Drafting Room~
The walls are covered with paper sketchings of hull designs. This room is
used by the shipwright to build his creations on paper before making
a single cut in wood.
~
0 8 0
D3
~
~
0 -1 9642 -1
No owner.
S
#9644
{@New Thalos's {&Forge{x~
Very much like the weaponsmith this man deals in the molding of metal. It
seems that most of his creations deal with horses. On the walls you see
several horseshoes made of iron. The room is hot, hotter than the desert
just south of here, and one wonders how the smithy can stand it.  Some
letters have been burned into the wooden wall.
~
0 124 0
E
letters wall~
LIST : gives you a list of items for sale.
VALUE : tells you how much the blacksmith will give you for his merchandise
SELL : sells an item to the blacksmith
BUY : buy an item from the blacksmith for a fair price


~
D2
~
~
0 -1 9537 -1
No owner.
S
#9645
{wThe {$Royal {&Stables{x~
Nothing you wouldn't expect is here. Several stalls hold the Sultan's
choice Arabian Stallions, and each has its own trough for drinking.
A small boy wanders in sometimes with a shovel to remove the offensive
by-product of such beasts.
~
0 8 1
D1
~
~
0 -1 9649 -1
No owner.
D2
~
~
0 -1 9539 -1
No owner.
S
#9646
The Secret Yard~
This is a hidden yard known to only a few people in New Thalos. Here you
may train in the arts of stealing, picking locks, and becoming almost
invisible. A small staircase leads back up to the unicorn.
~
0 8 0
D2
You see some small scratches in the wall to the south.
~
secret door~
1 -1 9589 -1
No owner.
D4
~
~
0 -1 9639 -1
No owner.
S
#9647
{7The {3Dump{x~
This is the place where the people of the city dump their trash. Due to
the constant winds blowing down the moutains the smell is usually blown
outside the walls and over the desert.
~
0 0 0
D2
~
~
0 -1 9542 -1
No owner.
S
#9648
The Mage's Laboratory~
You stand in the top of an old stone tower. Along the walls hundreds of
potions, scroll, and wands lie in disarray. The man you see before you
sits hunched over a small wooden table with two beakers of bubbling
liquid in front of him. He looks up as you enter and smiles broadly.
~
0 8 0
D5
~
~
0 -1 9617 -1
No owner.
S
#9649
{wThe {#Hay {&Loft{x~
Not as big as the ones you see on farms in the country, this hay loft
serves as a storage area for the horses in the stables. The young boy
you saw with the shovel seems to have taken up residence on the second
story.
~
0 8 0
D3
~
~
0 -1 9645 -1
No owner.
S
#9650
{wThe {&Grand {3Entrance{x~
Nowhere have you seen such an obscene display of wealth than in this
corridor. The shag carpeting under your feet makes it seem as if you are
walking on a cloud. Platinum candelabras hang delicately from the ceiling
casting light on the ancient tapestries adorning the walls. The crick
in your neck tells you it's time to stop staring. To the west the
numerous halls of the palace begin and the gate lies to the east.
~
0 8 0
D0
~
~
0 -1 9660 -1
No owner.
D1
~
gate~
2 9500 9658 -1
No owner.
D2
~
~
0 -1 9657 -1
No owner.
D3
~
~
0 -1 9705 -1
No owner.
S
#9651
{wThe {&Library{x~
This building holds the vast collection of books and documents that
have been brought here by the committee appointed to recover the
lost knowledge of Thalos.  Rows of shelves, filled with book in every
condition, lines the walls.  The air has the aroma of old parchment and
glue.
~
0 8 0
D1
~
~
0 -1 9555 -1
No owner.
S
#9652
{wThe {3Dance {&Hall{x~
You seem to have missed a huge party.  The janitors are here cleaning up
the confetti and cigarette butts.  Hundreds of empty beer mugs on the
tables surrounding the dance floor suggest that the citizens love their
drink.  There is still a banner on the wall.
~
0 8 0
E
banner~
========================================================================

		H A P P Y   B I R T H D A Y   T O   U S

========================================================================
~
D1
~
~
0 -1 9556 -1
No owner.
S
#9653
{*Jail{x~
You are in jail. For some reason the god's feel you've screwed up
pretty bad and should be put away safely for a while.
~
0 120 0
D0
~
secret gate~
2 9593 9544 -1
No owner.
S
#9654
{&City {3Hall{x~
You stand inside the administrative head of the city. Here the decisions
regarding city policy are made. Although the Sultan's word is law, he
usually spends his time on affairs outside the city wall.
~
0 8 0
D0
~
~
0 -1 9545 -1
No owner.
S
#9655
{wThe {&Boyer{7/{#Fletcher's{x~
The walls in this room are covered with pegs that hold various types of
bows.  There are few people working here, lending to the fact that
the skills are rare to come by in the general populous.  A few boys are
busy in the corner preparing feathers for the fine shafts used in making
arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is
finished.
~
0 8 0
D1
~
~
0 -1 9560 -1
No owner.
S
#9656
{wThe {^Mason's{x~
There is no doubt that the Dwarves here know what they're doing.  They
have been invaluable in the building of this beautiful city.  Here they
are hard at work doing what they do best.  The hammers fly in a blur as
these talented craftsmen work the stone into ornate bricks, pillars, trim,
and many other forms.
~
0 8 0
D3
~
~
0 -1 9560 -1
No owner.
S
#9657
{&Guard {3House{x~
You stand inside the southern of the two main guard houses. The stone
interior has a spartan look to it, only the bare neccesities. A few
weapons are mounted on the walls in case they might be needed.
~
0 8 0
D0
~
~
0 -1 9650 -1
No owner.
S
#9658
{wThe {#Palace {&Gate{x~
You stand before a magnificantly crafted gate wrought in solid gold. You
gape in awe at the splendor of the spiraling towers beyond the portal. The
ruler of all the eastern lands resides in this fine palace, and he is not
a poor man. The grand entrance lies byond the gate, and Sultan's walk is
to the east.
~
0 0 1
D1
~
~
0 -1 9520 -1
No owner.
D3
~
gate~
2 9500 9650 -1
No owner.
S
#9659
{&North{7/{8West {&Tower{x~
You stand on one of the four towers guarding the city. The view from here
is great! To the west you see the tall mountains that make up the divide
between here an Midgaard. The Ishtar river slowly flows from that direction.
South you can see the entire city of New Thalos and the Sands of Sorrow 
to the south.
~
0 8 0
D5
~
~
0 -1 9544 -1
No owner.
S
#9660
{&Guard {3House{x~
You stand inside the northern of the two main guard houses. Strong
guards are seated here, playing cards. The stone interior is clean
but bare walled save the weapons and armor mounted in the walls.
The only exit is south.
~
0 8 0
D2
~
~
0 -1 9650 -1
No owner.
S
#9661
{&Kitchen{x~
Your footsteps echo off the stone tiles of the kitchen. On the south wall
you see the large fireplace and a huge copper pot bubbling merrily. The
chef is busy chopping up greens and other vegetables at the wooden table
for tonight's meal. Servants scurry about grabbing utensils and preparing
fresh hares. A small door leads out into the hall northward and the door
to the dining hall is west.
~
0 8 0
D0
~
door~
1 -1 9663 -1
No owner.
D3
~
~
0 -1 9671 -1
No owner.
S
#9662
{&North{7/{*East {3Tower{x~
You stand on one of the four towers guarding the city. To the north you
see the wide plains and then the forest. South of here you see the city
and the great eastern desert beyond.
~
0 8 0
D5
~
~
0 -1 9554 -1
No owner.
S
#9663
{3Hall{x~
You are at the eastern end of the southern hallway. A small servants'
entrance give access to the kitchen and the hall continues west.
