#AREADATA Name High Tower~ Builders None~ VNUMs 1300 1499 Version 3 Credits {70 HR} Skylar High Towers of Sorcery~ Security 9 Flags 0 End #MOBILES #1300 oldstyle shadow guardian~ {wa {*shadow {&guardian{x~ {wA {*shadow {&guardian{w challenges you and lunges towards you.{x ~ It seems to be made of nothing more than darkness ... ~ human~ ACG DJP B -350 0 130 0 50d10+12390 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1301 oldstyle adventurer~ {wa {*lost {&adventure{x~ {wA {*lost {&adventure{w is here looking lost and confused.{x ~ He looks haggard and sickly; no doubt he's been lost here for quite some time. ~ human~ ABCHQ 0 0 400 0 130 0 50d10+12390 30d9+100 7d7+30 none -20 -20 -20 -20 EIK AB 0 0 sit stand male 30000 AHMV ABCDEFGHIJK medium unknown #1302 oldstyle edgar~ {*E{&d{*g{&a{*r{x~ {*E{&d{*g{&a{*r{w the {&Human {7Swordpupil is standing here.{x ~ Edgar says 'pardon me, can you tell me where to buy cups?' You see before you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself, Edgar the Horrible! ~ human~ ACEH 0 0 1000 0 130 0 50d10+12490 30d9+100 7d7+30 none -20 -20 -20 -20 EFN 0 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1303 oldstyle diamond golem~ {wthe {3golem{x~ {wA huge {&diamond {3golem{w stands here guarding the entrance.{x ~ It looks quite strong. ~ human~ ABG D 0 500 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 EFN AB 0 0 stand stand none 40000 AHMV ABCDEFGHIJK medium unknown #1304 oldstyle mage young~ {wa {#m{!a{$g{%e{x~ {wA young {#m{!a{$g{%e{w wanders about here.{x ~ He seems to be contemplating life, love and the mysteries of the universe. Then again, he may just have a headache. ~ human~ AGHR D 0 450 0 130 0 50d10+12390 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1305 oldstyle strick bartender~ {@S{#t{!r{$i{%c{^k{w the {&Bartender{x~ {@S{#t{!r{$i{%c{^k{w the {&Bartender{w stands here mixing drinks.{x ~ He looks rather harmless, but then again so does a sleeping dragon. ~ human~ ABG D 0 750 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 EFN AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1306 oldstyle tatorious wizard~ {@Tatorious{x~ {@Tatorious{w the {&wizard{w is here counting his earnings for the day.{x ~ Tatorious winks at you mischievously. ~ human~ ABGR D 0 900 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1307 oldstyle ezmerelda cook~ {%Ezmerelda{x~ {%Ezmerelda{w the {&cook{w stands here stirring a large pot.{x ~ ~ human~ ABGR D 0 -500 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium unknown #1308 oldstyle assistant mage~ {wThe {%cook's {&assistant{x~ {wThe {%cook's {&assistant{w is here assisting the cook.{x ~ ~ human~ ABGHR D 0 -200 0 130 0 50d10+12349 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1309 oldstyle prisoner~ {wThe {@prisoner{x~ {wThe {@prisoner{w is chained to a wall here.{x ~ Though his clothes are all in rags, you can see that at one time they must have been fine garments. A metal muzzle has been fitted over the poor wretch's mouth, whether to keep him from screaming, or to silence his spell casting you cannot tell. He looks quite mad, no doubt he's been mistreated horribly. ~ human~ ABCFGHR 0 0 100 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1310 oldstyle jailor mage~ {wthe {*Jailer{x~ {wthe {*Jailer{w is here resting.{x ~ He looks rather dirty. ~ human~ ABGR D 0 100 0 140 0 70d10+14930 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 sleep sleep male 50000 AHMV ABCDEFGHIJK medium unknown #1311 oldstyle broom~ {wa {3b{#r{3o{#o{3m{x~ {wA {3b{#r{3o{#o{3m{w is here leaning against the wall.{x ~ The broom screams 'Take that you lout!' ~ human~ ABCGS DF 0 50 0 130 0 50d10+12490 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1312 oldstyle lesser guardian hands~ {wa {&pair {wof {*dis{!embod{*ied{& hands{x~ {wA {&pair {wof {*dis{!embod{*ied{& hands{w floats here in the air.{x ~ The hands twitch with anticipation of strangling someone. ~ human~ AG 0 0 -400 0 130 0 50d10+12394 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1313 oldstyle guardian greater eyes~ {wa {&pair {wof {*dis{!embod{*ied{& eyes{x~ {wA {&pair {wof {*dis{!embod{*ied{& eyes{w floats here in the air.{x ~ The eyes smolder with hatred. ~ human~ AG D 0 -600 0 130 0 50d10+12349 30d9+100 7d7+30 none -20 -20 -20 -20 EFN 0 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1314 oldstyle mage visitor~ {wthe {!m{@a{#g{^e{x~ {wA {!m{@a{#g{^e{w snores here profoundly.{x ~ He looks quite sleepy. ~ human~ ABCGHR D 0 250 0 130 0 50d10+12330 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 sleep sleep male 30000 AHMV ABCDEFGHIJK medium unknown #1315 oldstyle apprentice young~ {wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x~ {wA {&young {$apprentice {!m{#a{@g{$i{%c {&user{w is here doing magical spells.{x ~ She looks quite intent on her studies. ~ human~ ABGHR 0 0 400 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 sit sit female 30000 AHMV ABCDEFGHIJK medium unknown #1316 oldstyle apprentice young~ {wa {&young {$apprentice{x~ {wA {&young {$apprentice{w stands here mumbling words of magic.{x ~ He looks to be oblivious to all but the spell he is memorizing. ~ human~ ABGHR 0 0 380 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1317 oldstyle apprentice young~ {wa {&young {$apprentice{x~ {wA {&young {$apprentice{w stands here mumbling words of magic.{x ~ He seems to be dreaming. ~ human~ ABGHR 0 0 350 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 sleep sleep male 30000 AHMV ABCDEFGHIJK medium unknown #1318 oldstyle apprentice young~ {wa {&young {$apprentice{x~ {wA {&young {$apprentice{w stands here mumbling words of magic.{x ~ He looks like a mischievous youth. ~ human~ ABGHR 0 0 -200 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1319 oldstyle kitten~ {wa {&small {#kitten{x~ {wA {&small {#kitten{w is here meowing in horror.{x ~ The little ball of fur looks very unhappy. Singed fur and a few minor burns mark its mottled coat. ~ human~ ABGH 0 0 500 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand female 30000 AHMV ABCDEFGHIJK medium unknown #1320 oldstyle student~ {wa {@s{$t{!u{%d{#e{^n{&t{x~ {wA {@s{$t{!u{%d{#e{^n{&t{w of spells is here looking quite bored.{x ~ The student yawns. ~ human~ ABGHR 0 0 350 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 sit sit male 30000 AHMV ABCDEFGHIJK medium unknown #1321 oldstyle instructor teacher mage~ {wan {&instructor {wof {!m{@a{#g{$i{%c{x~ {wThe {&instructor {wof {!m{@a{#g{$i{%c{w screams at you.{x ~ He looks quite angry at your interruption. ~ human~ ABGR D 0 300 0 140 0 70d10+14930 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1322 oldstyle student~ {wa {&student {wof {@s{!p{#e{$l{%l{^s{x~ {wA {&student {wof {@s{!p{#e{$l{%l{^s{w is here trying to master invisibility.{x ~ He blinks in and out of existence, trying to master the spell. ~ human~ ABGHR D B 400 0 130 0 50d10+12350 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1323 oldstyle teacher mage~ {wa {#s{!p{@e{$l{%l{x {&teacher{x~ {wA {#s{!p{@e{$l{%l{x {&teacher{w screams and lunges towards you.{x ~ A teacher of spells lunges towards you and screams in a fit of rage. You have seem to interuppted his class room. ~ human~ ABGR D B 300 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1324 oldstyle student~ {wa {&student {wof {@s{!p{#e{%l{$l {^s{x~ {wA {&student {wof {@s{!p{#e{%l{$l {^s{w has fallen asleep at her desk.{x ~ She looks to have collapsed from sheer boredom. ~ human~ ABGHR D 0 400 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 sleep sleep female 30000 AHMV ABCDEFGHIJK medium unknown #1325 oldstyle wizard speaker mage~ {wa {!w{#i{@z{^a{$r{%d{x~ {wA {!w{#i{@z{^a{$r{%d{w is here making some kind of speech.{x ~ A wizard stands here making some kind of speech.. It seems to bored the hell out of all who listens. ~ human~ ABGHR D 0 400 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1326 oldstyle mage young~ {wa {&young {!m{#a{@g{$e{x~ {wA {&young {!m{#a{@g{$e{w is here learning hand to hand attacks.{x ~ A young mage is here learning how to do hand to hand combat. Do you want to be the one he tries it on!!! ~ human~ ABGHR D 0 300 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1327 oldstyle mistress battle~ {wthe {!b{@a{#t{%t{$l{^e {&mistress{x~ {wThe {!b{@a{#t{%t{$l{^e {&mistress{w stands here teaching the fine uses of a weapon.{x ~ She looks quite rugged. In fact, she more resembles a warrior than a magic user. ~ human~ ABGR D 0 200 0 140 0 70d10+14940 35d10+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium unknown #1328 oldstyle mage teacher~ {wa {@s{!p{#e{%l{^l{& teacher{x~ {wA {@s{!p{#e{%l{^l{& teacher{w is here relaxing.{x ~ A spell teacher is here relaxing after a long day of teaching spells to the students.. ~ human~ ABFGR D 0 200 0 140 0 70d10+14940 35d10+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 rest rest male 50000 AHMV ABCDEFGHIJK medium unknown #1329 oldstyle wizard~ {wan {&aged {@w{!i{#z{%a{$r{^d{x~ {wAn {&aged {@w{!i{#z{%a{$r{^d{w sleeps peacefully here.{x ~ A aged wizards sleeps here peacefully after living his life out as a wizard. ~ human~ ABGHR D 0 350 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 sleep sleep male 50000 AHMV ABCDEFGHIJK medium unknown #1330 oldstyle scribe mage~ {wa {@s{!c{#r{^i{%b{$e{x~ {wA {@s{!c{#r{^i{%b{$e{w is working on some scrolls here.{x ~ A scribe is here working on some scrolls of magic for his teacher. ~ human~ ABCGHR D 0 400 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #1331 oldstyle scribe mage~ {wa {@s{!c{#r{^i{%b{$e{x~ {wA {@s{!c{#r{^i{%b{$e{w is working on some translations here.{x ~ She's quite cute. Too bad her only interest seems to be the words of lore she is translating. ~ human~ ABGHR D 0 500 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand female 30000 AHMV ABCDEFGHIJK medium unknown #1332 oldstyle master scribe~ {wthe {&master {@s{!c{#r{^i{%b{$e{x~ {wThe {&master {@s{!c{#r{^i{%b{$e{w is here looking a little pissed.{x ~ He seems to be so old, his skin has become nothing but a giant wrinkle. The master scribe screams 'How dare you interrupt my important work???' ~ human~ ABFGHR D 0 100 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1333 oldstyle assistant scribe~ {wthe {@s{!c{#r{%i{^b{$e's {&assistant{x~ {wThe {@s{!c{#r{%i{^b{$e's {&assistant{w is here folding scrolls.