/* ************************************************************************
* File: db.c Part of CircleMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#define __DB_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "constants.h"
#include "oasis.h"
#include "dg_scripts.h"
#include "dg_event.h"
#include "assemblies.h"
#include "boards.h"
/**************************************************************************
* declarations of most of the 'global' variables *
**************************************************************************/
struct config_data config_info; /* Game configuration list. */
struct room_data *world = NULL; /* array of rooms */
room_rnum top_of_world = 0; /* ref to top element of world */
struct char_data *character_list = NULL; /* global linked list of chars */
struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */
mob_rnum top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = NULL; /* global linked list of objs */
struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */
obj_rnum top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */
zone_rnum top_of_zone_table = 0;/* top element of zone tab */
struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
struct index_data **trig_index; /* index table for triggers */
struct trig_data *trigger_list = NULL; /* all attached triggers */
int top_of_trigt = 0; /* top of trigger index table */
long max_mob_id = MOB_ID_BASE; /* for unique mob id's */
long max_obj_id = OBJ_ID_BASE; /* for unique obj id's */
int dg_owner_purged; /* For control of scripts */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int no_rent_check = 0; /* skip rent check on boot? */
time_t boot_time = 0; /* time of mud boot */
int circle_restrict = 0; /* level of game restriction */
room_rnum r_mortal_start_room; /* rnum of mortal start room */
room_rnum r_immort_start_room; /* rnum of immort start room */
room_rnum r_frozen_start_room; /* rnum of frozen start room */
int xap_objs = 0; /* Xap objs */
int converting = FALSE;
char *credits = NULL; /* game credits */
char *news = NULL; /* mud news */
char *motd = NULL; /* message of the day - mortals */
char *imotd = NULL; /* message of the day - immorts */
char *GREETINGS = NULL; /* opening credits screen */
char *GREETANSI = NULL; /* ansi opening credits screen */
char *help = NULL; /* help screen */
char *info = NULL; /* info page */
char *wizlist = NULL; /* list of higher gods */
char *immlist = NULL; /* list of peon gods */
char *background = NULL; /* background story */
char *handbook = NULL; /* handbook for new immortals */
char *policies = NULL; /* policies page */
struct help_index_element *help_table = 0; /* the help table */
int top_of_helpt = 0; /* top of help index table */
struct social_messg *soc_mess_list = NULL; /* list of socials */
int top_of_socialt = -1; /* number of socials */
struct time_info_data time_info;/* the infomation about the time */
struct weather_data weather_info; /* the infomation about the weather */
struct player_special_data dummy_mob; /* dummy spec area for mobs */
struct reset_q_type reset_q; /* queue of zones to be reset */
extern struct board_info *boards; /* our boards */
/* local functions */
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
int check_object_spell_number(struct obj_data *obj, int val);
int check_object_level(struct obj_data *obj, int val);
void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode);
void discrete_load(FILE *fl, int mode, char *filename);
int check_object(struct obj_data *);
void parse_room(FILE *fl, int virtual_nr);
void parse_mobile(FILE *mob_f, int nr);
char *parse_object(FILE *obj_f, int nr);
void parse_trigger(FILE *fl, int virtual_nr);
void load_zones(FILE *fl, char *zonename);
void load_help(FILE *fl);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
int is_empty(zone_rnum zone_nr);
void reset_zone(zone_rnum zone);
int file_to_string(const char *name, char *buf);
int file_to_string_alloc(const char *name, char **buf);
void reboot_wizlists(void);
ACMD(do_reboot);
void boot_world(void);
int count_alias_records(FILE *fl);
int count_hash_records(FILE *fl);
bitvector_t asciiflag_conv(char *flag);
bitvector_t asciiflag_conv_aff(char *flag);
void parse_simple_mob(FILE *mob_f, int i, int nr);
void interpret_espec(const char *keyword, const char *value, int i, int nr);
void parse_espec(char *buf, int i, int nr);
void parse_enhanced_mob(FILE *mob_f, int i, int nr);
void get_one_line(FILE *fl, char *buf);
void save_char_vars(struct char_data *ch);
void check_start_rooms(void);
void renum_world(void);
void renum_zone_table(void);
void log_zone_error(zone_rnum zone, int cmd_no, const char *message);
void reset_time(void);
/* external functions */
void paginate_string(char *str, struct descriptor_data *d);
struct time_info_data *mud_time_passed(time_t t2, time_t t1);
void free_alias(struct alias_data *a);
void load_messages(void);
void weather_and_time(int mode);
void mag_assign_spells(void);
void boot_social_messages(void);
void update_obj_file(void); /* In objsave.c */
void create_command_list(void);
void sort_commands(void);
void sort_spells(void);
void load_banned(void);
void Read_Invalid_List(void);
void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
int hsort(const void *a, const void *b);
void prune_crlf(char *txt);
void destroy_shops(void);
void build_player_index(void);
void clean_pfiles(void);
void free_object_strings(struct obj_data *obj);
void free_object_strings_proto(struct obj_data *obj);
void boot_context_help(void);
void free_context_help(void);
struct time_info_data *real_time_passed(time_t t2, time_t t1);
int add_to_save_list(zone_vnum, int type);
int save_all(void);
extern zone_rnum real_zone_by_thing(room_vnum vznum);
void boot_the_guilds(FILE *gm_f, char *filename, int rec_count);
void destroy_guilds(void);
void assign_the_guilds(void);
/* external vars */
extern struct descriptor_data *descriptor_list;
extern const char *unused_spellname; /* spell_parser.c */
extern struct player_index_element *player_table;
int top_of_p_table;
long top_idnum;
/* external ASCII Player Files vars */
extern int auto_pwipe;
extern int no_specials;
extern int scheck;
extern int bitwarning;
extern int bitsavetodisk;
extern int display_closed_doors;
/*************************************************************************
* routines for booting the system *
*************************************************************************/
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
/* Wipe out all the loaded text files, for shutting down. */
void free_text_files(void)
{
char **textfiles[] = {
&wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &info,
&policies, &handbook, &background, &GREETINGS, &GREETANSI, NULL
};
int rf;
for (rf = 0; textfiles[rf]; rf++)
if (*textfiles[rf]) {
free(*textfiles[rf]);
*textfiles[rf] = NULL;
}
}
/*
* Too bad it doesn't check the return values to let the user
* know about -1 values. This will result in an 'Okay.' to a
* 'reload' command even when the string was not replaced.
* To fix later, if desired. -gg 6/24/99
*/
ACMD(do_reboot)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
if (file_to_string_alloc(GREETANSI_FILE, &GREETANSI) == 0)
prune_crlf(GREETANSI);
if (file_to_string_alloc(WIZLIST_FILE, &wizlist) < 0)
send_to_char(ch, "Can not read wizlist\r\n");
if (file_to_string_alloc(IMMLIST_FILE, &immlist) < 0)
send_to_char(ch, "Can not read immlist\r\n");
if (file_to_string_alloc(NEWS_FILE, &news) < 0)
send_to_char(ch, "Can not read news\r\n");
if (file_to_string_alloc(CREDITS_FILE, &credits) < 0)
send_to_char(ch, "Can not read credits\r\n");
if (file_to_string_alloc(MOTD_FILE, &motd) < 0)
send_to_char(ch, "Can not read motd\r\n");
if (file_to_string_alloc(IMOTD_FILE, &imotd) < 0)
send_to_char(ch, "Can not read imotd\r\n");
if (file_to_string_alloc(HELP_PAGE_FILE, &help) < 0)
send_to_char(ch, "Can not read help front page\r\n");
if (file_to_string_alloc(INFO_FILE, &info) < 0)
send_to_char(ch, "Can not read info file\r\n");
if (file_to_string_alloc(POLICIES_FILE, &policies) < 0)
send_to_char(ch, "Can not read policies\r\n");
if (file_to_string_alloc(HANDBOOK_FILE, &handbook) < 0)
send_to_char(ch, "Can not read handbook\r\n");
if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0)
send_to_char(ch, "Can not read background\r\n");
if (help_table)
free_help();
index_boot(DB_BOOT_HLP);
} else if (!str_cmp(arg, "wizlist")) {
if (file_to_string_alloc(WIZLIST_FILE, &wizlist) < 0)
send_to_char(ch, "Can not read wizlist\r\n");
} else if (!str_cmp(arg, "immlist")) {
if (file_to_string_alloc(IMMLIST_FILE, &immlist) < 0)
send_to_char(ch, "Can not read immlist\r\n");
} else if (!str_cmp(arg, "news")) {
if (file_to_string_alloc(NEWS_FILE, &news) < 0)
send_to_char(ch, "Can not read news\r\n");
} else if (!str_cmp(arg, "credits")) {
if (file_to_string_alloc(CREDITS_FILE, &credits) < 0)
send_to_char(ch, "Can not read credits\r\n");
} else if (!str_cmp(arg, "motd")) {
if (file_to_string_alloc(MOTD_FILE, &motd) < 0)
send_to_char(ch, "Can not read motd\r\n");
} else if (!str_cmp(arg, "imotd")) {
if (file_to_string_alloc(IMOTD_FILE, &imotd) < 0)
send_to_char(ch, "Can not read imotd\r\n");
} else if (!str_cmp(arg, "help")) {
if (file_to_string_alloc(HELP_PAGE_FILE, &help) < 0)
send_to_char(ch, "Can not read help front page\r\n");
} else if (!str_cmp(arg, "info")) {
if (file_to_string_alloc(INFO_FILE, &info) < 0)
send_to_char(ch, "Can not read info\r\n");
} else if (!str_cmp(arg, "policy")) {
if (file_to_string_alloc(POLICIES_FILE, &policies) < 0)
send_to_char(ch, "Can not read policy\r\n");
} else if (!str_cmp(arg, "handbook")) {
if (file_to_string_alloc(HANDBOOK_FILE, &handbook) < 0)
send_to_char(ch, "Can not read handbook\r\n");
} else if (!str_cmp(arg, "background")) {
if (file_to_string_alloc(BACKGROUND_FILE, &background) < 0)
send_to_char(ch, "Can not read background\r\n");
} else if (!str_cmp(arg, "greetings")) {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
else
send_to_char(ch, "Can not read greetings.\r\n");
} else if (!str_cmp(arg, "greetansi")) {
if (file_to_string_alloc(GREETANSI_FILE, &GREETANSI) == 0)
prune_crlf(GREETANSI);
else
send_to_char(ch, "Can not read greetings.\r\n");
} else if (!str_cmp(arg, "xhelp")) {
if (help_table)
free_help();
index_boot(DB_BOOT_HLP);
} else {
send_to_char(ch, "Unknown reload option.\r\n");
return;
}
send_to_char(ch, "%s", CONFIG_OK);
}
void boot_world(void)
{
log("Loading zone table.");
index_boot(DB_BOOT_ZON);
log("Loading triggers and generating index.");
index_boot(DB_BOOT_TRG);
log("Loading rooms.");
index_boot(DB_BOOT_WLD);
log("Renumbering rooms.");
renum_world();
log("Checking start rooms.");
check_start_rooms();
log("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
log("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
log("Renumbering zone table.");
renum_zone_table();
log("Loading disabled commands list...");
load_disabled();
if(converting) {
log("Saving 128bit worldfiles to disk.");
save_all();
}
if (!no_specials) {
log("Loading shops.");
index_boot(DB_BOOT_SHP);
}
log("Loading guild masters.");
index_boot(DB_BOOT_GLD);
}
void free_extra_descriptions(struct extra_descr_data *edesc)
{
struct extra_descr_data *enext;
for (; edesc; edesc = enext) {
enext = edesc->next;
free(edesc->keyword);
free(edesc->description);
free(edesc);
}
}
/* Free the world, in a memory allocation sense. */
void destroy_db(void)
{
ssize_t cnt, itr;
struct char_data *chtmp;
struct obj_data *objtmp;
/* Active Mobiles & Players */
while (character_list) {
chtmp = character_list;
character_list = character_list->next;
free_char(chtmp);
}
/* Active Objects */
while (object_list) {
objtmp = object_list;
object_list = object_list->next;
free_obj(objtmp);
}
/* Rooms */
for (cnt = 0; cnt <= top_of_world; cnt++) {
if (world[cnt].name)
free(world[cnt].name);
if (world[cnt].description)
free(world[cnt].description);
free_extra_descriptions(world[cnt].ex_description);
/* free any assigned scripts */
if (SCRIPT(&world[cnt]))
extract_script(&world[cnt], WLD_TRIGGER);
/* free script proto list */
free_proto_script(&world[cnt], WLD_TRIGGER);
for (itr = 0; itr < NUM_OF_DIRS; itr++) {
if (!world[cnt].dir_option[itr])
continue;
if (world[cnt].dir_option[itr]->general_description)
free(world[cnt].dir_option[itr]->general_description);
if (world[cnt].dir_option[itr]->keyword)
free(world[cnt].dir_option[itr]->keyword);
free(world[cnt].dir_option[itr]);
}
}
free(world);
top_of_world = 0;
/* Objects */
for (cnt = 0; cnt <= top_of_objt; cnt++) {
if (obj_proto[cnt].name)
free(obj_proto[cnt].name);
if (obj_proto[cnt].description)
free(obj_proto[cnt].description);
if (obj_proto[cnt].short_description)
free(obj_proto[cnt].short_description);
if (obj_proto[cnt].action_description)
free(obj_proto[cnt].action_description);
free_extra_descriptions(obj_proto[cnt].ex_description);
/* free script proto list */
