DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Old Vegeta Quest~



#VERSION 1
#AUTHOR Sixteen~

#RANGES
0 65 0 65
$

#FLAGS
1 3

#ECONOMY 0 31250500

#CLIMATE 2 2 2

#MOBILES
#10201
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#10260
bodyguard~
Bardock's Bodyguard~
&WBardock's bodyguard is standing here guarding something.
~
~
3 0 -900 C
1 0 0 0d0+0 0d0+0
0 150000000
112 112 1
20 20 20 20 20 20 20
0 0 0 0 0
5 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello $n, Defeat me and I'll give you something good.
~
> death_prog 100~
say You have defeated me, as I have promised you get something special.
mpoload 10260
give 10260 $n
if mobcount(10260) == 0
mpmload 10260
endif
~
|
#10270
Vegeta's Elite Guard.~
King Vegeta's Elite Guard.~
&WVegeta's Elite Guard is standing here protecting the Throne Room.
~
~
3 0 -900 C
1 0 0 0d0+0 0d0+0
0 115000000
112 112 1
18 18 18 20 18 18 20
0 0 0 0 0
5 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
say You have defeated me, you can now see King Vegeta.
mpoload 10270
give 10270 $n
if mobcount(10270) == 0
mpmload 10270
mpforce $n get voucher corpse
endif
~
|
#10271
Bardock1~
Bardock~
&WThe Great Bardock is standing here.
~
~
3 0 900 C
1 0 0 0d0+0 0d0+0
0 200000000
112 112 1
20 20 20 20 20 20 20
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
say Damn it! You have defeated me, now Frieza will reign supreme.
If wearingvnum($n) 10271
say You already have my Armor.
Else
if carryingvnum($n) 10271
say You already have my Armor.
Else
Mpoload 10271
give 10271 $n
if mobcount(10271) == 0
mpmload 10271
endif
endif
endif
~
|
#10272
King Vegeta~
King Vegeta~
&WKing Vegeta is here watching over his subjects.
~
~
3 0 -900 C
1 0 0 0d0+0 0d0+0
0 200000000
112 112 1
20 20 22 20 20 20 22
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
say I may be defeated, but my son will avenge my death.
If wearingvnum($n) 10272
Say You already have my Sword.
else
if carryingvnum($n) 10272
Say You already have my Sword.
else
Mpoload 10272
give 10272 $n
endif
endif
~
> death_prog 100~
if mobcount(10272) == 0
mpmload 10272
endif
~
|
#10300
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#10201
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0
1 0 0
#10260
armor voucher~
Bardock's Armor Voucher~
An armor voucher is laying here on the ground.~
~
13 0 1
0 0 0 0
1 0 0
#10270
Sword Voucher~
King Vegeta's Sword Voucher.~
A piece of paper with a small sword printed on it is lying on the ground.~
~
13 0 1
0 0 0 0
1 0 0
#10271
bardocks armor~
&R(&WShimmering&R) &cBardock's Elite Armor&w~
Old armor is here lying on the ground~
~
9 0 9
0 35 35 0
1 0 0
> wear_prog 100~
mea $n &zFitting the armor on your body you feel much more protected.
~
|
#10272
Longsword of Destiny~
&cL&Co&cn&Cg&cs&Cw&co&Cr&cd &Co&Cf &cD&Ce&cs&Ct&ci&Cn&cy&w~
A shiny sword is lying here on the ground.~
~
5 0 8193
3 5 0 3 50000 125000000
1 0 0
> wear_prog 100~
mea $n &CGrabbing the blade's handle you feel it's power surge
mea $n &Cthrough you.
mer $n &CAs $n wields the blade, you see the power surging through him.
~
|
#10300
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#10201
&YWelcome to Old Vegeta.~
&gAs you step foot on this planet, you could smell the fresh air. People,
more like Saiyans, are walking around here. As you make a quick scan here,
 you could tell that somewhere northward lies a  battlers tower and a
healing chamber. You know it wouldn't be a bad idea to gain some
powerlevel. It might just useful.
 
