#AREA Old Vegeta Quest~ #VERSION 1 #AUTHOR Sixteen~ #RANGES 0 65 0 65 $ #FLAGS 1 3 #ECONOMY 0 31250500 #CLIMATE 2 2 2 #MOBILES #10201 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #10260 bodyguard~ Bardock's Bodyguard~ &WBardock's bodyguard is standing here guarding something. ~ ~ 3 0 -900 C 1 0 0 0d0+0 0d0+0 0 150000000 112 112 1 20 20 20 20 20 20 20 0 0 0 0 0 5 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Hello $n, Defeat me and I'll give you something good. ~ > death_prog 100~ say You have defeated me, as I have promised you get something special. mpoload 10260 give 10260 $n if mobcount(10260) == 0 mpmload 10260 endif ~ | #10270 Vegeta's Elite Guard.~ King Vegeta's Elite Guard.~ &WVegeta's Elite Guard is standing here protecting the Throne Room. ~ ~ 3 0 -900 C 1 0 0 0d0+0 0d0+0 0 115000000 112 112 1 18 18 18 20 18 18 20 0 0 0 0 0 5 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ say You have defeated me, you can now see King Vegeta. mpoload 10270 give 10270 $n if mobcount(10270) == 0 mpmload 10270 mpforce $n get voucher corpse endif ~ | #10271 Bardock1~ Bardock~ &WThe Great Bardock is standing here. ~ ~ 3 0 900 C 1 0 0 0d0+0 0d0+0 0 200000000 112 112 1 20 20 20 20 20 20 20 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ say Damn it! You have defeated me, now Frieza will reign supreme. If wearingvnum($n) 10271 say You already have my Armor. Else if carryingvnum($n) 10271 say You already have my Armor. Else Mpoload 10271 give 10271 $n if mobcount(10271) == 0 mpmload 10271 endif endif endif ~ | #10272 King Vegeta~ King Vegeta~ &WKing Vegeta is here watching over his subjects. ~ ~ 3 0 -900 C 1 0 0 0d0+0 0d0+0 0 200000000 112 112 1 20 20 22 20 20 20 22 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ say I may be defeated, but my son will avenge my death. If wearingvnum($n) 10272 Say You already have my Sword. else if carryingvnum($n) 10272 Say You already have my Sword. else Mpoload 10272 give 10272 $n endif endif ~ > death_prog 100~ if mobcount(10272) == 0 mpmload 10272 endif ~ | #10300 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #10201 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #10260 armor voucher~ Bardock's Armor Voucher~ An armor voucher is laying here on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 #10270 Sword Voucher~ King Vegeta's Sword Voucher.~ A piece of paper with a small sword printed on it is lying on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 #10271 bardocks armor~ &R(&WShimmering&R) &cBardock's Elite Armor&w~ Old armor is here lying on the ground~ ~ 9 0 9 0 35 35 0 1 0 0 > wear_prog 100~ mea $n &zFitting the armor on your body you feel much more protected. ~ | #10272 Longsword of Destiny~ &cL&Co&cn&Cg&cs&Cw&co&Cr&cd &Co&Cf &cD&Ce&cs&Ct&ci&Cn&cy&w~ A shiny sword is lying here on the ground.~ ~ 5 0 8193 3 5 0 3 50000 125000000 1 0 0 > wear_prog 100~ mea $n &CGrabbing the blade's handle you feel it's power surge mea $n &Cthrough you. mer $n &CAs $n wields the blade, you see the power surging through him. ~ | #10300 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #10201 &YWelcome to Old Vegeta.~ &gAs you step foot on this planet, you could smell the fresh air. People, more like Saiyans, are walking around here. As you make a quick scan here, you could tell that somewhere northward lies a battlers tower and a healing chamber. You know it wouldn't be a bad idea to gain some powerlevel. It might just useful. ~ 0 0 1 D0 ~ ~ 0 -1 10202 > entry_prog 100~ if carryingvnum($n) 10260 mpforce $n junk voucher if carryingvnum($n) 10270 mpforce $n junk voucher endif endif ~ > speech_prog p Transport me~ mea $n _yel A burst of energy explodes from the transporter and takes you away mer $n _yel $n steps into the transporter and vanishes. mptrans $n 280 mpat $n mpforce $n look ~ | S #10202 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. ~ 0 0 1 D0 ~ ~ 0 -1 10203 D2 ~ ~ 0 -1 10201 > entry_prog 100~ if wasinroom($n) == 10201 mea $n _yel If you want to take the quest, go to level 3 at the elevator. endif ~ > entry_prog 100~ if wasinroom($n) == 10203 mea $n _yel If you want to take the quest, go to level 3 at the elevator. endif ~ | S #10203 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. ~ 0 0 1 D0 ~ ~ 0 -1 10204 D2 ~ ~ 0 -1 10202 S #10204 &YIntersection~ &gThis intersection seems to be the most used intersection in this area! You can feel the power this room holds, as it connects everything planet Vegeta holds. You could tell that this area is decorated with lime green walls and a white ceiling. You can sense that to the south, is the entrance of planet Vegeta, leaving south, would allow you to leave this planet. To the north, lays an ancient old elevator. Westward is a vast, item shop, and a training room. And, most of all, the most important place is eastward, where the battlers and healing chamber are. ~ 0 0 1 D0 ~ ~ 0 -1 10206 D1 ~ ~ 0 -1 10205 D2 ~ ~ 0 -1 10203 D3 ~ ~ 0 -1 10208 S #10205 &YTowards the Battling Sector~ &gAs you make your way to the battling sector, you can sense powerlevels that are way beyond yours. You almost feel unstoppable, thinking of all these ratings your getting. Green and dark green, is the colors as you enter the room. Eastward lays a healing chamber and a sparring room, fitted to your settings. ~ 0 0 1 D1 ~ ~ 0 -1 10213 D3 ~ ~ 0 -1 10204 S #10206 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. You hear something hum, like an elevator. ~ 0 0 1 D0 ~ ~ 0 -1 10207 D2 ~ ~ 0 -1 10204 S #10207 &YAn Old Elevator~ &gAs you enter this ancient old room, you could tell that this elevator is hardly used. This ancient old elevator, is a tannish color. With some buttons on the side, red buttons. A sign is here too, you might want to look at the sign. It could help you. The only exit in this room, is south. There is also a velvet couch in the most northern part of the room. ~ 0 0 1 D2 ~ ~ 0 -1 10206 E sign~ &cTo Get To Different levels say: Level 2 = Say Level 2 Level 3 = Say Level 3 You are on Level 1, Right now. ~ > speech_prog p level 2~ mea $n _yel You press the level 2 Button, as you shoot up into the sky! mea $n _yel You are now on level 2, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10228 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter. ~ > speech_prog p level 3~ mea $n _yel You press the level 3 Button, as you shoot up into the sky! mea $n _yel You are now on level 3, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10238 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter. ~ | S #10208 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. You can also see that to the south is a Saiyans Lounge, and to the north is an Item Shop. ~ 0 0 1 D0 ~ ~ 0 -1 10209 D1 ~ ~ 0 -1 10204 D2 ~ ~ 0 -1 10210 D3 ~ ~ 0 -1 10211 S #10209 &YItem Shop~ &gYou look into this shop and see rows of items. You could see that this shop has tons of Cameras, and if you dont now what that means, don't steal anything! As you look at the glass, in the center of the shop, you see that it has everything from armors, weapons and even scouters! You could see a royal green color rug leading to the glass. As you look up from the glass, you can see the shopkeepeer eyeing you. It must be your time to buy. ~ 0 0 1 D2 ~ ~ 0 -1 10208 S #10210 &YSaiyans Lounge~ &gA Saiyans lounge. A Place where all the saiyans could just hangout. Even the other races could hangout in here. There is a fifty inch screen T.V, a large deep red loveseat, along with a deep green couch. There seems to be a bar in the corner, along with drinks on it. You could tell that this lounge is just a place to hangout and talk. ~ 0 0 1 D0 ~ ~ 0 -1 10208 S #10211 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. You can also see that to the west is a Meditation Chamber, and to the south is a Training Room, to train your stats. ~ 0 0 1 D1 ~ ~ 0 -1 10208 D2 ~ ~ 0 -1 10212 D3 ~ ~ 0 -1 