{x ~ The scribe's assistant is here folding scrolls and wish to be doing more than just that. ~ human~ ABGHR D 0 100 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 40000 AHMV ABCDEFGHIJK medium unknown #1334 oldstyle master enchanter mage~ {wThe {%Enchanter{x~ {wThe {%Enchanter{w is here placing dweomer on a deadly sword.{x ~ A Enchanter is here putting a dweomer on a deadly weapon. Would that weapon be used on YOU!!! ~ human~ ABGR D 0 -200 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1335 oldstyle sword dancing~ {wa {&dancing {#sword{x~ {wA {&dancing {#sword{w made of finely crafted lies here on the table.{x ~ It looks quite sharp. ~ human~ ABG 0 0 -500 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1336 oldstyle alchemist~ {wthe {!Mad {#Alchemist{x~ {wThe {!Mad {#Alchemist{w babbles in a strange tongue and attacks.{x ~ He looks like he's been quaffing too many potions. His eyes dart around wildly, and he starts to drool. The Mad Alchemist throws back his head and cackles with insane glee! ~ human~ ABCGHR D 0 150 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1337 oldstyle master summoner~ {wthe {&master {@summoner{x~ {wThe {&master {@summoner{w is here holding gateways to the unknown.{x ~ The master summoner is here holding a gateway to the unknown of the realm here. ~ human~ ABGHR D 0 -200 0 140 0 70d10+14950 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1338 oldstyle master charmer~ {wthe {&master {$charmer{x~ {wThe {&master {$charmer{w utters the words, '{#uuuzzldctz{w.{x ~ The master charmer sizes you up, always looking for a new pet. ~ human~ ABR D 0 -400 0 140 0 70d10+14950 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1339 oldstyle golem wooden~ {wa {3wooden {&golem{x~ {wA {3wooden {&golem{w stands here, guarding the stairs.{x ~ He looks flammable. ~ human~ ABG D 0 100 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 40000 AHMV ABCDEFGHIJK medium unknown #1340 oldstyle master binder~ {wthe {&master {@spell{*binder{x~ {wThe {&master {@spell{*binder{w s here recharging a blackened wand.{x ~ The master spell binder snarls at you and attacks. ~ human~ ABCGHR D 0 -500 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1341 oldstyle master maker~ {wthe {3golem {#maker{x~ {wThe {3golem {#maker{w is here chiseling on some stones.{x ~ A golem maker stands here chiseling away on some stone. Which will soon be a stone golem. ~ human~ ABGR D 0 300 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F 0 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1342 oldstyle golem granite~ {wa {*granite {3golem{x~ {wA {*granite {3golem{w stands here waiting to do it's masters bidding.{x ~ It looks like a statue, until you see it shamble towards you. ~ human~ ABG 0 0 300 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1343 oldstyle golem bronze~ {wa {3bronze {&golem{x~ {wA {3bronze {&golem{w stands here shining in the light.{x ~ He looks rather dim witted. ~ human~ ABFG 0 0 350 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1344 oldstyle golem flesh~ {wa {#flesh {3golem{x~ {wA {#flesh {3golem{w stands here on guard.{x ~ It looks to be made of a potpourri of different body parts; some don't even resemble anything human. ~ human~ ABG 0 0 200 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1345 oldstyle golem cloth~ {wa {%cloth {3golem{x~ {wA {%cloth {3golem{w wanders about here.{x ~ It looks like a bunch of old rags, quite surprising it can actually walk. ~ human~ ABCFG 0 0 350 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown #1346 oldstyle golem adamantite~ {wan {@adamantite {3golem{x~ {wAn {@adamantite {3golem{w stands here looking very dangerous.{x ~ It seems to be forged of dark metal. It looks strong and durable, but somewhat un-intelligent. ~ human~ ABCFG 0 0 350 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 EFN AB 0 0 stand stand none 50000 AHMV ABCDEFGHIJK medium unknown #1347 oldstyle golem clay~ {wa {*clay {3golem{x~ {wA {*clay {3golem{w stands here guarding.{x ~ A clay golem stands here guarding and protecting the room from all intruders. ~ human~ ABCG D 0 200 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 EFN AB 0 0 stand stand none 50000 AHMV ABCDEFGHIJK medium unknown #1348 oldstyle master illusionist mage~ {wthe {&master {wof {^illusions{x~ {wThe {&master {wof {^illusions{w of three-headed dragon stands here growling.{x ~ The image of an ugly dragon flickers slightly, and where the dragon was now stands a small harmless looking old man. ~ human~ ABCFGHR D 0 150 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1349 oldstyle necromancer master~ {wthe {@Necromancer{x~ {wThe {@Necromancer{w is here raising the undead.{x ~ Attired all in black, the Necromancer is tall and gangly, but still quite an imposing figure. A dark cowl shrouds most of his face, but two blazing embers which serve as eyes can be seen through the shadow. The Necromancer shrieks some obscenities and orders his minions to attack. ~ human~ ABCGHR D 0 -950 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1350 oldstyle skeleton undead~ {wan {!animated {*skeleton{x~ {wAn {!animated {*skeleton{w screams silently and attacks.{x ~ It feels no pain, and hacks at you ruthlessly. ~ human~ ABG D 0 -500 0 30 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 40000 AHMV ABCDEFGHIJK medium unknown #1351 oldstyle undead giant~ {wan {*undead {@giant{x~ {wAn {*undead {@giant{w lunges towards you.{x ~ A undead giant lunges towards you and screams in a deadly horror. ~ human~ ABCG D 0 -500 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 EFN AB 0 0 stand stand none 40000 AHMV ABCDEFGHIJK medium unknown #1352 oldstyle witch hag~ {wan {*ugly {%witch{x~ {wAn {*ugly {%witch{w is here scrying out secrets of the unknown.{x ~ She has no face at all, just blank skin, rather disturbing. From about where her mouth should be, comes a disgusting giggling sound that makes your skin crawl with revulsion. ~ human~ ABCGR D 0 -450 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium unknown #1353 oldstyle librarian mage~ {wthe {#Librarian{x~ {wThe {#Librarian{w has fallen asleep here.{x ~ He looks like a rather peaceful old man. ~ human~ ABGHR D 0 450 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 sleep sleep male 50000 AHMV ABCDEFGHIJK medium unknown #1354 oldstyle apprentice~ {wthe {&master's {$apprentice{x~ {wThe {&master's {$apprentice{w lunges to halt your passage.{x ~ A powerful wizard in his own right, the apprentice of the master of balance has given up his station in the mage guild hierarchy in order to serve the great master in hopes of gleaning secrets one could never hope to uncover alone. ~ human~ ABCGR D 0 0 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1355 oldstyle cat grey familiar~ {wa {*grey {3cat{x~ {wA {*grey {3cat{w is lounging here lazily as it purrs.{x ~ The grey cat cocks an ear towards you, sensing your scrutiny, then purrs contentedly. It looks rather harmless, until you notice its very large claws. ~ cat~ ABGR PZ B 0 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 FH AB 0 0 stand stand female 30000 AGV ACDEFHJKQUV medium unknown #1356 oldstyle master guildmaster grey~ {wthe {&master {wof {!neutrality{x~ {wThe {&master {wof {!neutrality{w stands here comtemplating the balance of the universe.{x ~ He looks quite peaceful. ~ human~ ABGR D H 0 0 140 0 70d10+14940 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1357 oldstyle apprentice black~ {wa {*black {&robe {7apprentice{x~ {wA {*black {&robe {7apprentice{w jumps from the shadows.{x ~ She bears a wicked looking scar down the side of her face, though once she must have been beautiful, now the scar combined with what seems to be a permanent scowl make her looks quite fearsome. ~ human~ ABCFGR DP 0 -750 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand female 40000 AHMV ABCDEFGHIJK medium unknown #1358 oldstyle cat black familiar~ {wa {*black {3cat{x~ {wA {*black {3cat{w arches it's back and hisses fiercely.{x ~ It looks both mean and dangerous. Petting seems to be completely out of the question. ~ cat~ ABGR DPZ 0 -800 0 130 0 50d10+12340 30d9+100 7d7+30 none -2 -2 -2 4 FH AB 0 0 stand stand none 40000 AGV ACDEFHJKQUV medium unknown #1359 oldstyle master guildmaster black~ {wthe {&master {wof the {*black {&robes{x~ {wThe {&master {wof the {*black {&robes{w is here plotting evil, vile deeds.{x ~ The master glares at you. ~ human~ ABCGR D H -1000 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1360 oldstyle apprentice white~ {wa {&white {7robe {$apprentice{x~ {wA {&white {7robe {$apprentice{w screams at your goodness.{x ~ He looks like a fanatic. The apprentice screams 'Thou art unworthy of this honor!' ~ human~ ABFGR D 0 750 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 F AB 0 0 stand stand male 40000 AHMV ABCDEFGHIJK medium unknown #1361 oldstyle cat white familiar~ {wa {&white {3cat{x~ {wA {&white {3cat{w is here purring as it cleans it's fur.{x ~ It seems to be nothing more than a large ball of fluff with claws. ~ cat~ ABGR DPZ 0 800 0 130 0 50d10+12340 30d9+100 7d7+30 none -20 -20 -20 -20 FH AB 0 0 stand stand none 40000 AGV ACDEFHJKQUV medium unknown #1362 oldstyle master goodness guildmaster white~ {wa {&master {wof {!goodness{x~ {wA {&master {wof {!goodness{w is here frowning at your intrusion.{x ~ He looks like a self-righteous bastard. ~ human~ ABGR D H 1000 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F AB 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #1363 oldstyle cat calico familiar~ {wA {!ca{*li{!co {&cat{x~ {wA {!ca{*li{!co {&cat{w stands here purring by it's mistress.{x ~ It looks incredibly large for a cat, no doubt a giant of its species. A beautiful jewel encrusted collar about its neck is its only adornment. ~ cat~ ABGR DPZ 0 800 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 FH AB 0 0 stand stand female 50000 AGV ACDEFHJKQUV medium unknown #1364 oldstyle guildmaster grand mistress~ {wThe {&Grand {!Mi{*st{!re{*ss{x~ {wThe {&Grand {!Mi{*st{!re{*ss{w of {@M{!a{#g{^i{%c{w sits here.{x ~ She looks quite comfortable on her emerald throne. Amazingly young and pretty for one of such stature in the guild, no doubt she has kept her youthful appearance through the use of strong magics. The Grand Master pets her familiar and smiles at you in confidence. ~ human~ ABGR D H 0 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F 0 0 0 stand stand female 50000 AHMV ABCDEFGHIJK medium unknown #1365 oldstyle wizard~ {wa {%w{!i{#z{@a{$r{^d{x~ {wA {%w{!i{#z{@a{$r{^d{w is here mumbling to himself.