/
Cool3/bin/
#AREADATA
Name New area~
Builders None~
VNUMs 29711 29799
Version 3
Credits Stigmata~
Security 1
Flags 48
End

#MOBILES
#29713
angel~
{^A{& {^B{&e{^a{&u{^t{&i{^{&u{^l {&A{^n{&g{^e{&l{0~
{^A {&B{^e{&a{^u{&t{^i{&f{^u{&l {^A{&n{^g{&e{^l {&G{^u{&a{^r{&d{^i{&n{^g {&T{^h{&e {^C{&i{^t{&y {^O{&f {^A{&n{^g{&e{^l{&s{0
~
{^A{& {^B{&e{^a{&u{^t{&i{^{&u{^l {&A{^n{&g{^e{&l{0 sits here looking beautiful.
~
human~
AG TVe 0 1000 0
70 0 2500d1+2500 0d0+0 10d10+9 none
0 0 0 0
EF N FHN C
stand stand female 10000
Z ABCDFHP medium unknown
F for AHMV
F par EGIJK
#29720
healer~
{^T{&h{^e {&H{^E{&A{^L{&E{^R{0~
{!-{&={!+{&){!> {^T{&h{^e {&H{^e{&a{^l{&e{^r {&i{^s {&h{^e{&r{^e{&! {!<{&({!+{&={!-{0
~
You see an old man, retired from adventuring, but still wanting to give a helping hand.
~
human~
ABGa 0 0 10000 0
70 9999 940d940+3400 0d0+0 30d50+400 none
0 0 0 0
0 ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand male 0
HV ABCEFIJK medium unknown
F for AM
F par DGH
#29721
shopkeeper~
{!D{&r{!e{&c{!k{0~
{!D{&r{!e{&c{!k {^s{&t{^a{&n{^d{&s {^h{&e{^r{&e {^s{&e{^l{&l{^i{&n{^g {&p{^o{&t{^i{&o{^n{&s{^.{0
~
~
human~
ABG 0 0 0 0
100 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
#29722
shopkeeper~
{!D{&r{!e{&c{!k{0~
{!D{&r{!e{&c{!k {^s{&t{^a{&n{^d{&s {^h{&e{^r{&e {^s{&e{^l{&l{^i{&n{^g {&p{^o{&t{^i{&o{^n{&s{^.{0
~
~
human~
AB 0 0 0 0
100 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29723
BoB~
{!B{&o{!B{0~
{!B{&o{!B{0 the Pet salesman stands here trying to sell you something.
~
~
human~
ABGc 0 0 0 0
200 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29724
evil~
{1T{2h{4e {1E{6v{8i{7L{0~
{1T{2h{4e {1E{6v{8i{7L{0 stands here, finishing off the fresh {1c{!o{1r{!p{1s{!e{0 of a policeman.
~
~
human~
AB 0 0 -1000 0
70 0 350d350+3450 0d0+0 35d35+2 none
-1 -10 -10 -10
0 0 0 0
stand stand male 0
Z 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29726
Yummer~
{!Y{&u{!MM{&e{!R{0~
{!Y{&u{!MM{&e{!R{0 the Cook Stands here holding a tray of {!F{&o{!o{&D{!.{0
~
~
human~
ABGc 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29727
killer~
{!K{&i{!l{&l{!e{&r{0~
{!K{&i{!l{&l{!e{&r{0 stands here.
~
~
human~
AI 0 0 0 0
50 0 340d340+3450 0d0+0 2d2+1 none
0 0 0 0
0 0 0 0
stand stand none 0
Z 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#29728
jailguard~
{8J{&a{8i{&l {!G{1u{!a{1r{!d{0 ~
The {8J{&a{8i{&l {!G{1u{!a{1r{!d{0 sits here adding another tally to the days he hasn't fed the prisoners. 
