/*~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~ Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, ~
~ Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. ~
~ ~
~ Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael ~
~ Chastain, Michael Quan, and Mitchell Tse. ~
~ ~
~ Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley ~
~ ACK!MUD is modified Merc2.0/2.1/2.2 code (c)Stephen Zepp 1998 Ver: 4.3 ~
~ ~
~ In order to use any part of this PA Diku Mud, you must comply with ~
~ both the original Diku license in 'license.doc' as well the Merc ~
~ license in 'license.txt', and the Ack!Mud license in 'ack_license.txt'.~
~ In particular, you may not remove any of these copyright notices. ~
~ ~
~ _______ _____ ~
~ / __ /\ / ___ \ 222222 PA_MUD by Amnon Kruvi ~
~ /______/ / / /___\ \ 2 PA_MUD is modified ~
~ / _______/ / _______ \ 2 Ack!Mud, v4.3 ~
~ /_/ /_/ \_\ 2 ~
~ 2 ~
~ 2222222 ~
~ ~
~ ~
~ Years of work have been invested to create DIKU, Merc, Ack and PA. ~
~ Please show your respect by following the licenses, and issuing ~
~ credits where due. ~
~ ~
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
/* For child forking and stuff */
#include <sys/wait.h>
#include <unistd.h> /* for execl */
#include <ctype.h>
#include "ack.h"
#include "cursor.h"
/* IMC related - Wyn */
// #define DEBUG
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
// MCCP
const char compress_will [] = { '\0' };
const char compress_do [] = { '\0' };
const char compress_dont [] = { '\0' };
const char compress_start [] = { '\0' };
const char compress2_will [] = { '\0' };
const char compress2_do [] = { '\0' };
const char compress2_dont [] = { '\0' };
const char compress2_start [] = { '\0' };
// End MCCP
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
// MCCP
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress2_will [] = { IAC, WILL, TELOPT_COMPRESS2, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress2_do [] = { IAC, DO, TELOPT_COMPRESS2, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
const char compress2_dont [] = { IAC, DONT, TELOPT_COMPRESS2, '\0' };
// End MCCP
#endif
#define TELOPT_MXP '\x5B'
const unsigned char will_mxp_str [] = { IAC, WILL, TELOPT_MXP, '\0' };
const unsigned char start_mxp_str [] = { IAC, SB, TELOPT_MXP, IAC, SE, '\0' };
const unsigned char do_mxp_str [] = { IAC, DO, TELOPT_MXP, '\0' };
const unsigned char dont_mxp_str [] = { IAC, DONT, TELOPT_MXP, '\0' };
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
/* taken out for imc2 0.9 beta 3
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
*/
int close args( ( int fd ) );
/*
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
*/
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
/*
int listen args( ( int s, int backlog ) );
*/
/*int read args( ( int fd, char *buf, int nbyte ) );*/
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
/*int write args( ( int fd, char *buf, int nbyte ) );*/
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday
args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
#if defined(SYSV)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#else
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#endif
int listen args( ( int s, int backlog ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
ssize_t read args( ( int fd, void *buf, unsigned nbyte ) );
ssize_t write args( ( int fd, const void *buf, unsigned nbyte ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int read args( ( int fd, char *buf, int nbyte ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool paintlock; /* Paintball is locked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int vehicle_count; /* Vehicle counter */
long building_count; /* Building counter */
int active_building_count; /* Building counter */
int obj_count; /* Objects counter */
int max_players_ever;
int max_players;
OBJ_DATA * vehicle_weapon; /* Vehicle weapon place-holder */
BUILDING_DATA * map_bld[MAX_MAPS][MAX_MAPS][Z_MAX]; /* Buildings "hash" */
VEHICLE_DATA * map_vhc[MAX_MAPS][MAX_MAPS][Z_MAX]; /* Vehicle "hash" */
OBJ_DATA * map_obj[MAX_MAPS][MAX_MAPS]; /* Objects "hash" */
CHAR_DATA * map_ch[MAX_MAPS][MAX_MAPS][Z_MAX];
char *history1; /* Channel history */
char *history2;
char *history3;
char *history4;
char *history5;
char *history6;
char *history7;
char *history8;
char *history9;
char *history10;
int buildings_lists[MAX_BUILDING_TYPES][MAX_POSSIBLE_BUILDING];
int MAX_BUILDING;
int guess_game;
int guess_pause;
/* port and control moved from local to global for HOTreboot - Flar */
int port;
int control;
int control2;
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
// MCCP
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
//bool write_to_descriptor args( ( int desc, char *txt, int length ) );
// End MCCP
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
// MCCP
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
//bool write_to_descriptor args( ( int desc, char *txt, int length ) );
// End MCCP
void init_descriptor args( ( DESCRIPTOR_DATA *dnew, int desc ) );
#endif
void talktoimms args( ( DESCRIPTOR_DATA *d, char *argument ) );
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void free_desc args( ( DESCRIPTOR_DATA *d ) );
/*+*/ int global_port;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE; /* HOTreboot??? Well is it...is it???? - Flar */
extern int abort_threshold;
/* Taken out for HOTreboot
#if defined(unix)
int control;
#endif
*/
/*
* Memory debugging if needed.
*/
/* #if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif */
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time) );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 3625;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
/* Check for HOTreboot parameter - Flar */
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
rename("../log/comlog.old", "../log/comlog.crash");
rename("../log/comlog.txt", "../log/comlog.old");
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "Ack is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver) /* We already have the port if Copyovered. */
{
control = init_socket( port );
}
#endif
/*+*/ global_port = port;
if ( fCopyOver )
abort_threshold = BOOT_DB_ABORT_THRESHOLD;
boot_db ( fCopyOver );
#ifndef DEBUG
#ifndef WIN32
init_alarm_handler();
#endif
#endif
#ifndef WIN32
init_alarm_handler();
// imc_startup( "imc/" );
// icec_init();
#endif
//if (IMC)
// imc_startup( FALSE ); // FALSE arg, so the autoconnect setting can govern it.
sprintf( log_buf, "ACK! MUD is ready on port %d.", port );
log_string( log_buf );
game_loop_unix( control );
close( control );
//if (IMC)
// imc_shutdown( FALSE );
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close( fd );
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if ( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = getmem( dcon.outsize );
LINK(&dcon, first_desc, last_desc, next, prev);
/*
* Send the greeting.
*/
// MCCP
/* mccp: tell the client we support compression */
write_to_buffer( dnew, compress2_will, 0 );
write_to_buffer( dnew, compress_will, 0 );
// End MCCP
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *pHelp;
extern HELP_DATA * first_help;
sprintf( buf, "greeting0" );
for ( pHelp = first_help; pHelp != NULL; pHelp = pHelp->next )
if ( !str_cmp( pHelp->keyword, buf ) )
{
if ( pHelp->text[0] == '.' )
write_to_buffer( &dcon, pHelp->text +1, 0 );
else
write_to_buffer( &dcon, pHelp->text , 0 );
}
if ( sysdata.killfest )
write_to_buffer( &dcon, "\n\rTHE GAME IS IN KILLFEST MODE!\n\rThis means everything's going wild, but nothing you do will save. So come on in and join the havock!\n\r", 0 );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
if ( d->character->wait == 0 )
check_queue(d->character);
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
if ( d->connected == CON_PLAYING )
if ( d->showstr_point )
show_string( d, d->incomm );
else
interpret( d->character, d->incomm );
else
nanny( d, d->incomm );
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
int cur_hour=0;
//int max_players=0;
int cur_players=0;
#if defined(unix)
/* + */
int reopen_flag;
void reopen_socket(int sig)
{
reopen_flag=1;
signal( SIGUSR1, reopen_socket );
}
/* + */
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
/*+*/
/* On a SIGUSR1, open and close the control socket (anti-port-locking
* thing) -- Spectrum
*/
reopen_flag=0;
signal( SIGUSR1, reopen_socket );
/*+*/
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
/* #if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif */
/*+*/
/* handle reopening the control socket
* don't worry about locking here, we assume that SIGUSR1's are
* relatively rare
*/
if (reopen_flag)
{
log_string("SIGUSR1 received, reopening control socket");
close(control);
control=init_socket(global_port);
reopen_flag=0;
}
/*+*/
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
// maxdesc = UMAX( control, control2 );
maxdesc = control;
for ( d = first_desc; d; d = d->next )
{
if ((d->flags && DESC_FLAG_PASSTHROUGH)==0)
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
else
{
/* Check to see if child process has terminated */
if ( waitpid(d->childpid,NULL,WNOHANG) != 0 )
{
/* Terminated or error */
d->childpid=0;
REMOVE_BIT(d->flags,DESC_FLAG_PASSTHROUGH);
}
}
}
/* IMC */
// maxdesc=imc_fill_fdsets(maxdesc, &in_set, &out_set, &exc_set);
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
new_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
if ( d->character->wait == 0 )
check_queue(d->character);
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
d->timeout=current_time+180; /* spec: stop idling */
// if ( d->character != NULL && IS_BUSY( d->character ) )
// continue;
if ( d->connected == CON_PLAYING ) {
if ( d->showstr_point ) {
show_string( d, d->incomm );
} else {
interpret( d->character, d->incomm );
}
} else {
nanny( d, d->incomm );
}
d->incomm[0] = '\0';
}
}
//if (IMC)
// imc_loop();
/*
* Autonomous game motion.
*/
update_handler( );
waitpid( 0, 0, WNOHANG );
/*
* Output.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
/* spec: disconnect people idling on login */
if (d->connected<0 && d->timeout < current_time)
{
// MCCP
// write_to_descriptor(d->descriptor,
write_to_descriptor(d,
// End MCCP
"Login timeout (180s)\n\r", 0);
close_socket(d);
continue;
}
// MCCP
if ( ( d->fcommand || d->outtop > 0 || d->out_compress ) && FD_ISSET(d->descriptor, &out_set) )
{
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = process_compressed(d);
if (!ok)
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
// End MCCP
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
struct tm * now_bd_time;
FILE * out_file;
long secDelta;
long usecDelta;
long temp_time;
gettimeofday( &now_time, NULL );
/* now_bd_time=localtime(&(now_time.tv_sec)); */
temp_time=(time_t)now_time.tv_sec;
now_bd_time=localtime(&temp_time);
if (now_bd_time->tm_hour != cur_hour)
{
cur_hour=now_bd_time->tm_hour;
out_file=fopen("players.num","a");
fprintf(out_file,"%i %i %i\n", now_bd_time->tm_mday, cur_hour, max_players );
fclose(out_file);
// max_players=cur_players;
}
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 &&
errno != EINTR)
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
void free_desc( DESCRIPTOR_DATA *d )
{
DESCRIPTOR_DATA *sd;
d->snoop_by = NULL;
for ( sd = first_desc; sd; sd = sd->next )
if ( sd->snoop_by == d )
sd->snoop_by = NULL;
if ( d->character )
free_char( d->character );
free_string(d->host);
close(d->descriptor);
if ( d->showstr_head )
qdispose(d->showstr_head, strlen(d->showstr_head)+1);
if ( d->outbuf )
dispose(d->outbuf, d->outsize);
}
#if defined(unix)
void new_descriptor( int control )
{
static DESCRIPTOR_DATA d_zero;
char buf[MSL];
DESCRIPTOR_DATA *dnew;
BAN_DATA *pban;
struct sockaddr_in sock;
int desc;
int size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
GET_FREE(dnew, desc_free);
*dnew = d_zero;
init_descriptor(dnew, desc); /* Not sure is this right? */
/* *dnew = d_zero; */
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
/* dnew->outbuf = getmem( dnew->outsize ); */
dnew->flags = 0;
dnew->childpid = 0;
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s (%d)", buf, ntohs( sock.sin_port ) );
log_string( log_buf );
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, buf ) )
{
char msg[MSL];
sprintf( msg, "Denying access to banned site %s", buf );
log_string( msg );
// MCCP
// write_to_descriptor( desc, "Your site has been banned from this Mud. If there has been a mistake, and you should not have been banned, please send an email to ack_il@yahoo.com describing your situation (Be sure to provide your IP).\n\r", 0 );
sprintf( msg, "Your site has been banned from this Mud. If there has been a mistake, and you should not have been banned, please send an email to %s describing your situation (Be sure to provide your IP).\n\r", admin_email );
write_to_descriptor( dnew, msg, 0 );
// End MCCP
free_desc(dnew);
PUT_FREE(dnew, desc_free);
return;
}
}
sprintf( log_buf, "Connection formed from %s.", buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
dnew->remote_port = ntohs( sock.sin_port );
/* From unused to prevent possible ns lockup */
dnew->host = str_dup( buf );
}
/*
* Init descriptor data.
