0
B NOTHING~ 0 0 0 0 0 0 0 0 0 0 0 1 Description~ [  ]~ 0 0 0 0 0 0 0 0 0 0 0 ~
B Headquarters~ 1000 1000 50 0 0 10 10 50 0 50 0 1 The headquarters is the main structure - This place controls the construction of all the other buildings, and without it, you cannot build any.~ [HQ]~ 1 2 7 8 6 14 1 0 0 3 0 Main building - allows the construction of all other buildings. If you do not have a headquarters, you cannot build anything else.~
B Armory~ 70 30 10 0 5 0 5 0 0 5 1 1 Sitting at tables of various sizes are people all dressed in white clothing constructing the weapons that are needed for attack and defense. Guns of every type and bombs from the small and delicate to the large and devitating are made here.~ {AA}~ 1 2 7 8 6 14 1 0 0 80 0 Armory generates weapons. It is also needed for many of the other buildings.~
B Small Turret~ 65 20 15 1 0 0 0 5 0 1 2 1 The inside of the turret is hardly enough for a person to feel comfortable in - It's just a small empty block with some monitors attached to the walls. The turrets defend your base from any, unwanted or not, players. The larger the turret, the farther it fires, and the more damage it does.~ :^^:~ 1 2 7 6 8 1 1 0 2 80 0 Small turrets protect your base, firing at anyone who comes near in a 3X3 room radius (In all directions). 

 

@@e*@@y It cannot fire at enemies inside forest terrain unless installed with a GPS upgrade.@@N

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B Quarry~ 50 20 0 0 0 0 0 0 0 2 1 1 A giant hole in the ground is being dug constantly by large robotic drones, carrying large rocks into a storage area. A control tower on the far wall contains three engineers who control the process. In here, you will find rocks (up to 20 can gather at any given time) to use for building.~ {QQ}~ 1 4 14 -1 -1 1 1 0 5 80 0 Quarries generate rocks which can be used for building.~
B Mine~ 60 30 0 0 0 0 0 0 0 3 1 1 A large drill moves through wide tunnels, collapsing the dirt above it while a drone follows it and scans for any useful resources. The resources gathered are gathered in a large pile next to the exit, and more are constantly added. In this structure, you will find gold, copper, silver and iron.~ {MM}~ 4 14 8 6 4 4 1 0 5 80 0 Mines produce the resources Iron, Copper, Silver and Gold.


A L3 Mine can be set to produce what you want it to using the @@eMine@@g command (@@eMine iron@@g, @@eMine gold@@g, etc).~
B Storage~ 70 40 5 0 0 0 0 0 4 5 2 1 Clips and shells fill carton boxes in the corner of the room. Two men sitting in metal chairs carefully insert bullets into the clips, and fill the cartons. This building generates ammunition for your weapons gathered at the armory.~ {SS}~ 1 2 7 8 6 14 1 0 0 80 0 Storage facilities generate ammunition for your weapons.~
B Lumberyard~ 45 45 5 0 0 0 0 0 0 0 1 1 The ear-bursting sound of high pitched machines never ceases as trees gather up onto the large machine which occupies most of the building. Through a hole in the wall, trees roll into the machine, and come out as clean logs, which you can use for construction.~ {LL}~ 6 8 3 2 -1 6 1 0 5 80 0 Lumberyards generate trees and sticks, which can be used for building.~
B Tannery~ 50 35 0 0 0 0 0 0 0 5 1 1 The small room on the other side of the entrance is where the skinning work is done - every few minutes, a sheet of skin is thrown through the window onto a gathering pile of skins and furs. The skins can later be used for constructing buildings.~ {TT}~ 1 2 7 8 6 14 1 0 5 80 0 Tanneries generate skins, which can be used for building.~
B Turret~ 90 50 30 2 0 0 0 3 0 1 2 1 The inside of the turret is hardly enough for a person to feel comfortable in - It's just a small empty block with some monitors attached to the walls. The turrets defend your base from any, unwanted or not, players. The larger the turret, the farther it fires, and the more damage it does.~ :VV:~ 1 2 7 6 1 1 1 0 2 80 0 Turrets fire at any non-allied person in a 5X5 radius.

 

@@e*@@y It fires at airborn enemies.@@N

@@e*@@y It cannot fire at enemies inside forest terrain unless installed with a GPS upgrade.@@N

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B Large Turret~ 100 60 50 4 0 0 0 5 0 5 13 1 The inside of the turret is hardly enough for a person to feel comfortable in - It's just a small empty block with some monitors attached to the walls. The turrets defend your base from any, unwanted or not, players. The larger the turret, the farther it fires, and the more damage it does.~ :!!:~ 1 2 7 6 1 1 1 0 2 80 0 Large turrets fire at non-allied players in a 4-room radius, doing moderate, yet explosive-type damage. 

 

@@e* @@yIt fires at airborn enemies.@@N

@@e*@@y It cannot fire at enemies inside forest terrain unless installed with a GPS upgrade.@@N

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B Watchtower~ 65 50 0 0 0 0 0 10 5 15 2 1 This wooden structure contains rather primitive forms of defense - Mostly crossbows and bolts. Four torches surround the structure on all four corners, making the tower look impressive from afar and giving it a bright glow.~ ^||^~ 8 4 3 7 -1 8 1 0 2 80 0 Watchtowers fire at any non-allied person in a 4X4 radius.

 

@@e*@@y It fires at airborn enemies.

@@e*@@y It does extra damage to airborn enemies.@@N

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B War Cannon~ 70 70 450 0 25 5 50 150 0 50 13 1 A large control panel, equipped with the most high-tech, specially designed, and most sophisticated chair, sits on the far wall. A digital mapping of the area spreads through the entire building. From inside the War Cannon, you can choose to @@eblast@@N any location at a 10X10 radius!~ v||v~ 1 2 7 8 6 1 1 0 3 5 0 The War Cannon is an offensive siege weapon that can fire at any given coordinates within a 10-room range by using the @@eblast@@c command.@@N~
B Weapons Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 The occasional BOOM suggests the development of new, improved weaponry. Papers are scattered all around this large tower; blueprints and designs, mostly... Maybe they're flying around because all the trash cans are already full.~ [WL]~ 1 2 7 8 6 14 1 0 4 10 0 Advances your technology tree towards offensive and powerful weaponry.~
B Bio Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 This large tower is devided into two floors; one forresearch, which is done in basic laboratories spread throughout the ground floor, and the second is for testing, which is doneinside some of the sterile rooms which make the upper part of the building.~ [BL]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards biological and chemical weapons and utilities.~
B Chemical Factory~ 80 60 10 0 10 5 0 0 0 0 14 1 The walls are burned through with various acids, creating strange shapes and colors on them. Tubes of strange substances roll around the floor, emitting strange smells and smoke.~ {CC}~ 1 2 7 8 6 1 1 0 0 80 0 Chemical Factories generate the following items:

 

Level 1: Acid Sprayers - Fast, strong anti-infantry weapon

Level 2: Viral Bullet Coating - Adding a disease effect to your weapons

Level 4: Corrosive Weapons Vehicle Addon - Makes your vehicles' weapons corrosive to enemy vehicles.