~
0 8 0
D2
~
door small~
1 -1 9661 -1
No owner.
D3
~
~
0 -1 9672 -1
No owner.
S
#9664
{wThe {$Tanner's {&Guild{x~
You first notice the pungent smell of freshly tanned leather goods as
you enter this strange place.  The next thing that grabs your attention
is the many colors that these people have transformed the beautiful
skins into.  The people are stretching the leather and cutting it into
the shapes they need.  You notice a small message on a wall.
~
0 8 0
E
message~
I hate being a Tanner
~
D1
~
~
0 -1 9562 -1
No owner.
S
#9665
{3Hall{x~
You have come to the eastern end of the northern hallway. The only exit
is west except for the simple wooden door to the north. There is a
golden plaque above the door.
~
0 8 0
E
plaque~
The Holy Shrine of Allah


                           (remember Allah is a god, I wouldn't attack him)
~
D0
~
door~
1 -1 9666 -1
No owner.
D3
~
~
0 -1 9674 -1
No owner.
S
#9666
{#Shrine {wof {^A{*l{^l{*a{^h{x~
As you step into this room you seem to leave the material plane. The
walls here are decorated with beautiful, multi-colored tiles. There
is a strange stillness about the air. You sense the presence of an
almighty being.
~
0 8 0
D2
~
door~
1 -1 9665 -1
No owner.
S
#9667
{wOutside {7the {*Northern {&Gate{w of {@New Thalos{x~
You stand outside the gate of New Thalos. The city lies to the south, and
wilderness to the north.  The Sands of Sorrow continues to the east
and west.
~
0 0 1
D0
~
~
0 -1 9781 -1
No owner.
D2
~
~
0 -1 9522 -1
No owner.
S
#9668
{wOutside {8the {*Eastern {&Gate {wof {@New Thalos{x~
You stand outside the protective walls of the city. The massive iron gate
sits to the west and the unknown awaits you eastward.
~
0 0 1
D1
~
~
0 -1 9790 -1
No owner.
D2
~
~
0 -1 9670 -1
No owner.
D3
~
~
0 -1 9531 -1
No owner.
S
#9669
{&Outside {wthe {*West {&Gate {wof {@New Thalos{x~
You stand outside the city walls, the iron gate to the east. The city lies
in that direction and the road to Midgaard lies west.
~
0 0 1
D1
~
gate~
1 9501 9523 -1
No owner.
D3
~
~
0 -1 3532 -1
No owner.
S
#9670
Outside the wall~
You are in a small clearing outside the east wall of the city. The
ground seems well trodden but you can see no apparent exit save that
north.
~
0 0 2
D0
~
~
0 -1 9668 -1
No owner.
S
#9671
{*Grand {&Dining {3Hall{x~
A long oaken table, coverd with silverware, plates, and a tablecloth
with gold trim, dominates the room. Although no diners occupy the room
as of yet, servants sprint about setting the table and placing condiments.
The kitchen entrance is to the east, and two huge double doors open into
the hallway north.
~
0 8 0
D0
~
~
0 -1 9672 -1
No owner.
D1
~
~
0 -1 9661 -1
No owner.
S
#9672
{3Hall{x~
You stand at a T-crossing in the long hallways. There are two
large double doors to the south.
~
0 8 0
D0
~
~
0 -1 9673 -1
No owner.
D1
~
~
0 -1 9663 -1
No owner.
D2
~
double doors~
1 -1 9671 -1
No owner.
D3
~
~
0 -1 9677 -1
No owner.
S
#9673
{3Hall{x~
You stand at an intersection of the hallways. Wooden corridors lead off in
all directions except west; the garden of the palace can be entered there.
~
0 8 0
D0
~
~
0 -1 9674 -1
No owner.
D1
~
~
0 -1 9705 -1
No owner.
D2
~
~
0 -1 9672 -1
No owner.
D3
~
~
0 -1 9678 -1
No owner.
S
#9674
{3Hall{x~
You have come to a T-crossing on the hallways. The wooden corridors
continue east, west and south. There is a large iron door to the north.
~
0 8 0
D0
~
iron heavy~
1 -1 9675 -1
No owner.
D1
~
~
0 -1 9665 -1
No owner.
D2
~
~
0 -1 9673 -1
No owner.
D3
~
~
0 -1 9679 -1
No owner.
S
#9675
{*Entrance {wto the {&Dungeon{x~
You enter a cold damp room with bare, roughly hewn stone walls. This
room seems very out of place compared to the splender of the rest of the
palace. A large steel grating leads down into darkness, and an iron door
returns you to the hallway.
~
0 8 0
D2
~
iron~
1 -1 9674 -1
No owner.
D5
~
steel~
1 -1 9691 -1
No owner.
S
#9676
{&Guest {*Room{x~
This is a simple room used for visiting noblemen. A small dresser stands
on the east wall with a mirror hung right above it. A queen sized bed made
up in satin sheets stands in the middle of the room against the south
wall under a window. The only obvious exit is north back out into the
hallway.
~
0 8 0
E
mirror~
You see a the fighting image of some armor clad humanoid wielding a weapon.
~
E
window~
Looking out this window you can see the grounds of the palace that
seperate the walls of the palace from the building itself.
~
D0
~
~
0 -1 9677 -1
No owner.
S
#9677
{3Hall{x~
The long hall continues here with a wooden door in the south wall. On the
north wall hangs the picture of some forgotten nobleman who once ruled
the land.
~
0 8 0
D1
~
~
0 -1 9672 -1
No owner.
D2
~
door~
1 -1 9676 -1
No owner.
D3
~
~
0 -1 9682 -1
No owner.
S
#9678
Garden~
You have entered the Sultan's private gardens. A light sweat breaks out
on your skin from the humidity here. All around you are thousands of
exotic plants and flowers. The sweet smell of jasmine and honeysuckle
reminds you of happier days at home. Off to the north, through the palm
trees, you see a delicate white gazebo. To your right stands a gold sign.
A path leads out into the hallway and west towards the gazebo.
~
0 0 2
E
sign~
=========================================================================
=========================================================================
||                                                                     ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
||        Welcome to my humble garden. I have created this             ||
||        tiny bit of paradise for the pleasure of my people.          ||
||        Take only pictures... Leave only footprints...               ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
||                                 The Sultan                          ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
=========================================================================
=========================================================================
~
D1
~
~
0 -1 9673 -1
No owner.
D3
~
~
0 -1 9683 -1
No owner.
S
#9679
{3Hall{x~
The long stretch of hallway continues east and west from here. The small
red carpet covering the centerline is always underfoot and an occasional
bench or potted plant lines the wall. There is a door here to the north
with a plaque mounted over it.
~
0 8 0
E
plaque~
ART EXHIBIT
                                of
                            NEW THALOS


                               -management is not responsible for lost items.
~
D0
~
door~
1 -1 9680 -1
No owner.
D1
~
~
0 -1 9674 -1
No owner.
D3
~
~
0 -1 9684 -1
No owner.
S
#9680
{$Art {&Exhibit{x~
You are standing in the Sultan's tribute to the finer virtues. Large
paintings hang from the walls displaying nature scenes, nudes, and
glorious victories in battle. Strange scupltures rest on pedestals
at each corner of the room and mirrors are placed in strategic
locations so the viewer may see an entire sculpture at a glance. Your
eyes, however, are pulled towards a painting that dominates the far wall.
~
0 8 0
D2
~
door~
1 -1 9679 -1
No owner.
S
#9681
{&Guest {*Room{x~
This is another room made up for visiting nobles. There is a dresser up
against the eastern wall with a mirror above it and a queen sized bed,
made up in satin sheets, against the south wall.
