/
Cool3/bin/
#AREADATA
Name High Tower~
Builders None~
VNUMs 1300 1499
Version 3
Credits {70 HR} Skylar  High Towers of Sorcery~
Security 9
Flags 0
End

#MOBILES
#1300
oldstyle shadow guardian~
{wa {*shadow {&guardian{x~
{wA {*shadow {&guardian{w challenges you and lunges towards you.{x
~
It seems to be made of nothing more than darkness ...
~
human~
ACG DJP B -350 0
130 0 50d10+12390 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1301
oldstyle adventurer~
{wa {*lost {&adventure{x~
{wA {*lost {&adventure{w is here looking lost and confused.{x
~
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
human~
ABCHQ 0 0 400 0
130 0 50d10+12390 30d9+100 7d7+30 none
-20 -20 -20 -20
EIK AB 0 0
sit stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1302
oldstyle edgar~
{*E{&d{*g{&a{*r{x~
{*E{&d{*g{&a{*r{w the {&Human {7Swordpupil is standing here.{x
~
Edgar says 'pardon me, can you tell me where to buy cups?'

You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
human~
ACEH 0 0 1000 0
130 0 50d10+12490 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN 0 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1303
oldstyle diamond golem~
{wthe {3golem{x~
{wA huge {&diamond {3golem{w stands here guarding the entrance.{x
~
It looks quite strong.
~
human~
ABG D 0 500 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
EFN AB 0 0
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
#1304
oldstyle mage young~
{wa {#m{!a{$g{%e{x~
{wA young {#m{!a{$g{%e{w wanders about here.{x
~
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
human~
AGHR D 0 450 0
130 0 50d10+12390 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1305
oldstyle strick bartender~
{@S{#t{!r{$i{%c{^k{w the {&Bartender{x~
{@S{#t{!r{$i{%c{^k{w the {&Bartender{w stands here mixing drinks.{x
~
He looks rather harmless, but then again so does a sleeping dragon.
~
human~
ABG D 0 750 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
EFN AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1306
oldstyle tatorious wizard~
{@Tatorious{x~
{@Tatorious{w the {&wizard{w is here counting his earnings for the day.{x
~
Tatorious winks at you mischievously.
~
human~
ABGR D 0 900 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1307
oldstyle ezmerelda cook~
{%Ezmerelda{x~
{%Ezmerelda{w the {&cook{w stands here stirring a large pot.{x
~
~
human~
ABGR D 0 -500 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium unknown
#1308
oldstyle assistant mage~
{wThe {%cook's {&assistant{x~
{wThe {%cook's {&assistant{w is here assisting the cook.{x
~
~
human~
ABGHR D 0 -200 0
130 0 50d10+12349 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1309
oldstyle prisoner~
{wThe {@prisoner{x~
{wThe {@prisoner{w is chained to a wall here.{x
~
Though his clothes are all in rags, you can see that at one time they must
have been fine garments. A metal muzzle has been fitted over the poor
wretch's mouth, whether to keep him from screaming, or to silence his spell
casting you cannot tell.

He looks quite mad, no doubt he's been mistreated horribly.
~
human~
ABCFGHR 0 0 100 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1310
oldstyle jailor mage~
{wthe {*Jailer{x~
{wthe {*Jailer{w is here resting.{x
~
He looks rather dirty.
~
human~
ABGR D 0 100 0
140 0 70d10+14930 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
sleep sleep male 50000
AHMV ABCDEFGHIJK medium unknown
#1311
oldstyle broom~
{wa {3b{#r{3o{#o{3m{x~
{wA {3b{#r{3o{#o{3m{w is here leaning against the wall.{x
~
The broom screams 'Take that you lout!'
~
human~
ABCGS DF 0 50 0
130 0 50d10+12490 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1312
oldstyle lesser guardian hands~
{wa {&pair {wof {*dis{!embod{*ied{& hands{x~
{wA {&pair {wof {*dis{!embod{*ied{& hands{w floats here in the air.{x
~
The hands twitch with anticipation of strangling someone.
~
human~
AG 0 0 -400 0
130 0 50d10+12394 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1313
oldstyle guardian greater eyes~
{wa {&pair {wof {*dis{!embod{*ied{& eyes{x~
{wA {&pair {wof {*dis{!embod{*ied{& eyes{w floats here in the air.{x
~
The eyes smolder with hatred.
~
human~
AG D 0 -600 0
130 0 50d10+12349 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN 0 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1314
oldstyle mage visitor~
{wthe {!m{@a{#g{^e{x~
{wA {!m{@a{#g{^e{w snores here profoundly.{x
~
He looks quite sleepy.
~
human~
ABCGHR D 0 250 0
130 0 50d10+12330 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
sleep sleep male 30000
AHMV ABCDEFGHIJK medium unknown
#1315
oldstyle apprentice young~
{wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x~
{wA {&young {$apprentice {!m{#a{@g{$i{%c {&user{w is here doing magical spells.{x
~
She looks quite intent on her studies.
~
human~
ABGHR 0 0 400 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
sit sit female 30000
AHMV ABCDEFGHIJK medium unknown
#1316
oldstyle apprentice young~
{wa {&young {$apprentice{x~
{wA {&young {$apprentice{w stands here mumbling words of magic.{x
~
He looks to be oblivious to all but the spell he is memorizing.
~
human~
ABGHR 0 0 380 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1317
oldstyle apprentice young~
{wa {&young {$apprentice{x~
{wA {&young {$apprentice{w stands here mumbling words of magic.{x
~
He seems to be dreaming.
~
human~
ABGHR 0 0 350 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
sleep sleep male 30000
AHMV ABCDEFGHIJK medium unknown
#1318
oldstyle apprentice young~
{wa {&young {$apprentice{x~
{wA {&young {$apprentice{w stands here mumbling words of magic.{x
~
He looks like a mischievous youth.
~
human~
ABGHR 0 0 -200 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1319
oldstyle kitten~
{wa {&small {#kitten{x~
{wA {&small {#kitten{w is here meowing in horror.{x
~
The little ball of fur looks very unhappy.  Singed fur and a few minor burns
mark its mottled coat.
~
human~
ABGH 0 0 500 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
#1320
oldstyle student~
{wa {@s{$t{!u{%d{#e{^n{&t{x~
{wA {@s{$t{!u{%d{#e{^n{&t{w of spells is here looking quite bored.{x
~
The student yawns.
~
human~
ABGHR 0 0 350 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
sit sit male 30000
AHMV ABCDEFGHIJK medium unknown
#1321
oldstyle instructor teacher mage~
{wan {&instructor {wof {!m{@a{#g{$i{%c{x~
{wThe {&instructor {wof {!m{@a{#g{$i{%c{w screams at you.{x
~
He looks quite angry at your interruption.
~
human~
ABGR D 0 300 0
140 0 70d10+14930 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1322
oldstyle student~
{wa {&student {wof {@s{!p{#e{$l{%l{^s{x~
{wA {&student {wof {@s{!p{#e{$l{%l{^s{w is here trying to master invisibility.{x
~
He blinks in and out of existence, trying to master the spell.
~
human~
ABGHR D B 400 0
130 0 50d10+12350 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1323
oldstyle teacher mage~
{wa {#s{!p{@e{$l{%l{x {&teacher{x~
{wA {#s{!p{@e{$l{%l{x {&teacher{w screams and lunges towards you.{x
~
A teacher of spells lunges towards you and screams in a 
fit of rage.  You have seem to interuppted his class room.
~
human~
ABGR D B 300 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1324
oldstyle student~
{wa {&student {wof {@s{!p{#e{%l{$l {^s{x~
{wA {&student {wof {@s{!p{#e{%l{$l {^s{w has fallen asleep at her desk.{x
~
She looks to have collapsed from sheer boredom.
~
human~
ABGHR D 0 400 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
sleep sleep female 30000
AHMV ABCDEFGHIJK medium unknown
#1325
oldstyle wizard speaker mage~
{wa {!w{#i{@z{^a{$r{%d{x~
{wA {!w{#i{@z{^a{$r{%d{w is here making some kind of speech.{x
~
A wizard stands here making some kind of speech.. It seems
to bored the hell out of all who listens.
~
human~
ABGHR D 0 400 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1326
oldstyle mage young~
{wa {&young {!m{#a{@g{$e{x~
{wA {&young {!m{#a{@g{$e{w is here learning hand to hand attacks.{x
~
A young mage is here learning how to do hand to hand combat.
Do you want to be the one he tries it on!!!
~
human~
ABGHR D 0 300 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1327
oldstyle mistress battle~
{wthe {!b{@a{#t{%t{$l{^e {&mistress{x~
{wThe {!b{@a{#t{%t{$l{^e {&mistress{w stands here teaching the fine uses of a weapon.{x
~
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
human~
ABGR D 0 200 0
140 0 70d10+14940 35d10+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium unknown
#1328
oldstyle mage teacher~
{wa {@s{!p{#e{%l{^l{& teacher{x~
{wA {@s{!p{#e{%l{^l{& teacher{w is here relaxing.{x
~
A spell teacher is here relaxing after a long day of
teaching spells to the students..
~
human~
ABFGR D 0 200 0
140 0 70d10+14940 35d10+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
rest rest male 50000
AHMV ABCDEFGHIJK medium unknown
#1329
oldstyle wizard~
{wan {&aged {@w{!i{#z{%a{$r{^d{x~
{wAn {&aged {@w{!i{#z{%a{$r{^d{w sleeps peacefully here.{x
~
A aged wizards sleeps here peacefully after living his life
out as a wizard.
~
human~
ABGHR D 0 350 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
sleep sleep male 50000
AHMV ABCDEFGHIJK medium unknown
#1330
oldstyle scribe mage~
{wa {@s{!c{#r{^i{%b{$e{x~
{wA {@s{!c{#r{^i{%b{$e{w is working on some scrolls here.{x
~
A scribe is here working on some scrolls of magic 
for his teacher.
~
human~
ABCGHR D 0 400 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#1331
oldstyle scribe mage~
{wa {@s{!c{#r{^i{%b{$e{x~
{wA {@s{!c{#r{^i{%b{$e{w is working on some translations here.{x
~
She's quite cute.  Too bad her only interest seems to be the words of
lore she is translating.
~
human~
ABGHR D 0 500 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
#1332
oldstyle master scribe~
{wthe {&master {@s{!c{#r{^i{%b{$e{x~
{wThe {&master {@s{!c{#r{^i{%b{$e{w is here looking a little pissed.{x
~
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
human~
ABFGHR D 0 100 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1333
oldstyle assistant scribe~
{wthe {@s{!c{#r{%i{^b{$e's {&assistant{x~
{wThe {@s{!c{#r{%i{^b{$e's {&assistant{w is here folding scrolls.{x
~
The scribe's assistant is here folding scrolls and wish to
be doing more than just that.
~
human~
ABGHR D 0 100 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 40000
AHMV ABCDEFGHIJK medium unknown
#1334
oldstyle master enchanter mage~
{wThe {%Enchanter{x~
{wThe {%Enchanter{w is here placing dweomer on a deadly sword.{x
~
A Enchanter is here putting a dweomer on a deadly weapon.
Would that weapon be used on YOU!!!
~
human~
ABGR D 0 -200 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1335
oldstyle sword dancing~
{wa {&dancing {#sword{x~
{wA {&dancing {#sword{w made of finely crafted lies here on the table.{x
~
It looks quite sharp.
~
human~
ABG 0 0 -500 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1336
oldstyle alchemist~
{wthe {!Mad {#Alchemist{x~
{wThe {!Mad {#Alchemist{w babbles in a strange tongue and attacks.{x
~
He looks like he's been quaffing too many potions. His eyes dart around
wildly, and he starts to drool.

The Mad Alchemist throws back his head and cackles with insane glee!
~
human~
ABCGHR D 0 150 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1337
oldstyle master summoner~
{wthe {&master {@summoner{x~
{wThe {&master {@summoner{w is here holding gateways to the unknown.{x
~
The master summoner is here holding a gateway to the unknown
of the realm here.
~
human~
ABGHR D 0 -200 0
140 0 70d10+14950 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1338
oldstyle master charmer~
{wthe {&master {$charmer{x~
{wThe {&master {$charmer{w utters the words, '{#uuuzzldctz{w.{x
~
The master charmer sizes you up, always looking for a new pet.
~
human~
ABR D 0 -400 0
140 0 70d10+14950 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1339
oldstyle golem wooden~
{wa {3wooden {&golem{x~
{wA {3wooden {&golem{w stands here, guarding the stairs.{x
~
He looks flammable.
