#AREA Good Chikara~ #VERSION 1 #AUTHOR Popo~ #RANGES 0 0 0 0 $ #FLAGS 1 #ECONOMY 0 70275 #CLIMATE 2 2 2 #MOBILES #1600 Head Monk~ Head Monk~ The Head Monk sits here meditating. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 50000000 112 112 0 > greet_prog 100~ bow $n say Greetings, $n. I suppose you've come here seeking my wisdom. 'To learn any chikara say 'Teach me Chikara #'. chuckle ~ > speech_prog p Teach me Chikara 1~ if pl($n) > 5000000 mppractice $n 'chikara 1' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 1 if you want to learn more. mpmset $n title the Apprentice of Light else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 2~ if pl($n) > 25000000 mppractice $n 'chikara 2' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 2 if you want to learn more. else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 3~ if pl($n) > 55000000 mppractice $n 'chikara 3' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 3 if you want to learn more. else say You are not ready to learn this yet. endif ~ > speech_prog p Teach me Chikara 4~ say I'm sorry, I've taught you everything I know. say Try seeking new power on Planet Yardat. ~ > speech_prog p I wish to be good~ mea $n You suddenly feel a surge of light fill your body mpmset $n align 1000 ~ > speech_prog p Teach me Chikara 5~ if pl($n) > 90000000 mppractice $n 'chikara 5' 15 say I've taught you the basics, you must train with me for further instruction. say Type train 'chikara 5 if you want to learn more. else say You are not ready to learn this yet. endif ~ > speech_prog p I wish to be good~ mea $n You suddenly feel all holy and divine! mpmset $n align 1000 ~ | #1601 Crazy Murderer~ Crazy Murderer~ A Crazy Murderer stands here with a demonish gleam in his eye. ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 15 13 13 13 13 13 15 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1611) == 0 mpmload 1601 endif ~ | #1602 Mad Man~ Mad Man~ A Mad Man is standing here muttering umder his breath. ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 6000000 112 112 0 16 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1612) == 0 mpmload 1602 endif ~ | #1603 Monk Shopkeeper~ Cheery Monk~ The Cheery Monk is standing here prepared to help you with your purchase. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 500 112 112 0 > greet_prog 100~ say Welcome. bow $n ~ | #1650 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #1600 Golden Armor~ Golden Armor~ Some Golden Armor is here, shimmering in the light.~ ~ 9 0 9 0 10 4 0 5000000 125000000 1 10000 1225 #1601 Golden Bracers~ A Golden Wristbrace~ Golden Wristbracers are resting on the ground.~ ~ 9 0 4097 0 10 5 0 10000000 125000000 1 15000 1525 #0 #ROOMS #1600 Temple Landing Pad~ You have finally arrived at the Good Chikara Temple. As you look around the horizon you can see a large temple just to the north perhaps if you follow the path to the north you can get there. ~ 0 0 1 D0 ~ ~ 0 -1 1601 S #1601 Before the Doors Temple~ You stand before of the large wooden door infront the Chikara Temple. As you approach the door a monk guard dress in rather simple apparel carrying only a staff approuches you. Before you can enter the temple he wants you to answer some kind of question. &RWhat do you wish to be? ~ 0 0 1 D2 ~ ~ 0 -1 1600 > speech_prog p i wish to be good~ mea $n Very well. mptransfer $n 1602 mpat $n mpforce $n look ~ > entry_prog 100~ if IsEvil($n) mea $n _yel Your kind is not welcome here! mpslay $n endif ~ | S #1602 The Temple Inners~ You are standing within the center hall of the Chikara Temple. As you look around this hall you see it is a very ancient and sacred place. Along the wall large torches are hung to illuminate this school of noble arts. Many doors lead to sub-chambers that contain classrooms and other places of learning. As you look up you can see a shining room