/************************************************************************
* Generic OLC Library - Zones / genzon.c v1.0 *
* Copyright 1996 by Harvey Gilpin *
* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "genolc.h"
#include "genzon.h"
#include "dg_scripts.h"
extern zone_rnum top_of_zone_table;
extern struct room_data *world;
extern struct zone_data *zone_table;
extern struct char_data *mob_proto;
extern struct obj_data *obj_proto;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern struct index_data **trig_index;
extern struct trig_data *trigger_list;
/* real zone of room/mobile/object/shop given */
zone_rnum real_zone_by_thing(room_vnum vznum)
{
zone_rnum bot, top, mid;
int low, high;
bot = 0;
top = top_of_zone_table;
/* perform binary search on zone-table */
for (;;) {
mid = (bot + top) / 2;
/* Upper/lower bounds of the zone. */
low = genolc_zone_bottom(mid);
high = zone_table[mid].top;
if (low <= vznum && vznum <= high)
return mid;
if (bot >= top)
return NOWHERE;
if (low > vznum)
top = mid - 1;
else
bot = mid + 1;
}
}
zone_rnum create_new_zone(zone_vnum vzone_num, room_vnum bottom, room_vnum top, const char **error)
{
FILE *fp;
struct zone_data *zone;
int i;
zone_rnum rznum;
char buf[MAX_STRING_LENGTH];
#if CIRCLE_UNSIGNED_INDEX
if (vzone_num == NOWHERE) {
#else
if (vzone_num < 0) {
#endif
*error = "You can't make negative zones.\r\n";
return NOWHERE;
} else if (bottom > top) {
*error = "Bottom room cannot be greater than top room.\r\n";
return NOWHERE;
}
#if _CIRCLEMUD < CIRCLEMUD_VERSION(3,0,21)
/*
* New with bpl19, the OLC interface should decide whether
* to allow overlap before calling this function. There
* are more complicated rules for that but it's not covered
* here.
*/
if (vzone_num > 326) {
*error = "326 is the highest zone allowed.\r\n";
return NOWHERE;
}
/*
* Make sure the zone does not exist.
*/
room = vzone_num * 100; /* Old CircleMUD 100-zones. */
for (i = 0; i <= top_of_zone_table; i++)
if (genolc_zone_bottom(i) <= room && zone_table[i].top >= room) {
*error = "A zone already covers that area.\r\n";
return NOWHERE;
}
#else
for (i = 0; i < top_of_zone_table; i++)
if (zone_table[i].number == vzone_num) {
*error = "That virtual zone already exists.\r\n";
return NOWHERE;
}
#endif
/*
* Create the zone file.
*/
snprintf(buf, sizeof(buf), "%s/%d.zon", ZON_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new zone file.");
*error = "Could not write zone file.\r\n";
return NOWHERE;
}
#if _CIRCLEMUD >= CIRCLEMUD_VERSION(3,0,21)
/* File format changed. */
fprintf(fp, "#%d\nNone~\nNew Zone~\n%d %d 30 2\nS\n$\n", vzone_num, bottom, top);
#else
fprintf(fp, "#%d\nNew Zone~\n%d 30 2\nS\n$\n", vzone_num, (vzone_num * 100) + 99);
#endif
fclose(fp);
/*
* Create the room file.
*/
snprintf(buf, sizeof(buf), "%s/%d.wld", WLD_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new world file.");
*error = "Could not write world file.\r\n";
return NOWHERE;
}
fprintf(fp, "#%d\nThe Beginning~\nNot much here.\n~\n%d 0 0\nS\n$\n", bottom, vzone_num);
fclose(fp);
/*
* Create the mobile file.
*/
snprintf(buf, sizeof(buf), "%s/%d.mob", MOB_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new mob file.");
*error = "Could not write mobile file.\r\n";
return NOWHERE;
}
fprintf(fp, "$\n");
fclose(fp);
/*
* Create the object file.
*/
snprintf(buf, sizeof(buf), "%s/%d.obj", OBJ_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new obj file.");
*error = "Could not write object file.\r\n";
return NOWHERE;
}
fprintf(fp, "$\n");
fclose(fp);
/*
* Create the shop file.
*/
snprintf(buf, sizeof(buf), "%s/%d.shp", SHP_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new shop file.");
*error = "Could not write shop file.\r\n";
return NOWHERE;
}
fprintf(fp, "$~\n");
fclose(fp);
/*
* Create the trigger file.
*/
snprintf(buf, sizeof(buf), "%s/%d.trg", TRG_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new trigger file");
*error = "Could not write trigger file.\r\n";
return NOWHERE;
}
fprintf(fp, "$~\n");
fclose(fp);
/*
* Create Gld file .
