#100
Obj Command 100 - portal to Midgaard~
1 c 100
en~
if %cmd.mudcommand% == enter && %arg% /= portal
%send% %actor% You enter the portal.
%echoaround% %actor% %actor.name% bravely enters the portal.
%teleport% %actor% 3001
%force% %actor% look
%echoaround% %actor% %actor.name% just stepped through a portal.
else
%send% %actor% %cmd% what?!
end
~
#101
Room Command - portal to Midgaard~
2 c 100
en~
if %cmd.mudcommand% == enter && portal /= %arg%
%send% %actor% You enter the portal.
%echoaround% %actor% %actor.name% bravely enters the portal.
%teleport% %actor% 3001
%force% %actor% look
%echoaround% %actor% %actor.name% just stepped through a portal.
else
%send% %actor% enter what?!
end
~
#102
Mob Command - portal to Midgaard~
0 c 100
en~
if %cmd.mudcommand% == enter && portal /= %arg%
%send% %actor% You enter the portal.
%echoaround% %actor% %actor.name% bravely enters the portal.
%teleport% %actor% 3001
%force% %actor% look
%echoaround% %actor% %actor.name% just stepped through a portal.
else
%send% %actor% enter what?!
end
~
#103
Mob Greet Newbie Guide - 196~
0 g 100
~
if %actor.vnum% == -1
if %actor.level% <= 3
wait 1 sec
bow
wait 1 sec
say may I suggest you visit the newbie zones under HELP AREAS.
end
if %actor.level% >= 30
wait 1 sec
bow %actor.name%
end
end
~
#104
Mob Speech Speaker of the Land - 156~
0 d 100
entered~
wait 1 sec
gos All Welcome %actor.name% to our Realm!
~
#105
Mob Greet Hannibal - 140~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say Good day sir, what would you like?
elseif %actor.sex% == female
wait 1 sec
say Good day maam, what can I get you?
else
say What do you want?
end
end
~
#106
Mob Greet Carpenter - 197~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say Can't you see the place is under repairs!
wait 1 sec
say don't worry, the inn will be open again soon.
elseif %actor.sex% == female
wait 1 sec
say come to work have you?
wait 1 sec
wink %actor.name%
else
frown %actor.name%
end
end
~
#107
Mob Greet Shiro - 103~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
say I sell the finest weapons in all the realm. See for yourself.
end
~
#108
Mob Greet Rhian - 104~
0 g 100
~
if %actor.vnum% == -1
wait 3 sec
if %actor.sex% == male
smile %actor.name%
elseif %actor.sex% == female
wait 1 sec
frown %actor.name%
else
say I hate your kind.
end
end
~
#109
Mob Greet Sarge - 109~
0 g 100
~
if %actor.vnum% == -1
look %actor.name%
wait 1 sec
if %actor.sex% == male
say See anything you like?
elseif %actor.sex% == female
wait 1
gaze %actor.name%
wait 1
say What can I get you pretty lady?
else
say What do you want?
end
end
~
#110
Mob Greet Logan - 110~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
grin %actor.name%
wait 1 sec
if %actor.sex% == male
say Look at this fine vest.
wait 1 sec
emote holds up a gaudy red vest.
wait 1 sec
say this would wear well on you.
elseif %actor.sex% == female
say for you my young lady, I have a fine silk shirt.
else
say What do you want?
end
end
~
#111
Mob Greet Branwen - 111~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say if it's made from leather, I have it.
elseif %actor.sex% == female
wait 1 sec
say the finest leather in the realms is what I sell.
else
say What do you want?
end
end
~
#112
Mob Greet Morgan - 184~
0 g 33
~
if %actor.vnum% == -1
wait 1 sec
sigh
wait 1 sec
if %actor.sex% == male
say need a drink. I sure do
wait 1 sec
emote downs a shot of whisky.
elseif %actor.sex% == female
wait 1 sec
say can I get you a drink.
wait 1 sec
ogle %actor.name%
else
say What do you want?
end
end
~
#113
Mob Greet Ingrid - 182~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
cackle %actor.name%
wait 1 sec
if %actor.sex% == male
say ahhh, doesn't that smell good.
elseif %actor.sex% == female
wait 1 sec
say what can I get you, my pretty.
else
say what would you like?
end
end
~
#114
Mob Greet Corwin - 110~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
emote frowns at a large stack of mail.
end
~
#115
Mob Greet Banker - 119~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
emote puts all his money in the safe when he notices you eyeing it.
end
~
#116
Mob Greet Hazel - 109~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
chuckle
wait 1 sec
if %actor.sex% == male
say thirsty?