~
~
human~
AB 0 0 1000 0
100 0 350d350+2 0d0+0 35d35+2 none
-2 -10 -10 -3
CDEGHK E G F
stand stand male 100000
0 ABCF medium unknown
F for AHMV
F par DEGHIJK
#29738
eViL~
{!T{1h{!e {3e{2V{1i{4L {8P{&r{8i{&s{8o{&n{8e{&r{0~
{!T{1h{!e {3e{2V{1i{4L {8P{&r{8i{&s{8o{&n{8e{&r{0 sits here adding another tally to the days he hasnt been fed.
~
~
human~
A 0 0 0 0
100 0 350d350+2 0d0+0 30d30+2 none
5 -5 -10 -1
IN E 0 CF
stand stand none 100000
E ABCEFH medium unknown
F for AHMV
F par DGIJK
#29739
dragon~
The {1R{!e{1d {1D{!r{3a{2g{4o{!n{0~
The {1R{!e{1d {1D{!r{3a{2g{4o{!n{0 stands here, picking his tooth with a human bone
~
~
human~
AB 0 0 -1000 0
100 0 320d320+2 0d0+0 33d33+2 flbite
10 -5 -5 -5
M 0 0 CF
stand stand none 1000000
Z AQ huge unknown
F for AHMV
F par BCDEFGHIJK
#0



#OBJECTS
#29714
power~
{!P{1o{!w{1e{!r{0~
{!P{1o{!W{1e{!r {1O{!f {1F{!i{1R{!e{0~
Flames~
weapon ABY AN
exotic 10 15 blast A
50 1 100 P
#29718
key~
{^C{&l{^o{&u{^d{&y {^K{&e{^y{0~
A key made of the mist of {^C{&l{^o{&u{^d{&s{0 hangs on the wall here. Free for anyone to take.~
Cloud~
key A A
0 0 0 0 0
1 1 0 P
#29721
badge~
{8P{&o{8l{&i{8c{&e {!B{1a{!d{1g{!e{0 ~
{&A {8P{&o{8l{&i{8c{&e {!B{1a{!d{1g{!e{0 is here on the floor, a sign of the evil that has taken place. ~
unknown~
armor A AO
BDFGIJKLMNOPQRSTUVWXYZabcdef CDEHIJKLMNOPQRSTUVWXYZabcdef DHIJKLMNOPQRSTUVWXYZabcdef ACEFHIJKLMNOPQRSTUVWXYZabcdef 0
100 1 10000 P
A
13 500
#29722
potion~
{!R{1e{!d potion.{0~
A {!R{1e{!d{0 potions sits here.~
unknown~
potion 0 0
0 'giant strength' 'godheal' 'godheal' 'haste'
75 0 0 P
#29726
cake angel foodcake~
{^A{&n{^g{&e{^l {&F{^o{&o{^d {&C{^a{&k{^e{0~
An {^A{&n{^g{&e{^l{&i{^c{0 Cake Floats here an a small {&ClouD{0.~
Cake~
food 0 0
1000 60 0 0 0
0 0 0 P
#29728
stick sticker~
{!S{1A{!N{1E {!S{&t{$i{!c{&k{$e{!r {&-{$={!+{&){$>{0~
A {!S{1A{!N{1E {!S{&t{$i{!c{&k{$e{!r {&-{$={!+{&){$>{0 Lies here on the ground, someones going to be in trouble.~
unknown~
armor 0 AL
DEFIJKLMNOPQRSTUVWXYZabcdef 0 0 0 0
100 0 10000 P
A
13 500
A
12 400
#29738
mask~
{!A{1n {3e{2V{1i{4L {8M{&a{8s{&K{0~
{!A{1n {3e{2V{1i{4L {8M{&a{8s{&K{0 lays here, being eViL.~
unknown~
armor 0 AR
DEFIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef CDEHIJKLMNOPQRSTUVWXYZabcdef 0
100 0 10000 P
A
13 500
A
12 300
#29739
power~
{1F{!i{1r{!e {!P{&o{1w{7e{!r{0~
The {1F{!i{1r{!e {!P{&o{1w{7e{!r{0 is here, being a pyro.~
unknown~
weapon AB AN
exotic 39 39 none A
0 0 10000 P
#0



#ROOMS
#29711
{^O{&n {^T{&o{^p {&O{^f {&a {^C{&l{^o{&u{^d{0~
You find yourself standing upon a {&white{0 fluffy cloud in the {^sky{0.