~
0 0 1
D0
~
~
0 -1 10202
> entry_prog 100~
if carryingvnum($n) 10260
mpforce $n junk voucher
if carryingvnum($n) 10270
mpforce $n junk voucher
endif
endif
~
|
S
#10202
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. 
~
0 0 1
D0
~
~
0 -1 10203
D2
~
~
0 -1 10201
> entry_prog 100~
if wasinroom($n) == 10201
mea $n _yel If you want to take the quest, go to level 3 at the elevator.
endif
~
> entry_prog 100~
if wasinroom($n) == 10203
mea $n _yel If you want to take the quest, go to level 3 at the elevator.
endif
~
|
S
#10203
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. 
~
0 0 1
D0
~
~
0 -1 10204
D2
~
~
0 -1 10202
S
#10204
&YIntersection~
&gThis intersection seems to be the most used intersection in this area!
You can feel the power this room holds, as it connects everything planet
Vegeta holds. You could tell that this area is decorated with lime green
walls and a white ceiling. You can sense that to the south, is the
entrance of planet Vegeta, leaving south, would allow you to leave this
planet. To the north, lays an ancient old elevator. Westward is a vast,
item shop, and a training room. And, most of all, the most important place
is eastward, where the battlers and healing chamber are.
~
0 0 1
D0
~
~
0 -1 10206
D1
~
~
0 -1 10205
D2
~
~
0 -1 10203
D3
~
~
0 -1 10208
S
#10205
&YTowards the Battling Sector~
&gAs you make your way to the battling sector, you can sense powerlevels
that are way beyond yours. You almost feel unstoppable, thinking of all
these ratings your getting. Green and dark green, is the colors as you
enter the room. Eastward lays a healing chamber and a sparring room,
fitted to your settings. 
~
0 0 1
D1
~
~
0 -1 10213
D3
~
~
0 -1 10204
S
#10206
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You hear something hum, like an
elevator. 
~
0 0 1
D0
~
~
0 -1 10207
D2
~
~
0 -1 10204
S
#10207
&YAn Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
There is also a velvet couch in the most northern part of the room.
~
0 0 1
D2
~
~
0 -1 10206
E
sign~
&cTo Get To Different levels say:
 
Level 2 = Say Level 2
Level 3 = Say Level 3
 
You are on Level 1, Right now.
~
> speech_prog p level 2~
mea $n _yel You press the level 2 Button, as you shoot up into the sky!
mea $n _yel You are now on level 2, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10228
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
> speech_prog p level 3~
mea $n _yel You press the level 3 Button, as you shoot up into the sky!
mea $n _yel You are now on level 3, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10238
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10208
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can also see that to the south is a
Saiyans Lounge, and to the north is an Item Shop.
~
0 0 1
D0
~
~
0 -1 10209
D1
~
~
0 -1 10204
D2
~
~
0 -1 10210
D3
~
~
0 -1 10211
S
#10209
&YItem Shop~
&gYou look into this shop and see rows of items. You could see that this
shop has tons of Cameras, and if you dont now what that means, don't steal
anything! As you look at the glass, in the center of the shop, you see
that it has everything from armors, weapons and even scouters! You could
see a royal green color rug leading to the glass. As you look up from the
glass, you can see the shopkeepeer eyeing you. It must be your time to
buy. 
~
0 0 1
D2
~
~
0 -1 10208
S
#10210
&YSaiyans Lounge~
&gA Saiyans lounge. A Place where all the saiyans could just hangout. Even
the other races could hangout in here. There is a fifty inch screen T.V, a
large deep red loveseat, along with a deep green couch. There seems to be
a bar in the corner, along with drinks on it. You could tell that this
lounge is just a place to hangout and talk. 
~
0 0 1
D0
~
~
0 -1 10208
S
#10211
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can also see that to the west is a
Meditation Chamber, and to the south is a Training Room, to train your
stats. 
~
0 0 1
D1
~
~
0 -1 10208
D2
~
~
0 -1 10212
D3
~
~
0 -1 10245
S
#10212
&YTraining Room~
&gThe room seems to be well maintained, although, the lighting is very dim.
There is no windows in this room, the room itself is very small. You can
see that trainer nods, as he looks at you. At this place you can train any
of your typical stats here. If you don't know what stats are, you should
read help *stat*. TO find out what stats you have, type score.
~
0 0 1
D0
~
~
0 -1 10211
S
#10213
&YA Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can see to the northern, there a
healing chamber, to heal those nasty wounds. To the south, you can see a
sparring arena, to spar other people. Also, to the east, is a battling
tower, so you can fight battlers and gain powerlevel.
~
0 0 1
D0
~
~
0 -1 10214
D1
~
~
0 -1 10216
D2
~
~
0 -1 10243
D3
~
~
0 -1 10205
S
#10214
&YHealing Chamber~
&gHoundreds of thousands of machines can be heard in this room, injecting a
redlike liquid into bodies of injuried ones. You can see that this healing
chamber is tremendously used alot. You could see tubes of redlike
substances on the floor, they must not be keeping up with the place.
 
