#AREA Teddy Game~ #VERSION 1 #AUTHOR Vegeta~ #RANGES 0 115 0 115 $ #RESETMSG &CWater starts to drip on your head.&D~ #FLAGS 0 30 #ECONOMY -1 920000000 #CLIMATE 2 2 2 #MOBILES #7200 First mob~ a newly created First mob~ Some god abandoned a newly created First mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #7201 Demon~ A demon~ A giant Demon stands here snarling. ~ ~ 35 0 0 C 1 0 0 0d0+0 0d0+0 10000000 2147483647 112 112 0 23 25 13 30 13 13 30 0 0 0 0 0 3 3 0 0 1 1 5 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 mpoload 2250 drop all if mobinroom(7244) == 1 else mpoload 2250 endif ~ | #7202 Hild~ A young Hildegarn~ A young Hildegarn stands here ready to attack ~ ~ 35 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 23 5 25 25 13 13 30 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 0 0 0 0 0 #7203 A man in a shrouded robe~ A man in a shrouded robe~ A man in a shrouded robe ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 0 112 112 0 30 13 13 30 13 13 30 0 0 0 0 0 0 3 0 0 1 1 10 0 0 0 0 0 0 0 0 #7299 Last mob~ a newly created Last mob~ Some god abandoned a newly created Last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #7200 First Obj~ a newly created First Obj~ Some god dropped a newly created First Obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #7201 slippers~ Some &BTeddy &CSlippers~ Some &BTeddy &CSlippers are here.~ ~ 9 1 65 0 50 0 0 100000000 100000000 1 0 0 > wear_prog 100~ mpforce $n say OH JOY!!! mpforce $n bounce mpforce $n bounce ~ | #7202 nuke~ A &RNUKE!~ A &RNUKE! &wis here.~ ~ 5 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpecho $n throws a nuke in the air! mpecho &RKABOOOOOOOOOOOOM!!!!!!&w mpdam all 105 mppurge nuke ~ | #7299 Last Obj~ a newly created Last Obj~ Some god dropped a newly created Last Obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #7200 First Room~ ~ 0 4 1 S #7201 Entrance~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7202 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7202 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7203 D2 ~ ~ 0 -1 7201 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7203 hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7202 D6 ~ ~ 0 -1 7212 D7 ~ ~ 0 -1 7204 > act_prog is stunned, but will probably recover.~ mptrans $n 251 ~ > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7204 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7205 D8 ~ ~ 0 -1 7203 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7205 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7206 D2 ~ ~ 0 -1 7204 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7206 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7208 D2 ~ ~ 0 -1 7205 D3 ~ ~ 0 -1 7207 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7207 A Trap!!!~ Alas! You've walked into a trap! Guided lazers point in all direction. Perhaps the best thing to do is RUN AWAY!!!!! ~ 0 67108864 1 D1 ~ ~ 0 -1 7206 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7208 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7206 D6 ~ ~ 0 -1 7211 D7 ~ ~ 0 -1 7209 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7209 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7210 D8 ~ ~ 0 -1 7208 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7210 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D8 ~ ~ 0 -1 7211 D9 ~ ~ 0 -1 7209 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7211 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7210 D9 ~ ~ 0 -1 7208 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7212 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7213 D9 ~ ~ 0 -1 7203 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7213 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7214 D2 ~ ~ 0 -1 7212 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7214 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7216 D1 ~ ~ 0 -1 7215 D2 ~ ~ 0 -1 7213 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7215 A Trap!!!~ Yet another trap has claimed another victim! Looking before you leap is probably a good idea. The floor is constantly in motion, changing it's position every second. ~ 0 67108864 1 D3 ~ ~ 0 -1 7214 > entry_prog 100~ mpe &rLazers point at you and fire! mpdam $n 15 ~ > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7216 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7214 D6 ~ ~ 0 -1 7217 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7217 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7218 D9 ~ ~ 0 -1 7216 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7218 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7219 D9 ~ ~ 0 -1 7217 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7219 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7220 D9 ~ ~ 0 -1 7218 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7220 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7221 D2 ~ ~ 0 -1 7219 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7221 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7222 D2 ~ ~ 0 -1 7220 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7222 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7221 D6 ~ ~ 0 -1 7225 D7 ~ ~ 0 -1 7223 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7223 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7224 D8 ~ ~ 0 -1 7222 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7224 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7226 D7 ~ ~ 0 -1 7227 D8 ~ ~ 0 -1 7225 D9 ~ ~ 0 -1 7223 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7225 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7224 D9 ~ ~ 0 -1 7222 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7226 A Cramped Room~ Diamonds and crystals outline the entire wall here shining from the lights above. A huge Demon resides here, stuck with a permanent smirk. ~ 0 67108864 1 D0 ~ ~ 0 -1 7224 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7227 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7228 D8 ~ ~ 0 -1 7224 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7228 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7229 D8 ~ ~ 0 -1 7227 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7229 An Elevator~ A small voice box is mounted on the wall. An elevator is here, showing two possible levels to proceed to. "Floor 1" or "Floor 2" ~ 0 67108864 1 D2 ~ ~ 0 -1 7228 > speech_prog p Floor 2~ mptrans $n 7230 mpat $n mpforce $n look ~ > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7230 An Elevator~ A small voice box is mounted on the wall. An elevator is here, showing two possible levels to proceed to. "Floor 1" or "Floor 2" ~ 0 67108864 1 D0 ~ ~ 0 -1 7231 > speech_prog p floor 1~ if isfight($n) mea $n Finish your fight first! else mpe The floor begins shaking. mptrans $n 7229 mpat $n mpforce $n look endif ~ > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7231 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you.Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7230 D6 ~ ~ 0 -1 7232 D7 ~ ~ 0 -1 7242 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7232 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7233 D9 ~ ~ 0 -1 7231 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7233 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7234 D9 ~ ~ 0 -1 7232 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7234 A Trap!!~ ~ 0 67108864 1 D0 ~ ~ 0 -1 7235 D2 ~ ~ 0 -1 7233 > entry_prog 100~ mpe &cThe floor caves in beneath you! mpe You are &RFALLING! mptrans $n 7201 mpat $n mpforce $n look ~ | S #7235 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7234 D7 ~ ~ 0 -1 7236 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7236 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D3 ~ ~ 0 -1 7237 D8 ~ ~ 0 -1 7235 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7237 At The Gates~ A large gate stands wide open, as if it were daring any traveler to venture inside. Proceed with caution, what lies ahead is unknown. ~ 0 67108864 1 D0 ~ ~ 0 -1 7245 D1 ~ ~ 0 -1 7236 D2 ~ ~ 0 -1 7243 D3 ~ ~ 0 -1 7238 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7238 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7237 D9 ~ ~ 0 -1 7239 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7239 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D2 ~ ~ 0 -1 7240 D6 ~ ~ 0 -1 7238 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7240 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7239 D2 ~ ~ 0 -1 7241 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7241 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7240 D8 ~ ~ 0 -1 7242 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7242 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7241 D8 ~ ~ 0 -1 7231 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7243 Inside a Small Tower~ Little tables and chairs decorate this small room. Mirrors show reflections from the walls, mocking anyone who may pass. ~ 0 67108864 1 D0 ~ ~ 0 -1 7237 D2 ~ ~ 0 -1 7244 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7244 A Storage Facility~ Once used to store valuable goods, weapons, and armor. This abandoned storage area shows signs of deterioration. Cob webs reside on all corners of the room, with just a peek of sunlight that shines through the once perfectly built wall. ~ 0 67108864 1 D0 ~ ~ 0 -1 7243 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7245 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7246 D2 ~ ~ 0 -1 7237 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7246 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D0 ~ ~ 0 -1 7247 D2 ~ ~ 0 -1 7245 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7247 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7248 D2 ~ ~ 0 -1 7246 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7248 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7249 D3 ~ ~ 0 -1 7247 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7249 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7250 D3 ~ ~ 0 -1 7248 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7250 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7251 D3 ~ ~ 0 -1 7249 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7251 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D3 ~ ~ 0 -1 7250 D6 ~ ~ 0 -1 7252 D8 ~ ~ 0 -1 7258 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7252 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7253 D9 ~ ~ 0 -1 7251 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7253 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D8 ~ ~ 0 -1 7254 D9 ~ ~ 0 -1 7252 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7254 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7253 D8 ~ ~ 0 -1 7255 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7255 Before a Large Temple~ A small arch stands as an entryway to the next room. A small figure can be seen if looking close enough. Proceed with caution ~ 0 67108864 1 D3 ~ ~ 0 -1 7259 D7 ~ ~ 0 -1 7254 D9 ~ ~ 0 -1 7256 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7256 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7255 D9 ~ ~ 0 -1 7257 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7257 A Trap!!~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D6 ~ ~ 0 -1 7256 D7 ~ ~ 0 -1 7258 > entry_prog 100~ mpe You are &RFALLING!!! mptrans $n 7201 mpat $n mpforce $n look ~ | S #7258 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D7 ~ ~ 0 -1 7251 D8 ~ ~ 0 -1 7257 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7259 Hallway~ Entering this complex, lights shine down on the floor and illuminate the entire hallway. Small devices are mounted on the sides of the walls, beeping softly every so often. Loud tapping noises can be heard above you. ~ 0 67108864 1 D1 ~ ~ 0 -1 7255 D3 ~ ~ 0 -1 7260 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7260 A Large room~ Diamonds and crystals outline the entire wall here shining from the lights above.A huge Demon resides here, stuck with a permanent smirk. ~ 0 67108864 1 D1 ~ ~ 0 -1 7259 > act_prog p is stunned, but will probably recover.~ mptrans $n 251 ~ | S #7261 &zEmi's Office~ Yep, you're here. Just pray you're not in trouble. Because if you are, your corpse is probably going to end up on the floor. OHHHHHHHHHHHHHHHHH ~ 0 67108868 1 S #7299 Last Room~ ~ 0 4 1 S #0 #RESETS M 1 7201 1 7244 M 1 7202 1 7260 G 1 7201 1 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$