~
human~
ABG D 0 100 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
#1340
oldstyle master binder~
{wthe {&master {@spell{*binder{x~
{wThe {&master {@spell{*binder{w s here recharging a blackened wand.{x
~
The master spell binder snarls at you and attacks.
~
human~
ABCGHR D 0 -500 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1341
oldstyle master maker~
{wthe {3golem {#maker{x~
{wThe {3golem {#maker{w is here chiseling on some stones.{x
~
A golem maker stands here chiseling away on some stone.
Which will soon be a stone golem.
~
human~
ABGR D 0 300 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F 0 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1342
oldstyle golem granite~
{wa {*granite {3golem{x~
{wA {*granite {3golem{w stands here waiting to do it's masters bidding.{x
~
It looks like a statue, until you see it shamble towards you.
~
human~
ABG 0 0 300 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1343
oldstyle golem bronze~
{wa {3bronze {&golem{x~
{wA {3bronze {&golem{w stands here shining in the light.{x
~
He looks rather dim witted.
~
human~
ABFG 0 0 350 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1344
oldstyle golem flesh~
{wa {#flesh {3golem{x~
{wA {#flesh {3golem{w stands here on guard.{x
~
It looks to be made of a potpourri of different body parts; some don't even
resemble anything human.
~
human~
ABG 0 0 200 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1345
oldstyle golem cloth~
{wa {%cloth {3golem{x~
{wA {%cloth {3golem{w wanders about here.{x
~
It looks like a bunch of old rags, quite surprising it can actually walk.
~
human~
ABCFG 0 0 350 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
#1346
oldstyle golem adamantite~
{wan {@adamantite {3golem{x~
{wAn {@adamantite {3golem{w stands here looking very dangerous.{x
~
It seems to be forged of dark metal.  It looks strong and durable,
but somewhat un-intelligent.
~
human~
ABCFG 0 0 350 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
EFN AB 0 0
stand stand none 50000
AHMV ABCDEFGHIJK medium unknown
#1347
oldstyle golem clay~
{wa {*clay {3golem{x~
{wA {*clay {3golem{w stands here guarding.{x
~
A clay golem stands here guarding and protecting the
room from all intruders.
~
human~
ABCG D 0 200 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
EFN AB 0 0
stand stand none 50000
AHMV ABCDEFGHIJK medium unknown
#1348
oldstyle master illusionist mage~
{wthe {&master {wof {^illusions{x~
{wThe {&master {wof {^illusions{w of three-headed dragon stands here growling.{x
~
The image of an ugly dragon flickers slightly, and where the dragon was
now stands a small harmless looking old man.
~
human~
ABCFGHR D 0 150 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1349
oldstyle necromancer master~
{wthe {@Necromancer{x~
{wThe {@Necromancer{w is here raising the undead.{x
~
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure.  A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
human~
ABCGHR D 0 -950 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1350
oldstyle skeleton undead~
{wan {!animated {*skeleton{x~
{wAn {!animated {*skeleton{w screams silently and attacks.{x
~
It feels no pain, and hacks at you ruthlessly.
~
human~
ABG D 0 -500 0
30 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
#1351
oldstyle undead giant~
{wan {*undead {@giant{x~
{wAn {*undead {@giant{w lunges towards you.{x
~
A undead giant lunges towards you and screams in a deadly
horror.
~
human~
ABCG D 0 -500 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
EFN AB 0 0
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
#1352
oldstyle witch hag~
{wan {*ugly {%witch{x~
{wAn {*ugly {%witch{w is here scrying out secrets of the unknown.{x
~
She has no face at all, just blank skin, rather disturbing.  From about where
her mouth should be, comes a disgusting giggling sound that makes your skin
crawl with revulsion.
~
human~
ABCGR D 0 -450 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium unknown
#1353
oldstyle librarian mage~
{wthe {#Librarian{x~
{wThe {#Librarian{w has fallen asleep here.{x
~
He looks like a rather peaceful old man.
~
human~
ABGHR D 0 450 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
sleep sleep male 50000
AHMV ABCDEFGHIJK medium unknown
#1354
oldstyle apprentice~
{wthe {&master's {$apprentice{x~
{wThe {&master's {$apprentice{w lunges to halt your passage.{x
~
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
great master in hopes of gleaning secrets one could never hope to uncover
alone.
~
human~
ABCGR D 0 0 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1355
oldstyle cat grey familiar~
{wa {*grey {3cat{x~
{wA {*grey {3cat{w is lounging here lazily as it purrs.{x
~
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly.  It looks rather harmless, until you notice its very large claws.
~
cat~
ABGR PZ B 0 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
FH AB 0 0
stand stand female 30000
AGV ACDEFHJKQUV medium unknown
#1356
oldstyle master guildmaster grey~
{wthe {&master {wof {!neutrality{x~
{wThe {&master {wof {!neutrality{w stands here comtemplating the balance of the universe.{x
~
He looks quite peaceful.
~
human~
ABGR D H 0 0
140 0 70d10+14940 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1357
oldstyle apprentice black~
{wa {*black {&robe {7apprentice{x~
{wA {*black {&robe {7apprentice{w jumps from the shadows.{x
~
She bears a wicked looking scar down the side of her face, though once she
must have been beautiful, now the scar combined with what seems to be a
permanent scowl make her looks quite fearsome.
~
human~
ABCFGR DP 0 -750 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand female 40000
AHMV ABCDEFGHIJK medium unknown
#1358
oldstyle cat black familiar~
{wa {*black {3cat{x~
{wA {*black {3cat{w arches it's back and hisses fiercely.{x
~
It looks both mean and dangerous.  Petting seems to be completely out of
the question.
~
cat~
ABGR DPZ 0 -800 0
130 0 50d10+12340 30d9+100 7d7+30 none
-2 -2 -2 4
FH AB 0 0
stand stand none 40000
AGV ACDEFHJKQUV medium unknown
#1359
oldstyle master guildmaster black~
{wthe {&master {wof the {*black {&robes{x~
{wThe {&master {wof the {*black {&robes{w is here plotting evil, vile deeds.{x
~
The master glares at you.
~
human~
ABCGR D H -1000 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1360
oldstyle apprentice white~
{wa {&white {7robe {$apprentice{x~
{wA {&white {7robe {$apprentice{w screams at your goodness.{x
~
He looks like a fanatic.
The apprentice screams 'Thou art unworthy of this honor!'
~
human~
ABFGR D 0 750 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
F AB 0 0
stand stand male 40000
AHMV ABCDEFGHIJK medium unknown
#1361
oldstyle cat white familiar~
{wa {&white {3cat{x~
{wA {&white {3cat{w is here purring as it cleans it's fur.{x
~
It seems to be nothing more than a large ball of fluff with claws.
~
cat~
ABGR DPZ 0 800 0
130 0 50d10+12340 30d9+100 7d7+30 none
-20 -20 -20 -20
FH AB 0 0
stand stand none 40000
AGV ACDEFHJKQUV medium unknown
#1362
oldstyle master goodness guildmaster white~
{wa {&master {wof {!goodness{x~
{wA {&master {wof {!goodness{w is here frowning at your intrusion.{x
~
He looks like a self-righteous bastard.
~
human~
ABGR D H 1000 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F AB 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#1363
oldstyle cat calico familiar~
{wA {!ca{*li{!co {&cat{x~
{wA {!ca{*li{!co {&cat{w stands here purring by it's mistress.{x
~
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
cat~
ABGR DPZ 0 800 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
FH AB 0 0
stand stand female 50000
AGV ACDEFHJKQUV medium unknown
#1364
oldstyle guildmaster grand mistress~
{wThe {&Grand {!Mi{*st{!re{*ss{x~
{wThe {&Grand {!Mi{*st{!re{*ss{w of {@M{!a{#g{^i{%c{w sits here.{x
~
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Master pets her familiar and smiles at you in confidence.
~
human~
ABGR D H 0 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F 0 0 0
stand stand female 50000
AHMV ABCDEFGHIJK medium unknown
#1365
oldstyle wizard~
{wa {%w{!i{#z{@a{$r{^d{x~
{wA {%w{!i{#z{@a{$r{^d{w is here mumbling to himself.{x
~
A wizard stands here mumbling to himself as if anyone
really cares.
~
human~
ACGR DP 0 350 0
140 0 70d10+14940 35d9+100 10d8+35 none
-30 -30 -30 -30
F 0 0 0
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#1301
oven black~
{wan {3oven{x~
A huge black oven is here.~
oldstyle~
container A 0
1000 AC 0 1000 100
0 0 0 P
#1302
locker~
{wa {3meat {&locker{x~
An enormous meat locker is here.~
oldstyle~
container 0 0
1000 AC 0 1000 100
0 0 0 P
E
locker~
You just had the horrid thought that a cadaver might be in there.
~
#1304
pizza slice~
{wa {&slice {wof {@p{!i{#z{%z{^a{x~
A slice of pizza is here looking very tasty.~
oldstyle~
food 0 A
100 100 0 0 0
0 10 10 P
E
pizza slice~
Ahh!  Round Table pizza!  How appropriate.  Any root beer?
~
#1305
chunk meat~
{wa {*large {&chunk {wof {3meat{x~
A large chunk of meat is here.~
oldstyle~
food 0 A
100 100 0 1 0
0 20 24 P
#1306
sandwich~
{wa {@finger {&sandwich{x~
A finger sandwich is here.~
oldstyle~
food 0 A
100 100 0 0 0
0 20 18 P
E
sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
#1307
broom straw~
{wa {3Straw {#b{3r{#o{3o{#m{x~
A straw broom is here leaning against the wall.~
oldstyle~
trash 0 AO
0 0 0 0 0
0 50 0 P
E
broom straw~
A magical flying broomstick?  Nah!  Not here.