~
0 8 0
D0
~
~
0 -1 9682 -1
No owner.
S
#9682
{3Hall{x~
You have reached the western end of the southern hallway. The only exit
is east except for the doors in the southern and western walls.
~
0 8 0
D1
~
~
0 -1 9677 -1
No owner.
D2
~
door south~
1 -1 9681 -1
No owner.
D3
~
door west~
2 9601 9687 -1
No owner.
S
#9683
Garden Gazebo~
Walking through the gardens you come across a small white wooden structure.
The sounds of birds, the smell of flowers, ahhh paradise. You believe
you have never been in a more peaceful setting.
~
0 8 0
D1
~
~
0 -1 9678 -1
No owner.
S
#9684
{3Hall{x~
This is the western end of the northern hallway. Two doors are set in the
walls here, one to the north, another to the west.
~
0 8 0
D0
~
door north~
1 -1 9685 -1
No owner.
D1
~
~
0 -1 9679 -1
No owner.
D3
~
door west~
1 -1 9689 -1
No owner.
S
#9685
{&Guard {3Room{x~
You stand in a barren chamber lined with nothing but cots and footlockers.
The guards come here when off duty to sleep, for they may only leave the
palace grounds with special permission. The only exit is to the south.
~
0 8 0
D2
~
door~
1 -1 9684 -1
No owner.
S
#9686
{&Guard {3Room{x~
This is living quarters for the guards of the palace. Barren compared to
the rest of the palace, you see only cots and footlockers here. On the
walls you see pictures of well known knights who have given a proud name
to the Sultan's Guard.
~
0 8 0
D0
~
~
0 -1 9687 -1
No owner.
S
#9687
{%Harem{x~
This is the room where the Sultan keeps the beautiful women of his palace.
There are ten girls here lying about the room dressed in silks you can
almost see through. In the western end of the room stands a large mound
of pillows and a beautiful young maiden sits perched atop. It is
unfortunate for you that only the Sultan is allowed in here.
~
0 8 0
D0
~
secret door~
1 -1 9688 -1
No owner.
D1
~
~
0 -1 9682 -1
No owner.
D2
~
~
0 -1 9686 -1
No owner.
S
#9688
{&Small {3Room{x~
This is secret chamber allowing the Sultan direct access to his harem
at any time he chooses.
~
0 8 0
D0
~
~
0 -1 9689 -1
No owner.
D2
~
~
0 -1 9687 -1
No owner.
S
#9689
{#Throne {&Room{x~
You stand in the throne room of the mighty Sultan of New Thalos. Guards
stand at attention near his side ready to make the ultimate sacrifice for
their beloved leader. The gold inlaid throne studded with jewels stands
upon a mable dias. The Sultan is not a man to be trifled with.
~
0 8 0
D0
~
secret throne~
2 9600 9690 -1
No owner.
D1
~
door~
1 -1 9684 -1
No owner.
D2
~
secret door

~
1 -1 9688 -1
No owner.
S
#9690
{&Treasure {3Room{x~
You have somhow managed to gain access to the treaure vault of the Sultan.
The alarm sounding in the background tells you that you must have
tripped off some kind of alarm system. It might be adviseable to grab
as much stuff as you possibly can and run for the door.
~
0 8 0
D1
~
~
0 -1 9685 -1
No owner.
D2
~
~
0 -1 9689 -1
No owner.
S
#9691
{*Jailer's {&Room{x~
Climbing down the old wooden ladder you enter a small cave-like
room. There is a small bench with some old magazines and a low
burning candle sitting off to one side. A door is set into the
stone on the east wall, and the steel grating opens up above.
~
0 9 0
D1
~
door~
1 -1 9692 -1
No owner.
D4
~
steel~
1 -1 9675 -1
No owner.
S
#9692
{&Tunnel {win the {*Dungeon{x~
You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east.
~
0 9 0
D0
~
cell north~
2 9593 9697 -1
No owner.
D1
~
~
0 -1 9693 -1
No owner.
D2
~
cell south~
2 9593 9701 -1
No owner.
D3
~
door~
1 -1 9691 -1
No owner.
S
#9693
{&Tunnel {win the {*Dungeon{x~
You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east and west.
~
0 9 0
D0
~
cell north~
2 9593 9698 -1
No owner.
D1
~
~
0 -1 9694 -1
No owner.
D2
~
cell south~
2 9593 9702 -1
No owner.
D3
~
~
0 -1 9692 -1
No owner.
S
#9694
{&Tunnel {win the {*Dungeon{x~
You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east and west.
~
0 9 0
D0
~
cell north~
2 9593 9699 -1
No owner.
D1
~
~
0 -1 9695 -1
No owner.
D2
~
cell south~
2 9593 9703 -1
No owner.
D3
~
~
0 -1 9693 -1
No owner.
S
#9695
{&Tunnel {win the {*Dungeon{x~
You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues west and you notice a small crack in the
stone to the east.
~
0 9 0
D0
~
cell north~
2 9593 9700 -1
No owner.
D1
~
crack~
1 9500 9696 -1
No owner.
D2
~
cell south~
2 9593 9704 -1
No owner.
D3
~
~
0 -1 9694 -1
No owner.
S
#9696
{*Secret {Cell{x~
This room seems more like a lair than a cell. Small bits of hay lie
strewn about the floor covering bones of unkown origin. Spatterd blood
and tufts of grey hair lie matted in one corner. As you turn to leave
you notice a pair of small red eyes peering at you from the darkness.
~
0 9 0
D3
~
crack~
2 9500 9695 -1
No owner.
S
#9697
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D2
~
cell~
2 9593 9692 -1
No owner.
S
#9698
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D2
~
cell~
2 9593 9693 -1
No owner.
S
#9699
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D2
~
cell~
2 9593 9694 -1
No owner.
S
#9700
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D2
~
cell~
2 9593 9695 -1
No owner.
S
#9701
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D0
~
cell~
2 9593 9692 -1
No owner.
S
#9702
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D0
~
cell~
2 9593 9693 -1
No owner.
S
#9703
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D0
~
cell

cell~
2 9593 9694 -1
No owner.
S
#9704
{*Cell{x~
You are in a cold, cramped chamber with only one exit.
~
0 9 0
D0
~
cell

cell~
2 9593 9695 -1
No owner.
S
#9705
{3Hall{x~
You stand in a large cedar wood hall leading east and west. On the floor
lies a thin and narrow purple rug. The hall leads west inside the palace
and east to the Grand Entrance.
~
0 8 0
D1
~
~
0 -1 9650 -1
No owner.
D3
~
~
0 -1 9673 -1
No owner.
S
#9706
Nabil's Back Room~
Nabil's pets are kept here.
~
0 4 0
S
#9710
Saska's Library~
Fine, golden dust swirls and then settles as you enter Saska's
library. Leatherbound volumes of Shakespeare rest next to paperbacks by
Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an
antique birdbath of polished blond wood, with glass set over the waterwell
to give the appearance of a perfectly still pool.  Trinkets, lightly
lifted from the mantles of the wealthy whose chimneys she cleaned, line
the windowsills and create space between the different sections of books.
A crystal oil lamp seems to float on the table; a piece of paper on the
wall, written in Saska's own lingering script, reads: "For what is your friend
that you would seek him with hours to kill?  Seek him always with hours to
live.  --Kahlil Gibran."
    A cat purrs somewhere, though you cannot see the source, and you feel
yourself tugged into the softened space. Have a seat in one of the enormous
papasan chairs, and choose a title that strikes you.
~
0 12 0
D2
~
~
0 -1 9597 -1
No owner.
O Saska~
S
#9719
Headwaters of the River of Lost Souls~
The waters of the swamp pool in this low area and begin to flow southward.