free_proto_script(&obj_proto[cnt], OBJ_TRIGGER);
}
free(obj_proto);
free(obj_index);
/* Mobiles */
for (cnt = 0; cnt <= top_of_mobt; cnt++) {
if (mob_proto[cnt].player.name)
free(mob_proto[cnt].player.name);
if (mob_proto[cnt].player.title)
free(mob_proto[cnt].player.title);
if (mob_proto[cnt].player.short_descr)
free(mob_proto[cnt].player.short_descr);
if (mob_proto[cnt].player.long_descr)
free(mob_proto[cnt].player.long_descr);
if (mob_proto[cnt].player.description)
free(mob_proto[cnt].player.description);
/* free script proto list */
free_proto_script(&mob_proto[cnt], MOB_TRIGGER);
while (mob_proto[cnt].affected)
affect_remove(&mob_proto[cnt], mob_proto[cnt].affected);
}
free(mob_proto);
free(mob_index);
/* Shops */
destroy_shops();
/* Guilds */
destroy_guilds();
/* Zones */
/* zone table reset queue */
if (reset_q.head) {
struct reset_q_element *ftemp=reset_q.head, *temp;
while (ftemp) {
temp = ftemp->next;
free(ftemp);
ftemp = temp;
}
}
#define THIS_CMD zone_table[cnt].cmd[itr]
for (cnt = 0; cnt <= top_of_zone_table; cnt++) {
if (zone_table[cnt].name)
free(zone_table[cnt].name);
if (zone_table[cnt].builders)
free(zone_table[cnt].builders);
if (zone_table[cnt].cmd) {
/* first see if any vars were defined in this zone */
for (itr = 0;THIS_CMD.command != 'S';itr++)
if (THIS_CMD.command == 'V') {
if (THIS_CMD.sarg1)
free(THIS_CMD.sarg1);
if (THIS_CMD.sarg2)
free(THIS_CMD.sarg2);
}
/* then free the command list */
free(zone_table[cnt].cmd);
}
}
free(zone_table);
#undef THIS_CMD
/* zone table reset queue */
if (reset_q.head) {
struct reset_q_element *ftemp=reset_q.head, *temp;
while (ftemp) {
temp = ftemp->next;
free(ftemp);
ftemp = temp;
}
}
/* Triggers */
for (cnt=0; cnt < top_of_trigt; cnt++) {
if (trig_index[cnt]->proto) {
/* make sure to nuke the command list (memory leak) */
/* free_trigger() doesn't free the command list */
if (trig_index[cnt]->proto->cmdlist) {
struct cmdlist_element *i, *j;
i = trig_index[cnt]->proto->cmdlist;
while (i) {
j = i->next;
if (i->cmd)
free(i->cmd);
free(i);
i = j;
}
}
free_trigger(trig_index[cnt]->proto);
}
free(trig_index[cnt]);
}
free(trig_index);
/* Events */
event_free_all();
/* context sensitive help system */
free_context_help();
}
/* body of the booting system */
void boot_db(void)
{
zone_rnum i;
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
if (file_to_string_alloc(GREETANSI_FILE, &GREETANSI) == 0)
prune_crlf(GREETANSI);
log("Loading spell definitions.");
mag_assign_spells();
boot_world();
log("Loading help entries.");
index_boot(DB_BOOT_HLP);
log("Setting up context sensitive help system for OLC");
boot_context_help();
log("Generating player index.");
build_player_index();
if (auto_pwipe) {
log("Cleaning out inactive players.");
clean_pfiles();
}
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
log("Building command list.");
create_command_list(); /* aedit patch -- M. Scott */
log("Assigning function pointers:");
if (!no_specials) {
log(" Mobiles.");
assign_mobiles();
log(" Shopkeepers.");
assign_the_shopkeepers();
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
log(" Guildmasters.");
assign_the_guilds();
}
log("Booting assembled objects.");
assemblyBootAssemblies();
log("Assigning spell and skill levels.");
init_spell_levels();
log("Assigning race spell and skill levels.");
init_spell_race_levels();
log("Sorting command list and spells.");
sort_commands();
sort_spells();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Booting boards system.");
init_boards();
log("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
if (!no_rent_check) {
log("Deleting timed-out crash and rent files:");
update_obj_file();
log(" Done.");
}
/* Moved here so the object limit code works. -gg 6/24/98 */
if (!mini_mud) {
log("Booting houses.");
House_boot();
}
for (i = 0; i <= top_of_zone_table; i++) {
log("Resetting #%d: %s (rooms %d-%d).", zone_table[i].number,
zone_table[i].name, zone_table[i].bot, zone_table[i].top);
reset_zone(i);
}
reset_q.head = reset_q.tail = NULL;
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
time_t beginning_of_time = 0;
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
log("SYSERR: Can't read from '%s' time file.", TIME_FILE);
else {
fscanf(bgtime, "%ld\n", &beginning_of_time);
fclose(bgtime);
}
if (beginning_of_time == 0)
beginning_of_time = 650336715;
time_info = *mud_time_passed(time(0), beginning_of_time);
if (time_info.hours <= 4)
weather_info.sunlight = SUN_DARK;
else if (time_info.hours == 5)
weather_info.sunlight = SUN_RISE;
else if (time_info.hours <= 20)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hours == 21)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
time_info.day, time_info.month, time_info.year);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* Write the time in 'when' to the MUD-time file. */
void save_mud_time(struct time_info_data *when)
{
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
else {
fprintf(bgtime, "%ld\n", mud_time_to_secs(when));
fclose(bgtime);
}
}
/*
* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
* did add the 'goto' and changed some "while()" into "do { } while()".
* -gg 6/24/98 (technically 6/25/98, but I care not.)
*/
int count_alias_records(FILE *fl)
{
char key[READ_SIZE], next_key[READ_SIZE];
char line[READ_SIZE], *scan;
int total_keywords = 0;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
/* skip the text */
do {
get_one_line(fl, line);
if (feof(fl))
goto ackeof;
} while (*line != '#');
/* now count keywords */
scan = key;
do {
scan = one_word(scan, next_key);
if (*next_key)
++total_keywords;
} while (*next_key);
/* get next keyword line (or $) */
get_one_line(fl, key);
if (feof(fl))
goto ackeof;
}
return (total_keywords);
/* No, they are not evil. -gg 6/24/98 */
ackeof:
log("SYSERR: Unexpected end of help file.");
exit(1); /* Some day we hope to handle these things better... */
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE *fl)
{
char buf[128];
int count = 0;
while (fgets(buf, 128, fl))
if (*buf == '#')
count++;
return (count);
}
void index_boot(int mode)
{
const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */
FILE *db_index, *db_file;
int rec_count = 0, size[2];
char buf2[PATH_MAX], buf1[MAX_STRING_LENGTH];
switch (mode) {
case DB_BOOT_WLD:
prefix = WLD_PREFIX;
break;
case DB_BOOT_MOB:
prefix = MOB_PREFIX;
break;
case DB_BOOT_OBJ:
prefix = OBJ_PREFIX;
break;
case DB_BOOT_ZON:
prefix = ZON_PREFIX;
break;
case DB_BOOT_SHP:
prefix = SHP_PREFIX;
break;
case DB_BOOT_HLP:
prefix = HLP_PREFIX;
break;
case DB_BOOT_TRG:
prefix = TRG_PREFIX;
break;
case DB_BOOT_GLD:
prefix = GLD_PREFIX;
break;
default:
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
exit(1);
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
snprintf(buf2, sizeof(buf2), "%s%s", prefix, index_filename);
if (!(db_index = fopen(buf2, "r"))) {
log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
exit(1);
}
/* first, count the number of records in the file so we can malloc */
fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
index_filename, strerror(errno));
fscanf(db_index, "%s\n", buf1);
continue;
} else {
if (mode == DB_BOOT_ZON)
rec_count++;
else if (mode == DB_BOOT_HLP)
rec_count += count_alias_records(db_file);
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
fscanf(db_index, "%s\n", buf1);
}
/* Exit if 0 records, unless this is shops */
if (!rec_count) {
if (mode == DB_BOOT_SHP || mode == DB_BOOT_GLD)
return;
log("SYSERR: boot error - 0 records counted in %s/%s.", prefix,
index_filename);
exit(1);
}
/*
* NOTE: "bytes" does _not_ include strings or other later malloc'd things.
*/
switch (mode) {
case DB_BOOT_TRG:
CREATE(trig_index, struct index_data *, rec_count);
break;
case DB_BOOT_WLD:
CREATE(world, struct room_data, rec_count);
size[0] = sizeof(struct room_data) * rec_count;
log(" %d rooms, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_MOB:
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct char_data) * rec_count;
log(" %d mobs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_OBJ:
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
size[0] = sizeof(struct index_data) * rec_count;
size[1] = sizeof(struct obj_data) * rec_count;
log(" %d objs, %d bytes in index, %d bytes in prototypes.", rec_count, size[0], size[1]);
break;
case DB_BOOT_ZON:
CREATE(zone_table, struct zone_data, rec_count);
size[0] = sizeof(struct zone_data) * rec_count;
log(" %d zones, %d bytes.", rec_count, size[0]);
break;
case DB_BOOT_HLP:
CREATE(help_table, struct help_index_element, rec_count);
size[0] = sizeof(struct help_index_element) * rec_count;
log(" %d entries, %d bytes.", rec_count, size[0]);
break;
}
rewind(db_index);
fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: %s: %s", buf2, strerror(errno));
exit(1);
}
switch (mode) {
case DB_BOOT_WLD:
case DB_BOOT_OBJ:
case DB_BOOT_MOB:
case DB_BOOT_TRG:
discrete_load(db_file, mode, buf2);
break;
case DB_BOOT_ZON:
load_zones(db_file, buf2);
break;
case DB_BOOT_HLP:
/*
* If you think about it, we have a race here. Although, this is the
* "point-the-gun-at-your-own-foot" type of race.
*/
load_help(db_file);
break;
case DB_BOOT_SHP:
boot_the_shops(db_file, buf2, rec_count);
break;
case DB_BOOT_GLD:
boot_the_guilds(db_file, buf2, rec_count);
break;
}
fclose(db_file);
fscanf(db_index, "%s\n", buf1);
}
fclose(db_index);
/* sort the help index */
if (mode == DB_BOOT_HLP) {
qsort(help_table, top_of_helpt, sizeof(struct help_index_element), hsort);
top_of_helpt--;
}
}
void discrete_load(FILE *fl, int mode, char *filename)
{
int nr = -1, last;
char line[READ_SIZE];
const char *modes[] = {"world", "mob", "obj", "ZON", "SHP", "HLP", "trg"};
/* modes positions correspond to DB_BOOT_xxx in db.h */
for (;;) {
/*
* we have to do special processing with the obj files because they have
* no end-of-record marker :(
*/
if (mode != DB_BOOT_OBJ || nr < 0)
if (!get_line(fl, line)) {
if (nr == -1) {
log("SYSERR: %s file %s is empty!", modes[mode], filename);
} else {
log("SYSERR: Format error in %s after %s #%d\n"
"...expecting a new %s, but file ended!\n"
"(maybe the file is not terminated with '$'?)", filename,
modes[mode], nr, modes[mode]);
}
exit(1);
}
if (*line == '$')
return;
if (*line == '#') {
last = nr;
if (sscanf(line, "#%d", &nr) != 1) {
log("SYSERR: Format error after %s #%d", modes[mode], last);
exit(1);
}
if (nr >= 99999)
return;
else
switch (mode) {
case DB_BOOT_WLD:
parse_room(fl, nr);
break;
case DB_BOOT_MOB:
parse_mobile(fl, nr);
break;
case DB_BOOT_TRG:
parse_trigger(fl, nr);
break;
case DB_BOOT_OBJ:
strlcpy(line, parse_object(fl, nr), sizeof(line));
break;
}
} else {
log("SYSERR: Format error in %s file %s near %s #%d", modes[mode],
filename, modes[mode], nr);
log("SYSERR: ... offending line: '%s'", line);
exit(1);
}
}
}
char fread_letter(FILE *fp)
{
char c;
do {
c = getc(fp);
} while (isspace(c));
return c;
}
bitvector_t asciiflag_conv(char *flag)
{
bitvector_t flags = 0;
int is_num = TRUE;
char *p;
for (p = flag; *p; p++) {
if (islower(*p))
flags |= 1 << (*p - 'a');
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A'));
if (!isdigit(*p))
is_num = FALSE;
}
if (is_num)
flags = atol(flag);
return (flags);
}
bitvector_t asciiflag_conv_aff(char *flag)
{
bitvector_t flags = 0;
int is_num = TRUE;
char *p;
for (p = flag; *p; p++) {
if (islower(*p))
flags |= 1 << (1 + (*p - 'a'));
else if (isupper(*p))
flags |= 1 << (26 + (*p - 'A'));
if (!isdigit(*p))
is_num = FALSE;
}
if (is_num)
flags = atol(flag);
return (flags);
}
/* load the rooms */
void parse_room(FILE *fl, int virtual_nr)
{
static int room_nr = 0, zone = 0;
int t[10], i, retval;
char line[READ_SIZE], flags[128], flags2[128], flags3[128];
char flags4[128], buf2[MAX_STRING_LENGTH], buf[128];
struct extra_descr_data *new_descr;
char letter;
/* This really had better fit or there are other problems. */
snprintf(buf2, sizeof(buf2), "room #%d", virtual_nr);
if (virtual_nr < zone_table[zone].bot) {
log("SYSERR: Room #%d is below zone %d.", virtual_nr, zone);
exit(1);
}
while (virtual_nr > zone_table[zone].top)
if (++zone > top_of_zone_table) {
log("SYSERR: Room %d is outside of any zone.", virtual_nr);
exit(1);
}
world[room_nr].zone = zone;
world[room_nr].number = virtual_nr;
world[room_nr].name = fread_string(fl, buf2);
world[room_nr].description = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Expecting roomflags/sector type of room #%d but file ended!",
virtual_nr);
exit(1);
}
if (((retval = sscanf(line, " %d %s %s %s %s %d ", t, flags, flags2, flags3, flags4, t + 2)) == 3) && (bitwarning == TRUE)) {
log("WARNING: Conventional worldfiles detected. Please read 128bit.readme.");
exit(1);
} else if ((retval == 3) && (bitwarning == FALSE)) {
/*
* Looks like the implementor is ready, so let's load the worldfiles. We
* load the extra three flags as 0, since they won't be anything anyway. We
* will save the entire world later on, when every room, mobile, and object
* is converted.
