/*~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~ Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, ~
~ Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. ~
~ ~
~ Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael ~
~ Chastain, Michael Quan, and Mitchell Tse. ~
~ ~
~ Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley ~
~ ACK!MUD is modified Merc2.0/2.1/2.2 code (c)Stephen Zepp 1998 Ver: 4.3 ~
~ ~
~ In order to use any part of this PA Diku Mud, you must comply with ~
~ both the original Diku license in 'license.doc' as well the Merc ~
~ license in 'license.txt', and the Ack!Mud license in 'ack_license.txt'.~
~ In particular, you may not remove any of these copyright notices. ~
~ ~
~ _______ _____ ~
~ / __ /\ / ___ \ 222222 PA_MUD by Amnon Kruvi ~
~ /______/ / / /___\ \ 2 PA_MUD is modified ~
~ / _______/ / _______ \ 2 Ack!Mud, v4.3 ~
~ /_/ /_/ \_\ 2 ~
~ 2 ~
~ 2222222 ~
~ ~
~ ~
~ Years of work have been invested to create DIKU, Merc, Ack and PA. ~
~ Please show your respect by following the licenses, and issuing ~
~ credits where due. ~
~ ~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "ack.h"
#include "hash.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
#define SAVE_REVISION 56
char *cap_nocol( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_building args( ( BUILDING_DATA *bld, FILE *fp ) );
void fwrite_vehicle args( ( VEHICLE_DATA *vhc, FILE *fp ) );
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fwrite_vhc args( ( VEHICLE_DATA *vhc, FILE *fp ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_object args( ( FILE *fp ) );
VEHICLE_DATA * fread_vhc args( ( CHAR_DATA *ch, FILE *fp ) );
void abort_wrapper(void);
/* Courtesy of Yaz of 4th Realm */
char *initial( const char *str )
{
static char strint[ MAX_STRING_LENGTH ];
strint[0] = LOWER( str[ 0 ] );
return strint;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
int loop_counter;
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
char tempstrsave[MAX_INPUT_LENGTH]; /* Hold temp filename here.. */
char buf[MAX_INPUT_LENGTH]; /* hold misc stuff here..*/
extern int loop_counter;
FILE *fp;
char * nmptr,*bufptr;
// if ( sysdata.killfest || my_get_minutes(ch,TRUE) <= 0 )
if ( my_get_minutes(ch,TRUE) <= 0 )
{
// send_to_char( "Your character cannot save until you have played for at least 5 minutes or if Killfest mode is active.\n\r", ch );
return;
}
if ( ch->desc && ch->desc->connected != CON_PLAYING )
return;
if (ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
fclose( fpReserve );
if ( ch->pcdata->o_pagelen > 0 )
{
ch->pcdata->pagelen = ch->pcdata->o_pagelen;
ch->pcdata->o_pagelen = 0;
}
/* player files parsed directories by Yaz 4th Realm */
#if !defined(machintosh) && !defined(MSDOS)
if (IS_NPC(ch)) /* convert spaces to . */
{
for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++)
{
if (*nmptr == ' ')
*(bufptr++)='.';
else
*(bufptr++)=*nmptr;
}
*(bufptr)=*nmptr;
}
else
strcpy(buf,ch->name);
sprintf( strsave, "%s%s%s%s", PLAYER_DIR,
initial( buf ), "/", cap_nocol( buf ) );
#else
/* Convert npc names to dos compat name.... yuk */
if (IS_NPC(ch))
{
for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++)
{
if (*nmptr != ' ' && *nmptr != '.')
*(bufptr++)=*nmptr;
if ( bufptr-buf == 8)
break;
}
*(bufptr)=0;
}
else
strcpy(buf,ch->name);
sprintf( strsave, "%s%s", PLAYER_DIR,
cap_nocol( buf ) );
#endif
/* Tack on a .temp to strsave, use as tempstrsave */
sprintf( tempstrsave, "%s.temp", strsave );
if ( ( fp = fopen( tempstrsave, "w" ) ) == NULL )
{
monitor_chan( NULL, "Save_char_obj: fopen", MONITOR_BAD );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
loop_counter = 0;
if ( ch->first_carry != NULL )
fwrite_obj( ch, ch->first_carry, fp, 0 );
if ( ch->in_vehicle )
fwrite_vhc( ch->in_vehicle, fp );
fprintf( fp, "#END\n" );
}
fflush( fp );
fclose( fp );
/* Now make temp file the actual pfile... */
rename( tempstrsave, strsave );
/* THAT easy?? */
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
int foo;
fprintf( fp, "#PLAYER\n\r" );
fprintf( fp, "Revision %d\n", SAVE_REVISION );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Dead %d\n", ch->pcdata->dead );
fprintf( fp, "Deleted %d\n", ch->pcdata->deleted );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "LoginSex %d\n", ch->login_sex );
fprintf( fp, "Class %d\n", ch->class );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Invis %d\n", ch->invis );
