player/a/
player/b/
player/c/
player/d/
player/e/
player/f/
player/g/
player/i/
player/j/
player/k/
player/m/
player/n/
player/r/
player/s/
player/v/
player/w/
player/x/
player/z/
player_fst/e/
player_fst/f/
player_fst/h/
player_fst/i/
player_fst/j/
player_fst/n/
player_fst/o/
player_fst/p/
player_fst/player/a/
player_fst/player/b/
player_fst/player/c/
player_fst/player/d/
player_fst/player/e/
player_fst/player/f/
player_fst/player/g/
player_fst/player/j/
player_fst/player/k/
player_fst/player/m/
player_fst/player/n/
player_fst/player/r/
player_fst/player/s/
player_fst/player/v/
player_fst/player/w/
player_fst/player/x/
player_fst/player/z/
player_fst/u/
player_fst/v/
player_fst/w/
player_fst/x/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *       _/          _/_/_/     _/    _/     _/    ACK! MUD is modified    *
 *      _/_/        _/          _/  _/       _/    Merc2.0/2.1/2.2 code    *
 *     _/  _/      _/           _/_/         _/    (c)Stephen Zepp 1998    *
 *    _/_/_/_/      _/          _/  _/             Version #: 4.3          *
 *   _/      _/      _/_/_/     _/    _/     _/                            *
 *                                                                         *
 *                        http://ackmud.nuc.net/                           *
 *                        zenithar@ackmud.nuc.net                          *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
/* For forks etc. */
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <signal.h>

#define DEC_STRFUNS_H		1

#ifndef  DEC_ACK_H 
#include "ack.h"
#include "tables.h"
#endif




char *  learnt_name           args( ( int learnt 			) );
int 	my_strlen             	args( ( const char *text			) );
char *get_moon_phase_name     args( ( void	) );
char *get_tribe_standing_name args( ( int standing ) );
char *get_wolf_auspice        args( ( int auspice ) );
bool is_number                args( ( char *arg ) );
bool is_name                  args( ( const char *str, char *namelist ) );
bool list_in_list             args( ( char * first_list, char * second_list ) );
int     number_argument       args( ( char *argument, char *arg )       );
char *  one_argument          args( ( char *argument, char *arg_first ) );
char *  two_args              args( ( char *argument, char *arg_first, char *arg_second ) );
char * str_mod                args( ( char * mod_string,  char *argument ) );
void    rand_arg              args( ( char *argument, char *output ) );
char * space_pad              args( ( const char * str, sh_int final_size ) );
void safe_strcat              args( (int max_len,char * dest,char * source) );
char *center_text	      args( ( char *text, int width ) );
char *  item_type_name        args( ( OBJ_DATA *obj 			) );
char *  item_type_desc        args( ( int type	 			) );
char *  affect_loc_name       args( ( int location 			) );
char *  affect_bit_name       args( ( int vector 			) );
char *  raffect_bit_name      args( ( int vector 			) );

char *  material_name         args( ( int type  		) );
char *  extra_bit_name        args( ( int extra_flags 		) );
char *  weapon_bit_name	      args( ( int weapon_flags		) );
bool    str_cmp               args( ( const char *astr, const char *bstr ) );
bool    str_prefix            args( ( const char *astr, const char *bstr ) );
bool    str_infix             args( ( const char *astr, const char *bstr ) );
bool    str_suffix            args( ( const char *astr, const char *bstr ) );
char *  capitalize            args( ( const char *str ) );
void    smash_tilde           args( ( char *str ) );
void    smash_system          args( ( char *str ) );
char *  smash_swear          args( ( char *str ) );
char *strip_out               args( (const char *orig, const char *strip) );
char *strip_color             args( (const char *orig, const char *strip) );
int nocol_strlen( const char *text );
int ccode_len( const char *text, sh_int desired );

void pre_parse( char * list, char * victimname, char * containername, char * things );
char *one_word( char *argument, char *arg_first ) ;
char *get_wolf_name( CHAR_DATA *ch );