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B Tech Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 In here are dozens of research teams bringing froth the most advanced technology. From installments that reflect attacks to structures that bring the power of lasers to Warp suits that can take you anywhere.~ [TL]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards technologically-advanced defenses.~
B Warp~ 80 65 10 0 5 5 0 0 0 5 16 1 A large vortex of colored lights floats in the center of the building, controlled by dozens of computers attached to the walls. From this place, you can type @@ewarp@@N to instantly teleport - the radius depends on the structure's level.~ {WW}~ 1 2 7 8 6 1 1 0 0 80 0 Researches teleportation technology - You can @@ewarp@@g from inside the building to a nearby random location, or wait for a @@cwarpsuit@@g to pop.~
B Explosives Supplier~ 60 60 5 0 2 4 3 0 0 0 13 1 A back room, quite nicely camouflaged since it has no real visible door, is where the explosive work is done. Every few minutes, a small trapdoor opens, and a hand adds an explosive to the pile. To use grenades, you first @@earm@@N them, then @@ethrow@@N them to the direction you'd like. But be careful, because you only have three seconds to get rid of them!~ {ES}~ 1 2 7 8 6 14 1 0 0 80 0 Explosives Supplier makes grenades and Flash Grenades. Flash Grenades only hurt people and have a chance to blind them as well.

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B Medical Center~ 70 48 5 10 0 5 5 0 0 0 14 1 Robotic arms controlled by a few people on the control tower above perform experiments on, mostly, animals. Verious liquids and pills have found their way onto the floor, while the ones that don't kill you have been placed on shelves near the entrance. You can use these med. packs by typing @@eheal@@N.~ {MC}~ 1 2 7 8 6 1 1 0 0 80 0 Generates med. packs which you can use to @@eheal@@g yourself.~
B Garage~ 60 36 15 0 0 0 0 5 0 5 13 1 Large robots perform most of the work here - Some gather materials and sort them by type, the others melt, process, and construct vehicles using them. You can use the parts generated here to @@econstruct@@N vehicles - the better the parts, the better the tank. After you have your vehicle, you can @@eenter@@N it, then @@eexit@@N. You can also come here to @@arepair and restock@@N your vehicle if you need to by placing it inside and... going out for lunch...~ {GG}~ 1 2 7 8 6 14 1 0 0 10 0 The Garage generates land vehicles - Just get the right parts, and the vehicle will be @@econstruct@@ged on your command.~
B Radar~ 64 41 10 0 0 5 5 0 0 0 16 1 A large computer monitor hands on the wall, showing endless information about everything around you. From this building, you can @@escan@@N for other players or buildings - the higher the Radar's level, the more you will find in a larger radius.~ {RR}~ 1 2 7 8 6 1 1 0 0 10 0 The Radar @@escan@@gs for nearby players. The range depends on the building's level.~
B Jammer~ 150 100 0 0 150 15 50 0 0 0 16 1 Electrinocs cover entire desks and walls, filling the building with constant beeping. A large satellite monitor hangs on the ceiling, showing a grid of the nearby structures, while a team of men work hard to keep them camoflauged.~ {JJ}~ 1 2 7 8 6 1 1 0 0 80 0 Jammers render some of your nearby buildings to become invisible on the map. What buildings become invisible are random and frequently change. The radius of the Jammer is its building Level X 2.

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B Warehouse~ 40 250 30 0 0 0 0 20 0 20 2 1 The place is beyond messy - There is so much dust and junk all over, that it's almost impossible to see anything else! The building is very large, so searching for useful stuff here might be a little hard.~ [WW]~ 1 2 7 8 6 14 1 0 0 5 0 Warehouses are buildings used to store and SAVE any item inside of it. ONLY Warehouses will SAVE dropped items when you go offline. The capasity of the Warehouse is the building Level X 20.

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B Bot Factory~ 90 70 30 0 0 20 0 0 0 20 14 1 Groups of scientists lock themselves up in some of the large room this compound offers, testing robotic devices of all sorts. Small drones float through the buildings, scanning and repairing damage, as well as intruders.~ {BF}~ 1 2 7 8 6 1 1 0 0 10 0 The Bot Factory generates repair drones which can be used to repair your damaged buildings by placing them inside.~
B Forge~ 80 40 30 10 0 0 0 0 0 20 5 1 A blazing display of fire makes the far wall, and piles of resources of all types gather next to it. This is where you can @@echunk@@N items together to make large pieces.~ [FR]~ 1 2 7 8 6 14 1 0 0 10 0 You can @@echunk@@g resources together inside the forge.~
B SCUD Launcher~ 800 800 2000 0 0 100 100 0 0 200 14 3 A huge missile stands in the middle of this round room, constantly worked on by a dozen people at any given time. When the missile is ready, you can @@eblast@@N at any coordinates you'd like!~ !SS!~ 4 4 4 4 4 4 1 0 1 1 0 @@yBio Lab Superweapon - @@gFires a missile at a given set of coordinates by using the @@eblast@@g command. The SCUD has a good chance of missing the target by 1-2 rooms.~
B Armorer~ 80 45 5 0 0 5 0 0 0 5 1 1 Vests and helmets hang around the rather large room, while more are added every few minutes by one of the workers, who spend their time in the back room creating the armor. In the corner, a man sits and reads a newspaper, smoking his cigar, while shouting orders to anyone who even tries to rest. Here, you will find armor to use, as well as be able to repair your damaged armor.~ {AR}~ 1 2 7 8 6 14 1 0 0 80 0 Armorers generate armor pieces which can protect you against various damage types.~
B Nuke Launcher~ 800 600 2000 0 0 100 100 0 0 200 16 3 Four large missiles corner the large building, each being developped by its own team of technicians. A computer in the center of the room provides quick access to information about the nukes, as well as some games the staff downloaded to keep themselves from getting bored to death building missile after missile. From the nuke launcher, you can @@eblast@@N any coordinates you'd like.~ !NN!~ 4 4 4 4 4 4 1 0 1 1 0 @@yTech Lab Superweapon - @@gFires a nuclear missile at the coordinates with the @@eblast@@g command. The missile itself doesn't do any damage, but leaves a trail of nuclear fallout in all the buildings in a 5-room radius from the blast zone, so anyone inside will be hurt until they get out.~
B Airfield~ 105 40 15 0 0 0 0 5 0 5 27 1 The airfield is nothing special - just a long paved runway with a small control tower on the side. You can @@econstruct@@N an aircraft using the parts gathered in here. Flying an aircraft is difficult - They are always on the move, and if you run into a building or a wall, it will crash, and you will likely die. You can change the flight direction at any time by going in that direction, and the plane will continue on that path. You can @@eexit@@N the aircraft at any time, or get it back to the airfield to land it.~ {AF}~ 1 8 2 7 6 1 1 0 0 10 0 The Airfield generates air vehicles - Just get the right parts, and the aircraft will be @@econstruct@@ged on your command.~
B Warp Tower~ 90 60 10 0 0 20 20 0 0 10 17 1 The building is a very tall and narrow tower, consisting of a small control panel on one of the walls, and a strange glowing sphere on the top. A bunch of electrical wires are spread throughout the entire tower.~ :WW:~ 1 2 7 8 6 1 1 0 2 80 0 Warp Towers are defense buildings that teleports any non-allied person in a 5X5 radius to a random location. The distance that the person is warped is increased by the level of the Warp Tower.

