/************************************************************************
* OasisOLC - Objects / oedit.c v2.0 *
* Original author: Levork *
* Copyright 1996 by Harvey Gilpin *
* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "comm.h"
#include "interpreter.h"
#include "spells.h"
#include "utils.h"
#include "db.h"
#include "boards.h"
#include "constants.h"
#include "shop.h"
#include "genolc.h"
#include "genobj.h"
#include "genzon.h"
#include "oasis.h"
#include "improved-edit.h"
#include "dg_olc.h"
/*------------------------------------------------------------------------*/
/*
* External variable declarations.
*/
extern struct obj_data *obj_proto;
extern struct index_data *obj_index;
extern struct obj_data *object_list;
extern obj_rnum top_of_objt;
extern struct zone_data *zone_table;
extern zone_rnum top_of_zone_table;
extern struct shop_data *shop_index;
extern struct attack_hit_type attack_hit_text[];
extern struct spell_info_type spell_info[];
extern struct board_info *bboards;
extern struct descriptor_data *descriptor_list;
extern const char *material_names[];
/*------------------------------------------------------------------------*/
extern zone_rnum real_zone_by_thing(room_vnum vznum);
/*
* Handy macros.
*/
#define S_PRODUCT(s, i) ((s)->producing[(i)])
/*------------------------------------------------------------------------*\
Utility and exported functions
\*------------------------------------------------------------------------*/
ACMD(do_oasis_oedit)
{
int number = NOWHERE, save = 0, real_num;
struct descriptor_data *d;
char *buf3;
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
/****************************************************************************/
/** Parse any arguments. **/
/****************************************************************************/
buf3 = two_arguments(argument, buf1, buf2);
/****************************************************************************/
/** If there aren't any arguments...well...they can't modify nothing now **/
/** can they? **/
/****************************************************************************/
if (!*buf1) {
send_to_char(ch, "Specify an object VNUM to edit.\r\n");
return;
} else if (!isdigit(*buf1)) {
if (str_cmp("save", buf1) != 0) {
send_to_char(ch, "Yikes! Stop that, someone will get hurt!\r\n");
return;
}
save = TRUE;
if (is_number(buf2))
number = atoi(buf2);
else if (GET_OLC_ZONE(ch) > 0) {
zone_rnum zlok;
if ((zlok = real_zone(GET_OLC_ZONE(ch))) == NOWHERE)
number = NOWHERE;
else
number = genolc_zone_bottom(zlok);
}
if (number == NOWHERE) {
send_to_char(ch, "Save which zone?\r\n");
return;
}
}
/****************************************************************************/
/** If a numeric argument was given, get it. **/
/****************************************************************************/
if (number == NOWHERE)
number = atoi(buf1);
/****************************************************************************/
/** Check that whatever it is isn't already being edited. **/
/****************************************************************************/
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) == CON_OEDIT) {
if (d->olc && OLC_NUM(d) == number) {
send_to_char(ch, "That object is currently being edited by %s.\r\n",
PERS(d->character, ch));
return;
}
}
}
/****************************************************************************/
/** Point d to the builder's descriptor (for easier typing later). **/
/****************************************************************************/
d = ch->desc;
/****************************************************************************/
/** Give the descriptor an OLC structure. **/
/****************************************************************************/
if (d->olc) {
mudlog(BRF, LVL_IMMORT, TRUE,
"SYSERR: do_oasis: Player already had olc structure.");
free(d->olc);
}
CREATE(d->olc, struct oasis_olc_data, 1);
/****************************************************************************/
/** Find the zone. **/
/****************************************************************************/
OLC_ZNUM(d) = save ? real_zone(number) : real_zone_by_thing(number);
if (OLC_ZNUM(d) == NOWHERE) {
send_to_char(ch, "Sorry, there is no zone for that number!\r\n");
/**************************************************************************/
/** Free the descriptor's OLC structure. **/
/**************************************************************************/
free(d->olc);
d->olc = NULL;
return;
}
/****************************************************************************/
/** Everyone but IMPLs can only edit zones they have been assigned. **/
/****************************************************************************/
if (!can_edit_zone(ch, OLC_ZNUM(d))) {
send_to_char(ch, "You do not have permission to edit this zone.\r\n");
mudlog(BRF, LVL_IMPL, TRUE, "OLC: %s tried to edit zone %d allowed zone %d",
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
/**************************************************************************/
/** Free the descriptor's OLC structure. **/
/**************************************************************************/
free(d->olc);
d->olc = NULL;
return;
}
/****************************************************************************/
/** If we need to save, save the objects. **/
/****************************************************************************/
if (save) {
send_to_char(ch, "Saving all objects in zone %d.\r\n",
zone_table[OLC_ZNUM(d)].number);
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE,
"OLC: %s saves object info for zone %d.", GET_NAME(ch),
zone_table[OLC_ZNUM(d)].number);
/**************************************************************************/
/** Save the objects in this zone. **/
/**************************************************************************/
save_objects(OLC_ZNUM(d));
/**************************************************************************/
/** Free the descriptor's OLC structure. **/
/**************************************************************************/
free(d->olc);
d->olc = NULL;
return;
}
OLC_NUM(d) = number;
/****************************************************************************/
/** If this is a new object, setup a new object, otherwise setup the **/
/** existing object. **/
/****************************************************************************/
if ((real_num = real_object(number)) != NOTHING)
oedit_setup_existing(d, real_num);
else
oedit_setup_new(d);
STATE(d) = CON_OEDIT;
/****************************************************************************/
/** Send the OLC message to the players in the same room as the builder. **/
/****************************************************************************/
act("$n starts using OLC.", TRUE, d->character, 0, 0, TO_ROOM);
SET_BIT_AR(PLR_FLAGS(ch), PLR_WRITING);
/****************************************************************************/
/** Log the OLC message. **/
/****************************************************************************/
mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s starts editing zone %d allowed zone %d",
GET_NAME(ch), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(ch));
}
void oedit_setup_new(struct descriptor_data *d)
{
CREATE(OLC_OBJ(d), struct obj_data, 1);
clear_object(OLC_OBJ(d));
OLC_OBJ(d)->name = strdup("unfinished object");
OLC_OBJ(d)->description = strdup("An unfinished object is lying here.");
OLC_OBJ(d)->short_description = strdup("an unfinished object");
SET_BIT_AR(GET_OBJ_WEAR(OLC_OBJ(d)), ITEM_WEAR_TAKE);
OLC_VAL(d) = 0;
OLC_ITEM_TYPE(d) = OBJ_TRIGGER;
SCRIPT(OLC_OBJ(d)) = NULL;
OLC_OBJ(d)->proto_script = OLC_SCRIPT(d) = NULL;
oedit_disp_menu(d);
}
/*------------------------------------------------------------------------*/
void oedit_setup_existing(struct descriptor_data *d, int real_num)
{
struct obj_data *obj;
/*
* Allocate object in memory.