elseif %actor.sex% == female
wait 1 sec
say I sell pure water, no worry about contaminants from me.
else
say need some water?
end
end
~
#117
Mob Greet Carla - 158~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
emote steps away from her sewing machine.
wait 1 sec
if %actor.sex% == male
say anything I can help you with sir?
elseif %actor.sex% == female
wait 1 sec
say I could make something nice for a woman like you.
else
say need some clothes?
end
end
~
#118
Mob Greet Ian - 101~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say I make furs for the common man, because that is what I am.
elseif %actor.sex% == female
wait 1 sec
say a fine fur coat would suit you well.
else
say need some fur?
end
end
~
#119
Mob Greet Liam - 119~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say Take your time, i've got all day.
elseif %actor.sex% == female
wait 1 sec
say you aren't really an adventurer are you?
wait 1 sec
say who woulda thought a woman adventuring.
else
say need some supplies?
end
end
~
#120
Mob Greet Baker - 187~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
say best bread in town.
wait 1 sec
if %actor.sex% == male
emote slams some dough down onto the counter.
elseif %actor.sex% == female
wait 1 sec
say I'm hiring if you can cook.
else
say need some food?
end
end
~
#121
Mob Greet Butcher - 199~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
grin
wait 1 sec
say I can butcher anything.
wait 1 sec
if %actor.sex% == male
emote splatters some blood on you as he hacks at some meat.
elseif %actor.sex% == female
wait 1 sec
say sorry about the mess mam.
else
emote rubs his bloody hands on his apron.
end
end
~
#122
Mob Greet Rowan - 111~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
smile
wait 1 sec
say see anything you would like.
wait 1 sec
if %actor.sex% == male
emote watches you carefully.
elseif %actor.sex% == female
wait 1 sec
say isn't this diamond beautiful.
else
emote points you to the display cases.
end
end
~
#123
Mob Greet Fiona - 124~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
glare
wait 1 sec
if %actor.sex% == male
say much better food here than the baker or butcher sells.
wait 1 sec
whisper %actor.name% I hear the butcher's meat is tainted.
elseif %actor.sex% == female
wait 1 sec
say hungry?
else
say hungry?
end
end
~
#124
Mob Greet Lugdach - 106~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
if %actor.sex% == male
say Aye! What can I getcha!
elseif %actor.sex% == female
wait 1 sec
say What's a fine lass like you doing here?
else
emote need a boat?
end
end
~
#125
Mob Greet Healer - 186~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
smile %actor.name%
wait 1 sec
if %actor.sex% == male
say What aid do you need?
elseif %actor.sex% == female
wait 1 sec
say Can I help you miss?
else
say What do you want?
end
end
~
#126
Mob Greet Sareth - 185~
0 g 100
~
if %actor.vnum% == -1
wait 1 sec
bow
wait 1 sec
if %actor.sex% == male
say Are you in need of a scroll?
elseif %actor.sex% == female
wait 1 sec
say I have many types of scrolls
else
say What do you want?
end
end
~
#127
Mob Act - 156 speaker greet~
0 e 0
has entered the game.~
eval inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, 'Welcome, %actor.name%!'
~
#128
Mob Act - 156 speaker goodbye~
0 e 0
has left the game.~
eval inroom %self.room%
%zoneecho% %inroom.vnum% %self.name% shouts, 'Farewell, %actor.name%!'
~
#129
Mob Greet Beggar - 165~
0 g 100
~
if (%actor.vnum% == -1)
wait 1 sec
say Money for the poor?
end
~
#130
Mob Bribe Beggar - 165~
0 m 1
~
wait 1 sec
if (%actor.sex% == MALE)
say Thank you, kind sir.
end
if (%actor.sex% == FEMALE)
say Thank you, ma'am.
end
if (%actor.sex% == NEUTRAL)
emote looks you over trying to determine your sex.
say Thank you.....
end
~
#131
Room Command 365 - Jump~
2 c 100
jump~
wait 1 sec
%send% %actor% You jump from the window ledge to certain death.
%echoaround% %actor% %actor.name% decides to test fate and takes a dive out the window.
%teleport% %actor% 292
wait 1 sec
%echoaround% %actor% %actor.name% falls from above screaming %actor.hisher% lungs out. %actor.heshe% hits the ground with a loud thump.
%force% %actor% look
%send% %actor% You strike the ground hard but somehow manage to survive the impact.
