/************************************************************************
* OasisOLC - Shops / sedit.c v2.0 *
* Copyright 1996 Harvey Gilpin *
* Copyright 1997-2001 George Greer (greerga@circlemud.org) *
************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "db.h"
#include "shop.h"
#include "genolc.h"
#include "genshp.h"
#include "genzon.h"
#include "oasis.h"
/*-------------------------------------------------------------------*/
/*
* External variable declarations.
*/
extern struct shop_data *shop_index;
extern struct char_data *mob_proto;
extern struct obj_data *obj_proto;
extern struct room_data *world;
extern struct zone_data *zone_table;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern const char *trade_letters[];
extern const char *shop_bits[];
extern const char *item_types[];
/*-------------------------------------------------------------------*/
/*
* External functions.
*/
SPECIAL(shop_keeper);
/*
* Should check more things.
*/
void sedit_save_internally(struct descriptor_data *d)
{
OLC_SHOP(d)->vnum = OLC_NUM(d);
add_shop(OLC_SHOP(d));
}
void sedit_save_to_disk(int num)
{
save_shops(num);
}
/*-------------------------------------------------------------------*\
utility functions
\*-------------------------------------------------------------------*/
ACMD(do_oasis_sedit)
{
int number = NOWHERE, save = 0;
shop_rnum real_num;
struct descriptor_data *d;
char *buf3;
char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH];
/****************************************************************************/
/** Parse any arguments. **/
/****************************************************************************/
buf3 = two_arguments(argument, buf1, buf2);
if (!*buf1) {
send_to_char(ch, "Specify a shop VNUM to edit.\r\n");
return;
} else if (!isdigit(*buf1)) {
if (str_cmp("save", buf1) != 0) {
send_to_char(ch, "Yikes! Stop that, someone will get hurt!\r\n");
return;
}
save = TRUE;
if (is_number(buf2))
number = atoi(buf2);
else if (GET_OLC_ZONE(ch) > 0) {
zone_rnum zlok;
if ((zlok = real_zone(GET_OLC_ZONE(ch))) == NOWHERE)
number = NOWHERE;
else
number = genolc_zone_bottom(zlok);
}
if (number == NOWHERE) {
send_to_char(ch, "Save which zone?\r\n");
return;
}
}
/****************************************************************************/
/** If a numeric argument was given, get it. **/
/****************************************************************************/
if (number == NOWHERE)
number = atoi(buf1);
/****************************************************************************/
/** Check that the shop isn't already being edited. **/
/****************************************************************************/
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) == CON_SEDIT) {
if (d->olc && OLC_NUM(d) == number) {
send_to_char(ch, "That shop is currently being edited by %s.\r\n",
PERS(d->character, ch));
return;
}
}
}
/****************************************************************************/
/** Point d to the builder's descriptor. **/
/****************************************************************************/
d = ch->desc;
/****************************************************************************/
/** Give the descriptor an OLC structure. **/
/****************************************************************************/
if (d->olc) {
mudlog(BRF, LVL_IMMORT, TRUE,
"SYSERR: do_oasis_sedit: Player already had olc structure.");
free(d->olc);
}
CREATE(d->olc, struct oasis_olc_data, 1);
/****************************************************************************/
/** Find the zone. **/
/****************************************************************************/
OLC_ZNUM(d) = save ? real_zone(number) : real_zone_by_thing(number);
if (OLC_ZNUM(d) == NOWHERE) {
send_to_char(ch, "Sorry, there is no zone for that number!\r\n");
free(d->olc);
d->olc = NULL;
return;
}
/****************************************************************************/
/** Everyone but IMPLs can only edit zones they have been assigned. **/
/****************************************************************************/
if (!can_edit_zone(ch, OLC_ZNUM(d))) {
send_to_char(ch, "You do not have permission to edit this zone.\r\n");
/**************************************************************************/
/** Free the OLC structure. **/
/**************************************************************************/
free(d->olc);
d->olc = NULL;
return;
}
if (save) {
send_to_char(ch, "Saving all shops in zone %d.\r\n",
zone_table[OLC_ZNUM(d)].number);
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
"OLC: %s saves shop info for zone %d.",
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number);
/**************************************************************************/
/** Save the shops to the shop file. **/
/**************************************************************************/
save_shops(OLC_ZNUM(d));
/**************************************************************************/
/** Free the OLC structure. **/
/**************************************************************************/
free(d->olc);
d->olc = NULL;
return;
}
OLC_NUM(d) = number;
if ((real_num = real_shop(number)) != NOTHING)
sedit_setup_existing(d, real_num);
else
sedit_setup_new(d);
STATE(d) = CON_SEDIT;
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
}
void sedit_setup_new(struct descriptor_data *d)
{
struct shop_data *shop;
/*
* Allocate a scratch shop structure.