~
0 0 7
D2
~
~
0 -1 9734 -1
No owner.
S
#9720
Ishtar River~
The river calms a bit after being thrashed in the interior of
the mountain. Although still deep within the rocks you can see
faint traces of green to the east.
~
0 0 7
D1
~
~
0 -1 9721 -1
No owner.
D3
~
~
0 -1 9739 -1
No owner.
S
#9721
Ishtar River~
The river flows east and west through the hills. To the north you can
see a large volcano.
~
0 0 7
D1
~
~
0 -1 9722 -1
No owner.
D3
~
~
0 -1 9720 -1
No owner.
S
#9722
Ishtar River~
The river begins its decent out of the mountains now and continues
its flow to the east.
~
0 0 7
D1
~
~
0 -1 9744 -1
No owner.
D3
~
~
0 -1 9721 -1
No owner.
S
#9723
Ishtar River~
The river flows under the wall of the city to the east and stretches
off towards high snow capped mountains far far to the west.
~
0 0 7
D1
~
~
0 -1 9587 -1
No owner.
D3
~
~
0 -1 9749 -1
No owner.
S
#9724
Ishtar River~
The river flows out from the city down a long winding gully towards
the Sea of Dragons. To the south of you lies the great eastern desert
and north a wide open expanse of grass. You can just barely make out
a road that seems to be traveling alongside the river but the banks are
too steep for you to see very far.
~
0 0 7
D1
~
~
0 -1 9725 -1
No owner.
D3
~
~
0 -1 9583 -1
No owner.
S
#9725
Ishtar River~
The river continues its descent down the lowlands flowing
ever so gently south. It's hard to believe this is the same river that
came cascading down the mountainside.
~
0 0 7
D1
~
~
0 -1 9726 -1
No owner.
D3
~
~
0 -1 9724 -1
No owner.
S
#9726
Ishtar River~
Small animals and herd animals can be heard in the distance, though
you don't actually see any near the river. Perhaps the steep slopes
pervent them from using the river.
~
0 0 7
D1
~
~
0 -1 9784 -1
No owner.
D3
~
~
0 -1 9725 -1
No owner.
S
#9734
The River of Lost Souls~
The river flows south through a valley in the mountains. You can see a
small village to the west.
~
0 0 7
D0
~
~
0 -1 9719 -1
No owner.
D2
~
~
0 -1 9735 -1
No owner.
S
#9735
The River of Lost Souls~
The river flows south in the southern end of this wide valley. The walls
of the valley close in to the south.
~
0 0 7
D0
~
~
0 -1 9734 -1
No owner.
D2
~
~
0 -1 9736 -1
No owner.
S
#9736
The River of Lost Souls~
The river begins to speed up as it cascades down this mountain
crevase. High above you a small rope bridge sways in the wind.
~
0 0 7
D0
~
~
0 -1 9735 -1
No owner.
D2
~
~
0 -1 9737 -1
No owner.
S
#9737
The River of Lost Souls~
The river rapidly flows down this crack in the side of the mountain
to the south. Hopefully you will hear any aproaching rapids.
~
0 0 7
D0
~
~
0 -1 9736 -1
No owner.
D2
~
~
0 -1 9738 -1
No owner.
S
#9738
The River of Lost Souls~
The river seems to calm a bit as the crevase widens lessens its
stranglehold on the waters. The river continues to the north
through a crack and flows to the south.
~
0 0 7
D0
~
~
0 -1 9737 -1
No owner.
D2
~
~
0 -1 9739 -1
No owner.
S
#9739
A Split in the River~
The waters of the river crash down upon a rock and split into
two bodies of water. The river you are on continues its southern
course and the new river heads off to the east. To the west you notice
a flat area in the sheer rock where it would be possible to shore your
craft. The River of lost souls also continues to the north.
~
0 0 7
D0
~
~
0 -1 9738 -1
No owner.
D1
~
~
0 -1 9720 -1
No owner.
D2
~
~
0 -1 9740 -1
No owner.
S
#9740
The River of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
0 0 7
D0
~
~
0 -1 9739 -1
No owner.
D2
~
~
0 -1 9741 -1
No owner.
S
#9741
The River of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
0 0 7
D0
~
~
0 -1 9740 -1
No owner.
D2
~
~
0 -1 9742 -1
No owner.
S
#9742
The River of Lost Souls~
The river continues north and south from here through a water
eroded valley.
~
0 0 7
D0
~
~
0 -1 9741 -1
No owner.
D2
~
~
0 -1 9743 -1
No owner.
S
#9743
The River of Lost Souls~
The river makes a sharp bend here and heads east towards a large
mountain and north through a valley.
~
0 0 7
D0
~
~
0 -1 9742 -1
No owner.
S
#9744
Ishtar River~
The river widens here, no longer bounded by rock, and flows east
towards a plain.
~
0 0 7
D1
~
~
0 -1 9745 -1
No owner.
D3
~
~
0 -1 9722 -1
No owner.
S
#9745
Ishtar River~
The river continues here east to west.  There is a landing area to the
north where you can gain access to the shore.
~
0 0 7
D1
~
~
0 -1 9746 -1
No owner.
D3
~
~
0 -1 9744 -1
No owner.
S
#9746
Ishtar River~
The river meanders through the foothills of the eastern mountains.
The air is dryer on this side of the continental divide and it seems
a bit warmer.
~
0 0 7
D1
~
~
0 -1 9747 -1
No owner.
D3
~
~
0 -1 9745 -1
No owner.
S
#9747
Ishtar River~
The river continues its journey eastward flowing through the
plains. To the west you see the peaks of large snow capped
mountains and to the east you see the outline of a large city.
~
0 0 7
D1
~
~
0 -1 9748 -1
No owner.
D3
~
~
0 -1 9746 -1
No owner.
S
#9748
Ishtar River~
The river flows east and west from here.
~
0 0 7
D1
~
~
0 -1 9749 -1
No owner.
D3
~
~
0 -1 9747 -1
No owner.
S
#9749
Ishtar River~
The river slows as it widens and meanders through the lowlands. A
small dock give access to the north shore.
~
0 0 7
D1
~
~
0 -1 9723 -1
No owner.
D3
~
~
0 -1 9748 -1
No owner.
S
#9750
Igor's Secret Chamber~
~
0 8 0
D4
~
secret sesame~
2 9591 9636 -1
No owner.
S
#9751
{&Entrance {wto the {&Guild {wof {@Rangers{x~
The bustling sound of people going about their business can be heard a
little less clearly here as you enter the ranger guild.  This room is
mostly bare, just wooden plank walls and a door leading into the next room.
North is back to main street, and south is the hunting lodge.
~
0 8 0
D0
~
~
0 -1 9526 -1
No owner.
D2
~
~
0 -1 9752 -1
No owner.
S
#9752
Hunting Lodge~
One is reminded of a hunting supply shop when this room is seen.  There
are several pelts for sale, steel traps, all manner of rope, knives,
spears, and fire-starting equipment.  There is also a map of the woodlands
between New Thalos and Midgaard posted prominently on the wall.  Through
the murmur of several rangers conversing silently among themselves you pick
out some conversation topics like the local boom in the wolf population and
how it is a result of the overpopulation of rabbits.
~
0 8 0
D0
~
~
0 -1 9751 -1
No owner.
D2
~
~
0 -1 9753 -1
No owner.
S
#9753
Ranger's Library~
You walk through a doorway into a large library.  Here sits your
guildmaster ready to assist you when the time is right.  The room is
completely silent. The only obvious exit is back through the doorway
into the Lodge.
~
0 124 0
D0
~
~
0 -1 9752 -1
No owner.
D3
You notice the floor at the base of the western wall has some faint
scratches in it.