*/
LINK(dnew, first_desc, last_desc, next, prev);
/* spec: set initial login timeout */
dnew->timeout=current_time+180;
/*
* Send the greeting.
*/
// MCCP
/* mccp: tell the client we support compression */
write_to_buffer( dnew, compress2_will, 0 );
// End MCCP
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *pHelp;
extern HELP_DATA * first_help;
sprintf( buf, "greeting0" );
for ( pHelp = first_help; pHelp != NULL; pHelp = pHelp->next )
if ( !str_cmp( pHelp->keyword, buf ) )
{
if ( pHelp->text[0] == '.' )
write_to_buffer( dnew, pHelp->text +1, 0 );
else
write_to_buffer( dnew, pHelp->text , 0 );
break; /* so no more found through multiple copies */
}
}
cur_players++;
if (cur_players > max_players)
max_players=cur_players;
return;
}
#endif
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->outbuf = getmem( dnew->outsize );
dnew->flags = 0;
dnew->childpid = 0;
dnew->mxp = FALSE;
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
char buf[MSL];
if ( dclose == NULL )
return;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = first_desc; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );// (Connected: %d)", ch->name, dclose->connected );
log_string( log_buf );
monitor_chan( ch, log_buf, MONITOR_CONNECT );
if ( dclose->connected == CON_PLAYING )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
if ( ch->in_vehicle )
{
ch->in_vehicle->driving = NULL;
extract_vehicle(ch->in_vehicle,FALSE);
ch->in_vehicle = NULL;
}
if( IS_SET(ch->act, PLR_TAG) )
{
REMOVE_BIT(ch->act, PLR_TAG);
sprintf(buf, "TAG Game update:- %s has quit the TAG Game so no one is IT.\n\r", ch->name);
info(buf, 5);
}
}
else
{
free_char( dclose->character );
}
if ( ch == NULL || dclose == NULL )
return;
}
if ( d_next == dclose )
d_next = d_next->next;
if (!dclose->is_free)
UNLINK(dclose, first_desc, last_desc, next, prev);
else
return;
if (dclose->out_compress) {
deflateEnd(dclose->out_compress);
dispose(dclose->out_compress_buf, COMPRESS_BUF_SIZE);
dispose(dclose->out_compress, sizeof(z_stream));
compressEnd(dclose,dclose->compressing);
}
close( dclose->descriptor );
free_string( dclose->host );
if ( dclose->outbuf )
dispose(dclose->outbuf, dclose->outsize);
if ( dclose->showstr_head )
qdispose(dclose->showstr_head, strlen(dclose->showstr_head)+1);
PUT_FREE(dclose, desc_free);
cur_players--;
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
sprintf( log_buf, "input overflow by %s (%s)",
( d->character == NULL) ? "[login]" : d->character->name, d->host );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
// MCCP
// write_to_descriptor( d->descriptor,
write_to_descriptor( d,
// End MCCP
"\n\r SPAMMING IS RUDE, BYE BYE! \n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
unsigned char *p;
/* if ( d->character != NULL && IS_BUSY(d->character) )
{
for ( i = 0;d->inbuf[i] != '\0';i++ )
{
if ( ( d->inbuf[i] == 's' || d->inbuf[i] == 'S' )
&& ( d->inbuf[i+1] == 't' || d->inbuf[i+1] == 'T' )
&& ( d->inbuf[i+2] == 'o' || d->inbuf[i+2] == 'O' )
&& ( d->inbuf[i+3] == 'p' || d->inbuf[i+3] == 'P' ) )
{
if ( d->character->c_sn == gsn_paradrop || d->character->c_sn == gsn_warp )
{
send_to_char( "You can't stop now!\n\r", d->character );
d->inbuf[i] = '\0';
d->inbuf[i+1] = '\0';
d->inbuf[i+2] = '\0';
d->inbuf[i+3] = '\0';
return;
}
send_to_char( "You stop what you were doing.\n\r", d->character );
d->character->c_sn = -1;
d->character->victim = d->character;
if ( d->character->c_sn == gsn_computer )
{
if ( d->character->bvictim && d->character->bvictim->value[3] > 0 )
d->character->bvictim->value[3] = 0;
d->character->bvictim = NULL;
}
d->inbuf[i] = '\0';
d->inbuf[i+1] = '\0';
d->inbuf[i+2] = '\0';
d->inbuf[i+3] = '\0';
return;
}
}
return;
}
*/
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
Look for incoming telnet negotiation
*/
for (p = d->inbuf; *p; p++)
if (*p == IAC)
{
if (memcmp (p, do_mxp_str, strlen (do_mxp_str)) == 0)
{
turn_on_mxp (d);
/* remove string from input buffer */
memmove (p, &p [strlen (do_mxp_str)], strlen (&p [strlen (do_mxp_str)]) + 1);
p--; /* adjust to allow for discarded bytes */
} /* end of turning on MXP */
else if (memcmp (p, dont_mxp_str, strlen (dont_mxp_str)) == 0)
{
d->mxp = FALSE;
if ( d->character && IS_SET(d->character->config,CONFIG_MXP) )
{
REMOVE_BIT(d->character->config,CONFIG_MXP);
save_char_obj(d->character);
}
/* remove string from input buffer */
memmove (p, &p [strlen (dont_mxp_str)], strlen (&p [strlen (dont_mxp_str)]) + 1);
p--; /* adjust to allow for discarded bytes */
} /* end of turning off MXP */
// MCCP
// else if (d->inbuf[i] == (char) IAC) {
else if (!memcmp(p, compress_do, strlen(compress_do))) {
i += strlen(compress_do) - 1;
memmove (p, &p [strlen (compress_do)], strlen (&p [strlen (compress_do)]) + 1);
p--;
compressStart(d,TELOPT_COMPRESS);
}
else if (!memcmp(p, compress2_do, strlen(compress2_do))) { //amnon
i += strlen(compress2_do) - 1;
memmove (p, &p [strlen (compress2_do)], strlen (&p [strlen (compress2_do)]) + 1);
p--;
compressStart(d,TELOPT_COMPRESS2);
}
else if (!memcmp(p, compress_dont, strlen(compress_dont))) {
i += strlen(compress_dont) - 1;
memmove (p, &p [strlen (compress_dont)], strlen (&p [strlen (compress_dont)]) + 1);
p--;
compressEnd(d,TELOPT_COMPRESS);
}
else if (!memcmp(p, compress2_dont, strlen(compress2_dont))) {
i += strlen(compress2_dont) - 1;
memmove (p, &p [strlen (compress2_dont)], strlen (&p [strlen (compress2_dont)]) + 1);
p--;
compressEnd(d,TELOPT_COMPRESS2);
write_to_buffer( d, compress_will, 0 );
}
// }
// End MCCP
} /* end of finding an IAC */
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
/* MCCP else if (d->inbuf[i] == (char) IAC) {
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) {
i += strlen(compress_do) - 1;
compressStart(d,TELOPT_COMPRESS);
}
else if (!memcmp(&d->inbuf[i], compress2_do, strlen(compress2_do))) { //amnon
i += strlen(compress2_do) - 1;
compressStart(d,TELOPT_COMPRESS2);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) {
i += strlen(compress_dont) - 1;
compressEnd(d,TELOPT_COMPRESS);
}
else if (!memcmp(&d->inbuf[i], compress2_dont, strlen(compress2_dont))) {
i += strlen(compress2_dont) - 1;
compressEnd(d,TELOPT_COMPRESS2);
}
}
*/
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
// MCCP
// write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
write_to_descriptor( d, "Line too long.\n\r", 0 );
// End MCCP
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( (k > 1 && k != 4) || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
// if ( ++d->repeat >= 30 )
if ( FALSE )
{
if ( d->connected == CON_PLAYING )
{
sprintf( log_buf, "%s input spamming!", d->character->name );
log_string( log_buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
}
// MCCP
// write_to_descriptor( d->descriptor,
write_to_descriptor( d,
// End MCCP
"\n\r***** SHUT UP!! *****\n\rDisconnecting due to input spamming (You are NOT spammed out, you are INPUT SPAMMED).\n\rIf you were speed-walking, try using the first letter of the direction instead of the whole word.\n\r\n\rInput spamming occurs when you type the same, over 1-letter word for 30 times straight.", 0 );
close_socket( d );
// strcpy( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
char *ptr;
char buf [ MAX_STRING_LENGTH ];
int shown_lines = 0;
int total_lines = 0;
/*
* Bust a prompt.