To gain benefit from the healing chamber, type: Sleep
~
0 16384 1
D2
~
~
0 -1 10213
D3
~
~
0 -1 10215
S
#10215
&YSecondary Healing Chamber~
&gYet, there is so many people in the first healing chamber, they had to
have another chamber. This chamber has blue liquid instaid of red liquid
being injected into bodies that are injured. You could hear the machines
hum, as they begin to heal peoples wounds. You know it wouldn't hurt to
heal those wounds, you have, right about now. 
~
0 16384 1
D1
~
~
0 -1 10214
S
#10216
&YBattlers Tower~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel, some
not, and some may just be right for you. You know now what the power feels
close up, as you get ready to fight. Right next to you lies a puny saiyan,
just to get the feeling of what it feels to be on the tower. Get ready,
because its your turn now, to gain powerlevel!  Downward is also a gravity
chamber, where you can train your powerlevel without fighting. 
~
0 0 1
D3
~
~
0 -1 10213
D4
~
~
0 -1 10218
D5
~
~
0 -1 10217
S
#10217
&YGravity Room~
&gAs you walk into this dark green room, you can clearly see a machine
humming. Above the machine seems to have some numbers on it, having
purpose. Also as you walk into this room, you can feel your whole body
become three times heavier! 
~
0 8192 1
D4
~
~
0 -1 10216
S
#10218
&YBattlers Tower: Level One~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel, some
not, and some may just be right for you. You know now what the power feels
close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10219
D5
~
~
0 -1 10216
S
#10219
&YBattlers Tower: Level Two~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10220
D5
~
~
0 -1 10218
S
#10220
&YBattlers Tower: Level Three~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10221
D5
~
~
0 -1 10219
S
#10221
&YBattlers Tower: Level Four~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10222
D5
~
~
0 -1 10220
S
#10222
&YBattlers Tower: Level Five~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10223
D5
~
~
0 -1 10221
S
#10223
&YBattlers Tower: Level Six~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10224
D5
~
~
0 -1 10222
S
#10224
&YBattlers Tower: Level Seven~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10225
D5
~
~
0 -1 10223
S
#10225
&YBattlers Tower: Level Eight~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10226
D5
~
~
0 -1 10224
S
#10226
&YBattlers Tower: Level Nine~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10227
D5
~
~
0 -1 10225
S
#10227
&YBattlers Tower: Final Battler~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs arnd crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D5
~
~
0 -1 10226
S
#10228
&YAn Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
There is also a velvet couch in the most northern part of the room. You
can also hear some very eerie noises coming from the south. There also
seems to be a sign here. 
~
0 0 1
D2
~
~
0 -1 10229
E
sign~
&cTo Get To Different levels say:
 
Level 1 = Say Level 1
Level 3 = Say Level 3
 
You are on Level 2, Right now.
~
> speech_prog p level 1~
mea $n _yel You press the level 1 Button, as you shoot up into the sky!
mea $n _yel You are now on level 1, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10207
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
> speech_prog p level 3~
mea $n _yel You press the level 3 Button, as you shoot up into the sky!
mea $n _yel You are now on level 3, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10238
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10229
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10228
D1
~
~
0 -1 10230
D2
~
~
0 -1 10232
D3
~
~
0 -1 10231
S
#10230
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D2
~
~
0 -1 10236
D3
~
~
0 -1 10229
S
#10231
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D1
~
~
0 -1 10229
D2
~
~
0 -1 10235
S
#10232
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10229
D1
~
~
0 -1 10236
D2
~
~
0 -1 10233
D3
~
~
0 -1 10235
S
#10233
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10232
D1
~
~
0 -1 10237
D3
~
~
0 -1 10234
S
#10234
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10235
D1
~
~
0 -1 10233
S
#10235
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10231
D1
~
~
0 -1 10232
D2
~
~
0 -1 10234
S
#10236
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10230
D2
~
~
0 -1 10237
D3
~
~
0 -1 10232
S
#10237
&YA Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10236
D3
~
~
0 -1 10233
S
#10238
&YAn Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
You can hear people sparring in a distance. Keep your guard up. There also
seems to be a sign here.
~
0 0 1
D2
~
~
0 -1 10241
E
sign~
&cTo Get To Different levels say:
 