~
#1308
machine coffee~
{wa {*coffee {&machine{x~
A coffee machine is here.~
oldstyle~
container B 0
10000 0 0 1000 100
0 0 0 P
#1309
cabinet~
{wa {3cabinet{x~
A cabinet is here.~
oldstyle~
container 0 0
5000 AC 0 5000 100
0 0 0 P
#1310
bar silver~
{wa {3bar {wof {*silver{x~
A bar of silver has been left here.~
oldstyle~
treasure 0 A
0 0 0 0 0
0 60 100 P
#1311
bar gold~
{wa {3bar {wof {#gold{x~
A bar of gold has been left here.~
oldstyle~
treasure 0 A
0 0 0 0 0
0 60 5000 P
#1312
bar mithril~
{wa {3bar {wof {1mithril{x~
A bar of mithril has been left here.~
oldstyle~
treasure 0 A
0 0 0 0 0
0 120 5000 P
#1313
bar adamantite~
{wa {3bar {wof {!adamantite{x~
A bar of adamantite has been left here.~
oldstyle~
treasure 0 A
0 0 0 0 0
0 150 5000 P
#1314
hammer mithril~
{wa {!m{#i{@t{%h{$r{^i{&l {3hammer{x~
A mithril hammer has been left here~
oldstyle~
weapon G AN
mace 14 11 pound EG
100 190 1410 P
A
17 -20
A
13 100
A
18 20
A
19 25
A
1 2
#1315
chest~
{wa {#chest{x~
A chest is here.~
oldstyle~
container A 0
5000 AC 1316 100 100
0 0 0 P
#1316
key~
{wa {3small {&key{x~
A small key has been left here.~
oldstyle~
key 0 A
ABFIK 0 0 0 0
0 10 0 P
#1317
long sword~
{wa {&long {!s{@w{#o{%r{^d{x~
A long sword has been left here.~
oldstyle~
weapon M AN
sword 13 12 slash AE
60 80 10000 P
A
17 -10
A
13 70
A
18 20
A
19 20
#1318
dagger silver~
{wa {$silver {7dagger{x~
A finely crafted dagger made of silver is on the ground here.~
oldstyle~
weapon M AN
dagger 13 15 divine 0
70 50 10000 P
A
17 -10
A
13 80
A
18 20
A
19 25
#1319
scimitar~
{wa {3curved {&scimitar{x~
A curved scimitar is here in a jewel-covered sheath.~
oldstyle~
weapon M AN
sword 14 10 divine E
100 100 10000 P
A
17 -20
A
18 25
A
19 30
A
13 100
#1320
staff wooden~
{wa {3wooden {&staff{x~
A wooden staff is against the wall here.~
oldstyle~
weapon 0 AN
staff 13 13 crush 0
80 60 10000 P
A
17 -20
A
18 20
A
19 30
#1321
cabinet silver~
{wa {*silver {&chased {3cabinet{x~
A large cabinet with a silver finish is here.~
oldstyle~
container 0 0
5000 ABCD 1325 100 100
0 0 0 P
#1322
cabinet silver~
{wa {*silver {&chased {3cabinet{x~
A large cabinet with a silver finish is here.~
oldstyle~
container 0 0
5000 ABCD 1325 100 100
0 0 0 P
#1323
key old~
{wan {*old {&key{x~
An old key is here~
oldstyle~
key 0 A
0 0 0 0 0
0 10 0 P
#1324
silvery key~
{wa {*silvery {3key{x~
A silvery key has been left here.~
oldstyle~
key 0 A
ADFIK 0 0 0 0
0 10 0 P
#1325
silvery key~
{wa {*silvery {&key{x~
A silvery key has been left here.~
oldstyle~
key 0 A
BDFIK 0 0 0 0
0 10 0 P
#1326
staff red white~
{wa {!red {wand {&white {3staff{x~
A red and white staff is leaning against the wall here~
oldstyle~
staff 0 AO
101 20 20 'heal' 0
70 80 5600 P
#1327
staff burnt~
{wa {!burnt  {3staff{x~
A burnt staff is leaning against the wall here.~
oldstyle~
staff 0 AO
101 20 20 'blindness' 0
70 60 1720 P
#1328
rod black~
{wa {*black {&rod{x~
A black rod has been left here.~
oldstyle~
wand 0 AO
101 20 20 'dispel evil' 0
70 40 2200 P
#1329
wand wooden~
{wa {3wooden {&stick{x~
A wooden stick is here~
oldstyle~
wand 0 AO
101 20 20 'bless' 0
70 40 1640 P
#1330
wand metal~
{wa {$metal {&wand{x~
A metal wand is here.~
oldstyle~
wand 0 AO
101 20 20 'energy drain' 0
70 50 3200 P
#1331
cauldron black~
{wa {*black {!cauldron{x~
A large black cauldron is here bubbling.~
oldstyle~
container 0 0
1000 0 0 1000 100
0 0 0 P
#1332
wings~
{wa {&small {3pair {wof {*bat {&wings{x~
A small pair of bat wings is here.~
oldstyle~
trash 0 A
0 0 0 0 0
0 20 0 P
#1333
eye eyeball~
{wan {*e{!y{*e{!b{*a{!l{*l{x~
An eyeball has been left here~
oldstyle~
armor ABGI AQ
AF AF AF BCE 0
90 10 10000 P
A
18 40
A
19 45
A
17 -20
A
0 0
A
20 -20
#1334
book tome~
{wa {&book {wof {@m{!a{$g{#i{%c{x~
An enormous book is lying open here~
paper~
container A 0
500 E 0 500 1
0 0 0 P
#1335
spectacles glasses~
{a {&pair {wof {#spectacles{x~
A pair of wire-rimmed spectacles has been left here.~
glass~
armor G AR
BCE BCE BCE BE 0
70 40 1140 P
A
4 4
A
3 4
A
19 30
A
18 20
#1336
altar~
{wa {#golden {*altar{x~
~
oldstyle~
container 0 0
1000 AC 0 100 100
0 0 0 P
#1337
medallion heart~
{wa {3heart {&shape {!med{1adll{!ion{x~
A heart shaped medallion is here.~
oldstyle~
armor GI AC
BCE BCE BCE BE 0
80 30 2200 P
A
20 -10
A
17 -10
A
18 30
A
19 30
A
12 175
A
13 175
A
4 4
#1338
chest~
{wa {#large {3chest{x~
A large chest is here.~
oldstyle~
container AG 0
2000 ABCD 1339 200 100
0 0 0 P
#1339
key intricate~
{wan {&intricately {3carved {7key{x~
An intricately carved key has been left here.~
oldstyle~
key AG AO
BDEFIK 0 0 0 0
0 10 150 P
A
20 -1
#1340
a pile of coins~
{wa {3pile {wof {&coins{x~
A pile of coins is here.~
oldstyle~
money 0 A
ACDFGH ABD 0 0 0
0 10 0 P
#1341
cloak brown~
{wa {3brown {7cloak{x~
A travel worn cloak has carelessly been left here.~
oldstyle~
armor 0 AC
BCE BCE BCE BE 0
90 50 4300 P
A
19 45
A
20 -20
A
17 -20
A
13 300
#1342
chameleon poncho~
{wa {@ch{!ame{#le{^on {&poncho{x~
Some multicolored cloth is on the ground here~
oldstyle~
clothing G AK
0 0 0 0 0
90 40 3600 P
A
13 10
A
12 10
A
2 5
A
17 -20
A
19 45
A
17 -3
A
2 2
#1343
boots worn~
{wa {&pair {wof {*old {3boots{x~
A pair of old boots is here, they look very comfortable.~
oldstyle~
armor G AG
0 AF AF BCE 0
90 20 10000 P
A
14 300
A
13 300
A
18 35
A
17 -20
#1344
ring seashell~
{wa  {!se{@as{#he{%ll {&ring{x~
A small seashell has been left here.~
oldstyle~
boat G AB
0 0 0 0 0
0 20 1000 P
#1345
backpack leather~
{wa {3leather {*backpack{x~
A leather backpack is here.~
oldstyle~
container GY AKO
750 0 0 50 50
0 90 1000 P
#1351
cup brew herbal~
{wa {&herbal {3tea{x~
A herbal brew is here.~
oldstyle~
drink 0 A
100 100 'tea' 1 0
0 10 12 P
#1352
waybread~
{wa {3waybread{x~
A loaf of waybread has been left here.~
oldstyle~
food 0 A
25 32 0 0 0
0 10 50 P
#1355
cleaver~
{wa {3meat {*cleaver{x~
A meat cleaver is sticking in the wall here.~
mithril~
weapon 0 AN
dagger 10 20 cleave H
80 20 10000 P
A
13 200
A
17 -20
A
18 30
A
19 35
#1356
shackles chain~
{wsome {*chain {#necklace{x~
Some chain shackles have been discarded here~
oldstyle~
trash GH A
0 0 0 0 0
70 150 0 P
A
14 -82
A
12 -100
#1357
dagger silvery~
{wa {!si{#lv{!e{#ry {&dagger{x~
A long dagger that seems to be made of silver is here.~
mithril~
weapon GM AN
dagger 11 18 divine 0
80 10 10000 P
A
13 200
A
17 -10
A
18 30
A
19 30
#1359
scroll~
{wan {*evil {&scroll{x~
A scroll is here.~
oldstyle~
scroll 0 A
101 'blindness' 'curse' 'sleep' ''
101 50 1570 P
#1360
scroll bound~
{wa {3bound {&scroll{x~
A bound scroll is here blowing in the breeze.~
oldstyle~
scroll G AO
101 'armor' 'teleport' 'protection evil' ''
101 30 3000 P
A
17 -6
#1361
cylindrical tube long~
{wa {ylong {Ycylindrical {Wtube{x~
A long cylindrical tube is rolling around here.~
oldstyle~
container GY A
100 AC -1 100 100
0 10 50 P
#1362
scroll old~
{wan {$old {&scroll{x~
An old scroll has been left here.~
oldstyle~
scroll 0 A
101 'create food' 'create food' 'create spring' 'create spring'
101 20 400 P
#1363
scroll blue~
{wa {&scroll {wwritten pn {$blue {wpaper{x~
A blue scroll has been left here.~
oldstyle~
scroll G A
101 'enchant weapon' 'enchant weapon' 'enchant weapon' 'enchant weapon'
101 50 1530 P
#1364
pouch leather~
{wa {3leather {&pouch{x~
A leather pouch is on the ground here.~
oldstyle~
container GY AO
150 0 0 100 100
0 20 100 P
#1365
spoon silver~
{wa {*silver {#stirring {&spoon{x~
A silver stirring spoon has been left here.~
oldstyle~
furniture G AO
0 0 0 0 0
0 10 150 P
A
20 -1
#1366
potion blue~
{wa {$blue {&potion{x~
A blue potion is here.~
oldstyle~
potion G A
101 'harm' 'harm' 'harm' ''
101 20 2100 P
#1367
potion red~
{wa {&bright {!red{7 potion{x~
A bright red potion is here.~
oldstyle~
potion G A
101 'cure critical' 'mass healing' 'mass healing' 'mass healing'
101 20 390 P
#1368
potion green~
{wa {@green {&potion{x~
A green potion is here.~
oldstyle~
potion G A
101 'blindness' 'teleport' 'cure blindness' ''
101 20 470 P
#1369
potion effervescent~
{wan {#effervescent {&potion{x~
An effervescent potion is bubbling away here~
oldstyle~
potion G A
101 'detect evil' 'detect invis' 'detect magic' 'pass door'
101 20 260 P
E
potion effervescent~
Ahh!  Schwepes Sparkling Soda a refreshing drink.
~
#1370
white milky potion~
{wa {7milky {&white {7potion{x~
A milky white potion is here.~
oldstyle~
potion 0 A
101 'word of recall' '' '' ''
101 20 1350 P
#1371
staff black~
{wa {*black {&staff{x~
A black staff is leaning against the wall here.~
oldstyle~
staff G AO
101 30 30 'teleport' 0
17 50 2600 P
#1372
flute golden~
{wa {#golden {&flute{x~
A golden flute has been left here.~
oldstyle~
staff FG AO
101 20 20 'charm person' 0
80 40 1000 P
A
3 -6
#1373
figurine~
{wa {&small {3figurine{x~
A small figurine in the shape of a humanoid is standing here.~
oldstyle~
staff G AO
101 30 30 'cure serious' 0
80 40 3400 P
#1374
belt holster~
{wa {#holstered {3belt{x~
A holstered belt is here.~
oldstyle~
container 0 AL
20 0 0 100 100
0 40 100 P
#1375
wand~
{wa {*blackened {&wand{x~
A blackened wand is here.~
oldstyle~
wand G AO
101 30 30 'fireball' 0
70 40 3800 P
#1376
chisel runed~
{wa {3runed {&chisel{x~
A runed chisel is here.~
diamond~
weapon AGM AN
dagger 11 12 divine E
90 60 2100 P
A
13 300
A
18 35
A
19 40
A
17 -20
#1377
pouch belt beltpouch~
{wa {6beltpouch{x~
A beltpouch is here.~
oldstyle~
container 0 AL
25 0 0 100 100
0 50 50 P
#1378
dust~
{wsome {#sparkling {3dust{x~
Some sparkling dust is in a pile here.~
oldstyle~
staff 0 AO
101 40 40 'sleep' 0
70 20 1930 P
#1379
cowl dark~
{wa {*dark {3cowl{x~
A dark cowl is here.~
oldstyle~
armor GJ AC
BCE BCE BCE BE 0
80 50 2900 P
A
19 25
A
13 200
A
20 -20
A
17 -20
#1380
wand ashen~
{wa {1ashen {&wand{x~
An ashen wand is here~
oldstyle~
wand J AO
101 30 30 'cause critical' 0
70 40 1860 P
#1381
club~
{wa {*huge {&spiked {3club{x~
A huge spiked club has been left here.~
oldstyle~
weapon M AN
mace 13 12 crush 0
80 290 10000 P
A
18 25
A
19 30
A
17 -20
#1382
robe grey~
{wa {*grey {&robe{x~
A pile of grey cloth has been left here.~
oldstyle~
container GJKY AK
50 0 0 200 200
70 80 2900 P
A
20 -2
A
17 -6
#1383
cloak grey~
{wa {3long {*grey {&cloak{x~
A pile of grey cloth has been left here.~
oldstyle~
clothing GJK AC
0 0 0 0 0
80 70 3300 P
A
20 -20
A
17 -20
A
13 240
A
12 240
#1384
bracelet silver~
{wa {#glinting {*silver {&bracelet{x~
A glinting hoop of silvery metal is here.~
oldstyle~
armor G AM
BCE BCE BCE BE 0
80 50 1440 P
A
18 30
A
19 30
A
17 -20
A
20 -20
A
0 0
A
13 200
#1385
staff~
an iron shod staff~
A grey piece of wood shod in iron has been left here.~
oldstyle~
weapon G AN
staff 3 9 pound F
53 70 1280 P
A
18 3
#1386
minor ward cube clear~
{wa {*ward {&minor{x~
A small clear cube is sitting here.~
oldstyle~
gem AG AO
