DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Teddy Game~



#VERSION 1
#AUTHOR Vegeta~

#RANGES
0 115 0 115
$

#RESETMSG &CWater starts to drip on your head.&D~

#FLAGS
0 30

#ECONOMY -1 920000000

#CLIMATE 2 2 2

#MOBILES
#7200
First mob~
a newly created First mob~
Some god abandoned a newly created First mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#7201
Demon~
A demon~
A giant Demon stands here snarling.
~
~
35 0 0 C
1 0 0 0d0+0 0d0+0
10000000 2147483647
112 112 0
23 25 13 30 13 13 30
0 0 0 0 0
3 3 0 0 1 1 5
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
mpoload 2250
drop all
if mobinroom(7244) == 1
else
mpoload 2250
endif
~
|
#7202
Hild~
A young Hildegarn~
A young Hildegarn stands here ready to attack
~
~
35 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
23 5 25 25 13 13 30
0 0 0 0 0
0 3 0 0 1 1 5
0 0 0 0 0 0 0 0
#7203
A man in a shrouded robe~
A man in a shrouded robe~
A man in a shrouded robe
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 0
112 112 0
30 13 13 30 13 13 30
0 0 0 0 0
0 3 0 0 1 1 10
0 0 0 0 0 0 0 0
#7299
Last mob~
a newly created Last mob~
Some god abandoned a newly created Last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#7200
First Obj~
a newly created First Obj~
Some god dropped a newly created First Obj here.~
~
13 0 0
0 0 0 0
1 0 0
#7201
slippers~
Some &BTeddy &CSlippers~
Some &BTeddy &CSlippers are here.~
~
9 1 65
0 50 0 0 100000000 100000000
1 0 0
> wear_prog 100~
mpforce $n say OH JOY!!!
mpforce $n bounce
mpforce $n bounce
~
|
#7202
nuke~
A &RNUKE!~
A &RNUKE! &wis here.~
~
5 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpecho $n throws a nuke in the air!
mpecho &RKABOOOOOOOOOOOOM!!!!!!&w
mpdam all 105
mppurge nuke
~
|
#7299
Last Obj~
a newly created Last Obj~
Some god dropped a newly created Last Obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#7200
First Room~
~
0 4 1
S
#7201
Entrance~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7202
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7202
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7203
D2
~
~
0 -1 7201
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7203
hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7202
D6
~
~
0 -1 7212
D7
~
~
0 -1 7204
> act_prog is stunned, but will probably recover.~
mptrans $n 251
~
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7204
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7205
D8
~
~
0 -1 7203
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7205
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7206
D2
~
~
0 -1 7204
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7206
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7208
D2
~
~
0 -1 7205
D3
~
~
0 -1 7207
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7207
A Trap!!!~
Alas! You've walked into a trap! Guided lazers point in all direction. Perhaps
the best thing to do is RUN AWAY!!!!!
~
0 67108864 1
D1
~
~
0 -1 7206
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7208
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7206
D6
~
~
0 -1 7211
D7
~
~
0 -1 7209
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7209
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7210
D8
~
~
0 -1 7208
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7210
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D8
~
~
0 -1 7211
D9
~
~
0 -1 7209
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7211
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7210
D9
~
~
0 -1 7208
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7212
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7213
D9
~
~
0 -1 7203
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7213
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7214
D2
~
~
0 -1 7212
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7214
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7216
D1
~
~
0 -1 7215
D2
~
~
0 -1 7213
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7215
A Trap!!!~
Yet another trap has claimed another victim! Looking before you leap is probably
a good idea. The floor is constantly in motion, changing it's position every
second.
~
0 67108864 1
D3
~
~
0 -1 7214
> entry_prog 100~
mpe &rLazers point at you and fire!
mpdam $n 15
~
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7216
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7214
D6
~
~
0 -1 7217
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7217
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7218
D9
~
~
0 -1 7216
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7218
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7219
D9
~
~
0 -1 7217
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7219
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7220
D9
~
~
0 -1 7218
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7220
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7221
D2
~
~
0 -1 7219
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7221
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7222
D2
~
~
0 -1 7220
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7222
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7221
D6
~
~
0 -1 7225
D7
~
~
0 -1 7223
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7223
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7224
D8
~
~
0 -1 7222
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7224
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7226
D7
~
~
0 -1 7227
D8
~
~
0 -1 7225
D9
~
~
0 -1 7223
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7225
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7224
D9
~
~
0 -1 7222
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7226
A Cramped Room~
Diamonds and crystals outline the entire wall here shining from the lights above.
A huge Demon resides here, stuck with a permanent smirk.
~
0 67108864 1
D0
~
~
0 -1 7224
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7227
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7228
D8
~
~
0 -1 7224
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7228
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7229
D8
~
~
0 -1 7227
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7229
An Elevator~
A small voice box is mounted on the wall. An elevator is here, showing two possible levels to proceed to.