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B Rock Tower~ 45 45 0 0 0 0 0 40 20 0 4 1 The tower is nothing more than a tree-house with a small hatch for rocks to be gathered from. It is made of strong logs, and carries a large pile of heavy rocks near the ladder leading outside.~ :%%:~ 1 4 4 1 1 1 1 0 2 80 0 Rock Towers bombard intruders with rocks, and cause lesser damage. When a player catches a rock, it remains in his/her inventory, until the player isn't able to move anymore from the weight. It has a 6-room range.~
B Fire Turret~ 65 20 0 0 0 0 0 0 0 0 0 1 Tanks and tanks of napalm are spread around the small structure. A cannon, attached to all the tanks, spins around in circles through a line in the walls, scanning for enemies.~ :ff:~ 1 2 7 8 6 1 1 0 2 80 0 Fire Turrets are advanced upgrades of the Small Turret - They are the most basic guard tower that can penetrate a vehicle's armor and damage the driver, and also unlock the Flamespitters. Unfortunately, they still have the 3x3 range.~
B Cookie Factory~ 100 60 500 0 0 0 0 100 0 300 14 1 Ahhh, the small of fresh-baked cookies... What could be more wonderful? How about freshly baked EXPLOSIVE Cookies! You got it, by popular demand, the cookie factory is now here, generating cookie launchers and explosive cookies to load them with. Enjoy, it's one nice weapon.~ {OO}~ 1 2 7 8 6 1 1 0 0 10 0 Generates Cookie Launchers (explosive weapon) and Cookie Boxes (ammo).~
B Acid Turret~ 65 20 0 0 0 0 0 0 0 0 14 1 Barrels leaking acid are spread throughout the turret, dripping slowly into the well burned-out floor. Four cannons, one on each side of the building, scan for enemies.~ :`':~ 1 2 7 8 1 1 1 0 2 80 0 Acid Turrets are chemical upgrades of the Small Turret - They do more damage to infantry, but still retain the 3-room range.~
B Government Building~ 1000 1000 1000 100 50 50 50 200 300 300 1 1 The government building contains the paperwork and designs for civilian buildings. People constantly run around the many offices, yelling and shouting, throwing forms... But most of the people who work here don't do anything. Kinda reminds you of the real world when you think about it...~ [GV]~ 1 2 7 8 6 1 0 0 0 1 0 Government Buildings allow the construction of the civilian buildings. Civilian buildings can't be upgraded. 

 

It is highly recommended to build it AFTER your base is fully functional - meaning AFTER you build your lab and after you have all the resource buildings, and plenty of resources.

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B Bar~ 180 100 5 0 0 0 0 10 0 300 35 1 The lights are always dimmed, and the people are always bikers and whores. And just like on TV, the barkeep here knows everything... He might even be willing to part some information if you @@eleave enough gold here@@N, though the costs might change according to the info he has to give.~ |BR|~ 1 2 7 8 6 14 0 0 6 10 0 The bar is the 'player locator' - Put enough gold inside, and the barkeep will try and spot a target for you and give you the location. There is a good chance you'll lose your money and get nothing, though. 

 

If dropping gold in the bar isn't enough for you, try dropping silver and see what happens.

 

 

@@eNote: The bar should be constructed AWAY from any gatherers, so they won't steal the resources.@@N

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B Bank~ 140 70 5 0 0 0 0 10 0 10 35 1 Reports, reports, and more reports, written on what could easily be an entire rain-forest of paper, are spread around the entire building - On the floor, on the walls, and in the air. In here, you can see your financial @@estats@@N, and brag about them to your friends.~ |BK|~ 1 2 7 8 6 14 0 0 6 10 0 The Bank allows you to view your, or other players' economic statistics.~
B Club~ 115 80 500 0 0 0 0 200 0 10 35 1 Dim lights, loud music, and tons of alcohol! The underground club is packed with people, enough to render you completely hidden from others' sight, even the bars will not give information of someone who is hiding in a club. ~ |CL|~ 1 2 7 8 6 14 0 0 6 10 0 The Club is the hiding spot - As long as you're inside the club, you are completely invisible.~
B Flamespitter~ 80 500 1500 0 300 300 300 0 0 400 32 3 Large canisters of napalm are spread throughout the small bunker-like structure, with two giant devices on each side attached to them, automatically focusing on any movement in the area. A small electronic map is attached to all the napalm cannons, marking its fire range. The flamespitter is a powerfull defense, it'll blast in a 7x7 radius, does a lot of damage to people, tanks.~ :FF:~ 1 2 7 8 6 1 1 0 2 80 0 Flamespitters are considered the strongest defense structures available. They do massive flame damage (vehicle armor-piercing) and have a good 7-room range. Note that you can NOT build a flamespitter if you have a mining lab.~
B Laser Tower~ 65 50 0 0 0 0 0 0 0 0 16 1 The tower stands tall above the ground, allowing for good visibility. Two types of windows surround the structure - the round ones all have some sort of laser cannons behind them, and the square ones are clear, to allow scouting. For some reason, the tower seems to not be too stable, and it always feels like it's going to collapse.~ |''|~ 3 4 7 8 -1 3 1 0 2 80 0 Laser Towers are a Watchtower upgrade. They fire laser-type damage with better accuracy against aircrafts, and cancels their 50% chance at evasion. It still has a range of a 4X4 radius.

 