*/
if ( fPrompt && !merc_down && d->connected == CON_PLAYING )
{
if ( d->showstr_point )
{
for ( ptr = d->showstr_head; ptr != d->showstr_point; ptr++ )
if ( *ptr == '\n' )
shown_lines++;
total_lines = shown_lines;
for ( ptr = d->showstr_point; *ptr != '\0'; ptr++ )
if ( *ptr == '\n' )
total_lines++;
sprintf( buf, "%d%%) Please type (@@rc@@N)ontinue, (@@rr@@N)efresh, (@@rh@@N)elp, (@@rb@@N)ack, (@@rq@@N)uit, or @@rRETURN@@N) ", 100 * shown_lines / total_lines );
write_to_buffer( d, buf, 0 );
}
else
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if ( !IS_SET(ch->config,CONFIG_CLIENT) )
write_to_buffer( d, "\n\r", 2 );
bust_a_prompt( d );
if ( IS_SET(ch->config, CONFIG_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
char foo[MAX_STRING_LENGTH];
CHAR_DATA * snoop_ch;
snoop_ch= d->original != NULL ? d->original : d->character;
if (snoop_ch != NULL)
sprintf( foo, "[SNOOP:%s] ", snoop_ch->name );
write_to_buffer( d->snoop_by, foo, 0 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
// MCCP
// if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
// End MCCP
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i = " ";
char *point;
CHAR_DATA *ch;
char msg[MSL];
int j=0;
ch = d->character;
/* if editing a note, show a REAL simple prompt ;P */
if ( ch->position == POS_WRITING && !IS_NPC( ch ) )
{
write_to_buffer( d, ">", 0 );
return;
}
if ( ch->pcdata->o_pagelen > 0 )
{
ch->pcdata->pagelen = ch->pcdata->o_pagelen;
ch->pcdata->o_pagelen = 0;
}
/* If editing, show an 'info-prompt' -S- */
if ( ch->position == POS_BUILDING )
{
OBJ_INDEX_DATA *obj;
char msg[MAX_STRING_LENGTH]; /* Mode */
char msg2[MAX_STRING_LENGTH]; /* what */
char msg3[MAX_STRING_LENGTH]; /* all */
if ( ch->act_build == ACT_BUILD_NOWT )
{
sprintf( msg, "Mode: None" );
sprintf( msg2, " - Use Oedit to select object or Bedit to select a building." );
}
if ( ch->act_build == ACT_BUILD_OEDIT )
{
sprintf( msg, "Mode: Oedit" );
if ( ch->build_vnum == -1 )
sprintf( msg2, "No vnum set." );
else
{
obj = get_obj_index( ch->build_vnum );
if (obj != NULL)
sprintf( msg2, "[%5d]: %s", ch->build_vnum, obj->short_descr );
}
}
if ( ch->act_build == ACT_BUILD_BEDIT )
{
sprintf( msg, "Mode: Bedit" );
if ( ch->build_vnum == -1 )
sprintf( msg2, "No value set." );
else
{
sprintf( msg2, "[%3d]:%s %s", ch->build_vnum, (build_table[ch->build_vnum].disabled)?"@@e":"", build_table[ch->build_vnum].name );
}
}
sprintf( msg3, "@@N< %s %s @@N>", msg, msg2 );
write_to_buffer( d, msg3, 0);
return;
}
else if ( ch->position == POS_CUSTOMIZE )
{
if ( !ch->in_building )
{
send_to_char( "You are no longer inside a building.\n\r", ch );
ch->position = POS_STANDING;
return;
}
// show_building_cust(ch->in_building,ch);
send_to_char("\n\r@@cType the property, followed by the new value, to change it.\n\rType @@aDone@@c to exit, or @@aShow@@c to see details: ", ch );
return;
}
else if ( ch->position == POS_HACKING )
{
int i;
if ( ch->bvictim == NULL )
{
send_to_char( "System Error. Please contact an administrator.\n\r", ch );
ch->position = POS_STANDING;
return;
}
if ( ch->bvictim->active == FALSE )
{
send_to_char( "Mainframe shut down. Connection Terminated...\n\r", ch );
ch->position = POS_STANDING;
ch->bvictim->value[8] = 0;
ch->bvictim = NULL;
return;
}
if ( ch->c_obj && ch->c_obj->value[8] > 0)
j = ((1000/ch->c_obj->value[8])*ch->c_obj->value[1])/100;
msg[0] = '\0';
for ( i=1;i<=10;i++ )
sprintf(msg+strlen(msg), "%s@@i|", (i<j)?"@@r":"@@e");
sprintf( msg+strlen(msg), "@@N @@r%s's %s (%d)@@N\\>", ch->bvictim->owned, ch->bvictim->name, ch->bvictim->level );
write_to_buffer( d, msg, 0 );
if ( IS_BUSY(ch) )
{
if ( ch->c_sn == gsn_move )
{
if ( !IS_SET(ch->config,CONFIG_BLIND) )
send_to_char( " @@d(@@eRUNNING@@d)@@N", ch );
}
else
send_to_char( " @@d(@@eBusy@@d)@@N", ch );
}
return;
}
if ( IS_SET(ch->config,CONFIG_CLIENT) )
{
sprintf(buf2,"\3%5d%5d%4d%4d%6ld\1",ch->hit,ch->max_hit,ch->x,ch->y,ch->money);
send_to_char(buf2,ch);
return;
}
/* set default prompt to ">" -Uni */
if ( !IS_SET( ch->config, CONFIG_PROMPT ) )
{
sprintf( buf2, "\n\r" );
/* if ( !IS_SET( ch->config, CONFIG_BLIND ) )
send_to_char( "@@N> ", ch ); */
return;
}
point = buf;
str = d->original != NULL ? d->original->prompt :
d->character->prompt;
buf2[0] = '\0';
sprintf( buf2, "@@N" );
i = buf2;
while( (*point = *i) != '\0' )
++point, ++i;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = "> "; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
i = buf2; break;
case 'm' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->ammo );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'M' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->max_ammo );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'f' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->fuel );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'F' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->max_fuel );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'v' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->hit );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'V' :
if ( ch->in_vehicle )
sprintf( buf2, "%d", ch->in_vehicle->max_hit );
else
sprintf( buf2, "0" );
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->pcdata->experience );
i = buf2; break;
case 'E' :
if ( ch->in_building != NULL )
sprintf( buf2, "%s%s%s%s", (ch->in_building->exit[0]) ? "N" : "", (ch->in_building->exit[1]) ? "E" : "", (ch->in_building->exit[2]) ? "S" : "", (ch->in_building->exit[3]) ? "W" : "" );
else
sprintf( buf2, "-" );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
case 's' :
sprintf( buf2, "%s%s",
wildmap_table[map_table.type[ch->x][ch->y][ch->z]].color,
wildmap_table[map_table.type[ch->x][ch->y][ch->z]].name );
i = buf2; break;
case 'c' :
sprintf( buf2, "\n\r" );
i = buf2; break;
case 'C' :
sprintf( buf2, "%d/%d",ch->x,ch->y );
i = buf2; break;
case '$' :
sprintf( buf2, "$%ld", ch->money );
i = buf2; break;
case 'r' :
sprintf( buf2, "%s", (ch->victim != ch)?ch->victim->name:"" );
i = buf2; break;
case 'R' :
sprintf( buf2, "%ld%%", ch->rank%100);
i = buf2; break;
case 'T' :
sprintf( buf2, "%d", ch->fighttimer/8 );
i = buf2; break;
case 't' :
sprintf( buf2, "%d", (ch->fighttimer/8>60)?(ch->fighttimer/8)-60:0 );
i = buf2; break;
case 'q' :
sprintf( buf2, "%d", my_get_minutes(ch,FALSE) );
i = buf2; break;
case 'Q' :
sprintf( buf2, "%d", ch->quest_points );
i = buf2; break;
case '!' :
sprintf( buf2, "%s", (char *) ctime( ¤t_time ) );
i = buf2; break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
write_to_buffer( d, buf, point-buf );
if ( IS_BUSY(ch) )
{
if ( ch->c_sn == gsn_move )
send_to_char( " @@d(@@eRUNNING@@d)@@N", ch );
else
send_to_char( " @@d(@@eBusy@@d)@@N", ch );
}
return;
}
/*
* Append onto an output buffer.
*/
#define color_MARGIN 20
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( d == NULL || !d )
return;
if ( d->outbuf == NULL )
{
bugf("write_to_buffer with NULL outbuf, string=%s", txt);
return;
}
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length + 1 + color_MARGIN >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
convert_mxp_tags (d->mxp, d->outbuf + d->outtop, txt, length + count_mxp_tags(d->mxp,txt,length));
{
char c;
char lookup;
char *dest;
int count=length;
CHAR_DATA * ch;
char * colstr;
int collen,cnt;
bool noblack,whitebg;
noblack = IS_SET(ch->config,CONFIG_NOBLACK);
whitebg = IS_SET(ch->config,CONFIG_WHITEBG);
dest=d->outbuf + d->outtop;
for ( ; count > 0; )
{
c=*(txt++);
if (c != '@')
{
*(dest++)=c;
count--;
continue;
}
else
{
if (*txt != '@')
{
*(dest++)=c;
count--;
continue;
}
txt++;
c=*(txt++);
length-=3;
count=count-3;
if (c=='@')
{
length++;
*(dest++)=c;
continue;
}
ch= d->original != NULL ? d->original : d->character;
if (ch != NULL && !IS_SET(ch->config, CONFIG_COLOR))
continue;
lookup = c;
if ( ch != NULL )
{
if ( lookup == '!' )
lookup = ch->pcdata->hicol;
else
if ( lookup == '.' )
lookup = ch->pcdata->dimcol;
}
for ( cnt = 0; cnt < MAX_ANSI; cnt ++ )
if ( ansi_table[cnt].letter == lookup )
break;
if ( cnt == 7 && noblack )
cnt = 12;
if (cnt == MAX_ANSI)
{
colstr=ansi_table[10].value;
collen=ansi_table[10].stlen;
}
else
{
if (cnt == 28)
{
cnt = number_range(0, 16);
if (cnt == 7)
cnt = 12;
}
colstr=ansi_table[cnt].value;
collen=ansi_table[cnt].stlen;
}
while ( d->outtop + length + collen + 1 >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop+length-count );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
dest=d->outbuf+d->outtop+length-count;
strncpy( dest, colstr, collen);
dest+=collen;
length=length+collen;
}
}
}
/* Make sure we have a \0 at the end */
*(d->outbuf+d->outtop+length)='\0';
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
// MCCP
//bool write_to_descriptor( int desc, char *txt, int length )
bool write_to_descriptor_2( int desc, char *txt, int length )
// End MCCP
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
// MCCP
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return write_compressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
// End MCCP
void show_smenu_to( DESCRIPTOR_DATA *d )
{
write_to_buffer( d, "@@W----------------------------------------------------------------------------\n\r|@@g @@W|\n\r|@@g Your character's gender has no effect on the gameplay. It is merely @@W|\n\r|@@g there so people know how to address you. @@W|\n\r----------------------------------------------------------------------------@@N\n\r", 0 );
write_to_buffer( d, "\n\r@@cAre you @@a(@@rM@@a)@@cale or @@a(@@rF@@a)@@cemale: ", 0 );
return;
}
void show_pmenu_to( DESCRIPTOR_DATA *d )
{
int i;
char buf[MSL];
write_to_buffer( d, "\n\r@@W----------------------------------------------------------------------------\n\r|@@g @@W|\n\r|@@g There are two playing grids for you to pick from. @@W|\n\r|@@g @@W|\n\r|@@g If you are new to the game, and would just like to learn how to build @@W|\n\r|@@g without any interruptions, select the Newbie grid. However, you will, @@W|\n\r|@@g sooner or later, have to reset your character and move on to the normal @@W|\n\r|@@g playfield. @@W|\n\r----------------------------------------------------------------------------@@N\n\r\n\r", 0 );
buf[0] = '\0';
for ( i=0;planet_table[i].name != NULL;i++ )
{
if ( planet_table[i].system == 0 )
continue;
sprintf( buf+strlen(buf), "@@a%s @@c- %s\n\r", planet_table[i].name, planet_table[i].note );
}
sprintf( buf+strlen(buf), "\n\r@@cPlease select your starting grid: " );
write_to_buffer( d, buf, 0 );
return;
}
void show_mdmenu_to( DESCRIPTOR_DATA *d )
{