*/
CREATE(obj, struct obj_data, 1);
copy_object(obj, &obj_proto[real_num]);
/*
* Attach new object to player's descriptor.
*/
OLC_OBJ(d) = obj;
OLC_VAL(d) = 0;
OLC_ITEM_TYPE(d) = OBJ_TRIGGER;
dg_olc_script_copy(d);
/*
* The edited obj must not have a script.
* It will be assigned to the updated obj later, after editing.
*/
SCRIPT(obj) = NULL;
OLC_OBJ(d)->proto_script = NULL;
oedit_disp_menu(d);
}
/*------------------------------------------------------------------------*/
void oedit_save_internally(struct descriptor_data *d)
{
int i;
obj_rnum robj_num;
struct descriptor_data *dsc;
struct obj_data *obj;
i = (real_object(OLC_NUM(d)) == NOTHING);
if ((robj_num = add_object(OLC_OBJ(d), OLC_NUM(d))) == NOTHING) {
log("oedit_save_internally: add_object failed.");
return;
}
/* Update triggers : */
/* Free old proto list */
if (obj_proto[robj_num].proto_script &&
obj_proto[robj_num].proto_script != OLC_SCRIPT(d))
free_proto_script(&obj_proto[robj_num], OBJ_TRIGGER);
/* this will handle new instances of the object: */
obj_proto[robj_num].proto_script = OLC_SCRIPT(d);
/* this takes care of the objects currently in-game */
for (obj = object_list; obj; obj = obj->next) {
if (obj->item_number != robj_num)
continue;
/* remove any old scripts */
if (SCRIPT(obj))
extract_script(obj, OBJ_TRIGGER);
free_proto_script(obj, OBJ_TRIGGER);
copy_proto_script(&obj_proto[robj_num], obj, OBJ_TRIGGER);
assign_triggers(obj, OBJ_TRIGGER);
}
/* end trigger update */
if (!i) /* If it's not a new object, don't renumber. */
return;
/*
* Renumber produce in shops being edited.
*/
for (dsc = descriptor_list; dsc; dsc = dsc->next)
if (STATE(dsc) == CON_SEDIT)
for (i = 0; S_PRODUCT(OLC_SHOP(dsc), i) != NOTHING; i++)
if (S_PRODUCT(OLC_SHOP(dsc), i) >= robj_num)
S_PRODUCT(OLC_SHOP(dsc), i)++;
/* Update other people in zedit too. From: C.Raehl 4/27/99 */
for (dsc = descriptor_list; dsc; dsc = dsc->next)
if (STATE(dsc) == CON_ZEDIT)
for (i = 0; OLC_ZONE(dsc)->cmd[i].command != 'S'; i++)
switch (OLC_ZONE(dsc)->cmd[i].command) {
case 'P':
OLC_ZONE(dsc)->cmd[i].arg3 += (OLC_ZONE(dsc)->cmd[i].arg3 >= robj_num);
/* Fall through. */
case 'E':
case 'G':
case 'O':
OLC_ZONE(dsc)->cmd[i].arg1 += (OLC_ZONE(dsc)->cmd[i].arg1 >= robj_num);
break;
case 'R':
OLC_ZONE(dsc)->cmd[i].arg2 += (OLC_ZONE(dsc)->cmd[i].arg2 >= robj_num);
break;
default:
break;
}
}
/*------------------------------------------------------------------------*/
void oedit_save_to_disk(int zone_num)
{
save_objects(zone_num);
}
/**************************************************************************
Menu functions
**************************************************************************/
/*
* For container flags.
*/
void oedit_disp_container_flags_menu(struct descriptor_data *d)
{
char bits[MAX_STRING_LENGTH];
get_char_colors(d->character);
clear_screen(d);
sprintbit(GET_OBJ_VAL(OLC_OBJ(d), 1), container_bits, bits, sizeof(bits));
write_to_output(d,
"%s1%s) CLOSEABLE\r\n"
"%s2%s) PICKPROOF\r\n"
"%s3%s) CLOSED\r\n"
"%s4%s) LOCKED\r\n"
"Container flags: %s%s%s\r\n"
"Enter flag, 0 to quit : ",
grn, nrm, grn, nrm, grn, nrm, grn, nrm, cyn, bits, nrm);
}
/*
* For extra descriptions.