%damage% %actor% 1
~
#132
dg_cast by level~
0 k 100
~
switch %actor.level%
case 1
case 2
case 3
dg_cast 'magic missile' %actor%
break
case 5
dg_cast 'chill touch' %actor%
break
case 6
dg_cast 'burning hands' %actor%
break
case 7
dg_cast 'shocking grasp' %actor%
break
case 8
dg_cast 'sleep' %actor%
break
case 9
dg_cast 'lightning bolt' %actor%
break
case 10
dg_cast 'blindness' %actor%
break
case 11
dg_cast 'color spray' %actor%
break
case 12
dg_cast 'lightning bolt' %actor%
break
case 13
dg_cast 'energy drain' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
case 17
dg_cast 'call lightning' %actor%
break
case 18
case 19
dg_cast 'harm' %actor%
break
default
dg_cast 'fireball' %actor%
break
done
~
#133
Warrior Guildguard - 127~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == up
* Stop them if they are not the appropriate class.
if %actor.class% != warrior
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#134
Mage Guildguard - 173~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == up
* Stop them if they are not the appropriate class.
if %actor.class% != magic user
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#135
Cleric Guildguard - 174~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == up
* Stop them if they are not the appropriate class.
if %actor.class% != cleric
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#136
Thief Guildguard - 177~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == up
if %actor.vnum% == 122
halt
end
* Stop them if they are not the appropriate class.
if %actor.class% != thief
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#137
Thief Guildmaster Steal - 122~
0 b 5
~
* Idea taken from cheesymud.com
* Thief guildmaster steals from actor inventory and pawns it in the shop
* downstairs, player then has to buy their equipment back.
set actor %random.char%
if %actor%
eval item %actor.inventory%
eval item_to_steal %%actor.inventory(%item.vnum%)%%
if %item_to_steal%
%echo% %self.name% examines %item.shortdesc%.
wait 2 sec
eval stolen %item_to_steal.vnum%
eval name %item_to_steal.name%
%load% obj %stolen%
%purge% %item_to_steal%
wait 2 sec
down
sell %name.car%
wait 2 sec
whisper morgan hehe, silly mortals.
wait 2 sec
up
else
emote grumbles unhappily.
end
end
~
#138
Questmaster Greet - 3~
0 g 100
~
wait 2 sec
say Welcome %actor.name%, are you interested in a simple quest?
~
#139
Questmaster Quest Assignment - 3~
0 d 1
*~
if %actor.varexists(on_quest_zone_1)%
say You are already on a quest %actor.name%. Hurry up, you only have 10 mintues.
halt
end
eval word %speech.car%
eval rest %speech.cdr%
while %word%
if yes /= %word%
say Very well then. Would you like to find an object or hunt a mobile?
halt
end
eval loadroom 100 + %random.265%
if mobile /= %word% || hunt /= %word%
%at% %loadroom% %load% m 15
say Go kill the quest mob and bring me its head. You only have 10 minutes!
%load% obj 16 %actor% inv
emote gives you the quest timer.
set on_quest_zone_1 1
remote on_quest_zone_1 %actor.id%
halt
elseif object /= %word% || find /= %word%
say Go find the quest token and return it to me. You only have 10 minutes!
%load% o 15
%at% %loadroom% drop quest
%load% obj 16 %actor% inv
emote gives you the quest timer.
set on_quest_zone_1 1
remote on_quest_zone_1 %actor.id%
halt
end
eval word %rest.car%
eval rest %rest.cdr%
done
~
#140
Quest Timer - 16~
1 c 7
l~
if %cmd.mudcommand% == look && timer /= %arg%
return 0
%send% %actor% You have %self.timer% minutes remaining.
else
return 0
end
~
#141
Quest 10 min Purge - 15, 16, 17~
1 f 100
~
%send% %actor% Your quest time has run out. Try again.
%purge% %self%
rdelete on_quest_zone_1 %actor.id%
~
#142
Quest Timer Random - 16~
1 b 20
~
%send% %actor% You have %self.timer% minutes remaining.
~
#143
Questmaster Receive - 3~
0 j 100
~
if !%actor.varexists(on_quest_zone_1)%
say You are not even on a quest %actor.name%.
halt
end
*
wait 1 sec
if %object.vnum% == 15 || %object.vnum% == 16
say Well done, %actor.name%.
nop %actor.exp(50)%
nop %actor.gold(50)%
rdelete on_quest_zone_1 %actor.id%
%purge% %object%
else
say I don't want that!