@@e*@@y It fires at airborn enemies.@@N

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B Laser Workshop~ 300 210 300 0 0 500 0 0 0 200 16 2 The building is split into several labs, each holding several scientists meddling with strange devices. The corners of the room are all covered by large cabinets, containing records and other pieces of research. The center of the roof appears to be scorched... Someone's been playing around!~ {LS}~ 1 2 7 8 6 1 1 0 0 10 0 The Laser Workshop allows the constuction of laser-based buildings (The Solar Facility) and generates the Laser Tower upgrade and the Laser Scanners vehicle addon at higher levels.~
B Solar Facility~ 200 160 90 50 70 0 40 0 0 100 41 1 The roof is completely torn out, allowing for as much sunlight as possible to go through to the solar-panel tiles on the floor. A large canister on the far wall contains broken pieces of weaponry, while an even larger one right next to the entrance is full of operational equipment.~ {SF}~ 1 2 7 8 6 1 1 0 0 10 0 Solar Facilities generates laser weapons - Laser guns at L1 and machineguns at L3.~
B Implant Research~ 120 90 100 0 50 50 40 0 30 0 24 1 Robotic arms attached to a rail on the ceiling pass through the different labs, carrying parts and equipment. A small surgery room is on the eastern side of the room, where operations for implants are performed... though from the looks of it, it seems a better idea to do it yourself.~ {IR}~ 1 2 7 8 6 1 1 0 0 10 0 Implant Research facilities generate implants, which players can install into their bodies to gain bonuses such as higher maximum health, or better carrying capacity.~
B Atom Bomber~ 800 800 0 0 0 0 0 0 0 0 0 1 This underground bunker is hot like hell, and it appears that there aren't any cooling mechanisms installed here either. Researchers dressed in white experiment with napalm, acids, and even radioactive material, trying to create the ultimate missile, which stands partially built on the outside.~ !AA!~ 4 4 4 4 4 4 1 0 1 1 0 @@ySUPERWEAPON Upgrade - @@gThe Atom Bomber is the expensive upgrade of either the Nuke or SCUD launcher - It combines the effects of both in one strong missile.~
B Hunting Lodge~ 60 60 0 0 0 0 0 0 0 100 35 1 The lodge is a warm and comfortable place, made mostly out of logs and sticks. The walls are covered with what appears to be slots for trophie heads, as well as pictures and stories about some of the largest animals ever hunted. There is also a dart board on the table you can play with.~ |HL|~ 6 8 7 2 1 6 0 0 6 80 0 The Hunting Lodge is your 'play room', you can store PK flags in there, or play @@edarts@@g.~
B Doomsday Device~ 1000 1000 5000 1000 2000 2000 2000 1500 2500 2500 26 4 Hundreds of scientists crawl throughout this huge structure, working in dozens of laboratories, all completely sealed, and all marked hazardous. A control panel on the wall marks the estimated time before the completion of another dose of the deadly SARS virus, you can use the @@eDoom@@N command to set it loose once it is finished.~ !DV!~ 4 3 4 4 4 4 1 0 1 1 0 @@yBio Lab Superweapon - @@gAttempts to infect the entire world with the deadly SARS virus! Infected people lose all their health over time, and have a 16% chance of dying after a few minutes.

Usage Command: Doom~
B Mining Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 The labs seems like a rather deserted place, with only a few people, not even dressed like real scientists, talking in small rooms. Very old blueprints flutter about in the wind, which, due to the lack of walls in certain areas, doesn't have a problem entering.~ [ML]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards easy gain of resources and quest points. Note that mining labs cannot build flamespitters!~
B Improved Mine~ 65 35 0 0 0 0 0 0 0 5 47 1 A large drill moves through wide tunnels, collapsing the dirt above it while a drone follows it and scans for any useful resources. The resources gathered are gathered in a large pile next to the exit, and more are constantly added. In this structure, you will find gold, copper, silver and iron.~ {IM}~ 4 7 1 2 8 14 1 0 5 80 0 Mines produce the resources Iron, Copper, Silver and Gold.


A L3 Mine can be set to produce what you want it to using the @@eMine@@g command (@@eMine iron@@g, @@eMine gold@@g, etc).

Improved mines generate chunks of items instead of small ones.~
B Refinery~ 80 20 200 0 30 30 30 0 0 5 47 1 A large pot, containing what appears to be some sort of really hot acid, rests in the corner of the structure. A special drop zone has been set away from it, where a robotic arm keeps passing by, scanning for items to lift. You can use the building with the @@eRefine@@N command.~ {RF}~ 1 2 7 8 6 14 1 0 0 80 0 Place an item (weapon or armor) in a refinery, and you will be rewarded with resources for it.~
B Marketplace~ 100 30 200 0 70 0 0 100 0 0 47 1 This place is desguised as an old shack on the outside, but inside, in the basement, hundreds of people are filling the building with noise and items. An electronic screen listing the weapon and armor requests hangs on the wall, updating every number of seconds. Maybe you can @@eSell@@N something.~ {MP}~ 1 2 7 8 6 14 1 0 0 1 0 You may sell weapons and armor for QPs in the marketplace. This is easily the best reason for anyone to pick a mining lab.~
B Magnet Tower~ 90 45 400 50 65 200 20 0 0 0 47 1 A group of extremely high-powered magnets spin in alignment with each other at the very top of this tower.  Fortunately for you, everything you own has been demagnetized to these particular magnets.  Unfortunately for everyone else, everything they own hasn't.  Anyone coming too close to your tower will soon find themselves at a loss for some of the things they brought with them.~ :MT:~ 1 2 7 8 6 1 1 0 2 80 0 Magnet Towers is a defensive building that radomly steals one item from a non-allied persons invintory. The range on this effect is a 7X7 radius.

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B Shield Generator~ 100 600 100 0 100 100 100 0 0 0 47 1 Catwalks line the walls of this immense building, providing the only safe passage through the room. Large metallic disks spin around in opposite directions on the ceiling and floor, creating constant lightning strikes between the two circles. A control room against one of the walls houses the 4 scientists running the machine, as well as tons of wires leading off to other places.~ {SG}~ 1 2 7 8 6 1 1 0 2 80 0 Shield generators use their own shield power to restore nearby buildings' shields. Their range equals their level X 2.

Shield generators are not able to power up buildings currently infected with nuclear fallout!~
B Traffic Jammer~ 140 100 1000 0 0 0 0 0 0 0 47 1 ~ :TJ:~ 1 2 7 8 6 1 1 0 2 80 0 Traffic Jammers are defense towers that can suck the fuel out of enemy vehicles in a 5-room range.~
B Cloning Facility~ 200 150 100 150 200 250 300 350 400 450 14 2 Tubes are everywhere, large and small. A table against the wall holds a rack of small test tubes, each of which holds a liquid of a different color. Large floor to ceiling tubes hold partially developed creatures, most of which appear to be humanoid. Several scientists run about the room checking on the various tanks, and their inhabitants.~ {CF}~ 1 2 7 8 6 1 1 0 0 10 0 When you die, if you have a cloning facility you will be transported to it. Also, some of your equipment and inventory will return there, according to its level.~
B Processing Plant~ 100 100 200 0 30 30 30 0 0 5 5 1 The plant floor teems with life as many different people in lab coats rush about, in and out of various rooms marked with scientific-sounding names.  Some rooms have smoke wafting out, others emit a soft bubbling sound.  A central area in the plant, built specifically for the refining of chemicals and elements, holds test tubes, beakers, vials, and other items that remind you of your first chemistry set as a kid.  Through chemistry, one can make all sorts of interesting compounds.~ {PP}~ 1 2 7 8 6 14 1 0 6 80 0 Processing plants are required to @@emix@@g chemical forumlas. They also generate containers.