{x ~ A wizard stands here mumbling to himself as if anyone really cares. ~ human~ ACGR DP 0 350 0 140 0 70d10+14940 35d9+100 10d8+35 none -30 -30 -30 -30 F 0 0 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #1301 oven black~ {wan {3oven{x~ A huge black oven is here.~ oldstyle~ container A 0 1000 AC 0 1000 100 0 0 0 P #1302 locker~ {wa {3meat {&locker{x~ An enormous meat locker is here.~ oldstyle~ container 0 0 1000 AC 0 1000 100 0 0 0 P E locker~ You just had the horrid thought that a cadaver might be in there. ~ #1304 pizza slice~ {wa {&slice {wof {@p{!i{#z{%z{^a{x~ A slice of pizza is here looking very tasty.~ oldstyle~ food 0 A 100 100 0 0 0 0 10 10 P E pizza slice~ Ahh! Round Table pizza! How appropriate. Any root beer? ~ #1305 chunk meat~ {wa {*large {&chunk {wof {3meat{x~ A large chunk of meat is here.~ oldstyle~ food 0 A 100 100 0 1 0 0 20 24 P #1306 sandwich~ {wa {@finger {&sandwich{x~ A finger sandwich is here.~ oldstyle~ food 0 A 100 100 0 0 0 0 20 18 P E sandwich finger~ It would look quite tasty if someone had first removed the fingernails! ~ #1307 broom straw~ {wa {3Straw {#b{3r{#o{3o{#m{x~ A straw broom is here leaning against the wall.~ oldstyle~ trash 0 AO 0 0 0 0 0 0 50 0 P E broom straw~ A magical flying broomstick? Nah! Not here. ~ #1308 machine coffee~ {wa {*coffee {&machine{x~ A coffee machine is here.~ oldstyle~ container B 0 10000 0 0 1000 100 0 0 0 P #1309 cabinet~ {wa {3cabinet{x~ A cabinet is here.~ oldstyle~ container 0 0 5000 AC 0 5000 100 0 0 0 P #1310 bar silver~ {wa {3bar {wof {*silver{x~ A bar of silver has been left here.~ oldstyle~ treasure 0 A 0 0 0 0 0 0 60 100 P #1311 bar gold~ {wa {3bar {wof {#gold{x~ A bar of gold has been left here.~ oldstyle~ treasure 0 A 0 0 0 0 0 0 60 5000 P #1312 bar mithril~ {wa {3bar {wof {1mithril{x~ A bar of mithril has been left here.~ oldstyle~ treasure 0 A 0 0 0 0 0 0 120 5000 P #1313 bar adamantite~ {wa {3bar {wof {!adamantite{x~ A bar of adamantite has been left here.~ oldstyle~ treasure 0 A 0 0 0 0 0 0 150 5000 P #1314 hammer mithril~ {wa {!m{#i{@t{%h{$r{^i{&l {3hammer{x~ A mithril hammer has been left here~ oldstyle~ weapon G AN mace 14 11 pound EG 100 190 1410 P A 17 -20 A 13 100 A 18 20 A 19 25 A 1 2 #1315 chest~ {wa {#chest{x~ A chest is here.~ oldstyle~ container A 0 5000 AC 1316 100 100 0 0 0 P #1316 key~ {wa {3small {&key{x~ A small key has been left here.~ oldstyle~ key 0 A ABFIK 0 0 0 0 0 10 0 P #1317 long sword~ {wa {&long {!s{@w{#o{%r{^d{x~ A long sword has been left here.~ oldstyle~ weapon M AN sword 13 12 slash AE 60 80 10000 P A 17 -10 A 13 70 A 18 20 A 19 20 #1318 dagger silver~ {wa {$silver {7dagger{x~ A finely crafted dagger made of silver is on the ground here.~ oldstyle~ weapon M AN dagger 13 15 divine 0 70 50 10000 P A 17 -10 A 13 80 A 18 20 A 19 25 #1319 scimitar~ {wa {3curved {&scimitar{x~ A curved scimitar is here in a jewel-covered sheath.~ oldstyle~ weapon M AN sword 14 10 divine E 100 100 10000 P A 17 -20 A 18 25 A 19 30 A 13 100 #1320 staff wooden~ {wa {3wooden {&staff{x~ A wooden staff is against the wall here.~ oldstyle~ weapon 0 AN staff 13 13 crush 0 80 60 10000 P A 17 -20 A 18 20 A 19 30 #1321 cabinet silver~ {wa {*silver {&chased {3cabinet{x~ A large cabinet with a silver finish is here.~ oldstyle~ container 0 0 5000 ABCD 1325 100 100 0 0 0 P #1322 cabinet silver~ {wa {*silver {&chased {3cabinet{x~ A large cabinet with a silver finish is here.~ oldstyle~ container 0 0 5000 ABCD 1325 100 100 0 0 0 P #1323 key old~ {wan {*old {&key{x~ An old key is here~ oldstyle~ key 0 A 0 0 0 0 0 0 10 0 P #1324 silvery key~ {wa {*silvery {3key{x~ A silvery key has been left here.~ oldstyle~ key 0 A ADFIK 0 0 0 0 0 10 0 P #1325 silvery key~ {wa {*silvery {&key{x~ A silvery key has been left here.~ oldstyle~ key 0 A BDFIK 0 0 0 0 0 10 0 P #1326 staff red white~ {wa {!red {wand {&white {3staff{x~ A red and white staff is leaning against the wall here~ oldstyle~ staff 0 AO 101 20 20 'heal' 0 70 80 5600 P #1327 staff burnt~ {wa {!burnt {3staff{x~ A burnt staff is leaning against the wall here.~ oldstyle~ staff 0 AO 101 20 20 'blindness' 0 70 60 1720 P #1328 rod black~ {wa {*black {&rod{x~ A black rod has been left here.~ oldstyle~ wand 0 AO 101 20 20 'dispel evil' 0 70 40 2200 P #1329 wand wooden~ {wa {3wooden {&stick{x~ A wooden stick is here~ oldstyle~ wand 0 AO 101 20 20 'bless' 0 70 40 1640 P #1330 wand metal~ {wa {$metal {&wand{x~ A metal wand is here.~ oldstyle~ wand 0 AO 101 20 20 'energy drain' 0 70 50 3200 P #1331 cauldron black~ {wa {*black {!cauldron{x~ A large black cauldron is here bubbling.~ oldstyle~ container 0 0 1000 0 0 1000 100 0 0 0 P #1332 wings~ {wa {&small {3pair {wof {*bat {&wings{x~ A small pair of bat wings is here.~ oldstyle~ trash 0 A 0 0 0 0 0 0 20 0 P #1333 eye eyeball~ {wan {*e{!y{*e{!b{*a{!l{*l{x~ An eyeball has been left here~ oldstyle~ armor ABGI AQ AF AF AF BCE 0 90 10 10000 P A 18 40 A 19 45 A 17 -20 A 0 0 A 20 -20 #1334 book tome~ {wa {&book {wof {@m{!a{$g{#i{%c{x~ An enormous book is lying open here~ paper~ container A 0 500 E 0 500 1 0 0 0 P #1335 spectacles glasses~ {a {&pair {wof {#spectacles{x~ A pair of wire-rimmed spectacles has been left here.~ glass~ armor G AR BCE BCE BCE BE 0 70 40 1140 P A 4 4 A 3 4 A 19 30 A 18 20 #1336 altar~ {wa {#golden {*altar{x~ ~ oldstyle~ container 0 0 1000 AC 0 100 100 0 0 0 P #1337 medallion heart~ {wa {3heart {&shape {!med{1adll{!ion{x~ A heart shaped medallion is here.~ oldstyle~ armor GI AC BCE BCE BCE BE 0 80 30 2200 P A 20 -10 A 17 -10 A 18 30 A 19 30 A 12 175 A 13 175 A 4 4 #1338 chest~ {wa {#large {3chest{x~ A large chest is here.~ oldstyle~ container AG 0 2000 ABCD 1339 200 100 0 0 0 P #1339 key intricate~ {wan {&intricately {3carved {7key{x~ An intricately carved key has been left here.~ oldstyle~ key AG AO BDEFIK 0 0 0 0 0 10 150 P A 20 -1 #1340 a pile of coins~ {wa {3pile {wof {&coins{x~ A pile of coins is here.~ oldstyle~ money 0 A ACDFGH ABD 0 0 0 0 10 0 P #1341 cloak brown~ {wa {3brown {7cloak{x~ A travel worn cloak has carelessly been left here.~ oldstyle~ armor 0 AC BCE BCE BCE BE 0 90 50 4300 P A 19 45 A 20 -20 A 17 -20 A 13 300 #1342 chameleon poncho~ {wa {@ch{!ame{#le{^on {&poncho{x~ Some multicolored cloth is on the ground here~ oldstyle~ clothing G AK 0 0 0 0 0 90 40 3600 P A 13 10 A 12 10 A 2 5 A 17 -20 A 19 45 A 17 -3 A 2 2 #1343 boots worn~ {wa {&pair {wof {*old {3boots{x~ A pair of old boots is here, they look very comfortable.~ oldstyle~ armor G AG 0 AF AF BCE 0 90 20 10000 P A 14 300 A 13 300 A 18 35 A 17 -20 #1344 ring seashell~ {wa {!se{@as{#he{%ll {&ring{x~ A small seashell has been left here.~ oldstyle~ boat G AB 0 0 0 0 0 0 20 1000 P #1345 backpack leather~ {wa {3leather {*backpack{x~ A leather backpack is here.~ oldstyle~ container GY AKO 750 0 0 50 50 0 90 1000 P #1351 cup brew herbal~ {wa {&herbal {3tea{x~ A herbal brew is here.~ oldstyle~ drink 0 A 100 100 'tea' 1 0 0 10 12 P #1352 waybread~ {wa {3waybread{x~ A loaf of waybread has been left here.~ oldstyle~ food 0 A 25 32 0 0 0 0 10 50 P #1355 cleaver~ {wa {3meat {*cleaver{x~ A meat cleaver is sticking in the wall here.~ mithril~ weapon 0 AN dagger 10 20 cleave H 80 20 10000 P A 13 200 A 17 -20 A 18 30 A 19 35 #1356 shackles chain~ {wsome {*chain {#necklace{x~ Some chain shackles have been discarded here~ oldstyle~ trash GH A 0 0 0 0 0 70 150 0 P A 14 -82 A 12 -100 #1357 dagger silvery~ {wa {!si{#lv{!e{#ry {&dagger{x~ A long dagger that seems to be made of silver is here.~ mithril~ weapon GM AN dagger 11 18 divine 0 80 10 10000 P A 13 200 A 17 -10 A 18 30 A 19 30 #1359 scroll~ {wan {*evil {&scroll{x~ A scroll is here.~ oldstyle~ scroll 0 A 101 'blindness' 'curse' 'sleep' '' 101 50 1570 P #1360 scroll bound~ {wa {3bound {&scroll{x~ A bound scroll is here blowing in the breeze.~ oldstyle~ scroll G AO 101 'armor' 'teleport' 'protection evil' '' 101 30 3000 P A 17 -6 #1361 cylindrical tube long~ {wa {ylong {Ycylindrical {Wtube{x~ A long cylindrical tube is rolling around here.~ oldstyle~ container GY A 100 AC -1 100 100 0 10 50 P #1362 scroll old~ {wan {$old {&scroll{x~ An old scroll has been left here.~ oldstyle~ scroll 0 A 101 'create food' 'create food' 'create spring' 'create spring' 101 20 400 P #1363 scroll blue~ {wa {&scroll {wwritten pn {$blue {wpaper{x~ A blue scroll has been left here.~ oldstyle~ scroll G A 101 'enchant weapon' 'enchant weapon' 'enchant weapon' 'enchant weapon' 101 50 1530 P #1364 pouch leather~ {wa {3leather {&pouch{x~ A leather pouch is on the ground here.~ oldstyle~ container GY AO 150 0 0 100 100 0 20 100 P #1365 spoon silver~ {wa {*silver {#stirring {&spoon{x~ A silver stirring spoon has been left here.~ oldstyle~ furniture G AO 0 0 0 0 0 0 10 150 P A 20 -1 #1366 potion blue~ {wa {$blue {&potion{x~ A blue potion is here.~ oldstyle~ potion G A 101 'harm' 'harm' 'harm' '' 101 20 2100 P #1367 potion red~ {wa {&bright {!red{7 potion{x~ A bright red potion is here.~ oldstyle~ potion G A 101 'cure critical' 'mass healing' 'mass healing' 'mass healing' 101 20 390 P #1368 potion green~ {wa {@green {&potion{x~ A green potion is here.~ oldstyle~ potion G A 101 'blindness' 'teleport' 'cure blindness' '' 101 20 470 P #1369 potion effervescent~ {wan {#effervescent {&potion{x~ An effervescent potion is bubbling away here~ oldstyle~ potion G A 101 'detect evil' 'detect invis' 'detect magic' 'pass door' 101 20 260 P E potion effervescent~ Ahh! Schwepes Sparkling Soda a refreshing drink. ~ #1370 white milky potion~ {wa {7milky {&white {7potion{x~ A milky white potion is here.~ oldstyle~ potion 0 A 101 'word of recall' '' '' '' 101 20 1350 P #1371 staff black~ {wa {*black {&staff{x~ A black staff is leaning against the wall here.~ oldstyle~ staff G AO 101 30 30 'teleport' 0 17 50 2600 P #1372 flute golden~ {wa {#golden {&flute{x~ A golden flute has been left here.~ oldstyle~ staff FG AO 101 20 20 'charm person' 0 80 40 1000 P A 3 -6 #1373 figurine~ {wa {&small {3figurine{x~ A small figurine in the shape of a humanoid is standing here.~ oldstyle~ staff G AO 101 30 30 'cure serious' 0 80 40 3400 P #1374 belt holster~ {wa {#holstered {3belt{x~ A holstered belt is here.~ oldstyle~ container 0 AL 20 0 0 100 100 0 40 100 P #1375 wand~ {wa {*blackened {&wand{x~ A blackened wand is here.~ oldstyle~ wand G AO 101 30 30 'fireball' 0 70 40 3800 P #1376 chisel runed~ {wa {3runed {&chisel{x~ A runed chisel is here.