fprintf( fp, "Incog %d\n", ch->incog );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Wizbit %d\n", ch->wizbit );
fprintf( fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "PlayedTot %d\n",
ch->played_tot + (int) (current_time - ch->logon) );
fprintf( fp, "Note %ld\n", ch->last_note );
fprintf( fp, "Room 3\n" );
fprintf( fp, "Location %d %d %d\n", ch->x, ch->y, ch->z );
fprintf( fp, "Hp %d %d\n",
ch->hit, ch->max_hit);
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "Config %d\n", ch->config );
fprintf( fp, "Position %d\n",
ch->position == POS_SNEAKING ? POS_STANDING : ch->position );
fprintf( fp, "Questpoints %d\n", ch->quest_points );
fprintf( fp, "Pkills %d\n", ch->pcdata->pkills );
fprintf( fp, "Bkills %d\n", ch->pcdata->bkills );
fprintf( fp, "TPkills %d\n", ch->pcdata->tpkills );
fprintf( fp, "TBkills %d\n", ch->pcdata->tbkills );
fprintf( fp, "Deaths %d\n", ch->pcdata->deaths );
fprintf( fp, "BLost %d\n", ch->pcdata->blost );
fprintf( fp, "PBHits %d\n", ch->pcdata->pbhits );
fprintf( fp, "PBDeaths %d\n", ch->pcdata->pbdeaths );
fprintf( fp, "NukemWins %d\n", ch->pcdata->nukemwins );
fprintf( fp, "GPoints %d\n", ch->game_points );
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Roomenter %s~\n", ch->pcdata->room_enter );
fprintf( fp, "Roomexit %s~\n", ch->pcdata->room_exit );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
fprintf( fp, "Whoname W%s~\n", ch->pcdata->who_name );
fprintf( fp, "Monitor %d\n", ch->pcdata->monitor );
fprintf( fp, "Host %s~\n", ch->pcdata->host );
fprintf( fp, "Failures %d\n", ch->pcdata->failures );
fprintf( fp, "LastLogin %s~\n", (char *) ctime( ¤t_time ) );
fprintf( fp, "Loadmsg %s~\n", ch->pcdata->load_msg );
fprintf( fp, "HiCol %c~\n", ch->pcdata->hicol );
fprintf( fp, "DimCol %c~\n", ch->pcdata->dimcol );
fprintf( fp, "TermRows %i\n", ch->pcdata->term_rows );
fprintf( fp, "TermColumns %i\n", ch->pcdata->term_columns );
fprintf( fp, "Email %s~\n", ch->pcdata->email_address );
fprintf( fp, "EmailValid %i\n", ch->pcdata->valid_email );
fprintf( fp, "colors\n" );
for ( foo = 0; foo < MAX_color; foo++ )
fprintf( fp, "%d\n", ch->pcdata->color[foo] );
fprintf( fp, "GainHp %d\n", ch->pcdata->hp_from_gain );
fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen );
fprintf( fp, "Pflags %d\n", ch->pcdata->pflags );
fprintf( fp, "Map %d\n", ch->map );
fprintf( fp, "Effect %d\n", ch->effect );
fprintf( fp, "Effect2 %d\n", ch->effect2 );
fprintf( fp, "Poison %d\n", ch->poison );
fprintf( fp, "Rank %ld\n", ch->rank );
fprintf( fp, "Alliance %d\n", ch->pcdata->alliance );
fprintf( fp, "Suicided %d\n", ch->suicide );
fprintf( fp, "FightTimer %d\n", ch->fighttimer );
fprintf( fp, "Reimb %d\n", ch->pcdata->reimb );
fprintf( fp, "ProfPt %d %d\n", ch->pcdata->prof_points, ch->pcdata->prof_ttl );
fprintf( fp, "Spec %d\n", ch->pcdata->spec_init );
fprintf( fp, "Setexit %d\n", ch->pcdata->set_exit );
fprintf( fp, "Experience %d\n", ch->pcdata->experience );
fprintf( fp, "Money %ld\n", ch->money );
fprintf( fp, "Refund %d\n", ch->refund);
fprintf( fp, "Homex %d\n", ch->homex);
fprintf( fp, "Homey %d\n", ch->homey);
fprintf( fp, "\nSkill" );
for ( foo = 0;foo < MAX_SKILL;foo++ )
fprintf( fp, " %d", ch->pcdata->skill[foo] );
fprintf( fp, " -1\n" );
for ( foo = 0;foo < MAX_ALIASES;foo++ )
fprintf( fp, "Alias %s~ %s~\n", ch->alias[foo], ch->alias_command[foo] );
//if (IMC)
// imc_savechar( ch, fp );
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
int i;
loop_counter++;
if ( loop_counter > 650 )
{
return;
abort_wrapper();
}
if ( obj->next_in_carry_list != NULL && iNest != -1 )
fwrite_obj( ch, obj->next_in_carry_list, fp, iNest );
if ( obj->pIndexData == NULL )
return;
/*
* Castrate storage characters.
*/
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "Description %s~\n", obj->description );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
fprintf( fp, "Heat %d\n", obj->heat );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Values " );
for ( i=0;i<MAX_OBJECT_VALUES;i++ )
fprintf( fp, " %d", obj->value[i] );
fprintf( fp, "\n" );
fprintf( fp, "End\n\n" );
if ( obj->first_in_carry_list != NULL && iNest != -1 )
fwrite_obj( ch, obj->first_in_carry_list, fp, iNest + 1 );
return;
}
/* so the stack doesn't get hosed */
void abort_wrapper(void) { abort(); };
hash_table * hash_changed_vnums=NULL;
/* Nasty hack for db.c to get back address of ch */
CHAR_DATA * loaded_mob_addr;
/*
* Load a char and inventory into a new ch structure.