0 0 0 0 0
70 50 1440 P
A
17 -20
A
12 150
A
13 150
A
18 30
A
19 30
#1387
robe black~
{wa {*black {&robe{x~
A pile of black cloth is on the ground here.~
oldstyle~
container GJLY AK
50 0 0 100 100
43 80 2400 P
A
20 -2
A
17 -5
#1388
bracelet onyx~
{wan {*onyx {&bracelet{x~
A hoop of black onyx is here.~
oldstyle~
armor G AM
BCE BCE BCE BE 0
70 60 1150 P
A
18 25
A
19 30
A
13 130
A
12 130
#1389
cloak black dark~
{wa {*dark black {&cloak{x~
A pile of black cloth is on the ground here.~
oldstyle~
clothing GJL AC
0 0 0 0 0
80 80 3300 P
A
20 -2
A
17 -7
#1390
shard black obsidian~
{wa {3sharp {&shard {wof {*obsidian{x~
A piece of black glass is here.~
obsidian~
weapon JM AN
dagger 13 15 slice 0
70 80 2500 P
A
17 -20
A
13 200
A
18 30
A
19 35
#1391
robe white~
{wa {&white {7robe{x~
A pile of white cloth is on the ground here.~
oldstyle~
container GKLY AK
50 0 0 100 100
43 70 2400 P
A
20 -2
A
17 -5
#1392
bracelet white gold~
{wa {&white {#gold {&bracelet{x~
A hoop of silvery metal is here.~
oldstyle~
armor G AM
0 0 0 0 0
70 50 1150 P
A
14 200
A
12 200
A
13 200
A
19 35
A
18 30
A
17 -20
A
20 -20
#1393
cloak white~
{wa {&white {7cloak{x~
A pile of white cloth is on the ground here.~
oldstyle~
clothing GIKL AC
0 0 0 0 0
70 70 3300 P
A
17 -20
A
19 35
A
18 30
A
12 200
A
13 200
#1394
ivory dagger~
{wa {&ivory {*hilted {7dagger{x~
An ivory hilted dagger has been left here~
oldstyle~
weapon GIKM AN
dagger 10 15 divine 0
90 10 2100 P
A
13 45
A
18 30
A
19 35
A
17 -20
#1395
calico collar~
{wa {!ca{*li{!co {&collar{x~
{wA {!ca{*li{!co {&collar{w lies here.{x~
oldstyle~
armor GI AC
BCE BCE BCE BE 0
90 90 12000 P
A
13 30
A
12 30
A
17 -20
A
18 35
A
19 40
A
20 -20
#1396
cloak shimmering~
{wa {&shimmering {3cloak {wof many {#c{!o{@l{$o{%r{^s{x~
A multi-colored pile of cloth is here.~
oldstyle~
container AGY AC
100 0 0 100 100
99 80 10800 P
A
20 -4
A
17 -12
#1397
emerald ring~
{wa {&small {@emerald {7ring{x~
A small ring with a green gemstone is here.~
oldstyle~
armor G AB
BCE BCE BCE BE 0
90 50 12000 P
A
12 30
A
13 30
A
17 -20
A
20 -20
A
18 34
A
19 40
#1398
bracelet emerald~
{wan {@emerald {&bracelet{x~
A beautifully crafted hoop of emerald is here.~
oldstyle~
armor G AM
BCE BCE BCE BCE 0
90 50 12000 P
A
13 15
A
4 5
A
20 -20
A
3 5
A
19 40
A
17 -20
#1399
magical ward clear crystal~
{wa {!m{#a{@g{%i{^c{$a{!l {&ward{x~
A large clear crystal cube is here.~
oldstyle~
gem AG AO
0 0 0 0 0
90 60 5100 P
A
20 -20
A
17 -20
A
18 35
A
19 40
A
12 300
A
13 300
A
14 300
A
0 0
#1400
mace magic~
{wthe {&mace {wof {!m{#a{@g{%i{^c{x~
A mace of magic lies here.~
oldstyle~
weapon GI AN
mace 10 20 divine C
91 30 10700 P
A
20 -20
A
17 -20
A
13 280
A
18 30
A
19 35
#1401
green scale shirt~
{wa tight fitting {@green {&dragon {7scale {&shirt{x~
Some green dragon scales which have been sewn together are here.~
oldstyle~
armor G AD
BD BD BD AC 0
80 90 17800 P
A
19 35
A
13 200
A
2 5
A
17 -20
E
green scale shirt~
Green dragon scale shirt was made from a poor unfortunate green dragon.
~
#1402
fridge refrigerator~
{wa {3fridge{x~
A small refrigerator.~
oldstyle~
container B 0
500 AC 0 100 100
0 0 0 P
#1403
bottle vodka~
{8a {ybottle{8 of {WAbsolut{8 vodka{x~
A bottle of Absolut vodka is here to drink.~
oldstyle~
drink 0 AO
100 100 'vodka' 0 0
0 250 100 P
#1404
juice bottle~
{wa {3bottle {wof {1cranberry {&juice{x~
A bottle of cranberry juice is here.~
oldstyle~
drink 0 AO
100 100 'cranberry juice' 0 0
0 250 100 P
#0



#ROOMS
#1300
{&Entrance {wto the {*Shadow {3Grove{x~
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.
  A small path leads north into the shadows and back south to the road.
~
0 4 3
D0
~
~
0 0 1301 -1
No owner.
D2
~
~
0 -1 6137 -1
No owner.
S
#1301
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D1
The shadows cloud your vision.
~
~
0 -1 1302 -1
No owner.
D2
~
~
0 0 1300 -1
No owner.
S
#1302
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D1
The shadows cloud your vision.
~
~
0 -1 1303 -1
No owner.
D2
~
~
0 0 1301 -1
No owner.
S
#1303
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D0
~
~
0 0 1304 -1
No owner.
D3
~
~
0 0 1302 -1
No owner.
S
#1304
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D1
~
~
0 0 1305 -1
No owner.
D2
~
~
0 0 1303 -1
No owner.
S
#1305
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D1
The shadows cloud your vision.
~
~
0 -1 1306 -1
No owner.
D3
~
~
0 0 1304 -1
No owner.
S
#1306
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D0
~
~
0 0 1307 -1
No owner.
D2
~
~
0 0 1305 -1
No owner.
S
#1307
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D0
~
~
0 0 1308 -1
No owner.
D2
~
~
0 0 1306 -1
No owner.
S
#1308
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 8193 3
D1
~
~
0 0 1309 -1
No owner.
D3
~
~
0 0 2201 -1
No owner.
S
#1309
{wThe {*Shadow {3Grove{x~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All directions lead into shadows, you are very confused.
~
0 8193 3
D0
~
~
0 0 1312 -1
No owner.
D3
The shadows cloud your vision.
~
~
0 -1 1308 -1
No owner.
S
#1311
A small clearing~
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
  A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.
~
0 1 3
D2
The shadows cloud your vision.
~
~
0 -1 1302 -1
No owner.
S
#1312
{&Entrance {wto the {*High {3Tower{x~
You have reached the entrance to the high tower of sorcery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
  A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
~
0 8 0
D0
The diamond gate looks incredibly strong.
~
gate diamond~
0 -1 1313 -1
No owner.
D2
~
~
0 0 1309 -1
No owner.
S
#1313
{&Inside {wthe {*High {3Tower {wof {&Sorcery{x~
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
  Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.
~
0 8 0
D0
The common room looks quite busy and noisy.
~
~
0 -1 1314 -1
No owner.
D1
~
~
0 -1 1315 -1
No owner.
D2
~
diamond gate~
0 -1 1312 -1
No owner.
D3
~
~
0 -1 1316 -1
No owner.
S
#1314
{3Common {&Room{x~
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
  Exits lead off in all directions.
~
0 8 0
D0
~
~
0 -1 1317 -1
No owner.
D1
The mages bar can be seen to the east.
~
~
0 -1 1318 -1
No owner.
D2
~
~
0 -1 1313 -1
No owner.
D3
~
~
0 -1 1319 -1
No owner.
S
#1315
{wThe {3Hallway{x~
You are in a long hallway, it seems rather unremarkable.
  The hallway continues east and back west.
~
0 8 0
D1
~
~
0 -1 1330 -1
No owner.
D3
~
~
0 -1 1313 -1
No owner.
S
#1316
{3Dining {&Hall{x~
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
  Exits lead west to the kitchen, and back east.
~
0 8 0
D1
~
~
0 -1 1313 -1
No owner.
D3
~
door wooden~
1 -1 1320 -1
No owner.
S
#1317
{*Dark {3Hallway{x~
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
  The faint outline of a trapdoor can be seen in the dust.
~
0 9 0
D2
~
~
0 -1 1314 -1
No owner.
D5
~
trapdoor~
1 -1 1321 -1
No owner.
S
#1318
{!Mages {&Tavern{x~
You are in mages tavern. The air is smokey and filled with the smells
of foreign food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
  The only exit leads back west.
~
0 8 0
D3
~
~
0 -1 1314 -1
No owner.
S
#1319
{wThe {^Magic {&Shop{x~
You are in the High Tower's store of magic. Tatorious stands behind
the counter, selling all sorts of herbs, parchment and other reagents
used in magical studies.
  The only exit leads back east to the common room.
~
0 8 0
D1
~
~
0 -1 1314 -1
No owner.
S
#1320
{wThe {#Kitchen{x~
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the later,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.
~
0 8 0
D1
~
door wooden~
1 -1 1316 -1
No owner.
S
#1321
{3Below {wthe {*Trapdoor{x~
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
  A rope ladder leads down.
~
0 9 0
D4
~
trapdoor~
1 -1 1317 -1
No owner.
D5
~
~
0 -1 1322 -1
No owner.
S
#1322
{wA {3Damp {&Intersection{x~
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard coming from the south,
other than that, an almost tangible stillness fills the air.
  Passages lead off in all directions, and a ladder leads up.
~
0 9 0
D0
~
~
0 -1 1323 -1
No owner.
D1
A faint light can be seen in the distance up the east passage.
~
~
0 -1 1324 -1
No owner.
D2
~
~
0 -1 1325 -1
No owner.
D3
~
~
0 -1 1326 -1
No owner.
D4
~
~
0 -1 1321 -1
No owner.
S
#1323
{wA {*Dark {3Passage{x~
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.
~
0 9 0
D0
~
oak door~
1 1323 1327 -1
No owner.
D2
~
~
0 -1 1322 -1
No owner.
S
#1324
{wA {*Dark {3Passage{x~
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
  Exits lead east through the door, or back west.
~
0 9 0
D1
~
door~
1 -1 1328 -1
No owner.
D3
~
~
0 -1 1322 -1
No owner.
S
#1325
{wThe {6Stagnant {&Pool{x~
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneath the surface of the
pool.
  Exits lead back north, or perhaps for the very adventurous, down into the
pool.
~
0 9 0
D0
~
~
0 -1 1322 -1
No owner.
D5
No light penetrates the gloom of the stagnant pool.
~
~
0 -1 1329 -1
No owner.
S
#1326
{wA {*Dark {3Passage{x~
You are in a dark passage, which comes to an abrupt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
  The only exit leads back east.
~
0 9 0
D1
~
~
0 -1 1322 -1
No owner.
S
#1327
{wA {*Dark {3Cell{x~
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
  The only exit is back south.
~
0 9 0
D2
~
oak door~
1 -1 1323 -1
No owner.
S
#1328
{wThe {*Jailer's {&Office{x~
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
  The only exit leads back west.
~
0 8 0
D3
~
door~
1 -1 1324 -1
No owner.
S
#1329
{3Below {wthe {6Stagnant {&Pool{x~
As you dive beneath the putrid waters, you feel a strong tug and a whirlpool
drags you under.  You are sucked into blackness.  You feel your lungs burst
from lack of oxygen.  Just as you feel your life fading, you notice a change in
direction ... and are sucked under by a rip tide.
~
0 13 0
S
#1330
{wThe {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
door wooden~
1 -1 1332 -1
No owner.
D1
~
~
0 -1 1331 -1
No owner.
D2
~
door wooden~
1 -1 1333 -1
No owner.
D3
~
~
0 -1 1315 -1
No owner.
S
#1331
{wA {3Bend {win the {*Hallway{x~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
~
0 8 0
D0
~
door wooden~
1 -1 1334 -1
No owner.
D1
~
door wooden~
1 -1 1336 -1
No owner.
D2
~
door wooden~
1 -1 1335 -1
No owner.
D3
~
~
0 -1 1330 -1
No owner.
S
#1332
{wA {3Store {&Room{x~
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
  The only apparent exit it back south.
~
0 9 0
D2
~
door wooden~
1 -1 1330 -1
No owner.
S
#1333
{wA {3Broom {#Closet{x~
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
  The only exit leads back north to the hallway.
~
0 9 0
D0
~
door wooden~
1 -1 1330 -1
No owner.
S
#1334
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.
~
0 8 0
E
walls wall~
The walls shed a warm light
~
D0
~
~
0 -1 1338 -1
No owner.