~ diamond~ weapon AGM AN dagger 11 12 divine E 90 60 2100 P A 13 300 A 18 35 A 19 40 A 17 -20 #1377 pouch belt beltpouch~ {wa {6beltpouch{x~ A beltpouch is here.~ oldstyle~ container 0 AL 25 0 0 100 100 0 50 50 P #1378 dust~ {wsome {#sparkling {3dust{x~ Some sparkling dust is in a pile here.~ oldstyle~ staff 0 AO 101 40 40 'sleep' 0 70 20 1930 P #1379 cowl dark~ {wa {*dark {3cowl{x~ A dark cowl is here.~ oldstyle~ armor GJ AC BCE BCE BCE BE 0 80 50 2900 P A 19 25 A 13 200 A 20 -20 A 17 -20 #1380 wand ashen~ {wa {1ashen {&wand{x~ An ashen wand is here~ oldstyle~ wand J AO 101 30 30 'cause critical' 0 70 40 1860 P #1381 club~ {wa {*huge {&spiked {3club{x~ A huge spiked club has been left here.~ oldstyle~ weapon M AN mace 13 12 crush 0 80 290 10000 P A 18 25 A 19 30 A 17 -20 #1382 robe grey~ {wa {*grey {&robe{x~ A pile of grey cloth has been left here.~ oldstyle~ container GJKY AK 50 0 0 200 200 70 80 2900 P A 20 -2 A 17 -6 #1383 cloak grey~ {wa {3long {*grey {&cloak{x~ A pile of grey cloth has been left here.~ oldstyle~ clothing GJK AC 0 0 0 0 0 80 70 3300 P A 20 -20 A 17 -20 A 13 240 A 12 240 #1384 bracelet silver~ {wa {#glinting {*silver {&bracelet{x~ A glinting hoop of silvery metal is here.~ oldstyle~ armor G AM BCE BCE BCE BE 0 80 50 1440 P A 18 30 A 19 30 A 17 -20 A 20 -20 A 0 0 A 13 200 #1385 staff~ an iron shod staff~ A grey piece of wood shod in iron has been left here.~ oldstyle~ weapon G AN staff 3 9 pound F 53 70 1280 P A 18 3 #1386 minor ward cube clear~ {wa {*ward {&minor{x~ A small clear cube is sitting here.~ oldstyle~ gem AG AO 0 0 0 0 0 70 50 1440 P A 17 -20 A 12 150 A 13 150 A 18 30 A 19 30 #1387 robe black~ {wa {*black {&robe{x~ A pile of black cloth is on the ground here.~ oldstyle~ container GJLY AK 50 0 0 100 100 43 80 2400 P A 20 -2 A 17 -5 #1388 bracelet onyx~ {wan {*onyx {&bracelet{x~ A hoop of black onyx is here.~ oldstyle~ armor G AM BCE BCE BCE BE 0 70 60 1150 P A 18 25 A 19 30 A 13 130 A 12 130 #1389 cloak black dark~ {wa {*dark black {&cloak{x~ A pile of black cloth is on the ground here.~ oldstyle~ clothing GJL AC 0 0 0 0 0 80 80 3300 P A 20 -2 A 17 -7 #1390 shard black obsidian~ {wa {3sharp {&shard {wof {*obsidian{x~ A piece of black glass is here.~ obsidian~ weapon JM AN dagger 13 15 slice 0 70 80 2500 P A 17 -20 A 13 200 A 18 30 A 19 35 #1391 robe white~ {wa {&white {7robe{x~ A pile of white cloth is on the ground here.~ oldstyle~ container GKLY AK 50 0 0 100 100 43 70 2400 P A 20 -2 A 17 -5 #1392 bracelet white gold~ {wa {&white {#gold {&bracelet{x~ A hoop of silvery metal is here.~ oldstyle~ armor G AM 0 0 0 0 0 70 50 1150 P A 14 200 A 12 200 A 13 200 A 19 35 A 18 30 A 17 -20 A 20 -20 #1393 cloak white~ {wa {&white {7cloak{x~ A pile of white cloth is on the ground here.~ oldstyle~ clothing GIKL AC 0 0 0 0 0 70 70 3300 P A 17 -20 A 19 35 A 18 30 A 12 200 A 13 200 #1394 ivory dagger~ {wa {&ivory {*hilted {7dagger{x~ An ivory hilted dagger has been left here~ oldstyle~ weapon GIKM AN dagger 10 15 divine 0 90 10 2100 P A 13 45 A 18 30 A 19 35 A 17 -20 #1395 calico collar~ {wa {!ca{*li{!co {&collar{x~ {wA {!ca{*li{!co {&collar{w lies here.{x~ oldstyle~ armor GI AC BCE BCE BCE BE 0 90 90 12000 P A 13 30 A 12 30 A 17 -20 A 18 35 A 19 40 A 20 -20 #1396 cloak shimmering~ {wa {&shimmering {3cloak {wof many {#c{!o{@l{$o{%r{^s{x~ A multi-colored pile of cloth is here.~ oldstyle~ container AGY AC 100 0 0 100 100 99 80 10800 P A 20 -4 A 17 -12 #1397 emerald ring~ {wa {&small {@emerald {7ring{x~ A small ring with a green gemstone is here.~ oldstyle~ armor G AB BCE BCE BCE BE 0 90 50 12000 P A 12 30 A 13 30 A 17 -20 A 20 -20 A 18 34 A 19 40 #1398 bracelet emerald~ {wan {@emerald {&bracelet{x~ A beautifully crafted hoop of emerald is here.~ oldstyle~ armor G AM BCE BCE BCE BCE 0 90 50 12000 P A 13 15 A 4 5 A 20 -20 A 3 5 A 19 40 A 17 -20 #1399 magical ward clear crystal~ {wa {!m{#a{@g{%i{^c{$a{!l {&ward{x~ A large clear crystal cube is here.~ oldstyle~ gem AG AO 0 0 0 0 0 90 60 5100 P A 20 -20 A 17 -20 A 18 35 A 19 40 A 12 300 A 13 300 A 14 300 A 0 0 #1400 mace magic~ {wthe {&mace {wof {!m{#a{@g{%i{^c{x~ A mace of magic lies here.~ oldstyle~ weapon GI AN mace 10 20 divine C 91 30 10700 P A 20 -20 A 17 -20 A 13 280 A 18 30 A 19 35 #1401 green scale shirt~ {wa tight fitting {@green {&dragon {7scale {&shirt{x~ Some green dragon scales which have been sewn together are here.~ oldstyle~ armor G AD BD BD BD AC 0 80 90 17800 P A 19 35 A 13 200 A 2 5 A 17 -20 E green scale shirt~ Green dragon scale shirt was made from a poor unfortunate green dragon. ~ #1402 fridge refrigerator~ {wa {3fridge{x~ A small refrigerator.~ oldstyle~ container B 0 500 AC 0 100 100 0 0 0 P #1403 bottle vodka~ {8a {ybottle{8 of {WAbsolut{8 vodka{x~ A bottle of Absolut vodka is here to drink.~ oldstyle~ drink 0 AO 100 100 'vodka' 0 0 0 250 100 P #1404 juice bottle~ {wa {3bottle {wof {1cranberry {&juice{x~ A bottle of cranberry juice is here.~ oldstyle~ drink 0 AO 100 100 'cranberry juice' 0 0 0 250 100 P #0 #ROOMS #1300 {&Entrance {wto the {*Shadow {3Grove{x~ Before you, the grove of shadows lies. Giant grey trees are all that can be seen through the thick shadows. A great sense of both power and menace permeates the surrounding area. You have a strange urge to turn back and go back the way you've come. A small path leads north into the shadows and back south to the road. ~ 0 4 3 D0 ~ ~ 0 0 1301 -1 No owner. D2 ~ ~ 0 -1 6137 -1 No owner. S #1301 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D1 The shadows cloud your vision. ~ ~ 0 -1 1302 -1 No owner. D2 ~ ~ 0 0 1300 -1 No owner. S #1302 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D1 The shadows cloud your vision. ~ ~ 0 -1 1303 -1 No owner. D2 ~ ~ 0 0 1301 -1 No owner. S #1303 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem the glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D0 ~ ~ 0 0 1304 -1 No owner. D3 ~ ~ 0 0 1302 -1 No owner. S #1304 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D1 ~ ~ 0 0 1305 -1 No owner. D2 ~ ~ 0 0 1303 -1 No owner. S #1305 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D1 The shadows cloud your vision. ~ ~ 0 -1 1306 -1 No owner. D3 ~ ~ 0 0 1304 -1 No owner. S #1306 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D0 ~ ~ 0 0 1307 -1 No owner. D2 ~ ~ 0 0 1305 -1 No owner. S #1307 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D0 ~ ~ 0 0 1308 -1 No owner. D2 ~ ~ 0 0 1306 -1 No owner. S #1308 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All exits lead into shadows, you are very confused. ~ 0 8193 3 D1 ~ ~ 0 0 1309 -1 No owner. D3 ~ ~ 0 0 2201 -1 No owner. S #1309 {wThe {*Shadow {3Grove{x~ You are inside the shadow grove. Giant trees seem to glare at you from all sides. The shadowy mist obscures most of your vision. Strange sounds of moaning and growling come from all directions. All directions lead into shadows, you are very confused. ~ 0 8193 3 D0 ~ ~ 0 0 1312 -1 No owner. D3 The shadows cloud your vision. ~ ~ 0 -1 1308 -1 No owner. S #1311 A small clearing~ You are in a small clearing in the shadow grove. There is charred grass underfoot, and the signs of fire here and there. It is almost as if the plant life shuns this spot. The shadowy mist hovers all around, obscuring your view into the grove. A small path leads north to some shadowy structure. All other exits are shrouded in shadowy mist. ~ 0 1 3 D2 The shadows cloud your vision. ~ ~ 0 -1 1302 -1 No owner. S #1312 {&Entrance {wto the {*High {3Tower{x~ You have reached the entrance to the high tower of sorcery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. ~ 0 8 0 D0 The diamond gate looks incredibly strong. ~ gate diamond~ 0 -1 1313 -1 No owner. D2 ~ ~ 0 0 1309 -1 No owner. S #1313 {&Inside {wthe {*High {3Tower {wof {&Sorcery{x~ You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dinning room, east to a plain hallway and back south through the gate. ~ 0 8 0 D0 The common room looks quite busy and noisy. ~ ~ 0 -1 1314 -1 No owner. D1 ~ ~ 0 -1 1315 -1 No owner. D2 ~ diamond gate~ 0 -1 1312 -1 No owner. D3 ~ ~ 0 -1 1316 -1 No owner. S #1314 {3Common {&Room{x~ You are in the common room. There are many apprentice warlocks here talking and resting, playing games, comparing notes. Obviously they are taking a break from their rigorous studies. There are benches, tables and a small water fountain here, otherwise the room is quite unremarkable. Exits lead off in all directions. ~ 0 8 0 D0 ~ ~ 0 -1 1317 -1 No owner. D1 The mages bar can be seen to the east. ~ ~ 0 -1 1318 -1 No owner. D2 ~ ~ 0 -1 1313 -1 No owner. D3 ~ ~ 0 -1 1319 -1 No owner. S #1315 {wThe {3Hallway{x~ You are in a long hallway, it seems rather unremarkable. The hallway continues east and back west. ~ 0 8 0 D1 ~ ~ 0 -1 1330 -1 No owner. D3 ~ ~ 0 -1 1313 -1 No owner. S #1316 {3Dining {&Hall{x~ You are in the dining area of the student mages. From the number of tables and chairs here, you can see that this room could easily seat several hundred people. It is oddly deserted here, obviously not meal time. Exits lead west to the kitchen, and back east. ~ 0 8 0 D1 ~ ~ 0 -1 1313 -1 No owner. D3 ~ door wooden~ 1 -1 1320 -1 No owner. S #1317 {*Dark {3Hallway{x~ You are in a dark hallway. It is apparent that this area is seldom used by the regular occupants of the tower. Dust covers the floors here. The faint outline of a trapdoor can be seen in the dust. ~ 0 9 0 D2 ~ ~ 0 -1 1314 -1 No owner. D5 ~ trapdoor~ 1 -1 1321 -1 No owner. S #1318 {!Mages {&Tavern{x~ You are in mages tavern. The air is smokey and filled with the smells of foreign food and drink. The other patrons pay you little heed, as they obviously have more interesting things to contemplate. Strick the bartender is here waiting to take your order. The only exit leads back west. ~ 0 8 0 D3 ~ ~ 0 -1 1314 -1 No owner. S #1319 {wThe {^Magic {&Shop{x~ You are in the High Tower's store of magic. Tatorious stands behind the counter, selling all sorts of herbs, parchment and other reagents used in magical studies. The only exit leads back east to the common room. ~ 0 8 0 D1 ~ ~ 0 -1 1314 -1 No owner. S #1320 {wThe {#Kitchen{x~ You are in a small kitchen. All the usual kitchen type utensils and equipment is here, including some not so usual ones. Among the later, a huge black oven against one wall, it must be at least 12 feet high. Opposite the oven is an equally enormous meat locker, large enough to comfortably store several hapless