See: help chemistry.~
B Water Pump~ 65 65 10 0 0 0 0 15 0 0 2 1 The roar of water rushing and echoing through this building is almost deafening.  A series of small pipes capture water straight from the source and channel it up to a larger pipe, connected to an extremely powerful pneumatic pump.  This aquatic cannon is capable of swivelling in a complete circle, making anyone that wanders too close very unhappy.~ :__:~ 5 15 -1 -1 -1 5 1 0 2 80 0 Water Pumps are accurate defenses that do general-type damage (No specific waterproof armor). They have a 4-room radius, and do rather low damage. Quests are available to upgrade them into Hydro Pumps, which also stun the opponent.~
B Hydro Pump~ 100 100 0 0 0 0 0 0 0 0 0 1 The tangled mess of pipes and storage containers vibrate as water is sucked into them from the conveniently-located water source below.  Water is fed into a short, stubby cannon with an enormously wide barrel.  This specially-made pump cannon is fairly inaccurate compared to others, but the sheer amount of the payload can knock a person out for a brief amount of time.~ :--:~ 5 -1 -1 -1 -1 5 1 0 2 80 0 A Hydro Pump is the Water Pump upgrade. It has a slightly lower chance to hit, but it can stun any non-allied person it fires at. It still has a range of a 4X4 radius.

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B Tunnel~ 75 60 0 0 0 0 0 20 30 20 5 1 Large tunneling drones are excavating a hole here. The tunnel leads rather steeply down underground, supported only by a few wooden beams. Despite the powerful lights lining the tunnel walls, it is impossible to see where the tunnel ends.~ {->}~ 1 2 7 -1 -1 1 1 0 0 80 0 Allows you to @@eTUNNEL@@a into the underground.@@N~
B Surface Jolter~ 200 200 100 0 0 0 0 0 0 70 58 1 Sonar pings as workers dilligently scan the underground for intruders.  Underneath of this structure, a series of high-pressure pneumatic rams are perched, waiting for the signal to start a cave in down below, within their range.~ {>J}~ 1 2 4 7 8 1 1 0 2 80 0 Surface Jolters are surface-to-underground defense towers with a 5-room range.~
B Computer Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 A symphony of humming and beeping welcomes passers-by to the computer lab.  All around you, robots go about their set tasks, being monitored by their programmers.  Computing systems are constantly being designed and tested here, in the hopes that they will one day be set into mass production.  This building truly serves host to the pinnacle of technological accomplishments.~ [CL]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards computers - Generating computers, hacking facilities, etc.~
B Battery~ 100 75 20 0 0 30 0 0 0 0 60 1 Conveyor belts drone on as batteries are produced in this streamlined factory.  These batteries are designed specifically to be used in computer systems, allowing one to keep all of his or her systems operational.~ {BT}~ 1 2 7 8 6 1 1 0 0 80 0 The Battery recharges a computer's battery when it is places inside.~
B Chip Factory~ 105 90 100 0 20 0 10 0 0 0 60 1 Drones flock all about in the factory, each with a set task at hand.  Some are assigned to manufacture cases, others to program the chips directly, and others still to assemble all the hardware that goes into making a computer.  Regardless, every drone's job is essential to having the most top-of-the-line computing systems.~ {CH}~ 1 2 7 8 6 1 1 0 0 10 0 Chip Factories generate laptop computers.~
B Web Research~ 135 100 200 0 5 2 2 0 0 0 60 1 The walls are lines with the latest high tech computers, and the room is filled with the sound of typing. Every computer has someone working at it, searching the internet for firewall and antivirus upgrades, though they dont seem to care about the legality of how they obtain them.~ {WR}~ 1 2 7 8 6 1 1 0 0 10 0 Web Research facilities generate antivirus and firewall software, used to protect against hackers.~
B Transmission Tower~ 105 60 400 0 30 10 10 0 0 0 60 3 Metal poles and beams reach high up into the sky, ending in a long, delicate antenna. A small beige building sits under the tower, housing three of the worlds most powerful computers and four of the worlds best technicians. The central pole of the tower rises out of the center of the control room, leading up to the tower top.~ :TT:~ 1 2 7 8 8 1 1 0 3 80 0 The Transmission Tower is an anti-building defense structure. It attempts to infect any non-allied building with a computer virus. The range of a Transmission Tower is the building Level X 2.

~
B Online Market~ 145 80 350 0 50 25 50 0 0 0 60 1 The tall floor to ceiling walls of many cramped cubicles fill the room, giving everyone secrecy as they go about their own private online activities. Most of the users are participating in the trade of resources, getting rid of what they dont need for something more useful.~ {OM}~ 1 2 7 8 6 1 1 0 0 80 0 The Online Market is used to @@etrade@@g resources for other ones. You only get a third of the original amount, though.~
B Boom~ 50 50 500 0 0 0 0 0 0 0 13 3 Thin and poorly-fired clay bricks form a set of four simple walls here, in the dirt.  Cardboard has been placed atop ricketty wooden trusses as roofing, and atop them, junk plastics and cellophane have been painted black and tacked down, as to resemble roofing.  This 'building' is stacked to the ceiling with crates and drums of explosives, all of which are electronically fused to a single plunger detonator in the center of the room.  One would simply type 'BOOM' to drop the plunger.~ :XX:~ 1 2 7 8 6 14 1 0 3 5 1 The Boom is a suicide building for the weapons lab - Go inside, type @@eboom@@g, and watch it take out anyone and anything (including enemy buildings) in a (level + 2)-room radius.~
B Hackers Hideout~ 120 73 200 0 30 10 20 0 0 0 60 2 Beneath asphalt shingles and ricketty barn-siding, one may come to find the hideout of a hacker.  Here, the inhabitant may seek refuge whilst tracing the effects of their acts of sabotage against their neighbors and enemies.  Little more than a round pinewood tables, two bentwood chairs, and a musty foam rubber bedroll matress furnish this dim and damp establishment.~ {HF}~ 1 2 7 8 6 1 1 0 0 1 0 Hackers Hideouts are where hackers can come and @@etrace@@g victims infected with trojan horses.~
B Sniper Nest~ 40 50 0 0 0 0 0 0 40 20 2 1 A sturdy platform constructed of 2x6 planks rests atop a well-braced series of steel legs, here.  This tower extends up a relatively short distance, and is further concealed by well-placed natural camoflauge, such as shrubs, briar thickets and trees.  This vantage affords the sniper greater control over the surrounding land by offering a better range of fire.~ :->:~ 1 2 7 8 8 1 1 0 3 80 0 While in a sniper nest, all your firing skills have increased range (by 5).~
B Trap~ 60 50 100 0 10 0 0 0 40 0 1 1 ~ :():~ 1 2 7 8 6 1 1 0 2 100 0 A Trap is a defensive structure that strikes at any enemy who uses @@eqpspend@@g to teleport into your base in a 3-room radius.~
B Hackport~ 1000 500 2000 0 1000 1000 1000 0 40 0 60 4 In this room is a single computer terminal hooked up to a powerful transmitter. From here you can type @@eDoom@@N to connect to a satellite orbiting the Earth and send a signal to all computers everywhere and implant a trojan horse virus.~ !HP!~ 1 2 7 8 6 1 1 0 1 1 0 @@yComputer Lab Superweapon - @@gAttempts to infect all computers with a trojan horse.