*/
int cur_revision = 0;
bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool system_call )
{
static PC_DATA pcdata_zero;
char strsave[MAX_INPUT_LENGTH];
char tempstrsave[MAX_INPUT_LENGTH];
char * bufptr,*nmptr;
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
FILE *fp;
bool found;
bool is_npc;
int oldvnum,newvnum;
int foo;
if (hash_changed_vnums == NULL)
{
/* Initialise hash table for changed vnums, and read in file. */
hash_changed_vnums=create_hash_table(1024);
if ((fp=fopen("area_changes.txt","r")) != NULL) /* -- Alty */
{
while (!feof(fp))
{
if ( str_cmp( fread_word(fp), "Obj:" )
|| fread_letter(fp) != '['
|| (oldvnum = fread_number(fp)) == 0
|| fread_letter(fp) != ']'
|| str_cmp( fread_word(fp) , "->")
|| fread_letter(fp) != '['
|| (newvnum = fread_number(fp)) == 0
|| fread_letter(fp) != ']' )
fread_to_eol(fp);
else
{
fread_to_eol(fp);
add_hash_entry(hash_changed_vnums,oldvnum,(void *) newvnum);
}
}
fclose(fp);
}
}
if ( ( d == NULL ) /* load npc */
&& ( !system_call ) )
is_npc=TRUE;
else
is_npc=FALSE;
GET_FREE(ch, char_free);
clear_char( ch );
if (!is_npc)
{
GET_FREE(ch->pcdata, pcd_free);
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->in_room = get_room_index(ROOM_VNUM_WMAP);
// char_to_room(ch,get_room_index(ROOM_VNUM_WMAP));
ch->pcdata->host = str_dup( "Unknown!" );
ch->pcdata->lastlogin = str_dup( "Unknown!" );
ch->pcdata->who_name = str_dup( "off" );
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->room_enter = str_dup( "" );
ch->pcdata->room_exit = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->load_msg = str_dup( "" );
ch->pcdata->pagelen = 50;
ch->pcdata->o_pagelen = 0;
ch->pcdata->pbhits = 0;
ch->pcdata->pbdeaths = 0;
ch->pcdata->nukemwins = 0;
ch->pcdata->pkills = 0;
ch->pcdata->bkills = 0;
ch->pcdata->tpkills = 0;
ch->pcdata->tbkills = 0;
ch->pcdata->deaths = 0;
ch->pcdata->blost = 0;
ch->pcdata->pflags = 0;
ch->pcdata->hp_from_gain = -1;
ch->pcdata->hicol = 'y';
ch->pcdata->dimcol = 'b';
for ( foo = 0; foo < 5; foo++ )
ch->pcdata->pedit_string[foo] = str_dup( "none" );
ch->pcdata->pedit_state = str_dup( "none" );
ch->pcdata->term_rows = 25;
ch->pcdata->term_columns = 80;
ch->pcdata->valid_email = FALSE;
ch->pcdata->email_address = str_dup( "not set" );
ch->quest_points = 0;
ch->effect = 0;
ch->effect2 = 0;
ch->poison = 0;
ch->rank = 0;
ch->fighttimer = 0;
ch->killtimer = 0;
ch->game_points = 0;
ch->dead = FALSE;
ch->pcdata->reimb = 0;
ch->pcdata->prof_points = 0;
ch->pcdata->prof_ttl = 0;
ch->pcdata->spec_init = 2;
ch->pcdata->set_exit = -1;
ch->pcdata->queue = NULL;
ch->pcdata->last_queue = NULL;
ch->pcdata->experience = 0;
ch->pcdata->guess = 0;
for ( foo = 0;foo < MAX_SKILL; foo++ )
ch->pcdata->skill[foo] = 0;
ch->refund = 0;
ch->pcdata->dead = FALSE;
ch->pcdata->lastskill = 10;
ch->pcdata->deleted = FALSE;
for ( foo = 0; foo < MAX_ALIASES; foo++ )
{
ch->alias[foo] = str_dup("");
ch->alias_command[foo] = str_dup("");
}
}
ch->deaf = CHANNEL_FLAME;
ch->desc = d;
if ( ch->name != NULL )
free_string( ch->name );
ch->name = str_dup( name );
// ch->prompt = str_dup("");
ch->old_prompt = str_dup("");
ch->last_tell = str_dup("");
ch->prompt = str_dup( "@@W(@@c%C-%s@@W) @@W[@@gExits:%E@@W] @@W[@@GCash:@@r %$@@W] @@e%h/%H@@Rhp @@N> " );
ch->last_note = 0;
ch->config =
CONFIG_COMBINE
| CONFIG_EXITS
| CONFIG_SMALLMAP
| CONFIG_PROMPT;
ch->sex = SEX_MALE;
ch->login_sex = -1;
ch->class = 0;
ch->current_brand = NULL;
ch->carry_weight = 0.0;
ch->carry_number = 0;
ch->heat = 0.0;
ch->security = TRUE;
ch->map = 16;
ch->c_sn = -1;
ch->c_level = -1;
ch->c_obj = NULL;
ch->victim = ch;
ch->bvictim = NULL;
ch->c_time = 0;
ch->pcdata->alliance = -1;
ch->x = number_range(BORDER_SIZE+1,(MAX_MAPS-BORDER_SIZE)-1);
ch->y = number_range(BORDER_SIZE+1,(MAX_MAPS-BORDER_SIZE)-1);
ch->z = Z_GROUND;
ch->money = STARTING_MONEY;
ch->game_points = 0;
ch->suicide = FALSE;
ch->c_count = 0;
ch->first_building = NULL;
ch->next_in_room = NULL;
//if (IMC)
// imc_initchar( ch );
found = FALSE;
fclose( fpReserve );
#if !defined(machintosh) && !defined(MSDOS)
if (is_npc) /* convert spaces to . */
{
for (nmptr=name,bufptr=buf;*nmptr != 0; nmptr++)
{
if (*nmptr == ' ')
*(bufptr++)='.';
else
*(bufptr++)=*nmptr;
}
*(bufptr)=*nmptr;
}
else
strcpy(buf,name);
sprintf( strsave, "%s%s%s%s", PLAYER_DIR,
initial( buf ), "/", cap_nocol( buf ) );
#else
if (is_npc)
{
for (nmptr=ch->name,bufptr=buf;*nmptr != 0; nmptr++)
{
if (*nmptr != ' ' && *nmptr != '.')