adventurers no doubt. In the middle of the room, hanging in mid-air is a spice rack. ~ 0 8 0 D1 ~ door wooden~ 1 -1 1316 -1 No owner. S #1321 {3Below {wthe {*Trapdoor{x~ You are below the trapdoor. It is very dark and dusty here, very little light filters through from above. A faint sound of dripping water can be heard in the distance below. A rope ladder leads down. ~ 0 9 0 D4 ~ trapdoor~ 1 -1 1317 -1 No owner. D5 ~ ~ 0 -1 1322 -1 No owner. S #1322 {wA {3Damp {&Intersection{x~ You are in a damp intersection of what seems to be the basement of the tower. The sound of running water can be heard coming from the south, other than that, an almost tangible stillness fills the air. Passages lead off in all directions, and a ladder leads up. ~ 0 9 0 D0 ~ ~ 0 -1 1323 -1 No owner. D1 A faint light can be seen in the distance up the east passage. ~ ~ 0 -1 1324 -1 No owner. D2 ~ ~ 0 -1 1325 -1 No owner. D3 ~ ~ 0 -1 1326 -1 No owner. D4 ~ ~ 0 -1 1321 -1 No owner. S #1323 {wA {*Dark {3Passage{x~ You are at the end of a dark passage which ends in a stout wooden door. Other then through the door, the only apparent exit is back the way you came. ~ 0 9 0 D0 ~ oak door~ 1 1323 1327 -1 No owner. D2 ~ ~ 0 -1 1322 -1 No owner. S #1324 {wA {*Dark {3Passage{x~ You are at the end of a dark passage. A half opened door is to the east, shedding soft light around the edges. Faint snoring sounds can be heard behind the door. Exits lead east through the door, or back west. ~ 0 9 0 D1 ~ door~ 1 -1 1328 -1 No owner. D3 ~ ~ 0 -1 1322 -1 No owner. S #1325 {wThe {6Stagnant {&Pool{x~ You are at the edge of a stagnant pool of water. The smell here is quite nauseating. This is apparently where the denizens of the tower dispose of their garbage. Faint gurgling can be heard from beneath the surface of the pool. Exits lead back north, or perhaps for the very adventurous, down into the pool. ~ 0 9 0 D0 ~ ~ 0 -1 1322 -1 No owner. D5 No light penetrates the gloom of the stagnant pool. ~ ~ 0 -1 1329 -1 No owner. S #1326 {wA {*Dark {3Passage{x~ You are in a dark passage, which comes to an abrupt stop at what appears to be a cave-in to the west. It is certainly unpassable, and perhaps quite dangerous just being this close. The only exit leads back east. ~ 0 9 0 D1 ~ ~ 0 -1 1322 -1 No owner. S #1327 {wA {*Dark {3Cell{x~ You are in a dark cell. Straw and dirt cover the floors here, it is very dark. Someone, or something seems to be chained to the far wall. The only exit is back south. ~ 0 9 0 D2 ~ oak door~ 1 -1 1323 -1 No owner. S #1328 {wThe {*Jailer's {&Office{x~ You are in the Jailor's office. It is rather messy here. Judging by the sleeping form of the Jailor on duty, you can surmise that very few, if any prisoners survive long enough to spend much time in these dank dungeons. The only exit leads back west. ~ 0 8 0 D3 ~ door~ 1 -1 1324 -1 No owner. S #1329 {3Below {wthe {6Stagnant {&Pool{x~ As you dive beneath the putrid waters, you feel a strong tug and a whirlpool drags you under. You are sucked into blackness. You feel your lungs burst from lack of oxygen. Just as you feel your life fading, you notice a change in direction ... and are sucked under by a rip tide. ~ 0 13 0 S #1330 {wThe {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1332 -1 No owner. D1 ~ ~ 0 -1 1331 -1 No owner. D2 ~ door wooden~ 1 -1 1333 -1 No owner. D3 ~ ~ 0 -1 1315 -1 No owner. S #1331 {wA {3Bend {win the {*Hallway{x~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1334 -1 No owner. D1 ~ door wooden~ 1 -1 1336 -1 No owner. D2 ~ door wooden~ 1 -1 1335 -1 No owner. D3 ~ ~ 0 -1 1330 -1 No owner. S #1332 {wA {3Store {&Room{x~ You are in a small store room. Assorted junk is piled on shelves or leaning against walls. The only apparent exit it back south. ~ 0 9 0 D2 ~ door wooden~ 1 -1 1330 -1 No owner. S #1333 {wA {3Broom {#Closet{x~ You are in a dark broom closet. Many straw brooms and other cleaning instruments have been left here, apparently unused (perhaps the maid quit?). The only exit leads back north to the hallway. ~ 0 9 0 D0 ~ door wooden~ 1 -1 1330 -1 No owner. S #1334 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 E walls wall~ The walls shed a warm light ~ D0 ~ ~ 0 -1 1338 -1 No owner. D1 ~ door wooden~ 1 -1 1337 -1 No owner. D2 ~ door wooden~ 1 -1 1331 -1 No owner. S #1335 {*Guardians {&Chamber{x~ You are in the chamber of the tower guardians. It is rather sparsely furnished, but then again the odd occupants don't look to need furniture. Here and there a disembodied pair of hands or eyes flits about. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1331 -1 No owner. S #1336 {wA {@Guest {3Bedroom{x~ You are in a small guest bedroom. A small cot is in one corner, and a dusty mirror on one wall, other than that the room looks quite bare, and unused. The only apparent exit leads back west to the hallway. ~ 0 8 0 E mirror~ Why, someone seems to be looking back at you from the other side! ~ D3 ~ door wooden~ 1 -1 1331 -1 No owner. S #1337 {wA {@Guest {3Bedroom{x~ You are in a comfortable looking bedroom. A small globe of magical energy floats overhead, providing light. A small cot is in one corner looking ever so comfortable, so comfortable in fact ...someone is sleeping in it. The only apparent exit leads back west to the hallway. ~ 0 8 0 D3 ~ door wooden~ 1 -1 1334 -1 No owner. S #1338 {wA {*Hallway{x~ You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. ~ 0 8 0 D1 ~ door wooden~ 1 -1 1339 -1 No owner. D2 ~ ~ 0 -1 1334 -1 No owner. D4 ~ ~ 0 -1 1340 -1 No owner. S #1339 {wThe {!Burnt {&Room{x~ You are in what looks to have once been a guest bed room. The walls are blackened and burnt by what you could only imagine to be magical fire. There is no sign of the previous occupant, undoubtedly he left in a hurry. The only exit leads back west to the hallway. ~ 0 9 0 D3 ~ door charred~ 1 -1 1338 -1 No owner. S #1340 {wA {*Hallway{x~ You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint moonlight can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. ~ 0 8 0 D0 ~ door oak~ 1 -1 1342 -1 No owner. D1 Faint moonlight can be seen to the east ~ ~ 0 -1 1341 -1 No owner. D3 ~ ~ 0 -1 1343 -1 No owner. D5 ~ ~ 0 -1 1338 -1 No owner. S #1341 {wA {#Culdesac{x~ You are in a small culdesac. A window to the east is letting in moonlight and a pleasant breeze. Through it, the surrounding country side can be seen. The only apparent exit leads back west to the hallway. ~ 0 8 0 E window east~ Stretching out as far as the eye can see is a canopy of dark tree tops which can only be the Haon-Dor-Dark Forest. A faint light in the distance to the northeast marks what is probably the city of midgaard. ~ D3 ~ ~ 0 -1 1340 -1 No owner. S #1342 {wThe {$Apprentice's {&Barracks{x~ You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues west. ~ 0 8 0 D2 ~ door oak~ 1 -1 1340 -1 No owner. D3 ~ ~ 0 -1 1344 -1 No owner. S #1343 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. ~ 0 8 0 D0 ~ door oak~ 1 -1 1344 -1 No owner. D1 ~ ~ 0 -1 1340 -1 No owner. D3 ~ ~ 0 -1 1345 -1 No owner. S #1344 {wThe {$Apprentice's {&Barracks{x~ You are in the barracks of the apprentice magic users. Here and there, a young apprentice sits engrossed in magical study, or practicing a feeble cantrip. Cots line the walls, and the room continues east. ~ 0 8 0 D1 ~ ~ 0 -1 1342 -1 No owner. D2 ~ door oak~ 1 -1 1343 -1 No owner. S #1345 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. ~ 0 8 0 D0 A flash of blue light momentarily lights up the doors outline ~ door oak~ 1 -1 1346 -1 No owner. D1 ~ ~ 0 -1 1343 -1 No owner. D3 ~ ~ 0 -1 1347 -1 No owner. S #1346 {wThe {$Apprentice's {&Workshop{x~ You are in a small workshop. Writing implements and parchment are strewn about on a few worktables. In the far corner several young mages have a small kitten cornered and seem to be testing spells upon it. The only apparent exit leads back south to the hallway. ~ 0 8 0 D2 ~ door oak~ 1 -1 1345 -1 No owner. S #1347 {wA {3Bend {win the {*Hallway{x~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. ~ 0 8 0 D1 ~ ~ 0 -1 1345 -1 No owner. D2 ~ ~ 0 -1 1348 -1 No owner. S #1348 {wThe {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1347 -1 No owner. D2 ~ ~ 0 -1 1350 -1 No owner. D3 ~ door metal~ 1 -1 1349 -1 No owner. S #1349 {wThe {#Classroom{x~ You are in a large classroom filled with bored looking students of the art. The instructor stops in his lecture on the fine uses of magic missile at your entry and lunges to attack you. The only apparent exit is back east to the hallway. ~ 0 8 0 D1 ~ door metal~ 1 -1 1348 -1 No owner. S #1350 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1348 -1 No owner. D2 ~ ~ 0 -1 1351 -1 No owner. D3 ~ door metal~ 1 -1 1352 -1 No owner. S #1351 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1350 -1 No owner. D2 ~ ~ 0 -1 1353 -1 No owner. D3 ~ door metal~ 1 -1 1354 -1 No owner. S #1352 {wAn {*Empty {3Classroom{x~ You are in an empty classroom. Some strange sigils are written on a blackboard which is floating in the air here. Other than a few desks, it is bare of furnishings. The only apparent exit leads back east to the hallway. ~ 0 8 0 D1 ~ door metal~ 1 -1 1350 -1 No owner. S #1353 {wA {3bend {win the {*Hallway{x~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. ~ 0 8 0 D0 ~ ~ 0 -1 1351 -1 No owner. D1 ~ ~ 0 -1 1355 -1 No owner. S #1354 {wAn {*Empty {3Classroom{x~ You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ 0 8 0 D1 ~ door metal~ 1 -1 1351 -1 No owner. S #1355 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1356 -1 No owner. D2 ~ door sturdy iron~ 1 -1 1357 -1 No owner. D3 ~ ~ 0 -1 1353 -1 No owner. S #1356 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1358 -1 No owner. D2 ~ door large oaken~ 1 -1 1359 -1 No owner. D3 ~ ~ 0 -1 1355 -1 No owner. S #1357 {wThe {!Amphitheater{x~ You are in a small amphitheater. Rows of comfortable looking chairs circle a large podium. The echos of your footsteps seem very loud here. The only apparent exit leads north to the hallway. ~ 0 8 0 D0 ~ door sturdy iron~ 1 -1 1355 -1 No owner. S #1358 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1360 -1 No owner. D2 ~ door small~ 1 -1 1361 -1 No owner. D3 ~ ~ 0 -1 1356 -1 No owner. S #1359 {wThe {3Training {&Room{x~ You are in a large training room. It is filled with battle scared manikins , and many other devices used in the practice of fighting. ~ 0 8 0 D0 ~ door~ 1 -1 