*/
void oedit_disp_extradesc_menu(struct descriptor_data *d)
{
struct extra_descr_data *extra_desc = OLC_DESC(d);
get_char_colors(d->character);
clear_screen(d);
write_to_output(d,
"Extra desc menu\r\n"
"%s1%s) Keyword: %s%s\r\n"
"%s2%s) Description:\r\n%s%s\r\n"
"%s3%s) Goto next description: %s\r\n"
"%s0%s) Quit\r\n"
"Enter choice : ",
grn, nrm, yel, (extra_desc->keyword && *extra_desc->keyword) ? extra_desc->keyword : "<NONE>",
grn, nrm, yel, (extra_desc->description && *extra_desc->description) ? extra_desc->description : "<NONE>",
grn, nrm, !extra_desc->next ? "<Not set>\r\n" : "Set.", grn, nrm);
OLC_MODE(d) = OEDIT_EXTRADESC_MENU;
}
/*
* Ask for *which* apply to edit.
*/
void oedit_disp_prompt_apply_menu(struct descriptor_data *d)
{
char apply_buf[MAX_STRING_LENGTH];
int counter;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < MAX_OBJ_AFFECT; counter++) {
if (OLC_OBJ(d)->affected[counter].modifier) {
sprinttype(OLC_OBJ(d)->affected[counter].location, apply_types, apply_buf, sizeof(apply_buf));
write_to_output(d, " %s%d%s) %+d to %s\r\n", grn, counter + 1, nrm,
OLC_OBJ(d)->affected[counter].modifier, apply_buf);
} else {
write_to_output(d, " %s%d%s) None.\r\n", grn, counter + 1, nrm);
}
}
write_to_output(d, "\r\nEnter affection to modify (0 to quit) : ");
OLC_MODE(d) = OEDIT_PROMPT_APPLY;
}
/*
* Ask for liquid type.
*/
void oedit_liquid_type(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_LIQ_TYPES; counter++) {
write_to_output(d, " %s%2d%s) %s%-20.20s %s", grn, counter, nrm, yel,
drinks[counter], !(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\n%sEnter drink type : ", nrm);
OLC_MODE(d) = OEDIT_VALUE_3;
}
/*
* The actual apply to set.
*/
void oedit_disp_apply_menu(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_APPLIES; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter, nrm,
apply_types[counter], !(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\nEnter apply type (0 is no apply) : ");
OLC_MODE(d) = OEDIT_APPLY;
}
/*
* Weapon type.
*/
void oedit_disp_weapon_menu(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_ATTACK_TYPES; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter, nrm,
attack_hit_text[counter].singular,
!(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\nEnter weapon type : ");
}
/*
* Spell type.
*/
void oedit_disp_spells_menu(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_SPELLS; counter++) {
write_to_output(d, "%s%2d%s) %s%-20.20s %s", grn, counter, nrm, yel,
spell_info[counter].name, !(++columns % 3) ? "\r\n" : "");
}
write_to_output(d, "\r\n%sEnter spell choice (-1 for none) : ", nrm);
}
/*
* Material type.
*/
void oedit_disp_material_menu(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_MATERIALS; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter, nrm,
material_names[counter],
!(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\nEnter material type : ");
}
/*
* Object value #1
*/
void oedit_disp_val1_menu(struct descriptor_data *d)
{
int counter, columns = 0;
OLC_MODE(d) = OEDIT_VALUE_1;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_LIGHT:
/*
* values 0 and 1 are unused.. jump to 2
*/
oedit_disp_val3_menu(d);
break;
case ITEM_SCROLL:
case ITEM_WAND:
case ITEM_STAFF:
case ITEM_POTION:
write_to_output(d, "Spell level : ");
break;
case ITEM_WEAPON:
/*
* This is now used to control the SKILL_WP used by the weapon object
*/
for (counter = MIN_WP; counter < MAX_WP +1; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter, nrm,
spell_info[counter].name, !(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\nEnter the weapon skill required to wield:\r\n");
break;
case ITEM_ARMOR:
write_to_output(d, "Apply to AC : ");
break;
case ITEM_CONTAINER:
write_to_output(d, "Max weight to contain : ");
break;
case ITEM_DRINKCON:
case ITEM_FOUNTAIN:
write_to_output(d, "Max drink units : ");
break;
case ITEM_FOOD:
write_to_output(d, "Hours to fill stomach : ");
break;
case ITEM_MONEY:
write_to_output(d, "Number of gold coins : ");
break;
case ITEM_NOTE:
/*
* This is supposed to be language, but it's unused.
*/
break;
case ITEM_VEHICLE:
write_to_output(d, "Enter room vnum of vehicle interior : ");
break;
case ITEM_HATCH:
write_to_output(d, "Enter vnum of the vehicle this hatch belongs to : ");
break;
case ITEM_WINDOW:
write_to_output(d, "Enter vnum of the vehicle this window belongs to, or -1 to specify the viewport room : ");
break;
case ITEM_CONTROL:
write_to_output(d, "Enter vnum of the vehicle these controls belong to : ");
break;
case ITEM_PORTAL:
write_to_output(d, "Which room number is the destination? : ");
break;
case ITEM_BOARD:
write_to_output(d, "Enter the minimum level to read this board: ");
break;
default:
oedit_disp_val5_menu(d);
}
}
/*
* Object value #2
*/
void oedit_disp_val2_menu(struct descriptor_data *d)
{
OLC_MODE(d) = OEDIT_VALUE_2;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_SCROLL:
case ITEM_POTION:
oedit_disp_spells_menu(d);
break;
case ITEM_WAND:
case ITEM_STAFF:
write_to_output(d, "Max number of charges : ");
break;
case ITEM_WEAPON:
write_to_output(d, "Number of damage dice : ");
break;
case ITEM_FOOD:
/*
* Values 2 and 3 are unused, jump to 4...Odd.