~
secret door~
1 -1 9574 -1
No owner.
S
#9754
{&Entrance {wto the {&Guild {wof {#Dr{*ui{#ds{x~
A young man is standing here speaking familiarly with a ranger.  The two
turn to regard you, flash a pair of friendly smiles, and then promptly go
back to whatever it is they were talking about.  There isn't much else to
do here but move along.  South is back to main street, and north is the
floral room.  East of here you can see the shack that is {@Vovin's house{x.
~
0 8 0
D0
~
~
0 -1 9755 -1
No owner.
D1
~
~
1 29101 29101 0
No owner.
D2
~
~
0 -1 9526 -1
No owner.
S
#9755
Floral Room~
This floral room is permeated with the scents of exotic flowers and
spices.  A pair of children are running about playing tag in the bushes
along the wall, and a woman you can only assume to be their mother is
watching them with dismay, occasionally yelling for them to settle down.
The wall leading into the guildmaster's room is formed into the shape of
an obese tree, with a large gnarled door in the center.
~
0 8 0
D0
~
~
0 -1 9756 -1
No owner.
D2
~
~
0 -1 9754 -1
No owner.
S
#9756
Druid's Atrium~
The ceiling is open here, showing a peaceful sky above.  An
ancient-looking man is sitting cross-legged in the middle of
the room, holding his hands up to the sky and meditating.
The only obvious exit is back through the doorway
into the floral room.
~
0 124 0
D2
~
~
0 -1 9755 -1
No owner.
D3
You notice the floor at the base of the western wall has some faint
scratches in it.
~
secret door~
1 -1 9570 -1
No owner.
S
#9757
Entrance to the Vampire's Guild~
here are some aristocratic-looking individuals in this shadowy room,
and each of them sizes you up contemptuously.  You make your way through
the pale visages of snobs and self-styled royalty.  To the east is the
mercenaries guild, while a dank staircase leads down into the darkness.
~
0 8 0
D1
~
~
0 -1 9630 -1
No owner.
D5
~
~
0 -1 9758 -1
No owner.
S
#9758
Alcove~
This alcove is very dank and cave-like.  The walls are of granite
polished to a sheen and cold as ice.  The sounds of dripping fluids
(you don't really know what kind) surround you, but there are no evident
puddles to be found.
~
0 8 0
D2
~
~
0 -1 9759 -1
No owner.
D4
~
~
0 -1 9757 -1
No owner.
S
#9759
Vampire's Crypt~
Sitting at a desk lit softly by a single candle is a very tall figure
dressed in jet black.  He turns at your approach and smiles broadly,
showing a row of sharp teeth.  Quietly you are motioned to sit down
while this vampire finishes writing whatever he is writing.  The only
obvious exit is back through the doorway into the alcove.
~
0 124 0
D0
~
~
0 -1 9758 -1
No owner.
D4
You notice a faint glow coming through a crack in the ceiling.
~
secret door~
1 -1 9567 -1
No owner.
S
#9772
On the Dark River~
The river flows to the east under the walls of Midgaard and west
snaking through a dark forest.
~
0 0 7
D1
~
~
0 -1 3200 -1
No owner.
D3
~
~
0 -1 9773 -1
No owner.
S
#9773
On the Dark River~
The river continues east and west meandering through the woods.
~
0 1 7
D1
~
~
0 -1 9772 -1
No owner.
D3
~
~
0 -1 9774 -1
No owner.
S
#9774
On the Dark River~
The river continues east and west meandering through the woods. You
hear the sounds of chopping wood far off in the distance.
~
0 1 7
D0
~
~
0 -1 6123 -1
No owner.
D1
~
~
0 -1 9773 -1
No owner.
D3
~
~
0 -1 9775 -1
No owner.
S
#9775
On the Dark River~
The river continues east meandering through the woods.
~
0 1 7
D1
~
~
0 -1 9774 -1
No owner.
S
#9778
Freefall~
As your fingers slowly slip from the handguides you feel a sudden
euphoria as you freefall the 200 + feet to your death.
~
0 6 5
S
#9780
On a dock~
You stand on a simple wooden dock that acts as an extension of the road
to the west. The dock seems to have been here for quite a long time
but is still sturdy.  The dock continues to the east and a pier is
to the north.
~
0 0 0
D0
~
~
0 -1 16000 -1
No owner.
D1
~
~
0 -1 9795 -1
No owner.
D3
~
~
0 -1 9794 -1
No owner.
S
#9781
On the Plains~
You stand on an open expanse of grass extending in all directions. To
the south of you stand the might northern gates of New Thalos. East
and west of you the grassy fields continue and north, in the distance,
you see a line of trees.
~
0 0 2
D0
~
~
0 -1 9782 -1
No owner.
D1
~
~
0 -1 9781 -1
No owner.
D2
~
~
0 -1 9667 -1
No owner.
D3
~
~
0 -1 9781 -1
No owner.
S
#9782
On the Plains~
You stand on an open field of grass. The forest to the north is
closer but still a good distance away. To the south a small dirt
path has been trodden into the ground heading towards New Thalos.
~
0 0 2
D0
~
~
0 -1 9783 -1
No owner.
D1
~
~
0 -1 9782 -1
No owner.
D2
~
~
0 -1 9781 -1
No owner.
D3
~
~
0 -1 9782 -1
No owner.
S
#9783
Edge of the forest~
You stand at the edge of a huge forest. The line of trees
continues as far as the eye can see to the east and west. A large
expanse of grass spreads out to the south.
~
0 0 2
D1
~
~
0 -1 9783 -1
No owner.
D2
~
~
0 -1 9782 -1
No owner.
D3
~
~
0 -1 9783 -1
No owner.
S
#9784
Ishtar River~
The river broadens even more here and the waters become murky. The
smell of saltwater has reached you from the east. The Dragon Sea
cannot be far away. To the east you can see the faint outline
of a city and to the north you see a large expanse of grass.
~
0 0 7
D1
~
~
0 -1 9785 -1
No owner.
D3
~
~
0 -1 9726 -1
No owner.
S
#9785
The river delta~
This is where the river empties out into the Dragon Sea. The backrush
of water has kicked up a lot of sand and the blue sea is stained where
the river empties. Looking east, all you can see is water....all the way
to the horizon. North of here is a small dock you think you should be
able to reach with out too much trouble. The river stretches off to
the west back towards New Thalos.
~
0 0 7
D1
~
~
0 -1 9786 -1
No owner.
D3
~
~
0 -1 9784 -1
No owner.
S
#9786
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the north.
~
0 0 7
D0
~
~
0 -1 9787 -1
No owner.
D3
~
~
0 -1 9785 -1
No owner.
S
#9787
The Dragon Sea~
The Dragon Sea comes up along the shore here, the deep blue waters
rolling in and crashing against the beach. To the north you see a
small dock jutting out into the surf.
~
0 0 7
D0
~
~
0 -1 9795 -1
No owner.
D1
~
~
0 -1 9796 -1
No owner.
D2
~
~
0 -1 9786 -1
No owner.
S
#9788
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the south.
~
0 0 7
D1
~
~
0 -1 9797 -1
No owner.
D2
~
~
0 -1 9795 -1
No owner.
S
#9789
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the west.
~
0 0 7
D2
~
~
0 -1 9796 -1
No owner.
D3
~
~
0 -1 9795 -1
No owner.
D5
~
~
0 -1 9798 -1
No owner.
S
#9790
On a road~
The people of New Thalos take great pride in the services their
city may provide. One of these services is the construction crews
that go to great lengths to keep all the roads in order. Although
the taxes in New Thalos are higher than other cities in the realm
most of the money is used for the good of the people.