*(bufptr++)=*nmptr;
if ( bufptr-buf == 8)
break;
}
*(bufptr)=0;
}
else
strcpy(buf,name);
sprintf( strsave, "%s%s", PLAYER_DIR,
cap_nocol( buf ) );
#endif
#if !defined(macintosh) && !defined(MSDOS)
sprintf( tempstrsave, "%s%s", strsave, ".gz" );
if ( ( fp = fopen( tempstrsave, "r" ) ) != NULL )
{
char buf[MAX_STRING_LENGTH];
fclose( fp );
sprintf( buf, "gzip -dfq %s", tempstrsave );
system( buf );
}
#endif
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
monitor_chan( NULL, "Load_char_obj: # not found.",MONITOR_BAD );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) )
fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "VEHICLE" ) )
{
ch->in_vehicle = fread_vhc ( ch, fp );
ch->in_vehicle->driving = ch;
}
else if ( !str_cmp( word, "END" ) ) break;
else
{
monitor_chan( NULL, "Load_char_obj: bad section.", MONITOR_BAD );
break;
}
}
fclose( fp );
}
if (!found && is_npc)
{
/* return memory for char back to system. */
free_char(ch);
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { field = value; fMatch = TRUE; break;}
#define SKEY( literal, field, value ) if ( !str_cmp( word, literal ) ) { if (field!=NULL) free_string(field);field = value; fMatch = TRUE; break;}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int foo;
/* Save revision control: */
foo = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "Alliance", ch->pcdata->alliance, fread_number( fp ) );
if ( !str_cmp(word, "alias") )
{
ch->alias[foo] = fread_string(fp);
ch->alias_command[foo] = fread_string(fp);
fMatch = TRUE;
foo++;
}
break;
case 'B':
if ( !str_cmp( word, "Built" ) )
{
/* sh_int value = 0;
for ( foo = 0; foo < MAX_POSSIBLE_BUILDING; foo++ )
{
if ( value > -1 )
value = fread_number(fp);
if ( value == -1 )
ch->pcdata->built[foo] = FALSE;
else
ch->pcdata->built[foo] = value;
}*/
fMatch = TRUE;
}
KEY( "Bkills", ch->pcdata->bkills, fread_number( fp ) );
KEY( "BLost", ch->pcdata->blost, fread_number( fp ) );
SKEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
SKEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
break;
case 'C':
KEY( "Class", ch->class, fread_number( fp ) );
KEY( "Config", ch->config, fread_number( fp ) );
if ( !str_cmp( word, "colors" ) && !IS_NPC(ch))
{
int foo;
for ( foo = 0; foo < MAX_color; foo++ )
{
if ( cur_revision == 35 && foo > 8 )
continue;
ch->pcdata->color[foo] = fread_number( fp );
}
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "Dead", ch->pcdata->dead, fread_number( fp ) );
KEY( "Deleted", ch->pcdata->deleted, fread_number( fp ) );
KEY( "Deaths", ch->pcdata->deaths, fread_number( fp ) );
if ( !str_cmp( word, "DimCol" ) )
{
char * temp;
temp = fread_string( fp );
ch->pcdata->dimcol = temp[0];
/* fread_to_eol( fp ); */
free_string( temp );
fMatch = TRUE;
break;
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if ( ch->login_sex < 0 )
ch->login_sex = ch->sex;
return;
}
KEY( "EmailValid", ch->pcdata->valid_email, fread_number( fp ) );
KEY( "Effect", ch->effect, fread_number( fp ) );
KEY( "Effect2", ch->effect2, fread_number( fp ) );
KEY( "Experience", ch->pcdata->experience, fread_number( fp ) );
SKEY( "Email", ch->pcdata->email_address, fread_string( fp ) );
case 'F':
KEY( "Failures", ch->pcdata->failures, fread_number( fp ) );
KEY( "Fighttimer", ch->fighttimer, fread_number( fp ) );
break;
case 'G':
KEY( "GainHp", ch->pcdata->hp_from_gain, fread_number( fp ) );
KEY( "GPoints", ch->game_points, fread_number( fp ) );
break;
case 'H':
SKEY( "Host", ch->pcdata->host, fread_string( fp ) );
KEY( "Homex", ch->homex, fread_number( fp ) );
KEY( "Homey", ch->homey, fread_number( fp ) );
if ( !str_cmp( word, "HiCol" ) )
{
char * temp;
temp = fread_string( fp );
ch->pcdata->hicol = temp[0];
/* fread_to_eol( fp ); */
free_string( temp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Hp" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "Incog", ch->incog, fread_number( fp ) );
KEY( "Invis", ch->invis, fread_number( fp ) );
//if (IMC)
// if( ( fMatch = imc_loadchar( ch, fp, word ) ) )
// break;
break;
case 'L':
if ( !str_cmp( word, "Location" ) )
{
ch->x = fread_number( fp );
ch->y = fread_number( fp );
ch->z = fread_number( fp );
if ( ch->x > MAX_MAPS - BORDER_SIZE || ch->y > MAX_MAPS - BORDER_SIZE )
{
ch->x = number_range(BORDER_SIZE+1,MAX_MAPS-BORDER_SIZE-1);
ch->y = number_range(BORDER_SIZE+1,MAX_MAPS-BORDER_SIZE-1);
ch->z = Z_GROUND;
}
fMatch = TRUE;
break;
}
KEY( "LoginSex", ch->login_sex, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
SKEY( "LastLogin", ch->pcdata->lastlogin, fread_string( fp ) );
SKEY( "Loadmsg", ch->pcdata->load_msg, fread_string( fp ) );
break;
case 'M':
KEY( "Map", ch->map, fread_number( fp ) );
KEY( "Money", ch->money, fread_number( fp ) );
KEY( "Monitor", ch->pcdata->monitor, fread_number( fp ) );
if ( !str_cmp( word, "m/c" ) )
{
switch (cur_revision)
{
default:
break;
}
fMatch = TRUE;
}
break;
case 'N':
KEY( "NukemWins", ch->pcdata->nukemwins, fread_number( fp ) );
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'P':
if (!IS_NPC(ch))
{
KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) );
SKEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pkills", ch->pcdata->pkills, fread_number( fp ) );
KEY( "Pflags", ch->pcdata->pflags, fread_number( fp ) );
KEY( "PBHits", ch->pcdata->pbhits, fread_number( fp ) );
KEY( "PBDeaths", ch->pcdata->pbdeaths, fread_number( fp ) );
}
KEY( "Poison", ch->poison, fread_number( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "PlayedTot", ch->played_tot, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
SKEY( "Prompt", ch->prompt, fread_string( fp ) );
if ( !str_cmp(word,"ProfPt") )
{
ch->pcdata->prof_points = fread_number(fp);
ch->pcdata->prof_ttl = fread_number(fp);
if ( ch->pcdata->prof_ttl < ch->pcdata->prof_points )
ch->pcdata->prof_ttl = ch->pcdata->prof_points;
fMatch = TRUE;
break;
}
break;
case 'Q':
KEY( "Questpoints", ch->quest_points, fread_number( fp ) );
case 'R':
KEY( "Rank", ch->rank, fread_number( fp ) );
KEY( "Reimb", ch->pcdata->reimb, fread_number( fp ) );
KEY( "Revision", cur_revision, fread_number( fp ) );
KEY( "Refund", ch->refund, fread_number( fp ) );
SKEY( "Roomenter", ch->pcdata->room_enter, fread_string( fp ) );
SKEY( "Roomexit", ch->pcdata->room_exit, fread_string( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "Setexit", ch->pcdata->set_exit, fread_number( fp ) );
KEY( "Suicided", ch->suicide, fread_number( fp ) );
if ( !str_cmp(word,"Spec") )
{
ch->pcdata->spec_init = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp(word,"Skill") )
{
int value, i;
value = 0;
for ( i=0;i<MAX_SKILL;i++ )
{
if ( value != -1 )
value = fread_number(fp);
if ( value == -1 )
ch->pcdata->skill[i] = 0;
else
ch->pcdata->skill[i] = value;
}
if ( value != -1 )
value = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "TermRows", ch->pcdata->term_rows, fread_number( fp ) );
KEY( "TermColumns", ch->pcdata->term_columns, fread_number( fp ) );
KEY( "TBkills", ch->pcdata->tbkills, fread_number( fp ) );
KEY( "TPkills", ch->pcdata->tpkills, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) )
{
if ( ch->pcdata->title != NULL )
free_string( ch->pcdata->title );
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wizbit", ch->wizbit, fread_number( fp ) );
if ( !str_cmp( word, "Whoname" ) )
{
if ( ch->pcdata->who_name != NULL )
free_string( ch->pcdata->who_name );
ch->pcdata->who_name = fread_string( fp );
sprintf( buf, "%s", ch->pcdata->who_name+1 );
free_string( ch->pcdata->who_name );
ch->pcdata->who_name = str_dup( buf );
fMatch = TRUE;
break;
}
break;
}
/* Make sure old chars have this field - Kahn */
if (!IS_NPC(ch))
{
if ( !ch->pcdata->pagelen )
ch->pcdata->pagelen = 20;
if ( !ch->prompt || *ch->prompt == '\0' )
ch->prompt = str_dup("<%h %m %mv> ");
}
if ( !fMatch )
{
sprintf( log_buf, "Loading in pfile :%s, no match for ( %s ).",
ch->name, word );
monitor_chan( ch, log_buf, MONITOR_BAD );
fread_to_eol( fp );
}
}
}
VEHICLE_DATA * fread_vhc( CHAR_DATA *ch, FILE *fp )
{
VEHICLE_DATA *vhc;
static VEHICLE_DATA vhc_zero;
char *word;
GET_FREE(vhc, vehicle_free);
*vhc = vhc_zero;
vhc->type = fread_number(fp);
vhc->name = fread_string(fp);
vhc->desc = fread_string(fp);
vhc->x = fread_number(fp);
vhc->y = fread_number(fp);
vhc->z = fread_number(fp);
vhc->hit = fread_number(fp);
vhc->max_hit = fread_number(fp);
vhc->ammo_type = fread_number(fp);
vhc->ammo = fread_number(fp);
vhc->max_ammo = fread_number(fp);
vhc->fuel = fread_number(fp);
vhc->max_fuel = fread_number(fp);
vhc->flags = fread_number(fp);
vhc->speed = fread_number(fp);
vhc->range = fread_number(fp);
vhc->x = ch->x;
vhc->y = ch->y;
vhc->z = ch->z;
vhc->next_in_room = map_vhc[vhc->x][vhc->y][vhc->z];
map_vhc[vhc->x][vhc->y][vhc->z] = vhc;
word = feof( fp ) ? "End" : fread_word( fp );
LINK(vhc, first_vehicle, last_vehicle, next, prev);
if ( !str_cmp(word,"INSIDE") )
{
VEHICLE_DATA *vhc2;
vhc2 = fread_vhc(ch,fp);
vhc2->in_vehicle = vhc;
vhc->vehicle_in = vhc2;
move_vehicle(vhc2,vhc->x,vhc->y,vhc->z);
}
return vhc;
}
#define TEMP_VNUM 3090
extern int top_obj_index;
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word = "End";
int iNest;
bool fMatch = FALSE;
bool fNest;
bool fVnum;
int Temp_Obj=0,OldVnum=0;
extern int cur_revision;
GET_FREE(obj, obj_free);
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'D':
SKEY( "Description", obj->description, fread_string( fp ) );
break;
case 'E':
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
monitor_chan( NULL, "Fread_obj: incomplete object.", MONITOR_BAD );
PUT_FREE(obj, obj_free);
return;
}
else
{
LINK(obj, first_obj, last_obj, next, prev);
if ( obj->item_type == ITEM_BOMB )
LINK(obj,first_bomb,last_bomb,next_bomb,prev_bomb);
if (Temp_Obj)
{
int newvnum;
OBJ_INDEX_DATA *pObjIndex;
int nMatch=0;
int vnum;
/* One of three things:
Obj Vnum was deleted
Obj Vnum was moved
Obj Vnum was previously deleted */
newvnum=TEMP_VNUM;
if (OldVnum != TEMP_VNUM)
{
/* Check on move table */
if ( (newvnum=(int) get_hash_entry(hash_changed_vnums,OldVnum)) != 0)
{
obj->pIndexData=get_obj_index(newvnum);
if (obj->pIndexData == NULL)
{
obj->pIndexData=get_obj_index(TEMP_VNUM);
newvnum=TEMP_VNUM;
}
}
}
if (newvnum==TEMP_VNUM)
{