Usage Command: Doom~
B Underground Turret~ 100 0 40 0 0 0 0 50 0 20 9 3 ~ :!!:~ 14 -1 -1 -1 -1 14 1 0 2 100 0 This building defends against intruders from the underground in a 4-room radius.~
B Zap~ 10 0 0 0 0 0 0 0 0 2 71 3 @@N~ ....~ -1 14 -1 -1 -1 -1 1 0 2 100 0 Zaps are almost-invisible buildings. When an enemy enters them, they damage that person and destroy themselves as well.~
B Dirt Turret~ 50 0 50 0 0 0 0 50 0 20 71 3 ~ :DT:~ 14 -1 -1 -1 -1 -1 1 0 2 100 0 Dirt Turrets attempt to cave walls in around enemies in a 5-room radius.~
B Tracer Turret~ 40 20 40 1 0 0 0 1 0 1 76 1 The tracer turret, whilst firing a much weaker barrage than it's larger cousins, is constructed atop a ground-breakingly tall tower, affording it a range more than three times greater than many other defense turrets, giving it a greater ability to volley down fire upon an invading army before they reach the primary base defense systems.~ :$$:~ 1 2 7 8 6 1 1 0 2 80 0 Tracer Turrets fire for almost no damage, but have a 10-room range. They're good to set the combat lag on someone while they are still far away from your base.~
B Snow Digger~ 80 60 0 0 0 0 0 40 0 10 1 1 ~ :\\:~ 11 -1 6 -1 -1 -1 1 0 2 100 0 Snow Diggers are snow defense structures that can drop any nearby (in a 5-room radius) player (inside a vehicle as well) to the underground.~
B Defense Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 The defense lab is organized with the advancement of defensive turrets to suit anyones' needs.  The blueprints and schematics of these devices are posted on the wall pending development.  Scale models have been embedded into a small layout of terrain showing the defensive turrets versatiliaty on any type ground.~ [DL]~ 1 2 7 8 6 14 1 0 4 10 0 Advances your technology tree towards special and almost unbeatable defenses, but really lacking in offensive.~
B Stungun~ 150 800 20 0 0 0 5 0 0 0 76 1 This short, cramped defense turret bears a large, fork-shaped implement atop it's cylindrical stack, from which an overwhelming amount of static electricity can be emitted towards an enemy at a range slightly greater than that of a small turret, as to stun and incapacitate them.~ :SG:~ 1 2 7 8 6 14 1 0 2 100 0 A defense structure that stuns nearby enemies (With a range of 6 rooms).~
B Poison Turret~ 220 110 35 10 0 0 0 5 0 0 76 1 A small machine here dips large darts into a vat of liquid. The poison is produced by a larger machine to keep the vat full. When hit by the turret, enemies move much more slowly.~ :P^:~ 1 2 7 8 6 14 1 0 2 100 0 A defense structure that damages and poisons nearby enemies. It has a 6-room radius.~
B Secure Warehouse~ 100 250 60 0 0 0 0 40 0 40 23 4 ~ [SW]~ 1 14 2 6 7 8 1 0 0 5 0 An improved version of the Warehouse. 

Gatherers do not steal from it, and it can hold 25 items per level instead of 20.~
B Creeper Colony~ 75 30 0 100 10 5 0 100 70 50 14 3 ~ {CR}~ 1 7 8 1 2 6 1 0 0 100 0 Generate Bio Tunnel items. These can be placed in buildings to automatically transfer items between them.~
B Lava Thrower~ 115 90 70 0 0 20 20 30 0 0 2 1 A large tube covered in fire-proof material decends into the boiling rock. Lava gets sucked up the tube, then it is transferred to a catapult-like device to hurl the molten rock towards the enemy.~ :)(:~ 9 -1 -1 -1 -1 9 1 0 2 100 0 Lava Throwers are volcanic guard structures, firing for flame damage (tank piercing) at a 6-room radius.~
B Alien Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 All sorts of alien devices cover the walls and celling of this strange building. Flashing lights and a glossy surface cover control panels not quite suited to human hands and fingers. Scientists hover over every detail trying to figure out the delicate machinery and utilize them in advanceing weapons and buildings. Anything from better, cheaper spaceships to tracking devices to Alien Tech installments can be brung forth from here.~ [AL]~ 1 1 2 6 7 8 1 0 4 10 0 Advances your technology with alien-based weaponry and defenses.~
B Encryption Pod~ 150 150 30 0 10 15 20 0 0 0 76 1 A powerful machine rests straight up here. On the side is a walkway to a small covered cubical. Inside there, a field is generated to block all incoming computer transmissions to your person, blocking any attempt to connect to your personal computers.~ {EP}~ 1 2 7 8 6 1 1 0 0 100 0 Attaches the Encryption effect to you - you will be protected from personal computer attacks (backdoors).~
B Armor Factory~ 300 200 100 0 0 10 0 0 10 0 76 3 Specialized computers scan all the equipment left on the ground, searching for imperfections and areas which the computer can enhance.  The computers run through millions of calculations on the structural integrity of the armor, estimating where overall defense can be increased without weakening other spots of the armor.  Leave your armor on the ground here and it will slowly improve in quality.~ {A+}~ 1 2 7 8 6 1 1 0 0 3 0 Raises any armor item's level and efficiency!~
B Gunner~ 50 0 50 0 0 0 0 20 0 0 9 1 @@N~ :/\:~ 1 7 6 2 14 1 1 0 2 10 0 A manual defense building with two firing modes. Use @@eBLAST@@c to target buildings in a 10-room range, or @@eTARGET @@c+ @@eFIRE@@c to attack players.@@N 

 

@@cNote that you must wait 10 minutes after you've built it before you can use it.@@N

~
B Statue of Demise~ 1000 0 10000 0 0 10000 10000 0 0 0 1 5 ~ ####~ 14 2 1 4 6 7 1 2 6 1 0 Adds the Postal effect to any friendly players nearby, causing all bullet-based damage to cause extra damage. 

 

Demise is the 3rd person EVER to attain rank 1000.

~
B Laser Battery~ 100 20 100 0 0 40 150 0 0 0 29 1 ~ :=>:~ 2 1 6 7 4 3 1 0 2 10 0 Fires at enemy aircrafts within 5 rooms.~
B Communications Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 ~ [UL]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards information gathering and spying.~
B Spy Training Center~ 200 100 100 0 0 30 0 0 30 0 88 1 Here various equipment and simulations are placed about. From this place all the great things a spy can be taught is learned here.~ {ST}~ 1 2 7 8 6 14 1 0 0 10 0 Allows the construction of spy buildings (Spy satellite and spy quarters).~
B Transmitter~ 750 1500 2000 0 1250 1000 1000 0 0 0 88 3 ~ !TM!~ 1 2 7 8 6 1 1 0 3 1 0 @@yCommunications Lab Superweapon - @@gTurns all non-allied laptops in the world to bombs and blows them up!