*/
log("Converting room #%d to 128bits..", virtual_nr);
world[room_nr].room_flags[0] = asciiflag_conv(flags);
world[room_nr].room_flags[1] = 0;
world[room_nr].room_flags[2] = 0;
world[room_nr].room_flags[3] = 0;
world[room_nr].sector_type = atoi(flags2);
sprintf(flags, "room #%d", virtual_nr); /* sprintf: OK (until 399-bit integers) */
/* No need to scan the other three sections; they're 0 anyway */
check_bitvector_names(world[room_nr].room_flags[0], room_bits_count, flags, "room");
if(bitsavetodisk) { /* Maybe the implementor just wants to look at the 128bit files */
add_to_save_list(zone_table[real_zone_by_thing(virtual_nr)].number, 3);
converting = TRUE;
}
log(" done.");
} else if (retval == 6) {
int taeller;
world[room_nr].room_flags[0] = asciiflag_conv(flags);
world[room_nr].room_flags[1] = asciiflag_conv(flags2);
world[room_nr].room_flags[2] = asciiflag_conv(flags3);
world[room_nr].room_flags[3] = asciiflag_conv(flags4);
world[room_nr].sector_type = t[2];
sprintf(flags, "object #%d", virtual_nr); /* sprintf: OK (until 399-bit integers) */
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(world[room_nr].room_flags[taeller], room_bits_count, flags, "room");
} else {
log("SYSERR: Format error in roomflags/sector type of room #%d", virtual_nr);
exit(1);
}
world[room_nr].func = NULL;
world[room_nr].contents = NULL;
world[room_nr].people = NULL;
world[room_nr].light = 0; /* Zero light sources */
for (i = 0; i < NUM_OF_DIRS; i++)
world[room_nr].dir_option[i] = NULL;
world[room_nr].ex_description = NULL;
snprintf(buf, sizeof(buf), "SYSERR: Format error in room #%d (expecting D/E/S)", virtual_nr);
for (;;) {
if (!get_line(fl, line)) {
log("%s", buf);
exit(1);
}
switch (*line) {
case 'D':
setup_dir(fl, room_nr, atoi(line + 1));
break;
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
/* fix for crashes in the editor when formatting
* - e-descs are assumed to end with a \r\n
* -- Welcor 09/03
*/
{
char *t = strchr(new_descr->description, '\0');
if (t > new_descr->description && *(t-1) != '\n') {
CREATE(t, char, strlen(new_descr->description)+3);
sprintf(t, "%s\r\n", new_descr->description); /* sprintf ok : size checked above*/
free(new_descr->description);
new_descr->description = t;
}
}
new_descr->next = world[room_nr].ex_description;
world[room_nr].ex_description = new_descr;
break;
case 'S': /* end of room */
/* DG triggers -- script is defined after the end of the room */
letter = fread_letter(fl);
ungetc(letter, fl);
while (letter=='T') {
dg_read_trigger(fl, &world[room_nr], WLD_TRIGGER);
letter = fread_letter(fl);
ungetc(letter, fl);
}
top_of_world = room_nr++;
return;
default:
log("%s", buf);
exit(1);
}
}
}
/* read direction data */
void setup_dir(FILE *fl, int room, int dir)
{
int t[5];
char line[READ_SIZE], buf2[128];
snprintf(buf2, sizeof(buf2), "room #%d, direction D%d", GET_ROOM_VNUM(room-1)+1, dir);
CREATE(world[room].dir_option[dir], struct room_direction_data, 1);
world[room].dir_option[dir]->general_description = fread_string(fl, buf2);
world[room].dir_option[dir]->keyword = fread_string(fl, buf2);
if (!get_line(fl, line)) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
log("SYSERR: Format error, %s", buf2);
exit(1);
}
if (t[0] == 1)
world[room].dir_option[dir]->exit_info = EX_ISDOOR;
else if (t[0] == 2)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF;
else if (t[0] == 3)
world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_SECRET;
else if (t[0] == 4)
world[room].dir_option[dir]->exit_info = EX_ISDOOR|EX_PICKPROOF|EX_SECRET;
else
world[room].dir_option[dir]->exit_info = 0;
world[room].dir_option[dir]->key = ((t[1] == -1 || t[1] == 65535) ? NOTHING : t[1]);
world[room].dir_option[dir]->to_room = ((t[2] == -1 || t[2] == 65535) ? NOWHERE : t[2]);
}
/* make sure the start rooms exist & resolve their vnums to rnums */
void check_start_rooms(void)
{
if ((r_mortal_start_room = real_room(CONFIG_MORTAL_START)) == NOWHERE) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_immort_start_room = real_room(CONFIG_IMMORTAL_START)) == NOWHERE) {
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room;
}
if ((r_frozen_start_room = real_room(CONFIG_FROZEN_START)) == NOWHERE) {
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room;
}
}
/* resolve all vnums into rnums in the world */
void renum_world(void)
{
int room, door;
for (room = 0; room <= top_of_world; room++)
for (door = 0; door < NUM_OF_DIRS; door++)
if (world[room].dir_option[door])
if (world[room].dir_option[door]->to_room != NOWHERE)
world[room].dir_option[door]->to_room =
real_room(world[room].dir_option[door]->to_room);
}
#define ZCMD zone_table[zone].cmd[cmd_no]
/*
* "resulve vnums into rnums in the zone reset tables"
*
* Or in English: Once all of the zone reset tables have been loaded, we
* resolve the virtual numbers into real numbers all at once so we don't have
* to do it repeatedly while the game is running. This does make adding any
* room, mobile, or object a little more difficult while the game is running.
*
* NOTE 1: Assumes NOWHERE == NOBODY == NOTHING.
* NOTE 2: Assumes sizeof(room_rnum) >= (sizeof(mob_rnum) and sizeof(obj_rnum))
*/
void renum_zone_table(void)
{
int cmd_no;
room_rnum a, b, c, olda, oldb, oldc;
zone_rnum zone;
char buf[128];
for (zone = 0; zone <= top_of_zone_table; zone++)
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
a = b = c = 0;
olda = ZCMD.arg1;
oldb = ZCMD.arg2;
oldc = ZCMD.arg3;
switch (ZCMD.command) {
case 'M':
a = ZCMD.arg1 = real_mobile(ZCMD.arg1);
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'O':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
if (ZCMD.arg3 != NOWHERE)
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'G':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'E':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
break;
case 'P':
a = ZCMD.arg1 = real_object(ZCMD.arg1);
c = ZCMD.arg3 = real_object(ZCMD.arg3);
break;
case 'D':
a = ZCMD.arg1 = real_room(ZCMD.arg1);
break;
case 'R': /* rem obj from room */
a = ZCMD.arg1 = real_room(ZCMD.arg1);
b = ZCMD.arg2 = real_object(ZCMD.arg2);
break;
case 'T': /* a trigger */
b = ZCMD.arg2 = real_trigger(ZCMD.arg2);
c = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
case 'V': /* trigger variable assignment */
b = ZCMD.arg3 = real_room(ZCMD.arg3);
break;
}
if (a == NOWHERE || b == NOWHERE || c == NOWHERE) {
if (!mini_mud) {
snprintf(buf, sizeof(buf), "Invalid vnum %d, cmd disabled",
a == NOWHERE ? olda : b == NOWHERE ? oldb : oldc);
log_zone_error(zone, cmd_no, buf);
}
ZCMD.command = '*';
}
}
}
void parse_simple_mob(FILE *mob_f, int i, int nr)
{
int j, t[10];
char line[READ_SIZE];
mob_proto[i].real_abils.str = 11;
mob_proto[i].real_abils.intel = 11;
mob_proto[i].real_abils.wis = 11;
mob_proto[i].real_abils.dex = 11;
mob_proto[i].real_abils.con = 11;
mob_proto[i].real_abils.cha = 11;
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, file ended after S flag!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ",
t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7, t + 8) != 9) {
log("SYSERR: Format error in mob #%d, first line after S flag\n"
"...expecting line of form '# # # #d#+# #d#+#'", nr);
exit(1);
}
GET_LEVEL(mob_proto + i) = t[0];
GET_HITROLL(mob_proto + i) = 20 - t[1];
GET_AC(mob_proto + i) = 10 * t[2];
/* max hit = 0 is a flag that H, M, V is xdy+z */
GET_MAX_HIT(mob_proto + i) = 0;
GET_HIT(mob_proto + i) = t[3];
GET_MANA(mob_proto + i) = t[4];
GET_MOVE(mob_proto + i) = t[5];
GET_MAX_MANA(mob_proto + i) = 10 * GET_LEVEL(mob_proto + i);
GET_MAX_MOVE(mob_proto + i) = 50;
mob_proto[i].mob_specials.damnodice = t[6];
mob_proto[i].mob_specials.damsizedice = t[7];
GET_DAMROLL(mob_proto + i) = t[8];
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d %d", t, t + 1, t + 2, t + 3) != 4) {
log("SYSERR: Format error in mob #%d, second line after S flag\n"
"...expecting line of form '# # # #'", nr);
exit(1);
}
GET_GOLD(mob_proto + i) = t[0];
GET_EXP(mob_proto + i) = t[1];
GET_RACE(mob_proto + i) = t[2];
GET_CLASS(mob_proto + i) = t[3];
if (!IS_HUMAN(mob_proto + i))
if (!AFF_FLAGGED(mob_proto +i, AFF_INFRAVISION))
SET_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_INFRAVISION);
SPEAKING(mob_proto + i) = SKILL_LANG_COMMON;
for (j = 0; j < MAX_SKILLS + 1; j++)
mob_proto[i].mob_specials.mskills[j] = MIN((GET_LEVEL(mob_proto + i) *5 + mob_proto[i].real_abils.intel), 98);
if (GET_LEVEL(mob_proto + i) < 1) {
log("SYSERR: Level 0 Mob (#%d) detected!", nr);
GET_LEVEL(mob_proto + i) = 1;
}
if (!get_line(mob_f, line)) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #', but file ended!", nr);
exit(1);
}
if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) {
log("SYSERR: Format error in last line of mob #%d\n"
"...expecting line of form '# # #'", nr);
exit(1);
}
GET_POS(mob_proto + i) = t[0];
GET_DEFAULT_POS(mob_proto + i) = t[1];
GET_SEX(mob_proto + i) = t[2];
SPEAKING(mob_proto + i) = MIN_LANGUAGES;
GET_WEIGHT(mob_proto + i) = 200;
GET_HEIGHT(mob_proto + i) = 198;
/*
* these are now save applies; base save numbers for MOBs are now from
* the warrior save table.
*/
for (j = 0; j < 5; j++)
GET_SAVE(mob_proto + i, j) = 0;
}
/*
* interpret_espec is the function that takes espec keywords and values
* and assigns the correct value to the mob as appropriate. Adding new
* e-specs is absurdly easy -- just add a new CASE statement to this
* function! No other changes need to be made anywhere in the code.
*
* CASE : Requires a parameter through 'value'.
* BOOL_CASE : Being specified at all is its value.
*/
#define CASE(test) \
if (value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define BOOL_CASE(test) \
if (!value && !matched && !str_cmp(keyword, test) && (matched = TRUE))
#define RANGE(low, high) \
(num_arg = MAX((low), MIN((high), (num_arg))))
void interpret_espec(const char *keyword, const char *value, int i, int nr)
{
int num_arg = 0, matched = FALSE;
/*
* If there isn't a colon, there is no value. While Boolean options are
* possible, we don't actually have any. Feel free to make some.
*/
if (value)
num_arg = atoi(value);
CASE("BareHandAttack") {
RANGE(0, 99);
mob_proto[i].mob_specials.attack_type = num_arg;
}
CASE("Str") {
RANGE(3, 25);
mob_proto[i].real_abils.str = num_arg;
}
CASE("StrAdd") {
RANGE(0, 100);
mob_proto[i].real_abils.str_add = num_arg;
}
CASE("Int") {
RANGE(3, 25);
mob_proto[i].real_abils.intel = num_arg;
}
CASE("Wis") {
RANGE(3, 25);
mob_proto[i].real_abils.wis = num_arg;
}
CASE("Dex") {
RANGE(3, 25);
mob_proto[i].real_abils.dex = num_arg;
}
CASE("Con") {
RANGE(3, 25);
mob_proto[i].real_abils.con = num_arg;
}
CASE("Cha") {
RANGE(3, 25);
mob_proto[i].real_abils.cha = num_arg;
}
if (!matched) {
log("SYSERR: Warning: unrecognized espec keyword %s in mob #%d",
keyword, nr);
}
}
#undef CASE
#undef BOOL_CASE
#undef RANGE
void parse_espec(char *buf, int i, int nr)
{
char *ptr;
if ((ptr = strchr(buf, ':')) != NULL) {
*(ptr++) = '\0';
while (isspace(*ptr))
ptr++;
}
interpret_espec(buf, ptr, i, nr);
}
void parse_enhanced_mob(FILE *mob_f, int i, int nr)
{
char line[READ_SIZE];
parse_simple_mob(mob_f, i, nr);
while (get_line(mob_f, line)) {
if (!strcmp(line, "E")) /* end of the enhanced section */
return;
else if (*line == '#') { /* we've hit the next mob, maybe? */
log("SYSERR: Unterminated E section in mob #%d", nr);
exit(1);
} else
parse_espec(line, i, nr);
}
log("SYSERR: Unexpected end of file reached after mob #%d", nr);
exit(1);
}
void parse_mobile(FILE *mob_f, int nr)
{
static int i = 0;
int j, t[10], retval;
char line[READ_SIZE], *tmpptr, letter;
char f1[128], f2[128], f3[128], f4[128], f5[128], f6[128];
char f7[128], f8[128], buf2[128];
mob_index[i].vnum = nr;
mob_index[i].number = 0;
mob_index[i].func = NULL;
clear_char(mob_proto + i);
/*
* Mobiles should NEVER use anything in the 'player_specials' structure.