/* Scan through objects, trying to find a matching description */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( !str_cmp( obj->short_descr, pObjIndex->short_descr ) )
{
obj->pIndexData=pObjIndex;
break;
}
}
}
}
}
if ( obj->pIndexData && obj->pIndexData->vnum == 1152 && obj->value[4] > 0 )
obj->value[4] = 0;
else if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
return;
}
}
break;
case 'H':
KEY( "Heat", obj->heat, fread_number( fp ) );
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
break;
case 'N':
SKEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest == -1 )
{
fNest = TRUE;
}
else if ( iNest < 0 || iNest >= MAX_NEST )
{
monitor_chan( NULL, "Fread_obj: bad nest.", MONITOR_BAD );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'S':
SKEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) )
{
int looper;
for( looper = 0;
looper < MAX_OBJECT_VALUES;
obj->value[looper] = fread_number( fp ),looper++ );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL
|| vnum == TEMP_VNUM )
{
/* Set flag saying that object is temporary */
Temp_Obj=1;
OldVnum=vnum;
vnum = TEMP_VNUM;
obj->pIndexData = get_obj_index(vnum);
}
/* bug( "Fread_obj: bad vnum %d.", vnum ); This killed it. */
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'Q':
break;
case 'W':
if ( !str_cmp( word, "WearLoc" ) )
{
if ( cur_revision < UPGRADE_REVISION )
{
int temp_loc;
temp_loc = fread_number( fp );
obj->wear_loc = -1;
fMatch = TRUE;
break;
}
else if ( cur_revision < 19 )
{
int loc_adjust=0;
int temp_loc;
temp_loc = fread_number( fp );
/* Adjust to the new wear slots */
if ( temp_loc > 1 && temp_loc < 5 )
loc_adjust = 1;
else if (temp_loc > 4 && temp_loc < 25)
loc_adjust = 2;
else if (temp_loc > 24 && temp_loc < 27)
loc_adjust = 4;
else if (temp_loc > 26)
loc_adjust = 6;
fMatch = TRUE;
obj->wear_loc = temp_loc + loc_adjust;
break;
}
else
{
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
if ( cur_revision < 19 ) {
int loc_adjust=0;
/* Adjust to the new wear slots */
if ( obj->wear_loc > 1 && obj->wear_loc < 5 )
loc_adjust = 1;
else if (obj->wear_loc > 4 && obj->wear_loc < 25)
loc_adjust = 2;
else if (obj->wear_loc > 24 && obj->wear_loc < 27)
loc_adjust = 4;
else if (obj->wear_loc > 26)
loc_adjust = 6;
obj->wear_loc = obj->wear_loc + loc_adjust;
}
}
}
if ( !str_cmp( word, "WearFlags" ) )
{
if ( cur_revision < UPGRADE_REVISION )
{
int temp_flags, index, new_flags = 0;
extern const int convert_wearflags[];
temp_flags = fread_number( fp );
for ( index = 0; index < 32; index++ )
{
if ( IS_SET( temp_flags, ( 1 << index ) ) )
{
SET_BIT( new_flags, convert_wearflags[ index ]);
}
}
obj->wear_flags = new_flags;
fMatch = TRUE;
break;
}
else
{
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
}
}
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
char log_buf[MSL]; //xxxxx
sprintf( log_buf, "PFILE: %s BAD!", ch->name );
log_f(log_buf);
monitor_chan( NULL, "Fread_obj: no match.", MONITOR_BAD );
fread_to_eol( fp );
return;
}
}
}
void fwrite_object( OBJ_DATA *obj, FILE *fp )
{
int i;
fprintf( fp, "O " );
fprintf( fp, "%d %s~ %s~ %s~ %d %d %d %d %d %d %d %d %d",
obj->pIndexData->vnum, obj->name, obj->short_descr, obj->description, obj->extra_flags,
obj->wear_flags, obj->item_type, obj->weight, obj->heat, obj->level, obj->x, obj->y, obj->z
);
for ( i=0;i<MAX_OBJECT_VALUES;i++ )
fprintf( fp, " %d", obj->value[i] );
fprintf( fp, "\n" );
return;
}
void save_bans( )
{
FILE * fp;
char ban_file_name[MAX_STRING_LENGTH];
BAN_DATA *pban;
fclose( fpReserve );
sprintf( ban_file_name, "%s", BANS_FILE );
if ( ( fp = fopen( ban_file_name, "w" ) ) == NULL )
{
bug( "Save ban list: fopen", 0 );
perror( "failed open of bans.lst in save_ban" );
}
else
{
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
fprintf( fp, "#BAN~\n" );
fprintf( fp, "%d\n", ( pban->newbie ? 1 : 0 ) );
fprintf( fp, "%s~\n", pban->name );
fprintf( fp, "%s~\n", pban->banned_by );
fprintf( fp, "%s~\n", pban->note );
}
fprintf( fp, "#END~\n\n" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_records()
{
FILE * fp;
fclose( fpReserve );
if ( ( fp = fopen( "../data/records.txt", "w" ) ) == NULL )
{
bug( "Save record list: fopen", 0 );
perror( "failed open of record.txt in save_records" );
}
/* fprintf(fp, "%d\r\n", records->pball_hits);
fprintf(fp, "%s\r\n", records->pball_hits_name);
fprintf(fp, "%d\r\n", records->pball_losses);
fprintf(fp, "%s\r\n", records->pball_losses_name);
fprintf(fp, "%d\r\n", records->nukem_wins);
fprintf(fp, "%s\r\n", records->nukem_name);
fprintf(fp, "%d\r\n", records->blost);
fprintf(fp, "%s\r\n", records->blost_name);
fprintf(fp, "%d\r\n", records->deaths);
fprintf(fp, "%s\r\n", records->deaths_name);
fprintf(fp, "%d\r\n", records->bdest);
fprintf(fp, "%s\r\n", records->bdest_name);
fprintf(fp, "%d\r\n", records->pkills);
fprintf(fp, "%s\r\n", records->pkills_name);
fprintf(fp, "%d\r\n", records->hours);
fprintf(fp, "%s\r\n", records->hours_name);
*/
return;
}
void save_objects( int mode )
{
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
OBJ_DATA * obj;
OBJ_DATA * obj_next;
BUILDING_DATA *bld;
int i;
fclose( fpReserve );
