/************************************************************************
* Generic OLC Library - Objects / genobj.c v1.0 *
* Original author: Levork *
* Copyright 1996 by Harvey Gilpin *
* Copyright 1997-2001 by George Greer (greerga@circlemud.org) *
************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "boards.h"
#include "shop.h"
#include "genolc.h"
#include "genobj.h"
#include "genzon.h"
#include "dg_olc.h"
static int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object);
extern struct obj_data *obj_proto;
extern struct obj_data *object_list;
extern struct index_data *obj_index;
extern struct zone_data *zone_table;
extern struct board_info_type board_info[];
extern struct shop_data *shop_index;
extern zone_rnum top_of_zone_table;
extern obj_rnum top_of_objt;
extern int top_shop;
obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
{
int found = NOTHING;
zone_rnum rznum = real_zone_by_thing(ovnum);
/*
* Write object to internal tables.
*/
if ((newobj->item_number = real_object(ovnum)) != NOTHING) {
copy_object(&obj_proto[newobj->item_number], newobj);
update_objects(&obj_proto[newobj->item_number]);
add_to_save_list(zone_table[rznum].number, SL_OBJ);
return newobj->item_number;
}
found = insert_object(newobj, ovnum);
adjust_objects(found);
add_to_save_list(zone_table[rznum].number, SL_OBJ);
return found;
}
/* ------------------------------------------------------------------------------------------------------------------------------ */
/*
* Fix all existing objects to have these values.
* We need to run through each and every object currently in the
* game to see which ones are pointing to this prototype.
* if object is pointing to this prototype, then we need to replace it
* with the new one.
*/
int update_objects(struct obj_data *refobj)
{
struct obj_data *obj, swap;
int count = 0;
for (obj = object_list; obj; obj = obj->next) {
if (obj->item_number != refobj->item_number)
continue;
count++;
/* Update the existing object but save a copy for private information. */
swap = *obj;
*obj = *refobj;
/* Copy game-time dependent variables over. */
obj->in_room = swap.in_room;
obj->carried_by = swap.carried_by;
obj->worn_by = swap.worn_by;
obj->worn_on = swap.worn_on;
obj->in_obj = swap.in_obj;
obj->contains = swap.contains;
obj->next_content = swap.next_content;
obj->next = swap.next;
}
return count;
}
/* ------------------------------------------------------------------------------------------------------------------------------ */
/*
* Adjust the internal values of other objects as if something was inserted at the given array index.
* Might also be useful to make 'holes' in the array for some reason.
*/
obj_rnum adjust_objects(obj_rnum refpt)
{
int shop, i, zone, cmd_no;
struct obj_data *obj;
#if CIRCLE_UNSIGNED_INDEX
if (refpt == NOTHING || refpt > top_of_objt)
#else
if (refpt < 0 || refpt > top_of_objt)
#endif
return NOTHING;
/*
* Renumber live objects.
*/
for (obj = object_list; obj; obj = obj->next)
GET_OBJ_RNUM(obj) += (GET_OBJ_RNUM(obj) >= refpt);
/*
* Renumber zone table.
*/
for (zone = 0; zone <= top_of_zone_table; zone++) {
for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) {
switch (ZCMD(zone, cmd_no).command) {
case 'P':
ZCMD(zone, cmd_no).arg3 += (ZCMD(zone, cmd_no).arg3 >= refpt);
/*
* No break here - drop into next case.
*/
case 'O':
case 'G':
case 'E':
ZCMD(zone, cmd_no).arg1 += (ZCMD(zone, cmd_no).arg1 >= refpt);
break;
case 'R':
ZCMD(zone, cmd_no).arg2 += (ZCMD(zone, cmd_no).arg2 >= refpt);
break;
}
}
}
/*
* Renumber notice boards.
*/
for (i = 0; i < NUM_OF_BOARDS; i++)
BOARD_RNUM(i) += (BOARD_RNUM(i) >= refpt);
/*
* Renumber shop produce.
*/
for (shop = 0; shop <= top_shop - top_shop_offset; shop++)
for (i = 0; SHOP_PRODUCT(shop, i) != NOTHING; i++)
SHOP_PRODUCT(shop, i) += (SHOP_PRODUCT(shop, i) >= refpt);
return refpt;
}
/* ------------------------------------------------------------------------------------------------------------------------------ */
/*
* Function handle the insertion of an object within the prototype framework. Note that this does not adjust internal values
* of other objects, use add_object() for that.