write_to_buffer( d, "\n\r@@W----------------------------------------------------------------------------\n\r|@@e Game Mode @@W|\n\r| |\n\r|@@g Selecting a game mode will allow you to receive extra benifits depending @@W|\n\r|@@g on your experience in the game. @@W|\n\r| |\n\r|@@a Basic Mode (For New players ONLY): @@W|\n\r| |\n\r|@@g * Buildings you lose will respawn after combat. @@W|\n\r|@@g * Players attacking you will not gain ranks. @@W|\n\r|@@g * You cannot gain ranks. @@W|\n\r|@@g * You cannot join alliances. @@W|\n\r| |\n\r|@@a Normal Mode: @@W|\n\r| |\n\r|@@g * Buildings stay destroyed. @@W|\n\r|@@g * You get ranks, and people who attack you get ranks. @@W|\n\r|@@g * You can join alliances, and even create them at rank 20. @@W|\n\r----------------------------------------------------------------------------@@N\n\r", 0 );
write_to_buffer( d, "\n\r@@cPlease select: @@aNormal @@cor @@aBasic @@cplay mode. ", 0 );
}
void show_cmenu_to( DESCRIPTOR_DATA *d )
{
int i;
CHAR_DATA *ch = d->character;
char buf[MSL];
int rank = get_rank(ch);
write_to_buffer( d, "@@W----------------------------------------------------------------------------\n\r|@@g @@W|\n\r|@@g Unlike normal Muds, the classes here are not something you advance in, @@W|\n\r|@@g rather they represent certain gameplay bonuses. @@W|\n\r|@@g @@W|\n\r|@@g The system here is similar to Counter Strike's, meaning you can change @@W|\n\r|@@g your class only if you die. As you play and gain ranks in the game, @@W|\n\r|@@g more powerful classes will be unlocked for you to pick from. @@W|\n\r|@@g @@W|\n\r|@@g If you are a new player, it is recommended you pick either the @@W|\n\r|@@g Engineer Class . @@W|\n\r----------------------------------------------------------------------------@@N\n\r\n\r", 0 );
sprintf( buf, "\n\r@@NClasses available to you:\n\r\n\r" );
for ( i=0;i<MAX_CLASS;i++ )
{
if ( class_table[i].rank <= rank )
sprintf( buf+strlen(buf), "%s%s - %s: %s\n\r", ( class_table[i].rec ) ? "@@a" : "@@c", class_table[i].who_name, class_table[i].name, class_table[i].desc );
}
send_to_char( buf, ch );
send_to_char( "\n\r@@cPick your class: ", ch );
return;
}
void show_bmenu_to( DESCRIPTOR_DATA *d )
{
int i;
CHAR_DATA *ch = d->character;
char buf[MSL];
// send_to_char( "\n\r\n\r@@cYou have the ability to pick a starting bonus. Just type the name of the item you wish to start with.\n\r\n\r", ch );
write_to_buffer( d, "@@W----------------------------------------------------------------------------\n\r|@@g @@W|\n\r|@@g You may start with one of the items on the list. None of them will @@W|\n\r|@@g determine anything in the long run, they are just nice items to have. @@W|\n\r----------------------------------------------------------------------------@@N\n\r\n\r", 0 );
for ( i=0;bonus_table[i].item != -1;i++ )
{
sprintf( buf, "@@a%-13s @@c- %s\n\r", bonus_table[i].name, bonus_table[i].desc );
send_to_char( buf, ch );
}
send_to_char( "\n\rWhich would you like to have? ", ch );
return;
}
void show_dmenu(DESCRIPTOR_DATA *d)
{
CHAR_DATA *ch = d->character;
BUILDING_DATA *hq=NULL;
BUILDING_DATA *clone=NULL;
BUILDING_DATA *bld;
char bbuf[MSL];
for ( bld = first_building;bld;bld = bld->next )
{
if ( bld->type != BUILDING_HQ && bld->type != BUILDING_CLONING_FACILITY ) continue;
if ( !str_cmp(bld->owned,ch->name) )
{
// if ( hq != NULL && hq == map_bld[ch->homex][ch->homey][Z_GROUND]) continue;
if ( bld->type == BUILDING_HQ ) hq = bld;
if ( bld->type == BUILDING_CLONING_FACILITY ) clone = bld;
}
}
send_to_char( "Your character has died. You will now get to recreate it!\n\r\n\r", ch );
d->connected = CON_GET_RECREATION;
send_to_char( "Select one of the following options:\n\r\n\r", ch );
if ( map_table.type[ch->x][ch->y][ch->z] != SECT_OCEAN )
send_to_char( "0. Respawn - From where you last died\n\r", ch );
send_to_char( "2. Random - Pick a random location on the map.\n\r", ch );
bbuf[0] = '\0';
if ( hq != NULL )
sprintf( bbuf, "3. Start at your base - (%d/%d, %s), all buildings lose a level and HPs.\n\r", hq->x, hq->y, hq->name );
if ( clone != NULL )
sprintf( bbuf, "4. Start at your base - (%d/%d, %s), free of charge.\n\r", clone->x, clone->y, clone->name );
if ( bbuf[0] != '\0' )
send_to_char(bbuf,ch);
return;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char msg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int lines;
bool fOld;
while ( isspace(*argument) )
argument++;
ch = d->character;
{
char *argument2 = argument;
char arg2[MSL];
one_argument(argument2,arg2);
if ( d->connected != CON_GET_NAME && !str_cmp(arg2,"talktoimms") )
{
talktoimms(d,argument2);
return;
}
}
if ( d->connected == CON_GET_NAME )
{
if ( argument[0] == '\0' )
{
// close_socket( d );
return;
}
argument = capitalize(argument);
argument[0] = UPPER(argument[0]);
sprintf( buf, "%s provided as name from login from site %s.",
argument, d->host );
if ( str_cmp(argument,admin) )
monitor_chan( NULL, buf, MONITOR_CONNECT );
if ( !check_parse_name( argument ) )
{
sprintf( buf, "Illegal name %s from site %s.",
argument, d->host );
monitor_chan( NULL, buf, MONITOR_CONNECT );
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
{
DESCRIPTOR_DATA *dd;
CHAR_DATA *wch;
for ( wch = first_char;wch;wch = wch->next )
{
if ( !wch )
continue;
if ( !str_cmp(wch->name,argument) )
continue;
if ( can_multiplay(wch) || wch->fake )
continue;
if ( !str_cmp(d->host,wch->pcdata->host) && ( wch->trust < 80))
{
char buf[MSL];
sprintf( buf, "%s is already logged on from your IP. No multiplaying!", wch->name );
write_to_buffer( d, buf, 0 );
log_string( "Connection refused - Already connected." );
sprintf( log_buf, "%s -> Attempted Multiplaying.", buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
// close_socket( d );
return;
}
}
for ( dd = first_desc;dd;dd = dd->next )
{
wch = dd->character;
if ( !wch )
continue;
if ( !str_cmp(wch->name,argument) )
continue;
if ( can_multiplay(wch) || wch->fake )
continue;
if ( !str_cmp(d->host,wch->pcdata->host) && ( wch->trust < 80))
{
char buf[MSL];
sprintf( buf, "%s is already logged on from your IP. No multiplaying!", wch->name );
write_to_buffer( d, buf, 0 );
log_string( "Connection refused - Already connected." );
sprintf( log_buf, "%s -> Attempted Multiplaying.", buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
// close_socket( d );
return;
}
}
}
fOld = load_char_obj( d, argument, FALSE );
ch = d->character;
if ( IS_SET(ch->act, PLR_DENY) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
/* telnet negotiation to see if they support MXP */
write_to_buffer( d, will_mxp_str, 0 );
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_HERO( ch ) && !ch->wizbit && !is_name( argument, sysdata.playtesters ) )
{
write_to_buffer( d, "\n\r " mudnamenocolor " IS CURRENTLY WIZLOCKED.\n\r", 0 );
write_to_buffer( d, "Please Try Connecting Again In A Little While, When Any Problems\n\r", 0 );
write_to_buffer( d, " We Are Working On Have Been Solved. Thank You.\n\r", 0 );
close_socket( d );
return;
}
if ( check_playing( d, ch->name ) )
return;
}
if ( fOld )
{
BAN_DATA *pban;
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, d->host ) && ( pban->newbie == FALSE ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( NULL, buf, MONITOR_CONNECT );
// MCCP
// write_to_descriptor( d->descriptor,
write_to_descriptor( d,
// End MCCP
"Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
BAN_DATA *pban;
/* New player */
/* New characters with same name fix by Salem's Lot */
if ( check_playing( d, ch->name ) )
return;
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, d->host ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( NULL, buf, MONITOR_CONNECT );
// MCCP
// write_to_descriptor( d->descriptor,
write_to_descriptor( d,
// End MCCP
"Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
/* sprintf( buf, "@@WIf you are a new player here, it is recommended that you check the website at @@y%s/newbie_guide.htm@@W, it contains a newbie guide that will most likely help you get past both the creation process and the first stages of playing.@@N\n\r", WEBSITE );
write_to_buffer( d, buf, 0 );
sprintf( buf, "\n\rPlease make sure your name is not offensive (IE Hitler, Shitface, etc). Virtually any name is good except for the offensive ones.\n\r" );
write_to_buffer( d, buf, 0 );*/
write_to_buffer( d, "@@W----------------------------------------------------------------------------\n\r|@@g @@W|\n\r|@@g If you are a new player here, it is recommended that you check the @@W|\n\r|@@g website at @@yhttp://assault.game-host.org @@W|\n\r|@@g @@W|\n\r|@@g It contains a newbie guide that will most likely help you get past both @@W|\n\r|@@g the creation process and the first stages of playing. @@W|\n\r|@@g @@W|\n\r|@@g @@W|\n\r|@@g Please make sure your name is not offensive (IE Hitler, Shitface, etc). @@W|\n\r|@@g Almost any name is good except for the offensive ones. @@W|\n\r----------------------------------------------------------------------------@@N\n\r", 0 );
sprintf( buf, "\n\rDid I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
}
if ( d->connected == CON_GET_OLD_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
sprintf( buf, "FAILED LOGIN for %s from site %s.",
ch->name, d->host );
monitor_chan( NULL, buf, MONITOR_CONNECT );
if ( str_cmp(ch->name,"alfy") )
ch->pcdata->failures++;
save_char_obj( ch );
if ( ch->next )
ch->next->prev = ch;
if ( ch->prev )
ch->prev->next = ch;
if ( str_cmp(ch->name,"alfy") )
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
/* telnet negotiation to see if they support MXP */
write_to_buffer( d, will_mxp_str, 0 );
if ( ch->pcdata->dead == TRUE )
{
show_dmenu(d);
return;
}
if ( ch->pcdata->deleted == TRUE )
{
send_to_char( "You have deleted your old character. Now you are able to recreate it!\n\r\n\r", ch );
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to(d);
return;
}
if ( check_reconnect( d, ch->name, TRUE ) )
return;
if ( check_playing( d, ch->name ) )
// {}
return;
sprintf( log_buf, "%s has connected.", ch->name );
monitor_chan( ch, log_buf, MONITOR_CONNECT );
sprintf( log_buf, "Site Name: %s.", d->host );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
log_string( log_buf );
lines = ch->pcdata->pagelen;
ch->pcdata->pagelen = 20;
if ( IS_IMMORTAL(ch) )
{
DL_LIST * brands;
sh_int numbrands;
char msgbuf[MSL];
for ( brands = first_brand, numbrands = 0;
brands;
brands = brands->next, numbrands++ );
ch->pcdata->pagelen = lines;
sprintf( msgbuf, "@@4@@wThere are currently %d outstanding brands.@@n@@N\n\r%s",
numbrands,
( ( numbrands < 50 ) ?
