Here is a command that gives your immortals able to set there on immortal ranks on who. This is for buddha any version that runs the ascii pfiles. :::::PFDEFAULTS.H::::: Add this: #define PFDEF_IMMTITLE 0 :::::UTILS.H::::: Add this under void set_title: void set_immtitle(struct char_data *ch, char *title); Add this under #define GET_TITLE(ch): #define GET_IMMTITLE(ch) ((ch)->player.immtitle) :::::LIMITS.C::::: Add this anywhere: void set_immtitle(struct char_data *ch, char *title) { if (strlen(title) > MAX_TITLE_LENGTH) title[MAX_TITLE_LENGTH] = '\0'; if (GET_IMMTITLE(ch) != NULL) free(GET_IMMTITLE(ch)); GET_IMMTITLE(ch) = strdup(title); } :::::ACT.OTHER.C::::: UNDER ACMD(do_title); Add: ACMD(do_rank); Then search for do_title and above it add: ACMD(do_rank) { skip_spaces(&argument); delete_doubledollar(argument); if (IS_NPC(ch)) send_to_char(ch, "Your title is fine... go away.\r\n"); else if (PLR_FLAGGED(ch, PLR_NOTITLE)) send_to_char(ch, "You can't title yourself -- you shouldn't have abused it!\r\n"); else if (strstr(argument, "(") || strstr(argument, ")")) send_to_char(ch, "Titles can't contain the ( or ) characters.\r\n"); else if (strlen(argument) > MAX_TITLE_LENGTH) send_to_char(ch, "Sorry, titles can't be longer than %d characters.\r\n", MAX_TITLE_LENGTH); else { set_immtitle(ch, argument); send_to_char(ch, "Okay, you're immtitle is now: %s.\r\n", GET_IMMTITLE(ch)); } } :::::STRUCTS.H::::: search char_player_data { in there somewhere add: char *immtitle; :::::INTERPRETER.C:::: Where all the other ACMD(do_*.*) are add: ACMD(do_rank); Then add this with the rest: { "rank" , "rank" , POS_DEAD , do_rank , LVL_IMMORT, 0 }, :::::ACT.INFORMATIVE.C:::: search till you find the do_who with all the code, now where it says IF (GET_LEVEL(tch) >= LVL_IMMORT) { where it displays the immortal output add a: %s in there, then with all the GET_ things, add GET_IMMTITLE(tch). it must be in the right order. now search do_score now add this somewhere: if (GET_LEVEL(ch) > LVL_IMMORT) send_to_char(ch, "@cCharacter Rank@W: %s\r\n", GET_IMMTITLE(ch)); this makes it so only immortals can see it on do_score. ::::NOW TYPE MAKE CLEAN, THEN MAKE:::::: Well done, you did it:) - Rikishi