*/
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
{
obj_rnum i;
top_of_objt++;
RECREATE(obj_index, struct index_data, top_of_objt + 1);
RECREATE(obj_proto, struct obj_data, top_of_objt + 1);
/*
* Start counting through both tables.
*/
for (i = top_of_objt; i > 0; i--) {
/*
* Check if current virtual is bigger than our virtual number.
*/
if (ovnum > obj_index[i - 1].vnum)
return index_object(obj, ovnum, i);
/* Copy over the object that should be here. */
obj_index[i] = obj_index[i - 1];
obj_proto[i] = obj_proto[i - 1];
obj_proto[i].item_number = i;
}
/* Not found, place at 0. */
return index_object(obj, ovnum, 0);
}
/* ------------------------------------------------------------------------------------------------------------------------------ */
obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
{
#if CIRCLE_UNSIGNED_INDEX
if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
#else
if (obj == NULL || ovnum < 0 || ornum < 0 || ornum > top_of_objt)
#endif
return NOWHERE;
obj->item_number = ornum;
obj_index[ornum].vnum = ovnum;
obj_index[ornum].number = 0;
obj_index[ornum].func = NULL;
copy_object_preserve(&obj_proto[ornum], obj);
obj_proto[ornum].in_room = NOWHERE;
return ornum;
}
/* ------------------------------------------------------------------------------------------------------------------------------ */
int save_objects(zone_rnum zone_num)
{
char fname[128], buf[MAX_STRING_LENGTH];
char ebuf1[MAX_STRING_LENGTH], ebuf2[MAX_STRING_LENGTH];
char ebuf3[MAX_STRING_LENGTH], ebuf4[MAX_STRING_LENGTH];
char wbuf1[MAX_STRING_LENGTH], wbuf2[MAX_STRING_LENGTH];
char wbuf3[MAX_STRING_LENGTH], wbuf4[MAX_STRING_LENGTH];
char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH];
char pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
int counter, counter2, realcounter;
FILE *fp;
struct obj_data *obj;
struct extra_descr_data *ex_desc;
#if CIRCLE_UNSIGNED_INDEX
if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
#else
if (zone_num < 0 || zone_num > top_of_zone_table) {
#endif
log("SYSERR: GenOLC: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
return FALSE;
}
snprintf(fname, sizeof(fname), "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
if (!(fp = fopen(fname, "w+"))) {
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: Cannot open objects file %s!", fname);
return FALSE;
}
/*
* Start running through all objects in this zone.
*/
for (counter = genolc_zone_bottom(zone_num); counter <= zone_table[zone_num].top; counter++) {
if ((realcounter = real_object(counter)) != NOTHING) {
if ((obj = &obj_proto[realcounter])->action_description) {
strncpy(buf, obj->action_description, sizeof(buf) - 1);
strip_cr(buf);
} else
*buf = '\0';
fprintf(fp,
"#%d\n"
"%s~\n"
"%s~\n"
"%s~\n"
"%s~\n",
GET_OBJ_VNUM(obj),
(obj->name && *obj->name) ? obj->name : "undefined",
(obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
(obj->description && *obj->description) ? obj->description : "undefined",
buf);
sprintascii(ebuf1, GET_OBJ_EXTRA(obj)[0]);
sprintascii(ebuf2, GET_OBJ_EXTRA(obj)[1]);
sprintascii(ebuf3, GET_OBJ_EXTRA(obj)[2]);
sprintascii(ebuf4, GET_OBJ_EXTRA(obj)[3]);
sprintascii(wbuf1, GET_OBJ_WEAR(obj)[0]);
sprintascii(wbuf2, GET_OBJ_WEAR(obj)[1]);
sprintascii(wbuf3, GET_OBJ_WEAR(obj)[2]);
sprintascii(wbuf4, GET_OBJ_WEAR(obj)[3]);
sprintascii(pbuf1, GET_OBJ_PERM(obj)[0]);
sprintascii(pbuf2, GET_OBJ_PERM(obj)[1]);
sprintascii(pbuf3, GET_OBJ_PERM(obj)[2]);
sprintascii(pbuf4, GET_OBJ_PERM(obj)[3]);
fprintf(fp,
"%d %s %s %s %s %s %s %s %s %s %s %s %s\n"
"%d %d %d %d\n"
"%d %d %d %d\n",
GET_OBJ_TYPE(obj),
ebuf1, ebuf2, ebuf3, ebuf4,
wbuf1, wbuf2, wbuf3, wbuf4,
pbuf1, pbuf2, pbuf3, pbuf4,
GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1),
GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3),
GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj),
GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj)
);
/*
* Do we have script(s) attached ?