* The only reason we have every mob in the game share this copy of the
* structure is to save newbie coders from themselves. -gg 2/25/98
*/
mob_proto[i].player_specials = &dummy_mob;
sprintf(buf2, "mob vnum %d", nr); /* sprintf: OK (for 'buf2 >= 19') */
/***** String data *****/
mob_proto[i].player.name = fread_string(mob_f, buf2);
tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
mob_proto[i].player.long_descr = fread_string(mob_f, buf2);
mob_proto[i].player.description = fread_string(mob_f, buf2);
GET_TITLE(mob_proto + i) = NULL;
/* *** Numeric data *** */
if (!get_line(mob_f, line)) {
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}', but file ended!", nr);
exit(1);
}
if (((retval = sscanf(line, "%s %s %s %s %s %s %s %s %d %c", f1, f2, f3, f4, f5, f6, f7, f8, t + 2, &letter)) == 10) && (bitwarning == TRUE)) {
/* Let's make the implementor read some, before converting his worldfiles */
log("WARNING: Conventional mobilefiles detected. Please read 128bit.readme.");
exit(1);
} else if ((retval == 4) && (bitwarning == FALSE)) {
log("Converting mobile #%d to 128bits..", nr);
MOB_FLAGS(mob_proto + i)[0] = asciiflag_conv(f1);
MOB_FLAGS(mob_proto + i)[1] = 0;
MOB_FLAGS(mob_proto + i)[2] = 0;
MOB_FLAGS(mob_proto + i)[3] = 0;
check_bitvector_names(MOB_FLAGS(mob_proto + i)[0], action_bits_count, buf2, "mobile");
AFF_FLAGS(mob_proto + i)[0] = asciiflag_conv_aff(f2);
AFF_FLAGS(mob_proto + i)[1] = 0;
AFF_FLAGS(mob_proto + i)[2] = 0;
AFF_FLAGS(mob_proto + i)[3] = 0;
GET_ALIGNMENT(mob_proto + i) = atoi(f3);
/* Make some basic checks. */
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_CHARM);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_POISON);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_GROUP);
REMOVE_BIT_AR(AFF_FLAGS(mob_proto + i), AFF_SLEEP);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_GOOD);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_NEUTRAL))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_NEUTRAL);
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_EVIL))
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_AGGR_EVIL);
check_bitvector_names(AFF_FLAGS(mob_proto + i)[0], affected_bits_count, buf2, "mobile affect");
/*
* This is necessary, since if we have conventional worldfiles, &letter
* is loaded into f4 instead of the letter characters. So what we do, is
* copy f4 into letter. Disadvantage is that &letter cannot be longer
* then 128 characters, but this shouldn't occur anyway.
*/
letter = *f4;
if(bitsavetodisk) {
add_to_save_list(zone_table[real_zone_by_thing(nr)].number, 0);
converting =TRUE;
}
log(" done.");
} else if (retval == 10) {
int taeller;
MOB_FLAGS(mob_proto + i)[0] = asciiflag_conv(f1);
MOB_FLAGS(mob_proto + i)[1] = asciiflag_conv(f2);
MOB_FLAGS(mob_proto + i)[2] = asciiflag_conv(f3);
MOB_FLAGS(mob_proto + i)[3] = asciiflag_conv(f4);
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(MOB_FLAGS(mob_proto + i)[taeller], action_bits_count, buf2, "mobile");
AFF_FLAGS(mob_proto + i)[0] = asciiflag_conv(f5);
AFF_FLAGS(mob_proto + i)[1] = asciiflag_conv(f6);
AFF_FLAGS(mob_proto + i)[2] = asciiflag_conv(f7);
AFF_FLAGS(mob_proto + i)[3] = asciiflag_conv(f8);
GET_ALIGNMENT(mob_proto + i) = t[2];
for(taeller=0; taeller < AF_ARRAY_MAX; taeller++)
check_bitvector_names(AFF_FLAGS(mob_proto + i)[taeller], affected_bits_count, buf2, "mobile affect");
} else {
log("SYSERR: Format error after string section of mob #%d\n"
"...expecting line of form '# # # {S | E}'", nr);
exit(1);
}
SET_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_ISNPC);
if (MOB_FLAGGED(mob_proto + i, MOB_NOTDEADYET)) {
/* Rather bad to load mobiles with this bit already set. */
log("SYSERR: Mob #%d has reserved bit MOB_NOTDEADYET set.", nr);
REMOVE_BIT_AR(MOB_FLAGS(mob_proto + i), MOB_NOTDEADYET);
}
/* AGGR_TO_ALIGN is ignored if the mob is AGGRESSIVE.
if (MOB_FLAGGED(mob_proto + i, MOB_AGGRESSIVE) && MOB_FLAGGED(mob_proto + i, MOB_AGGR_GOOD | MOB_AGGR_EVIL | MOB_AGGR_NEUTRAL))
log("SYSERR: Mob #%d both Aggressive and Aggressive_to_Alignment.", nr); */
switch (UPPER(letter)) {
case 'S': /* Simple monsters */
parse_simple_mob(mob_f, i, nr);
break;
case 'E': /* Circle3 Enhanced monsters */
parse_enhanced_mob(mob_f, i, nr);
break;
/* add new mob types here.. */
default:
log("SYSERR: Unsupported mob type '%c' in mob #%d", letter, nr);
exit(1);
}
/* DG triggers -- script info follows mob S/E section */
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
while (letter=='T') {
dg_read_trigger(mob_f, &mob_proto[i], MOB_TRIGGER);
letter = fread_letter(mob_f);
ungetc(letter, mob_f);
}
mob_proto[i].aff_abils = mob_proto[i].real_abils;
for (j = 0; j < NUM_WEARS; j++)
mob_proto[i].equipment[j] = NULL;
mob_proto[i].nr = i;
mob_proto[i].desc = NULL;
top_of_mobt = i++;
}
/* read all objects from obj file; generate index and prototypes */
char *parse_object(FILE *obj_f, int nr)
{
static int i = 0;
static char line[READ_SIZE];
int t[10], j, retval;
char *tmpptr, buf2[128];
char f1[READ_SIZE], f2[READ_SIZE], f3[READ_SIZE], f4[READ_SIZE];
char f5[READ_SIZE], f6[READ_SIZE], f7[READ_SIZE], f8[READ_SIZE];
char f9[READ_SIZE], f10[READ_SIZE], f11[READ_SIZE], f12[READ_SIZE];
struct extra_descr_data *new_descr;
obj_index[i].vnum = nr;
obj_index[i].number = 0;
obj_index[i].func = NULL;
clear_object(obj_proto + i);
obj_proto[i].item_number = i;
sprintf(buf2, "object #%d", nr); /* sprintf: OK (for 'buf2 >= 19') */
/* *** string data *** */
if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) {
log("SYSERR: Null obj name or format error at or near %s", buf2);
exit(1);
}
tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") ||
!str_cmp(fname(tmpptr), "the"))
*tmpptr = LOWER(*tmpptr);
tmpptr = obj_proto[i].description = fread_string(obj_f, buf2);
if (tmpptr && *tmpptr)
CAP(tmpptr);
obj_proto[i].action_description = fread_string(obj_f, buf2);
/* *** numeric data *** */
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting first numeric line of %s, but file ended!", buf2);
exit(1);
}
if (((retval = sscanf(line, " %d %s %s %s %s %s %s %s %s %s %s %s %s", t, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12)) == 4) && (bitwarning == TRUE)) {
/* Let's make the implementor read some, before converting his worldfiles */
log("WARNING: Conventional objectfiles detected. Please read 128bit.readme.");
exit(1);
} else if (((retval == 4) || (retval == 3)) && (bitwarning == FALSE)) {
if (retval == 3)
t[3] = 0;
else if (retval == 4)
t[3] = asciiflag_conv_aff(f3);
log("Converting object #%d to 128bits..", nr);
GET_OBJ_EXTRA(obj_proto + i)[0] = asciiflag_conv(f1);
GET_OBJ_EXTRA(obj_proto + i)[1] = 0;
GET_OBJ_EXTRA(obj_proto + i)[2] = 0;
GET_OBJ_EXTRA(obj_proto + i)[3] = 0;
GET_OBJ_WEAR(obj_proto + i)[0] = asciiflag_conv(f2);
GET_OBJ_WEAR(obj_proto + i)[1] = 0;
GET_OBJ_WEAR(obj_proto + i)[2] = 0;
GET_OBJ_WEAR(obj_proto + i)[3] = 0;
GET_OBJ_PERM(obj_proto + i)[0] = asciiflag_conv_aff(f3);
GET_OBJ_PERM(obj_proto + i)[1] = 0;
GET_OBJ_PERM(obj_proto + i)[2] = 0;
GET_OBJ_PERM(obj_proto + i)[3] = 0;
if(bitsavetodisk) {
add_to_save_list(zone_table[real_zone_by_thing(nr)].number, 1);
converting = TRUE;
}
log(" done.");
} else if (retval == 13) {
GET_OBJ_EXTRA(obj_proto + i)[0] = asciiflag_conv(f1);
GET_OBJ_EXTRA(obj_proto + i)[1] = asciiflag_conv(f2);
GET_OBJ_EXTRA(obj_proto + i)[2] = asciiflag_conv(f3);
GET_OBJ_EXTRA(obj_proto + i)[3] = asciiflag_conv(f4);
GET_OBJ_WEAR(obj_proto + i)[0] = asciiflag_conv(f5);
GET_OBJ_WEAR(obj_proto + i)[1] = asciiflag_conv(f6);
GET_OBJ_WEAR(obj_proto + i)[2] = asciiflag_conv(f7);
GET_OBJ_WEAR(obj_proto + i)[3] = asciiflag_conv(f8);
GET_OBJ_PERM(obj_proto + i)[0] = asciiflag_conv(f9);
GET_OBJ_PERM(obj_proto + i)[1] = asciiflag_conv(f10);
GET_OBJ_PERM(obj_proto + i)[2] = asciiflag_conv(f11);
GET_OBJ_PERM(obj_proto + i)[3] = asciiflag_conv(f12);
} else {
log("SYSERR: Format error in first numeric line (expecting 13 args, got %d), %s", retval, buf2);
exit(1);
}
/* Object flags checked in check_object(). */
GET_OBJ_TYPE(obj_proto + i) = t[0];
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting second numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d %d %d %d %d", t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7)) != 8) {
log("SYSERR: Format error in second numeric line (expecting 8 args, got %d), %s", retval, buf2);
exit(1);
}
GET_OBJ_VAL(obj_proto + i, 0) = t[0];
GET_OBJ_VAL(obj_proto + i, 1) = t[1];
GET_OBJ_VAL(obj_proto + i, 2) = t[2];
GET_OBJ_VAL(obj_proto + i, 3) = t[3];
GET_OBJ_VAL(obj_proto + i, 4) = t[4];
GET_OBJ_VAL(obj_proto + i, 5) = t[5];
GET_OBJ_VAL(obj_proto + i, 6) = t[6];
GET_OBJ_VAL(obj_proto + i, 7) = t[7];
if (!get_line(obj_f, line)) {
log("SYSERR: Expecting third numeric line of %s, but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) {
if (retval == 3)
t[3] = 0;
else {
log("SYSERR: Format error in third numeric line (expecting 4 args, got %d), %s", retval, buf2);
exit(1);
}
}
GET_OBJ_WEIGHT(obj_proto + i) = t[0];
GET_OBJ_COST(obj_proto + i) = t[1];
GET_OBJ_RENT(obj_proto + i) = t[2];
GET_OBJ_LEVEL(obj_proto + i) = t[3];
/* check to make sure that weight of containers exceeds curr. quantity */
if (GET_OBJ_TYPE(obj_proto + i) == ITEM_DRINKCON ||
GET_OBJ_TYPE(obj_proto + i) == ITEM_FOUNTAIN) {
if (GET_OBJ_WEIGHT(obj_proto + i) < GET_OBJ_VAL(obj_proto + i, 1))
GET_OBJ_WEIGHT(obj_proto + i) = GET_OBJ_VAL(obj_proto + i, 1) + 5;
}
/* *** make sure portal objects have their timer set correctly *** */
if (GET_OBJ_TYPE(obj_proto + i) == ITEM_PORTAL) {
GET_OBJ_TIMER(obj_proto + i) = -1;
}
/* *** extra descriptions and affect fields *** */
for (j = 0; j < MAX_OBJ_AFFECT; j++) {
obj_proto[i].affected[j].location = APPLY_NONE;
obj_proto[i].affected[j].modifier = 0;
}
strcat(buf2, ", after numeric constants\n" /* strcat: OK (for 'buf2 >= 87') */
"...expecting 'E', 'A', '$', or next object number");
j = 0;
for (;;) {
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in %s", buf2);
exit(1);
}
switch (*line) {
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(obj_f, buf2);
new_descr->description = fread_string(obj_f, buf2);
new_descr->next = obj_proto[i].ex_description;
obj_proto[i].ex_description = new_descr;
break;
case 'A':
if (j >= MAX_OBJ_AFFECT) {
log("SYSERR: Too many A fields (%d max), %s", MAX_OBJ_AFFECT, buf2);
exit(1);
}
if (!get_line(obj_f, line)) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric constants but file ended!", buf2);
exit(1);
}
if ((retval = sscanf(line, " %d %d ", t, t + 1)) != 2) {
log("SYSERR: Format error in 'A' field, %s\n"
"...expecting 2 numeric arguments, got %d\n"
"...offending line: '%s'", buf2, retval, line);
exit(1);
}
obj_proto[i].affected[j].location = t[0];
obj_proto[i].affected[j].modifier = t[1];
j++;
break;
case 'T': /* DG triggers */
dg_obj_trigger(line, &obj_proto[i]);
break;
case '$':
case '#':
top_of_objt = i;
check_object(obj_proto + i);
i++;
return (line);
default:
log("SYSERR: Format error in (%c): %s", *line, buf2);
exit(1);
}
}
}
#define Z zone_table[zone]
/* load the zone table and command tables */
void load_zones(FILE *fl, char *zonename)
{
static zone_rnum zone = 0;
int cmd_no, num_of_cmds = 0, line_num = 0, tmp, error, arg_num;
char *ptr, buf[READ_SIZE], zname[READ_SIZE], buf2[MAX_STRING_LENGTH];
int zone_fix = FALSE;
char t1[80], t2[80];
strlcpy(zname, zonename, sizeof(zname));
/* Skip first 3 lines lest we mistake the zone name for a command. */
for (tmp = 0; tmp < 3; tmp++)
get_line(fl, buf);
/* More accurate count. Previous was always 4 or 5 too high. -gg 2001/1/17
* Note that if a new zone command is added to reset_zone(), this string
* will need to be updated to suit. - ae.