sprintf( objects_file_name, "%s", OBJECTS_FILE );
if ( mode == 3 )
sprintf( objects_file_name, "%s", OBJECTS_BACKUP_FILE );
else if ( mode == 4 )
sprintf( objects_file_name, "%s", OBJECTS_FEST_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Objects: fopen", 0 );
perror( "failed open of objects_file in save_objects" );
}
else
{
for ( i=0;i<MAX_PAWN;i++ )
if (pawn_obj[i] != NULL)
fwrite_object(pawn_obj[i],fp);
for (obj = first_obj; obj != NULL; obj = obj_next )
{
if ( obj == NULL )
break;
obj_next = obj->next;
if ( obj->carried_by != NULL )
continue;
bld = get_obj_building(obj);
if ( mode == 0 && obj->item_type != ITEM_FLAG && obj->item_type != ITEM_LIGHT && obj->item_type != ITEM_BIOTUNNEL && (!bld || !WAREHOUSE(bld) || !complete(bld) || obj->item_type == ITEM_BOARD || obj->carried_by != NULL || ( obj->item_type == ITEM_BOMB && obj->value[1] != 0 ) ) )
continue;
if ( IS_SET(obj->extra_flags,ITEM_PAWN) ) continue;
fwrite_object( obj, fp );
}
fprintf( fp, "#DONE\n\n" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void fread_object( FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
OBJ_INDEX_DATA*pObj;
char buf[MSL];
extern OBJ_DATA *map_obj[MAX_MAPS][MAX_MAPS];
int vnum;
vnum = fread_number(fp);
if ( ( pObj = get_obj_index(vnum) ) == NULL )
{
sprintf( buf, "Bad object, vnum %d.", vnum );
log_f(buf);
return;
}
GET_FREE(obj, obj_free);
*obj = obj_zero;
obj->wear_loc = WEAR_NONE;
obj->pIndexData = pObj;
obj->name = fread_string(fp);
obj->short_descr = fread_string(fp);
obj->description = fread_string(fp);
obj->extra_flags = fread_number( fp );
obj->wear_flags = fread_number( fp );
obj->item_type = fread_number( fp );
obj->weight = fread_number( fp );
obj->heat = fread_number( fp );
obj->level = fread_number( fp );
obj->x = fread_number( fp );
obj->y = fread_number( fp );
obj->z = fread_number( fp );
for ( vnum=0;vnum<MAX_OBJECT_VALUES;vnum++ )
obj->value[vnum] = fread_number( fp );
if ( !IS_SET(obj->extra_flags,ITEM_PAWN) )
{
obj->in_building = map_bld[obj->x][obj->y][obj->z];
obj->next_in_room = map_obj[obj->x][obj->y];
map_obj[obj->x][obj->y] = obj;
}
else
{
for ( vnum = 0;vnum < MAX_PAWN;vnum++ )
if ( pawn_obj[vnum] == NULL )
{
pawn_obj[vnum] = obj;
break;
}
}
if ( obj->owner != NULL )
free_string(obj->owner);
if ( obj->in_building )
{
obj->owner = str_dup(obj->in_building->owned);
}
else
obj->owner = str_dup("Nobody");
LINK(obj, first_obj, last_obj, next, prev);
if ( obj->item_type == ITEM_BOMB )
LINK(obj,first_bomb,last_bomb,next_bomb,prev_bomb);
if ( !IS_SET(obj->extra_flags,ITEM_PAWN) )
{
obj_to_room( obj, get_room_index(ROOM_VNUM_WMAP) );
move_obj(obj,obj->x,obj->y,obj->z);
}
return;
}
void save_map( )
{
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
int i,j,z;
char buf[MSL];
fclose( fpReserve );
sprintf( objects_file_name, "%s", MAP_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Objects: fopen", 0 );
perror( "failed open of map_file in save_map" );
}
else
{
// for ( z=0;z<Z_MAX;z++ )
z = Z_GROUND;
{
for (i=0;i<MAX_MAPS;i++)
{
sprintf( buf, " " );
for (j=0;j<MAX_MAPS;j++)
sprintf( buf+strlen(buf), "%d ", map_table.type[i][j][z] );
sprintf( buf+strlen(buf), "\n" );
fprintf( fp, buf );
}
}
}
fprintf( fp, "-1" );
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_alliances( )
{
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
int i;
char buf[MSL];
fclose( fpReserve );
sprintf( objects_file_name, "%s", ALLIANCES_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Objects: fopen", 0 );
perror( "failed open of alliances_file in save_alliances" );
}
else
{
for (i=0;i<99999;i++)
{
if ( alliance_table[i].name == NULL )
break;
sprintf( buf, "A %s~ %s~ %d %d\n", alliance_table[i].name, alliance_table[i].leader, alliance_table[i].members, alliance_table[i].kills );
fprintf( fp, buf );
}
fprintf( fp, "#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void fwrite_building( BUILDING_DATA *bld, FILE *fp )
{
fprintf( fp, "B %d %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %s~ %d %d %d %d %d %d %d %d %d %d %s~ %d\n",
bld->type, bld->name, bld->exit[0], bld->exit[1], bld->exit[2], bld->exit[3], bld->maxhp, bld->hp, bld->maxshield, bld->shield,
bld->value[0], bld->value[1], bld->value[2], bld->value[3], bld->value[4], bld->value[5], bld->value[6], bld->value[7], bld->value[8], bld->value[9], bld->value[10],
bld->cost, bld->owned, bld->x, bld->y, bld->z, bld->level, bld->visible, bld->directories, bld->real_dir,
bld->password, bld->security, bld->tick, bld->attacker, bld->tag );
return;
}
void save_buildings( )
{
BUILDING_DATA *bld;
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
sprintf( objects_file_name, "%s", BUILDING_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Buildings: fopen", 0 );
perror( "failed open of building_file in save_buildings" );
}
else
{
for ( bld = first_building;bld;bld = bld->next )
{
fwrite_building(bld, fp);
}
fprintf( fp, "#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_buildings_b( int mode )
{
BUILDING_DATA *bld;
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
if ( mode == 0 )