*/
oedit_disp_val4_menu(d);
break;
case ITEM_CONTAINER:
case ITEM_VEHICLE:
case ITEM_HATCH:
case ITEM_WINDOW:
case ITEM_PORTAL:
/*
* These are flags, needs a bit of special handling.
*/
oedit_disp_container_flags_menu(d);
break;
case ITEM_DRINKCON:
case ITEM_FOUNTAIN:
write_to_output(d, "Initial drink units : ");
break;
case ITEM_BOARD:
write_to_output(d, "Minimum level to write: ");
break;
default:
oedit_disp_val5_menu(d);
}
}
/*
* Object value #3
*/
void oedit_disp_val3_menu(struct descriptor_data *d)
{
OLC_MODE(d) = OEDIT_VALUE_3;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_LIGHT:
write_to_output(d, "Number of hours (0 = burnt, -1 is infinite) : ");
break;
case ITEM_SCROLL:
case ITEM_POTION:
oedit_disp_spells_menu(d);
break;
case ITEM_WAND:
case ITEM_STAFF:
write_to_output(d, "Number of charges remaining : ");
break;
case ITEM_WEAPON:
write_to_output(d, "Size of damage dice : ");
break;
case ITEM_CONTAINER:
write_to_output(d, "Vnum of key to open container (-1 for no key) : ");
break;
case ITEM_DRINKCON:
case ITEM_FOUNTAIN:
oedit_liquid_type(d);
break;
case ITEM_VEHICLE:
write_to_output(d, "Vnum of key to unlock vehicle (-1 for no key) : ");
break;
case ITEM_HATCH:
write_to_output(d, "Vnum of key to unlock hatch (-1 for no key) : ");
break;
case ITEM_WINDOW:
write_to_output(d, "Vnum of key to unlock window (-1 for no key) : ");
break;
case ITEM_PORTAL:
write_to_output(d, "Vnum of the key to unlock portal (-1 for no key) : ");
break;
case ITEM_BOARD:
write_to_output(d, "Minimum level to remove messages: ");
break;
default:
oedit_disp_val5_menu(d);
}
}
/*
* Object value #4
*/
void oedit_disp_val4_menu(struct descriptor_data *d)
{
OLC_MODE(d) = OEDIT_VALUE_4;
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_WAND:
case ITEM_STAFF:
oedit_disp_spells_menu(d);
break;
case ITEM_WEAPON:
oedit_disp_weapon_menu(d);
break;
case ITEM_DRINKCON:
case ITEM_FOUNTAIN:
case ITEM_FOOD:
write_to_output(d, "Poisoned (0 = not poison) : ");
break;
case ITEM_VEHICLE:
write_to_output(d, "What is the vehicle's appearance? (-1 for transparent) : ");
break;
case ITEM_PORTAL:
write_to_output(d, "What is the portal's appearance? (-1 for transparent) : ");
break;
case ITEM_WINDOW:
if (GET_OBJ_VAL(OLC_OBJ(d), 0) < 0)
write_to_output(d, "What is the viewport room vnum (-1 for default location) : ");
else
oedit_disp_menu(d);
break;
default:
oedit_disp_val5_menu(d);
}
}
/*
* Object value #5
*/
void oedit_disp_val5_menu(struct descriptor_data *d)
{
OLC_MODE(d) = OEDIT_VALUE_5;
write_to_output(d, "Enter object default quality percentage (100%% MAX): ");
}
/*
* Object type.
*/
void oedit_disp_type_menu(struct descriptor_data *d)
{
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_ITEM_TYPES; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter, nrm,
item_types[counter], !(++columns % 2) ? "\r\n" : "");
}
write_to_output(d, "\r\nEnter object type : ");
}
/*
* Object extra flags.
*/
void oedit_disp_extra_menu(struct descriptor_data *d)
{
char bits[MAX_STRING_LENGTH];
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_ITEM_FLAGS; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter + 1, nrm,
extra_bits[counter], !(++columns % 2) ? "\r\n" : "");
}
sprintbitarray(GET_OBJ_EXTRA(OLC_OBJ(d)), extra_bits, EF_ARRAY_MAX, bits);
write_to_output(d, "\r\nObject flags: %s%s%s\r\n"
"Enter object extra flag (0 to quit) : ",
cyn, bits, nrm);
}
/*
* Object perm flags.
*/
void oedit_disp_perm_menu(struct descriptor_data *d)
{
char bitbuf[MAX_STRING_LENGTH];
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_AFF_FLAGS; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter + 1,
nrm, affected_bits[counter], !(++columns % 2) ? "\r\n" : "");
}
sprintbitarray(GET_OBJ_PERM(OLC_OBJ(d)), affected_bits, EF_ARRAY_MAX, bitbuf);
write_to_output(d, "\r\nObject permanent flags: %s%s%s\r\n"
"Enter object perm flag (0 to quit) : ", cyn, bitbuf, nrm);
}
/*
* Object wear flags.