*/
CREATE(shop, struct shop_data, 1);
/*
* Fill in some default values.
*/
S_KEEPER(shop) = NOBODY;
S_CLOSE1(shop) = 28;
S_BUYPROFIT(shop) = 1.0;
S_SELLPROFIT(shop) = 1.0;
/*
* Add a spice of default strings.
*/
S_NOITEM1(shop) = strdup("%s Sorry, I don't stock that item.");
S_NOITEM2(shop) = strdup("%s You don't seem to have that.");
S_NOCASH1(shop) = strdup("%s I can't afford that!");
S_NOCASH2(shop) = strdup("%s You are too poor!");
S_NOBUY(shop) = strdup("%s I don't trade in such items.");
S_BUY(shop) = strdup("%s That'll be %d coins, thanks.");
S_SELL(shop) = strdup("%s I'll give you %d coins for that.");
/*
* Stir the lists lightly.
*/
CREATE(S_PRODUCTS(shop), obj_vnum, 1);
S_PRODUCT(shop, 0) = NOTHING;
CREATE(S_ROOMS(shop), room_rnum, 1);
S_ROOM(shop, 0) = NOWHERE;
CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1);
S_BUYTYPE(shop, 0) = NOTHING;
/*
* Presto! A shop.
*/
OLC_SHOP(d) = shop;
sedit_disp_menu(d);
}
/*-------------------------------------------------------------------*/
void sedit_setup_existing(struct descriptor_data *d, int rshop_num)
{
/*
* Create a scratch shop structure.
*/
CREATE(OLC_SHOP(d), struct shop_data, 1);
/* don't waste time trying to free NULL strings -- Welcor */
copy_shop(OLC_SHOP(d), shop_index + rshop_num, FALSE);
sedit_disp_menu(d);
}
/**************************************************************************
Menu functions
**************************************************************************/
void sedit_products_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
write_to_output(d, "## VNUM Product\r\n");
for (i = 0; S_PRODUCT(shop, i) != NOTHING; i++) {
write_to_output(d, "%2d - [%s%5d%s] - %s%s%s\r\n", i,
cyn, obj_index[S_PRODUCT(shop, i)].vnum, nrm,
yel, obj_proto[S_PRODUCT(shop, i)].short_description, nrm);
}
write_to_output(d, "\r\n"
"%sA%s) Add a new product.\r\n"
"%sD%s) Delete a product.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
OLC_MODE(d) = SEDIT_PRODUCTS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_compact_rooms_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i, count = 0;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
for (i = 0; S_ROOM(shop, i) != NOWHERE; i++) {
write_to_output(d, "%2d - [%s%5d%s] | %s", i, cyn, S_ROOM(shop, i), nrm,
!(++count % 5) ? "\r\n" : "");
}
write_to_output(d, "\r\n"
"%sA%s) Add a new room.\r\n"
"%sD%s) Delete a room.\r\n"
"%sL%s) Long display.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
OLC_MODE(d) = SEDIT_ROOMS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_rooms_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