*/
snprintf(buf, sizeof(buf), "%s/%i.gld", GLD_PREFIX, vzone_num);
if (!(fp = fopen(buf, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Can't write new guild file");
*error = "Could not write guild file.\r\n";
return NOWHERE;
}
fprintf(fp, "$~\n");
fclose(fp);
/*
* Update index files.
*/
create_world_index(vzone_num, "zon");
create_world_index(vzone_num, "wld");
create_world_index(vzone_num, "mob");
create_world_index(vzone_num, "obj");
create_world_index(vzone_num, "shp");
create_world_index(vzone_num, "trg");
create_world_index(vzone_num, "gld");
/*
* Make a new zone in memory. This was the source of all the zedit new
* crashes reported to the CircleMUD list. It was happily overwriting
* the stack. This new loop by Andrew Helm fixes that problem and is
* more understandable at the same time.
*
* The variable is 'top_of_zone_table_table + 2' because we need record 0
* through top_of_zone (top_of_zone_table + 1 items) and a new one which
* makes it top_of_zone_table + 2 elements large.
*/
RECREATE(zone_table, struct zone_data, top_of_zone_table + 2);
zone_table[top_of_zone_table + 1].number = 32000;
if (vzone_num > zone_table[top_of_zone_table].number)
rznum = top_of_zone_table + 1;
else {
for (i = top_of_zone_table + 1; i > 0 && vzone_num < zone_table[i - 1].number; i--)
zone_table[i] = zone_table[i - 1];
rznum = i;
}
zone = &zone_table[rznum];
/*
* Ok, insert the new zone here.
*/
zone->name = strdup("New Zone");
zone->number = vzone_num;
zone->builders = strdup("None");
#if _CIRCLEMUD >= CIRCLEMUD_VERSION(3,0,21)
zone->bot = bottom;
zone->top = top;
#else
zone->top = (vzone_num * 100) + 99;
#endif
zone->lifespan = 30;
zone->age = 0;
zone->reset_mode = 2;
/*
* No zone commands, just terminate it with an 'S'
*/
CREATE(zone->cmd, struct reset_com, 1);
zone->cmd[0].command = 'S';
top_of_zone_table++;
add_to_save_list(zone->number, SL_ZON);
return rznum;
}
/*-------------------------------------------------------------------*/
void create_world_index(int znum, const char *type)
{
FILE *newfile, *oldfile;
char new_name[32], old_name[32], *prefix;
int num, found = FALSE;
char buf[MAX_STRING_LENGTH];
char buf1[MAX_STRING_LENGTH];
switch (*type) {
case 'z':
prefix = ZON_PREFIX;
break;
case 'w':
prefix = WLD_PREFIX;
break;
case 'o':
prefix = OBJ_PREFIX;
break;
case 'm':
prefix = MOB_PREFIX;
break;
case 's':
prefix = SHP_PREFIX;
break;
case 't':
prefix = TRG_PREFIX;
break;
case 'g':
prefix = GLD_PREFIX;
break;
default:
/*
* Caller messed up
*/
return;
}
snprintf(old_name, sizeof(old_name), "%s/index", prefix);
snprintf(new_name, sizeof(new_name), "%s/newindex", prefix);
if (!(oldfile = fopen(old_name, "r"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", old_name);
return;
} else if (!(newfile = fopen(new_name, "w"))) {
mudlog(BRF, LVL_IMPL, TRUE, "SYSERR: OLC: Failed to open %s.", new_name);
fclose(oldfile);
return;
}
/*
* Index contents must be in order: search through the old file for the
* right place, insert the new file, then copy the rest over.
*/
snprintf(buf1, sizeof(buf1), "%d.%s", znum, type);
while (get_line(oldfile, buf)) {
if (*buf == '$') {
/*
* The following used to add a blank line, thanks to Brian Taylor for the fix... (Mythran)
*/
fprintf(newfile, "%s", (!found ? strncat(buf1, "\n$\n", sizeof(buf1)-1) : "$\n"));
break;
} else if (!found) {
sscanf(buf, "%d", &num);
if (num > znum) {
found = TRUE;
fprintf(newfile, "%s\n", buf1);
}
}
fprintf(newfile, "%s\n", buf);
}
fclose(newfile);
fclose(oldfile);
/*
* Out with the old, in with the new.
*/
remove(old_name);
rename(new_name, old_name);
}
/*-------------------------------------------------------------------*/
void remove_room_zone_commands(zone_rnum zone, room_rnum room_num)
{
int subcmd = 0, cmd_room = -2;
/*
* Delete all entries in zone_table that relate to this room so we
* can add all the ones we have in their place.