*/
void oedit_disp_wear_menu(struct descriptor_data *d)
{
char bits[MAX_STRING_LENGTH];
int counter, columns = 0;
get_char_colors(d->character);
clear_screen(d);
for (counter = 0; counter < NUM_ITEM_WEARS; counter++) {
write_to_output(d, "%s%2d%s) %-20.20s %s", grn, counter + 1, nrm,
wear_bits[counter], !(++columns % 2) ? "\r\n" : "");
}
sprintbitarray(GET_OBJ_WEAR(OLC_OBJ(d)), wear_bits, TW_ARRAY_MAX, bits);
write_to_output(d, "\r\nWear flags: %s%s%s\r\n"
"Enter wear flag, 0 to quit : ", cyn, bits, nrm);
}
/*
* Display main menu.
*/
void oedit_disp_menu(struct descriptor_data *d)
{
char tbitbuf[MAX_INPUT_LENGTH], ebitbuf[MAX_INPUT_LENGTH];
struct obj_data *obj;
obj = OLC_OBJ(d);
get_char_colors(d->character);
clear_screen(d);
/*
* Build buffers for first part of menu.
*/
sprinttype(GET_OBJ_TYPE(obj), item_types, tbitbuf, sizeof(tbitbuf));
sprintbitarray(GET_OBJ_EXTRA(obj), extra_bits, EF_ARRAY_MAX, ebitbuf);
/*
* Build first half of menu.
*/
write_to_output(d,
"-- Item number : [%s%d%s]\r\n"
"%s1%s) Namelist : %s%s\r\n"
"%s2%s) S-Desc : %s%s\r\n"
"%s3%s) L-Desc :-\r\n%s%s\r\n"
"%s4%s) A-Desc :-\r\n%s%s"
"%s5%s) Type : %s%s\r\n"
"%s6%s) Extra flags : %s%s\r\n",
cyn, OLC_NUM(d), nrm,
grn, nrm, yel, (obj->name && *obj->name) ? obj->name : "undefined",
grn, nrm, yel, (obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
grn, nrm, yel, (obj->description && *obj->description) ? obj->description : "undefined",
grn, nrm, yel, (obj->action_description && *obj->action_description) ? obj->action_description : "<not set>\r\n",
grn, nrm, cyn, tbitbuf,
grn, nrm, cyn, ebitbuf
);
/*
* Send first half.
*/
/*
* Build second half of menu.
*/
sprintbitarray(GET_OBJ_WEAR(OLC_OBJ(d)), wear_bits, EF_ARRAY_MAX, tbitbuf);
sprintbitarray(GET_OBJ_PERM(OLC_OBJ(d)), affected_bits, EF_ARRAY_MAX, ebitbuf);
write_to_output(d,
"%s7%s) Wear flags : %s%s\r\n"
"%s8%s) Weight : %s%d\r\n"
"%s9%s) Cost : %s%d\r\n"
"%sA%s) Cost/Day : %s%d\r\n"
"%sB%s) Timer : %s%d\r\n"
"%sC%s) Values : %s%d %d %d %d %d %d %d %d\r\n"
"%sD%s) Applies menu\r\n"
"%sE%s) Extra descriptions menu\r\n"
"%sM%s) Min Level : %s%d\r\n"
"%sN%s) Material : %s%s\r\n"
"%sP%s) Perm Affects: %s%s\r\n"
"%sS%s) Script : %s%s\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ",
grn, nrm, cyn, tbitbuf,
grn, nrm, cyn, GET_OBJ_WEIGHT(obj),
grn, nrm, cyn, GET_OBJ_COST(obj),
grn, nrm, cyn, GET_OBJ_RENT(obj),
grn, nrm, cyn, GET_OBJ_TIMER(obj),
grn, nrm, cyn, GET_OBJ_VAL(obj, 0),
GET_OBJ_VAL(obj, 1),
GET_OBJ_VAL(obj, 2),
GET_OBJ_VAL(obj, 3),
GET_OBJ_VAL(obj, 4),
GET_OBJ_VAL(obj, 5),
GET_OBJ_VAL(obj, 6),
GET_OBJ_VAL(obj, 7),
grn, nrm, grn, nrm,
grn, nrm, cyn, GET_OBJ_LEVEL(obj),
grn, nrm, cyn, material_names[(int)GET_OBJ_MATERIAL(obj)],
grn, nrm, cyn, ebitbuf,
grn, nrm, cyn, OLC_SCRIPT(d) ? "Set." : "Not Set.",
grn, nrm
);
OLC_MODE(d) = OEDIT_MAIN_MENU;
}
/***************************************************************************
main loop (of sorts).. basically interpreter throws all input to here
***************************************************************************/
void oedit_parse(struct descriptor_data *d, char *arg)
{
int number, max_val, min_val;
char *oldtext = NULL;
struct board_info *tmp;
switch (OLC_MODE(d)) {
case OEDIT_CONFIRM_SAVESTRING:
switch (*arg) {
case 'y':
case 'Y':
oedit_save_internally(d);
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE,
"OLC: %s edits obj %d", GET_NAME(d->character), OLC_NUM(d));
if (CONFIG_OLC_SAVE) {
oedit_save_to_disk(real_zone_by_thing(OLC_NUM(d)));
write_to_output(d, "Object saved to disk.\r\n");
} else
write_to_output(d, "Object saved to memory.\r\n");
if(GET_OBJ_TYPE(OLC_OBJ(d)) == ITEM_BOARD) {
if((tmp=locate_board(GET_OBJ_VNUM(OLC_OBJ(d)))) != NULL) {
save_board(tmp);
} else {
tmp = create_new_board(GET_OBJ_VNUM(OLC_OBJ(d)));
BOARD_NEXT(tmp) = bboards;
bboards = tmp;
}
}
/* Fall through. */
case 'n':
case 'N':
cleanup_olc(d, CLEANUP_ALL);
return;
case 'a': /* abort quit */
case 'A':
oedit_disp_menu(d);
return;
default:
write_to_output(d, "Invalid choice!\r\n");
write_to_output(d, "Do you wish to save this object?\r\n");
return;
}
case OEDIT_MAIN_MENU:
/*
* Throw us out to whichever edit mode based on user input.