write_to_output(d, "## VNUM Room\r\n\r\n");
for (i = 0; S_ROOM(shop, i) != NOWHERE; i++) {
write_to_output(d, "%2d - [%s%5d%s] - %s%s%s\r\n", i, cyn, S_ROOM(shop, i), nrm,
yel, world[real_room(S_ROOM(shop, i))].name, nrm);
}
write_to_output(d, "\r\n"
"%sA%s) Add a new room.\r\n"
"%sD%s) Delete a room.\r\n"
"%sC%s) Compact Display.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
OLC_MODE(d) = SEDIT_ROOMS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_namelist_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
write_to_output(d, "## Type Namelist\r\n\r\n");
for (i = 0; S_BUYTYPE(shop, i) != NOTHING; i++) {
write_to_output(d, "%2d - %s%15s%s - %s%s%s\r\n", i, cyn,
item_types[S_BUYTYPE(shop, i)], nrm, yel,
S_BUYWORD(shop, i) ? S_BUYWORD(shop, i) : "<None>", nrm);
}
write_to_output(d, "\r\n"
"%sA%s) Add a new entry.\r\n"
"%sD%s) Delete an entry.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
OLC_MODE(d) = SEDIT_NAMELIST_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_shop_flags_menu(struct descriptor_data *d)
{
char bits[MAX_STRING_LENGTH];
int i, count = 0;
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_SHOP_FLAGS; i++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, shop_bits[i],
!(++count % 2) ? "\r\n" : "");
}
sprintbit(S_BITVECTOR(OLC_SHOP(d)), shop_bits, bits, sizeof(bits));
write_to_output(d, "\r\nCurrent Shop Flags : %s%s%s\r\nEnter choice : ",
cyn, bits, nrm);
OLC_MODE(d) = SEDIT_SHOP_FLAGS;
}
/*-------------------------------------------------------------------*/
void sedit_no_trade_menu(struct descriptor_data *d)
{
char bits[MAX_STRING_LENGTH];
int i, count = 0;
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_TRADERS; i++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, trade_letters[i],
!(++count % 2) ? "\r\n" : "");
}
sprintbit(S_NOTRADE(OLC_SHOP(d)), trade_letters, bits, sizeof(bits));
write_to_output(d, "\r\nCurrently won't trade with: %s%s%s\r\n"
"Enter choice : ", cyn, bits, nrm);
OLC_MODE(d) = SEDIT_NOTRADE;
}
/*-------------------------------------------------------------------*/
void sedit_types_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i, count = 0;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_ITEM_TYPES; i++) {
write_to_output(d, "%s%2d%s) %s%-20s%s %s", grn, i, nrm, cyn, item_types[i],
nrm, !(++count % 3) ? "\r\n" : "");
}
write_to_output(d, "%s\r\nEnter choice : ", nrm);
OLC_MODE(d) = SEDIT_TYPE_MENU;
}
/*-------------------------------------------------------------------*/
/*
* Display main menu.