D1
~
door wooden~
1 -1 1337 -1
No owner.
D2
~
door wooden~
1 -1 1331 -1
No owner.
S
#1335
{*Guardians {&Chamber{x~
You are in the chamber of the tower guardians. It is rather sparsely
furnished, but then again the odd occupants don't look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.
~
0 8 0
D0
~
door wooden~
1 -1 1331 -1
No owner.
S
#1336
{wA {@Guest {3Bedroom{x~
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
  The only apparent exit leads back west to the hallway.
~
0 8 0
E
mirror~
Why, someone seems to be looking back at you from the other side!
~
D3
~
door wooden~
1 -1 1331 -1
No owner.
S
#1337
{wA {@Guest {3Bedroom{x~
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
  The only apparent exit leads back west to the hallway.
~
0 8 0
D3
~
door wooden~
1 -1 1334 -1
No owner.
S
#1338
{wA {*Hallway{x~
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs lead up to the next level and the hallway leads back south.
~
0 8 0
D1
~
door wooden~
1 -1 1339 -1
No owner.
D2
~
~
0 -1 1334 -1
No owner.
D4
~
~
0 -1 1340 -1
No owner.
S
#1339
{wThe {!Burnt {&Room{x~
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only imagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
  The only exit leads back west to the hallway.
~
0 9 0
D3
~
door charred~
1 -1 1338 -1
No owner.
S
#1340
{wA {*Hallway{x~
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
  The hallway continues west and stairs lead down to the level below.
~
0 8 0
D0
~
door oak~
1 -1 1342 -1
No owner.
D1
Faint moonlight can be seen to the east
~
~
0 -1 1341 -1
No owner.
D3
~
~
0 -1 1343 -1
No owner.
D5
~
~
0 -1 1338 -1
No owner.
S
#1341
{wA {#Culdesac{x~
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
  The only apparent exit leads back west to the hallway.
~
0 8 0
E
window east~
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of midgaard.
~
D3
~
~
0 -1 1340 -1
No owner.
S
#1342
{wThe {$Apprentice's {&Barracks{x~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues west.
~
0 8 0
D2
~
door oak~
1 -1 1340 -1
No owner.
D3
~
~
0 -1 1344 -1
No owner.
S
#1343
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a door to the north, and the hallway continues west or back east.
~
0 8 0
D0
~
door oak~
1 -1 1344 -1
No owner.
D1
~
~
0 -1 1340 -1
No owner.
D3
~
~
0 -1 1345 -1
No owner.
S
#1344
{wThe {$Apprentice's {&Barracks{x~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues east.
~
0 8 0
D1
~
~
0 -1 1342 -1
No owner.
D2
~
door oak~
1 -1 1343 -1
No owner.
S
#1345
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
~
0 8 0
D0
A flash of blue light momentarily lights up the doors outline
~
door oak~
1 -1 1346 -1
No owner.
D1
~
~
0 -1 1343 -1
No owner.
D3
~
~
0 -1 1347 -1
No owner.
S
#1346
{wThe {$Apprentice's {&Workshop{x~
You are in a small workshop. Writing implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
  The only apparent exit leads back south to the hallway.
~
0 8 0
D2
~
door oak~
1 -1 1345 -1
No owner.
S
#1347
{wA {3Bend {win the {*Hallway{x~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues south and back east.
~
0 8 0
D1
~
~
0 -1 1345 -1
No owner.
D2
~
~
0 -1 1348 -1
No owner.
S
#1348
{wThe {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  There is a closed metal door to the west.
~
0 8 0
D0
~
~
0 -1 1347 -1
No owner.
D2
~
~
0 -1 1350 -1
No owner.
D3
~
door metal~
1 -1 1349 -1
No owner.
S
#1349
{wThe {#Classroom{x~
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
  The only apparent exit is back east to the hallway.
~
0 8 0
D1
~
door metal~
1 -1 1348 -1
No owner.
S
#1350
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1348 -1
No owner.
D2
~
~
0 -1 1351 -1
No owner.
D3
~
door metal~
1 -1 1352 -1
No owner.
S
#1351
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1350 -1
No owner.
D2
~
~
0 -1 1353 -1
No owner.
D3
~
door metal~
1 -1 1354 -1
No owner.
S
#1352
{wAn {*Empty {3Classroom{x~
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
  The only apparent exit leads back east to the hallway.
~
0 8 0
D1
~
door metal~
1 -1 1350 -1
No owner.
S
#1353
{wA {3bend {win the {*Hallway{x~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues east and north.
~
0 8 0
D0
~
~
0 -1 1351 -1
No owner.
D1
~
~
0 -1 1355 -1
No owner.
S
#1354
{wAn {*Empty {3Classroom{x~
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.
~
0 8 0
D1
~
door metal~
1 -1 1351 -1
No owner.
S
#1355
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A sturdy iron door can be seen to the south.
~
0 8 0
D1
~
~
0 -1 1356 -1
No owner.
D2
~
door sturdy iron~
1 -1 1357 -1
No owner.
D3
~
~
0 -1 1353 -1
No owner.
S
#1356
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a large oaken door to the south.
~
0 8 0
D1
~
~
0 -1 1358 -1
No owner.
D2
~
door large oaken~
1 -1 1359 -1
No owner.
D3
~
~
0 -1 1355 -1
No owner.
S
#1357
{wThe {!Amphitheater{x~
You are in a small amphitheater. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
  The only apparent exit leads north to the hallway.
~
0 8 0
D0
~
door sturdy iron~
1 -1 1355 -1
No owner.
S
#1358
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
  A small door can be seen to the south.
~
0 8 0
D1
~
~
0 -1 1360 -1
No owner.
D2
~
door small~
1 -1 1361 -1
No owner.
D3
~
~
0 -1 1356 -1
No owner.
S
#1359
{wThe {3Training {&Room{x~
You are in a large training room. It is filled with battle scared manikins
, and many other devices used in the practice of fighting.
~
0 8 0
D0
~
door~
1 -1 1356 -1
No owner.
S
#1360
{wA {3bend {win the {*Hallway{x~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
0 8 0
D0
~
~
0 -1 1362 -1
No owner.
D3
~
~
0 -1 1358 -1
No owner.
S
#1361
{wA {%Dueling {&Room{x~
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many fiery spells, but still look quite strong
and hold fast.
  The only exit leads north to the hallway.
~
0 8 0
D0
~
door small~
1 -1 1358 -1
No owner.
S
#1362
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A doorway can be seen to the east.
~
0 8 0
D0
~
~
0 -1 1363 -1
No owner.
D1
~
door~
1 -1 1364 -1
No owner.
D2
~
~
0 -1 1360 -1
No owner.
S
#1363
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A wooden door can been seen to the east.
~
0 8 0
D0
~
~
0 -1 1366 -1
No owner.
D1
~
door wooden~
1 -1 1365 -1
No owner.
D2
~
~
0 -1 1362 -1
No owner.
S
#1364
{wThe {@Spell{*caster's {&lounge{x~
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
  The only apparent exit leads back west to the hallway.
~
0 8 0
D3
~
door wooden~
1 -1 1362 -1
No owner.
S
#1365
{wA {3Bedroom{x~
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
  The only exit leads back west to the hallway.
~
0 8 0
D3
~
door wooden~
1 -1 1363 -1
No owner.
S
#1366
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
  A glass door can be seen to the east.
~
0 8 0
D0
~
~
0 -1 1368 -1
No owner.
D1
~
door glass~
1 -1 1367 -1
No owner.
D2
~
~
0 -1 1363 -1
No owner.
S
#1367
{wThe {#Study{x~
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
  The only apparent exit leads back west to the hallway.
~
0 8 0
D3
~
door glass~
1 -1 1366 -1
No owner.
S
#1368
{3Below {wthe {*Stairs{x~
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
  Stairs lead up and the hallway continues back south.
~
0 8 0
D2
~
~
0 -1 1366 -1
No owner.
D4
~
~
0 -1 1369 -1
No owner.
S
#1369
{3Atop {wof {*Stairway{x~
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limited
to those of the upper echelon of mages. The walls here emit a faint blue
magical aura which provides some light.
  The hallway leads west from here and the stairs go down.
~
0 8 0
D3
~
~
0 -1 1370 -1
No owner.
D5
~
~
0 -1 1368 -1
No owner.
S
#1370
{wA {*Hallway{x~
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
  There is a thick looking wooden door to the north.
~
0 8 0
D0
~
door wooden~
1 -1 1371 -1
No owner.
D1
~
~
0 -1 1369 -1
No owner.
D3
~
~
0 -1 1372 -1
No owner.
S
#1371
{wA {3Small {&Office{x~
You are in a small office. It looks like a calligrapher's study, there
are quills, inkpots and parchments all about on desks and worktables.
A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.
~
0 8 0
D2
~
door wooden~
1 -1 1370 -1
No owner.
D3
~
curtain~
1 -1 1373 -1
No owner.
S
#1372
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D1
~
~
0 -1 1370 -1
No owner.
D3
~
~
0 -1 1374 -1
No owner.
S
#1373
{wThe {&Master {@Scribe's {3Workshop{x~
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
  The only apparent exit is the way you came in.
~
0 8 0
D1
~
curtain~
1 -1 1371 -1
No owner.
S
#1374
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A half closed door can be seen to the north.
~
0 8 0
D0
A dark room can be seen through the half opened door
~
door wooden~
1 -1 1375 -1
No owner.
D1
~
~
0 -1 1372 -1
No owner.
D3
~
~
0 -1 1376 -1
No owner.
S
#1375
{wA {3Store {&Room{x~
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.
~
0 9 0
D2
~
door wooden~
1 -1 1374 -1
No owner.
S
#1376
{wA {3Bend {win the {*Hallway{x~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues south and east from here.
~
0 8 0
D1
~
~
0 -1 1374 -1
No owner.
D2
~
~
0 -1 1377 -1
No owner.
S
#1377
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  An iron bound door can be seen to the west.
~
0 8 0
D0
~
~
0 -1 1376 -1
No owner.
D2
~
~
0 -1 1378 -1
No owner.
D3
~
door iron~
1 -1 1379 -1
No owner.
S
#1378
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  The sharp sound of metal on metal can be heard to the west.
~
0 8 0
D0
~
~
0 -1 1377 -1
No owner.
D2
~
~
0 -1 1380 -1
No owner.
D3
~
door iron~
1 -1 1381 -1
No owner.
S
#1379
{wA {3Store {&Room{x~
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
  The ring of metal on metal can be heard to the south.
~
0 8 0
D1
~
door iron~
1 -1 1377 -1
No owner.
D2
~
~
0 -1 1381 -1
No owner.
S
#1380
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1378 -1
No owner.
D2
~
~
0 -1 1383 -1
No owner.
S
#1381
{wA {*Very {!Hot {&Room{x~
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
A rune-encrusted mithril anvil is in the center of the room, looking well
used. Other tools of metallurgy hang on a rack which floats about three
meters in the air of its own force.
~
0 8 0
D0
~
~
1 -1 1379 -1
No owner.
D1
~
door iron~
1 -1 1378 -1
No owner.
D2
~
door ~
1 -1 1382 -1
No owner.
D4
~
vent~
1 -1 1412 -1
No owner.
S
#1382
{wThe {&Master {%Enchanter's {3Chamber{x~
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
~
0 8 0
D0
~
door~
1 -1 1381 -1
No owner.
S
#1383
{wA {3Bend {win the {*Hallway{x~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and east.
~
0 8 0
D0
~
~
0 -1 1380 -1
No owner.
D1
~
~
0 -1 1384 -1
No owner.
S
#1384
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A steel door can be seen to the south.
~
0 8 0
D1
~
~
0 -1 1385 -1
No owner.
D2
~
door steel~
1 -1 1386 -1
No owner.
D3
~
~
0 -1 1383 -1
No owner.
S
#1385
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D1
~
~
0 -1 1387 -1
No owner.
D3
~
~
0 -1 1384 -1
No owner.
S
#1386
{wThe {#Laboratory{x~
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
  The only apparent exits are east and north.
~
0 8 0
D0
~
door steel~
1 -1 1384 -1
No owner.
D1
~
~
0 -1 1388 -1
No owner.
S
#1387
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  You can see a steel door to the south.
~
0 8 0
D1
~
~
0 -1 1389 -1
No owner.
D2
~
door steel~
1 -1 1390 -1
No owner.
D3
~
~
0 -1 1385 -1
No owner.
S
#1388
{wThe {!Mad {#Alchemist's {3Workshop{x~
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.
~
0 8 0
D3
~
~
0 -1 1386 -1
No owner.