10245 S #10212 &YTraining Room~ &gThe room seems to be well maintained, although, the lighting is very dim. There is no windows in this room, the room itself is very small. You can see that trainer nods, as he looks at you. At this place you can train any of your typical stats here. If you don't know what stats are, you should read help *stat*. TO find out what stats you have, type score. ~ 0 0 1 D0 ~ ~ 0 -1 10211 S #10213 &YA Hallway~ &gAs you take a look at this hallway you can tell that it is very light. You could tell that his hallway is not used alot. There is alot of dust here, everywhere. The walls are covered in lime green wallpaper, and the ceiling is all white. You could also tell that this hallway is a big impact leading into the Spaceport. You can see to the northern, there a healing chamber, to heal those nasty wounds. To the south, you can see a sparring arena, to spar other people. Also, to the east, is a battling tower, so you can fight battlers and gain powerlevel. ~ 0 0 1 D0 ~ ~ 0 -1 10214 D1 ~ ~ 0 -1 10216 D2 ~ ~ 0 -1 10243 D3 ~ ~ 0 -1 10205 S #10214 &YHealing Chamber~ &gHoundreds of thousands of machines can be heard in this room, injecting a redlike liquid into bodies of injuried ones. You can see that this healing chamber is tremendously used alot. You could see tubes of redlike substances on the floor, they must not be keeping up with the place. To gain benefit from the healing chamber, type: Sleep ~ 0 16384 1 D2 ~ ~ 0 -1 10213 D3 ~ ~ 0 -1 10215 S #10215 &YSecondary Healing Chamber~ &gYet, there is so many people in the first healing chamber, they had to have another chamber. This chamber has blue liquid instaid of red liquid being injected into bodies that are injured. You could hear the machines hum, as they begin to heal peoples wounds. You know it wouldn't hurt to heal those wounds, you have, right about now. ~ 0 16384 1 D1 ~ ~ 0 -1 10214 S #10216 &YBattlers Tower~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs and crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. Right next to you lies a puny saiyan, just to get the feeling of what it feels to be on the tower. Get ready, because its your turn now, to gain powerlevel! Downward is also a gravity chamber, where you can train your powerlevel without fighting. ~ 0 0 1 D3 ~ ~ 0 -1 10213 D4 ~ ~ 0 -1 10218 D5 ~ ~ 0 -1 10217 S #10217 &YGravity Room~ &gAs you walk into this dark green room, you can clearly see a machine humming. Above the machine seems to have some numbers on it, having purpose. Also as you walk into this room, you can feel your whole body become three times heavier! ~ 0 8192 1 D4 ~ ~ 0 -1 10216 S #10218 &YBattlers Tower: Level One~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs and crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10219 D5 ~ ~ 0 -1 10216 S #10219 &YBattlers Tower: Level Two~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10220 D5 ~ ~ 0 -1 10218 S #10220 &YBattlers Tower: Level Three~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10221 D5 ~ ~ 0 -1 10219 S #10221 &YBattlers Tower: Level Four~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10222 D5 ~ ~ 0 -1 10220 S #10222 &YBattlers Tower: Level Five~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10223 D5 ~ ~ 0 -1 10221 S #10223 &YBattlers Tower: Level Six~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10224 D5 ~ ~ 0 -1 10222 S #10224 &YBattlers Tower: Level Seven~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10225 D5 ~ ~ 0 -1 10223 S #10225 &YBattlers Tower: Level Eight~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10226 D5 ~ ~ 0 -1 10224 S #10226 &YBattlers Tower: Level Nine~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D4 ~ ~ 0 -1 10227 D5 ~ ~ 0 -1 10225 S #10227 &YBattlers Tower: Final Battler~ &gFinally, you are in the battlers tower. This tower contains the most vicious mobs arnd crazy ones too. Some of them have a high powerlevel, some not, and