*/
script_save_to_disk(fp, obj, OBJ_TRIGGER);
/*
* Do we have extra descriptions?
*/
if (obj->ex_description) { /* Yes, save them too. */
for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
/*
* Sanity check to prevent nasty protection faults.
*/
if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!");
continue;
}
strncpy(buf, ex_desc->description, sizeof(buf) - 1);
strip_cr(buf);
fprintf(fp, "E\n"
"%s~\n"
"%s~\n", ex_desc->keyword, buf);
}
}
/*
* Do we have affects?
*/
for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++)
if (obj->affected[counter2].modifier)
fprintf(fp, "A\n"
"%d %d\n", obj->affected[counter2].location,
obj->affected[counter2].modifier);
}
}
/*
* Write the final line, close the file.
*/
fprintf(fp, "$~\n");
fclose(fp);
snprintf(buf, sizeof(buf), "%s%d.obj", OBJ_PREFIX, zone_table[zone_num].number);
remove(buf);
rename(fname, buf);
if (in_save_list(zone_table[zone_num].number, SL_OBJ)) {
remove_from_save_list(zone_table[zone_num].number, SL_OBJ);
log("GenOLC: save_objects: Saving objects '%s'", buf);
}
return TRUE;
}
/*
* Free all, unconditionally.
*/
void free_object_strings(struct obj_data *obj)
{
#if 0 /* Debugging, do not enable. */
extern struct obj_data *object_list;
struct obj_data *t;
int i = 0;
for (t = object_list; t; t = t->next) {
if (t == obj) {
i++;
continue;
}
assert(obj->name != t->name);
assert(obj->description != t->description);
assert(obj->short_description != t->short_description);
assert(obj->action_description != t->action_description);
assert(obj->ex_description != t->ex_description);
}
assert(i <= 1);
#endif
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->short_description)
free(obj->short_description);
if (obj->action_description)
free(obj->action_description);
if (obj->ex_description)
free_ex_descriptions(obj->ex_description);
}
/*
* For object instances that are not the prototype.
*/
void free_object_strings_proto(struct obj_data *obj)
{
int robj_num = GET_OBJ_RNUM(obj);
if (obj->name && obj->name != obj_proto[robj_num].name)
free(obj->name);
if (obj->description && obj->description != obj_proto[robj_num].description)
free(obj->description);
if (obj->short_description && obj->short_description != obj_proto[robj_num].short_description)
free(obj->short_description);
if (obj->action_description && obj->action_description != obj_proto[robj_num].action_description)
free(obj->action_description);
if (obj->ex_description) {
struct extra_descr_data *thised, *plist, *next_one; /* O(horrible) */
int ok_key, ok_desc, ok_item;
for (thised = obj->ex_description; thised; thised = next_one) {
next_one = thised->next;
for (ok_item = ok_key = ok_desc = 1, plist = obj_proto[robj_num].ex_description; plist; plist = plist->next) {
if (plist->keyword == thised->keyword)
ok_key = 0;
if (plist->description == thised->description)
ok_desc = 0;
if (plist == thised)
ok_item = 0;
}
if (thised->keyword && ok_key)
free(thised->keyword);
if (thised->description && ok_desc)
free(thised->description);
if (ok_item)
free(thised);
}
}
}
void copy_object_strings(struct obj_data *to, struct obj_data *from)
{
to->name = from->name ? strdup(from->name) : NULL;
to->description = from->description ? strdup(from->description) : NULL;
to->short_description = from->short_description ? strdup(from->short_description) : NULL;
to->action_description = from->action_description ? strdup(from->action_description) : NULL;
if (from->ex_description)
copy_ex_descriptions(&to->ex_description, from->ex_description);
else
to->ex_description = NULL;
}
int copy_object(struct obj_data *to, struct obj_data *from)
{
free_object_strings(to);
return copy_object_main(to, from, TRUE);
}
int copy_object_preserve(struct obj_data *to, struct obj_data *from)
{
return copy_object_main(to, from, FALSE);
}
static int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
{
*to = *from;
copy_object_strings(to, from);
return TRUE;
}