S
#1389
{wA {3Bend {win the {*Hallway{x~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
0 8 0
D0
~
~
0 -1 1391 -1
No owner.
D3
~
~
0 -1 1387 -1
No owner.
S
#1390
{wThe {!Pentagram {3Chamber{x~
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
~
0 8 0
D0
~
door steel~
1 -1 1387 -1
No owner.
D2
The energy field crackles and glows, nothing seems to be beyond.
~
~
0 -1 1392 -1
No owner.
S
#1391
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
0 8 0
D0
~
~
0 -1 1393 -1
No owner.
D1
~
door bronze~
1 -1 1394 -1
No owner.
D2
~
~
0 -1 1389 -1
No owner.
S
#1392
{&Inside {wthe {^Energy {7Field{x~
You feel a stomach twisting sensation as you enter the energy field.
Nice going!  You might as well wait here until the wizard who built this
trap comes back to imprison your soul as well as your body.
~
0 8200 0
D5
~
~
0 0 3460 -1
No owner.
D2
~
~
0 0 9141 -1
No owner.
D1
~
~
0 0 3001 -1
No owner.
D3
~
~
0 0 7428 -1
No owner.
D4
~
~
0 0 3001 -1
No owner.
S
#1393
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
0 8 0
D0
~
~
0 -1 1396 -1
No owner.
D1
~
door bronze~
1 -1 1395 -1
No owner.
D2
~
~
0 -1 1391 -1
No owner.
S
#1394
{wAn {3Empty {&Room{x~
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
~
0 12 0
D3
~
door bronze~
1 -1 1391 -1
No owner.
S
#1395
{wThe {5Charm {&Master's {3Chamber{x~
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
  Strange sounds can be heard through the bars to the north.
~
0 8 0
D0
~
cage bars~
1 -1 1397 -1
No owner.
D3
~
door bronze~
1 -1 1393 -1
No owner.
S
#1396
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1398 -1
No owner.
D2
~
~
0 -1 1393 -1
No owner.
S
#1397
{wThe {*Animals {3Pens{x~
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
~
0 8 0
D2
~
cage bars~
1 -1 1395 -1
No owner.
S
#1398
{wThe {3End {wof the {*Hallway{x~
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs here lead up to the next level, and the hallway continues south.
~
0 8 0
D2
~
~
0 -1 1396 -1
No owner.
D4
~
~
0 -1 1399 -1
No owner.
S
#1399
{3Atop {wof {*Stairway{x~
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
  A hallway leads west from here, and the stairs lead down.
~
0 8 0
D3
~
~
0 -1 1400 -1
No owner.
D5
~
~
0 -1 1398 -1
No owner.
S
#1400
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
0 8 0
D0
~
door silver~
1 -1 1401 -1
No owner.
D1
~
~
0 -1 1399 -1
No owner.
D3
~
~
0 -1 1404 -1
No owner.
S
#1401
{wA {3Store {&Room{x~
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
  You can see a silver door to the west.
~
0 8 0
D2
~
door silver~
1 -1 1400 -1
No owner.
D3
~
door silver~
1 -1 1402 -1
No owner.
S
#1402
{wThe {&Master {@Spell{*binder's {3Chamber{x~
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
  A silver door can be seen to the west.
~
0 8 0
D1
~
door silver~
1 -1 1401 -1
No owner.
D3
~
door silver~
1 -1 1403 -1
No owner.
S
#1403
{wThe {@Spell{*binder's {3Cache{x~
You have discovered the cache of the master spell binder. There are two
very large silver chased cabinets here, other than that, the room is bare.
  A silver door can be seen to the south.
~
0 8 0
D1
~
door silver~
1 -1 1402 -1
No owner.
D2
~
door silver~
1 -1 1405 -1
No owner.
S
#1404
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D1
~
~
0 -1 1400 -1
No owner.
D3
~
~
0 -1 1405 -1
No owner.
S
#1405
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
0 8 0
D0
~
door silver~
1 -1 1403 -1
No owner.
D1
~
~
0 -1 1404 -1
No owner.
D3
~
~
0 -1 1406 -1
No owner.
S
#1406
{wThe {3Bend {win the {*Hallway{x~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues east and south.
~
0 8 0
D1
~
~
0 -1 1405 -1
No owner.
D2
~
~
0 -1 1407 -1
No owner.
S
#1407
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1406 -1
No owner.
D2
~
~
0 -1 1408 -1
No owner.
S
#1408
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A rusty old door can be seen to the west.
~
0 8 0
D0
~
~
0 -1 1407 -1
No owner.
D2
~
~
0 -1 1413 -1
No owner.
D3
~
door rusty~
1 -1 1409 -1
No owner.
S
#1409
{wThe {3Golem {&Master's {*Workshop{x~
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving, some not. The animated forms
lunge to attack you.
~
0 8 0
D0
~
~
0 -1 1410 -1
No owner.
D1
~
door rusty~
1 -1 1408 -1
No owner.
D2
~
~
0 -1 1411 -1
No owner.
D5
~
trapdoor~
1 -1 1412 -1
No owner.
S
#1410
{wA {3Store {&Room{x~
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
~
0 8 0
D2
~
~
0 -1 1409 -1
No owner.
S
#1411
{wThe {3Golem {&Chamber{x~
You are in the golem chamber. Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling. They all
seem to be sleeping.
~
0 8 0
D0
~
~
0 -1 1409 -1
No owner.
S
#1412
{wIt {3Is {wVery {*Dark {wHere{x~
It is very dark here...
~
0 9 0
D4
~
trapdoor~
1 -1 1409 -1
No owner.
D5
~
vent~
1 -1 1381 -1
No owner.
S
#1413
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1408 -1
No owner.
D2
~
~
0 -1 1414 -1
No owner.
S
#1414
{wA {3Bend {win the {*Hallway{x~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and east from here.
~
0 8 0
D0
~
~
0 -1 1413 -1
No owner.
D1
~
~
0 -1 1415 -1
No owner.
S
#1415
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D1
~
~
0 -1 1416 -1
No owner.
D3
~
~
0 -1 1414 -1
No owner.
S
#1416
{wA {*Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  An emerald door can be seen to the south.
~
0 8 0
D1
~
~
0 -1 1419 -1
No owner.
D2
~
door emerald~
1 -1 1417 -1
No owner.
D3
~
~
0 -1 1415 -1
No owner.
S
#1417
{wThe {&Master {wof {^Illusion's {3Chamber{x~
You are in the chamber of the master of illusions. The walls here are
ever-changing in color and texture, as if they were reforming before your
very eyes. Many splendorous treasures lie all around in heaps and piles, or
at least they seem to be treasures...
~
0 8 0
D0
~
door emerald~
1 -1 1416 -1
No owner.
D3
~
~
0 -1 1418 -1
No owner.
S
#1418
{wA {3Bedroom{x~
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
  The room seems much larger than it looks...
~
0 8 0
D1
~
~
0 -1 1417 -1
No owner.
S
#1419
{wA {&Hallway{x~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A glass door can be seen to the south.
~
0 8 0
D1
~
~
0 -1 1421 -1
No owner.
D2
~
door glass~
1 -1 1420 -1
No owner.
D3
~
~
0 -1 1416 -1
No owner.
S
#1420
{wThe {#Meditation {&Chamber{x~
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
  You feel very peaceful.
~
0 524 0
D0
~
door glass~
1 -1 1419 -1
No owner.
S
#1421
{wA {3Bend {win the {*Hallway{x~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and west from here.
~
0 8 0
D0
~
~
0 -1 1422 -1
No owner.
D3
~
~
0 -1 1419 -1
No owner.
S
#1422
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A blackened door can be seen to the east.
~
0 8 0
D0
~
~
0 -1 1426 -1
No owner.
D1
~
door black~
1 -1 1423 -1
No owner.
D2
~
~
0 -1 1421 -1
No owner.
S
#1423
{wA {*Dark {3Room{x~
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.
~
0 9 0
D0
~
~
0 -1 1424 -1
No owner.
D3
~
door black~
1 -1 1422 -1
No owner.
S
#1424
{wA {*Dark {3Room{x~
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
  Tortured screams can be heard from the north.
~
0 9 0
D0
Upon gazing northwards, you are filled with deep dread
~
~
0 -1 1425 -1
No owner.
D2
~
~
0 -1 1423 -1
No owner.
S
#1425
{wThe {#Necromancer's {&Lair{x~
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
~
0 9 0
D2
~
~
0 -1 1424 -1
No owner.
S
#1426
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1427 -1
No owner.
D2
~
~
0 -1 1422 -1
No owner.
S
#1427
{wA {*Hallway{x~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 8 0
D0
~
~
0 -1 1428 -1
No owner.
D2
~
~
0 -1 1426 -1
No owner.
S
#1428
{wThe {3End {wof the {*Hallway{x~
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
  Stairs lead up to the next level here and the hallway continues south.
~
0 8 0
D2
~
~
0 -1 1427 -1
No owner.
D4
~
~
0 -1 1429 -1
No owner.
S
#1429
{wA {*Corridor{x~
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.
~
0 8 0
D3
~
~
0 -1 1430 -1
No owner.
D5
~
~
0 -1 1428 -1
No owner.
S
#1430
{wA {*Corridor{x~
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
0 8 0
D1
~
~
0 -1 1429 -1
No owner.
D3
~
~
0 -1 1431 -1
No owner.
S
#1431
{wA {3Bend {win the {*Corridor{x~
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
0 8 0
D1
~
~
0 -1 1430 -1
No owner.
D2
~
~
0 -1 1432 -1
No owner.
S
#1432
{wA {*Corridor{x~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
0 8 0
D0
~
~
0 -1 1431 -1
No owner.
D2
~
~
0 -1 1433 -1
No owner.
S
#1433
{wAn {&Intersection{x~
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
~
0 8 0
D0
~
~
0 -1 1432 -1
No owner.
D1
~
~
0 -1 1434 -1
No owner.
D2
~
~
0 -1 1446 -1
No owner.
D3
~
~
0 -1 1436 -1
No owner.
S
#1434
{wA {*Corridor{x~
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
~
0 8 0
D1
~
door black~
1 -1 1435 -1
No owner.
D3
~
~
0 -1 1433 -1
No owner.
S
#1435
{wThe {%Scrying {*Lair{x~
You are in the scrying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizens throughout the world and spy out their darkest secrets.
  A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
~
0 9 0
D3
~
door black~
1 -1 1434 -1
No owner.
S
#1436
{wA {*Corridor{x~
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.
~
0 8 0
D1
~
~
0 -1 1433 -1
No owner.
D3
~
door wooden~
1 -1 1437 -1
No owner.
S
#1437
{wThe {&Entrance {wto the {#Library{x~
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
~
0 8 0
D0
~
~
0 -1 1439 -1
No owner.
D1
~
~
0 -1 1436 -1
No owner.
D2
All you can see are books
~
~
0 -1 1440 -1
No owner.
D3
All you can see are books
~
~
0 -1 1438 -1
No owner.
S
#1438
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D0
~
~
0 -1 1441 -1
No owner.
D1
~
~
0 -1 1437 -1
No owner.
D2
~
~
0 -1 1442 -1
No owner.
D3
~
~
0 -1 1443 -1
No owner.
S
#1439
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D0
~
~
0 -1 1440 -1
No owner.
D1
~
~
0 -1 1442 -1
No owner.
D2
~
~
0 -1 1437 -1
No owner.
D3
~
~
0 -1 1441 -1
No owner.
S
#1440
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D0
~
~
0 -1 1437 -1
No owner.
D1
~
~
0 -1 1441 -1
No owner.
D2
~
~
0 -1 1439 -1
No owner.
D3
~
~
0 -1 1442 -1
No owner.
S
#1441
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D0
~
~
0 -1 1442 -1
No owner.
D1
~
~
0 -1 1439 -1
No owner.
D2
~
~
0 -1 1438 -1
No owner.
D3
~
~
0 -1 1440 -1
No owner.
S
#1442
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D0
~
~
0 -1 1438 -1
No owner.
D1
~
~
0 -1 1440 -1
No owner.
D2
~
~
0 -1 1441 -1
No owner.
D3
~
~
0 -1 1439 -1
No owner.
S
#1443
{wIn the {#Library{x~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 8 0
D1
~
~
0 -1 1438 -1
No owner.
D3
~
~
0 -1 1444 -1
No owner.
S
#1444
{wBetween the {3Shelves{x~
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely maneuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
  A faint flicker of light can barely be made out to the north.
~
0 8 0
D0
~
~
0 -1 1445 -1
No owner.