*/
switch (*arg) {
case 'q':
case 'Q':
if (OLC_VAL(d)) { /* Something has been modified. */
write_to_output(d, "Do you wish to save this object? : ");
OLC_MODE(d) = OEDIT_CONFIRM_SAVESTRING;
} else
cleanup_olc(d, CLEANUP_ALL);
return;
case '1':
write_to_output(d, "Enter namelist : ");
OLC_MODE(d) = OEDIT_EDIT_NAMELIST;
break;
case '2':
write_to_output(d, "Enter short desc : ");
OLC_MODE(d) = OEDIT_SHORTDESC;
break;
case '3':
write_to_output(d, "Enter long desc :-\r\n| ");
OLC_MODE(d) = OEDIT_LONGDESC;
break;
case '4':
OLC_MODE(d) = OEDIT_ACTDESC;
send_editor_help(d);
write_to_output(d, "Enter action description:\r\n\r\n");
if (OLC_OBJ(d)->action_description) {
write_to_output(d, "%s", OLC_OBJ(d)->action_description);
oldtext = strdup(OLC_OBJ(d)->action_description);
}
string_write(d, &OLC_OBJ(d)->action_description, MAX_MESSAGE_LENGTH, 0, oldtext);
OLC_VAL(d) = 1;
break;
case '5':
oedit_disp_type_menu(d);
OLC_MODE(d) = OEDIT_TYPE;
break;
case '6':
oedit_disp_extra_menu(d);
OLC_MODE(d) = OEDIT_EXTRAS;
break;
case '7':
oedit_disp_wear_menu(d);
OLC_MODE(d) = OEDIT_WEAR;
break;
case '8':
write_to_output(d, "Enter weight : ");
OLC_MODE(d) = OEDIT_WEIGHT;
break;
case '9':
write_to_output(d, "Enter cost : ");
OLC_MODE(d) = OEDIT_COST;
break;
case 'a':
case 'A':
write_to_output(d, "Enter cost per day : ");
OLC_MODE(d) = OEDIT_COSTPERDAY;
break;
case 'b':
case 'B':
write_to_output(d, "Enter timer : ");
OLC_MODE(d) = OEDIT_TIMER;
break;
case 'c':
case 'C':
/*
* Clear any old values
*/
GET_OBJ_VAL(OLC_OBJ(d), 0) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 1) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 2) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 3) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 4) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 5) = 0;
GET_OBJ_VAL(OLC_OBJ(d), 6) = 0;
OLC_VAL(d) = 1;
oedit_disp_val1_menu(d);
break;
case 'd':
case 'D':
oedit_disp_prompt_apply_menu(d);
break;
case 'e':
case 'E':
/*
* If extra descriptions don't exist.
*/
if (OLC_OBJ(d)->ex_description == NULL) {
CREATE(OLC_OBJ(d)->ex_description, struct extra_descr_data, 1);
OLC_OBJ(d)->ex_description->next = NULL;
}
OLC_DESC(d) = OLC_OBJ(d)->ex_description;
oedit_disp_extradesc_menu(d);
break;
case 'm':
case 'M':
write_to_output(d, "Enter new minimum level: ");
OLC_MODE(d) = OEDIT_LEVEL;
break;
case 'n':
case 'N':
OLC_MODE(d) = OEDIT_MATERIAL;
oedit_disp_material_menu(d);
break;
case 'p':
case 'P':
oedit_disp_perm_menu(d);
OLC_MODE(d) = OEDIT_PERM;
break;
case 's':
case 'S':
OLC_SCRIPT_EDIT_MODE(d) = SCRIPT_MAIN_MENU;
dg_script_menu(d);
return;
default:
oedit_disp_menu(d);
break;
}
return; /*
* end of OEDIT_MAIN_MENU
*/
case OLC_SCRIPT_EDIT:
if (dg_script_edit_parse(d, arg)) return;
break;
case OEDIT_EDIT_NAMELIST:
if (!genolc_checkstring(d, arg))
break;
if (OLC_OBJ(d)->name)
free(OLC_OBJ(d)->name);
OLC_OBJ(d)->name = str_udup(arg);
break;
case OEDIT_SHORTDESC:
if (!genolc_checkstring(d, arg))
break;
if (OLC_OBJ(d)->short_description)
free(OLC_OBJ(d)->short_description);
OLC_OBJ(d)->short_description = str_udup(arg);
break;
case OEDIT_LONGDESC:
if (!genolc_checkstring(d, arg))
break;
if (OLC_OBJ(d)->description)
free(OLC_OBJ(d)->description);
OLC_OBJ(d)->description = str_udup(arg);
break;
case OEDIT_TYPE:
number = atoi(arg);
if ((number < 1) || (number >= NUM_ITEM_TYPES)) {