some may just be right for you. You know now what the power feels close up, as you get ready to fight. ~ 0 0 1 D5 ~ ~ 0 -1 10226 S #10228 &YAn Old Elevator~ &gAs you enter this ancient old room, you could tell that this elevator is hardly used. This ancient old elevator, is a tannish color. With some buttons on the side, red buttons. A sign is here too, you might want to look at the sign. It could help you. The only exit in this room, is south. There is also a velvet couch in the most northern part of the room. You can also hear some very eerie noises coming from the south. There also seems to be a sign here. ~ 0 0 1 D2 ~ ~ 0 -1 10229 E sign~ &cTo Get To Different levels say: Level 1 = Say Level 1 Level 3 = Say Level 3 You are on Level 2, Right now. ~ > speech_prog p level 1~ mea $n _yel You press the level 1 Button, as you shoot up into the sky! mea $n _yel You are now on level 1, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10207 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter. ~ > speech_prog p level 3~ mea $n _yel You press the level 3 Button, as you shoot up into the sky! mea $n _yel You are now on level 3, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10238 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter. ~ | S #10229 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10228 D1 ~ ~ 0 -1 10230 D2 ~ ~ 0 -1 10232 D3 ~ ~ 0 -1 10231 S #10230 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D2 ~ ~ 0 -1 10236 D3 ~ ~ 0 -1 10229 S #10231 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D1 ~ ~ 0 -1 10229 D2 ~ ~ 0 -1 10235 S #10232 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10229 D1 ~ ~ 0 -1 10236 D2 ~ ~ 0 -1 10233 D3 ~ ~ 0 -1 10235 S #10233 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10232 D1 ~ ~ 0 -1 10237 D3 ~ ~ 0 -1 10234 S #10234 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10235 D1 ~ ~ 0 -1 10233 S #10235 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10231 D1 ~ ~ 0 -1 10232 D2 ~ ~ 0 -1 10234 S #10236 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10230 D2 ~ ~ 0 -1 10237 D3 ~ ~ 0 -1 10232 S #10237 &YA Ring Of Shadows~ &gYou could smell that this room has death in it. You could hear the screams of screams of screams of screams of pain and agony reeking in here. You could see shadows walk all of here. They must be haunting this whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't stay in here too long! They look mad! ~ 0 0 1 D0 ~ ~ 0 -1 10236 D3 ~ ~ 0 -1 10233 S #10238 &YAn Old Elevator~ &gAs you enter this ancient old room, you could tell that this elevator is hardly used. This ancient old elevator, is a tannish color. With some buttons on the side, red buttons. A sign is here too, you might want to look at the sign. It could help you. The only exit in this room, is south. You can hear people sparring in a distance. Keep your guard up. There also seems to be a sign here. ~ 0 0 1 D2 ~ ~ 0 -1 10241 E sign~ &cTo Get To Different levels say: Level 1 = Say Level 1 Level 2 = Say Level 2 &cYou are on Level 3, Right now. ~ > speech_prog p level 1~ mea $n _yel You press the level 1 Button, as you shoot up into the sky! mea $n _yel You are now on level 1, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10207 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter ~ > speech_prog p level 2~ mea $n _yel You press the level 2 Button, as you shoot up into the sky! mea $n _yel You are now on level 2, of planet Vegeta. Mer $n _yel $n pushes the button enters the transporter. Mptrans $n 10228 Mpat $n mpforce $n look mpat $n mer $n _yel $n leaves the transporter. ~ | S #10239 &YAdvanced Sparring Dojo~ &gGore all over, with some missing teeth are widely on the floor. This advanced sparring dojo is somewhat, more tougher then the one on level one. You can hear all types of people screaming in here. You know what, you better get suited up, because you're next. ~ 0 0 1 D2 ~ ~ 0 -1 10240 S #10240 &YNearing