You constantly feel like your going to fall because you feel nothing under your feet. All you can see aroung you is a perfectly {^blue{0 sky with nothing in it but the {&cloud{0 you stand on.
Looking north you see a beautiful {&white{0 city in the sky.
~
0 0 1
D0
~
gate~
1 0 29712 0
No owner.
O Flameboy~
S
#29712
{^E{&n{^t{&ra{^n{&c{^e {&T{^o {&T{^h{&e {^C{&i{^t{&y {^O{&f {^A{&n{^g{&e{^l{&s{0~
Looking around You see A strange sort of people walking up and down the streets wearing {&white {^r{&o{^b{&e{^s{0 with little {&white{0 wings sticking out from behind. 
The only exits are north and south, south leading back where you came from, and north leading to what looks like the Center of the City.
~
0 0 1
D0
~
~
0 0 29715 0
No owner.
D2
~
~
1 0 29711 0
No owner.
S
#29715
{!A{&n{!g{&e{!l{&i{!C {&C{1e{&n{1t{&r{1a{&l {!S{&q{!u{&a{!R{&e {!<{&({!+{&={!-{0~
You see many more of the strange people you saw near the entrance to the city all over the place.
They all seem to have some place to go but none are moving very fast, they are all just taking their pleasent time.
You wish you could be as relaxed as these people.
To the north you see many delightful looking shops.
To the west you see a HUGE white building.
To the east you see a smaller white building.
~
0 0 1
D0
~
~
0 0 29716 0
No owner.
D1
~
~
0 0 29719 0
No owner.
D2
~
~
0 0 29712 0
No owner.
D3
~
~
0 0 29721 0
No owner.
O flameboy~
S
#29716
{^A {&H{^e{&a{^v{&e{^n{&l{^y {$<{&M{^a{&i{^n{$> {&S{^t{&r{^e{&e{^t{0~
To the east you see a {^S{&k{^y{0 coloured shop.
To the north the street continues.
~
0 0 1
D0
~
~
0 0 29722 0
No owner.
D1
~
~
0 0 29717 0
No owner.
D2
~
~
0 0 29715 0
No owner.
S
#29717
{&-{^={&+{^){&> {^A{&p{^o{&C{^a{&r{^t{&h{^y {&<{^({&+{^={&- ~
~
0 0 1
D3
~
~
0 0 29716 0
No owner.
S
#29719
{!S{&a{!n{&c{!T{&u{!a{&r{!Y{0~
Upon entering this room you feel a wave of saftey wash over you. While inside here you are safe from any outside preditors.
~
0 1024 1
D3
~
~
0 0 29715 0
No owner.
S
#29721
{8P{&o{8l{&i{8c{&e {!S{1t{!a{1t{!i{1o{!n{0~
Upon Entering the {8p{&o{8l{&i{8c{&e {!s{1t{!a{1t{!i{1o{!n{0, You see that a horrible evil has taken over the building, no where in sight is there an actual policeman. Now would be a good time to {!R{1U{!N{1!{!!{0
~
0 0 0
D1
~
~
0 0 29715 0
No owner.
S
#29722
{^A {&H{^e{&a{^v{&e{^n{&l{^y {$<{&M{^a{&i{^n{$> {&S{^t{&r{^e{&e{^t{0~
~
0 0 0
D0
~
~
0 0 29725 0
No owner.
D1
~
~
0 0 29723 0
No owner.
D2
~
~
0 0 29716 0
No owner.