%purge% %object%
end
~
#144
Quest Mob Loads Head - 15~
0 n 100
~
%load% obj 17
~
#145
Dove - 193~
0 b 5
~
eval max %random.2% -1
set txt[0] pecks at your feet.
set txt[1] coo's lightly.
set speech %%txt[%max%]%%
eval speech %speech%
emote %speech%
~
#146
Apprentice healer - 201~
0 b 20
~
* This is required because a random trig does not have an actor.
set actor %random.char%
* only continue if an actor is defined.
if %actor%
* if they have lost more than half their hitpoints heal em
if %actor.hitp% < %actor.maxhitp% / 2
wait 1 sec
say You are injured, let me help.
wait 2 sec
%echoaround% %actor% %self.name% lays %self.hisher% hands on %actor.name%'s wounds and bows %actor.hisher% head in concentration.
%send% %actor% %self.name% lays %self.hisher% hands on your wounds and bows %actor.hisher% head in concentration.
dg_cast 'heal' %actor%
end
end
~
#147
Black Magi Spell - 144~
0 k 10
~
if %actor.level% > 10
say you are a fool %actor.name%.
dg_cast 'color spray' %actor%
end
~
#148
Mouse Emote - 194~
0 b 5
~
eval max %random.4% -1
set txt[0] scurries away quickly.
set txt[1] stands up on its hind legs and sniffs the air.
set txt[2] chews on some trash.
set txt[3] squeaks and shakes some water and rain out of its fur.
set speech %%txt[%max%]%%
eval speech %speech%
emote %speech%
~
#149
Cat Emote - 139~
0 b 10
~
eval max %random.4% -1
set txt[0] hisses at you.
set txt[1] purrs happily as it brushes up against your leg.
set txt[2] plays with something it has already killed.
set txt[3] swishes its tail back and forth as it eyes some prey.
set speech %%txt[%max%]%%
eval speech %speech%
emote %speech%
~
#150
Dog Emote - 192~
0 b 10
~
eval max %random.4% -1
set txt[0] sniffs at you friendly.
set txt[1] whimpers for some attention.
set txt[2] growls menacingly at your feet.
set txt[3] watches your every movement suspiciously.
set speech %%txt[%max%]%%
eval speech %speech%
emote %speech%
~
#151
Townsman Emote - 170~
0 b 10
~
eval max %random.4% -1
set txt[0] mumbles something about the weather.
set txt[1] looks up at the sky warily.
set txt[2] seems to have forgotten where he was headed.
set txt[3] acknowledges you with a nod as he passes.
set speech %%txt[%max%]%%
eval speech %speech%
emote %speech%
~
#152
Angel Receives Treats - 207~
0 j 100
~
if %object.vnum% == 164
wait 1 sec
emote swallows %object.shortdesc% without even chewing.
%purge% %object%
wait 1 sec
emote looks up at %actor.name%, hoping for some more.
wait 1 sec
mfollow %actor%
else
if %object.type% == FOOD
emote swallows %object.shortdesc% without even chewing.
%purge% %object%
else
drop %object
end
end
~
#153
Angel Follows Masters Commands - 207~
0 d 1
*~
if %self.master% == %actor%
wait 1 sec
switch %speech.car%
case sit
sit
wait 3 sec
stand
break
case speak
emote barks sharply.
break
case down
sit
emote lays down.
wait 3 sec
stand
break
case shake
emote puts a paw up to be shook.
break
case kill
if %speech.cdr.id% && %self.room% == %speech.cdr.room%
emote growls at %speech.cdr.name% menacingly.
mkill %speech.cdr%
else
emote looks around for someone to attack.
end
break
case rollover
emote drops to the ground and rolls over a few times.
break
case walk
emote stands up on her hind legs and staggers around in circles
break
case crawl
emote drops down to the ground and crawls towards %actor.name%.
break
case jump
emote jumps up into the air.
break
case chase
if %speech.cdr% == your tail
emote looks back at %self.hisher% tail angrily and attacks it, running in tight little circles.
end
break
case highfive
emote jumps up and gives %actor.name% a highfive.
break
default
* nothing is going to happen
break
done
end
~
#164
Beggin Strips - 164~
1 s 100
~
%send% %actor% You gag in disgust at the foul taste of the dog treats.
%echoaround% %actor% %actor.name% gags in disgust at the foul taste of the dog treats.
return 0
%purge% %self%
~
#165
Thief - 129, 183~
0 b 10
~
eval actor %random.char%
if %actor%
if %actor.vnum% == -1 && %actor.gold%
%send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
%echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
eval coins %actor.gold% * %random.10% / 100
*nop workaround
eval stealing %%actor.gold(-%coins%)%%
nop %stealing%
eval making %%self.gold(%coins%)%%
nop %making%
*nop %actor.gold(-%coins%)
*nop %self.gold(%coins%)
end
end
~
$~