#AREA Majin Dynasty HQ~ #VERSION 1 #AUTHOR Goku~ #RANGES 1 65 1 65 $ #FLAGS 2 #ECONOMY -1 656001212 #CLIMATE 2 2 2 #MOBILES #3200 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #3201 Hooded Namek~ A Dark Hooded Namek~ A Dark Hooded Namek stands here guarding the base. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 250000000 112 112 0 20 20 20 20 20 20 20 0 0 0 0 0 2 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #3203 Evil Android~ An Evil Android~ An Evil Android stands here guarding the base. ~ ~ 3&0&8388608 0 0 C 1 0 0 0d0+0 0d0+0 0 150000000 112 112 0 13 13 13 13 13 5 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Majin Dynasty smirk mpkill $n else endif ~ | #3204 Evil Icer~ An Evil Icer~ An Evil Icer stands here guarding the base. ~ ~ 3&0&8388608 0 0 C 1 0 0 0d0+0 0d0+0 0 150000000 112 112 0 13 13 13 13 13 5 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Majin Dynasty yell $n is inside the HQ! cackle mpkill $n else endif ~ | #3205 Evil Saiyan~ An Evil Saiyan~ An Evil Saiyan stands here guarding the base. ~ ~ 3&0&8388608 0 0 C 1 0 0 0d0+0 0d0+0 0 150000000 112 112 0 13 13 13 13 13 5 25 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Majin Dynasty flex mpkill $n else endif ~ | #3206 Hildegarn~ Hildegarn~ The Hildegarn is here, stomping around destroying shit. ~ ~ 547 0 0 C 1 0 0 0d0+0 0d0+0 1000000 2000000000 112 112 0 24 30 13 25 13 13 25 0 0 0 0 0 0 3 0 0 1 1 9 0 0 0 0 0 0 0 0 > fight_prog 100~ if hitprcnt($n) < 40 if rand(70) mprestore self 100 else endif endif ~ | #3207 Killdegarn~ Killdegarn~ Killdegarn is here to what...KILL!!! ~ ~ 547 0 0 C 1 0 0 0d0+0 0d0+0 4500000 2147483647 112 112 0 30 30 30 30 30 13 30 0 0 0 0 0 7 3 0 0 1 1 10 0 0 0 0 0 0 0 0 > fight_prog 100~ if hitprcnt($n) < 1 if rand(100) mprestore self 100 endif endif if sex($n)==1 mea $n _red Kicks you in the Nuts. [30] mer $n _red $n gets kicked in the Nuts mpdamage $n 30 else mea $n _red Kicks you in the Cunt. [30] mer $n _red $n gets kicked in the Cunt mpdamage $n 30 endif ~ | #3208 Hildegarn~ Hildegarn~ The Hildegarn is here, stomping around destroying shit. ~ ~ 547 0 0 C 1 0 0 0d0+0 0d0+0 1000000 2000000000 112 112 0 24 30 13 25 13 13 25 0 0 0 0 0 0 3 0 0 1 1 9 0 0 0 0 0 0 0 0 > fight_prog 100~ if hitprcnt($n) < 40 if rand(70) mprestore self 100 else endif endif ~ | #3209 Hildegarn~ Hildegarn~ The Hildegarn is here, stomping around destroying shit. ~ ~ 547 0 0 C 1 0 0 0d0+0 0d0+0 1000000 2000000000 112 112 0 24 30 13 30 13 13 25 0 0 0 0 0 0 3 0 0 1 1 9 0 0 0 0 0 0 0 0 > fight_prog 100~ if hitprcnt($n) < 40 if rand(70) mprestore self 100 else endif endif ~ | #3210 Hildegarn~ Hildegarn~ The Hildegarn is here, stomping around destroying shit. ~ ~ 547 0 0 C 1 0 0 0d0+0 0d0+0 1000000 2000000000 112 112 0 24 30 13 30 13 13 25 0 0 0 0 0 0 3 0 0 1 1 9 0 0 0 0 0 0 0 0 > fight_prog 100~ if hitprcnt($n) < 40 if rand(70) mprestore self 100 else endif endif ~ | #3216 Dark Hooded Figure~ Dark Hooded Figure~ A Dark Hooded Figure stands in the shadows selling beans ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 500000000 112 112 0 #0 #OBJECTS #3200 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #3216 sensu bean~ a Sensu Bean~ A Sensu Bean lays here on the ground.~ ~ 65 0 1 0 0 0 0 1 4225 800 #3217 swirling ring of chaos~ A Ring of Swirling Chaos~ A ring with swirling chaos is placed here.~ ~ 9 0 3 0 5 5 0 5000000 125000000 1 22991 500 #3218 Tattoo Darkness~ Tattoo of Darkness~ A Tattoo of Darkness is laying here.~ ~ 9 0 4097 0 5 5 0 5000000 125000000 1 21826 500 #3219 Silicon Chip~ &Ya Silicon Chip&D~ &YA Chip is sitting on the ground, humming.