~
0 0 1
D1
~
~
0 -1 9791 -1
No owner.
D3
~
~
0 -1 9668 -1
No owner.
S
#9791
On a road~
You walk along a well used road with beautiful scenery.  To the north
tall pine trees form a wall that goes on for miles.  Between the road and
the trees lies a great expanse of grassy plains.  South of here, beyond the
river, lie the Sands of Sorrow.  The road continues east and west.  Some odd
music floats from the north, with the name "Rick" featuring prominently in
the lyrics.  
~
0 0 1
D1
~
~
0 -1 9792 -1
No owner.
D3
~
~
0 -1 9790 -1
No owner.
S
#9792
On a road~
The Dragon Sea can be seen to the east now spreading out to unkown
lands. The road continues east and west. To the south you hear the
sounds of boats traveling the Ishtar delivering goods.
~
0 0 1
D1
~
~
0 -1 9793 -1
No owner.
D3
~
~
0 -1 9791 -1
No owner.
S
#9793
On a road~
This is the main land route through the land. Merchants can bring their goods
to the coastline and have them ferried onto ships for export. Travel
by foot west will take you through New Thalos up and over the Eastern
Mountains and down into Midgaard.
~
0 0 1
D1
~
~
0 -1 9794 -1
No owner.
D3
~
~
0 -1 9792 -1
No owner.
S
#9794
Near the shore~
The road ends here turning into a small dirt path leading down the
beach and onto a dock. To the north and south you see the coastline
stretching out before you. West of here the lowlands roll up into
huge snow capped mountains.
~
0 0 1
D1
~
~
0 -1 9780 -1
No owner.
D3
~
~
0 -1 9793 -1
No owner.
S
#9795
On a dock~
You stand on a simple wooden dock that acts as an extension of the road
to the west. The dock seems to have been here for quite a long time
but is still sturdy. A small ladder has been built on the eastern end
to allow easy access to and from ships.
~
0 0 0
D0
~
~
0 -1 9788 -1
No owner.
D1
~
~
0 -1 9789 -1
No owner.
D2
~
~
0 -1 9787 -1
No owner.
D3
~
~
0 -1 9780 -1
No owner.
S
#9796
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the west.
~
0 0 7
D0
~
~
0 -1 9789 -1
No owner.
D3
~
~
0 -1 9787 -1
No owner.
S
#9797
The Dragon Sea~
The ocean spreads out in all directions rolling gently. In the distance
you can see an island on the horizon. To the west you see the mainland.
~
0 0 7
D1
~
~
0 -1 14501 -1
No owner.
D2
~
~
0 -1 9789 -1
No owner.
D3
~
~
0 -1 9788 -1
No owner.
S
#9798
Under the dock~
You are swimming underneath the dock. You can see the four wooden
pylons that support the structure. The murky water clouds your vision
as you gaze westward, but you think you can make out an iron grating in
that direction.
~
0 1 7
D3
~
grate~
1 1 9799 -1
No owner.
D4
~
~
0 -1 9789 -1
No owner.
S
#9799
Lair of the Ixitxachitl~
Blood swirls around in the water as the Ixitxachitl devours the
last of its meal. Swirling around quickly as you intrude upon
its meal the large sting ray attacks!
~
0 1 7
D1
~
grate~
1 -1 9798 -1
No owner.
S
#0



#SPECIALS
M 9521 spec_cast_cleric Load to: {wthe {&statue {wof {$Nati{x
M 9522 spec_cast_cleric Load to: {wthe {&statue {wof {$Alander{x
M 9523 spec_cast_cleric Load to: {wthe {&statue {wof {$Zump{x
M 9524 spec_cast_cleric Load to: {wthe {&statue {wof {%Nightshade{x
M 9525 spec_cast_cleric Load to: {wthe {&statue {wof {%Satin{x
M 9526 spec_cast_cleric Load to: {wthe {&statue {wof {%Shandra{x
M 9527 spec_cast_cleric Load to: {wthe {&statue {wof {$Furey{x
M 9528 spec_cast_cleric Load to: {wthe {&statue {wof {%Landru{x
M 9529 spec_cast_mage Load to: {@A{&z{@i{&z{x
M 9530 spec_thief Load to: {@Mu{&st{@af{&ah{x
M 9531 spec_cast_mage Load to: {@Fa{&ti{@ma{x
M 9535 spec_thief Load to: {wthe {&skinny {@kid{x
M 9538 spec_thief Load to: {@G{&o{@r{&d{x
M 9540 spec_cast_mage Load to: {@Ra{&is{@tl{&in{x
M 9541 spec_cast_cleric Load to: {&Curley {@Green{*leaf{x
M 9542 spec_cast_cleric Load to: {wthe {&wandering {$prophet{x
M 9544 spec_fido Load to: {wthe {3vulture{x
M 9548 spec_cast_mage Load to: {wthe {@l{&a{@m{&i{@a{x
M 9555 spec_cast_cleric Load to: guy
M 9570 spec_breath_frost Load to: {wthe {@cry{&ohy{@dra{x
M 9574 spec_breath_lightning Load to: {wthe {!behir{x
M 9575 spec_breath_fire Load to: {wthe {@chi{&m{@era{x
M 9577 spec_poison Load to: {wa {&giant {#hornet{x
M 9582 spec_guard Load to: {wthe {@R{&o{@y{&a{@l{& guard{x
M 9592 spec_guard Load to: {wthe {@bod{&ygu{@ard{x
M 9598 spec_cast_undead Load to: {wthe {!Vam{&pi{!res {&guildguard{x
S



#RESETS
D 0 9513 2 1 The south door of {wInside {7the {*South {&Gate {wof {@New Thalos{x is closed
D 0 9523 3 1 The west door of {&Inside {wthe {*West {&Gate{w of {@New Thalos{x is closed
D 0 9531 1 1 The east door of {wInside {8the {*Eastern {&Gate {wof {@New Thalos{x is closed
D 0 9559 5 1 The down door of {3Alley{x is closed
D 0 9570 5 1 The down door of {3Alley{x is closed
D 0 9574 5 1 The down door of {3Alley{x is closed
D 0 9575 4 1 The up door of {*Underground{x is closed
D 0 9578 4 1 The up door of {*Underground{x is closed
D 0 9581 4 1 The up door of {*Underground{x is closed
D 0 9594 2 2 The south door of {&Common {3Room {wof the {&Clan {#MacCleod{x is closed and locked
D 0 9603 1 1 The east door of Cleric's Sanctum is closed
D 0 9617 2 1 The south door of Base of the Tower is closed
D 0 9630 1 1 The east door of The Mercenary's Guild is closed
D 0 9634 1 1 The east door of Tournament and Practice Yard is closed
D 0 9636 5 2 The down door of Igor's Implements of Destruction is closed and locked
D 0 9646 2 1 The south door of The Secret Yard is closed
D 0 9663 2 1 The south door of {3Hall{x is closed
D 0 9675 5 1 The down door of {*Entrance {wto the {&Dungeon{x is closed
D 0 9691 1 1 The east door of {*Jailer's {&Room{x is closed
D 0 9691 4 1 The up door of {*Jailer's {&Room{x is closed
D 0 9692 2 2 The south door of {&Tunnel {win the {*Dungeon{x is closed and locked
D 0 9692 3 1 The west door of {&Tunnel {win the {*Dungeon{x is closed
D 0 9693 2 2 The south door of {&Tunnel {win the {*Dungeon{x is closed and locked
D 0 9694 2 2 The south door of {&Tunnel {win the {*Dungeon{x is closed and locked
D 0 9695 1 1 The east door of {&Tunnel {win the {*Dungeon{x is closed
D 0 9695 2 2 The south door of {&Tunnel {win the {*Dungeon{x is closed and locked
D 0 9696 3 1 The west door of {*Secret {Cell{x is closed