*/
void sedit_disp_menu(struct descriptor_data *d)
{
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
struct shop_data *shop;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
sprintbit(S_NOTRADE(shop), trade_letters, buf1, sizeof(buf1));
sprintbit(S_BITVECTOR(shop), shop_bits, buf2, sizeof(buf2));
write_to_output(d,
"-- Shop Number : [%s%d%s]\r\n"
"%s0%s) Keeper : [%s%d%s] %s%s\r\n"
"%s1%s) Open 1 : %s%4d%s %s2%s) Close 1 : %s%4d\r\n"
"%s3%s) Open 2 : %s%4d%s %s4%s) Close 2 : %s%4d\r\n"
"%s5%s) Sell rate : %s%1.2f%s %s6%s) Buy rate : %s%1.2f\r\n"
"%s7%s) Keeper no item : %s%s\r\n"
"%s8%s) Player no item : %s%s\r\n"
"%s9%s) Keeper no cash : %s%s\r\n"
"%sA%s) Player no cash : %s%s\r\n"
"%sB%s) Keeper no buy : %s%s\r\n"
"%sC%s) Buy sucess : %s%s\r\n"
"%sD%s) Sell sucess : %s%s\r\n"
"%sE%s) No Trade With : %s%s\r\n"
"%sF%s) Shop flags : %s%s\r\n"
"%sR%s) Rooms Menu\r\n"
"%sP%s) Products Menu\r\n"
"%sT%s) Accept Types Menu\r\n"
"%sQ%s) Quit\r\n"
"Enter Choice : ",
cyn, OLC_NUM(d), nrm,
grn, nrm, cyn, S_KEEPER(shop) == NOBODY ? -1 : mob_index[S_KEEPER(shop)].vnum,
nrm, yel, S_KEEPER(shop) == NOBODY ? "None" : mob_proto[S_KEEPER(shop)].player.short_descr,
grn, nrm, cyn, S_OPEN1(shop), nrm,
grn, nrm, cyn, S_CLOSE1(shop),
grn, nrm, cyn, S_OPEN2(shop), nrm,
grn, nrm, cyn, S_CLOSE2(shop),
grn, nrm, cyn, S_BUYPROFIT(shop), nrm,
grn, nrm, cyn, S_SELLPROFIT(shop),
grn, nrm, yel, S_NOITEM1(shop),
grn, nrm, yel, S_NOITEM2(shop),
grn, nrm, yel, S_NOCASH1(shop),
grn, nrm, yel, S_NOCASH2(shop),
grn, nrm, yel, S_NOBUY(shop),
grn, nrm, yel, S_BUY(shop),
grn, nrm, yel, S_SELL(shop),
grn, nrm, cyn, buf1,
grn, nrm, cyn, buf2,
grn, nrm, grn, nrm, grn, nrm, grn, nrm
);
OLC_MODE(d) = SEDIT_MAIN_MENU;
}
/**************************************************************************
The GARGANTUAN event handler
**************************************************************************/
void sedit_parse(struct descriptor_data *d, char *arg)
{
int i;
if (OLC_MODE(d) > SEDIT_NUMERICAL_RESPONSE) {
if (!isdigit(arg[0]) && ((*arg == '-') && (!isdigit(arg[1])))) {
write_to_output(d, "Field must be numerical, try again : ");
return;
}
}
switch (OLC_MODE(d)) {
/*-------------------------------------------------------------------*/
case SEDIT_CONFIRM_SAVESTRING:
switch (*arg) {
case 'y':
case 'Y':
sedit_save_internally(d);
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
"OLC: %s edits shop %d", GET_NAME(d->character), OLC_NUM(d));
if (CONFIG_OLC_SAVE) {
sedit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
write_to_output(d, "Shop saved to disk.\r\n");
} else
write_to_output(d, "Shop saved to memory.\r\n");
cleanup_olc(d, CLEANUP_STRUCTS);
return;
case 'n':
case 'N':
cleanup_olc(d, CLEANUP_ALL);
return;
default:
write_to_output(d, "Invalid choice!\r\nDo you wish to save the shop? : ");
return;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_MAIN_MENU:
i = 0;
switch (*arg) {
case 'q':
case 'Q':
if (OLC_VAL(d)) { /* Anything been changed? */
write_to_output(d, "Do you wish to save the changes to the shop? (y/n) : ");
OLC_MODE(d) = SEDIT_CONFIRM_SAVESTRING;
} else
cleanup_olc(d, CLEANUP_ALL);
return;
case '0':
OLC_MODE(d) = SEDIT_KEEPER;
write_to_output(d, "Enter vnum number of shop keeper : ");
return;
case '1':
OLC_MODE(d) = SEDIT_OPEN1;