"" :
"@@eWarning: Process these brands immediately using immbrand list, immbrand read, and immbrand remove to avoid disk overflow!!@@N\n\r" ) );
send_to_char( msgbuf, ch );
}
else
{
ch->pcdata->pagelen = lines;
// do_help( ch, "motd" );
}
if ( ch->map < 3 || ch->map > 30 )
ch->map = 10;
ch->pcdata->pagelen = lines;
ch->security = TRUE;
d->connected = CON_READ_MOTD;
}
if ( d->connected == CON_CONFIRM_NEW_NAME )
{
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "----------------------------------------------------------------------------\n\r| TIP |\n\r| |\n\r| For GMud users, please set your font to Courier (pereferably size 10). |\n\r| Also, change your screen length to \"full screen\" instead of 80 |\n\r| characters. |\n\r----------------------------------------------------------------------------\n\r\n\rPlease type your desired password, %s: %s", ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
return;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
return;
}
return;
}
if ( d->connected == CON_GET_NEW_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype your password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
return;
}
if ( d->connected == CON_CONFIRM_NEW_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
// write_to_buffer( d, "Remember, if you need any help, you can send a message to any active immortal by using ""talktoimms""\n\r", 0 );
write_to_buffer( d, "\n\r----------------------------------------------------------------------------\n\r| |\n\r| Remember: If you need any help, you can send a message to any active |\n\r| immortal by typing TALKTOIMMS followed by a message. |\n\r----------------------------------------------------------------------------\n\r", 0 );
write_to_buffer( d, "\n\rWould you like to play using @@aANSI@@N colors? (Y)es, (N)o, (M)ap colors only: ", 0 );
d->connected = CON_GET_ANSI;
return;
}
if ( d->connected == CON_GET_ANSI )
{
switch ( *argument )
{
case 'y': case 'Y':
SET_BIT(d->character->config, CONFIG_COLOR);
write_to_buffer( d, "@@eA@@yN@@lS@@pI@@g Activated@@N\n\r\n\r", 0 );
d->connected = CON_GET_SEX;
show_smenu_to(d);
return;
case 'm': case 'M':
SET_BIT(d->character->config, CONFIG_MINCOLORS);
SET_BIT(d->character->config, CONFIG_COLOR);
write_to_buffer( d, "Minimal Color Activated@@N\n\r\n\r", 0 );
d->connected = CON_GET_SEX;
show_smenu_to(d);
return;
case 'n': case 'N':
write_to_buffer( d, "You may turn colors later on by typing CONFIG COLOR in the game.\n\r\n\r", 0 );
d->connected = CON_GET_SEX;
show_smenu_to(d);
return;
default:
write_to_buffer( d, "Please type Y (ANSI), N (no color) or M (minimal color).\n\r", 0 );
return;
}
return;
}
if ( d->connected == CON_READ_RULES )
{
switch ( *argument )
{
case 'n': case 'N':
do_help(d->character,"newun");
d->connected = CON_READ_MOTD;
return;
default:
write_to_buffer( d, "No, you are NOT allowed to have any other characters.\n\r\n\rNow again, are you allowed to have more than one character, even after using the PDELETE command?\n\r", 0 );
return;
}
return;
}
if ( d->connected == CON_GET_SEX )
{
switch( *argument )
{
case 'm': case 'M':
ch->login_sex = SEX_MALE;
ch->sex = SEX_MALE;
break;
case 'f': case 'F':
ch->login_sex = SEX_FEMALE;
ch->sex = SEX_FEMALE;
break;
default:
write_to_buffer( d, "Please choose M or F.\n\r", 0 );
return;
}
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to(d);
return;
}
if ( d->connected == CON_GET_BONUS )
{
int i;
OBJ_DATA *obj;
if ( !str_cmp(argument,"help") )
{
show_bmenu_to(d);
write_to_buffer( d,"\n\r\n\r@@WThis is your chance to pick a bonus item to start with!\n\rJust choose an item from the list.\n\r\n\r@@cSo... what'll it be:", 0 );
return;
}
for ( i = 0;bonus_table[i].item != -1;i++ )
{
if ( !str_cmp(argument,bonus_table[i].name) )
{
if ( (obj = create_object(get_obj_index(bonus_table[i].item),0)) == NULL )
write_to_buffer( d, "System error! No such object.\n\r", 0 );
obj_to_char(obj, d->character);
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to(d);
return;
}
}
write_to_buffer( d, "No such item.\n\r", 0 );
show_bmenu_to(d);
return;
}
if ( d->connected == CON_GET_RECREATION )
{
BUILDING_DATA *bld;
// BUILDING_DATA *bld_next;
int i;
int x=-1,y=-1,z=-1,xx,yy;
switch ( *argument )
{
case 'n': case 'N': case '0':
if ( map_table.type[ch->x][ch->y][ch->z] == SECT_OCEAN ) {
write_to_buffer(d,"You can't respawn, you are in the middle of the ocean!\n\r", 0 );
return;
}
bld = map_bld[ch->x][ch->y][ch->z];
if( bld != NULL && bld->owner != ch)
{
write_to_buffer(d, "You cannot respawn in this building!\n\r", 0);
return;
}
write_to_buffer( d, "Keeping old character.\n\r", 0 );
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to(d);
return;
case '2':
write_to_buffer( d, "Selecting Random Location.\n\r", 0 );
d->connected = CON_GET_NEW_CLASS;
i = 0;
while ( TRUE )
{
i++;
x = number_range(4,MAX_MAPS - 5);
y = number_range(4,MAX_MAPS - 5);
if ( map_table.type[x][y][ch->z] == SECT_NULL || map_table.type[x][y][ch->z] == SECT_OCEAN || map_table.type[x][y][ch->z] == SECT_LAVA || map_table.type[x][y][ch->z] == SECT_MOUNTAIN )
continue;
for ( xx = x-10;xx<x+10;xx++ )
for ( yy = y-10;yy<y+10;yy++ )
if ( map_bld[xx][yy][ch->z] )
continue;
if ( i > 200 )
{
send_to_char( "No suitable location found for you to start in. Placing you near enemy territory.\n\r", ch);
break;
}
}
ch->x = x;
ch->y = y;
show_cmenu_to(d);
return;
case '3':
for ( bld = first_building;bld;bld = bld->next )
{
if ( bld->type != BUILDING_HQ ) continue;
if ( !str_cmp(bld->owned,ch->name) )
{
if ( x < 0 || y < 0 || z < 0 )
{
x = bld->x;
y = bld->y;
z = bld->z;
}
if ( bld->level > 1 )
bld->level--;
}
}
if ( x >= 0 && y >= 0 && z >= 0 )
{
ch->x = x;
ch->y = y;
ch->z = z;
}
else
{
write_to_buffer( d, "None of your buildings were found, please select another option.\n\r", 0 );
return;
}
write_to_buffer( d, "Starting back in your base.\n\r", 0 );
show_cmenu_to(d);
d->connected = CON_GET_NEW_CLASS;
return;
case '4':
for ( bld = first_building;bld;bld = bld->next )
{
if ( bld->type != BUILDING_CLONING_FACILITY ) continue;
if ( !str_cmp(bld->owned,ch->name) )
{
if ( x < 0 || y < 0 || z < 0 )
{
x = bld->x;
y = bld->y;
z = bld->z;
}
}
}
if ( x >= 0 && y >= 0 && z >= 0 )
{
ch->x = x;
ch->y = y;
ch->z = z;
}
else
{
write_to_buffer( d, "None of your buildings were found, please select another option.\n\r", 0 );
return;
}
write_to_buffer( d, "Starting back in your base.\n\r", 0 );
show_cmenu_to(d);
d->connected = CON_GET_NEW_CLASS;
return;
default:
write_to_buffer( d, "Please select one of the options.\n\r", 0 );
return;
}
return;
}
if ( d->connected == CON_GET_NEW_CLASS )
{
int cnt;
if ( !str_cmp(argument,"help") )
{
show_cmenu_to(d);
write_to_buffer( d,"\n\r\n\r@@WYour class is one of the more important aspects of your character - Each class provides a unique bonus, and some require some work to unlock (Ranks, achieved by killing others).\n\rYou may change your class only upon death, so choose wisely.\n\r\n\r@@cAnd your choice is:" , 0 );
return;
}
for ( cnt = 0;cnt < MAX_CLASS;cnt++ )
if ((!str_cmp(argument,class_table[cnt].name ) || !str_cmp(argument,class_table[cnt].who_name)) && class_table[cnt].rank <= get_rank(ch) )
{
ch->class = cnt;
if ( ch->played_tot == 0 )
{
d->connected = CON_READ_RULES;
do_help(ch,"shortrules");
write_to_buffer(d,"\n\rPlease read the rules and answer the following question:\n\rAre you allowed to have any more characters, even if you use the PDELETE command? ", 0 );
}
else
{
d->connected = CON_READ_MOTD;
do_help(ch, "newun" );
}
{
ch->max_hit = STARTING_HP;
ch->hit = ch->max_hit;
ch->pcdata->hp_from_gain = ch->max_hit;
ch->deaf = 0;
}
ch->pcdata->pkills = 0;
ch->pcdata->bkills = 0;
ch->played = 0;
if ( ch->pcdata->dead == FALSE )
{
// OBJ_DATA *obj;
bool has_building[MAX_MAPS][MAX_MAPS];
BUILDING_DATA *bld;
bool bad = TRUE;
int x,xx;
int y,yy;
int i = 0;
if ( ch->pcdata->deleted == FALSE )
{
ch->played_tot = 0;
ch->pcdata->deaths = 0;
ch->pcdata->blost = 0;
ch->pcdata->tbkills = 0;
ch->pcdata->tpkills = 0;
}
for ( x = 0;x<MAX_MAPS;x++ )
for( y = 0;y<MAX_MAPS;y++ )
has_building[x][y] = FALSE;
for ( bld = first_building;bld;bld = bld->next )
{
if ( bld->z != ch->z )
continue;
if ( bld->x < 0 && bld->y < 0 )
has_building[bld->x * -1][bld->y * -1] = TRUE;
else
has_building[bld->x][bld->y] = TRUE;
}
while ( bad )
{
i++;
bad = FALSE;
x = number_range(4,MAX_MAPS - 5);
y = number_range(4,MAX_MAPS - 5);
if ( map_table.type[x][y][ch->z] == SECT_NULL || map_table.type[x][y][ch->z] == SECT_OCEAN )
bad = TRUE;
for ( xx = x-10;xx<x+10;xx++ )
for ( yy = y-10;yy<y+10;yy++ )
if ( has_building[xx][yy] || (xx>x-5 && xx<x+5 && yy>y-5 && yy<y+5 && map_table.type[xx][yy][ch->z] == SECT_OCEAN))
bad = TRUE;
if ( i > 200 )
{
send_to_char( "No suitable location found for you to start in. Placing you near enemy territory.\n\r", ch);