&D~ ~ 69 0&16 1 0 0 0 0 1 0 0 #0 #ROOMS #3200 Floating in a void~ ~ 0 4 1 S #3201 An Opening in the Trees~ You look around slowly, noticing you are in a lush swamp, the landing pad on which you stand seems extremely old, if not ancient, the wind blows an eery chill as you notice an evil force nearby. ~ 0 67108864 1 D0 ~ ~ 0 -1 3202 S #3202 A Deep Dark Path~ You walk along a dark and dusty path, it looks like its made from an ancient stone To the left are trees, and other plants blooming Ahead you can see a dark light, the force is growing stronger ~ 0 67108864 1 D0 ~ ~ 0 -1 3203 D2 ~ ~ 0 -1 3201 S #3203 The Dead Forest~ You look back, at the lush forest, and back infront of you as everything is dead, plants, trees, you come to think anything of a pure intention must perish at this point ~ 0 67108864 1 D1 ~ ~ 0 -1 3204 D2 ~ ~ 0 -1 3202 S #3204 The "Barrier" of Evil~ You walk up to an invisible Barrier, you can feel the evil as you approach it, you feel the urge to say 'I wish to enter' (say: I wish to enter) ~ 0 67108864 1 D3 ~ ~ 0 -1 3203 > speech_prog p I wish to enter~ if isfight($n) mea $n _yel Finish your fight! else mea $n _yel You steps through the barrier. mer $n _yel $n steps through the barrier. mptransfer $n 3205 mpat $n mpforce $n look endif ~ | S #3205 Edge of Darkness~ You look around in a seemless nothing, a endless sphere of bending darkness You wonder where you are not, you feel as if you are now in the heart of the evil force you once felt ~ 0 67108864 1 D4 ~ ~ 0 -1 3204 D5 ~ ~ 0 -1 3206 S #3206 A Stone Path~ You walk along a stone path, which seems endless..things look the same..as if you were not even moving ~ 0 67108864 1 D0 ~ ~ 0 -1 3207 S #3207 A Stone Path~ You walk along a stone path, which seems endless..things look the same..as if you were not even moving ~ 0 67108864 1 D0 ~ ~ 0 -1 3208 D2 ~ ~ 0 -1 3206 S #3208 A Stone Path~ You walk along a stone path, which seems endless..things look the same..as if you were not even moving ~ 0 67108864 1 D0 ~ ~ 0 -1 3209 D2 ~ ~ 0 -1 3207 S #3209 A Stone Path~ You walk along a stone path, which seems endless..things look the same..as if you were not even moving ~ 0 67108864 1 D0 ~ ~ 0 -1 3210 D2 ~ ~ 0 -1 3208 S #3210 Entranceway~ You walk up to a blank entranceway, a loud humming is heard within Around you is the exact stone pathway that you have been walking on for so long, looking exactly the same..perhaps its an illusion..for something much, much bigger ~ 0 67108864 1 D0 ~ ~ 0 -1 3211 D2 ~ ~ 0 -1 3209 S #3211 A Metallic Door~ After a long and tiring walk, you come up to a large metallic door, the door has no obvious locks, openings, or even a way to get passed it, large bolts secure the door as if trying to bar something inside, or maybe something outside? suddently you hear a loud roar behind you, you turn around, but nothing is there, you turn back to the door, and decide its a good time to 'rest' ~ 0 67108864 1 D2 ~ ~ 0 -1 3210 > act_prog p sprawls out haphazardly.~ mea $n _yel The ground opens up suddently, swallowing you whole mer $n _yel The ground opens up suddently, swallowing $n whole mptransfer $n 3212 mpat $n mpforce $n look mpat $n mpforce $n stand ~ | S #3212 A Deep, Dark, Tunnel~ You look up, wondering what just happend..you can feel the air is cold, the ground is soft with small rocks scattered about the darkness is so thick you cannot see at all, you must rely on your senses to guide you, and at the moment...are filled with fear ~ 0 67108864 1 D0 ~ ~ 0 -1 3213 S #3213 Deeper into the Tunnel~ As you walk deeper into the tunnel you notice a light ahead, you wonder how such a light could be down here..wherever here is. You can see the path beginning to narrow, as if the walls were slowly closing in on you, you begin to panic ~ 0 67108864 1 D0 ~ ~ 0 -1 3214 D2 ~ ~ 0 -1 3212 S #3214 A Dead End~ You hear a loud rumble behind you, the tunnel..its collapsing ! You look franticly about trying to figure a way out of this awefull place The words 'live seil nihtiw' are enscribed on the wall ~ 0 67108864 1 D2 ~ ~ 0 -1 3213 > speech_prog p Within lies evil~ if isfight($n) else mea $n _yel The dead opens up revealing a door, as you step through mea $n _yel the door shuts firmly behind you. mptransfer $n 3215 mpat $n mpforce $n look endif ~ | S #3215 Evil Headquarters (Base Level)~ You are in a large building, seemingly underground, you look up, seeing a vast building, several pillars are placed around holding up a ceiling which is virtually too high to spot the floor is made of a dark crystal, the entire facility seems to be humming with evil You notice several other places, to the west is the Dormitory, to the east is the Lounge, to the north is the Altar, and down leads to the Spaceport You can reach the Jail Center by saying 'Imprison' ~ 0 67108864 1 D0 ~ ~ 0 -1 3221 D1 ~ ~ 0 -1 3216 D2 ~ ~ 0 -1 3222 D3 ~ ~ 0 -1 3217 D4 ~ ~ 0 -1 3224 D7 ~ ~ 0 -1 3223 > speech_prog p Imprison~ mea $n _yel Suddenly a trap door opens below you, and you fall mer $n _yel $n falls into a trap! mptransfer $n 3225 mpat $n mpforce $n look ~ | S #3216 Evil Shop~ Here is a relaxing place to just hang out and speak your mind Blacklights filter down from above as you notice everything someone so evil needs to survive, including magazines from 'How to kill a Super Saiyan Vol.4' ~ 0 67108864 1 D3 ~ ~ 0 -1 3215 S #3217 Evil Dormitory~ You are now in the Dormitory, heres a good place if you want to just rest, or get away from the world and relax, or plot how to kill your enemies with secrecy. ~ 0 67108864 1 D0 ~ ~ 0 -1 3218 D1 ~ ~ 0 -1 3215 D2 ~ ~ 0 -1 3219 D3 ~ ~ 0 -1 3220 S #3218 Cramped Room #1~ A simple room, a bed to the left, a small bathroom can be seen, no windows, but a small vid-window of the outsideworld simulate a nice view ~ 0 67108896 1 D2 ~ ~ 0 -1 3217 S #3219 Cramped Room #2~ A simple room, a bed to the left, a small bathroom can be seen, no windows, but a small vid-window of the outsideworld simulate a nice view ~ 0 67108864 1 D0 ~ ~ 0 -1 3217 S #3220 Cramped Room #3~ A simple room, a bed to the left, a small bathroom can be seen, no windows, but a small vid-window of the outsideworld simulate a nice view ~ 0 67108864 1 D1 ~ ~ 0 -1 3217 S #3221 Altar of Evil~ Here is where you meditate to strengthen your evil powers, sometimes meditating hard you will be rewarded with your life totally restored, and strengthened by the evil force which emitts here This place is very dark, evil is the strongest here then anywhere you have felt before, perhaps you should take a moment and 'sleep' in a meditation. ~ 0 69222400 1 D2 ~ ~ 0 -1 3215 S #3222 Gravity Room (UGT)~ In this room its extremely hot, almost unbareble, you notice as you look around, your in the center of the Sun, the gravity here is extreme, only the most strongest of warriors can withstand it Above you, below you, all around is a technolodgy created as a see-through barrier, you see lava and things hotter than hot all around. Behind the gravity room, there seems to be a destroyed path which looks like it hasn't been explored in centuries. ~ 0 67108864&8 1 D0 ~ ~ 0 -1 3215 D2 ~ ~ 2048 -1 3230 S #3223 An Elevator Lift~ You walk up to a lift, looking up is too dark to tell of anything yet The lift seems to take you to the surface of the facility - the Spaceport You see a speaker to the left of the lift, it appears to be voice activated (say: lift) ~ 0 67108864 1 D8 ~ ~ 0 -1 3215 > speech_prog p lift~ if isfight($n) mea $n No way! You're fighting! else mea $n _yel You step onto the lift, suddently with a jolt, the lift moves mea $n _yel upward mer $n _yel $n took the lift back to pad! mptransfer $n 3201 mpat $n mpforce $n look mpat $n mer $n _yel $n has arrived from the lift! endif ~ | S #3224 The 'Unreal' Sparring Room~ As you stand inside this sparring arena, you know that the surroundings continually change, one minute its a wasteland of tundra, then another a jungle, a confusing and place of illusion this is, to hone your skills in all types of enviroments, a voice activated controll seems to let you choose which climate of planet you wish to fight in (say: Earth Vegeta Freezar Android Mutoyuu) ~ 0 67108864 1 D5 ~ ~ 0 -1 3215 S #3225 