S
#29723
{&-{!={&+{!){&> {!P{&e{!t{&z {!-{&R{!- {&U{!s{&!{!!{0~
~
0 4096 1
D3
~
~
0 0 29722 0
No owner.
S
#29724
{!P{&e{!t {&S{!h{&o{!p {&S{!t{&o{!r{&a{!g{&e {!R{&o{!o{&m{!.{0~
As You enter ({z{!which you cant do w/o cheating{0) you are slapped upside the head many times over. Then you relize your screwed cause you cant recall, and there are no exits. Sucks to be You.
~
0 12292 0
S
#29725
{^A {&H{^e{&a{^v{&{^n{&l{^y {$<{&M{^a{&i{^n{$> {&S{^t{&r{^e{&e{^t{0 ~
To the East you see a Heavenly food shop.
To the north the street continues.
~
0 0 0
D0
~
~
0 0 29727 0
No owner.
D1
~
~
0 0 29726 0
No owner.
D2
~
~
0 0 29722 0
No owner.
S
#29726
{^H{&e{^a{&v{^e{&n{^l{&y {!F{&o{!o{&D{0~
Looking around you see many delightful dishes, {!Yummy {&Yummy {!Yummy{0 For Your {&Tummy.
~
0 0 0
D3
~
~
0 0 29725 0
No owner.
S
#29727
{1P{!a{1t{!h{1w{!a{1y {8t{&o {@a {8J{&a{8i{&l{0~
As You continue up the path to the {8j{&a{8i{&l{0, the hairs on your arms stand on end. Now would be a good time to consider turning back.
~
0 0 0
D0
~
~
0 0 29728 0
No owner.
D2
~
~
0 0 29725 0
No owner.
S
#29728
{1E{!n{1t{!r{1a{!n{1c{!e {8t{&o {@a {8J{&a{8i{&l{0~
As you enter the room the jail guard walks up to you and hands to a sticker that reads: {!SANE{0.
~
0 0 0
D0
~
~
0 0 29729 0
No owner.
D2
~
~
0 0 29727 0
No owner.
S
#29729
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter the {!H{1a{!l{1l{!w{1a{!y{0 you see {!M{7a{8n{1y {8dark{0 cells lining the northern wall.
~
0 0 0
D0
~
~
0 0 29738 0
No owner.
D2
~
~
0 0 29728 0
No owner.
D3
~
~
0 0 29730 0
No owner.
S
#29730
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29739 0
No owner.
D1
~
~
0 0 29729 0
No owner.
D3
~
~
0 0 29731 0
No owner.
S
#29731
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29740 0
No owner.
D1
~
~
0 0 29730 0
No owner.
D3
~
~
0 0 29732 0
No owner.
S
#29732
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29741 0
No owner.
D1
~
~
0 0 29731 0
No owner.
D3
~
~
0 0 29733 0
No owner.
S
#29733
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29742 0
No owner.
D1
~
~
0 0 29732 0
No owner.
D3
~
~
0 0 29734 0
No owner.
S
#29734
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29743 0
No owner.
D1
~
~
0 0 29733 0
No owner.
D3
~
~
0 0 29735 0
No owner.
S
#29735
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29744 0
No owner.
D1
~
~
0 0 29734 0
No owner.
D3
~
~
0 0 29736 0
No owner.
S
#29736
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29745 0
No owner.
D1
~
~
0 0 29735 0
No owner.
D3
~
~
0 0 29737 0
No owner.
S
#29737
{1H{!a{1l{!l{1w{!a{1y {8i{&n {@a {8Black {&J{8a{&i{8l{0~
As you enter you see a {8Dark{0 {8J{&a{8i{&l{0 cell to the north, but the {8Darkness{0 leaves you {!b{&l{!i{&n{!d{0 to see inside the cell.
~
0 0 0
D0
~
~
0 0 29746 0
No owner.
D1
~
~
0 0 29736 0
No owner.
S
#29738
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29729 0
No owner.