a Sparring Room~ &gAs you get closer and closer to this advanced sparring dojo. You feel that you are more of a man, entering this dojo, just because its advanced. You gulp, as you think to yourself, only one more step to the advanced sparring dojo. There is only two exits in this room, north and east, pick your destiny. ~ 0 0 1 D0 ~ ~ 0 -1 10239 D1 ~ ~ 0 -1 10241 S #10241 &YAn Ancient Hallway~ &gThis hallway seems to be much more complex and calmer then level 2 and level 1. This area, seems to have no windows or doors. There is a heater in the southern part of the room, to keep things warm. You can see that eastward is some golden doors, and westward is a an advanced sparring dojo. ~ 0 0 1 D0 ~ ~ 0 -1 10238 D1 ~ ~ 0 -1 10242 D3 ~ ~ 0 -1 10240 S #10242 &YGolden Doors~ &gAs you look at these golden doors, you can tell that these golden doors are very weak. Anybody could push through these doors. As you look more closely at the doors, you wonder. You push the golden doors. Hey, it's a dead end, you been tricked! Turn back, there's nothing here. On the door is a &Yplaque&g with some writing on it. ~ 0 0 1 D3 ~ ~ 0 -1 10241 E plaque~ &RTo open the door, say "Open the door" ~ > speech_prog p open the door~ mea $n _whi As the door opens, a beam of light pulls you through it. mer $n _whi $n is pulled through the door by a beam of light. mptrans $n 10246 mpat $n mpforce $n look ~ | S #10243 &YTowards the Sparring Arena~ &gYou could almost feel the power of other people, as you hear the screams of pain and agony, people are having. It must be fun, huh? Sparring means giving it your all to your opponent without actually killing them. You will stun them, which means, knock them out. After that, you could aid them to give then conscious back. ~ 0 0 1 D0 ~ ~ 0 -1 10213 D2 ~ ~ 0 -1 10244 S #10244 &YSparring Arena~ &gYou gulp, to even think you entered the sparring arena. You can hear people scream, as they seem to lose conscious. As you look around, you can see that the sparring arena, is very huge, walls all white, and the floors are padded. As you step on the padding, you can feel its very soft. But that can be the worst of your troubles, when you enter in here, prepare to fight. ~ 0 0 1 D0 ~ ~ 0 -1 10243 S #10245 &YMeditation Chamber~ &gYes, a Meditation Chamber, this chamber is for people who want to gravity train. You can see that the walls are all white. There is some equipment in here, for the gravity train. You could see that there is a machine in here humming. The gravity in here also seems to be much heavier then the room before. ~ 0 8192 1 D1 ~ ~ 0 -1 10211 S #10246 &rBehind the Golden Doors~ &wWhen the light finally clears, you look around and think to yourself "Could this still be Vegeta?" You are standing a huge room, filled with huge marble statues of Saiyan warriors of the past, whom fought and died in the protection of this planet. The only obvious exit is to the east. Since there is no way out the best idea would be to proceed further to see where it takes you. Far off in the distance you noise of fighting and wonder what it could be. ~ 0 0 1 D1 ~ ~ 0 -1 10247 S #10247 &rToward the Main Hall~ &wYou are standing a huge room, filled with huge marble statues of Saiyan warriors of the past, whom fought and died in the protection of this planet. The only obvious exit is to the east. Since there is no way out the best idea would be to proceed further to see where it takes you. Far off in the distance you noise of fighting and wonder what it could be. ~ 0 0 1 D1 ~ ~ 0 -1 10248 D3 ~ ~ 0 -1 10246 S #10248 &rToward the Main Hall~ &wYou are standing a huge room, filled with huge marble statues of Saiyan warriors of the past, whom fought and died in the protection of this planet. The only obvious exit is to the east. Since there is no way out the best idea would be to proceed further to see where it takes you. Far off in the distance you noise of fighting and wonder what it could