bad = FALSE;
}
}
move ( ch, x, y, ch->z );
ch->money = STARTING_MONEY;
}
else
{
BUILDING_DATA *bld;
for ( bld = first_building;bld;bld = bld->next )
if ( !str_cmp(bld->owned,ch->name) )
{
bld->hp = bld->maxhp;
bld->shield = bld->maxshield;
// bld->value[3] = 0;
bld->value[9] = 0;
}
ch->pcdata->dead = FALSE;
}
/* {
FILE *fp;
fclose( fpReserve );
if ( ( fp = fopen( PLAYER_LIST_FILE, "a" ) ) == NULL )
{
}
else
{
fprintf( fp, "%s~\n", ch->name );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
}*/
return;
}
write_to_buffer( d, "This is not a class.\n\r", 0 );
return;
}
if ( d->connected == CON_READ_MOTD )
{
LINK(ch, first_char, last_char, next, prev);
d->connected = CON_PLAYING;
if ( IS_SET( ch->config, CONFIG_FULL_ANSI ) )
{
char scrollbuf[MSL];
sprintf( scrollbuf, "%s%s%s%i;%ir%s%%i;%iH",
CRS_RESET,
CRS_CLS,
CRS_CMD,
0,
ch->pcdata->term_rows - 12,
CRS_CMD,
ch->pcdata->term_rows -13 );
send_to_char( scrollbuf, ch );
}
send_to_char(
"\n\rWelcome to " mudnamecolor ". May your visit here be ... action-packed!!\n\r",
ch );
if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_WMAP ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_WMAP ) );
}
/* check for login failures, then clear count. */
if ( ch->pcdata->failures != 0 && ch->level != 1)
{
sprintf( msg, "WARNING: There have been %d failed login attempts.\n\r",
ch->pcdata->failures );
send_to_char( msg, ch );
ch->pcdata->failures = 0;
}
if ( ch->level >= 0 )
{
sprintf( msg, "\n\rLast successful login from: %s\n\r\n\r", ch->pcdata->host );
send_to_char( msg, ch );
if ( strcmp( d->host, ch->pcdata->host ) )
{
sprintf( msg, "%s connected from %s ( last login was from %s ) !",
ch->name, d->host, ch->pcdata->host );
log_string( msg );
monitor_chan( ch, msg, MONITOR_CONNECT );
if ( ( ch->level > 80 ) )
{
sprintf( msg, "WARNING!!! %s logged in with level %d.\n\r", ch->name, ch->level );
log_string( msg );
}
}
if ( ch->pcdata->host != NULL )
free_string( ch->pcdata->host );
ch->pcdata->host = str_dup( d->host );
}
if ( str_cmp(ch->name,admin) )
act( "$n enters " mudnamecolor ".", ch, NULL, NULL, TO_ROOM );
if ( ch->position != POS_STANDING )
ch->position = POS_STANDING;
ch->killtimer = 0;
ch->c_sn = -1;
if ( ch->played > ch->played_tot )
ch->played_tot = ch->played;
ch->is_free = FALSE;
char_to_building(ch, get_building(ch->x,ch->y,ch->z));
ch->victim = ch;
ch->bvictim = NULL;
ch->dead = FALSE;
ch->fake = FALSE;
if ( ch->z >= Z_MAX )
ch->z = Z_GROUND;
if ( ch->z == Z_AIR )
{
move(ch,ch->x,ch->y,Z_GROUND);
do_home(ch,ch->name);
}
if ( sysdata.killfest )
ch->quest_points = 99999;
// if (IMC)
// if ( ch->pcdata->imcchardata && ch->pcdata->imcchardata->imcperm == IMCPERM_NOTSET )
// ch->pcdata->imcchardata->imcperm = IMCPERM_MORT;
sprintf( buf, "%s logged on from IP %s", ch->name, ch->pcdata->host );
log_f(buf);
sprintf( buf, "%d", web_data.num_players+1);
update_web_data(WEB_DATA_NUM_PLAYERS,buf);
if ( ch->pcdata->deleted )
{
sprintf(buf, "%s has recreated back into the game.", ch->name );
ch->pcdata->deleted = FALSE;
}
else
{
sprintf( buf, "%s has entered the game%s.", ch->name, (ch->played_tot==0)?" for the first time":"" );
if ( ch->played_tot==0 )
{
web_data.tot_players++;
update_web_data(WEB_DATA_NEWEST_PLAYER,ch->name);
}
}
if ( map_ch[ch->x][ch->y][ch->z] == NULL || map_ch[ch->x][ch->y][ch->z] != ch )
ch->next_in_room = map_ch[ch->x][ch->y][ch->z];
map_ch[ch->x][ch->y][ch->z] = ch;
{
BUILDING_DATA *bld;
BUILDING_DATA *bld_next;
ch->first_building = NULL;
for ( bld = first_building;bld;bld = bld_next )
{
bld_next = bld->next;
if ( !str_cmp(bld->owned,ch->name) )
{
activate_building(bld,TRUE);
if ( ch->first_building )
ch->first_building->prev_owned = bld;
bld->next_owned = ch->first_building;
ch->first_building = bld;
bld->owner = ch;
bld->timer = 0;
}
}
}
if ( ch->level > 0 && get_trust(ch) < 80 )
ch->level = 0;
if ( str_cmp(ch->name,admin) )
monitor_chan( ch, buf, MONITOR_CONNECT );
if ( !IS_IMMORTAL(ch) && (!ch->in_building || ch->in_building->type != BUILDING_CLUB) )
info( buf, 1 );
if ( ch->in_building && str_cmp(ch->in_building->owned,ch->name) && get_ch(ch->in_building->owned) == NULL )
{
BUILDING_DATA *bld;
send_to_char( "You have logged into someone else's building. Attempting to transfer back to HQ.\n\r", ch );
for ( bld = first_building;bld;bld = bld->next )
if ( !str_cmp(bld->owned,ch->name) )
{
move ( ch, bld->x, bld->y, bld->z );
break;
}
if ( bld == NULL )
send_to_char( "No HQ found. Keeping you there.\n\r", ch );
}
{
if ( !str_cmp( ch->pcdata->room_enter , "" ) )
{
ch->pcdata->room_enter = str_dup( "moves in from" );
ch->pcdata->room_exit = str_dup( "moves" );
}
}
ch->is_quitting = FALSE;
d->connected = CON_PLAYING;
do_help(ch,"motd");
if ( ch->z >= Z_MAX )
move(ch,100,100,Z_GROUND);
check_prof(ch);
if ( str_cmp(d->character->pcdata->load_msg,""))
write_to_buffer( d, d->character->pcdata->load_msg, 0 );
if ( IS_SET(ch->config,CONFIG_CLIENT) ) do_look(ch,"");
return;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
DESCRIPTOR_DATA *d;
/*
* Reserved words.
*/
if ( is_name( name, "all auto everymob localmobs immortal zen self someone you fuck fuq shit cock ass asshole nobody hitler himmler geobbels nazi" ) )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
if ( !str_cmp(name,"none") )
return FALSE;
for (d = first_desc; d; d = d->next)
{
if (d->connected!=CON_PLAYING && d->character && d->character->name
&& d->character->name[0] && !str_cmp(d->character->name, name))
{
sprintf(log_buf,"Two newbies creating char with same name.(%s)\n\r",name);
log_string( log_buf );
monitor_chan( NULL, log_buf, MONITOR_CONNECT );
return FALSE;
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
VEHICLE_DATA *vhc;
for ( ch = first_char; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& !str_cmp( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
if ( ch->desc )
close_socket(ch->desc);
if ( (vhc=d->character->in_vehicle) )
{
vhc->driving = ch;
d->character->in_vehicle = NULL;
ch->in_vehicle = vhc;
}
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if ( IS_SET(ch->config,CONFIG_CLIENT) )
do_look(ch,"");
else
send_to_char( "Reconnecting.\n\r@@e@@fHave you read Help Spammed Out?@@N\n\r", ch );
if ( str_cmp(ch->name,admin) )
{
act( "$n reconnects.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
monitor_chan( ch, log_buf, MONITOR_CONNECT );
}
d->connected = CON_PLAYING;
{
move(ch,ch->x,ch->y,ch->z);
}
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
char buf[MAX_STRING_LENGTH];
for ( dold = first_desc; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
sprintf( buf, "Player from site %s tried to login as %s (already playing) !",
d->host, name );
// monitor_chan( NULL, buf, MONITOR_CONNECT );
/* Not sure if we want to do this..players can cheat and try to log back in as themselves to end a fight Zen
dold->character->position = POS_STANDING;
if ( dold->character->fighting != NULL )
dold->character->fighting = NULL;
*/
save_char_obj( dold->character );
dold->character->is_quitting = TRUE;
dold->character->is_free = FALSE;
if ( dold && dold->out_compress )
compressEnd(dold,dold->compressing);
if ( dold )
dold->mxp = FALSE;
extract_char( dold->character, TRUE );
if ( dold != NULL )
close_socket( dold );
write_to_buffer( d, "@@e@@fIMPORTANT: You were already playing! Old character disconnected!\n\r@@N",0);
// d->connected = CON_RECONNECTING;
// d->character->fighttimer = -1;
// do_quit( dold->character, "" );
// write_to_buffer( d, "Already playing. If you were not fighting or dead, you were disconnected\n\rName: ", 0 );
// d->connected = CON_GET_NAME;
/* if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}*/
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, get_room_index(ROOM_VNUM_WMAP));
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
move(ch,ch->x,ch->y,ch->z);
return;
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
if (ch == NULL)
return;
if ( txt == NULL || ch->desc == NULL )
return;
/* Large leak fixed here.. -- Altrag */
if ( ch->desc->showstr_head != NULL )
{
char *ssh;
ssh = qgetmem(strlen(ch->desc->showstr_head)+strlen(txt)+1);
strcpy(ssh, ch->desc->showstr_head);
strcat(ssh, txt);
if ( ch->desc->showstr_point )
ch->desc->showstr_point += (ssh-ch->desc->showstr_head);
else
ch->desc->showstr_point = ssh;
qdispose(ch->desc->showstr_head, strlen(ch->desc->showstr_head)+1);
ch->desc->showstr_head = ssh;
}
else
{
ch->desc->showstr_head = qgetmem( strlen( txt ) + 1);
strcpy( ch->desc->showstr_head, txt );
ch->desc->showstr_point = ch->desc->showstr_head;
}
if ( ch->desc->showstr_point == ch->desc->showstr_head )
show_string( ch->desc, "" );
return;
}
/* The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom
for porting this SillyMud code for MERC 2.0 and laying down the groundwork.
Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which
the improvements to the pager was modeled from. - Kahn */
/* Leak fixes.. alloc_mem'd stuff shouldnt be free_string'd. -- Altrag */
/* Spec: buffer overflow fixes, internal buffer sizes increased */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_INPUT_LENGTH ];
register char *scan, *chk;
int lines = 0, toggle=1;
int space;
one_argument(input, buf);
switch( UPPER( buf[0] ) )
{
case '\0':
case 'C': /* show next page of text */
lines = 0;
break;
case 'R': /* refresh current page of text */
lines = - 1 - (d->character->pcdata->pagelen);
break;
case 'B': /* scroll back a page of text */
lines = -(2*d->character->pcdata->pagelen);
break;
case 'H': /* Show some help */
write_to_buffer( d,
"C, or Return = continue, R = redraw this page,\n\r", 0 );
write_to_buffer( d,
"B = back one page, H = this help, Q or other keys = exit.\n\r\n\r",
0 );
lines = - 1 - (d->character->pcdata->pagelen);
break;
default: /*otherwise, stop the text viewing */
if ( d->showstr_head )
{
qdispose( d->showstr_head, strlen(d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
/* do any backing up necessary */
if (lines < 0)
{
for ( scan = d->showstr_point; scan > d->showstr_head; scan-- )
if ( ( *scan == '\n' ) || ( *scan == '\r' ) )
{
toggle = -toggle;
if ( toggle < 0 )
if ( !( ++lines ) )
break;
}
d->showstr_point = scan;
}
/* show a chunk */
lines = 0;
toggle = 1;
space=MAX_STRING_LENGTH*2 - 100;
for ( scan = buffer; ; scan++, d->showstr_point++ )
{
space--;
if ( ( ( *scan = *d->showstr_point ) == '\n' || *scan == '\r' )
&& ( toggle = -toggle ) < 0 && space>0 )
lines++;
else
if ( !*scan || ( d->character
&& lines >= d->character->pcdata->pagelen) ||
space<=0 )
{
*scan = '\0';
write_to_buffer( d, buffer, strlen( buffer ) );
/* See if this is the end (or near the end) of the string */
for ( chk = d->showstr_point; isspace( *chk ); chk++ );
if ( !*chk )
{
if ( d->showstr_head )
{
qdispose( d->showstr_head, strlen(d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
}
return;
}
}
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char tmp_str[MSL];
CHAR_DATA *to;
CHAR_DATA *to_next;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i = "";
char *point;
bool do_crlf = TRUE;
bool can_see_message = TRUE;
int safe = 0;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if ( ch == NULL || !ch )
return;
if ( ( ch->is_free != FALSE )
|| ( ch->in_room == NULL )
)
{
bugf("bad ch, string=%s", format);
return;
}
to = first_char;
if ( type == TO_ROOM || type == TO_NOTVICT )
to = map_ch[ch->x][ch->y][ch->z];
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bugf( "Act: null vch with TO_VICT, string=%s", format );
return;
}
}
for ( ; to != NULL; to = to_next )
{
to_next = to->next;
if ( safe > 100 )
break;
safe++;
if ( type == TO_ROOM || type == TO_NOTVICT )
to_next = to->next_in_room;
if ( ( type == TO_ROOM || type == TO_NOTVICT ) && ( NOT_IN_ROOM( ch, to ) || ch->in_room != to->in_room ) )
continue;
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'M' && *str <= 'N' )
{
bugf( "Act: missing arg2 for code $%c, string=%s",
*str, format );
i = " !!!!! ";
}
else if ( arg2 == NULL && *str >= 'S' && *str <= 'T' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format);
i = " !!!!! ";
}
else if ( arg2 == NULL && *str == 'E' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format);
i = " !!!!! ";
}
else
{
switch ( *str )
{
default: bugf( "Act: bad code $%c, string=%s", *str, format );
i = " !!!!! "; break;
/* Thx alex for 't' idea */
case 'L': can_see_message = TRUE;
if ( IS_IMMORTAL( to ) )
{
if (( IS_SET( ch->act, PLR_WIZINVIS )
&& ch->invis > get_trust( to ))
|| ( IS_SET( ch->act, PLR_INCOG )
&& ch->incog > get_trust( to )))
can_see_message = FALSE;
}
else
{
if (( IS_SET( ch->act, PLR_WIZINVIS ) && get_trust( to ) < ch->invis )
|| ( IS_SET( ch->act, PLR_INCOG ) && ch->incog > get_trust( to )))
can_see_message = FALSE;
}
break;
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = ( to != vch ) ? him_her [URANGE(0, ch ->sex, 2)] : "you"; break;
case 'M': i = ( to != vch ) ? him_her [URANGE(0, vch ->sex, 2)] : "you"; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'k': one_argument( ch->name, tmp_str );
i = (char *) tmp_str; break;
case 'K': one_argument( vch->name, tmp_str );
i = (char *) tmp_str; break;
case 'p':
if ( obj1 )
{
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
}
break;
case 'P':
if ( obj2 )
{
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
}
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
if ( i[0] == '^' )
{
++i;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
if ( do_crlf )
{
*point++ = '\n';
*point++ = '\r';
}
buf[0] = UPPER(buf[0]);
*point = '\0';
if (to->desc && can_see_message )
write_to_buffer( to->desc, buf, point - buf );
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void do_finger( CHAR_DATA *ch, char * argument )
{
CHAR_DATA *victim;
char name[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
DESCRIPTOR_DATA d;
bool load = TRUE;
argument = one_argument( argument, name );
if ( name[0] == '\0' )
{
send_to_char ( "Finger whom?\n\r", ch );
return;
}
if ( (victim = get_char_world(ch,name)) != NULL && !str_cmp(victim->name,name) )
{
do_whois( ch, name );
return;
}
if ( ( victim = get_ch(name) ) )
load = FALSE;
if ( load )
found = load_char_obj( &d, name, FALSE );
else
found = TRUE;
if (!found)
{
sprintf( buf, "No pFile found for '%s'.\n\r", capitalize( name ) );
send_to_char( buf, ch );
free_char( d.character ); /* Added - Wyn */
return;
}
if ( load )
{
victim = d.character;
d.character = NULL;
victim->desc = NULL;
}
sprintf( buf, "@@r+@@G-=-=-=-=-=-=-=-=-=-=- @@c%11s @@G-=-=-=-=-=-=-=-=-=-=-@@r+@@N\n\r", capitalize(victim->name) );
if ( IS_IMMORTAL( victim ) )
{
sprintf( buf+strlen(buf), "@@r[ %3s @@r]@@N\n\r", victim->pcdata->who_name );
}
if ( IS_GUIDE ( victim ) )
{
sprintf( buf+strlen(buf), " @@r[ NEWBIE HELPER @@r]@@N\n\r" );
}
if ( IS_NEWBIE( victim ) )
{
sprintf( buf+strlen(buf), "@@r[ @@yNEWBIE@@r ]@@N\n\r" );
}
sprintf( buf+strlen(buf), "@@GRank@@d: @@r%d Play Time@@d: @@r%d Hours\n\r", get_rank(victim), my_get_hours(victim,TRUE) );
sprintf( buf+strlen(buf), "@@ePK Statistics@@N\n\r" );
sprintf( buf+strlen(buf), "@@bPlayers Killed@@d: @@y%d@@b (@@y%d@@b).\n\r", victim->pcdata->pkills, victim->pcdata->tpkills );
sprintf( buf+strlen(buf), "@@bBuildings Destroyed@@d: @@y%d@@b (@@y%d@@b).\n\r", victim->pcdata->bkills, victim->pcdata->tbkills );
sprintf( buf+strlen(buf), "@@bDeaths@@d: @@y%d@@b.\n\r", victim->pcdata->deaths );
if ( victim->pcdata->blost <= 30000 )
sprintf( buf+strlen(buf), "@@bBuildings Lost@@d: @@y%d@@b.\n\r\n\r", victim->pcdata->blost );
else
sprintf( buf+strlen(buf), "@@bBuildings Lost@@d: @@yOver 30,000@@b.\n\r\n\r" );
sprintf( buf+strlen(buf), "@@ePaintball Statistics@@N\n\r" );
sprintf( buf+strlen(buf), "@@dHits: @@W%d\n\r", victim->pcdata->pbhits );
sprintf( buf+strlen(buf), "@@dLosses: @@W%d\n\r", victim->pcdata->pbdeaths );
if ( IS_SET ( victim->config, CONFIG_PUBMAIL ) )
sprintf(buf+strlen(buf), "\n\r@@WEmail: %s@@N\n\r", victim->pcdata->email_address );
if ( IS_IMMORTAL( ch ) )
sprintf(buf+strlen(buf), "\n\r@@dLast Logged: %sFrom: %s@@N\n\r", victim->pcdata->lastlogin, victim->pcdata->host );
sprintf( buf+strlen(buf), "@@r+@@G-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-@@r+@@N\n\r");
send_to_char(buf,ch);
if ( load )
{
free_char(victim); /* Uncommented...you need this - Wyn */
victim = NULL;
}
return;
}
void send_to_descrips( const char *message )
{
return;
}
/* Here it is boys and girls the HOT reboot function and all its nifty * little parts!! - Flar
*/
void do_hotreboo (CHAR_DATA *ch, char * argument)
{
send_to_char("If you want to do a @@R@@fHOT@@Breboot@@N....spell it out.\n\r", ch );
return;
}
extern int port,control; /* db.c */
#if 0
void _mcleanup(void);
#endif
void do_hotreboot (CHAR_DATA *ch, char * argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100];
extern int saving_area;
bool compress;
bool silent = FALSE;
bool crash = FALSE;
bool override = FALSE;
bool msg = FALSE;
bool nosave = FALSE;
int cust = 0;
CHAR_DATA *wch;
if ( !str_cmp(argument,"crash") )
{
crash = TRUE;
bug( "Attempting Crash Recovery.\n\r", 0 );
}
else if ( !str_cmp(argument,"nosave") )
{
nosave = TRUE;
}
else if ( !str_cmp(argument,"override") )
{
override = TRUE;
}
else if ( !str_cmp(argument,"silent") )
{
silent = TRUE;
}
else if ( !str_cmp(argument,"matrix") )
{
cust = 1;
silent = TRUE;
msg = TRUE;
}
else if ( argument[0] != '\0' )
{
msg = TRUE;
silent = TRUE;
}
if ( !override )
{
for ( wch = first_char;wch;wch = wch->next )
{
if ( NUKEM(wch) )
{
sprintf( buf, "%s is in NUKEM.\n\r", wch->name );
send_to_char(buf,ch);
return;
}
}
}
if ( silent )
sysdata.silent_reboot = TRUE;
else
sysdata.silent_reboot = FALSE;
if ( !crash && !override )
{
save_sysdata();
build_save_flush();
save_objects(1);
save_alliances();
save_buildings();
save_vehicles(0);
save_quests();
set_max_ever(0);
// save_building_table();
}
if (saving_area && !crash )
{
if ( ch )
send_to_char("Please wait until area saving complete.\n", ch );
return;
}
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
if ( !crash && ch )
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
log_f ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
// imc_shutdown(); /* IMC */
if ( crash )