i++;
break;
case '2':
OLC_MODE(d) = SEDIT_CLOSE1;
i++;
break;
case '3':
OLC_MODE(d) = SEDIT_OPEN2;
i++;
break;
case '4':
OLC_MODE(d) = SEDIT_CLOSE2;
i++;
break;
case '5':
OLC_MODE(d) = SEDIT_BUY_PROFIT;
i++;
break;
case '6':
OLC_MODE(d) = SEDIT_SELL_PROFIT;
i++;
break;
case '7':
OLC_MODE(d) = SEDIT_NOITEM1;
i--;
break;
case '8':
OLC_MODE(d) = SEDIT_NOITEM2;
i--;
break;
case '9':
OLC_MODE(d) = SEDIT_NOCASH1;
i--;
break;
case 'a':
case 'A':
OLC_MODE(d) = SEDIT_NOCASH2;
i--;
break;
case 'b':
case 'B':
OLC_MODE(d) = SEDIT_NOBUY;
i--;
break;
case 'c':
case 'C':
OLC_MODE(d) = SEDIT_BUY;
i--;
break;
case 'd':
case 'D':
OLC_MODE(d) = SEDIT_SELL;
i--;
break;
case 'e':
case 'E':
sedit_no_trade_menu(d);
return;
case 'f':
case 'F':
sedit_shop_flags_menu(d);
return;
case 'r':
case 'R':
sedit_rooms_menu(d);
return;
case 'p':
case 'P':
sedit_products_menu(d);
return;
case 't':
case 'T':
sedit_namelist_menu(d);
return;
default:
sedit_disp_menu(d);
return;
}
if (i == 0)
break;
else if (i == 1)
write_to_output(d, "\r\nEnter new value : ");
else if (i == -1)
write_to_output(d, "\r\nEnter new text :\r\n] ");
else
write_to_output(d, "Oops...\r\n");
return;
/*-------------------------------------------------------------------*/
case SEDIT_NAMELIST_MENU:
switch (*arg) {
case 'a':
case 'A':
sedit_types_menu(d);
return;
case 'd':
case 'D':
write_to_output(d, "\r\nDelete which entry? : ");
OLC_MODE(d) = SEDIT_DELETE_TYPE;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_PRODUCTS_MENU:
switch (*arg) {
case 'a':
case 'A':
write_to_output(d, "\r\nEnter new product vnum number : ");
OLC_MODE(d) = SEDIT_NEW_PRODUCT;
return;
case 'd':
case 'D':
write_to_output(d, "\r\nDelete which product? : ");
OLC_MODE(d) = SEDIT_DELETE_PRODUCT;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_ROOMS_MENU:
switch (*arg) {
case 'a':
case 'A':
write_to_output(d, "\r\nEnter new room vnum number : ");
OLC_MODE(d) = SEDIT_NEW_ROOM;
return;
case 'c':
case 'C':
sedit_compact_rooms_menu(d);
return;
case 'l':
case 'L':
sedit_rooms_menu(d);
return;
case 'd':
case 'D':
write_to_output(d, "\r\nDelete which room? : ");
OLC_MODE(d) = SEDIT_DELETE_ROOM;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
/*
* String edits.
*/
case SEDIT_NOITEM1:
if (genolc_checkstring(d, arg))
modify_string(&S_NOITEM1(OLC_SHOP(d)), arg);
break;
case SEDIT_NOITEM2:
if (genolc_checkstring(d, arg))
modify_string(&S_NOITEM2(OLC_SHOP(d)), arg);
break;
case SEDIT_NOCASH1:
if (genolc_checkstring(d, arg))
modify_string(&S_NOCASH1(OLC_SHOP(d)), arg);
break;
case SEDIT_NOCASH2:
if (genolc_checkstring(d, arg))
modify_string(&S_NOCASH2(OLC_SHOP(d)), arg);
break;
case SEDIT_NOBUY:
if (genolc_checkstring(d, arg))
modify_string(&S_NOBUY(OLC_SHOP(d)), arg);
break;
case SEDIT_BUY:
if (genolc_checkstring(d, arg))
modify_string(&S_BUY(OLC_SHOP(d)), arg);
break;
case SEDIT_SELL:
if (genolc_checkstring(d, arg))
modify_string(&S_SELL(OLC_SHOP(d)), arg);
break;
case SEDIT_NAMELIST:
if (genolc_checkstring(d, arg)) {
struct shop_buy_data new_entry;
BUY_TYPE(new_entry) = OLC_VAL(d);
BUY_WORD(new_entry) = strdup(arg);
add_to_type_list(&(S_NAMELISTS(OLC_SHOP(d))), &new_entry);
}
sedit_namelist_menu(d);
return;
/*-------------------------------------------------------------------*/
/*
* Numerical responses.