Usage Command: Doom~
B Spy Quarters~ 180 100 300 0 30 30 30 0 10 30 89 3 ~ {SQ}~ 1 2 7 8 6 -1 1 0 1 1 0 Allows you to send a @@espy@@g to gather info about the player.

Level 1: Shows defense rating.

Level 2: Gives player location.

Level 4: Plants small nuclear bombs, set to explode in 2 minutes, in all the HQs.

Level 5: Detailed information of the player's buildings.~
B Spy Satellite~ 100 80 100 0 50 0 0 40 0 0 89 1 ~ {SS}~ 1 2 7 8 6 1 1 0 1 10 0 Allows you to get a @@espy@@g picture of a given set of coordinates.~
B Projector~ 50 100 50 0 50 10 0 0 0 0 88 1 ~ :=<:~ 1 2 7 8 6 1 1 0 2 100 0 Creates multiple visions of 'you' to confuse any intruders.~
B Wave Generator~ 80 70 25 0 25 5 0 10 0 0 88 1 ~ :=$:~ 1 2 7 8 6 1 1 0 2 100 0 A Wave Generator is a defense buildings that hits for rather low damage, but generates sound which always hits the head(1.5X damage). It fires at ane non-allied person in a 5X5 radius.

 

@@e*@@y It fires at airborn enemies.@@N

~
B Psychic Lab~ 400 200 0 0 0 25 25 0 0 0 2 1 ~ [PL]~ 1 2 7 8 6 1 1 0 4 10 0 Advances your technology tree towards the mysterious psychic abilities.~
B Psychoster~ 100 90 40 30 30 0 0 10 0 0 95 1 ~ :o0:~ 1 2 7 8 6 1 1 0 2 100 0 A Psychic defense structure, firing for rather low damage, but psychic damage ignores all vehicle or regular armor, completely penetrating it!~
B Mind Tower~ 90 110 10 50 0 10 0 10 0 0 95 1 ~ :(-:~ 1 2 7 8 6 1 1 0 2 100 0 A Mind Tower is a defensive building that messes with peoples sence os direction. It makes then move in random directions and at high level can move them up to 3 room. It fires at any non-allied person in a 5X5 radius.

 

@@e*@@y It fires at airborn enemies.@@N

~
B Psychic Tormentor~ 500 2000 1500 900 0 500 0 0 0 0 95 3 ~ !0o!~ 1 2 7 8 6 1 1 0 1 1 0 @@yPsychic Lab Superweapon - @@gForces any given enemy, at any given range, to do one of the following: fire, arm bomb, or demolish!~
B Psychic Shield~ 130 150 350 100 0 50 0 25 0 0 95 1 ~ {0o}~ 1 2 7 8 6 1 1 0 0 1 0 For as long as you're inside, the psychic shield will protect you from Psychic Tormentor attacks, and even reflect the effect back to the sender!~
B Cooler~ 79 69 120 75 5 10 0 0 10 0 95 1 ~ {--}~ 1 2 7 8 6 1 1 0 0 100 0 Neutralizes the heat effects of any armor piece.~
B Paradrop~ 60 30 100 0 0 5 0 0 20 0 29 1 This strip of airfield is where paradrop planes take off, allowing the owner to parachute to a location of choice. The whirring of plane engines can be heard in the background. Use the paradrop command to take off.~ {(=}~ 1 2 7 8 6 1 1 0 0 100 0 Allows you to @@eparadrop@@g to any given coordinates. You will have to wait 40 seconds - 20 for getting there, and 20 for dropping to the ground (in which you are vulnerable to all attacks).~
B Programmer Shack~ 80 60 100 10 0 10 0 0 0 0 60 1 Sleep-deprived hackers sit in front of computer monitors, typing away, writing various hacking programs. The programs they write are then copied to a disk for use by other hackers. Here you will find virus disks, password cracking disks, spoofing disks, scanning disks, as well as format disks.~ {PS}~ 1 2 7 8 6 1 1 0 0 10 0 Produces software disks - Viruses, password cracking software, etc.~
B Gatherer~ 60 30 50 0 0 0 0 0 30 50 23 1 A monolithic and sturdy crane arches high into the air here, reaching out to gather and expedite resources from the land and structures in the shadow of it's mighty arm.  A narrow door leads into the 'pit', from where the arm is controlled by a single operator from a series of four panels.  Several laborers wait upon the floor to unload cargo as the arm retrieves it.~ {GR}~ 1 2 7 8 6 14 1 0 5 100 0 The Gatherer is a building that gathers resources from other buildings such as Mines Quarries etc. The range of a Gatherer is a radius of 4 + Level of the building

 

@@e@@fWARNING!!!@@N @@aA Gatherer WILL take resources away from a Warehouse, Bar or even allied/enemy buildings. Be careful where you place it.@@N

~
B Psychic Radar~ 80 80 30 10 10 10 10 0 0 0 95 1 ~ {PR}~ 1 2 7 8 6 1 1 0 2 100 0 The psychic radar will inform you of any possible enemies at a 30-room radius.~
B Dummy~ 10 10 50 50 10 10 10 10 10 10 2 1 A shallow framework of 2x2 planks rises up to hold the thin composite siding against the walls of this false structure.  Beneath the paper-thin cellophane shingles, only a sheet of blue plastic covers where the roof sheeting should go.  The entire structure sways slightly in the breeze, though thankfully, not much, as the thin walls are fitted with impact-detonation sensors, which are wired to about five tons of plastic and powder explosives, sitting in crates and kegs, upon the center of the slab floor.~ :VV:~ 1 2 7 8 6 14 1 0 2 100 0 The dummy looks like a regular building, but when it is blown, the attacker takes damage!