Level 1 = Say Level 1
Level 2 = Say Level 2
 
&cYou are on Level 3, Right now.
~
> speech_prog p level 1~
mea $n _yel You press the level 1 Button, as you shoot up into the sky!
mea $n _yel You are now on level 1, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10207
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter
~
> speech_prog p level 2~
mea $n _yel You press the level 2 Button, as you shoot up into the sky!
mea $n _yel You are now on level 2, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10228
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10239
&YAdvanced Sparring Dojo~
&gGore all over, with some missing teeth are widely on the floor. This
advanced sparring dojo is somewhat, more tougher then the one on level
one. You can hear all types of people screaming in here. You know what,
you better get suited up, because you're next. 
~
0 0 1
D2
~
~
0 -1 10240
S
#10240
&YNearing a Sparring Room~
&gAs you get closer and closer to this advanced sparring dojo. You feel
that you are more of a man, entering this dojo, just because its advanced.
You gulp, as you think to yourself, only one more step to the advanced
sparring dojo. There is only two exits in this room, north and east, pick
your destiny.
~
0 0 1
D0
~
~
0 -1 10239
D1
~
~
0 -1 10241
S
#10241
&YAn Ancient Hallway~
&gThis hallway seems to be much more complex and calmer then level 2 and
level 1. This area, seems to have no windows or doors. There is a heater
in the southern part of the room, to keep things warm. You can see that
eastward is some golden doors, and westward is a an advanced sparring
dojo. 
~
0 0 1
D0
~
~
0 -1 10238
D1
~
~
0 -1 10242
D3
~
~
0 -1 10240
S
#10242
&YGolden Doors~
&gAs you look at these golden doors, you can tell that these golden doors
are very weak. Anybody could push through these doors. As you look more
closely at the doors, you wonder. You push the golden doors. Hey, it's a
dead end, you been tricked! Turn back, there's nothing here.  On the door
is a &Yplaque&g with some writing on it. 
~
0 0 1
D3
~
~
0 -1 10241
E
plaque~
&RTo open the door, say "Open the door"
~
> speech_prog p open the door~
mea $n _whi As the door opens, a beam of light pulls you through it.
mer $n _whi $n is pulled through the door by a beam of light.
mptrans $n 10246
mpat $n mpforce $n look
~
|
S
#10243
&YTowards the Sparring Arena~
&gYou could almost feel the power of other people, as you hear the screams
of pain and agony, people are having. It must be fun, huh? Sparring means
giving it your all to your opponent without actually killing them. You
will stun them, which means, knock them out. After that, you could aid
them to give then conscious back.
~
0 0 1
D0
~
~
0 -1 10213
D2
~
~
0 -1 10244
S
#10244
&YSparring Arena~
&gYou gulp, to even think you entered the sparring arena. You can hear
people scream, as they seem to lose conscious. As you look around, you can
see that the sparring arena, is very huge, walls all white, and the floors
are padded. As you step on the padding, you can feel its very soft. But
that can be the worst of your troubles, when you enter in here, prepare to
fight.
~
0 0 1
D0
~
~
0 -1 10243
S
#10245
&YMeditation Chamber~
&gYes, a Meditation Chamber, this chamber is for people who want to gravity
train. You can see that the walls are all white. There is some equipment
in here, for the gravity train. You could see that there is a machine in
here humming. The gravity in here also seems to be much heavier then the
room before.  
~
0 8192 1
D1
~
~
0 -1 10211
S
#10246
&rBehind the Golden Doors~
&wWhen the light finally clears, you look around and think to yourself
"Could this still be Vegeta?" You are standing a huge room, filled with
huge marble statues of Saiyan warriors of the past, whom fought and died
in the protection of this planet. The only obvious exit is to the east.
Since there is no way out the best idea would be to proceed further to see
where it takes you. Far off in the distance you noise of fighting and
wonder what it could be.
~
0 0 1
D1
~
~
0 -1 10247
S
#10247
&rToward the Main Hall~
&wYou are standing a huge room, filled with huge marble statues of Saiyan
warriors of the past, whom fought and died in the protection of this
planet. The only obvious exit is to the east. Since there is no way out
the best idea would be to proceed further to see where it takes you. Far
off in the distance you noise of fighting and wonder what it could be.
~
0 0 1
D1
~
~
0 -1 10248
D3
~
~
0 -1 10246
S
#10248
&rToward the Main Hall~
&wYou are standing a huge room, filled with huge marble statues of Saiyan
warriors of the past, whom fought and died in the protection of this
planet. The only obvious exit is to the east. Since there is no way out
the best idea would be to proceed further to see where it takes you. Far
off in the distance you noise of fighting and wonder what it could be.
~
0 0 1
D1
~
~
0 -1 10249
D3
~
~
0 -1 10247
S
#10249
&rGrand Hall of the Saiyans~
&wYou are now standing in the biggest room of this entire area, it far
surpasses the other rooms. The only marble statues here are the ones of
King Vegeta and Bardock. These two statues are standing above what looks
like a transporter. Beside the transporter is a &Ysign &wwith writing too
small to read from where you are standing. Maybe you should take a closer
look. 
~
0 0 1
D3
~
~
0 -1 10248
E
sign~
&c To get the armor, say "To the Armor Area"
 