*/
while (get_line(fl, buf))
if ((strchr("MOPGERDTV", buf[0]) && buf[1] == ' ') || (buf[0] == 'S' && buf[1] == '\0'))
num_of_cmds++;
rewind(fl);
if (num_of_cmds == 0) {
log("SYSERR: %s is empty!", zname);
exit(1);
} else
CREATE(Z.cmd, struct reset_com, num_of_cmds);
line_num += get_line(fl, buf);
if (sscanf(buf, "#%hd", &Z.number) != 1) {
log("SYSERR: Format error in %s, line %d", zname, line_num);
exit(1);
}
snprintf(buf2, sizeof(buf2), "beginning of zone #%d", Z.number);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.builders = strdup(buf);
line_num += get_line(fl, buf);
if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */
*ptr = '\0';
Z.name = strdup(buf);
line_num += get_line(fl, buf);
if (sscanf(buf, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
/*
* This may be due to the fact that the zone has no builder. So, we just attempt
* to fix this by copying the previous 2 last reads into this variable and the
* last one.
*/
log("SYSERR: Format error in numeric constant line of %s, attempting to fix.", zname);
if (sscanf(Z.name, " %hd %hd %d %d ", &Z.bot, &Z.top, &Z.lifespan, &Z.reset_mode) != 4) {
log("SYSERR: Could not fix previous error, aborting game.");
exit(1);
} else {
free(Z.name);
Z.name = strdup(Z.builders);
free(Z.builders);
Z.builders = strdup("None.");
zone_fix = TRUE;
}
}
if (Z.bot > Z.top) {
log("SYSERR: Zone %d bottom (%d) > top (%d).", Z.number, Z.bot, Z.top);
exit(1);
}
cmd_no = 0;
for (;;) {
/* skip reading one line if we fixed above (line is correct already) */
if (zone_fix != TRUE) {
if ((tmp = get_line(fl, buf)) == 0) {
log("SYSERR: Format error in %s - premature end of file", zname);
exit(1);
}
} else
zone_fix = FALSE;
line_num += tmp;
ptr = buf;
skip_spaces(&ptr);
if ((ZCMD.command = *ptr) == '*')
continue;
ptr++;
if (ZCMD.command == 'S' || ZCMD.command == '$') {
ZCMD.command = 'S';
break;
}
error = 0;
if (strchr("MOEPDTVG", ZCMD.command) == NULL) { /* a 3-arg command */
if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3)
error = 1;
} else if (ZCMD.command=='V') { /* a string-arg command */
if (sscanf(ptr, " %d %d %d %d %79s %79[^\f\n\r\t\v]", &tmp, &ZCMD.arg1, &ZCMD.arg2,
&ZCMD.arg3, t1, t2) != 6)
error = 1;
else {
ZCMD.sarg1 = strdup(t1);
ZCMD.sarg2 = strdup(t2);
}
} else {
if ((arg_num = sscanf(ptr, " %d %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2, &ZCMD.arg3, &ZCMD.arg4)) != 5){
if (arg_num != 4)
error = 1;
else
ZCMD.arg4 = 0;
}
}
ZCMD.if_flag = tmp;
if (error) {
log("SYSERR: Format error in %s, line %d: '%s'", zname, line_num, buf);
exit(1);
}
ZCMD.line = line_num;
cmd_no++;
}
if (num_of_cmds != cmd_no + 1) {
log("SYSERR: Zone command count mismatch for %s. Estimated: %d, Actual: %d", zname, num_of_cmds, cmd_no + 1);
exit(1);
}
top_of_zone_table = zone++;
}
#undef Z
void get_one_line(FILE *fl, char *buf)
{
if (fgets(buf, READ_SIZE, fl) == NULL) {
log("SYSERR: error reading help file: not terminated with $?");
exit(1);
}
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}
void free_help(void)
{
int hp;
if (!help_table)
return;
for (hp = 0; hp <= top_of_helpt; hp++) {
if (help_table[hp].keyword)
free(help_table[hp].keyword);
if (help_table[hp].entry && !help_table[hp].duplicate)
free(help_table[hp].entry);
}
free(help_table);
help_table = NULL;
top_of_helpt = 0;
}
void load_help(FILE *fl)
{
#if defined(CIRCLE_MACINTOSH)
static char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384]; /* too big for stack? */
#else
char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384];
#endif
size_t entrylen;
char line[READ_SIZE + 1], *scan;
struct help_index_element el;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
strcat(key, "\r\n"); /* strcat: OK (READ_SIZE - "\n" + "\r\n" == READ_SIZE + 1) */
entrylen = strlcpy(entry, key, sizeof(entry));
/* read in the corresponding help entry */
get_one_line(fl, line);
while (*line != '#' && entrylen < sizeof(entry) - 1) {
entrylen += strlcpy(entry + entrylen, line, sizeof(entry) - entrylen);
if (entrylen + 2 < sizeof(entry) - 1) {
strcpy(entry + entrylen, "\r\n"); /* strcpy: OK (size checked above) */
entrylen += 2;
}
get_one_line(fl, line);
}
if (entrylen >= sizeof(entry) - 1) {
int keysize;
const char *truncmsg = "\r\n*TRUNCATED*\r\n";
strcpy(entry + sizeof(entry) - strlen(truncmsg) - 1, truncmsg); /* strcpy: OK (assuming sane 'entry' size) */
keysize = strlen(key) - 2;
log("SYSERR: Help entry exceeded buffer space: %.*s", keysize, key);
/* If we ran out of buffer space, eat the rest of the entry. */
while (*line != '#')
get_one_line(fl, line);
}
/* now, add the entry to the index with each keyword on the keyword line */
el.duplicate = 0;
el.entry = strdup(entry);
scan = one_word(key, next_key);
while (*next_key) {
el.keyword = strdup(next_key);
help_table[top_of_helpt++] = el;
el.duplicate++;
scan = one_word(scan, next_key);
}
/* get next keyword line (or $) */
get_one_line(fl, key);
}
}
int hsort(const void *a, const void *b)
{
const struct help_index_element *a1, *b1;
a1 = (const struct help_index_element *) a;
b1 = (const struct help_index_element *) b;
return (str_cmp(a1->keyword, b1->keyword));
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*************************************************************************/
int vnum_mobile(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_mobt; nr++)
if (isname(searchname, mob_proto[nr].player.name))
send_to_char(ch, "%3d. [%5d] %-40s %s\r\n",
++found, mob_index[nr].vnum, mob_proto[nr].player.short_descr,
mob_proto[nr].proto_script ? "[TRIG]" : "" );
return (found);
}
int vnum_object(char *searchname, struct char_data *ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++)
if (isname(searchname, obj_proto[nr].name))
send_to_char(ch, "%3d. [%5d] %-40s %s\r\n",
++found, obj_index[nr].vnum, obj_proto[nr].short_description,
obj_proto[nr].proto_script ? "[TRIG]" : "" );
return (found);
}
/* create a character, and add it to the char list */
struct char_data *create_char(void)
{
struct char_data *ch;
CREATE(ch, struct char_data, 1);
clear_char(ch);
ch->next = character_list;
character_list = ch;
GET_ID(ch) = max_mob_id++;
/* find_char helper */
add_to_lookup_table(GET_ID(ch), (void *)ch);
return (ch);
}
/* create a new mobile from a prototype */
struct char_data *read_mobile(mob_vnum nr, int type) /* and mob_rnum */
{
mob_rnum i;
struct char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) == NOBODY) {
log("WARNING: Mobile vnum %d does not exist in database.", nr);
return (NULL);
}
} else
i = nr;
CREATE(mob, struct char_data, 1);
clear_char(mob);
*mob = mob_proto[i];
mob->next = character_list;
character_list = mob;
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = rand_number(mob->points.hit, mob->points.mana);
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
mob_index[i].number++;
GET_ID(mob) = max_mob_id++;
/* find_char helper */
add_to_lookup_table(GET_ID(mob), (void *)mob);
copy_proto_script(&mob_proto[i], mob, MOB_TRIGGER);
assign_triggers(mob, MOB_TRIGGER);
return (mob);
}
/* create an object, and add it to the object list */
struct obj_data *create_obj(void)
{
struct obj_data *obj;
CREATE(obj, struct obj_data, 1);
clear_object(obj);
obj->next = object_list;
object_list = obj;
GET_ID(obj) = max_obj_id++;
assign_triggers(obj, OBJ_TRIGGER);
/* find_obj helper */
add_to_lookup_table(GET_ID(obj), (void *)obj);
return (obj);
}
/* create a new object from a prototype */
struct obj_data *read_object(obj_vnum nr, int type) /* and obj_rnum */
{
struct obj_data *obj;
obj_rnum i = type == VIRTUAL ? real_object(nr) : nr;
if (i == NOTHING || i > top_of_objt) {
log("Object (%c) %d does not exist in database.", type == VIRTUAL ? 'V' : 'R', nr);
return (NULL);
}
CREATE(obj, struct obj_data, 1);
clear_object(obj);
*obj = obj_proto[i];
obj->next = object_list;
object_list = obj;
obj_index[i].number++;
GET_ID(obj) = max_obj_id++;
/* find_obj helper */
add_to_lookup_table(GET_ID(obj), (void *)obj);
copy_proto_script(&obj_proto[i], obj, OBJ_TRIGGER);
assign_triggers(obj, OBJ_TRIGGER);
return (obj);
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
int i;
struct reset_q_element *update_u, *temp;
static int timer = 0;
/* jelson 10/22/92 */
if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) {
/* one minute has passed */
/*
* NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a
* factor of 60
*/
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
/* enqueue zone */
CREATE(update_u, struct reset_q_element, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else {
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
} /* end - one minute has passed */
/* dequeue zones (if possible) and reset */
/* this code is executed every 10 seconds (i.e. PULSE_ZONE) */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset)) {
reset_zone(update_u->zone_to_reset);
mudlog(CMP, LVL_GOD, FALSE, "Auto zone reset: %s (Zone %d)",
zone_table[update_u->zone_to_reset].name, zone_table[update_u->zone_to_reset].number);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else {
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next);
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
void log_zone_error(zone_rnum zone, int cmd_no, const char *message)
{
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: zone file: %s", message);
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d",
ZCMD.command, zone_table[zone].number, ZCMD.line);
}
#define ZONE_ERROR(message) \
{ log_zone_error(zone, cmd_no, message); last_cmd = 0; }
/* execute the reset command table of a given zone */
void reset_zone(zone_rnum zone)
{
int cmd_no, last_cmd = 0;
struct char_data *mob = NULL;
struct obj_data *obj, *obj_to;
room_vnum rvnum;
room_rnum rrnum;
struct char_data *tmob=NULL; /* for trigger assignment */
struct obj_data *tobj=NULL; /* for trigger assignment */
int mob_load = FALSE; /* ### */
int obj_load = FALSE; /* ### */
for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) {
if (ZCMD.if_flag && !last_cmd && !mob_load && !obj_load)
continue;
if (!ZCMD.if_flag) { /* ### */
mob_load = FALSE;
obj_load = FALSE;
}
/* This is the list of actual zone commands. If any new
* zone commands are added to the game, be certain to update
* the list of commands in load_zone() so that the counting
* will still be correct. - ae.