above you. While there seems to be a dark room below you. &RTo leave just say so. ~ 0 0 1 D0 ~ ~ 0 -1 1604 D1 ~ ~ 0 -1 1605 D3 ~ ~ 0 -1 1606 D4 ~ ~ 0 -1 1603 D5 ~ ~ 0 -1 1608 D7 ~ ~ 0 -1 1607 > speech_prog leave~ mea $n Very well. mptransfer $n 1601 mpat $n mpforce $n look ~ | S #1603 Before the Chikara Master~ Upon entering this room, you can't help but squint and turn away from the bright light emitting from this powerful monk. As his aura slowly fades, he looks at you with a rather smug look on his face. He knows that you have come seeking his wisdom. Maybe if you &Yask &ghim, perhaps he will teach you the basics of Chikara. &YDont forget to get your alignment! ~ 0 2097152 1 D5 ~ ~ 0 -1 1602 S #1604 Gravity Room~ You are standing in what seems to be the only technologically advanced place in the entire temple. A large console in the middle of the room controls the various levels of gravity. Some powerful looking monks train arduously, sweat beading off of their foreheads. ~ 0 0&1 1 D2 ~ ~ 0 -1 1602 S #1605 Practice Room~ This room appears to be some sort of classroom. There are a few desks, and a bookshelf lined with large books on the wall. Apparently, this is where the knowledge of Chikara is taught. Perhaps you should train your Chikara skills here. ~ 0 2097152 1 D3 ~ ~ 0 -1 1602 S #1606 Healing Chamber~ This room is rather simple, but clean and cozy. Beds line the room in an orderly fashion, looking rather comfortable. Doctors can be seen walking in and out of the room, tending to the severely injured. There are plenty of empty beds, just waiting for you to &Ysleep &gin. A quick nap can't hurt... ~ 0 32 1 D1 ~ ~ 0 -1 1602 S #1607 Inside the Shop~ The chikara shop is rather small and dark. Upon approaching the counter, a cheerful monk emerges from a room in the back, ready to help sell his wares. Surprisingly, it seems as if he only sells armor, no weapons. Apparently, he's a pacifist. ~ 0 0 1 D8 ~ ~ 0 -1 1602 S #1608 Before the Prison Door~ You are standing in a dark, dank room. A single monk guard is here, watching over the vile, vicious murderers and villains. Taking a closer look, you notice the guard is fast asleep, unknowingly allowing entry into the prison. Perhaps if you open the &Ydoor &gyou can make your way inside... ~ 0 0 1 D1 ~ ~ 3 -1 1609 D4 ~ ~ 0 -1 1602 > leave_prog 100~ close east ~ | S #1609 Inside the Prison~ You immediately regret your decision of entering the prison. There are loonies and murderers lurking about, waiting for an opportunity to kill their next victim. You can feel their glares upon you. Maybe you should leave before you find yourself in trouble. ~ 0 0 1 D1 ~ ~ 0 -1 1610 D2 ~ ~ 0 -1 1612 D3 ~ ~ 3 -1 1608 > leave_prog 100~ close west ~ | S #1610 Inside the Prison~ You immediately regret your decision of entering the prison. There are loonies and murderers lurking about, waiting for an opportunity to kill their next victim. You can feel their glares upon you. Maybe you should leave before you find yourself in trouble. ~ 0 0 1 D2 ~ ~ 0 -1 1611 D3 ~ ~ 0 -1 1609 S #1611 Inside the Prison~ You immediately regret your decision of entering the prison. There are loonies and murderers lurking about, waiting for an opportunity to kill their next victim. You can feel their glares upon you. Maybe you should leave before you find yourself in trouble. ~ 0 0 1 D0 ~ ~ 0 -1 1610 D3 ~ ~ 0 -1 1612 S #1612 Inside the Prison~ You immediately regret your decision of entering the prison. There are loonies and murderers lurking about, waiting for an opportunity to kill their next victim. You can feel their glares upon you. Maybe you should leave before you find yourself in trouble. ~ 0 0 1 D0 ~ ~ 0 -1 1609 D1 ~ ~ 0 -1 1611 S #0 #RESETS M 1 1601 1 1611 M 1 1602 1 1612 M 1 1600 1 1603 M 1 1603 1 1607 G 1 1601 1 G 1 1600 1 S #SHOPS 1603 0 0 0 0 0 120 90 0 23 ; Cheery Monk 0 #REPAIRS 0 #SPECIALS S #$