1356 -1 No owner. S #1360 {wA {3bend {win the {*Hallway{x~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 0 8 0 D0 ~ ~ 0 -1 1362 -1 No owner. D3 ~ ~ 0 -1 1358 -1 No owner. S #1361 {wA {%Dueling {&Room{x~ You are in a large room used for duals arcane. The walls, ceiling and floor all bare the scars of many fiery spells, but still look quite strong and hold fast. The only exit leads north to the hallway. ~ 0 8 0 D0 ~ door small~ 1 -1 1358 -1 No owner. S #1362 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1363 -1 No owner. D1 ~ door~ 1 -1 1364 -1 No owner. D2 ~ ~ 0 -1 1360 -1 No owner. S #1363 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A wooden door can been seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1366 -1 No owner. D1 ~ door wooden~ 1 -1 1365 -1 No owner. D2 ~ ~ 0 -1 1362 -1 No owner. S #1364 {wThe {@Spell{*caster's {&lounge{x~ You are in a large comfortable looking lounge. Off duty spell teachers are here relaxing in their idle time. A large coffee machine is against the far wall. The only apparent exit leads back west to the hallway. ~ 0 8 0 D3 ~ door wooden~ 1 -1 1362 -1 No owner. S #1365 {wA {3Bedroom{x~ You are in a large, plush bedroom. The owner is obviously someone of high standing in the magical community here. An ice mirror is on one wall, and a scrying globe sit on a stand in the middle of the room. An enormous bed can be seen floating about a meter above the floor. The only exit leads back west to the hallway. ~ 0 8 0 D3 ~ door wooden~ 1 -1 1363 -1 No owner. S #1366 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1368 -1 No owner. D1 ~ door glass~ 1 -1 1367 -1 No owner. D2 ~ ~ 0 -1 1363 -1 No owner. S #1367 {wThe {#Study{x~ You are in a small, well kept study. Ancient tomes are on shelves on the walls, A huge table sits in the middle of the room, with maps weighted down upon it. The only light source here comes from an interestingly non- magical oil lamp. The only apparent exit leads back west to the hallway. ~ 0 8 0 D3 ~ door glass~ 1 -1 1366 -1 No owner. S #1368 {3Below {wthe {*Stairs{x~ You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. ~ 0 8 0 D2 ~ ~ 0 -1 1366 -1 No owner. D4 ~ ~ 0 -1 1369 -1 No owner. S #1369 {3Atop {wof {*Stairway{x~ You are atop a stairway. The halls here look quite a bit less used than those below. Obviously access to these magic filled corridors is limited to those of the upper echelon of mages. The walls here emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. ~ 0 8 0 D3 ~ ~ 0 -1 1370 -1 No owner. D5 ~ ~ 0 -1 1368 -1 No owner. S #1370 {wA {*Hallway{x~ You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1371 -1 No owner. D1 ~ ~ 0 -1 1369 -1 No owner. D3 ~ ~ 0 -1 1372 -1 No owner. S #1371 {wA {3Small {&Office{x~ You are in a small office. It looks like a calligrapher's study, there are quills, inkpots and parchments all about on desks and worktables. A section to the west seems to be curtained off, but the flicker of a candle can be seen through the curtain. ~ 0 8 0 D2 ~ door wooden~ 1 -1 1370 -1 No owner. D3 ~ curtain~ 1 -1 1373 -1 No owner. S #1372 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1370 -1 No owner. D3 ~ ~ 0 -1 1374 -1 No owner. S #1373 {wThe {&Master {@Scribe's {3Workshop{x~ You are in the workshop of the tower's master scribe. Many half finished scrolls lay on the writing table in the center of the room. A giant candle flickering with soft blue flames provides the only light here. The only apparent exit is the way you came in. ~ 0 8 0 D1 ~ curtain~ 1 -1 1371 -1 No owner. S #1374 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. ~ 0 8 0 D0 A dark room can be seen through the half opened door ~ door wooden~ 1 -1 1375 -1 No owner. D1 ~ ~ 0 -1 1372 -1 No owner. D3 ~ ~ 0 -1 1376 -1 No owner. S #1375 {wA {3Store {&Room{x~ You are in a small dark store room. A few common items are stacked upon the shelves here, but very little looks interesting. ~ 0 9 0 D2 ~ door wooden~ 1 -1 1374 -1 No owner. S #1376 {wA {3Bend {win the {*Hallway{x~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. ~ 0 8 0 D1 ~ ~ 0 -1 1374 -1 No owner. D2 ~ ~ 0 -1 1377 -1 No owner. S #1377 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1376 -1 No owner. D2 ~ ~ 0 -1 1378 -1 No owner. D3 ~ door iron~ 1 -1 1379 -1 No owner. S #1378 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1377 -1 No owner. D2 ~ ~ 0 -1 1380 -1 No owner. D3 ~ door iron~ 1 -1 1381 -1 No owner. S #1379 {wA {3Store {&Room{x~ You are in a large store room. Bins of ores, minerals and other rare materials are here along with many neatly stacked piles of precious metals. A large cabinet with sigils of warding is bolted to one wall. The ring of metal on metal can be heard to the south. ~ 0 8 0 D1 ~ door iron~ 1 -1 1377 -1 No owner. D2 ~ ~ 0 -1 1381 -1 No owner. S #1380 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1378 -1 No owner. D2 ~ ~ 0 -1 1383 -1 No owner. S #1381 {wA {*Very {!Hot {&Room{x~ You are in a very hot room. Against one wall is a large forge, magical fires crackle within and heavy blue smoke pours into a vent in the ceiling. A rune-encrusted mithril anvil is in the center of the room, looking well used. Other tools of metallurgy hang on a rack which floats about three meters in the air of its own force. ~ 0 8 0 D0 ~ ~ 1 -1 1379 -1 No owner. D1 ~ door iron~ 1 -1 1378 -1 No owner. D2 ~ door ~ 1 -1 1382 -1 No owner. D4 ~ vent~ 1 -1 1412 -1 No owner. S #1382 {wThe {&Master {%Enchanter's {3Chamber{x~ You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ 0 8 0 D0 ~ door~ 1 -1 1381 -1 No owner. S #1383 {wA {3Bend {win the {*Hallway{x~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. ~ 0 8 0 D0 ~ ~ 0 -1 1380 -1 No owner. D1 ~ ~ 0 -1 1384 -1 No owner. S #1384 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1385 -1 No owner. D2 ~ door steel~ 1 -1 1386 -1 No owner. D3 ~ ~ 0 -1 1383 -1 No owner. S #1385 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1387 -1 No owner. D3 ~ ~ 0 -1 1384 -1 No owner. S #1386 {wThe {#Laboratory{x~ You are in a small laboratory. Many strange instruments, vials, bottles and some scrawled notes are piled about a workbench. This room is very untidy, looking almost abandoned, or used by a madman. The only apparent exits are east and north. ~ 0 8 0 D0 ~ door steel~ 1 -1 1384 -1 No owner. D1 ~ ~ 0 -1 1388 -1 No owner. S #1387 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. You can see a steel door to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1389 -1 No owner. D2 ~ door steel~ 1 -1 1390 -1 No owner. D3 ~ ~ 0 -1 1385 -1 No owner. S #1388 {wThe {!Mad {#Alchemist's {3Workshop{x~ You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ 0 8 0 D3 ~ ~ 0 -1 1386 -1 No owner. S #1389 {wA {3Bend {win the {*Hallway{x~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 0 8 0 D0 ~ ~ 0 -1 1391 -1 No owner. D3 ~ ~ 0 -1 1387 -1 No owner. S #1390 {wThe {!Pentagram {3Chamber{x~ You are in a large room with a five pointed star etched into the floor. A crackling energy field can be seen to the south, it looks quite dangerous. ~ 0 8 0 D0 ~ door steel~ 1 -1 1387 -1 No owner. D2 The energy field crackles and glows, nothing seems to be beyond. ~ ~ 0 -1 1392 -1 No owner. S #1391 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1393 -1 No owner. D1 ~ door bronze~ 1 -1 1394 -1 No owner. D2 ~ ~ 0 -1 1389 -1 No owner. S #1392 {&Inside {wthe {^Energy {7Field{x~ You feel a stomach twisting sensation as you enter the energy field. Nice going! You might as well wait here until the wizard who built this trap comes back to imprison your soul as well as your body. ~ 0 8200 0 D5 ~ ~ 0 0 3460 -1 No owner. D2 ~ ~ 0 0 9141 -1 No owner. D1 ~ ~ 0 0 3001 -1 No owner. D3 ~ ~ 0 0 7428 -1 No owner. D4 ~ ~ 0 0 3001 -1 No owner. S #1393 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1396 -1 No owner. D1 ~ door bronze~ 1 -1 1395 -1 No owner. D2 ~ ~ 0 -1 1391 -1 No owner. S #1394 {wAn {3Empty {&Room{x~ You are in an empty room. It is both quiet and comfortable here, it looks like a safe place to rest. ~ 0 12 0 D3 ~ door bronze~ 1 -1 1391 -1 No owner. S #1395 {wThe {5Charm {&Master's {3Chamber{x~ You are in the chambers of the tower's master of charm. Some straw and dirt litters the floor here, it looks to have been recently used by wild animals. Strange sounds can be heard through the bars to the north. ~ 0 8 0 D0 ~ cage bars~ 1 -1 1397 -1 No owner. D3 ~ door bronze~ 1 -1 1393 -1 No owner. S #1396 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1398 -1 No owner. D2 ~ ~ 0 -1 1393 -1 No owner. S #1397 {wThe {*Animals {3Pens{x~ You are in the animal pens. Many caged animals are here looking unhappy. Obviously they are destined to be enslaved, or used in some cruel magical experimentation. ~ 0 8 0 D2 ~ cage bars~ 1 -1 1395 -1 No owner. S #1398 {wThe {3End {wof the {*Hallway{x~ You are at the end of a long north-south hallway. The walls emit a faint magical glow which provides enough light to see by. Stairs here lead up to the next level, and the hallway continues south. ~ 0 8 0 D2 ~ ~ 0 -1 1396 -1 No owner. D4 ~ ~ 0 -1 1399 -1 No owner. S #1399 {3Atop {wof {*Stairway{x~ You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. ~ 0 8 0 D3 ~ ~ 0 -1 1400 -1 No owner. D5 ~ ~ 0 -1 1398 -1 No owner. S #1400 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 0 8 0 D0 ~ door silver~ 1 -1 1401 -1 No owner. D1 ~ ~ 0 -1 1399 -1 No owner. D3 ~ ~ 0 -1 1404 -1 No owner. S #1401 {wA {3Store {&Room{x~ You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ 0 8 0 D2 ~ door silver~ 1 -1 1400 -1 No owner. D3 ~ door silver~ 1 -1 1402 -1 No owner. S #1402 {wThe {&Master {@Spell{*binder's {3Chamber{x~ You are in the chambers of the master spell binder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ 0 8 0 D1 ~ door silver~ 1 -1 1401 -1 No owner. D3 ~ door silver~ 1 -1 1403 -1 No owner. S #1403 {wThe {@Spell{*binder's {3Cache{x~ You have discovered the cache of the master spell binder. There are two very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ 0 8 0 D1 ~ door silver~ 1 -1 1402 -1 No owner. D2 ~ door silver~ 1 -1 1405 -1 No owner. S #1404 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1400 -1 No owner. D3 ~ ~ 0 -1 1405 -1 No owner. S #1405 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 0 8 0 D0 ~ door silver~ 1 -1 1403 -1 No owner. D1 ~ ~ 0 -1 1404 -1 No owner. D3 ~ ~ 0 -1 1406 -1 No owner. S #1406 {wThe {3Bend {win the {*Hallway{x~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ 0 8 0 D1 ~ ~ 0 -1 1405 -1 No owner. D2 ~ ~ 0 -1 1407 -1 No owner. S #1407 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1406 -1 No owner. D2 ~ ~ 0 -1 1408 -1 No owner. S #1408 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1407 -1 No owner. D2 ~ ~ 0 -1 1413 -1 No owner. D3 ~ door rusty~ 1 -1 1409 -1 No owner. S #1409 {wThe {3Golem {&Master's {*Workshop{x~ You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving, some not. The animated forms lunge to attack you. ~ 0 8 0 D0 ~ ~ 0 -1 1410 -1 No owner. D1 ~ door rusty~ 1 -1 1408 -1 No owner. D2 ~ ~ 0 -1 1411 -1 No owner. D5 ~ trapdoor~ 1 -1 1412 -1 No owner. S #1410 {wA {3Store {&Room{x~ You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ 0 8 0 D2 ~ ~ 0 -1 1409 -1 No owner. S #1411 {wThe {3Golem {&Chamber{x~ You are in the golem chamber. Golems made of every imaginable material are here, ranging in size from a hand-span to nearly the ceiling. They all seem to be sleeping. ~ 0 8 0 D0 ~ ~ 0 -1 1409 -1 No owner. S #1412 {wIt {3Is {wVery {*Dark {wHere{x~ It is very dark here... ~ 0 9 0 D4 ~ trapdoor~ 1 -1 1409 -1 No owner. D5 ~ vent~ 1 -1 1381 -1 No owner. S #1413 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1408 -1 No owner. D2 ~ ~ 0 -1 1414 -1 No owner. S #1414 {wA {3Bend {win the {*Hallway{x~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ 0 8 0 D0 ~ ~ 0 -1 1413 -1 No owner. D1 ~ ~ 0 -1 1415 -1 No owner. S #1415 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1416 -1 No owner. D3 ~ ~ 0 -1 1414 -1 No owner. S #1416 {wA {*Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1419 -1 No owner. D2 ~ door emerald~ 1 -1 1417 -1 No owner. D3 ~ ~ 0 -1 1415 -1 No owner. S #1417 {wThe {&Master {wof {^Illusion's {3Chamber{x~ You are in the chamber of the master of illusions. The walls here are ever-changing in color and texture, as if they were reforming before your very eyes. Many splendorous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ 0 8 0 D0 ~ door emerald~ 1 -1 1416 -1 No owner. D3 ~ ~ 0 -1 1418 -1 No owner. S #1418 {wA {3Bedroom{x~ You are in the bedroom of the master of illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ 0 8 0 D1 ~ ~ 0 -1 1417 -1 No owner. S #1419 {wA {&Hallway{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1421 -1 No owner. D2 ~ door glass~ 1 -1 1420 -1 No owner. D3 ~ ~ 0 -1 1416 -1 No owner. S #1420 {wThe {#Meditation {&Chamber{x~ You are in a meditation chamber. It is very silent here, in fact you can not even hear your own footsteps. You feel very peaceful. ~ 0 524 0 D0 ~ door glass~ 1 -1 1419 -1 No owner. S #1421 {wA {3Bend {win the {*Hallway{x~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ 0 8 0 D0 ~ ~ 0 -1 1422 -1 No owner. D3 ~ ~ 0 -1 1419 -1 No owner. S #1422 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1426 -1 No owner. D1 ~ door black~ 1 -1 1423 -1 No owner. D2 ~ ~ 0 -1 1421 -1 No owner. S #1423 {wA {*Dark {3Room{x~ You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ 0 9 0 D0 ~ ~ 0 -1 1424 -1 No owner. D3 ~ door black~ 1 -1 1422 -1 No owner. S #1424 {wA {*Dark {3Room{x~ You are in a large dark room. The stench here makes you gag and wretch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you've ever seen alive are here. Tortured screams can be heard from the north. ~ 0 9 0 D0 Upon gazing northwards, you are filled with deep dread ~ ~ 0 -1 1425 -1 No owner. D2 ~ ~ 0 -1 1423 -1 No owner. S #1425 {wThe {#Necromancer's {&Lair{x~ You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ 0 9 0 D2 ~ ~ 0 -1 1424 -1 No owner. S #1426 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1427 -1 No owner. D2 ~ ~ 0 -1 1422 -1 No owner. S #1427 {wA {*Hallway{x~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1428 -1 No owner. D2 ~ ~ 0 -1 1426 -1 No owner. S #1428 {wThe {3End {wof the {*Hallway{x~ You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ 0 8 0 D2 ~ ~ 0 -1 1427 -1 No owner. D4 ~ ~ 0 -1 1429 -1 No owner. S #1429 {wA {*Corridor{x~ You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor it self were alive. ~ 0 8 0 D3 ~ ~ 0 -1 1430 -1 No owner. D5 ~ ~ 0 -1 1428 -1 No owner. S #1430 {wA {*Corridor{x~ You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D1 ~ ~ 0 -1 1429 -1 No owner. D3 ~ ~ 0 -1 1431 -1 No owner. S #1431 {wA {3Bend {win the {*Corridor{x~ You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D1 ~ ~ 0 -1 1430 -1 No owner. D2 ~ ~ 0 -1 1432 -1 No owner. S #1432 {wA {*Corridor{x~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D0 ~ ~ 0 -1 1431 -1 No owner. D2 ~ ~ 0 -1 1433 -1 No owner. S #1433 {wAn {&Intersection{x~ You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ 0 8 0 D0 ~ ~ 0 -1 1432 -1 No owner. D1 ~ ~ 0 -1 1434 -1 No owner. D2 ~ ~ 0 -1 1446 -1 No owner. D3 ~ ~ 0 -1 1436 -1 No owner. S #1434 {wA {*Corridor{x~ You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ 0 8 0 D1 ~ door black~ 1 -1 1435 -1 No owner. D3 ~ ~ 0 -1 1433 -1 No owner. S #1435 {wThe {%Scrying {*Lair{x~ You are in the scrying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizens throughout the world and spy out their darkest secrets. A huge black cauldron is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ 0 9 0 D3 ~ door black~ 1 -1 1434 -1 No owner. S #1436 {wA {*Corridor{x~ You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ 0 8 0 D1 ~ ~ 0 -1 1433 -1 No owner. D3 ~ door wooden~ 1 -1 1437 -1 No owner. S #1437 {wThe {&Entrance {wto the {#Library{x~ You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ 0 8 0 D0 ~ ~ 0 -1 1439 -1 No owner. D1 ~ ~ 0 -1 1436 -1 No owner. D2 All you can see are books ~ ~ 0 -1 1440 -1 No owner. D3 All you can see are books ~ ~ 0 -1 1438 -1 No owner. S #1438 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1441 -1 No owner. D1 ~ ~ 0 -1 1437 -1 No owner. D2 ~ ~ 0 -1 1442 -1 No owner. D3 ~ ~ 0 -1 1443 -1 No owner. S #1439 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1440 -1 No owner. D1 ~ ~ 0 -1 1442 -1 No owner. D2 ~ ~ 0 -1 1437 -1 No owner. D3 ~ ~ 0 -1 1441 -1 No owner. S #1440 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1437 -1 No owner. D1 ~ ~ 0 -1 1441 -1 No owner. D2 ~ ~ 0 -1 1439 -1 No owner. D3 ~ ~ 0 -1 1442 -1 No owner. S #1441 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1442 -1 No owner. D1 ~ ~ 0 -1 1439 -1 No owner. D2 ~ ~ 0 -1 1438 -1 No owner. D3 ~ ~ 0 -1 1440 -1 No owner. S #1442 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1438 -1 No owner. D1 ~ ~ 0 -1 1440 -1 No owner. D2 ~ ~ 0 -1 1441 -1 No owner. D3 ~ ~ 0 -1 1439 -1 No owner. S #1443 {wIn the {#Library{x~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D1 ~ ~ 0 -1 1438 -1 No owner. D3 ~ ~ 0 -1 1444 -1 No owner. S #1444 {wBetween the {3Shelves{x~ You are in the great library of magic. The shelves seem uncomfortably close here, you can barely maneuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ 0 8 0 D0 ~ ~ 0 -1 1445 -1 No owner. D1 ~ ~ 0 -1 1443 -1 No owner. S #1445 {wThe {3Reading {&Room{x~ You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally incomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ 0 8 0 D2 ~ ~ 0 -1 1444 -1 No owner. S #1446 {wA {*Corridor{x~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D0 ~ ~ 0 -1 1433 -1 No owner. D2 ~ ~ 0 -1 1447 -1 No owner. S #1447 {wThe {3End {wof the {*Corridor{x~ You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ 0 8 0 D0 ~ ~ 0 -1 1446 -1 No owner. D2 ~ ~ 0 -1 1448 -1 No owner. S #1448 {wThe {!Arched {&Entrance{x~ You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ 0 8 0 D0 ~ ~ 0 -1 1447 -1 No owner. D4 ~ ~ 0 -1 1449 -1 No owner. S #1449 {wThe {3Landing{x~ You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ 0 8 0 D4 ~ ~ 0 -1 1450 -1 No owner. D5 ~ ~ 0 -1 1448 -1 No owner. S #1450 {wAn {&Intersection{x~ You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. ~ 0 8 0 D0 ~ ~ 0 -1 1473 -1 No owner. D1 ~ ~ 0 -1 1458 -1 No owner. D2 ~ ~ 0 -1 1451 -1 No owner. D3 ~ ~ 0 -1 1465 -1 No owner. D5 ~ ~ 0 -1 1449 -1 No owner. S #1451 {wA {*Grey {&Tiled {3Hallway{x~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ 0 8 0 D0 ~ ~ 0 -1 1450 -1 No owner. D2 ~ ~ 0 -1 1452 -1 No owner. S #1452 {wA {*Grey {&Tiled {3Hallway{x~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large grey metal double doors can be seen to the south. ~ 0 8 0 D0 ~ ~ 0 -1 1451 -1 No owner. D2 ~ door grey~ 1 -1 1453 -1 No owner. S #1453 {wThe {3Antechamber{x~ You are in the antechamber of the master magician of the grey light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ 0 8 0 D0 ~ door grey~ 1 -1 1452 -1 No owner. D2 ~ ~ 0 -1 1454 -1 No owner. S #1454 {wThe {&Main {#Chamber{x~ A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. ~ 0 8 0 D0 ~ ~ 0 -1 1453 -1 No owner. D1 ~ ~ 0 -1 1456 -1 No owner. D2 ~ ~ 0 -1 1457 -1 No owner. D3 ~ ~ 0 -1 1455 -1 No owner. S #1455 {wThe {3Study{x~ You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the master's neutrality. ~ 0 8 0 D1 ~ ~ 0 -1 1454 -1 No owner. S #1456 {wA {#Closet{x~ You are in a small closet. It is filled with many cloaks, and some other apparel. ~ 0 9 0 D3 ~ ~ 0 -1 1454 -1 No owner. S #1457 {wA {3Bedroom{x~ You are in the bedroom of the master magician of neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ 0 8 0 D0 ~ ~ 0 -1 1454 -1 No owner. S #1458 {wA {*Dark {3Hallway{x~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 0 9 0 D1 ~ ~ 0 -1 1459 -1 No owner. D3 ~ ~ 0 -1 1450 -1 No owner. S #1459 {wA {*Dark {3Hallway{x~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 0 9 0 D1 ~ ~ 0 -1 1460 -1 No owner. D3 ~ ~ 0 -1 1458 -1 No owner. S #1460 {wThe {3End {wof the {*Hallway{x~ You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ 0 9 0 D1 ~ door obsidian~ 1 -1 1461 -1 No owner. D3 ~ ~ 0 -1 1459 -1 No owner. S #1461 {wThe {&Chamber {wof {*Darkness{x~ You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ 0 9 0 D0 ~ ~ 0 -1 1462 -1 No owner. D1 ~ ~ 0 -1 1464 -1 No owner. D2 ~ ~ 0 -1 1463 -1 No owner. D3 ~ door obsidian~ 1 -1 1460 -1 No owner. S #1462 {wIt {*Is {wVery {*Dark {wHere{x~ It is very dark here... ~ 0 9 0 D2 ~ ~ 0 -1 1461 -1 No owner. S #1463 {*Torture {&Chamber{x~ You are in an ill lit chamber. Instruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ 0 9 0 D0 ~ ~ 0 -1 1461 -1 No owner. S #1464 {wThe {*Inner {&Chamber{x~ You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. ~ 0 9 0 D3 ~ ~ 0 -1 1461 -1 No owner. S #1465 {wA {#Bright {*Hallway{x~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ 0 8 0 D1 ~ ~ 0 -1 1450 -1 No owner. D3 ~ ~ 0 -1 1466 -1 No owner. S #1466 {wA {#Bright {*Hallway{x~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ 0 8 0 D1 ~ ~ 0 -1 1465 -1 No owner. D3 ~ door ivory~ 1 -1 1467 -1 No owner. S #1467 {wThe {3Antechamber{x~ You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ 0 8 0 D1 ~ door ivory~ 1 -1 1466 -1 No owner. D3 ~ ~ 0 -1 1469 -1 No owner. S #1469 {wThe {&Chamber {wof the {&White {#Light{x~ You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ 0 0 0 D0 ~ ~ 0 -1 1470 -1 No owner. D1 ~ ~ 0 -1 1467 -1 No owner. D2 ~ ~ 0 -1 1471 -1 No owner. D3 ~ ~ 0 -1 1472 -1 No owner. S #1470 {wThe {%Meditation {&Chamber{x~ You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ 0 8 0 D2 ~ ~ 0 -1 1469 -1 No owner. S #1471 {wA {#Study{x~ You are in a spacious study. It is extremely tidy here, to an almost antiseptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ 0 8 0 D0 ~ ~ 0 -1 1469 -1 No owner. S #1472 {wA {3Closet{x~ You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless. ~ 0 9 0 D1 ~ ~ 0 -1 1469 -1 No owner. S #1473 {wA {3Wide {*hallway{x~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door metal grey~ 2 1473 1474 -1 No owner. D2 ~ ~ 0 -1 1450 -1 No owner. S #1474 {wA {3Wide {*hallway{x~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door obsidian black~ 2 1474 1475 -1 No owner. D2 ~ door metal grey~ 2 1473 1473 -1 No owner. S #1475 {wA {3Wide {*hallway{x~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door ivory white~ 2 1475 1476 -1 No owner. D2 ~ door obsidian black~ 2 1474 1474 -1 No owner. S #1476 {8The {&Entranceway{4~ You are at the entrance to the audience chamber of the grand master of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. ~ 0 8 0 D0 ~ ~ 0 -1 1477 -1 No owner. D2 ~ door white ivory~ 2 1475 1475 -1 No owner. S #1477 {wThe {#Audience {&Chamber{x~ You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ 0 8 0 E throne~ The giant emerald is flawless, and must be incredibly valuable. ~ D0 ~ ~ 0 -1 1480 -1 No owner. D1 ~ ~ 0 -1 1478 -1 No owner. D2 ~ ~ 0 -1 1476 -1 No owner. D3 ~ ~ 0 -1 1479 -1 No owner. S #1478 {wA {3Dressing {&Room{x~ You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ 0 8 0 D3 ~ ~ 0 -1 1477 -1 No owner. S #1479 {wThe {3Library{x~ You are in a small cozy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite un-magical oil lamp. ~ 0 8 0 D1 ~ ~ 0 -1 1477 -1 No owner. S #1480 {wThe {*Altar{x~ You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ 0 8 0 D1 ~ door secret~ 1 -1 1481 -1 No owner. D2 ~ ~ 0 -1 1477 -1 No owner. D3 ~ door secret~ 1 -1 1482 -1 No owner. S #1481 {wThe {#Treasury{x~ You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ 0 8 0 D3 ~ door secret~ 1 -1 1480 -1 No owner. S #1482 {wA {3Passage{x~ You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ 0 9 0 D3 ~ ~ 0 -1 1483 -1 No owner. S #1483 {wIn the {#Light{x~ You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ 0 8 0 D4 ~ ~ 0 -1 3001 -1 No owner. S #1499 {#Skylar's {*Hideout{x~ You are in a small, very messy room. An unmade bed is against one wall, and books and papers cover every available flat surface. Empty beer cans lie here and there, discarded with total abandon. A few over full ashtrays can be seen on a desk. ~ 0 524 0 S #0 #SPECIALS M 1300 spec_cast_undead Load to: {wa {*shadow {&guardian{x M 1301 spec_cast_cleric Load to: {wa {*lost {&adventure{x M 1304 spec_cast_mage Load to: {wa {#m{!a{$g{%e{x M 1306 spec_cast_mage Load to: {@Tatorious{x M 1307 spec_cast_mage Load to: {%Ezmerelda{x M 1308 spec_cast_mage Load to: {wThe {%cook's {&assistant{x M 1309 spec_cast_mage Load to: {wThe {@prisoner{x M 1310 spec_cast_mage Load to: {wthe {*Jailer{x M 1311 spec_thief Load to: {wa {3b{#r{3o{#o{3m{x M 1312 spec_cast_undead Load to: {wa {&pair {wof {*dis{!embod{*ied{& hands{x M 1313 spec_cast_undead Load to: {wa {&pair {wof {*dis{!embod{*ied{& eyes{x M 1314 spec_cast_mage Load to: {wthe {!m{@a{#g{^e{x M 1315 spec_cast_mage Load to: {wa {&young {$apprentice {!m{#a{@g{$i{%c {&user{x M 1316 spec_cast_mage Load to: {wa {&young {$apprentice{x M 1317 spec_cast_mage Load to: {wa {&young {$apprentice{x M 1318 spec_cast_mage Load to: {wa {&young {$apprentice{x M 1320 spec_cast_mage Load to: {wa {@s{$t{!u{%d{#e{^n{&t{x M 1321 spec_cast_mage Load to: {wan {&instructor {wof {!m{@a{#g{$i{%c{x M 1322 spec_cast_mage Load to: {wa {&student {wof {@s{!p{#e{$l{%l{^s{x M 1323 spec_cast_mage Load to: {wa {#s{!p{@e{$l{%l{x {&teacher{x M 1324 spec_cast_mage Load to: {wa {&student {wof {@s{!p{#e{%l{$l {^s{x M 1325 spec_cast_mage Load to: {wa {!w{#i{@z{^a{$r{%d{x M 1326 spec_cast_mage Load to: {wa {&young {!m{#a{@g{$e{x M 1327 spec_cast_mage Load to: {wthe {!b{@a{#t{%t{$l{^e {&mistress{x M 1328 spec_cast_mage Load to: {wa {@s{!p{#e{%l{^l{& teacher{x M 1329 spec_cast_mage Load to: {wan {&aged {@w{!i{#z{%a{$r{^d{x M 1330 spec_cast_mage Load to: {wa {@s{!c{#r{^i{%b{$e{x M 1331 spec_cast_mage Load to: {wa {@s{!c{#r{^i{%b{$e{x M 1332 spec_cast_mage Load to: {wthe {&master {@s{!c{#r{^i{%b{$e{x M 1333 spec_cast_mage Load to: {wthe {@s{!c{#r{%i{^b{$e's {&assistant{x M 1334 spec_cast_mage Load to: {wThe {%Enchanter{x M 1336 spec_cast_mage Load to: {wthe {!Mad {#Alchemist{x M 1337 spec_cast_mage Load to: {wthe {&master {@summoner{x M 1338 spec_cast_mage Load to: {wthe {&master {$charmer{x M 1340 spec_cast_mage Load to: {wthe {&master {@spell{*binder{x M 1341 spec_cast_mage Load to: {wthe {3golem {#maker{x M 1348 spec_cast_mage Load to: {wthe {&master {wof {^illusions{x M 1349 spec_cast_mage Load to: {wthe {@Necromancer{x M 1350 spec_cast_undead Load to: {wan {!animated {*skeleton{x M 1351 spec_cast_undead Load to: {wan {*undead {@giant{x M 1352 spec_cast_mage Load to: {wan {*ugly {%witch{x M 1353 spec_cast_mage Load to: {wthe {#Librarian{x M 1354 spec_cast_mage Load to: {wthe {&master's {$apprentice{x M 1355 spec_cast_mage Load to: {wa {*grey {3cat{x M 1356 spec_cast_mage Load to: {wthe {&master {wof {!neutrality{x M 1357 spec_cast_mage Load to: {wa {*black {&robe {7apprentice{x M 1358 spec_cast_mage Load to: {wa {*black {3cat{x M 1359 spec_cast_mage Load to: {wthe {&master {wof the {*black {&robes{x M 1360 spec_cast_mage Load to: {wa {&white {7robe {$apprentice{x M 1361 spec_cast_mage Load to: {wa {&white {3cat{x M 1362 spec_cast_mage Load to: {wa {&master {wof {!goodness{x M 1363 spec_cast_mage Load to: {wA {!ca{*li{!co {&cat{x M 1364 spec_cast_mage Load to: {wThe {&Grand {!Mi{*st{!re{*ss{x M 1365 spec_cast_mage Load to: {wa {%w{!i{#z{@a{$r{^d{x S #RESETS D 0 1316 3 1 The west door of {3Dining {&Hall{x is closed D 0 1317 5 1 The down door of {*Dark {3Hallway{x is closed D 0 1320 1 1 The east door of {wThe {#Kitchen{x is closed D 0 1321 4 1 The up door of {3Below {wthe {*Trapdoor{x is closed D 0 1327 2 2 The south door of {wA {*Dark {3Cell{x is closed and locked D 0 1330 2 1 The south door of {wThe {*Hallway{x is closed D 0 1331 1 1 The east door of {wA {3Bend {win the {*Hallway{x is closed D 0 1331 2 1 The south door of {wA {3Bend {win the {*Hallway{x is closed D 0 1332 2 1 The south door of {wA {3Store {&Room{x is closed D 0 1334 1 1 The east door of {wA {*Hallway{x is closed D 0 1334 2 1 The south door of {wA {*Hallway{x is closed D 0 1336 3 1 The west door of {wA {@Guest {3Bedroom{x is closed D 0 1337 3 1 The west door of {wA {@Guest {3Bedroom{x is closed D 0 1338 1 1 The east door of {wA {*Hallway{x is closed D 0 1339 3 1 The west door of {wThe {!Burnt {&Room{x is closed D 0 1342 2 1 The south door of {wThe {$Apprentice's {&Barracks{x is closed D 0 1344 2 1 The south door of {wThe {$Apprentice's {&Barracks{x is closed D 0 1346 2 1 The south door of {wThe {$Apprentice's {&Workshop{x is closed D 0 1348 3 1 The west door of {wThe {*Hallway{x is closed D 0 1349 1 1 The east door of {wThe {#Classroom{x is closed D 0 1350 3 1 The west door of {wA {*Hallway{x is closed D 0 1351 3 1 The west door of {wA {*Hallway{x is closed D 0 1352 1 1 The east door of {wAn {*Empty {3Classroom{x is closed D 0 1354 1 1 The east door of {wAn {*Empty {3Classroom{x is closed D 0 1355 2 1 The south door of {wA {*Hallway{x is closed D 0 1356 2 1 The south door of {wA {*Hallway{x is closed D 0 1358 2 1 The south door 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{!Hot {&Room{x is closed D 0 1384 2 1 The south door of {wA {*Hallway{x is closed D 0 1387 2 1 The south door of {wA {*Hallway{x is closed D 0 1391 1 1 The east door of {wA {*Hallway{x is closed D 0 1394 3 1 The west door of {wAn {3Empty {&Room{x is closed D 0 1395 3 1 The west door of {wThe {5Charm {&Master's {3Chamber{x is closed D 0 1397 2 1 The south door of {wThe {*Animals {3Pens{x is closed D 0 1401 2 1 The south door of {wA {3Store {&Room{x is closed D 0 1401 3 1 The west door of {wA {3Store {&Room{x is closed D 0 1402 1 1 The east door of {wThe {&Master {@Spell{*binder's {3Chamber{x is closed D 0 1402 3 1 The west door of {wThe {&Master {@Spell{*binder's {3Chamber{x is closed D 0 1403 1 1 The east door of {wThe {@Spell{*binder's {3Cache{x is closed D 0 1403 2 1 The south door of {wThe {@Spell{*binder's {3Cache{x is closed D 0 1408 3 1 The west door of {wA {*Hallway{x is closed D 0 1409 1 1 The east door of {wThe {3Golem {&Master's {*Workshop{x is closed D 0 1409 5 1 The down 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{3Wide {*hallway{x is closed D 0 1476 2 1 The south door of {8The {&Entranceway{4 is closed D 0 1480 1 1 The east door of {wThe {*Altar{x is closed D 0 1480 3 1 The west door of {wThe {*Altar{x is closed D 0 1481 3 1 The west door of {wThe {#Treasury{x is closed M 0 1300 6 1302 2 *Load {wa {*shadow {&guardian{x M 0 1300 6 1304 2 *Load {wa {*shadow {&guardian{x M 0 1300 6 1306 2 *Load {wa {*shadow {&guardian{x M 0 1302 1 1307 1 *Load {*E{&d{*g{&a{*r{x M 0 1300 6 1308 2 *Load {wa {*shadow {&guardian{x M 0 1300 6 1311 2 *Load {wa {*shadow {&guardian{x M 0 1301 1 1311 1 *Load {wa {*lost {&adventure{x M 0 1303 1 1312 1 *Load {wthe {3golem{x M 0 1304 7 1313 1 *Load {wa {#m{!a{$g{%e{x M 0 1304 7 1314 1 *Load {wa {#m{!a{$g{%e{x M 0 1304 7 1314 1 *Load {wa {#m{!a{$g{%e{x M 0 1304 7 1315 1 *Load {wa {#m{!a{$g{%e{x M 0 1304 7 1316 1 *Load {wa {#m{!a{$g{%e{x M 0 1304 7 1318 1 *Load {wa {#m{!a{$g{%e{x M 0 1305 1 1318 1 *Load {@S{#t{!r{$i{%c{^k{w the {&Bartender{x G 0 1351 0 *{wa {&herbal {3tea{x is 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