be. ~ 0 0 1 D1 ~ ~ 0 -1 10249 D3 ~ ~ 0 -1 10247 S #10249 &rGrand Hall of the Saiyans~ &wYou are now standing in the biggest room of this entire area, it far surpasses the other rooms. The only marble statues here are the ones of King Vegeta and Bardock. These two statues are standing above what looks like a transporter. Beside the transporter is a &Ysign &wwith writing too small to read from where you are standing. Maybe you should take a closer look. ~ 0 0 1 D3 ~ ~ 0 -1 10248 E sign~ &c To get the armor, say "To the Armor Area" To get the sword, say "To the Sword Area" To return to Old Vegeta say "I want to leave" ~ > speech_prog p to the armor area~ if carryingvnum($n) 10271 mea $n _whi Sorry $n, you can't go there. Mer $n _whi Sorry $n, you can't go there. Else if wearingvnum($n) 10271 mea $n _whi Sorry $n, you can't go there. Mer $n _whi Sorry $n, you can't go there. Else mea $n _yel You are transported to the Armor Area. mer $n _yel $n is transported to the Armor Area. mptrans $n 10250 mpat $n mpforce $n look endif endif ~ > speech_prog p to the sword area~ if carryingvnum($n) 10272 mea $n _whi Sorry $n, you can't go there. Mer $n _whi Sorry $n, you can't go there. Else if wearingvnum($n) 10272 mea $n _whi Sorry $n, you can't go there. Mer $n _whi Sorry $n, you can't go there. Else mea $n _yel You are transported to the Sword Area. mer $n _yel $n is transported to the Sword Area. mptrans $n 10261 mpat $n mpforce $n look endif endif ~ > speech_prog p i want to leave~ if carryingvnum($n) 10260 mpforce $n junk voucher mea $n _whi A beam of light hits you as you are transported out of the area. mer $n _whi A beam of light hits $n as he is transported out of the area. mptrans $n 10242 mpat $n mpforce $n look mpat $n mea $n _whi You are now back on Old Vegeta. Else if carryingvnum($n) 10270 mpforce $n junk voucher mea $n _whi A beam of light hits you as you are transported out of the area. mer $n _whi A beam of light hits $n as he is transported out of the area. mptrans $n 10242 mpat $n mpforce $n look mpat $n mea $n _whi You are now back on Old Vegeta. Else mea $n _whi A beam of light hits you as you are transported out of the area. mer $n _whi A beam of light hits $n as he is transported out of the area. mptrans $n 10242 mpat $n mpforce $n look mpat $n mea $n _whi You are now back on Old Vegeta. Endif endif ~ | S #10250 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10251 S #10251 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10250 D5 ~ ~ 0 -1 10252 S #10252 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10253 D4 ~ ~ 0 -1 10251 S #10253 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10252 D2 ~ ~ 0 -1 10254 S #10254 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D0 ~ ~ 0 -1 10253 D1 ~ ~ 0 -1 10255 S #10255 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10254 D5 ~ ~ 0 -1 10256 S #10256 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10257 D4 ~ ~ 0 -1 10255 S #10257 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10256 D5 ~ ~ 0 -1 10259 D6 ~ ~ 0 -1 10258 S #10258 &rAt the Metal Doors~ &wYou have finally made it, you are now standing outside the big metal doors. Looking up, you realize it will take all of your strength just to move these doors. Listening closely you can here someone talking into their communicator and every few seconds you hear someone say "yes sir" The best chance you have would be to open the doors and see what is inside. ~ 0 0 1 D6 ~ ~ 1 -1 10260 D9 ~ ~ 0 -1 10257 S #10259 &rA Long Hallway~ &wWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D4 ~ ~ 0 -1 10257 S #10260 &rBefore Bardock's Main Chamber~ &wYou are now standing outside Bardock's main chamber. There seems to be no visible entrances into his chamber only another old transporter. Underneath the transporter is another &Ysign&w. There is also someone standing in this room, he looks like he is a bodyguard of some sort. He looks like he is ready to