See: Help Mimic~
B Particle Emitter~ 70 50 50 0 0 10 0 0 0 0 16 1 ~ :PE:~ 1 2 7 8 6 1 1 0 2 100 0 The Particle Emitter attempts to disable nearby bombs in a 4-room radius.~
B Sonic Blaster~ 100 55 150 0 10 10 10 0 0 0 88 1 This manually-operated weapon creates a sonic pulse so powerful that all enemies within a 7 room radius are damaged. The interior of the building is reinforced with special sound-proofing materials to protect the user. Type blast to activate.~ :SB:~ 1 2 7 8 6 1 1 0 3 5 0 The Sonic Blaster is a manual defense tower that damages enemies in a 7-room radius, but uses shield power to activate.~
B EMP Research~ 83 70 100 0 20 20 20 10 0 0 88 1 This building houses numerous engineers who constantly design and construct weapons designed for the specific purpose of destroying shields. Electro-Magnetic Pulse technology is used in all of the weapons produced here.~ {EM}~ 1 2 7 8 6 1 1 0 0 100 0 The EMP Research produces EMP weapons used to disable building shields.~
B Earthquaker~ 80 80 50 0 0 0 0 40 0 10 76 1 ~ :><:~ 1 2 7 8 6 -1 1 0 2 100 0 The Earthquaker scans for enemies in a 5-room radius and generates an earthquake, hurting all underground intruders, as well as moving them around.~
B Psychic Eyes~ 100 50 150 25 0 0 30 0 0 0 95 1 ~ {00}~ 1 2 7 8 6 1 1 0 0 100 0 While inside the psychic eyes, you will be able to see hidden players (People who are still invis are probably imms). On the who list, those players will be marked with a * next to their name.~
B Psychic Amplifier~ 90 70 300 100 0 20 0 0 0 0 95 3 ~ {,'}~ 1 2 7 8 6 1 1 0 3 5 0 This is like the smaller version of the psychic tormentor, allowing you to control people's action in a (level + 3) radius with no time limit. The commands you are able to @@emessage@@g are: demolish, east, west, south, north, fire, shoot, set, arm, drop, throw, target, swap, security and exit.~
B Space Center~ 120 220 200 0 100 100 100 0 0 100 35 1 The building is shaped as a huge dome - There are workers carting stuff around the laboratories, researchers thinking up new equipment for ships and technichans building them. A large storage area is located on the west section of the structure. Many windows surround the dome, allowing light to shine at the middle, where the main construction area is. Here you can @@eresearch@@N technologies for your spaceship after depositing gold, then @@econstruct@@N some and @@elift@@N into space.~ {SP}~ 1 2 7 8 6 1 1 0 0 100 0 The Space Center allows the research and construction of spaceships. Type @@eresearch@@g while inside to begin researching.~
B Teleporter~ 80 150 350 0 150 0 0 0 0 100 112 1 ~ <-->~ 1 2 7 8 6 14 1 0 0 100 0 Teleporters allow you to teleport from one structure to another (Both must be teleporters owned by you).

 

 

If you're looking for help on the teleporter items, read: Help Teleport

~
B Missile Defense~ 400 1000 2000 0 1000 500 700 0 0 0 76 3 ~ !MD!~ 1 2 7 8 6 1 1 0 2 100 0 The Missile Defense System is a defensive superweapon, blocking SCUDs and warcannon shells from entering in a 5-room radius.~
B Flash Tower~ 140 100 100 0 0 30 0 0 0 0 76 1 ~ :FT:~ 1 2 7 8 6 14 1 0 2 100 0 Flash Towers blind enemies in a 5-room range.~
B Statue of Spelguru~ 1000 0 10000 0 0 10000 10000 0 0 0 1 5 ~ ####~ 7 4 6 2 1 14 1 2 6 1 0 Adds the Resourceful effect to any friendly players nearby, causing their buildings to generate more resources. 

 

Spelguru was the _1st_ player to EVER attain rank 1000.

~
B Statue of Cylis~ 1000 0 10000 0 0 10000 10000 0 0 0 1 5 ~ ####~ 6 7 1 2 14 4 1 2 6 1 0 Adds the Bomber effect to any friendly players nearby, causing their bombs to do more damage. 

 

Cylis was the 2nd player to EVER attain rank 1000.

~
B Engineer Home~ 130 80 1000 0 200 0 200 0 0 0 35 1 ~ |EH|~ 1 2 7 8 6 1 1 0 6 100 0 The Engineer Home generates toolkits for engineers. However, it can only be upgraded by creating it with a high building proficiency!~
B Weather Machine~ 90 66 350 0 0 200 300 0 0 0 2 1 ~ :\/:~ -1 11 -1 -1 -1 -1 1 0 2 100 0 A Weather Machine is a blizzard maker. The opposite of a Flamespitter, it fires for a decent amount of cold-based damage at any non-allied person in a 7X7 radius.

 

@@e*@@y It fires at airborn enemies.

 

@@e*@@y It dose extra damage to airborn enemies.@@N

~
B Blackout~ 190 150 1050 0 200 200 200 0 0 0 16 1 ~ {BO}~ 1 2 7 8 6 1 1 0 0 100 0 This building automatically adds the Bar Invis affect to any friendly players in a 4-room radius.~
B Portal~ 400 400 0 0 0 0 0 0 0 0 0 1 Inside this squared structure is a high-intenceity field of enery. It is keyed to its owner and his allies, and no one else may pass through it.~ ?XY?~ 0 0 0 0 0 0 1 0 2 100 0 The Portal damages, then warps around (in a level X 2 radius) anyone 

who enters it... But that's not all, it also warps people who destroy it!

However, one hit by an EMP weapon (gun, lance or stick, not emp bomb) will disable its dummy-properties.~
B Shockwave~ 400 290 500 0 0 100 0 0 0 300 90 4 A large dish anteena sits atop this building pointing towards the sky. From this spot you can @@ySpy@@N to discover and disable ALL of the target players dummy buildings, thus making them non-leathal.~ !SW!~ 1 2 7 8 6 1 1 0 1 1 0 @@yComm. Lab Superweapon - @@gExposes and disables a targetted enemy's dummies! Use with the @@ySpy@@g command.~
B Tractor Beam~ 10 100 300 500 0 300 500 0 0 0 82 1 ~ :&&:~ 1 7 2 8 6 1 1 0 2 100 0 Drags all enemy-driven vehicles in a 4-room range into the building, leaving the driver there.~
B Mothership Comm~ 400 200 1000 3500 2000 3000 0 0 0 0 82 1 ~ {MO}~ 1 6 2 7 8 1 1 0 0 1 0 Creates small spaceships quickly and free, using the @@econstruct@@a command.~
B Mothership Research~ 400 100 2000 2500 500 500 100 0 0 0 124 1 ~ {MR}~ 1 6 2 7 8 1 1 0 0 2 0 Creates spaceship upgrades.~
B Infrared Tower~ 20 50 100 100 100 100 100 0 0 0 82 1 ~ :IT:~ 1 6 2 7 8 1 1 0 3 5 0 Finds and damages invisible (Jammer invis) buildings. The buildings lose their invisibility and take damage based on the building's level. The range of the infrared tower is the same as the jammer, 2 x Level.~
B Species Research~ 100 300 3000 6000 100 500 0 0 0 0 82 1 ~ {SR}~ 1 6 2 7 8 1 1 0 0 100 0 Creates special-effects weapons.~
B Organic Chamber~ 50 50 100 1000 0 0 0 0 0 0 82 1 ~ {OC}~ 1 6 2 7 8 1 1 0 0 1 0 Quickly heals your HP.~
B Alien Probe~ 1000 800 5000 10000 0 5000 1000 0 0 0 82 3 ~ !AP!~ -1 4 -1 -1 -1 -1 1 0 1 1 0 @@yAlien Lab Superweapon -@@g See the location where a chosen enemy is. Usable every hour using the @@eSpy@@g command.~
B Intergalactic Pub~ 1000 50 5000 8000 1000 5000 5000 0 0 0 124 2 ~ !IP!~ 1 2 7 6 8 1 1 0 1 1 0 @@yAlien Lab Superweapon - @@gA gathering place for assassins from all over the galaxy, just waiting to hunt out every player hiding in their club and place a bomb there. The quality of the bomb rises with the building level.~
#DONE