To get the sword, say "To the Sword Area"
 
To return to Old Vegeta say "I want to leave"
~
> speech_prog p to the armor area~
if carryingvnum($n) 10271
mea $n _whi Sorry $n, you can't go there.
Mer $n _whi Sorry $n, you can't go there.
Else
if wearingvnum($n) 10271
mea $n _whi Sorry $n, you can't go there.
Mer $n _whi Sorry $n, you can't go there.
Else
mea $n _yel You are transported to the Armor Area.
mer $n _yel $n is transported to the Armor Area.
mptrans $n 10250
mpat $n mpforce $n look
endif
endif
~
> speech_prog p to the sword area~
if carryingvnum($n) 10272
mea $n _whi Sorry $n, you can't go there.
Mer $n _whi Sorry $n, you can't go there.
Else
if wearingvnum($n) 10272
mea $n _whi Sorry $n, you can't go there.
Mer $n _whi Sorry $n, you can't go there.
Else
mea $n _yel You are transported to the Sword Area.
mer $n _yel $n is transported to the Sword Area.
mptrans $n 10261
mpat $n mpforce $n look
endif
endif
~
> speech_prog p i want to leave~
if carryingvnum($n) 10260
mpforce $n junk voucher
mea $n _whi A beam of light hits you as you are transported out of the area.
mer $n _whi A beam of light hits $n as he is transported out of the area.
mptrans $n 10242
mpat $n mpforce $n look
mpat $n mea $n _whi You are now back on Old Vegeta.
Else
if carryingvnum($n) 10270
mpforce $n junk voucher
mea $n _whi A beam of light hits you as you are transported out of the area.
mer $n _whi A beam of light hits $n as he is transported out of the area.
mptrans $n 10242
mpat $n mpforce $n look
mpat $n mea $n _whi You are now back on Old Vegeta.
Else
mea $n _whi A beam of light hits you as you are transported out of the area.
mer $n _whi A beam of light hits $n as he is transported out of the area.
mptrans $n 10242
mpat $n mpforce $n look
mpat $n mea $n _whi You are now back on Old Vegeta.
Endif
endif
~
|
S
#10250
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10251
S
#10251
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10250
D5
~
~
0 -1 10252
S
#10252
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10253
D4
~
~
0 -1 10251
S
#10253
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10252
D2
~
~
0 -1 10254
S
#10254
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D0
~
~
0 -1 10253
D1
~
~
0 -1 10255
S
#10255
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10254
D5
~
~
0 -1 10256
S
#10256
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10257
D4
~
~
0 -1 10255
S
#10257
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10256
D5
~
~
0 -1 10259
D6
~
~
0 -1 10258
S
#10258
&rAt the Metal Doors~
&wYou have finally made it, you are now standing outside the big metal
doors. Looking up, you realize it will take all of your strength just to
move these doors. Listening closely you can here someone talking into
their communicator and every few seconds you hear someone say "yes sir"
The best chance you have would be to open the doors and see what is
inside.
~
0 0 1
D6
~
~
1 -1 10260
D9
~
~
0 -1 10257
S
#10259
&rA Long Hallway~
&wWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D4
~
~
0 -1 10257
S
#10260
&rBefore Bardock's Main Chamber~
&wYou are now standing outside Bardock's main chamber. There seems to be no
visible entrances into his chamber only another old transporter.
Underneath the transporter is another &Ysign&w. There is also someone
standing in this room, he looks like he is a bodyguard of some sort. He
looks like he is ready to fight anyone who threatens his master Bardock.
~
0 0 1
D9
~
~
0 -1 10258
E
sign~
When you get the item say "I have the item"
~
> speech_prog p i have the item~
if carryingvnum($n) 10260
mptrans $n 10271
mpat $n mpforce $n look
else
mea $n _red No you don't. Stop being a liar.