D1
~
~
0 -1 1443 -1
No owner.
S
#1445
{wThe {3Reading {&Room{x~
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye. Something seems to be wedged between
the pages.
~
0 8 0
D2
~
~
0 -1 1444 -1
No owner.
S
#1446
{wA {*Corridor{x~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
0 8 0
D0
~
~
0 -1 1433 -1
No owner.
D2
~
~
0 -1 1447 -1
No owner.
S
#1447
{wThe {3End {wof the {*Corridor{x~
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
  The archway lies before you, glowing and pulsing with energy.
~
0 8 0
D0
~
~
0 -1 1446 -1
No owner.
D2
~
~
0 -1 1448 -1
No owner.
S
#1448
{wThe {!Arched {&Entrance{x~
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.
~
0 8 0
D0
~
~
0 -1 1447 -1
No owner.
D4
~
~
0 -1 1449 -1
No owner.
S
#1449
{wThe {3Landing{x~
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
0 8 0
D4
~
~
0 -1 1450 -1
No owner.
D5
~
~
0 -1 1448 -1
No owner.
S
#1450
{wAn {&Intersection{x~
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
  A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
0 8 0
D0
~
~
0 -1 1473 -1
No owner.
D1
~
~
0 -1 1458 -1
No owner.
D2
~
~
0 -1 1451 -1
No owner.
D3
~
~
0 -1 1465 -1
No owner.
D5
~
~
0 -1 1449 -1
No owner.
S
#1451
{wA {*Grey {&Tiled {3Hallway{x~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
~
0 8 0
D0
~
~
0 -1 1450 -1
No owner.
D2
~
~
0 -1 1452 -1
No owner.
S
#1452
{wA {*Grey {&Tiled {3Hallway{x~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
  Large grey metal double doors can be seen to the south.
~
0 8 0
D0
~
~
0 -1 1451 -1
No owner.
D2
~
door grey~
1 -1 1453 -1
No owner.
S
#1453
{wThe {3Antechamber{x~
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
  Once your eyes adjust to the semi-light, you can make out a larger room
to the south.
~
0 8 0
D0
~
door grey~
1 -1 1452 -1
No owner.
D2
~
~
0 -1 1454 -1
No owner.
S
#1454
{wThe {&Main {#Chamber{x~
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
~
0 8 0
D0
~
~
0 -1 1453 -1
No owner.
D1
~
~
0 -1 1456 -1
No owner.
D2
~
~
0 -1 1457 -1
No owner.
D3
~
~
0 -1 1455 -1
No owner.
S
#1455
{wThe {3Study{x~
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.
~
0 8 0
D1
~
~
0 -1 1454 -1
No owner.
S
#1456
{wA {#Closet{x~
You are in a small closet. It is filled with many cloaks, and some other
apparel.
~
0 9 0
D3
~
~
0 -1 1454 -1
No owner.
S
#1457
{wA {3Bedroom{x~
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.
~
0 8 0
D0
~
~
0 -1 1454 -1
No owner.
S
#1458
{wA {*Dark {3Hallway{x~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
0 9 0
D1
~
~
0 -1 1459 -1
No owner.
D3
~
~
0 -1 1450 -1
No owner.
S
#1459
{wA {*Dark {3Hallway{x~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
0 9 0
D1
~
~
0 -1 1460 -1
No owner.
D3
~
~
0 -1 1458 -1
No owner.
S
#1460
{wThe {3End {wof the {*Hallway{x~
You are at the end of a long dark hallway. The darkness here is almost
tangible in its thickness. A deep sense of fear and loathing comes over
you.
  A pair of obsidian doors can be seen to the east.
~
0 9 0
D1
~
door obsidian~
1 -1 1461 -1
No owner.
D3
~
~
0 -1 1459 -1
No owner.
S
#1461
{wThe {&Chamber {wof {*Darkness{x~
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
~
0 9 0
D0
~
~
0 -1 1462 -1
No owner.
D1
~
~
0 -1 1464 -1
No owner.
D2
~
~
0 -1 1463 -1
No owner.
D3
~
door obsidian~
1 -1 1460 -1
No owner.
S
#1462
{wIt {*Is {wVery {*Dark {wHere{x~
It is very dark here...
~
0 9 0
D2
~
~
0 -1 1461 -1
No owner.
S
#1463
{*Torture {&Chamber{x~
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
  An extreme feeling of evil permeates the entire area.
~
0 9 0
D0
~
~
0 -1 1461 -1
No owner.
S
#1464
{wThe {*Inner {&Chamber{x~
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence. There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.
~
0 9 0
D3
~
~
0 -1 1461 -1
No owner.
S
#1465
{wA {#Bright {*Hallway{x~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
~
0 8 0
D1
~
~
0 -1 1450 -1
No owner.
D3
~
~
0 -1 1466 -1
No owner.
S
#1466
{wA {#Bright {*Hallway{x~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
  A huge set of double doors in finely worked ivory can be seen to the west.
~
0 8 0
D1
~
~
0 -1 1465 -1
No owner.
D3
~
door ivory~
1 -1 1467 -1
No owner.
S
#1467
{wThe {3Antechamber{x~
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
~
0 8 0
D1
~
door ivory~
1 -1 1466 -1
No owner.
D3
~
~
0 -1 1469 -1
No owner.
S
#1469
{wThe {&Chamber {wof the {&White {#Light{x~
You are in a vast chamber, its walls floor and ceiling are of an unknown
metallic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
~
0 0 0
D0
~
~
0 -1 1470 -1
No owner.
D1
~
~
0 -1 1467 -1
No owner.
D2
~
~
0 -1 1471 -1
No owner.
D3
~
~
0 -1 1472 -1
No owner.
S
#1470
{wThe {%Meditation {&Chamber{x~
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
~
0 8 0
D2
~
~
0 -1 1469 -1
No owner.
S
#1471
{wA {#Study{x~
You are in a spacious study. It is extremely tidy here, to an almost
antiseptic nature. One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.
~
0 8 0
D0
~
~
0 -1 1469 -1
No owner.
S
#1472
{wA {3Closet{x~
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.
~
0 9 0
D1
~
~
0 -1 1469 -1
No owner.
S
#1473
{wA {3Wide {*hallway{x~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge grey metal door blocks the way north, it looks quite sturdy.
~
0 8 0
D0
~
door metal grey~
2 1473 1474 -1
No owner.
D2
~
~
0 -1 1450 -1
No owner.
S
#1474
{wA {3Wide {*hallway{x~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge black obsidian door blocks the way north, it looks quite sturdy.
~
0 8 0
D0
~
door obsidian black~
2 1474 1475 -1
No owner.
D2
~
door metal grey~
2 1473 1473 -1
No owner.
S
#1475
{wA {3Wide {*hallway{x~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge white ivory door blocks the way north, it looks quite sturdy.
~
0 8 0
D0
~
door ivory white~
2 1475 1476 -1
No owner.
D2
~
door obsidian black~
2 1474 1474 -1
No owner.
S
#1476
{8The {&Entranceway{4~
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
~
0 8 0
D0
~
~
0 -1 1477 -1
No owner.
D2
~
door white ivory~
2 1475 1475 -1
No owner.
S
#1477
{wThe {#Audience {&Chamber{x~
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
0 8 0
E
throne~
The giant emerald is flawless, and must be incredibly valuable.
~
D0
~
~
0 -1 1480 -1
No owner.
D1
~
~
0 -1 1478 -1
No owner.
D2
~
~
0 -1 1476 -1
No owner.
D3
~
~
0 -1 1479 -1
No owner.
S
#1478
{wA {3Dressing {&Room{x~
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
0 8 0
D3
~
~
0 -1 1477 -1
No owner.
S
#1479
{wThe {3Library{x~
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your surprise is a quite un-magical oil lamp.
~
0 8 0
D1
~
~
0 -1 1477 -1
No owner.
S
#1480
{wThe {*Altar{x~
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser deities line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.
~
0 8 0
D1
~
door secret~
1 -1 1481 -1
No owner.
D2
~
~
0 -1 1477 -1
No owner.
D3
~
door secret~
1 -1 1482 -1
No owner.
S
#1481
{wThe {#Treasury{x~
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
0 8 0
D3
~
door secret~
1 -1 1480 -1
No owner.
S
#1482
{wA {3Passage{x~
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
0 9 0
D3
~
~
0 -1 1483 -1
No owner.
S
#1483
{wIn the {#Light{x~
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
  An imperfection in the uniform blue can be seen overhead, it might be an
exit.
~
0 8 0
D4
~
~
0 -1 3001 -1
No owner.
S
#1499
{#Skylar's {*Hideout{x~
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few over full ashtrays can be seen
on a desk.
~
0 524 0
S
#0



#SPECIALS
M 1300 spec_cast_undead Load to: {wa {*shadow {&guardian{x
M 1301 spec_cast_cleric Load to: {wa {*lost {&adventure{x
M 1304 spec_cast_mage Load to: {wa {#m{!a{$g{%e{x
M 1306 spec_cast_mage Load to: {@Tatorious{x
M 1307 spec_cast_mage Load to: {%Ezmerelda{x
M 1308 spec_cast_mage Load to: {wThe {%cook's {&assistant{x
M 1309 spec_cast_mage Load to: {wThe {@prisoner{x
M 1310 spec_cast_mage Load to: {wthe {*Jailer{x
M 1311 spec_thief Load to: {wa {3b{#r{3o{#o{3m{x
M 1312 spec_cast_undead Load to: {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 1313 spec_cast_undead Load to: {wa {&pair {wof {*dis{!embod{*ied{& eyes{x
M 1314 spec_cast_mage Load to: {wthe {!m{@a{#g{^e{x
M 1315 spec_cast_mage Load to: {wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x
M 1316 spec_cast_mage Load to: {wa {&young {$apprentice{x
M 1317 spec_cast_mage Load to: {wa {&young {$apprentice{x
M 1318 spec_cast_mage Load to: {wa {&young {$apprentice{x
M 1320 spec_cast_mage Load to: {wa {@s{$t{!u{%d{#e{^n{&t{x
M 1321 spec_cast_mage Load to: {wan {&instructor {wof {!m{@a{#g{$i{%c{x
M 1322 spec_cast_mage Load to: {wa {&student {wof {@s{!p{#e{$l{%l{^s{x
M 1323 spec_cast_mage Load to: {wa {#s{!p{@e{$l{%l{x {&teacher{x
M 1324 spec_cast_mage Load to: {wa {&student {wof {@s{!p{#e{%l{$l {^s{x
M 1325 spec_cast_mage Load to: {wa {!w{#i{@z{^a{$r{%d{x
M 1326 spec_cast_mage Load to: {wa {&young {!m{#a{@g{$e{x
M 1327 spec_cast_mage Load to: {wthe {!b{@a{#t{%t{$l{^e {&mistress{x
M 1328 spec_cast_mage Load to: {wa {@s{!p{#e{%l{^l{& teacher{x
M 1329 spec_cast_mage Load to: {wan {&aged {@w{!i{#z{%a{$r{^d{x
M 1330 spec_cast_mage Load to: {wa {@s{!c{#r{^i{%b{$e{x
M 1331 spec_cast_mage Load to: {wa {@s{!c{#r{^i{%b{$e{x
M 1332 spec_cast_mage Load to: {wthe {&master {@s{!c{#r{^i{%b{$e{x
M 1333 spec_cast_mage Load to: {wthe {@s{!c{#r{%i{^b{$e's {&assistant{x
M 1334 spec_cast_mage Load to: {wThe {%Enchanter{x
M 1336 spec_cast_mage Load to: {wthe {!Mad {#Alchemist{x
M 1337 spec_cast_mage Load to: {wthe {&master {@summoner{x
M 1338 spec_cast_mage Load to: {wthe {&master {$charmer{x