S
#29739
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29730 0
No owner.
S
#29740
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29731 0
No owner.
S
#29741
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29732 0
No owner.
S
#29742
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29733 0
No owner.
S
#29743
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29734 0
No owner.
S
#29744
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29735 0
No owner.
S
#29745
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29736 0
No owner.
S
#29746
{6A {8D{7ark {8C{!e{8l{!l{0 {1i{&n {@a {8D{&a{8r{&k {!J{7a{8i{1l{0~
As you enter the {8Cell{0 You realize that it is made to hold one of the most {!e{&V{1i{7L{0 Monsters in the {2W{@o{2r{@l{2d{0.
~
0 0 0
D2
~
~
0 0 29737 0
No owner.
S
#0



#SPECIALS
S



#RESETS
D 0 29711 0 1 The north door of {^O{&n {^T{&o{^p {&O{^f {&a {^C{&l{^o{&u{^d{0 is closed
D 0 29712 2 1 The south door of {^E{&n{^t{&ra{^n{&c{^e {&T{^o {&T{^h{&e {^C{&i{^t{&y {^O{&f {^A{&n{^g{&e{^l{&s{0 is closed
M 0 29713 1 29711 1 *Load {^A{& {^B{&e{^a{&u{^t{&i{^{&u{^l {&A{^n{&g{^e{&l{0
G 0 29722 0 *{!r{1e{!d potion.{0 is given to {^A{& {^B{&e{^a{&u{^t{&i{^{&u{^l {&A{^n{&g{^e{&l{0
M 0 29722 1 29717 1 *Load {!D{&r{!e{&c{!k{0
G 0 21907 0 *{csanc potion{x is given to {!D{&r{!e{&c{!k{0
G 0 29722 0 *{!r{1e{!d potion.{0 is given to {!D{&r{!e{&c{!k{0
M 0 29720 1 29719 1 *Load {^T{&h{^e {&H{^E{&A{^L{&E{^R{0
M 0 29724 1 29721 1 *Load {1T{2h{4e {1E{6v{8i{7L{0
O 0 29721 0 29721 *{8p{&o{8l{&i{8c{&e {!b{1a{!d{1g{!e{0  loaded to {8P{&o{8l{&i{8c{&e {!S{1t{!a{1t{!i{1o{!n{0
M 0 29723 1 29723 1 *Load {!B{&o{!B{0
M 0 29727 1 29724 1 *Load {!K{&i{!l{&l{!e{&r{0
G 0 29726 0 *{^a{&n{^g{&e{^l {&f{^o{&o{^d {&c{^a{&k{^e{0 is given to {!K{&i{!l{&l{!e{&r{0
M 0 29726 1 29726 1 *Load {!Y{&u{!MM{&e{!R{0
M 0 29728 1 29728 1 *Load {8J{&a{8i{&l {!G{1u{!a{1r{!d{0 
E 0 29738 0 22 *{!a{1n {3e{2v{1i{4l {8m{&a{8s{&k{0 is loaded none of {8J{&a{8i{&l {!G{1u{!a{1r{!d{0 
E 0 29738 0 22 *{!a{1n {3e{2v{1i{4l {8m{&a{8s{&k{0 is loaded none of {8J{&a{8i{&l {!G{1u{!a{1r{!d{0 
M 0 29738 1 29738 1 *Load {!T{1h{!e {3e{2V{1i{4L {8P{&r{8i{&s{8o{&n{8e{&r{0
M 0 29739 1 29739 1 *Load The {1R{!e{1d {1D{!r{3a{2g{4o{!n{0
E 0 29739 0 18 *{1f{!i{1r{!e {!p{&o{1w{7e{!r{0 is loaded wielded of The {1R{!e{1d {1D{!r{3a{2g{4o{!n{0
S



#SHOPS
29721 10 0 0 0 0 75 100 1 24
29722 0 0 0 0 0 100 100 0 24
29726 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#0

#$