*/
switch (ZCMD.command) {
case '*': /* ignore command */
last_cmd = 0;
break;
case 'M': /* read a mobile */
if ((mob_index[ZCMD.arg1].number < ZCMD.arg2) &&
(rand_number(1, 100) >= ZCMD.arg4)) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, ZCMD.arg3);
load_mtrigger(mob);
tmob = mob;
last_cmd = 1;
mob_load = TRUE;
} else
last_cmd = 0;
tobj = NULL;
break;
case 'O': /* read an object */
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
(rand_number(1, 100) >= ZCMD.arg4)) {
if (ZCMD.arg3 != NOWHERE) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_room(obj, ZCMD.arg3);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
obj_load = TRUE;
} else {
obj = read_object(ZCMD.arg1, REAL);
IN_ROOM(obj) = NOWHERE;
last_cmd = 1;
tobj = obj;
obj_load = TRUE;
}
} else
last_cmd = 0;
tmob = NULL;
break;
case 'P': /* object to object */
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
obj_load && (rand_number(1, 100) >= ZCMD.arg4)) {
obj = read_object(ZCMD.arg1, REAL);
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
ZONE_ERROR("target obj not found, command disabled");
ZCMD.command = '*';
break;
}
obj_to_obj(obj, obj_to);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
} else
last_cmd = 0;
tmob = NULL;
break;
case 'G': /* obj_to_char */
if (!mob) {
ZONE_ERROR("attempt to give obj to non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
mob_load && (rand_number(1, 100) >= ZCMD.arg4)) {
obj = read_object(ZCMD.arg1, REAL);
obj_to_char(obj, mob);
last_cmd = 1;
load_otrigger(obj);
tobj = obj;
} else
last_cmd = 0;
tmob = NULL;
break;
case 'E': /* object to equipment list */
if (!mob) {
ZONE_ERROR("trying to equip non-existant mob, command disabled");
ZCMD.command = '*';
break;
}
if ((obj_index[ZCMD.arg1].number < ZCMD.arg2) &&
mob_load && (rand_number(1, 100) >= ZCMD.arg4)) {
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) {
ZONE_ERROR("invalid equipment pos number");
} else {
obj = read_object(ZCMD.arg1, REAL);
IN_ROOM(obj) = IN_ROOM(mob);
load_otrigger(obj);
if (wear_otrigger(obj, mob, ZCMD.arg3)) {
IN_ROOM(obj) = NOWHERE;
equip_char(mob, obj, ZCMD.arg3);
} else
obj_to_char(obj, mob);
tobj = obj;
last_cmd = 1;
}
} else
last_cmd = 0;
tmob = NULL;
break;
case 'R': /* rem obj from room */
if ((obj = get_obj_in_list_num(ZCMD.arg2, world[ZCMD.arg1].contents)) != NULL)
extract_obj(obj);
last_cmd = 1;
tmob = NULL;
tobj = NULL;
break;
case 'D': /* set state of door */
if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS ||
(world[ZCMD.arg1].dir_option[ZCMD.arg2] == NULL)) {
ZONE_ERROR("door does not exist, command disabled");
ZCMD.command = '*';
} else
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
}
last_cmd = 1;
tmob = NULL;
tobj = NULL;
break;
case 'T': /* trigger command */
if (ZCMD.arg1==MOB_TRIGGER && tmob) {
if (!SCRIPT(tmob))
CREATE(SCRIPT(tmob), struct script_data, 1);
add_trigger(SCRIPT(tmob), read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
} else if (ZCMD.arg1==OBJ_TRIGGER && tobj) {
if (!SCRIPT(tobj))
CREATE(SCRIPT(tobj), struct script_data, 1);
add_trigger(SCRIPT(tobj), read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
} else if (ZCMD.arg1==WLD_TRIGGER) {
if (ZCMD.arg3 == NOWHERE || ZCMD.arg3>top_of_world) {
ZONE_ERROR("Invalid room number in trigger assignment");
}
if (!world[ZCMD.arg3].script)
CREATE(world[ZCMD.arg3].script, struct script_data, 1);
add_trigger(world[ZCMD.arg3].script, read_trigger(ZCMD.arg2), -1);
last_cmd = 1;
}
break;
case 'V':
if (ZCMD.arg1==MOB_TRIGGER && tmob) {
if (!SCRIPT(tmob)) {
ZONE_ERROR("Attempt to give variable to scriptless mobile");
} else
add_var(&(SCRIPT(tmob)->global_vars), ZCMD.sarg1, ZCMD.sarg2,
ZCMD.arg3);
last_cmd = 1;
} else if (ZCMD.arg1==OBJ_TRIGGER && tobj) {
if (!SCRIPT(tobj)) {
ZONE_ERROR("Attempt to give variable to scriptless object");
} else
add_var(&(SCRIPT(tobj)->global_vars), ZCMD.sarg1, ZCMD.sarg2,
ZCMD.arg3);
last_cmd = 1;
} else if (ZCMD.arg1==WLD_TRIGGER) {
if (ZCMD.arg3 == NOWHERE || ZCMD.arg3>top_of_world) {
ZONE_ERROR("Invalid room number in variable assignment");
} else {
if (!(world[ZCMD.arg3].script)) {
ZONE_ERROR("Attempt to give variable to scriptless object");
} else
add_var(&(world[ZCMD.arg3].script->global_vars),
ZCMD.sarg1, ZCMD.sarg2, ZCMD.arg2);
last_cmd = 1;
}
}
break;
default:
ZONE_ERROR("unknown cmd in reset table; cmd disabled");
ZCMD.command = '*';
break;
}
}
zone_table[zone].age = 0;
/* handle reset_wtrigger's */
rvnum = zone_table[zone].bot;
while (rvnum <= zone_table[zone].top) {
rrnum = real_room(rvnum);
if (rrnum != NOWHERE) reset_wtrigger(&world[rrnum]);
rvnum++;
}
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(zone_rnum zone_nr)
{
struct descriptor_data *i;
for (i = descriptor_list; i; i = i->next) {
if (STATE(i) != CON_PLAYING)
continue;
if (IN_ROOM(i->character) == NOWHERE)
continue;
if (world[IN_ROOM(i->character)].zone != zone_nr)
continue;
/*
* if an immortal has nohassle off, he counts as present
* added for testing zone reset triggers - Welcor
*/
if ((GET_LEVEL(i->character) >= LVL_IMMORT) && (PRF_FLAGGED(i->character, PRF_NOHASSLE)))
continue;
return (0);
}
return (1);
}
/************************************************************************
* funcs of a (more or less) general utility nature *
************************************************************************/
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, const char *error)
{
char buf[MAX_STRING_LENGTH], tmp[513];
char *point;
int done = 0, length = 0, templength;
*buf = '\0';
do {
if (!fgets(tmp, 512, fl)) {
log("SYSERR: fread_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
/* now only removes trailing ~'s -- Welcor */
point = strchr(tmp, '\0');
for (point-- ; (*point=='\r' || *point=='\n'); point--);
if (*point=='~') {
*point='\0';
done = 1;
} else {
*(++point) = '\r';
*(++point) = '\n';
*(++point) = '\0';
}
templength = point - tmp;
if (length + templength >= MAX_STRING_LENGTH) {
log("SYSERR: fread_string: string too large (db.c)");
log("%s", error);
exit(1);
} else {
strcat(buf + length, tmp); /* strcat: OK (size checked above) */
length += templength;
}
} while (!done);
/* allocate space for the new string and copy it */
return (strlen(buf) ? strdup(buf) : NULL);
}
/* Called to free all allocated follow_type structs - Update by Jamie Nelson */
void free_followers(struct follow_type *k)
{
if (!k)
return;
if (k->next)
free_followers(k->next);
k->follower = NULL;
free(k);
}
/* release memory allocated for a char struct */
void free_char(struct char_data *ch)
{
int i;
struct alias_data *a;
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
while ((a = GET_ALIASES(ch)) != NULL) {
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
free_alias(a);
}
if (ch->player_specials->poofin)
free(ch->player_specials->poofin);
if (ch->player_specials->poofout)
free(ch->player_specials->poofout);
if (ch->player_specials->host)
free(ch->player_specials->host);
free(ch->player_specials);
if (IS_NPC(ch))
log("SYSERR: Mob %s (#%d) had player_specials allocated!", GET_NAME(ch), GET_MOB_VNUM(ch));
}
if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == NOBODY)) {
/* if this is a player, or a non-prototyped non-player, free all */
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.title)
free(ch->player.title);
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
/* free script proto list */
free_proto_script(ch, MOB_TRIGGER);
} else if ((i = GET_MOB_RNUM(ch)) != NOBODY) {
/* otherwise, free strings only if the string is not pointing at proto */
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
free(ch->player.name);
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
free(ch->player.title);
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
free(ch->player.long_descr);
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
free(ch->player.description);
/* free script proto list if it's not the prototype */
if (ch->proto_script && ch->proto_script != mob_proto[i].proto_script)
free_proto_script(ch, MOB_TRIGGER);
}
while (ch->affected)
affect_remove(ch, ch->affected);
/* free any assigned scripts */
if (SCRIPT(ch))
extract_script(ch, MOB_TRIGGER);
/* new version of free_followers take the followers pointer as arg */
free_followers(ch->followers);
if (ch->desc)
ch->desc->character = NULL;
/* find_char helper */
/*
* when free_char is called with a blank character struct, ID is set
* to 0, and has not yet been added to the lookup table.
*/
if (GET_ID(ch) != 0)
remove_from_lookup_table(GET_ID(ch));
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj)
{
if (GET_OBJ_RNUM(obj) == NOWHERE) {
free_object_strings(obj);
/* free script proto list */
free_proto_script(obj, OBJ_TRIGGER);
} else {
free_object_strings_proto(obj);
if (obj->proto_script != obj_proto[GET_OBJ_RNUM(obj)].proto_script)
free_proto_script(obj, OBJ_TRIGGER);
}
/* free any assigned scripts */
if (SCRIPT(obj))
extract_script(obj, OBJ_TRIGGER);
/* find_obj helper */
remove_from_lookup_table(GET_ID(obj));
free(obj);
}
/*
* Steps:
* 1: Read contents of a text file.
* 2: Make sure no one is using the pointer in paging.
* 3: Allocate space.
* 4: Point 'buf' to it.
*
* We don't want to free() the string that someone may be
* viewing in the pager. page_string() keeps the internal
* strdup()'d copy on ->showstr_head and it won't care
* if we delete the original. Otherwise, strings are kept
* on ->showstr_vector but we'll only match if the pointer
* is to the string we're interested in and not a copy.
*
* If someone is reading a global copy we're trying to
* replace, give everybody using it a different copy so
* as to avoid special cases.
*/
int file_to_string_alloc(const char *name, char **buf)
{
int temppage;
char temp[MAX_STRING_LENGTH];
struct descriptor_data *in_use;
for (in_use = descriptor_list; in_use; in_use = in_use->next)
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
return (-1);
/* Lets not free() what used to be there unless we succeeded. */
if (file_to_string(name, temp) < 0)
return (-1);
for (in_use = descriptor_list; in_use; in_use = in_use->next) {
if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
continue;
/* Let's be nice and leave them at the page they were on. */
temppage = in_use->showstr_page;
paginate_string((in_use->showstr_head = strdup(*in_use->showstr_vector)), in_use);
in_use->showstr_page = temppage;
}
if (*buf)
free(*buf);
*buf = strdup(temp);
return (0);
}
/* read contents of a text file, and place in buf */
int file_to_string(const char *name, char *buf)
{
FILE *fl;
char tmp[READ_SIZE + 3];
int len;
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
log("SYSERR: reading %s: %s", name, strerror(errno));
return (-1);
}
for (;;) {
if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */
break;
if ((len = strlen(tmp)) > 0)
tmp[len - 1] = '\0'; /* take off the trailing \n */
strcat(tmp, "\r\n"); /* strcat: OK (tmp:READ_SIZE+3) */
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
*buf = '\0';
fclose(fl);
return (-1);
}
strcat(buf, tmp); /* strcat: OK (size checked above) */
}
fclose(fl);
return (0);
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data *ch)
{
int i;
for (i = 0; i < NUM_WEARS; i++)
GET_EQ(ch, i) = NULL;
ch->followers = NULL;
ch->master = NULL;
IN_ROOM(ch) = NOWHERE;
ch->carrying = NULL;
ch->next = NULL;
ch->next_fighting = NULL;
ch->next_in_room = NULL;
FIGHTING(ch) = NULL;
ch->char_specials.position = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
ch->player.time.logon = time(0);
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
GET_LAST_TELL(ch) = NOBODY;
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(struct char_data *ch)
{
memset((char *) ch, 0, sizeof(struct char_data));
IN_ROOM(ch) = NOWHERE;
GET_PFILEPOS(ch) = -1;
GET_MOB_RNUM(ch) = NOBODY;
GET_WAS_IN(ch) = NOWHERE;
GET_POS(ch) = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
GET_AC(ch) = 100; /* Basic Armor */
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
}
void clear_object(struct obj_data *obj)
{
memset((char *) obj, 0, sizeof(struct obj_data));
obj->item_number = NOTHING;
IN_ROOM(obj) = NOWHERE;
obj->worn_on = NOWHERE;
}
/*
* Called during character creation after picking character class
* (and then never again for that character).
*/
void init_char(struct char_data *ch)
{
int i;
/* create a player_special structure */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, struct player_special_data, 1);
/* *** if this is our first player --- he be God *** */
if (top_of_p_table == 0) {
GET_LEVEL(ch) = LVL_IMPL;
GET_EXP(ch) = 7000000;
/* The implementor never goes through do_start(). */
GET_MAX_HIT(ch) = 500;
GET_MAX_MANA(ch) = 100;
GET_MAX_MOVE(ch) = 82;
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
}
set_title(ch, NULL);
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.description = NULL;
ch->player.time.birth = time(0);
ch->player.time.logon = time(0);
ch->player.time.played = 0;
GET_HOME(ch) = 1;
GET_AC(ch) = 100;
for (i = 0; i < MAX_TONGUE; i++)
GET_TALK(ch, i) = 0;
/*
* make favors for sex -- or in English, we bias the height and weight of the
* character depending on what gender they've chosen for themselves. While it
* is possible to have a tall, heavy female it's not as likely as a male.
*
* Height is in centimeters. Weight is in pounds. The only place they're
* ever printed (in stock code) is SPELL_IDENTIFY.