sprintf( objects_file_name, "%s", BUILDING_BACKUP_FILE );
else
sprintf( objects_file_name, "%s", BUILDING_FEST_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Buildings: fopen", 0 );
perror( "failed open of building_backup_file in save_buildings" );
}
else
{
for ( bld = first_building;bld;bld = bld->next )
{
fwrite_building(bld, fp);
}
fprintf( fp, "#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_multiplay( )
{
int i;
FILE *fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
sprintf( objects_file_name, "%s", MULTIPLAY_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Multiplay: fopen", 0 );
perror( "failed open of multiplay_file in save_multiplay" );
}
else
{
for ( i=0;i<30;i++ )
{
if ( multiplay_table[i].name == NULL && multiplay_table[i].host == NULL )
continue;
fprintf( fp, "M %s~ %s~\n", multiplay_table[i].name, multiplay_table[i].host );
}
fprintf( fp, "\n#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_scores( )
{
int i;
FILE *fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
sprintf( objects_file_name, "%s", SCORE_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Scores: fopen", 0 );
perror( "failed open of score_file in save_scores" );
}
else
{
for ( i=0;i<100;i++ )
{
if ( score_table[i].name == NULL )
break;
fprintf( fp, "S %s~ %s~ %d %d %d\n", score_table[i].name, score_table[i].killedby, score_table[i].kills, score_table[i].buildings,score_table[i].time );
}
fprintf( fp, "\n#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_ranks( )
{
int i;
FILE *fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
sprintf( objects_file_name, "%s", RANK_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Scores: fopen", 0 );
perror( "failed open of rank_file in save_ranks" );
}
else
{
for ( i=0;i<30;i++ )
{
if ( rank_table[i].name == NULL )
break;
fprintf( fp, "R %s~ %d\n",rank_table[i].name, rank_table[i].rank );
}
fprintf( fp, "\n#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void fwrite_vhc( VEHICLE_DATA *vhc, FILE *fp )
{
if ( vhc->in_vehicle )
fprintf(fp, "INSIDE\n" );
else
fprintf( fp, "#VEHICLE\n" );
fprintf( fp, "%d %s~ %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
vhc->type, vhc->name, vhc->desc, vhc->x, vhc->y, vhc->z, vhc->hit, vhc->max_hit,
vhc->ammo_type, vhc->ammo, vhc->max_ammo, vhc->fuel, vhc->max_fuel, vhc->flags, vhc->speed,
vhc->range );
if ( vhc->vehicle_in )
fwrite_vhc(vhc->vehicle_in,fp);
fprintf( fp, "End\n\n" );
return;
}
void save_quests ()
{
int i;
FILE * fp;
fclose(fpReserve);
if ( ( fp = fopen(QUEST_FILE,"w") ) == NULL )
{
bug( "Save Quests: fopen", 0 );
perror( "failed open of quest_file in save_quests" );
}
else
{
for ( i=0;i<MAX_QUESTS;i++ )
{
if ( !quest_table[i].target ) continue;
fprintf( fp, "Q %d %d %s %d %d %d\n", i, quest_table[i].type, quest_table[i].target->name, (quest_table[i].bld)?quest_table[i].bld->type:-1, quest_table[i].reward, quest_table[i].time );
}
fprintf(fp,"#DONE");
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void fwrite_vehicle( VEHICLE_DATA *vhc, FILE *fp )
{
fprintf( fp, "V %d %s~ %s~ %d %d %d %d %d %d %d %d %d %d %d %d %d %s~ ",
vhc->type, vhc->name, vhc->desc, vhc->x, vhc->y, vhc->z, vhc->hit, vhc->max_hit,
vhc->ammo_type, vhc->ammo, vhc->max_ammo, vhc->fuel, vhc->max_fuel, vhc->flags, vhc->speed,
vhc->range,
(vhc->driving)?vhc->driving->name:"Nobody" );
fprintf( fp, "\n" );
return;
}
void save_vehicles( int mode )
{
VEHICLE_DATA *vhc;
FILE * fp;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
if ( mode == 1 )
sprintf( objects_file_name, "%s", VEHICLE_BACKUP_FILE );
else if ( mode == 2 )
sprintf( objects_file_name, "%s", VEHICLE_FEST_FILE );
else
sprintf( objects_file_name, "%s", VEHICLE_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Vehicles: fopen", 0 );
perror( "failed open of vehicle_file in save_vehicles" );
}
else
{
for ( vhc = first_vehicle;vhc;vhc = vhc->next )
if ( !vhc->driving && !vhc->in_vehicle )
fwrite_vehicle(vhc, fp);
fprintf( fp, "#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_building_table( )
{
FILE * fp;
int i,j;
char objects_file_name[MAX_STRING_LENGTH];
fclose( fpReserve );
sprintf( objects_file_name, "%s", BUILDING_TABLE_FILE );
if ( ( fp = fopen( objects_file_name, "w" ) ) == NULL )
{
bug( "Save Building_table: fopen", 0 );
perror( "failed open of vehicle_file in save_building_table" );
}
else
{
fprintf( fp, "%d\n", BUILDING_REVISION );
for ( i=0;i<MAX_BUILDING;i++ )
{
fprintf( fp, "B %s~ %d %d %d ", build_table[i].name, build_table[i].hp, build_table[i].shield, build_table[i].cost );
fprintf( fp, "%d %d %s~ %s~ ", build_table[i].requirements, build_table[i].requirements_l, build_table[i].desc, build_table[i].symbol );
for ( j=0;j<MAX_BUILDON;j++ )
fprintf( fp, "%d ", build_table[i].buildon[j] );
for ( j=0;j<11;j++ )
fprintf( fp, "%d ", build_table[i].value[j] );
fprintf( fp, "%d %d %d %d %d %d %s~\n", build_table[i].military, build_table[i].rank, build_table[i].act, build_table[i].max, build_table[i].disabled, build_table[i].tick, build_help_table[i].help );
}
fprintf( fp, "#DONE" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}