*/
case SEDIT_KEEPER:
i = atoi(arg);
if ((i = atoi(arg)) != -1)
if ((i = real_mobile(i)) == NOBODY) {
write_to_output(d, "That mobile does not exist, try again : ");
return;
}
S_KEEPER(OLC_SHOP(d)) = i;
if (i == -1)
break;
/*
* Fiddle with special procs.
*/
S_FUNC(OLC_SHOP(d)) = mob_index[i].func != shop_keeper ? mob_index[i].func : NULL;
mob_index[i].func = shop_keeper;
break;
case SEDIT_OPEN1:
S_OPEN1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_OPEN2:
S_OPEN2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_CLOSE1:
S_CLOSE1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_CLOSE2:
S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_BUY_PROFIT:
sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
break;
case SEDIT_SELL_PROFIT:
sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
break;
case SEDIT_TYPE_MENU:
OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1);
write_to_output(d, "Enter namelist (return for none) :-\r\n] ");
OLC_MODE(d) = SEDIT_NAMELIST;
return;
case SEDIT_DELETE_TYPE:
remove_from_type_list(&(S_NAMELISTS(OLC_SHOP(d))), atoi(arg));
sedit_namelist_menu(d);
return;
case SEDIT_NEW_PRODUCT:
if ((i = atoi(arg)) != -1)
if ((i = real_object(i)) == NOTHING) {
write_to_output(d, "That object does not exist, try again : ");
return;
}
if (i > 0)
add_to_int_list(&(S_PRODUCTS(OLC_SHOP(d))), i);
sedit_products_menu(d);
return;
case SEDIT_DELETE_PRODUCT:
remove_from_int_list(&(S_PRODUCTS(OLC_SHOP(d))), atoi(arg));
sedit_products_menu(d);
return;
case SEDIT_NEW_ROOM:
if ((i = atoi(arg)) != -1)
if ((i = real_room(i)) == NOWHERE) {
write_to_output(d, "That room does not exist, try again : ");
return;
}
if (i >= 0)
add_to_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
sedit_rooms_menu(d);
return;
case SEDIT_DELETE_ROOM:
remove_from_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
sedit_rooms_menu(d);
return;
case SEDIT_SHOP_FLAGS:
if ((i = LIMIT(atoi(arg), 0, NUM_SHOP_FLAGS)) > 0) {
TOGGLE_BIT(S_BITVECTOR(OLC_SHOP(d)), 1 << (i - 1));
sedit_shop_flags_menu(d);
return;
}
break;
case SEDIT_NOTRADE:
if ((i = LIMIT(atoi(arg), 0, NUM_TRADERS)) > 0) {
TOGGLE_BIT(S_NOTRADE(OLC_SHOP(d)), 1 << (i - 1));
sedit_no_trade_menu(d);
return;
}
break;
/*-------------------------------------------------------------------*/
default:
/*
* We should never get here.
*/
cleanup_olc(d, CLEANUP_ALL);
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: sedit_parse(): Reached default case!");
write_to_output(d, "Oops...\r\n");
break;
}
/*-------------------------------------------------------------------*/
/*
* END OF CASE
* If we get here, we have probably changed something, and now want to
* return to main menu. Use OLC_VAL as a 'has changed' flag.
*/
OLC_VAL(d) = 1;
sedit_disp_menu(d);
}