*/
if (GET_SEX(ch) == SEX_MALE) {
GET_WEIGHT(ch) = rand_number(120, 180);
GET_HEIGHT(ch) = rand_number(160, 200); /* 5'4" - 6'8" */
} else {
GET_WEIGHT(ch) = rand_number(100, 160);
GET_HEIGHT(ch) = rand_number(150, 180); /* 5'0" - 6'0" */
}
if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
else
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
for (i = 1; i <= MAX_SKILLS; i++) {
if (GET_LEVEL(ch) < LVL_IMPL)
SET_SKILL(ch, i, 0);
else
SET_SKILL(ch, i, 100);
}
for (i = 0; i < AF_ARRAY_MAX; i++)
AFF_FLAGS(ch)[i] = 0;
for (i = 0; i < 5; i++)
GET_SAVE(ch, i) = 0;
/* ch->real_abils.intel = 25;
ch->real_abils.wis = 25;
ch->real_abils.dex = 25;
ch->real_abils.str = 25;
ch->real_abils.str_add = 100;
ch->real_abils.con = 25;
ch->real_abils.cha = 25; */
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24);
GET_LOADROOM(ch) = NOWHERE;
SPEAKING(ch) = SKILL_LANG_COMMON;
}
/* returns the real number of the room with given virtual number */
room_rnum real_room(room_vnum vnum)
{
room_rnum bot, top, mid;
bot = 0;
top = top_of_world;
/* perform binary search on world-table */
for (;;) {
mid = (bot + top) / 2;
if ((world + mid)->number == vnum)
return (mid);
if (bot >= top)
return (NOWHERE);
if ((world + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the monster with given virtual number */
mob_rnum real_mobile(mob_vnum vnum)
{
mob_rnum bot, top, mid;
bot = 0;
top = top_of_mobt;
/* perform binary search on mob-table */
for (;;) {
mid = (bot + top) / 2;
if ((mob_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (NOBODY);
if ((mob_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the object with given virtual number */
obj_rnum real_object(obj_vnum vnum)
{
obj_rnum bot, top, mid;
bot = 0;
top = top_of_objt;
/* perform binary search on obj-table */
for (;;) {
mid = (bot + top) / 2;
if ((obj_index + mid)->vnum == vnum)
return (mid);
if (bot >= top)
return (NOTHING);
if ((obj_index + mid)->vnum > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the room with given virtual number */
zone_rnum real_zone(zone_vnum vnum)
{
zone_rnum bot, top, mid;
bot = 0;
top = top_of_zone_table;
/* perform binary search on world-table */
for (;;) {
mid = (bot + top) / 2;
if ((zone_table + mid)->number == vnum)
return (mid);
if (bot >= top)
return (NOWHERE);
if ((zone_table + mid)->number > vnum)
top = mid - 1;
else
bot = mid + 1;
}
}
/*
* Extend later to include more checks.
*
* TODO: Add checks for unknown bitvectors.
*/
int check_object(struct obj_data *obj)
{
char objname[MAX_INPUT_LENGTH + 32];
int error = FALSE, y;
if (GET_OBJ_WEIGHT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative weight (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_WEIGHT(obj));
if (GET_OBJ_RENT(obj) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) has negative cost/day (%d).",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_RENT(obj));
snprintf(objname, sizeof(objname), "Object #%d (%s)", GET_OBJ_VNUM(obj), obj->short_description);
for(y = 0; y < TW_ARRAY_MAX; y++) {
error |= check_bitvector_names(GET_OBJ_WEAR(obj)[y], wear_bits_count, objname, "object wear");
error |= check_bitvector_names(GET_OBJ_EXTRA(obj)[y], extra_bits_count, objname, "object extra");
error |= check_bitvector_names(GET_OBJ_AFFECT(obj)[y], affected_bits_count, objname, "object affect");
}
switch (GET_OBJ_TYPE(obj)) {
case ITEM_DRINKCON:
{
char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');
strlcpy(onealias, space ? space + 1 : obj->name, sizeof(onealias));
if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
log("SYSERR: Object #%d (%s) doesn't have drink type as last alias. (%s)",
GET_OBJ_VNUM(obj), obj->short_description, obj->name);
}
/* Fall through. */
case ITEM_FOUNTAIN:
if ((GET_OBJ_VAL(obj,0) > 0) && (GET_OBJ_VAL(obj, 1) > GET_OBJ_VAL(obj, 0) && (error = TRUE)))
log("SYSERR: Object #%d (%s) contains (%d) more than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 0));
break;
case ITEM_SCROLL:
case ITEM_POTION:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 1);
error |= check_object_spell_number(obj, 2);
error |= check_object_spell_number(obj, 3);
break;
case ITEM_WAND:
case ITEM_STAFF:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 3);
if (GET_OBJ_VAL(obj, 2) > GET_OBJ_VAL(obj, 1) && (error = TRUE))
log("SYSERR: Object #%d (%s) has more charges (%d) than maximum (%d).",
GET_OBJ_VNUM(obj), obj->short_description,
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
break;
}
return (error);
}
int check_object_spell_number(struct obj_data *obj, int val)
{
int error = FALSE;
const char *spellname;
if (GET_OBJ_VAL(obj, val) == -1) /* i.e.: no spell */
return (error);
/*
* Check for negative spells, spells beyond the top define, and any
* spell which is actually a skill.
*/
if (GET_OBJ_VAL(obj, val) < 0)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > TOP_SPELL_DEFINE)
error = TRUE;
if (GET_OBJ_VAL(obj, val) > MAX_SPELLS && GET_OBJ_VAL(obj, val) <= MAX_SKILLS)
error = TRUE;
if (error)
log("SYSERR: Object #%d (%s) has out of range spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
/*
* This bug has been fixed, but if you don't like the special behavior...
*/
#if 0
if (GET_OBJ_TYPE(obj) == ITEM_STAFF &&
HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS | MAG_MASSES))
log("... '%s' (#%d) uses %s spell '%s'.",
obj->short_description, GET_OBJ_VNUM(obj),
HAS_SPELL_ROUTINE(GET_OBJ_VAL(obj, val), MAG_AREAS) ? "area" : "mass",
skill_name(GET_OBJ_VAL(obj, val)));
#endif
if (scheck) /* Spell names don't exist in syntax check mode. */
return (error);
/* Now check for unnamed spells. */
spellname = skill_name(GET_OBJ_VAL(obj, val));
if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
log("SYSERR: Object #%d (%s) uses '%s' spell #%d.",
GET_OBJ_VNUM(obj), obj->short_description, spellname,
GET_OBJ_VAL(obj, val));
return (error);
}
int check_object_level(struct obj_data *obj, int val)
{
int error = FALSE;
if ((GET_OBJ_VAL(obj, val) < 0 || GET_OBJ_VAL(obj, val) > LVL_IMPL) && (error = TRUE))
log("SYSERR: Object #%d (%s) has out of range level #%d.",
GET_OBJ_VNUM(obj), obj->short_description, GET_OBJ_VAL(obj, val));
return (error);
}
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits)
{
unsigned int flagnum;
bool error = FALSE;
/* See if any bits are set above the ones we know about. */
if (bits <= (~(bitvector_t)0 >> (sizeof(bitvector_t) * 8 - namecount)))
return (FALSE);
for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++)
if ((1 << flagnum) & bits) {
log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, namecount - 1);
error = TRUE;
}
return (error);
}
int my_obj_save_to_disk(FILE *fp, struct obj_data *obj, int locate)
{
int counter2;
struct extra_descr_data *ex_desc;
char buf1[MAX_STRING_LENGTH +1];
if (obj->action_description) {
strcpy(buf1, obj->action_description);
strip_string(buf1);
} else
*buf1 = 0;
fprintf(fp,
"#%d\n"
"%d %d %d %d %d %d %d %d %d %d %d %d %d\n",
GET_OBJ_VNUM(obj), locate, GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1),
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3), GET_OBJ_VAL(obj, 4),
GET_OBJ_VAL(obj, 5), GET_OBJ_VAL(obj, 6), GET_OBJ_VAL(obj, 7),
GET_OBJ_EXTRA(obj)[0], GET_OBJ_EXTRA(obj)[1], GET_OBJ_EXTRA(obj)[2],
GET_OBJ_EXTRA(obj)[3]);
if(!(OBJ_FLAGGED(obj,ITEM_UNIQUE_SAVE))) {
return 1;
}
fprintf(fp,
"XAP\n"
"%s~\n"
"%s~\n"
"%s~\n"
"%s~\n"
"%d %d %d %d %d %d %d %d\n", obj->name ? obj->name : "undefined",
obj->short_description ? obj->short_description : "undefined",
obj->description ? obj->description : "undefined",
buf1, GET_OBJ_TYPE(obj), GET_OBJ_WEAR(obj)[0],
GET_OBJ_WEAR(obj)[1], GET_OBJ_WEAR(obj)[2], GET_OBJ_WEAR(obj)[3],
GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj));
/* Do we have affects? */
for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++)
if (obj->affected[counter2].modifier)
fprintf(fp, "A\n"
"%d %d\n",
obj->affected[counter2].location, obj->affected[counter2].modifier);
/* Do we have extra descriptions? */
if (obj->ex_description) { /*. Yep, save them too . */
for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
/*. Sanity check to prevent nasty protection faults . */
if (!*ex_desc->keyword || !*ex_desc->description) {
continue;
}
strcpy(buf1, ex_desc->description);
strip_string(buf1);
fprintf(fp, "E\n"
"%s~\n"
"%s~\n",
ex_desc->keyword,
buf1);
}
}
return 1;
}
/* This procedure removes the '\r\n' from a string so that it may be
saved to a file. Use it only on buffers, not on the orginal
strings. */
void strip_string(char *buffer)
{
register char *ptr, *str;
ptr = buffer;
str = ptr;
while ((*str = *ptr)) {
str++;
ptr++;
if (*ptr == '\r')
ptr++;
}
}
int read_xap_objects(FILE *fl,struct char_data *ch) {
char line[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int t[13],nr,danger,j,k,zwei;
struct obj_data *temp=NULL;
struct extra_descr_data *new_descr;
int num_of_objs=0;
if(!feof(fl))
get_line(fl, line);
while (!feof(fl) && line != NULL) {
/* first, we get the number. Not too hard. */
if(*line == '#') {
num_of_objs++;
if (sscanf(line, "#%d", &nr) != 1) {
continue;
}
/* we have the number, check it, load obj. */
if (nr == -1) { /* then its unique */
temp = create_obj();
temp->item_number=NOTHING;
SET_BIT_AR(GET_OBJ_EXTRA(temp), ITEM_UNIQUE_SAVE);
} else if ( nr < 0) {
continue;
} else {
if(nr >= 99999) {
continue;
}
temp=read_object(nr,VIRTUAL);
if (!temp) {
continue;
}
}
/* now we read locate. - this is for autoeq, will be 0 elsewise */
/* only the rest of the vals, and extra flags will be read */
get_line(fl,line);
sscanf(line,"%d %d %d %d %d %d %d %d %d %d %d %d %d",t, t + 1, t + 2, t + 3, t + 4,t + 5, t + 6, t + 7, t + 8, t + 9, t + 10, t + 11, t + 12);
GET_OBJ_VAL(temp,0) = t[1];
GET_OBJ_VAL(temp,1) = t[2];
GET_OBJ_VAL(temp,2) = t[3];
GET_OBJ_VAL(temp,3) = t[4];
GET_OBJ_VAL(temp,4) = t[5];
GET_OBJ_VAL(temp,5) = t[6];
GET_OBJ_VAL(temp,6) = t[7];
GET_OBJ_VAL(temp,7) = t[8];
GET_OBJ_EXTRA(temp)[0] = t[9];
GET_OBJ_EXTRA(temp)[1] = t[10];
GET_OBJ_EXTRA(temp)[2] = t[11];
GET_OBJ_EXTRA(temp)[3] = t[12];
get_line(fl,line);
/* read line check for xap. */
if(!strcasecmp("XAP",line)) { /* then this is a Xap Obj, requires
special care */
if ((temp->name = fread_string(fl, buf2)) == NULL) {
temp->name = strdup("undefined");
}
if ((temp->short_description = fread_string(fl, buf2)) == NULL) {
temp->short_description = strdup("undefined");
}
if ((temp->description = fread_string(fl, buf2)) == NULL) {
temp->description = strdup("undefined");
}
if ((temp->action_description = fread_string(fl, buf2)) == NULL) {
temp->action_description=0;
}
if (!get_line(fl, line) ||
(sscanf(line, "%d %d %d %d %d %d %d %d", t,t+1,t+2,t+3,t+4,t+5,t+6,t+7) != 8)) {
fprintf(stderr, "Format error in first numeric line (expecting _x_ args)");
return 0;
}
temp->obj_flags.type_flag = t[0];
temp->obj_flags.wear_flags[0] = t[1];
temp->obj_flags.wear_flags[1] = t[2];
temp->obj_flags.wear_flags[2] = t[3];
temp->obj_flags.wear_flags[3] = t[4];
temp->obj_flags.weight = t[5];
temp->obj_flags.cost = t[6];
temp->obj_flags.cost_per_day = t[7];
/* buf2 is error codes pretty much */
strcat(buf2, ", after numeric constants (expecting E/#xxx)");
/* we're clearing these for good luck */
for (j = 0; j < MAX_OBJ_AFFECT; j++) {
temp->affected[j].location = APPLY_NONE;
temp->affected[j].modifier = 0;
}
free_extra_descriptions(temp->ex_description);
temp->ex_description = NULL;