D 0 9697 2 2 The south door of {*Cell{x is closed and locked
D 0 9698 2 2 The south door of {*Cell{x is closed and locked
D 0 9699 2 2 The south door of {*Cell{x is closed and locked
D 0 9700 2 2 The south door of {*Cell{x is closed and locked
D 0 9750 4 2 The up door of Igor's Secret Chamber is closed and locked
D 0 9753 3 1 The west door of Ranger's Library is closed
D 0 9754 1 2 The east door of {&Entrance {wto the {&Guild {wof {#Dr{*ui{#ds{x is closed and locked
D 0 9756 3 1 The west door of Druid's Atrium is closed
D 0 9759 4 1 The up door of Vampire's Crypt is closed
M 0 9504 1 9501 1 *Load {wthe {&Receptionist{x
M 0 9505 1 9502 1 *Load {wthe {&withered {!mage{7/{3bartender{x
G 0 9569 0 *{wa {7bottle {wof {3grog{x is given to {wthe {&withered {!mage{7/{3bartender{x
G 0 9568 0 *{wa {&glass {wof {5wine{x is given to {wthe {&withered {!mage{7/{3bartender{x
G 0 9567 0 *{wa {&glass {wof {$blue {&oasis{x is given to {wthe {&withered {!mage{7/{3bartender{x
M 0 9506 1 9502 1 *Load {&Brother {$John{x
O 0 3200 0 9502 *The juke loaded to {wThe {#Dancing {@Daemon's {&Inn{x
M 0 9507 1 9503 1 *Load {wa {@pa{&nh{@an{&dl{@er{x
M 0 9508 1 9504 1 *Load {wa {@pa{&nh{@an{&dl{@er{x
M 0 9539 1 9505 1 *Load {@Car{&a{@mon{x
E 0 9515 0 5 *{wa {&suit {wof {@ba{&nd{@ed {&mail{x is loaded on the body of {@Car{&a{@mon{x
E 0 9600 0 18 *{wthe {@hal{&b{@erd{x is loaded wielded of {@Car{&a{@mon{x
M 0 9537 2 9506 2 *Load {wthe {!Tax {&Collector{x
G 0 9500 0 *The palace key of new thalos is given to {wthe {!Tax {&Collector{x
M 0 9540 1 9506 1 *Load {@Ra{&is{@tl{&in{x
M 0 9582 16 9507 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9582 16 9508 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9592 14 9509 2 *Load {wthe {@bod{&ygu{@ard{x
M 0 9592 14 9509 2 *Load {wthe {@bod{&ygu{@ard{x
M 0 9533 20 9509 11 *Load {wa {&nomad {@mer{&ch{@ant{x
M 0 9542 22 9510 3 *Load {wthe {&wandering {$prophet{x
M 0 9509 20 9510 20 *Load {wa {@be{&gg{@ar{x
M 0 9547 1 9511 1 *Load {wthe {3dirt {*devil{x
M 0 9549 1 9511 1 *Load {wthe {3raggety {*dervish{x
M 0 9548 1 9511 1 *Load {wthe {@l{&a{@m{&i{@a{x
M 0 9561 32 9512 2 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 18 *{wa {@sc{&im{@it{&ar{x is loaded wielded of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9513 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 18 *{wa {@sc{&im{@it{&ar{x is loaded wielded of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9513 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 18 *{wa {@sc{&im{@it{&ar{x is loaded wielded of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9582 16 9514 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9541 1 9515 1 *Load {&Curley {@Green{*leaf{x
M 0 9538 1 9515 1 *Load {@G{&o{@r{&d{x
M 0 9582 16 9516 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9592 14 9517 4 *Load {wthe {@bod{&ygu{@ard{x
M 0 9592 14 9517 4 *Load {wthe {@bod{&ygu{@ard{x
M 0 9533 20 9517 1 *Load {wa {&nomad {@mer{&ch{@ant{x
M 0 9561 32 9518 2 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9561 32 9519 2 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 16 *{wa {@sc{&im{@it{&ar{x is loaded on the left wrist of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9561 32 9520 2 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 16 *{wa {@sc{&im{@it{&ar{x is loaded on the left wrist of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9522 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 16 *{wa {@sc{&im{@it{&ar{x is loaded on the left wrist of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9522 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 16 *{wa {@sc{&im{@it{&ar{x is loaded on the left wrist of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9523 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 16 *{wa {@sc{&im{@it{&ar{x is loaded on the left wrist of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9523 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9513 0 18 *{wa {@sc{&im{@it{&ar{x is loaded wielded of {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9542 22 9524 4 *Load {wthe {&wandering {$prophet{x
M 0 9520 2 9525 2 *Load {wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x
E 0 9586 0 18 *{wa {@sl{&ed{@ge {&hammer{x is loaded wielded of {wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x
M 0 9520 2 9525 2 *Load {wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x
E 0 9586 0 18 *{wa {@sl{&ed{@ge {&hammer{x is loaded wielded of {wa {@co{&ns{@tr{&uc{@ti{&on{w worker{x
M 0 9519 1 9525 1 *Load {wthe {@For{&e{@man{x
E 0 9585 0 18 *{wa {@fo{&un{!ta{&in{* pen{x is loaded wielded of {wthe {@For{&e{@man{x
M 0 9568 15 9527 8 *Load {wa {@tou{&r{@ist{x
M 0 9568 15 9528 8 *Load {wa {@tou{&r{@ist{x
M 0 9544 20 9529 2 *Load {wthe {3vulture{x
M 0 9544 20 9530 2 *Load {wthe {3vulture{x
M 0 9562 20 9531 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9562 20 9531 5 *Load {wthe {@Su{&lt{@an {&guard{x
E 0 9519 0 5 *{wa {&suit {wof {@sp{&li{@nt{&ma{@il{x is loaded on the body of {wthe {@Su{&lt{@an {&guard{x
E 0 9521 0 13 *{wa {@spl{&in{@ted {&shield{x is loaded as a shield of {wthe {@Su{&lt{@an {&guard{x
M 0 9518 1 9532 1 *Load {%Cassandra{x
G 0 9564 0 *{wa {*salted {3herring{x is given to {%Cassandra{x
G 0 9565 0 *{wa {3mussel{x is given to {%Cassandra{x
M 0 9536 18 9533 6 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9533 6 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9533 6 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9534 6 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9534 6 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9535 3 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9536 18 9543 3 *Load {wthe {@do{&ck{@wo{&rk{@er{x
M 0 9582 16 9544 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9561 32 9544 2 *Load {wthe {@Su{&lt{@an {&guard{x
M 0 9582 16 9545 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9561 32 9545 2 *Load {wthe {@Su{&lt{@an {&guard{x
M 0 9561 32 9546 2 *Load {wthe {@Su{&lt{@an {&guard{x
M 0 9561 32 9547 2 *Load {wthe {@Su{&lt{@an {&guard{x
M 0 9582 16 9550 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9582 16 9552 2 *Load {wthe {@R{&o{@y{&a{@l{& guard{x