M 1340 spec_cast_mage Load to: {wthe {&master {@spell{*binder{x
M 1341 spec_cast_mage Load to: {wthe {3golem {#maker{x
M 1348 spec_cast_mage Load to: {wthe {&master {wof {^illusions{x
M 1349 spec_cast_mage Load to: {wthe {@Necromancer{x
M 1350 spec_cast_undead Load to: {wan {!animated {*skeleton{x
M 1351 spec_cast_undead Load to: {wan {*undead {@giant{x
M 1352 spec_cast_mage Load to: {wan {*ugly {%witch{x
M 1353 spec_cast_mage Load to: {wthe {#Librarian{x
M 1354 spec_cast_mage Load to: {wthe {&master's {$apprentice{x
M 1355 spec_cast_mage Load to: {wa {*grey {3cat{x
M 1356 spec_cast_mage Load to: {wthe {&master {wof {!neutrality{x
M 1357 spec_cast_mage Load to: {wa {*black {&robe {7apprentice{x
M 1358 spec_cast_mage Load to: {wa {*black {3cat{x
M 1359 spec_cast_mage Load to: {wthe {&master {wof the {*black {&robes{x
M 1360 spec_cast_mage Load to: {wa {&white {7robe {$apprentice{x
M 1361 spec_cast_mage Load to: {wa {&white {3cat{x
M 1362 spec_cast_mage Load to: {wa {&master {wof {!goodness{x
M 1363 spec_cast_mage Load to: {wA {!ca{*li{!co {&cat{x
M 1364 spec_cast_mage Load to: {wThe {&Grand {!Mi{*st{!re{*ss{x
M 1365 spec_cast_mage Load to: {wa {%w{!i{#z{@a{$r{^d{x
S



#RESETS
D 0 1316 3 1 The west door of {3Dining {&Hall{x is closed
D 0 1317 5 1 The down door of {*Dark {3Hallway{x is closed
D 0 1320 1 1 The east door of {wThe {#Kitchen{x is closed
D 0 1321 4 1 The up door of {3Below {wthe {*Trapdoor{x is closed
D 0 1327 2 2 The south door of {wA {*Dark {3Cell{x is closed and locked
D 0 1330 2 1 The south door of {wThe {*Hallway{x is closed
D 0 1331 1 1 The east door of {wA {3Bend {win the {*Hallway{x is closed
D 0 1331 2 1 The south door of {wA {3Bend {win the {*Hallway{x is closed
D 0 1332 2 1 The south door of {wA {3Store {&Room{x is closed
D 0 1334 1 1 The east door of {wA {*Hallway{x is closed
D 0 1334 2 1 The south door of {wA {*Hallway{x is closed
D 0 1336 3 1 The west door of {wA {@Guest {3Bedroom{x is closed
D 0 1337 3 1 The west door of {wA {@Guest {3Bedroom{x is closed
D 0 1338 1 1 The east door of {wA {*Hallway{x is closed
D 0 1339 3 1 The west door of {wThe {!Burnt {&Room{x is closed
D 0 1342 2 1 The south door of {wThe {$Apprentice's {&Barracks{x is closed
D 0 1344 2 1 The south door of {wThe {$Apprentice's {&Barracks{x is closed
D 0 1346 2 1 The south door of {wThe {$Apprentice's {&Workshop{x is closed
D 0 1348 3 1 The west door of {wThe {*Hallway{x is closed
D 0 1349 1 1 The east door of {wThe {#Classroom{x is closed
D 0 1350 3 1 The west door of {wA {*Hallway{x is closed
D 0 1351 3 1 The west door of {wA {*Hallway{x is closed
D 0 1352 1 1 The east door of {wAn {*Empty {3Classroom{x is closed
D 0 1354 1 1 The east door of {wAn {*Empty {3Classroom{x is closed
D 0 1355 2 1 The south door of {wA {*Hallway{x is closed
D 0 1356 2 1 The south door of {wA {*Hallway{x is closed
D 0 1358 2 1 The south door of {wA {*Hallway{x is closed
D 0 1362 1 1 The east door of {wA {*Hallway{x is closed
D 0 1363 1 1 The east door of {wA {*Hallway{x is closed
D 0 1364 3 1 The west door of {wThe {@Spell{*caster's {&lounge{x is closed
D 0 1365 3 1 The west door of {wA {3Bedroom{x is closed
D 0 1366 1 1 The east door of {wA {*Hallway{x is closed
D 0 1367 3 1 The west door of {wThe {#Study{x is closed
D 0 1371 2 1 The south door of {wA {3Small {&Office{x is closed
D 0 1371 3 1 The west door of {wA {3Small {&Office{x is closed
D 0 1373 1 1 The east door of {wThe {&Master {@Scribe's {3Workshop{x is closed
D 0 1375 2 1 The south door of {wA {3Store {&Room{x is closed
D 0 1377 3 1 The west door of {wA {*Hallway{x is closed
D 0 1378 3 1 The west door of {wA {*Hallway{x is closed
D 0 1379 1 1 The east door of {wA {3Store {&Room{x is closed
D 0 1381 1 1 The east door of {wA {*Very {!Hot {&Room{x is closed
D 0 1381 2 1 The south door of {wA {*Very {!Hot {&Room{x is closed
D 0 1381 4 1 The up door of {wA {*Very {!Hot {&Room{x is closed
D 0 1384 2 1 The south door of {wA {*Hallway{x is closed
D 0 1387 2 1 The south door of {wA {*Hallway{x is closed
D 0 1391 1 1 The east door of {wA {*Hallway{x is closed
D 0 1394 3 1 The west door of {wAn {3Empty {&Room{x is closed
D 0 1395 3 1 The west door of {wThe {5Charm {&Master's {3Chamber{x is closed
D 0 1397 2 1 The south door of {wThe {*Animals {3Pens{x is closed
D 0 1401 2 1 The south door of {wA {3Store {&Room{x is closed
D 0 1401 3 1 The west door of {wA {3Store {&Room{x is closed
D 0 1402 1 1 The east door of {wThe {&Master {@Spell{*binder's {3Chamber{x is closed
D 0 1402 3 1 The west door of {wThe {&Master {@Spell{*binder's {3Chamber{x is closed
D 0 1403 1 1 The east door of {wThe {@Spell{*binder's {3Cache{x is closed
D 0 1403 2 1 The south door of {wThe {@Spell{*binder's {3Cache{x is closed
D 0 1408 3 1 The west door of {wA {*Hallway{x is closed
D 0 1409 1 1 The east door of {wThe {3Golem {&Master's {*Workshop{x is closed
D 0 1409 5 1 The down door of {wThe {3Golem {&Master's {*Workshop{x is closed
D 0 1412 4 1 The up door of {wIt {3Is {wVery {*Dark {wHere{x is closed
D 0 1412 5 1 The down door of {wIt {3Is {wVery {*Dark {wHere{x is closed
D 0 1416 2 1 The south door of {wA {*Hallway{x is closed
D 0 1419 2 1 The south door of {wA {&Hallway{x is closed
D 0 1422 1 1 The east door of {wA {*Hallway{x is closed
D 0 1423 3 1 The west door of {wA {*Dark {3Room{x is closed
D 0 1434 1 1 The east door of {wA {*Corridor{x is closed
D 0 1435 3 1 The west door of {wThe {%Scrying {*Lair{x is closed
D 0 1452 2 1 The south door of {wA {*Grey {&Tiled {3Hallway{x is closed
D 0 1460 1 1 The east door of {wThe {3End {wof the {*Hallway{x is closed
D 0 1461 3 1 The west door of {wThe {&Chamber {wof {*Darkness{x is closed
D 0 1466 3 1 The west door of {wA {#Bright {*Hallway{x is closed
D 0 1467 1 1 The east door of {wThe {3Antechamber{x is closed
D 0 1474 2 1 The south door of {wA {3Wide {*hallway{x is closed
D 0 1475 2 1 The south door of {wA {3Wide {*hallway{x is closed
D 0 1476 2 1 The south door of {8The {&Entranceway{4 is closed
D 0 1480 1 1 The east door of {wThe {*Altar{x is closed
D 0 1480 3 1 The west door of {wThe {*Altar{x is closed
D 0 1481 3 1 The west door of {wThe {#Treasury{x is closed
M 0 1300 6 1302 2 *Load {wa {*shadow {&guardian{x
M 0 1300 6 1304 2 *Load {wa {*shadow {&guardian{x
M 0 1300 6 1306 2 *Load {wa {*shadow {&guardian{x
M 0 1302 1 1307 1 *Load {*E{&d{*g{&a{*r{x
M 0 1300 6 1308 2 *Load {wa {*shadow {&guardian{x
M 0 1300 6 1311 2 *Load {wa {*shadow {&guardian{x
M 0 1301 1 1311 1 *Load {wa {*lost {&adventure{x
M 0 1303 1 1312 1 *Load {wthe {3golem{x
M 0 1304 7 1313 1 *Load {wa {#m{!a{$g{%e{x
M 0 1304 7 1314 1 *Load {wa {#m{!a{$g{%e{x
M 0 1304 7 1314 1 *Load {wa {#m{!a{$g{%e{x
M 0 1304 7 1315 1 *Load {wa {#m{!a{$g{%e{x
M 0 1304 7 1316 1 *Load {wa {#m{!a{$g{%e{x
M 0 1304 7 1318 1 *Load {wa {#m{!a{$g{%e{x
M 0 1305 1 1318 1 *Load {@S{#t{!r{$i{%c{^k{w the {&Bartender{x
G 0 1351 0 *{wa {&herbal {3tea{x is given to {@S{#t{!r{$i{%c{^k{w the {&Bartender{x
G 0 1352 0 *{wa {3waybread{x is given to {@S{#t{!r{$i{%c{^k{w the {&Bartender{x
M 0 1304 7 1319 1 *Load {wa {#m{!a{$g{%e{x
M 0 1306 1 1319 1 *Load {@Tatorious{x
O 0 1301 0 1320 *{wan {3oven{x loaded to {wThe {#Kitchen{x
P 0 1304 20 1301 1 *{wa {&slice {wof {@p{!i{#z{%z{^a{x put inside {wa {&slice {wof {@p{!i{#z{%z{^a{x
O 0 1302 0 1320 *{wa {3meat {&locker{x loaded to {wThe {#Kitchen{x
P 0 1305 1 1302 1 *{wa {*large {&chunk {wof {3meat{x put inside {wa {*large {&chunk {wof {3meat{x
P 0 1306 1 1302 1 *{wa {@finger {&sandwich{x put inside {wa {@finger {&sandwich{x
M 0 1307 1 1320 1 *Load {%Ezmerelda{x
E 0 1355 0 18 *{wa {3meat {*cleaver{x is loaded wielded of {%Ezmerelda{x
M 0 1308 1 1320 1 *Load {wThe {%cook's {&assistant{x
M 0 1309 1 1327 1 *Load {wThe {@prisoner{x
E 0 1356 0 16 *{wsome {*chain {#necklace{x is loaded on the left wrist of {wThe {@prisoner{x
M 0 1310 1 1328 1 *Load {wthe {*Jailer{x
E 0 1323 0 19 *{wan {*old {&key{x is loaded held in the hands of {wthe {*Jailer{x
M 0 1311 2 1333 2 *Load {wa {3b{#r{3o{#o{3m{x
M 0 1311 2 1333 2 *Load {wa {3b{#r{3o{#o{3m{x
O 0 1307 0 1333 *{wa {3straw {#b{3r{#o{3o{#m{x loaded to {wA {3Broom {#Closet{x
O 0 1307 0 1333 *{wa {3straw {#b{3r{#o{3o{#m{x loaded to {wA {3Broom {#Closet{x
M 0 1312 10 1335 4 *Load {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 0 1312 10 1335 4 *Load {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 0 1312 10 1335 4 *Load {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 0 1312 10 1335 4 *Load {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 0 1313 7 1335 2 *Load {wa {&pair {wof {*dis{!embod{*ied{& eyes{x
M 0 1314 1 1337 1 *Load {wthe {!m{@a{#g{^e{x
M 0 1312 10 1340 2 *Load {wa {&pair {wof {*dis{!embod{*ied{& hands{x
M 0 1315 2 1342 1 *Load {wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x
M 0 1316 2 1342 1 *Load {wa {&young {$apprentice{x
M 0 1317 2 1342 1 *Load {wa {&young {$apprentice{x
M 0 1315 2 1344 1 *Load {wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x
M 0 1316 2 1344 1 *Load {wa {&young {$apprentice{x
M 0 1317 2 1344 1 *Load {wa {&young {$apprentice{x
M 0 1318 3 1345 3 *Load {wa {&young {$apprentice{x
M 0 1318 3 1345 3 *Load {wa {&young {$apprentice{x
M 0 1318 3 1345 3 *Load {wa {&young {$apprentice{x
M 0 1319 1 1345 1 *Load {wa {&small {#kitten{x
M 0 1320 4 1349 4 *Load {wa {@s{$t{!u{%d{#e{^n{&t{x
M 0 1320 4 1349 4 *Load {wa {@s{$t{!u{%d{#e{^n{&t{x
M 0 1320 4 1349 4 *Load {wa {@s{$t{!u{%d{#e{^n{&t{x
M 0 1320 4 1349 4 *Load {wa {@s{$t{!u{%d{#e{^n{&t{x
M 0 1321 1 1349 1 *Load {wan {&instructor {wof {!m{@a{#g{$i{%c{x
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