endif
~
|
S
#10261
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10262
S
#10262
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10261
D8
~
~
0 -1 10263
S
#10263
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10264
D7
~
~
0 -1 10262
S
#10264
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D0
~
~
0 -1 10266
D3
~
~
0 -1 10263
D9
~
~
0 -1 10265
S
#10265
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D6
~
~
0 -1 10264
S
#10266
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D0
~
~
0 -1 10267
D2
~
~
0 -1 10264
S
#10267
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D1
~
~
0 -1 10268
D2
~
~
0 -1 10266
S
#10268
&RA Long Hallway~
&OWalking through the hallway you think to yourself  "Was this a good idea
coming here?" The hallway you are standing in is long and seems to go on
forever. Along the wall are pictures of old saiyans and little
descriptions underneath them of what their accomplishments were. Of course
in the light of hallway you can barely see anything at all. All you are
concentrating on is the big metal doors at the end of the hall.
~
0 0 1
D3
~
~
0 -1 10267
D5
~
~
0 -1 10269
S
#10269
&RAt the Metal Doors~
&OYou have finally made it, you are now standing outside the big metal
doors. Looking up, you realize it will take all of your strength just to
move these doors. Listening closely you can here someone talking into
their communicator and every few seconds you hear someone say "yes sir"
The best chance you have would be to open the doors and see what is
inside. 
~
0 4 1
D4
~
~
0 -1 10268
D6
~
~
0 -1 10270
S
#10270
&RBefore King Vegeta's Throne Room~
&OYou are now standing outside King Vegeta's Throne Room. There seems to be
no visible entrances into the room only another old transporter.
Underneath the transporter is another &Ysign&O. Since this is a special
area of the complex it seems to be to guarded by King Vegeta's most elite
guards. It is very rare that anyone defeats them and gets in to see the
king. 
~
0 0 1
D9
~
~
0 -1 10269
E
sign~
When you get the item, say "I have the item"
~
> speech_prog p i have the item~
if carryingvnum($n) 10270
mptrans $n 10272
mpat $n mpforce $n look
else
mea $n _red No you don't. Stop being a liar.
endif
~
|
S
#10271
&rBardock's Main Chamber~
Looking around you feel your heart start to race. The room you are standing
in, is very elegant, there seems to be no signs of blood shed anywhere.
Just ahead of you is the great saiyan warrior Bardock. He seems to have a
proposition for you. There is a &Ysign&g on the wall which holds the
propostion. 
~
0 4 1
E
sign~
&CDefeat me and win the armor.
 
If you wish to leave say, "I wish to leave"
~
> speech_prog p i wish to leave~
mea $n _yel You are transported back to the entrance.
mer $n _yel $n is transported back to the entrance.
mpforce $n junk voucher
mptrans $n 10202
mpat $n mpforce $n look
~
|
S
#10272
&RKing Vegeta's Throne Room~
&OYou are now standing in the most beautiful room in this entire area.
Almost everything is made of gold or some kind of jewelry. You feel this
room is truly made for a king of Vegeta's stature. Even the thrones are
amazing to look at. King Vegeta is sitting on one of the thrones point to
a &Rsign&O on the other side of the room. 
~
0 4 1
E
sign~
&CDefeat me and win the sword.
 
If you wish to leave say, "I wish to leave"
~
> speech_prog p i wish to leave~
mea $n _yel You are transported back to the entrance.
mer $n _yel $n is transported back to the entrance.
mpforce $n junk voucher
mptrans $n 10202
mpat $n mpforce $n look
~
|
S
#0


#RESETS
M 1 10260 1 10260
M 1 10271 1 10271
M 1 10272 1 10272
M 1 10270 1 10270
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$