*/
while (zone_table[zone].cmd[subcmd].command != 'S') {
switch (zone_table[zone].cmd[subcmd].command) {
case 'M':
case 'O':
case 'T':
case 'V':
cmd_room = zone_table[zone].cmd[subcmd].arg3;
break;
case 'D':
case 'R':
cmd_room = zone_table[zone].cmd[subcmd].arg1;
break;
default:
break;
}
if (cmd_room == room_num)
remove_cmd_from_list(&zone_table[zone].cmd, subcmd);
else
subcmd++;
}
}
/*-------------------------------------------------------------------*/
/*
* Save all the zone_table for this zone to disk. This function now
* writes simple comments in the form of (<name>) to each record. A
* header for each field is also there.
*/
int save_zone(zone_rnum zone_num)
{
int subcmd, arg1 = -1, arg2 = -1, arg3 = -1, arg4 = -1;
char fname[128], oldname[128];
const char *comment = NULL;
FILE *zfile;
#if CIRCLE_UNSIGNED_INDEX
if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
#else
if (zone_num < 0 || zone_num > top_of_zone_table) {
#endif
log("SYSERR: GenOLC: save_zone: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
return FALSE;
}
snprintf(fname, sizeof(fname), "%s/%d.new", ZON_PREFIX, zone_table[zone_num].number);
if (!(zfile = fopen(fname, "w"))) {
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: save_zones: Can't write zone %d.", zone_table[zone_num].number);
return FALSE;
}
/*
* Print zone header to file
*/
fprintf(zfile, "#%d\n"
"%s~\n"
"%s~\n"
"%d %d %d %d\n",
zone_table[zone_num].number,
(zone_table[zone_num].builders && *zone_table[zone_num].builders)
? zone_table[zone_num].builders : "None.",
(zone_table[zone_num].name && *zone_table[zone_num].name)
? zone_table[zone_num].name : "undefined",
genolc_zone_bottom(zone_num),
zone_table[zone_num].top,
zone_table[zone_num].lifespan,
zone_table[zone_num].reset_mode
);
/*
* Handy Quick Reference Chart for Zone Values.
*
* Field #1 Field #3 Field #4 Field #5
* -------------------------------------------------
* M (Mobile) Mob-Vnum Wld-Max Room-Vnum
* O (Object) Obj-Vnum Wld-Max Room-Vnum
* G (Give) Obj-Vnum Wld-Max Unused
* E (Equip) Obj-Vnum Wld-Max EQ-Position
* P (Put) Obj-Vnum Wld-Max Target-Obj-Vnum
* D (Door) Room-Vnum Door-Dir Door-State
* R (Remove) Room-Vnum Obj-Vnum Unused
* T (Trigger) Trig-type Trig-Vnum Room-Vnum
* V (var) Trig-type Context Room-Vnum Varname Value
* -------------------------------------------------
*/
for (subcmd = 0; ZCMD(zone_num, subcmd).command != 'S'; subcmd++) {
switch (ZCMD(zone_num, subcmd).command) {
case 'M':
arg1 = mob_index[ZCMD(zone_num, subcmd).arg1].vnum;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = world[ZCMD(zone_num, subcmd).arg3].number;
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = mob_proto[ZCMD(zone_num, subcmd).arg1].player.short_descr;
break;
case 'O':
arg1 = obj_index[ZCMD(zone_num, subcmd).arg1].vnum;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = world[ZCMD(zone_num, subcmd).arg3].number;
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = obj_proto[ZCMD(zone_num, subcmd).arg1].short_description;
break;
case 'G':
arg1 = obj_index[ZCMD(zone_num, subcmd).arg1].vnum;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = -1;
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = obj_proto[ZCMD(zone_num, subcmd).arg1].short_description;
break;
case 'E':
arg1 = obj_index[ZCMD(zone_num, subcmd).arg1].vnum;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = ZCMD(zone_num, subcmd).arg3;
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = obj_proto[ZCMD(zone_num, subcmd).arg1].short_description;
break;
case 'P':
arg1 = obj_index[ZCMD(zone_num, subcmd).arg1].vnum;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = obj_index[ZCMD(zone_num, subcmd).arg3].vnum;
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = obj_proto[ZCMD(zone_num, subcmd).arg1].short_description;
break;
case 'D':
arg1 = world[ZCMD(zone_num, subcmd).arg1].number;
arg2 = ZCMD(zone_num, subcmd).arg2;
arg3 = ZCMD(zone_num, subcmd).arg3;
comment = world[ZCMD(zone_num, subcmd).arg1].name;
break;
case 'R':
arg1 = world[ZCMD(zone_num, subcmd).arg1].number;
arg2 = obj_index[ZCMD(zone_num, subcmd).arg2].vnum;
comment = obj_proto[ZCMD(zone_num, subcmd).arg2].short_description;
arg3 = -1;
break;
case 'T':
arg1 = ZCMD(zone_num, subcmd).arg1; /* trigger type */
arg2 = trig_index[ZCMD(zone_num, subcmd).arg2]->vnum; /* trigger vnum */
arg3 = world[ZCMD(zone_num, subcmd).arg3].number; /* room num */
arg4 = ZCMD(zone_num, subcmd).arg4;
comment = GET_TRIG_NAME(trig_index[real_trigger(arg2)]->proto);
break;
case 'V':
arg1 = ZCMD(zone_num, subcmd).arg1; /* trigger type */
arg2 = ZCMD(zone_num, subcmd).arg2; /* context */
arg3 = world[ZCMD(zone_num, subcmd).arg3].number;
arg4 = ZCMD(zone_num, subcmd).arg4;
break;
case '*':
/*
* Invalid commands are replaced with '*' - Ignore them.