fight anyone who threatens his master Bardock. ~ 0 0 1 D9 ~ ~ 0 -1 10258 E sign~ When you get the item say "I have the item" ~ > speech_prog p i have the item~ if carryingvnum($n) 10260 mptrans $n 10271 mpat $n mpforce $n look else mea $n _red No you don't. Stop being a liar. endif ~ | S #10261 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10262 S #10262 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10261 D8 ~ ~ 0 -1 10263 S #10263 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10264 D7 ~ ~ 0 -1 10262 S #10264 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D0 ~ ~ 0 -1 10266 D3 ~ ~ 0 -1 10263 D9 ~ ~ 0 -1 10265 S #10265 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D6 ~ ~ 0 -1 10264 S #10266 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D0 ~ ~ 0 -1 10267 D2 ~ ~ 0 -1 10264 S #10267 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D1 ~ ~ 0 -1 10268 D2 ~ ~ 0 -1 10266 S #10268 &RA Long Hallway~ &OWalking through the hallway you think to yourself "Was this a good idea coming here?" The hallway you are standing in is long and seems to go on forever. Along the wall are pictures of old saiyans and little descriptions underneath them of what their accomplishments were. Of course in the light of hallway you can barely see anything at all. All you are concentrating on is the big metal doors at the end of the hall. ~ 0 0 1 D3 ~ ~ 0 -1 10267 D5 ~ ~ 0 -1 10269 S #10269 &RAt the Metal Doors~ &OYou have finally made it, you are now standing outside the big metal doors. Looking up, you realize it will take all of your strength just to move these doors. Listening closely you can here someone talking into their communicator and every few seconds you hear someone say "yes sir" The best chance you have would be to open the doors and see what is inside. ~ 0 4 1 D4 ~ ~ 0 -1 10268 D6 ~ ~ 0 -1 10270 S #10270 &RBefore King Vegeta's Throne Room~ &OYou are now standing outside King Vegeta's Throne Room. There seems to be no visible entrances into the room only another old transporter. Underneath the transporter is another &Ysign&O. Since this is a special area of the complex it seems to be to guarded by King Vegeta's most elite guards. It is very rare that anyone defeats them and gets in to see the king. ~ 0 0 1 D9 ~ ~ 0 -1 10269 E sign~ When you get the item, say "I have the item" ~ > speech_prog p i have the item~ if carryingvnum($n) 10270 mptrans $n 10272 mpat $n mpforce $n look else mea $n _red No you don't. Stop being a liar. endif ~ | S #10271 &rBardock's Main Chamber~ Looking around you feel your heart start to race. The room you are standing in, is very elegant, there seems to be no signs of blood shed anywhere. Just ahead of you is the great saiyan warrior Bardock. He seems to have a proposition for you. There is a &Ysign&g on the wall which holds the propostion. ~ 0 4 1 E sign~ &CDefeat me and win the armor. If you wish to leave say, "I wish to leave" ~ > speech_prog p i wish to leave~ mea $n _yel You are transported back to the entrance. mer $n _yel $n is transported back to the entrance. mpforce $n junk voucher mptrans $n 10202 mpat $n mpforce $n look ~ | S #10272 &RKing Vegeta's Throne Room~ &OYou are now standing in the most beautiful room in this entire area. Almost everything is made of gold or some kind of jewelry. You feel this room is truly made for a king of Vegeta's stature. Even the thrones are amazing to look at. King Vegeta is sitting on one of the thrones point to a &Rsign&O on the other side of the room. ~ 0 4 1 E sign~ &CDefeat me and win the sword. If you wish to leave say, "I wish to leave" ~ > speech_prog p i wish to leave~ mea $n _yel You are transported back to the entrance. mer $n _yel $n is transported back to the entrance. mpforce $n junk voucher mptrans $n 10202 mpat $n mpforce $n look ~ | S #0 #RESETS M 1 10260 1 10260 M 1 10271 1 10271 M 1 10272 1 10272 M 1 10270 1 10270 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$