write_to_output(d, "Invalid choice, try again : ");
return;
} else
GET_OBJ_TYPE(OLC_OBJ(d)) = number;
/* what's the boundschecking worth if we don't do this ? -- Welcor */
GET_OBJ_VAL(OLC_OBJ(d), 0) = GET_OBJ_VAL(OLC_OBJ(d), 1) =
GET_OBJ_VAL(OLC_OBJ(d), 2) = GET_OBJ_VAL(OLC_OBJ(d), 3) = 0;
break;
case OEDIT_EXTRAS:
number = atoi(arg);
if ((number < 0) || (number > NUM_ITEM_FLAGS)) {
oedit_disp_extra_menu(d);
return;
} else if (number == 0)
break;
else {
TOGGLE_BIT_AR(GET_OBJ_EXTRA(OLC_OBJ(d)), number - 1);
oedit_disp_extra_menu(d);
return;
}
case OEDIT_WEAR:
number = atoi(arg);
if ((number < 0) || (number > NUM_ITEM_WEARS)) {
write_to_output(d, "That's not a valid choice!\r\n");
oedit_disp_wear_menu(d);
return;
} else if (number == 0) /* Quit. */
break;
else {
TOGGLE_BIT_AR(GET_OBJ_WEAR(OLC_OBJ(d)), (number - 1));
oedit_disp_wear_menu(d);
return;
}
case OEDIT_WEIGHT:
GET_OBJ_WEIGHT(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, MAX_OBJ_WEIGHT);
break;
case OEDIT_COST:
GET_OBJ_COST(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, MAX_OBJ_COST);
break;
case OEDIT_COSTPERDAY:
GET_OBJ_RENT(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, MAX_OBJ_RENT);
break;
case OEDIT_TIMER:
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_PORTAL:
GET_OBJ_TIMER(OLC_OBJ(d)) = LIMIT(atoi(arg), -1, MAX_OBJ_TIMER);
break;
default:
GET_OBJ_TIMER(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, MAX_OBJ_TIMER);
break;
}
break;
case OEDIT_LEVEL:
GET_OBJ_LEVEL(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, LVL_IMPL);
break;
case OEDIT_MATERIAL:
GET_OBJ_MATERIAL(OLC_OBJ(d)) = LIMIT(atoi(arg), 0, NUM_MATERIALS);
break;
case OEDIT_PERM:
if ((number = atoi(arg)) == 0)
break;
if (number > 0 && number <= NUM_AFF_FLAGS)
TOGGLE_BIT_AR(GET_OBJ_PERM(OLC_OBJ(d)), number - 1);
oedit_disp_perm_menu(d);
return;
case OEDIT_VALUE_1:
/*
* Lucky, I don't need to check any of these for out of range values.
* Hmm, I'm not so sure - Rv
*/
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_WEAPON:
GET_OBJ_VAL(OLC_OBJ(d), 0) = LIMIT(atoi(arg), MIN_WP, MAX_WP);
break;
case ITEM_CONTAINER:
GET_OBJ_VAL(OLC_OBJ(d), 0) = LIMIT(atoi(arg), 0, MAX_CONTAINER_SIZE);
break;
default:
GET_OBJ_VAL(OLC_OBJ(d), 0) = atoi(arg);
}
/*
* proceed to menu 2
*/
oedit_disp_val2_menu(d);
return;
case OEDIT_VALUE_2:
/*
* Here, I do need to check for out of range values.
*/
number = atoi(arg);
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_SCROLL:
case ITEM_POTION:
if (number == 0 || number == -1)
GET_OBJ_VAL(OLC_OBJ(d), 1) = -1;
else
GET_OBJ_VAL(OLC_OBJ(d), 1) = LIMIT(number, 1, NUM_SPELLS-1);
oedit_disp_val3_menu(d);
break;
case ITEM_CONTAINER:
case ITEM_VEHICLE:
case ITEM_HATCH:
case ITEM_WINDOW:
case ITEM_PORTAL:
/*
* Needs some special handling since we are dealing with flag values
* here.
*/
if (number < 0 || number > 4)
oedit_disp_container_flags_menu(d);
else if (number != 0) {
TOGGLE_BIT(GET_OBJ_VAL(OLC_OBJ(d), 1), 1 << (number - 1));
OLC_VAL(d) = 1;
oedit_disp_val2_menu(d);
} else
oedit_disp_val3_menu(d);
break;
case ITEM_WEAPON:
GET_OBJ_VAL(OLC_OBJ(d), 1) = LIMIT(number, 1, MAX_WEAPON_NDICE);
oedit_disp_val3_menu(d);
break;
default:
GET_OBJ_VAL(OLC_OBJ(d), 1) = number;
oedit_disp_val3_menu(d);
}
return;
case OEDIT_VALUE_3:
number = atoi(arg);
/*
* Quick'n'easy error checking.