*/
continue;
default:
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: z_save_to_disk(): Unknown cmd '%c' - NOT saving", ZCMD(zone_num, subcmd).command);
continue;
}
if (ZCMD(zone_num, subcmd).command != 'V')
fprintf(zfile, "%c %d %d %d %d %d \t(%s)\n",
ZCMD(zone_num, subcmd).command, ZCMD(zone_num, subcmd).if_flag, arg1, arg2, arg3, arg4, comment);
else
fprintf(zfile, "%c %d %d %d %d %d %s %s\n",
ZCMD(zone_num, subcmd).command, ZCMD(zone_num, subcmd).if_flag, arg1, arg2, arg3, arg4,
ZCMD(zone_num, subcmd).sarg1, ZCMD(zone_num, subcmd).sarg2);
}
fputs("S\n$\n", zfile);
fclose(zfile);
snprintf(oldname, sizeof(oldname), "%s/%d.zon", ZON_PREFIX, zone_table[zone_num].number);
remove(oldname);
rename(fname, oldname);
if (in_save_list(zone_table[zone_num].number, SL_ZON))
remove_from_save_list(zone_table[zone_num].number, SL_ZON);
return TRUE;
}
/*-------------------------------------------------------------------*/
/*
* Some common code to count the number of comands in the list.
*/
int count_commands(struct reset_com *list)
{
int count = 0;
while (list[count].command != 'S')
count++;
return count;
}
/*-------------------------------------------------------------------*/
/*
* Adds a new reset command into a list. Takes a pointer to the list
* so that it may play with the memory locations.
*/
void add_cmd_to_list(struct reset_com **list, struct reset_com *newcmd, int pos)
{
int count, i, l;
struct reset_com *newlist;
/*
* Count number of commands (not including terminator).
*/
count = count_commands(*list);
/*
* Value is +2 for the terminator and new field to add.
*/
CREATE(newlist, struct reset_com, count + 2);
/*
* Even tighter loop to copy the old list and insert a new command.
*/
for (i = 0, l = 0; i <= count; i++) {
newlist[i] = ((i == pos) ? *newcmd : (*list)[l++]);
}
/*
* Add terminator, then insert new list.
*/
newlist[count + 1].command = 'S';
free(*list);
*list = newlist;
}
/*-------------------------------------------------------------------*/
/*
* Remove a reset command from a list. Takes a pointer to the list
* so that it may play with the memory locations.
*/
void remove_cmd_from_list(struct reset_com **list, int pos)
{
int count, i, l;
struct reset_com *newlist;
/*
* Count number of commands (not including terminator)
*/
count = count_commands(*list);
/*
* Value is 'count' because we didn't include the terminator above
* but since we're deleting one thing anyway we want one less.
*/
CREATE(newlist, struct reset_com, count);
/*
* Even tighter loop to copy old list and skip unwanted command.
*/
for (i = 0, l = 0; i < count; i++) {
if (i != pos) {
newlist[l++] = (*list)[i];
}
}
/*
* Add the terminator, then insert the new list.
*/
newlist[count - 1].command = 'S';
free(*list);
*list = newlist;
}
/*-------------------------------------------------------------------*/
/*
* Error check user input and then add new (blank) command
*/
int new_command(struct zone_data *zone, int pos)
{
int subcmd = 0;
struct reset_com *new_com;
/*
* Error check to ensure users hasn't given too large an index
*/
while (zone->cmd[subcmd].command != 'S')
subcmd++;
if (pos < 0 || pos > subcmd)
return 0;
/*
* Ok, let's add a new (blank) command
*/
CREATE(new_com, struct reset_com, 1);
new_com->command = 'N';
add_cmd_to_list(&zone->cmd, new_com, pos);
return 1;
}
/*-------------------------------------------------------------------*/
/*
* Error check user input and then remove command
*/
void delete_command(struct zone_data *zone, int pos)
{
int subcmd = 0;
/*
* Error check to ensure users hasn't given too large an index
*/
while (zone->cmd[subcmd].command != 'S')
subcmd++;
if (pos < 0 || pos >= subcmd)
return;
/*
* Ok, let's zap it
*/
remove_cmd_from_list(&zone->cmd, pos);
}
/*-------------------------------------------------------------------*/