M 0 9544 20 9553 2 *Load {wthe {3vulture{x
M 0 9545 2 9555 2 *Load {wthe {&old {@m{&a{@n{x
E 0 9590 0 18 *{wa {@che{&ssbo{@ard{x is loaded wielded of {wthe {&old {@m{&a{@n{x
M 0 9545 2 9555 2 *Load {wthe {&old {@m{&a{@n{x
E 0 9590 0 18 *{wa {@che{&ssbo{@ard{x is loaded wielded of {wthe {&old {@m{&a{@n{x
M 0 9544 20 9563 1 *Load {wthe {3vulture{x
M 0 9543 13 9565 1 *Load {wthe {3alley {&cat{x
M 0 9530 1 9566 1 *Load {@Mu{&st{@af{&ah{x
M 0 9532 1 9566 1 *Load {@Ka{&re{@em{x
M 0 9531 1 9566 1 *Load {@Fa{&ti{@ma{x
M 0 9529 1 9566 1 *Load {@A{&z{@i{&z{x
M 0 9543 13 9567 1 *Load {wthe {3alley {&cat{x
M 0 9535 3 9568 3 *Load {wthe {&skinny {@kid{x
M 0 9535 3 9568 3 *Load {wthe {&skinny {@kid{x
M 0 9535 3 9568 3 *Load {wthe {&skinny {@kid{x
M 0 9543 13 9569 3 *Load {wthe {3alley {&cat{x
M 0 9543 13 9573 3 *Load {wthe {3alley {&cat{x
M 0 9569 1 9599 1 *Load {@She{&l{@bye{x
M 0 9501 1 9603 1 *Load {wthe {1Cleric's {&guildmaster{x
M 0 9581 1 9604 1 *Load {wthe {&high {@pr{&ie{@st{x
M 0 9544 20 9607 2 *Load {wthe {3vulture{x
M 0 9542 22 9608 2 *Load {wthe {&wandering {$prophet{x
M 0 9542 22 9609 2 *Load {wthe {&wandering {$prophet{x
M 0 9592 14 9611 1 *Load {wthe {@bod{&ygu{@ard{x
M 0 9524 1 9611 1 *Load {wthe {&statue {wof {%Nightshade{x
M 0 9528 1 9611 1 *Load {wthe {&statue {wof {%Landru{x
M 0 9521 1 9611 1 *Load {wthe {&statue {wof {$Nati{x
M 0 9526 1 9611 1 *Load {wthe {&statue {wof {%Shandra{x
M 0 9533 20 9612 2 *Load {wa {&nomad {@mer{&ch{@ant{x
M 0 9557 1 9612 1 *Load {wthe {1Cleric's {&guildguard{x
M 0 9542 22 9613 6 *Load {wthe {&wandering {$prophet{x
M 0 9592 14 9613 2 *Load {wthe {@bod{&ygu{@ard{x
M 0 9542 22 9613 6 *Load {wthe {&wandering {$prophet{x
M 0 9543 13 9614 3 *Load {wthe {3alley {&cat{x
M 0 9542 22 9614 3 *Load {wthe {&wandering {$prophet{x
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G 0 9554 0 *{wa {@s{&a{@s{&h{x is given to {$Ah{&ke{$em{w the {&Tailor{x
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G 0 9551 0 *{wa {@common {&robe{x is given to {$Ah{&ke{$em{w the {&Tailor{x
G 0 9550 0 *{wa {&pair {wof {#hose{x is given to {$Ah{&ke{$em{w the {&Tailor{x
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G 0 9559 0 *{wa {@fig{x is given to {%V{5e{%r{5a{w the {@Veggie {&Lady{x
G 0 9558 0 *{wa {!tomato{x is given to {%V{5e{%r{5a{w the {@Veggie {&Lady{x
G 0 9557 0 *{wa {3carrot{x is given to {%V{5e{%r{5a{w the {@Veggie {&Lady{x
G 0 9556 0 *{wa {#egg{x is given to {%V{5e{%r{5a{w the {@Veggie {&Lady{x
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M 0 9525 1 9616 1 *Load {wthe {&statue {wof {%Satin{x
M 0 9512 1 9621 1 *Load {#Nabil{x
M 0 9544 20 9622 2 *Load {wthe {3vulture{x
M 0 9515 1 9622 1 *Load {#Butch {wthe {3Butcher{x
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G 0 9563 0 *{wa {&whole {3chicken{x is given to {#Butch {wthe {3Butcher{x
G 0 9562 0 *{wa {&side {wof {3beef{x is given to {#Butch {wthe {3Butcher{x
G 0 9561 0 *{wa {3leg {wof {&lamb{x is given to {#Butch {wthe {3Butcher{x
M 0 9544 20 9623 2 *Load {wthe {3vulture{x
M 0 9579 1 9623 1 *Load {%Elvira{x
G 0 9574 0 *{wa {7dark {4blue {&potion{x is given to {%Elvira{x
G 0 9573 0 *{wan {8off {&white {7potion{x is given to {%Elvira{x
G 0 9572 0 *{wa {&crystal {#clear {&potion{x is given to {%Elvira{x
G 0 9571 0 *{wa {2deep{7-{@green {&potion{x is given to {%Elvira{x
G 0 9570 0 *{wa {#glowing {^blue {&vial{x is given to {%Elvira{x
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M 0 9592 14 9624 2 *Load {wthe {@bod{&ygu{@ard{x
M 0 9580 1 9624 1 *Load {@B{&r{@a{&e{@e{&m{x
G 0 9582 0 *{wa {%pink {&wand{x is given to {@B{&r{@a{&e{@e{&m{x
G 0 9581 0 *{wa {&wand {of {3oak{x is given to {@B{&r{@a{&e{@e{&m{x
G 0 9579 0 *{wa {*grey{w-{8silver {&wand{x is given to {@B{&r{@a{&e{@e{&m{x
G 0 9578 0 *{wa {&scroll {wof {!recall{x is given to {@B{&r{@a{&e{@e{&m{x
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M 0 9533 20 9626 2 *Load {wa {&nomad {@mer{&ch{@ant{x
M 0 9558 1 9626 1 *Load {wthe {$Wa{&rri{$or's {&guildguard{x
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G 0 9539 0 *{wa {#candle{x is given to {wthe {3Shopkeeper{x
G 0 9537 0 *{wa {3basket{x is given to {wthe {3Shopkeeper{x
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G 0 9535 0 *{wan {#oil {7lamp{x is given to {wthe {3Shopkeeper{x
G 0 9534 0 *{wa {3sack{x is given to {wthe {3Shopkeeper{x
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G 0 9541 0 *{wa {3bread{x is given to {wthe {3Baker{x
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G 0 9513 0 *{wa {@sc{&im{@it{&ar{x is given to {!I{&g{!o{&r {wthe {&Weaponsmith{x
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M 0 3097 1 9706 1 *Load the tiger
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M 0 3095 1 9706 1 *Load the eagle
O 0 9598 0 9750 *{wthe {@da{&em{@on {&claw{x loaded to Igor's Secret Chamber
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S



#SHOPS
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9584 9 11 0 0 0 105 15 0 23
0



#MOBPROGS
#9519
'You're going to the bandits' hideout?  Be
'careful!
'Getting in is simple, just find Ranger Phil
'wandering around there, he works with the bandits,
'guiding new members to the camp.  Just tell him
'that you want to JOIN the bandits.
cough
'If you're wondering how I found that out, it's because
'one of the guildguards in town used to work for the
'bandits.  I just asked him about his PAST.
~
#9537
say {!$n{&! You havent paid your taxes yet.{x
end
~
#9562
'Actually, the bandits did come by here.
'Could you chase them down in their hideout?
'It would be nice to be rid of them.  In fact,
'you know who could help you?  The foreman working
'just east of here has stumbled on their hideout
'before, perhaps he could help you get into
'the bandits' HIDEOUT.
~
#9596
'Oh, you've been talking to the foreman, haven't
'you?  Well, if you're heading to the old hideout,
'if you come across the leader, just say "You can't
'win." to him, he'll lose it!
laugh
~
#9754
if $n name vovin
'Right away, sir!
mob oload 29101
unlock east
open east
give key vovin
smile vovin
bow
endif
~
#0

#$