Jail Center (Sub-level 1)~ This is the place where all the prisoners are kept that tried to enter the Barrier of Evil, here you can release them, or even kill them for such a crime. You are in a large room, with a prison cell in the back, the controlls on the controll panel here have the voice commands written 'destroy' and 'letgo' The lift is still available to the south A small note is posted on the controll panel -- 'OUT OF ORDER' There's a small console on the wall with the words "emergency letgo" discribed on it. ~ 0 67108864 1 D0 ~ ~ 0 -1 3226 S #3226 A Prison Cell~ You are in a prison with 4 walls, there is no light, it is pitch black. This seems to be a prison for those who tried to step past the Barrier of Evil Now you've done it.. ~ 0 83886080 1 D0 ~ ~ 0 -1 3227 > act_prog p finds some~ mpoload 3219 give chip $n ~ | S #3227 Control Room~ Several laser cannons are mounted here, closely watching anyone who attemps to touch the panel. The controll panel is obviously used to release prisoners, and to transport evils back to the Jail Center say: "1.release me" to leave the prison. say: "2.release all" to release all the prisoners. *** Warning *** The console has an security lock on it, an attempt to breach it could trigger the lasers! ~ 0 67108864 1 D2 ~ ~ 0 -1 3226 > speech_prog p 1.release me~ if rand(10) mea $n _whi The code has been accepted by the control pannel.. mea $n _whi The Turrets power down and cease fire. You are released. mptrans $n 3201 mpat $n mpforce $n look else mea $n _red The Laser Turrets fire multiple Ki beams at you! mpdamage $n 10 endif ~ > speech_prog p 2.release all~ mea $n _red The Laser Turrets fire multiple Ki beams at you! mpslay $n ~ | S #3228 Majin Dynasty's Vault~ ~ 0 1141374980 1 S #3229 Majin Dynasty Meeting Room~ ~ 0 1140850688 1 D2 ~ ~ 0 -1 3221 S #3230 A Hidden Passage~ Making your way through a dense cloud of fog, you find yourself in some sort of secret entrance to some very ancient looking ruins. Strange runes and odd, illegible looking words are etched into the faces of massive stone pillars. The pillars themselves are the only objects holding the feeble, crumbling ceiling somewhat steady. While the writings upon the pillars are indecipherable, you are fairly certain that they are warnings of dangers awaiting ahead. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3222 D2 ~ ~ 0 -1 3231 S #3231 A Hidden Passage~ Making your way through a dense cloud of fog, you find yourself in some sort of secret entrance to some very ancient looking ruins. Strange runes and odd, illegible looking words are etched into the faces of massive stone pillars.The pillars themselves are the only objects holding the feeble, crumbling ceiling somewhat steady. While the writings upon the pillars are indecipherable, you are fairly certain that they are warnings of dangers awaiting ahead. Peering through the dense fog, you can see some exits to the east and west. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3230 D1 ~ ~ 0 -1 3244 D3 ~ ~ 0 -1 3232 S #3232 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D1 ~ ~ 0 -1 3231 D3 ~ ~ 0 -1 3233 S #3233 Western Corner~ The stench of a powerful evil nearby brings tears to your eyes. The aroma of death fills the humid air, sure to bring nausea to those with weak stomachs.The filthy odor of chaos and destruction wafting about the ruins can only be conceived by the most fearsome, hideous creatures in the universe, the Hildegarns.The bones of previous victims lie strewn about the ruins, perhaps you should leave before you meet the same fate. ~ 0 1140850688 1 D1 ~ ~ 0 -1 3232 D2 ~ ~ 0 -1 3234 S #3234 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3233 D2 ~ ~ 0 -1 3235 S #3235 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3234 D2 ~ ~ 0 -1 3236 S #3236 Southwest Corner~ The stench of a powerful evil nearby brings tears to your eyes. The aroma of death fills the humid air, sure to bring nausea to those with weak stomachs.The filthy odor of chaos and destruction wafting about the ruins can only be conceived by the most fearsome, hideous creatures in the universe, the Hildegarns.The bones of previous victims lie strewn about the ruins, perhaps you should leave before you meet the same fate. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3235 D1 ~ ~ 0 -1 3237 S #3237 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D1 ~ ~ 0 -1 3238 D3 ~ ~ 0 -1 3236 S #3238 Before a Tomb~ A strange, dim glow emanates from the north. Upon closer examination, you notice that the glow is coming from some sort of odd barrier. This barrier is different from other types of barriers; it's been enchanted by magical runes. But while the mystical runes have been enchanted by the ancient energies of mana, it seems as if they also react to the ki energies that flow throughout your body. A mysterious black orb floats here. ~ 0 67108864 1 D1 ~ ~ 0 -1 3239 D3 ~ ~ 0 -1 3237 E orb~ &z================================================&D &z= &WTo enter the shadow realm say:&z =&D &z= &WDark Dragonballs&z =&D &z================================================&D ~ > speech_prog p Dark Dragonballs~ mer $n &z You disappear into the void. mer $n &z$n disappears into the void. mptrans $n 5000 mpat $n mpforce $n look ~ | S #3239 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D1 ~ ~ 0 -1 3240 D3 ~ ~ 0 -1 3238 S #3240 Southeast Corner~ The stench of a powerful evil nearby brings tears to your eyes. The aroma of death fills the humid air, sure to bring nausea to those with weak stomachs.The filthy odor of chaos and destruction wafting about the ruins can only be conceived by the most fearsome, hideous creatures in the universe, the Hildegarns.The bones of previous victims lie strewn about the ruins, perhaps you should leave before you meet the same fate. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3241 D3 ~ ~ 0 -1 3239 S #3241 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3242 D2 ~ ~ 0 -1 3240 S #3242 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D0 ~ ~ 0 -1 3243 D2 ~ ~ 0 -1 3241 S #3243 Eastern Corner~ The stench of a powerful evil nearby brings tears to your eyes. The aroma of death fills the humid air, sure to bring nausea to those with weak stomachs.The filthy odor of chaos and destruction wafting about the ruins can only be conceived by the most fearsome, hideous creatures in the universe, the Hildegarns.The bones of previous victims lie strewn about the ruins, perhaps you should leave before you meet the same fate. ~ 0 1140850688 1 D2 ~ ~ 0 -1 3242 D3 ~ ~ 0 -1 3244 S #3244 An Ancient Walkway~ The loud roar of thunder from the storms outside reverberate throughout the ancient ruins, causing the slate overhead to crumble a bit. The surface beneath your feet is somewhat soft, and damp, probably from the moisture of the fog condensating throughout this dank, humid place. You can sense a strange, dark power emanating from further ahead. Perhaps you should reconsider turning back now, and make your way through the seemingly endless fog. ~ 0 1140850688 1 D1 ~ ~ 0 -1 3243 D3 ~ ~ 0 -1 3231 S #3245 An Ancient Tomb~ Inside this HUGE tomb, rests the guardian of these ruins. All of the walls are covered with transcripts and languages you cannot even begin to fathom.The middle of this tomb lies the massive 50 foot tall beast. He looks to of been here for quite some time. Above you, the ceiling looks like it could crumble at any minute. To the eastern side of the tomb, the wall seems to have writing on it that you can faintly make out. "King Behemoth". ~ 0 1140850692&16 1 S #0 #RESETS M 1 3201 1 3203 M 1 3203 1 3214 M 1 3204 1 3214 M 1 3205 1 3214 B 1 3226 1073741827 16777216 M 1 3208 1 3233 M 1 3209 1 3240 M 1 3210 1 3243 M 1 3206 1 3236 M 1 3216 1 3216 G 1 3217 1 G 1 3218 1 G 1 3216 1 S #SHOPS 3216 65 0 0 0 0 120 90 0 23 ; Dark Hooded Figure 0 #REPAIRS 0 #SPECIALS S #$