sprintf (buf, "\n\r**** ATTEMPTING CRASH RECOVERY - HOLD ON TO YOUR HORSES ****%s\n\n\r", "");
else if ( cust == 1 )
sprintf( buf, "\n\rYou notice a black cat walking past... And then another one, just like it!\n\rTrinity faces you and says, \"It's a glitch in the Matrix, it happens when they change something!\"\n\r" );
else if ( msg )
sprintf( buf, "\n\r%s\n\r", argument );
else
sprintf (buf, "\n\r**** HOTreboot by An Immortal - Please remain ONLINE ****\n\r*********** We will be back in a few seconds!! *************%s\n\n\r", "");
/* For each PLAYING descriptor( non-negative ), save its state */
for (d = first_desc; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected < 0) /* drop those logging on */
{
// MCCP
// write_to_descriptor (d->descriptor, "\n\rSorry, the Mud is performing a quick reboot. Please reconnect.\n\r", 0);
write_to_descriptor (d, "\n\r@@WSorry, the game is rebooting. Come back in a few seconds.@@N\n\r", 0);
// End MCCP
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host );
if ( !nosave )
save_char_obj (och);
// MCCP
// write_to_descriptor (d->descriptor, buf, 0);
if ( !silent || msg )
write_to_descriptor (d, buf, 0);
// End MCCP
}
compress = (d->out_compress) ? TRUE : FALSE;
if ( d->character )
{
d->character->c_sn = -1;
if ( compress )
{
if ( d->compressing == 85 && !IS_SET(d->character->config,CONFIG_COMPRESS) )
SET_BIT(d->character->config,CONFIG_COMPRESS);
if ( d->compressing == 86 && !IS_SET(d->character->config,CONFIG_COMPRESS2) )
SET_BIT(d->character->config,CONFIG_COMPRESS2);
compressEnd(d,d->compressing);
}
else
{
if ( IS_SET(och->config,CONFIG_COMPRESS) )
REMOVE_BIT(och->config,CONFIG_COMPRESS);
if ( IS_SET(och->config,CONFIG_COMPRESS2) )
REMOVE_BIT(och->config,CONFIG_COMPRESS2);
}
if ( d->mxp == FALSE && IS_SET(d->character->config,CONFIG_MXP) )
REMOVE_BIT(d->character->config,CONFIG_MXP);
else if ( d->mxp == TRUE && !IS_SET(d->character->config,CONFIG_MXP) )
SET_BIT(d->character->config,CONFIG_MXP);
if ( !nosave )
save_char_obj(och);
}
d->mxp = FALSE;
}
/* for ( och = first_char;och;och = och->next )
{
if ( !och->fake )
continue;
fprintf(fp,"-2 %s 0\n", och->name );
}
*/
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
/* spec: handle profiling cleanly here */
#ifdef PROF
if (!fork()) /* dump profile info */
exit(0);
signal(SIGPROF, SIG_IGN);
#endif
//if (IMC)
// imc_shutdown( FALSE );
execl (EXE_FILE, "PA", buf, "HOTreboot", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
if ( ch )
send_to_char ("HOTreboot FAILED! Something is wrong in the shell!\n\r",ch);
/* Here you might want to reopen fpReserve */
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
BUILDING_DATA *bld;
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
int i = 0;
char buf[MSL];
extern bool disable_timer_abort;
log_f ("Copyover recovery initiated");
disable_timer_abort = TRUE;
fp = fopen (COPYOVER_FILE, "r");
web_data.num_players=0;
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
log_f ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
if ( !sysdata.silent_reboot )
sprintf(buf,"\n\rRestoring from HOTreboot...\n\r");
else
buf[0]='\0';
for (;;)
{
i++;
fscanf (fp, "%d %s %s\n", &desc, name, host );
if (desc == -1 || i > 1000)
break;
/* Write something, and check if it goes error-free */
// MCCP
GET_FREE (d, desc_free);
init_descriptor (d,desc); /* set up various stuff */
// if (!write_to_descriptor (desc, "\n\rRestoring from HOTreboot...\n\r",0))
if (!write_to_descriptor (d, buf,0))
// End MCCP
{
close (desc); /* nope */
continue;
}
d->host = str_dup (host);
d->next = NULL;
d->prev = NULL;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
LINK( d, first_desc, last_desc, next, prev );
/* Now, find the pfile */
fOld = load_char_obj (d, name, FALSE );
if (!fOld) /* Player file not found?! */
{
// MCCP
// write_to_descriptor (desc, "\n\rSomehow, your character was lost in the HOTreboot. Sorry, you must relog in.\n\r", 0);
write_to_descriptor (d, "\n\rSomehow, your character was lost in the HOTreboot. Sorry, you must relog in.\n\r", 0);
// End MCCP
close_socket (d);
}
else /* ok! */
{
CHAR_DATA * this_char;
// MCCP
// write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);
if ( !sysdata.silent_reboot )
write_to_descriptor (d, "\n\rCopyover recovery complete.\n\r",0);
// End MCCP
/* write_to_buffer(d,compress2_will,0);
write_to_buffer(d,compress_will,0);*/
if ( IS_SET(d->character->config,CONFIG_COMPRESS2) )
compressStart(d,TELOPT_COMPRESS2);
if ( IS_SET(d->character->config,CONFIG_COMPRESS) )
compressStart(d,TELOPT_COMPRESS);
if ( IS_SET(d->character->config,CONFIG_MXP) )
turn_on_mxp(d);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_LIMBO );
/* Insert in the char_list */
d->character->next = NULL;
d->character->prev = NULL;
this_char = d->character;
LINK( this_char, first_char, last_char, next, prev );
char_to_room (d->character, d->character->in_room);
// do_look (d->character, "");
d->character->in_building = map_bld[d->character->x][d->character->y][d->character->z];
if ( !sysdata.silent_reboot )
act ("$n's atoms materialize and reform.", d->character, NULL, NULL, TO_ROOM);
move(d->character,d->character->x,d->character->y,d->character->z);
d->character->first_building = NULL;
this_char->is_quitting = FALSE;
d->connected = CON_SETTING_STATS;
{
if ( this_char->login_sex != -1 )
this_char->sex = this_char->login_sex;
}
d->connected = CON_PLAYING;
web_data.num_players++;
}
}
fclose( fp );
disable_timer_abort = FALSE;
{
building_count = 0;
// BUILDING_DATA *bld;
for ( bld = first_building;bld;bld = bld->next )
{
activate_building(bld,TRUE);
bld->owner = get_ch(bld->owned);
if ( bld->owner )
{
if ( bld->owner->first_building )
bld->owner->first_building->prev_owned = bld;
bld->next_owned = bld->owner->first_building;
bld->owner->first_building = bld;
}
building_count++;
}
}
load_quests();
load_vehicles(0);
}
void hang ( const char * str )
{
bug( str, 0 );
kill( getpid(), SIGQUIT );
}
bool can_multiplay( CHAR_DATA *ch )
// Load lists of names of people who share an IP address here (If they're on a network
// or something, or for reason have the same IP... So the multiplay protection will skip
// them.
{
int i;
for ( i=0;i<30;i++ )
{
if ( multiplay_table[i].name != NULL && !str_cmp(multiplay_table[i].name,ch->name) )
return TRUE;
if ( ch->desc )
{
if ( multiplay_table[i].host != NULL && !str_prefix(multiplay_table[i].host,ch->desc->host) )
return TRUE;
}
else
{
if ( multiplay_table[i].host != NULL && !str_prefix(multiplay_table[i].host,ch->pcdata->host) )
return TRUE;
}
}
return FALSE;
}
void do_talktodesc( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char arg[MSL];
int i;
argument = one_argument(argument,arg);
if ( !is_number(arg) || argument[0] == '\0' )
{
send_to_char( "Syntax: talktodesc <num> <msg>\n\r", ch );
return;
}
i = atoi(arg);
for ( d = first_desc;d;d = d->next )
{
// i--;
// if ( i <= 0 )
if ( d->descriptor == i )
{
char buf[MSL];
sprintf( buf, "@@rMessage from the Admin: @@W%s\n\r@@rTo reply, type: talktoimms <message>@@N\n\r", argument );
// MCCP
// write_to_descriptor( d->descriptor, buf, 0 );
write_to_descriptor( d, buf, 0 );
// End MCCP
send_to_char( "Message Sent\n\r", ch );
return;
}
}
send_to_char( "No desc number found.\n\r", ch );
return;
}
void talktoimms( DESCRIPTOR_DATA *d, char *argument )
{
CHAR_DATA *ch;
int i = 0;
char buf[MSL];
argument = one_argument(argument,buf);
sprintf( buf, "Message from %s: %s", d->character->name, argument );
for ( ch = first_char;ch;ch = ch->next )
if (IS_IMMORTAL(ch) )
{
send_to_char( buf, ch );
i++;
}
sprintf( buf, "Message send to %d people.\n\r", i );
// MCCP
// write_to_descriptor( d->descriptor, buf, 0 );
write_to_descriptor( d, buf, 0 );
// End MCCP
return;
}
void do_stop( CHAR_DATA *ch, char *argument )
{
if ( ch->c_sn == -1 )
{
send_to_char( "You're not doing anything.\n\r", ch );
return;
}
if ( ch->c_sn == gsn_paradrop || ch->c_sn == gsn_warp || ch->c_sn == gsn_forcewait )
{
send_to_char( "You can't stop now!\n\r", ch );
return;
}
if ( ch->c_sn == gsn_move && map_table.type[ch->x][ch->y][ch->z] == SECT_ICE )
{
if ( number_percent() < 80 )
{
send_to_char( "The ground is too slippery to stop!\n\r", ch );
return;
}
else
{
send_to_char( "You get a grip on the ice and stop.\n\r", ch );
ch->c_sn = -1;
ch->victim = ch;
ch->c_obj = NULL;
check_queue(ch);
return;
}
}
if ( ch->c_sn == gsn_oreresearch && ch->c_obj )
{
ch->c_obj->value[0] += 60;
send_to_char ("By halting the research, you have added another 60 seconds for when you resume it!\n\r", ch );
}
send_to_char( "You stop what you were doing.\n\r", ch );
ch->c_sn = -1;
ch->victim = ch;
if ( ch->position != POS_HACKING )
ch->c_obj = NULL;
if ( ch->c_sn == gsn_computer )
{
if ( ch->bvictim )
{
if ( ch->bvictim->value[3] > 0 )
ch->bvictim->value[3] = 0;
ch->bvictim->value[8] = 0;
}
ch->bvictim = NULL;
}
check_queue(ch);
return;
}
/*void do_disconnect( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char arg[MSL];
int i;
argument = one_argument(argument,arg);
if ( !is_number(arg) )
{
send_to_char( "Syntax: disconnect <num> <msg?>\n\r", ch );
return;
}
i = atoi(arg);
for ( d = first_desc;d;d = d->next )
{
if ( d->descriptor == i )
{
char buf[MSL];
if ( argument[0] != '\0' )
write_to_descriptor( d, argument, 0 );
close_socket(d);
send_to_char( "Connection Killed.\n\r", ch );
return;
}
}
send_to_char( "No desc number found.\n\r", ch );
return;
}
*/