#27400
Happy Smurf - 27415~
0 g 100
~
if %actor.vnum% == -1
wait 2 sec
switch %random.5%
case 1
say Tra, La, la, La, la, la.
break
case 2
say Will you be my friend?
break
case 3
say It's a very smurfy day in Smurfville!
break
case 4
say Everything is Smurfy-OK!
break
case 5
say Yea, we're so happy!
break
default
sing
break
done
end
~
#27401
Barney - 27404~
0 g 100
~
if %actor.vnum% == -1
wait 2 sec
switch %random.5%
case 1
say Yea, we're so happy!
break
case 2
say Will you be my friend?
break
case 3
say C'mon kids sing along...
break
case 4
say Happy, happy, happy, aren't we all SO happy!
break
case 5
say I love you, you love me, ...
break
default
sing
break
done
end
~
#27402
Papa dg_cast by level - 27400~
0 k 50
~
switch %actor.level%
case 1
case 2
case 3
break
case 4
dg_cast 'magic missile' %actor%
break
case 5
dg_cast 'chill touch' %actor%
break
case 6
dg_cast 'burning hands' %actor%
break
case 7
case 8
dg_cast 'shocking grasp' %actor%
break
case 9
case 10
case 11
dg_cast 'lightning bolt' %actor%
break
case 12
dg_cast 'color spray' %actor%
break
case 13
dg_cast 'energy drain' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
case 17
case 18
dg_cast 'call lightning' %actor%
break
case 19
case 20
case 21
case 22
dg_cast 'harm' %actor%
break
default
dg_cast 'fireball' %actor%
break
done
~
$~