for (k=j=zwei=0;!zwei && !feof(fl);) {
switch (*line) {
case 'E':
CREATE(new_descr, struct extra_descr_data, 1);
new_descr->keyword = fread_string(fl, buf2);
new_descr->description = fread_string(fl, buf2);
new_descr->next = temp->ex_description;
temp->ex_description = new_descr;
get_line(fl,line);
break;
case 'A':
if (j >= MAX_OBJ_AFFECT) {
log("Too many object affectations in loading rent file");
danger=1;
}
get_line(fl, line);
sscanf(line, "%d %d", t, t + 1);
temp->affected[j].location = t[0];
temp->affected[j].modifier = t[1];
j++;
get_line(fl,line);
break;
case '$':
case '#':
zwei=1;
break;
default:
zwei=1;
break;
}
} /* exit our for loop */
get_line(fl,line);
} /* exit our xap loop */
IN_ROOM(ch)=1;
if(temp != NULL) {
obj_to_char(temp,ch);
}
}
} /* exit our while loop */
return num_of_objs;
}
/* External variables from config.c */
extern int pk_allowed;
extern int pt_allowed;
extern int level_can_shout;
extern int holler_move_cost;
extern int tunnel_size;
extern int max_exp_gain;
extern int max_exp_loss;
extern int max_npc_corpse_time;
extern int max_pc_corpse_time;
extern int idle_void;
extern int idle_rent_time;
extern int idle_max_level;
extern int dts_are_dumps;
extern int load_into_inventory;
extern int track_through_doors;
extern int immort_level_ok;
extern int show_mob_stacking;
extern int show_obj_stacking;
extern int display_closed_doors;
extern int reroll_status;
extern int mob_fighting;
extern int free_rent;
extern int max_obj_save;
extern int min_rent_cost;
extern int auto_save;
extern int autosave_time;
extern int crash_file_timeout;
extern int rent_file_timeout;
extern room_vnum mortal_start_room;
extern room_vnum immort_start_room;
extern room_vnum frozen_start_room;
extern room_vnum donation_room_1;
extern room_vnum donation_room_2;
extern room_vnum donation_room_3;
extern ush_int DFLT_PORT;
extern const char *DFLT_IP;
extern const char *DFLT_DIR;
extern const char *LOGNAME;
extern int max_playing;
extern int max_filesize;
extern int max_bad_pws;
extern int siteok_everyone;
extern int nameserver_is_slow;
extern int use_new_socials;
extern int auto_save_olc;
extern const char *MENU;
extern const char *WELC_MESSG;
extern const char *START_MESSG;
extern int use_autowiz;
extern int min_wizlist_lev;
extern const char *OK;
extern const char *NOPERSON;
extern const char *NOEFFECT;
void load_default_config( void )
{
/****************************************************************************/
/** This function is called only once, at boot-time. **/
/** - We assume config_info is empty -- Welcor **/
/****************************************************************************/
/****************************************************************************/
/** Game play options. **/
/****************************************************************************/
CONFIG_PK_ALLOWED = pk_allowed;
CONFIG_PT_ALLOWED = pt_allowed;
CONFIG_LEVEL_CAN_SHOUT = level_can_shout;
CONFIG_HOLLER_MOVE_COST = holler_move_cost;
CONFIG_TUNNEL_SIZE = tunnel_size;
CONFIG_MAX_EXP_GAIN = max_exp_gain;
CONFIG_MAX_EXP_LOSS = max_exp_loss;
CONFIG_MAX_NPC_CORPSE_TIME = max_npc_corpse_time;
CONFIG_MAX_PC_CORPSE_TIME = max_pc_corpse_time;
CONFIG_IDLE_VOID = idle_void;
CONFIG_IDLE_RENT_TIME = idle_rent_time;
CONFIG_IDLE_MAX_LEVEL = idle_max_level;
CONFIG_DTS_ARE_DUMPS = dts_are_dumps;
CONFIG_LOAD_INVENTORY = load_into_inventory;
CONFIG_OK = strdup(OK);
CONFIG_NOPERSON = strdup(NOPERSON);
CONFIG_NOEFFECT = strdup(NOEFFECT);
CONFIG_TRACK_T_DOORS = track_through_doors;
CONFIG_IMMORT_LEVEL_OK = immort_level_ok;
CONFIG_STACK_MOBS = show_mob_stacking;
CONFIG_STACK_OBJS = show_obj_stacking;
CONFIG_MOB_FIGHTING = mob_fighting;
CONFIG_DISP_CLOSED_DOORS = display_closed_doors;
CONFIG_REROLL_PLAYER_CREATION = reroll_status;
/****************************************************************************/
/** Rent / crashsave options. **/
/****************************************************************************/
CONFIG_FREE_RENT = free_rent;
CONFIG_MAX_OBJ_SAVE = max_obj_save;
CONFIG_MIN_RENT_COST = min_rent_cost;
CONFIG_AUTO_SAVE = auto_save;
CONFIG_AUTOSAVE_TIME = autosave_time;
CONFIG_CRASH_TIMEOUT = crash_file_timeout;
CONFIG_RENT_TIMEOUT = rent_file_timeout;
/****************************************************************************/
/** Room numbers. **/
/****************************************************************************/
CONFIG_MORTAL_START = mortal_start_room;
CONFIG_IMMORTAL_START = immort_start_room;
CONFIG_FROZEN_START = frozen_start_room;
CONFIG_DON_ROOM_1 = donation_room_1;
CONFIG_DON_ROOM_2 = donation_room_2;
CONFIG_DON_ROOM_3 = donation_room_3;
/****************************************************************************/
/** Game operation options. **/
/****************************************************************************/
CONFIG_DFLT_PORT = DFLT_PORT;
if (DFLT_IP)
CONFIG_DFLT_IP = strdup(DFLT_IP);
else
CONFIG_DFLT_IP = NULL;
CONFIG_DFLT_DIR = strdup(DFLT_DIR);
if (LOGNAME)
CONFIG_LOGNAME = strdup(LOGNAME);
else
CONFIG_LOGNAME = NULL;
CONFIG_MAX_PLAYING = max_playing;
CONFIG_MAX_FILESIZE = max_filesize;
CONFIG_MAX_BAD_PWS = max_bad_pws;
CONFIG_SITEOK_ALL = siteok_everyone;
CONFIG_NS_IS_SLOW = nameserver_is_slow;
CONFIG_NEW_SOCIALS = use_new_socials;
CONFIG_OLC_SAVE = auto_save_olc;
CONFIG_MENU = strdup(MENU);
CONFIG_WELC_MESSG = strdup(WELC_MESSG);
CONFIG_START_MESSG = strdup(START_MESSG);
/****************************************************************************/
/** Autowiz options. **/
/****************************************************************************/
CONFIG_USE_AUTOWIZ = use_autowiz;
CONFIG_MIN_WIZLIST_LEV = min_wizlist_lev;
}
void load_config( void )
{
FILE *fl;
char line[MAX_STRING_LENGTH];
char tag[MAX_INPUT_LENGTH];
int num;
char buf[MAX_INPUT_LENGTH];
load_default_config();
snprintf(buf, sizeof(buf), "%s/%s", DFLT_DIR, CONFIG_CONFFILE);
if ( !(fl = fopen(CONFIG_CONFFILE, "r")) && !(fl = fopen(buf, "r")) ) {
snprintf(buf, sizeof(buf), "Game Config File: %s", CONFIG_CONFFILE);
perror(buf);
return;
}
/****************************************************************************/
/** Load the game configuration file. **/
/****************************************************************************/
while (get_line(fl, line)) {
split_argument(line, tag);
num = atoi(line);
switch (LOWER(*tag)) {
case 'a':
if (!str_cmp(tag, "auto_save"))
CONFIG_AUTO_SAVE = num;
else if (!str_cmp(tag, "autosave_time"))
CONFIG_AUTOSAVE_TIME = num;
else if (!str_cmp(tag, "auto_save_olc"))
CONFIG_OLC_SAVE = num;
break;
case 'c':
if (!str_cmp(tag, "crash_file_timeout"))
CONFIG_CRASH_TIMEOUT = num;
break;
case 'd':
if (!str_cmp(tag, "display_closed_doors"))
CONFIG_DISP_CLOSED_DOORS = num;
else if (!str_cmp(tag, "dts_are_dumps"))
CONFIG_DTS_ARE_DUMPS = num;
else if (!str_cmp(tag, "donation_room_1"))
if (num == -1)
CONFIG_DON_ROOM_1 = NOWHERE;
else
CONFIG_DON_ROOM_1 = num;
else if (!str_cmp(tag, "donation_room_2"))
if (num == -1)
CONFIG_DON_ROOM_2 = NOWHERE;
else
CONFIG_DON_ROOM_2 = num;
else if (!str_cmp(tag, "donation_room_3"))
if (num == -1)
CONFIG_DON_ROOM_3 = NOWHERE;
else
CONFIG_DON_ROOM_3 = num;
else if (!str_cmp(tag, "dflt_dir")) {
if (CONFIG_DFLT_DIR)
free(CONFIG_DFLT_DIR);
if (line && *line)
CONFIG_DFLT_DIR = strdup(line);
else
CONFIG_DFLT_DIR = strdup(DFLT_DIR);
} else if (!str_cmp(tag, "dflt_ip")) {
if (CONFIG_DFLT_IP)
free(CONFIG_DFLT_IP);
if (line && *line)
CONFIG_DFLT_IP = strdup(line);
else
CONFIG_DFLT_IP = NULL;
} else if (!str_cmp(tag, "dflt_port"))
CONFIG_DFLT_PORT = num;
break;
case 'f':
if (!str_cmp(tag, "free_rent"))
CONFIG_FREE_RENT = num;
else if (!str_cmp(tag, "frozen_start_room"))
CONFIG_FROZEN_START = num;
break;
case 'h':
if (!str_cmp(tag, "holler_move_cost"))
CONFIG_HOLLER_MOVE_COST = num;
break;
case 'i':
if (!str_cmp(tag, "idle_void"))
CONFIG_IDLE_VOID = num;
else if (!str_cmp(tag, "idle_rent_time"))
CONFIG_IDLE_RENT_TIME = num;
else if (!str_cmp(tag, "idle_max_level"))
CONFIG_IDLE_MAX_LEVEL = num;
else if (!str_cmp(tag, "immort_level_ok"))
CONFIG_IMMORT_LEVEL_OK = num;
else if (!str_cmp(tag, "immort_start_room"))
CONFIG_IMMORTAL_START = num;
break;
case 'l':
if (!str_cmp(tag, "level_can_shout"))
CONFIG_LEVEL_CAN_SHOUT = num;
else if (!str_cmp(tag, "load_into_inventory"))
CONFIG_LOAD_INVENTORY = num;
else if (!str_cmp(tag, "logname")) {
if (CONFIG_LOGNAME)
free(CONFIG_LOGNAME);
if (line && *line)
CONFIG_LOGNAME = strdup(line);
else
CONFIG_LOGNAME = NULL;
}
break;
case 'm':
if (!str_cmp(tag, "max_bad_pws"))
CONFIG_MAX_BAD_PWS = num;
else if (!str_cmp(tag, "max_exp_gain"))
CONFIG_MAX_EXP_GAIN = num;
else if (!str_cmp(tag, "max_exp_loss"))
CONFIG_MAX_EXP_LOSS = num;
else if (!str_cmp(tag, "max_filesize"))
CONFIG_MAX_FILESIZE = num;
else if (!str_cmp(tag, "max_npc_corpse_time"))
CONFIG_MAX_NPC_CORPSE_TIME = num;
else if (!str_cmp(tag, "max_obj_save"))
CONFIG_MAX_OBJ_SAVE = num;
else if (!str_cmp(tag, "max_pc_corpse_time"))
CONFIG_MAX_PC_CORPSE_TIME = num;
else if (!str_cmp(tag, "max_playing"))
CONFIG_MAX_PLAYING = num;
else if (!str_cmp(tag, "menu")) {
if (CONFIG_MENU)
free(CONFIG_MENU);
strncpy(buf, "Reading menu in load_config()", sizeof(buf));
CONFIG_MENU = fread_string(fl, buf);
} else if (!str_cmp(tag, "min_rent_cost"))
CONFIG_MIN_RENT_COST = num;
else if (!str_cmp(tag, "min_wizlist_lev"))
CONFIG_MIN_WIZLIST_LEV = num;
else if (!str_cmp(tag, "mob_fighting"))
CONFIG_MOB_FIGHTING = num;
else if (!str_cmp(tag, "mortal_start_room"))
CONFIG_MORTAL_START = num;
break;
case 'n':
if (!str_cmp(tag, "nameserver_is_slow"))
CONFIG_NS_IS_SLOW = num;
else if (!str_cmp(tag, "noperson")) {
char tmp[READ_SIZE];
if (CONFIG_NOPERSON)
free(CONFIG_NOPERSON);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_NOPERSON = strdup(tmp);
} else if (!str_cmp(tag, "noeffect")) {
char tmp[READ_SIZE];
if (CONFIG_NOEFFECT)
free(CONFIG_NOEFFECT);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_NOEFFECT = strdup(tmp);
}
break;
case 'o':
if (!str_cmp(tag, "ok")) {
char tmp[READ_SIZE];
if (CONFIG_OK)
free(CONFIG_OK);
snprintf(tmp, sizeof(tmp), "%s\r\n", line);
CONFIG_OK = strdup(tmp);
}
break;
case 'p':
if (!str_cmp(tag, "pk_allowed"))
CONFIG_PK_ALLOWED = num;
else if (!str_cmp(tag, "pt_allowed"))
CONFIG_PT_ALLOWED = num;
break;
case 'r':
if (!str_cmp(tag, "rent_file_timeout"))
CONFIG_RENT_TIMEOUT = num;
else if (!str_cmp(tag, "reroll_stats"))
CONFIG_REROLL_PLAYER_CREATION = num;
break;
case 's':
if (!str_cmp(tag, "siteok_everyone"))
CONFIG_SITEOK_ALL = num;
else if (!str_cmp(tag, "start_messg")) {
strncpy(buf, "Reading start message in load_config()", sizeof(buf));
if (CONFIG_START_MESSG)
free(CONFIG_START_MESSG);
CONFIG_START_MESSG = fread_string(fl, buf);
}
else if (!str_cmp(tag, "stack_mobs"))
CONFIG_STACK_MOBS = num;
else if (!str_cmp(tag, "stack_objs"))
CONFIG_STACK_OBJS = num;
break;
case 't':
if (!str_cmp(tag, "tunnel_size"))
CONFIG_TUNNEL_SIZE = num;
else if (!str_cmp(tag, "track_through_doors"))
CONFIG_TRACK_T_DOORS = num;
break;
case 'u':
if (!str_cmp(tag, "use_autowiz"))
CONFIG_USE_AUTOWIZ = num;
else if (!str_cmp(tag, "use_new_socials"))
CONFIG_NEW_SOCIALS = num;
break;
case 'w':
if (!str_cmp(tag, "welc_messg")) {
strncpy(buf, "Reading welcome message in load_config()", sizeof(buf));
if (CONFIG_WELC_MESSG)
free(CONFIG_WELC_MESSG);
CONFIG_WELC_MESSG = fread_string(fl, buf);
}
break;
default:
break;
}
}
fclose(fl);
}