*/
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_SCROLL:
case ITEM_POTION:
if (number == 0 || number == -1) {
GET_OBJ_VAL(OLC_OBJ(d), 2) = -1;
oedit_disp_val4_menu(d);
return;
}
min_val = 1;
max_val = NUM_SPELLS - 1;
break;
case ITEM_WEAPON:
min_val = 1;
max_val = MAX_WEAPON_SDICE;
break;
case ITEM_WAND:
case ITEM_STAFF:
min_val = 0;
max_val = 20;
break;
case ITEM_DRINKCON:
case ITEM_FOUNTAIN:
min_val = 0;
max_val = NUM_LIQ_TYPES - 1;
break;
case ITEM_KEY:
min_val = 0;
max_val = 32099;
break;
default:
min_val = -32000;
max_val = 32000;
}
GET_OBJ_VAL(OLC_OBJ(d), 2) = LIMIT(number, min_val, max_val);
oedit_disp_val4_menu(d);
return;
case OEDIT_VALUE_4:
number = atoi(arg);
switch (GET_OBJ_TYPE(OLC_OBJ(d))) {
case ITEM_SCROLL:
case ITEM_POTION:
if (number == 0 || number == -1) {
GET_OBJ_VAL(OLC_OBJ(d), 3) = -1;
oedit_disp_val5_menu(d);
return;
}
min_val = 1;
max_val = NUM_SPELLS - 1;
break;
case ITEM_WAND:
case ITEM_STAFF:
min_val = 1;
max_val = NUM_SPELLS - 1;
break;
case ITEM_WEAPON:
min_val = 0;
max_val = NUM_ATTACK_TYPES - 1;
break;
default:
min_val = -32000;
max_val = 32000;
break;
}
GET_OBJ_VAL(OLC_OBJ(d), 3) = LIMIT(number, min_val, max_val);
oedit_disp_val5_menu(d);
return;
case OEDIT_VALUE_5:
min_val = 1;
max_val = 100;
GET_OBJ_VAL(OLC_OBJ(d), 4) = LIMIT(atoi(arg), min_val, max_val);
GET_OBJ_VAL(OLC_OBJ(d), 5) = LIMIT(atoi(arg), min_val, max_val);
break;
case OEDIT_PROMPT_APPLY:
if ((number = atoi(arg)) == 0)
break;
else if (number < 0 || number > MAX_OBJ_AFFECT) {
oedit_disp_prompt_apply_menu(d);
return;
}
OLC_VAL(d) = number - 1;
OLC_MODE(d) = OEDIT_APPLY;
oedit_disp_apply_menu(d);
return;
case OEDIT_APPLY:
if ((number = atoi(arg)) == 0) {
OLC_OBJ(d)->affected[OLC_VAL(d)].location = 0;
OLC_OBJ(d)->affected[OLC_VAL(d)].modifier = 0;
oedit_disp_prompt_apply_menu(d);
} else if (number < 0 || number >= NUM_APPLIES)
oedit_disp_apply_menu(d);
else {
int counter;
/* add in check here if already applied.. deny builders another */
if (GET_LEVEL(d->character) < LVL_IMPL) {
for (counter = 0; counter < MAX_OBJ_AFFECT; counter++) {
if (OLC_OBJ(d)->affected[counter].location == number) {
write_to_output(d, "Object already has that apply.");
return;
}
}
}
OLC_OBJ(d)->affected[OLC_VAL(d)].location = number;
write_to_output(d, "Modifier : ");
OLC_MODE(d) = OEDIT_APPLYMOD;
}
return;
case OEDIT_APPLYMOD:
OLC_OBJ(d)->affected[OLC_VAL(d)].modifier = atoi(arg);
oedit_disp_prompt_apply_menu(d);
return;
case OEDIT_EXTRADESC_KEY:
if (genolc_checkstring(d, arg)) {
if (OLC_DESC(d)->keyword)
free(OLC_DESC(d)->keyword);
OLC_DESC(d)->keyword = str_udup(arg);
}
oedit_disp_extradesc_menu(d);
return;
case OEDIT_EXTRADESC_MENU:
switch ((number = atoi(arg))) {
case 0:
if (!OLC_DESC(d)->keyword || !OLC_DESC(d)->description) {
struct extra_descr_data *temp;
if (OLC_DESC(d)->keyword)
free(OLC_DESC(d)->keyword);
if (OLC_DESC(d)->description)
free(OLC_DESC(d)->description);
/*
* Clean up pointers
*/
REMOVE_FROM_LIST(OLC_DESC(d), OLC_OBJ(d)->ex_description, next);
free(OLC_DESC(d));
OLC_DESC(d) = NULL;
}
break;
case 1:
OLC_MODE(d) = OEDIT_EXTRADESC_KEY;
write_to_output(d, "Enter keywords, separated by spaces :-\r\n| ");
return;
case 2:
OLC_MODE(d) = OEDIT_EXTRADESC_DESCRIPTION;
send_editor_help(d);
write_to_output(d, "Enter the extra description:\r\n\r\n");
if (OLC_DESC(d)->description) {
write_to_output(d, "%s", OLC_DESC(d)->description);
oldtext = strdup(OLC_DESC(d)->description);
}
string_write(d, &OLC_DESC(d)->description, MAX_MESSAGE_LENGTH, 0, oldtext);
OLC_VAL(d) = 1;
return;
case 3:
/*
* Only go to the next description if this one is finished.
*/
if (OLC_DESC(d)->keyword && OLC_DESC(d)->description) {
struct extra_descr_data *new_extra;
if (OLC_DESC(d)->next)
OLC_DESC(d) = OLC_DESC(d)->next;
else { /* Make new extra description and attach at end. */
CREATE(new_extra, struct extra_descr_data, 1);
OLC_DESC(d)->next = new_extra;
OLC_DESC(d) = OLC_DESC(d)->next;
}
}
/*
* No break - drop into default case.
*/
default:
oedit_disp_extradesc_menu(d);
return;
}
break;
default:
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: Reached default case in oedit_parse()!");
write_to_output(d, "Oops...\r\n");
break;
}
/*
* If we get here, we have changed something.
*/
OLC_VAL(d) = 1;
oedit_disp_menu(d);
}
void oedit_string_cleanup(struct descriptor_data *d, int terminator)
{
switch (OLC_MODE(d)) {
case OEDIT_ACTDESC:
oedit_disp_menu(d);
break;
case OEDIT_EXTRADESC_DESCRIPTION:
oedit_disp_extradesc_menu(d);
break;
}
}