"Floor 1" or "Floor 2"
~
0 67108864 1
D2
~
~
0 -1 7228
> speech_prog p Floor 2~
mptrans $n 7230
mpat $n mpforce $n look
~
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7230
An Elevator~
A small voice box is mounted on the wall. An elevator is here, showing two possible levels to proceed to.

"Floor 1" or "Floor 2"
~
0 67108864 1
D0
~
~
0 -1 7231
> speech_prog p floor 1~
if isfight($n)
mea $n Finish your fight first!
else
mpe The floor begins shaking.
mptrans $n 7229
mpat $n mpforce $n look
endif
~
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7231
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.Entering this complex,
lights shine down on the floor and illuminate the entire hallway. Small devices
are mounted on the sides of the walls, beeping softly every so often. Loud
tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7230
D6
~
~
0 -1 7232
D7
~
~
0 -1 7242
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7232
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7233
D9
~
~
0 -1 7231
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7233
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7234
D9
~
~
0 -1 7232
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7234
A Trap!!~
~
0 67108864 1
D0
~
~
0 -1 7235
D2
~
~
0 -1 7233
> entry_prog 100~
mpe &cThe floor caves in beneath you!
mpe You are &RFALLING!
mptrans $n 7201
mpat $n mpforce $n look
~
|
S
#7235
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7234
D7
~
~
0 -1 7236
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7236
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D3
~
~
0 -1 7237
D8
~
~
0 -1 7235
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7237
At The Gates~
A large gate stands wide open, as if it were daring any traveler to venture
inside. Proceed with caution, what lies ahead is unknown.
~
0 67108864 1
D0
~
~
0 -1 7245
D1
~
~
0 -1 7236
D2
~
~
0 -1 7243
D3
~
~
0 -1 7238
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7238
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7237
D9
~
~
0 -1 7239
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7239
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D2
~
~
0 -1 7240
D6
~
~
0 -1 7238
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7240
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7239
D2
~
~
0 -1 7241
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7241
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7240
D8
~
~
0 -1 7242
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7242
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7241
D8
~
~
0 -1 7231
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7243
Inside a Small Tower~
Little tables and chairs decorate this small room. Mirrors show reflections
from the walls, mocking anyone who may pass.
~
0 67108864 1
D0
~
~
0 -1 7237
D2
~
~
0 -1 7244
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7244
A Storage Facility~
Once used to store valuable goods, weapons, and armor. This abandoned storage
area shows signs of deterioration. Cob webs reside on all corners of the room,
with just a peek of sunlight that shines through the once perfectly built wall.
~
0 67108864 1
D0
~
~
0 -1 7243
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7245
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7246
D2
~
~
0 -1 7237
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7246
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D0
~
~
0 -1 7247
D2
~
~
0 -1 7245
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7247
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7248
D2
~
~
0 -1 7246
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7248
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7249
D3
~
~
0 -1 7247
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7249
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7250
D3
~
~
0 -1 7248
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7250
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7251
D3
~
~
0 -1 7249
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7251
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D3
~
~
0 -1 7250
D6
~
~
0 -1 7252
D8
~
~
0 -1 7258
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7252
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7253
D9
~
~
0 -1 7251
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7253
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D8
~
~
0 -1 7254
D9
~
~
0 -1 7252
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7254
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7253
D8
~
~
0 -1 7255
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7255
Before a Large Temple~
A small arch stands as an entryway to the next room. A small figure can be seen
if looking close enough. Proceed with caution 
~
0 67108864 1
D3
~
~
0 -1 7259
D7
~
~
0 -1 7254
D9
~
~
0 -1 7256
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7256
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7255
D9
~
~
0 -1 7257
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7257
A Trap!!~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D6
~
~
0 -1 7256
D7
~
~
0 -1 7258
> entry_prog 100~
mpe You are &RFALLING!!!
mptrans $n 7201
mpat $n mpforce $n look
~
|
S
#7258
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D7
~
~
0 -1 7251
D8
~
~
0 -1 7257
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7259
Hallway~
Entering this complex, lights shine down on the floor and illuminate the entire
hallway. Small devices are mounted on the sides of the walls, beeping softly
every so often. Loud tapping noises can be heard above you.
~
0 67108864 1
D1
~
~
0 -1 7255
D3
~
~
0 -1 7260
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7260
A Large room~
Diamonds and crystals outline the entire wall here shining from the lights above.A
huge Demon resides here, stuck with a permanent smirk.
~
0 67108864 1
D1
~
~
0 -1 7259
> act_prog p is stunned, but will probably recover.~
mptrans $n 251
~
|
S
#7261
&zVegeta's Tomb~
Yep, you're here. Just pray you're not in trouble. Because if you are, your
corpse is probably going to end up on the floor. OHHHHHHHHHHHHHHHHH 
~
0 67108868 1
S
#7299
Last Room~
~
0 4 1
S
#0


#RESETS
M 1 7201 1 7244
M 1 7202 1 7260
G 1 7201 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$